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Best Of Open Source Game Development Tools

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  • Опубліковано 30 лип 2024
  • Are you interest in game development but what to use an entirely open source set of tools? In that case you are in luck as in this guide we list the best open source (not source available like Unreal, fully OSI compliant open source) game engines, graphics and audio tools available.
    Links
    gamefromscratch.com/the-best-...
    -----------------------------------------------------------------------------------------------------------
    Support : / gamefromscratch
    GameDev News : gamefromscratch.com
    GameDev Tutorials : devga.me
    Discord : / discord
    Twitter : / gamefromscratch
    -----------------------------------------------------------------------------------------------------------

КОМЕНТАРІ • 194

  • @gamefromscratch
    @gamefromscratch  7 місяців тому +10

    Links
    gamefromscratch.com/the-best-open-source-game-tools/
    -----------------------------------------------------------------------------------------------------------
    *Support* : www.patreon.com/gamefromscratch
    *GameDev News* : gamefromscratch.com
    *GameDev Tutorials* : devga.me
    *Discord* : discord.com/invite/R7tUVbD
    *Twitter* : twitter.com/gamefromscratch
    -----------------------------------------------------------------------------------------------------------

    • @justlimeguy
      @justlimeguy 7 місяців тому

      I demand a tutorial on copper cube for no reason at all.

    • @aryantzh2028
      @aryantzh2028 7 місяців тому +1

      this is nice, but can you also give us the best non open source game tools? like adobe or something

    • @gamefromscratch
      @gamefromscratch  7 місяців тому

      Ok, here is your copper cube tutorial, enjoy.
      devga.me/tutorials/coppercube-6/

    • @justlimeguy
      @justlimeguy 7 місяців тому

      @@gamefromscratch oh shit , you actually replied....
      Thank you , gentleman. I appreciate that.

    • @shagster1970
      @shagster1970 7 місяців тому +1

      You mentioned GDevelop in the video but its not on your website page.

  • @JimmyFraggs
    @JimmyFraggs 7 місяців тому +151

    Timestamps for open source tools covered:
    Game Engines
    00:20 Godot
    00:38 Stride
    00:57 O3DE
    01:20 GDevelop
    01:48 More Engines
    Art Tools
    02:28 Blender
    02:57 Krita
    03:03 Gimp
    03:12 Inkscape
    03:20 Material Maker
    03:40 Armorlab
    04:27 ScultGL
    05:00 Pixelorama
    05:19 Piskel
    05:36 aseprite
    06:11 Lospec Pixel Editor
    Animation Tools
    06:31 Synfig Studio
    06:42 Pencil2DA
    06:56 OpenToonz
    07:22 SpookyGhost
    07:38 enve
    Audio Tools
    07:54 Audacity
    08:09 LMMS
    08:42 Ardour
    09:13 Qtractor
    09:31 MusE
    09:51 Bespoke
    10:05 MuseScore
    10:29 Zrythm

  • @novh4ck
    @novh4ck 7 місяців тому +177

    Aseprite does not have an open-source license. It has a custom EULA which forbids distribution of binaries and is not OSI compliant. LibreSprite is a fork of an old version of Aseprite before the EULA which still had a GPL-2.0 license.

    • @ze0dexic
      @ze0dexic 7 місяців тому +34

      Tenacity is a fork of Audacity without the telemetry and other weird baggage. i highly recommend to use that instead!

    • @sleepynet13
      @sleepynet13 7 місяців тому +2

      i was trying to learn how to compile aseprite as i cant afford that and i gave up but then i saw this comment and i thank you for reminding me of libresprite!

    • @jlewwis1995
      @jlewwis1995 7 місяців тому

      @@ze0dexic how updated is it compared to normal audacity, and how up to date is libreslrite compared to normal aseprite for that matter

    • @anon7296
      @anon7296 7 місяців тому +9

      ​@@ze0dexicthe author of that fork is a weirdo drama queen, there are a bunch of other forks of audacity available, use those instead also you can disable the telemetry of Audacity

    • @iglobrothers645
      @iglobrothers645 7 місяців тому +2

      ​@@sleepynet13haha. Gotta love Linux package managers having the binaries ready to download and/or source code automatically compiled

  • @raymk
    @raymk 7 місяців тому +47

    I'd definitely add some more categories besides the tools:
    - Sound Effect Libraries: Soundly, 99 sounds
    - Music Libraries: Free Music Archive, BandLab (also for making music)
    - 3D Model Libraries: Kenney, Quaternius, The Base Mesh, Cargo
    - Animation Libraries: Mixamo
    Once you combine all the tools and the asset libraries, you're up to make your game with zero budget.
    Use Godot, bring in Kenney's 3D models, edit some of them using Blender, then add some SFX and music that you edited using Audacity or LMMS. Finally, make some simple UIs and logos using Inkscape or Krita before publishing your game.

  • @da_roachdogjr
    @da_roachdogjr 7 місяців тому +9

    Thank you so much for putting all these wonderful open source projects, under the spotlight, for so many years.
    Much love ❤

  • @lominero5
    @lominero5 7 місяців тому +4

    This is an amazing list. I didn't know about most of these. Thank you!

  • @AsatteGames
    @AsatteGames 7 місяців тому

    This was really helpful and I have found many new tools I would like to use in my projects. Thank you for the video!

  • @SpaceBroGabe
    @SpaceBroGabe 7 місяців тому +2

    Great video as always! Wish there was a section for open source video editing tools as well.

  • @WolfCatalyst
    @WolfCatalyst 7 місяців тому

    This might be the greatest list you've ever compiled

  • @yamiprincess
    @yamiprincess 7 місяців тому +7

    I feel that Cake Walk is worth mentioning as a great open source Daw that was used by major studios in the past.

    • @pablosalas2220
      @pablosalas2220 7 місяців тому +4

      Cakewalk's Bandlab is not open source but it worths mentioning for sure

    • @fishyc43sar
      @fishyc43sar 5 місяців тому

      It's not open source at all, but yes it's a fine free application.

  • @VyReaz
    @VyReaz 7 місяців тому +1

    Wow great video especially for new 3d artist, would have loved to know all of that when I started my journey. But still learned something new, great content keep it up!

  • @MrBabygenius55
    @MrBabygenius55 7 місяців тому

    I came here to like this video, and ask...A lot of 'What' behind them??? That just made my morning. I'm glad you kept it in. Thank you for what you do here.

  • @sunbleachedangel
    @sunbleachedangel 7 місяців тому

    Definitely saving this to my "useful for future" playlist, thank you very much

  • @RichardsVideosWoohoo
    @RichardsVideosWoohoo 7 місяців тому +3

    Material Maker is great, glad more and more people are beginning to speak about it.

  • @chizyapochiponda1602
    @chizyapochiponda1602 7 місяців тому +8

    Great video. Didn't have a DAW in my toolkit but I'm glad LMMS is available on Windows now. Last I checked it wasn't. Also I personally consider UPBGE/Range good open source game engine choices. They are what got me into visual scripting and I still use them to this day.

    • @sleepynet13
      @sleepynet13 7 місяців тому

      i used to use UPBGE. it is truely an awesome engine imo

  • @Drejzer
    @Drejzer 7 місяців тому

    That's a nice source for finding tools to use, thanks!

  • @er0s14
    @er0s14 7 місяців тому

    Wow, thank you for this video! Bookmarked a few great tools.

  • @Elwaves2925
    @Elwaves2925 7 місяців тому +2

    Great list Mike. There's many I already know about but still a few I don't, especially for 2D animation.

  • @homerobaroni1655
    @homerobaroni1655 5 місяців тому

    Amazing resources! Thank youu very much

  • @anon_y_mousse
    @anon_y_mousse 7 місяців тому

    Mike, I love your pronunciations, especially the attempt at Aseprite.

  • @MrVirusDi
    @MrVirusDi 7 місяців тому

    Thanks for the information. Interested in Audio Tools.

  • @GrounddevLF
    @GrounddevLF 7 місяців тому

    love what you do man!!

  • @jefreestyles
    @jefreestyles 7 місяців тому +3

    Thanks! Just in time for some game jams. Can you make a video about sub-tools that can help game devs like RegEx, JSON, linear algebra and calculus graphing helpers, name generators, etc. props if you go deep into the game engines' marketplaces as well.

  • @kappilino
    @kappilino 7 місяців тому +12

    I think you don’t need an extra sculpting tool if you have blender. Blenders sculpting tools are very powerfull and comparable with an standalone tool. And as a bonus you don’t need a pipeline to bring low poly base models in to sculpting for details.
    The grease pencil tools are also very powerfull, for 2D painting and animation. The blender guys and girls did a whole short movie with it. Again with the advantage that you don’t need a pipline to bring 2D stuff from the grease pencil in the 3D world of Blender.
    And the procedural shading system in blender is capeable for very complex and procedural shading trees, a viable solution compared to substance designer.
    So blender combines several professional tools in one. It is not only a an 3D modeling solution.

    • @OctagonalSquare
      @OctagonalSquare 7 місяців тому +2

      True, but it’s nice for people to know. Some people like separating out their processes, it just helps mentally.

  • @SirLoon
    @SirLoon 7 місяців тому

    After long time (sorry) one of the best and most useful video for game-dev comunity

    • @SirLoon
      @SirLoon 7 місяців тому

      with some BUTs...

  • @philip_hofmann
    @philip_hofmann 7 місяців тому +5

    Nice thank you :)
    Maybe something like Colyseus, Lance and Nakama (maybe also THNK) would also fit into this list of open source game development tools for multiplayer game server frameworks.
    (I dont know much tough, just looked briefly into them since thinking about making an app for a card game my friend and I are creating. Would be an interesting journey. Could learn a lot since I dont know much, only did a project during it studies once where we made colt express into a multiplayer app game, using android studio and spring (so generic frameworks). Using frameworks like Gdevelop+Colyseus would be interesting.)

  • @FlexLUTHORdev
    @FlexLUTHORdev 7 місяців тому

    FANTASTIC and quick rundown of all these great tools! I'm working towards a 100% FOSS pipeline for game dev, and it's so inspiring that this is an actually achievable thing in 2023.
    All these people have worked tirelessly to democratize the tools of game creation, let's repay them by making great things!
    (and, you know... actually repaying them too. like with money. 🤣)

  • @Ragnarok540
    @Ragnarok540 7 місяців тому

    Thanks for this, people really need to know the licences of the tools they are using. When the whole Unity debacle happened, some people believed that it was open source, so someone just had to fork the project and that was it...

  • @starwolf-3000
    @starwolf-3000 7 місяців тому +7

    My favorite tool for composing audio is OpenMPT, a "music tracker" which is a special kind of sequencer, but uses a vertical timeline instead of a horizontal one like most other tools in that regard.
    While being open-source, it's not fully cross-platform, because it depends on MFC, so it is primarily for Windows, but has special wine integration for Linux and macos.

    • @jlewwis1995
      @jlewwis1995 7 місяців тому +1

      Yeah I wish trackers were brought up more often when talking about FOSS daws, for some reason openMPT, famitracker,, and furnace are all always left out despite famitracker in particular being pretty popular and mature (iirc it's literally over 20 years old and openmpt isn't far behind in terms of age)

    • @apollolux
      @apollolux 7 місяців тому

      @@jlewwis1995Trackers probably aren’t talked about often because the middleware used by engines to support their formats like BASS or FMOD are usually commercial solutions that cost money. Manually implementing support using an open-source library like Allegro usually requires investing in that library’s ecosystem and needs language bindings for its APIs, and even a much more specialized library might also require jumping through extra hoops to configure and get working in a particular build system.
      I know this firsthand as someone affiliated with the Sphere Game Engine. There was a time we had switched from Allegro to specialized libraries for things, including the audio library Audiere, that IIRC used DUMB for music module loading and playback, but once we modernized a few years ago we switched back to Allegro for most I/O things, including all audio.

    • @starwolf-3000
      @starwolf-3000 7 місяців тому

      @@apollolux At least OpenMPT shares it's codebase with libopenmpt, which is under the same license.

    • @apollolux
      @apollolux 7 місяців тому

      @@starwolf-3000 My own personal gripes with Modplug's early playback inaccuracies of the Impulse Tracker format notwithstanding, it seems I failed to communicate just how annoying and tedious it is on a developer level to properly switch or otherwise add a third-party audio playback library to a game engine that wasn't already built with it from the start, regardless of the library's licensing, especially if being multi-platform is a consideration. As for _why_ commercial solutions like BASS and FMOD got so popular in the first place, it's probably because they made it super easy, barely an inconvenience to do just that.

    • @josephbrandenburg4373
      @josephbrandenburg4373 7 місяців тому

      Yeah it works really well on Linux, too. OpenMPT is the boss

  • @brodriguez11000
    @brodriguez11000 7 місяців тому +1

    Dialogue tools (especially branching) would be a nice addition.

  • @KaasTVNL
    @KaasTVNL 7 місяців тому

    you are the men of my day everyday

  • @juliajade1918
    @juliajade1918 7 місяців тому

    Great video! Would you be open to expanding on this with tools for the writing/organizational side of game development and design?

  • @diegofloor
    @diegofloor 7 місяців тому

    hey! a video I don't have to speed up! nice.

  • @Cigam_HFden
    @Cigam_HFden 7 місяців тому +6

    Inochi2D as an open source alternative to Live2D, and when it gets integration to game engines, you could use it as an alternative to Moho, ToonBoom, etc other animation programs.

    • @LOC-Ness
      @LOC-Ness 7 місяців тому +1

      I was wondering when one of these would be made!

  • @sosasees
    @sosasees 7 місяців тому +2

    7:47 the Audacity to not show Tenacity after showing Audacity
    🔍 tenacity audio editor

  • @somedude5951
    @somedude5951 7 місяців тому

    Sonic Pi is also interesting for composing music.

  • @mrbandler
    @mrbandler 7 місяців тому

    Pixel Composer is missing from the list of Art Tools.
    New up-and-coming tool, also developed with the Godot engine. Looks really promising!
    Thank as always for the video 🔥

    • @jostasizzi818
      @jostasizzi818 7 місяців тому

      i think it is a subscription model,
      this is a video about open source

    • @mrbandler
      @mrbandler 7 місяців тому

      @@jostasizzi818 I found the source code with a MIT license on GitHub 🤔

  • @owenlloyd2528
    @owenlloyd2528 7 місяців тому

    thank you

  • @Beryesa.
    @Beryesa. 7 місяців тому +4

    FOSS FTW 🎉

  • @tendaizhou4139
    @tendaizhou4139 7 місяців тому

    Awesome open source

  • @HE360
    @HE360 7 місяців тому +1

    Godot, G-Develop, Aesprite, Audacity and musescore!

  • @julkip
    @julkip 7 місяців тому +1

    I think some Code Editors/IDEs would have been fitting for this video as well

    • @gamefromscratch
      @gamefromscratch  7 місяців тому +2

      I thought about that... would make the video very very very long. May do it in its own video actually. In fact its on the todo list.

  • @Daniel_VolumeDown
    @Daniel_VolumeDown 7 місяців тому

    To audio I would add Famistudio if someone want to create NES like music

  • @agentomat
    @agentomat 7 місяців тому

    Hmm... there are some engines missing in the list in 1:54. I'd like to see updates there if a new video of a game engine is out

  • @hood3372
    @hood3372 7 місяців тому

    Can you make a tutorial on setting up the free armorpaint version on different OS......😅

  • @NeZversSounds
    @NeZversSounds 7 місяців тому

    For Rust your list doesn't have Macroquad/Miniquad (not sure if one is depending on other) and Emerald (made from process of releasing a game)

  • @Hydronide
    @Hydronide 7 місяців тому

    Audacity didn't get scummy, it was a misunderstanding where a Lawyer rewrote their ToS but used a pre-written blank slate for them and they pushed it before reading into it, but it wasn't what they were actually doing. It ended up in the media and by then the damage was done, its all been revised again.
    Could have just been PR covering that but the maintainer seems genuinely disappointed with how it all went, and regrets not proofing it first.
    Check out the FOSS Pod episode. Very fascinating :)

  • @jeffvenancius
    @jeffvenancius 7 місяців тому

    You can make music with musescore and it's actually pretty simple

  • @Gambit-YT
    @Gambit-YT 6 місяців тому

    Furnace is a really great program for making chiptune

  • @niceEli
    @niceEli 7 місяців тому

    One html/js game engine I reccomend is kaboomjs by replit

  • @tristianzero3106
    @tristianzero3106 7 місяців тому

    Would be good a video on like tools that are less than 25 usd.

  • @bearsoundzMusic
    @bearsoundzMusic 5 місяців тому

    LMMS also support VST2
    LMMS is 100% Free.
    No :
    * 'Plans'
    * Timelimits
    * Locked features
    * Nag screens
    Just Free

  • @rosepainting8775
    @rosepainting8775 7 місяців тому +5

    Hi, can you make a video on open source games which we can contribute to? I am not able to find good project.

    • @gamefromscratch
      @gamefromscratch  7 місяців тому +8

      Not a bad idea. Will add to my list of possible video topics.

    • @sunbleachedangel
      @sunbleachedangel 7 місяців тому +1

      Thrive is a good one

    • @rosepainting8775
      @rosepainting8775 7 місяців тому +1

      @@gamefromscratch thank you very much

    • @rosepainting8775
      @rosepainting8775 7 місяців тому +1

      @@sunbleachedangel will check that

    • @rosepainting8775
      @rosepainting8775 2 місяці тому

      ​@@gamefromscratchhi, you haven't made a video on it yet.

  • @ulrich-tonmoy
    @ulrich-tonmoy 7 місяців тому +1

    Godot is really great for software/tools development

  • @Valyrianth
    @Valyrianth 7 місяців тому +1

    voxel, box develop, isometric? :D

  • @svarupa4025
    @svarupa4025 7 місяців тому

    why no love for Reaper? :(
    great vid, though, thanks for all the info

  • @mazimadu
    @mazimadu 7 місяців тому

    I think you should do a non open source list, so you can ad my boys Spine and Affinity Designer!

    • @mazimadu
      @mazimadu 7 місяців тому

      Also adobe animate, but F*** adobe!

  • @SomeInternetSpider
    @SomeInternetSpider 7 місяців тому +1

    Your A.I. voice generator died at 5:45

  • @kiwifrogg
    @kiwifrogg 7 місяців тому

    I just spent an hour trying to feed scraps into my PC with Bompstlender running, could not get the compost system to work 😝

  • @jpdoshi2811
    @jpdoshi2811 7 місяців тому

    opengl 4.6 vs vulkan 1.3 vs directx 12 for 3d engine? beginner here

    • @slowbro13215
      @slowbro13215 7 місяців тому +1

      If you're 100% sure you only want to develop for windows, D3D is ideal, but if there is any chance you want to make software to run on other platforms you'll need one of the others. OpenGL is easier to learn/use so that is what I went with. Even if you switch to another framework later you'll still learn all the basics from learning OpenGL. I would suggest GLES 3.0 if you are interested in making stuff to run on web or mobile. Vulkan is more future-proof, but OpenGL will be around for a very long time so that probably doesn't matter. Vulkan and D3D give more control to the programmer, but if you're a solo developer it won't be easy to take full advantage of that. They have the capability of making superior software to OpenGL, but I have heard people say programs using Vulkan often run worse than OpenGL because they are harder to write optimally.

  • @wendelloliverdev
    @wendelloliverdev 6 місяців тому

    Bfxr for retro sound effects

  • @killercrazy21c
    @killercrazy21c 7 місяців тому

    And reaper ? I have seen sound designer customize it to make some quality sound mixing, and it can be use as a video editing software (kind of). His power is the number of extensions we can add to it.
    Also there was a scandal with Audacity that steal your data, don't know now what happened after this.

  • @ChelSammi9837
    @ChelSammi9837 7 місяців тому

    Krita and bitwing?

  • @denatle
    @denatle 7 місяців тому

    Blunder, the non-linear vidit editor, composting tool

  • @isweartofuckinggod
    @isweartofuckinggod 7 місяців тому +1

    You forgot Tiled 😅

  • @Lucretia9000
    @Lucretia9000 7 місяців тому +2

    Gimp + Krita = open ps.

  • @DevJeremi
    @DevJeremi 7 місяців тому +1

    You didn't mention Gimp and Inkscape

    • @Nova04550
      @Nova04550 7 місяців тому +1

      He literally did

  • @DustMan2704
    @DustMan2704 7 місяців тому +2

    Stride > Godot
    FIGHT ME!

  • @matet7772
    @matet7772 7 місяців тому +1

    On slower machines, blender is definitely composting software. XD

    • @Dilligff
      @Dilligff 7 місяців тому +1

      Upcoming versions will be fixing that. There was a talk on how they are optimizing a lot of the code under the hood to unlock better performance.

  • @NeoShameMan
    @NeoShameMan 7 місяців тому

    We need to differentiate free source from open source somehow 😮

  • @ragingbrainstorm
    @ragingbrainstorm 7 місяців тому

    UPBGE 😊

  • @SpazeUnofficials
    @SpazeUnofficials 7 місяців тому +1

    1:13 alot of what?

  • @bonecircuit9123
    @bonecircuit9123 7 місяців тому

    krita and g'mic filters

  • @n00bc0de7
    @n00bc0de7 7 місяців тому +1

    Raylib should have been listed under every language in frameworks

    • @ggtooez
      @ggtooez 7 місяців тому +1

      I wouldn't say every. Support varies. Rust bindings are outdated and not very good in general (I guess the language doesn't fit). Go bindings are awesome and pretty fun to use, on the other hand. I've heard good things about C# bindings, but that's not the language I've ever tried.

    • @n00bc0de7
      @n00bc0de7 7 місяців тому

      ​@@ggtooez You are probably right. I was just making a quirky comment but I have not actually tested out every binding for Raylib so I don't know how much feature parity they have to the C version.

  • @JohnnyMayHymn
    @JohnnyMayHymn 7 місяців тому

    I was just looking for 2d animator stuff

  • @Xalkomak347
    @Xalkomak347 7 місяців тому

    Once I am financially stable, I plan to donate to Godot, my favourite engine.

  • @allinallgames9252
    @allinallgames9252 7 місяців тому

    I'm assuming you forgot jmonkey

  • @goshawk_fly
    @goshawk_fly 7 місяців тому

    Bevy needs improvements and good Rust knowledge, but I prefer Bevy.

  • @starplatinum3305
    @starplatinum3305 7 місяців тому

    Idk when i search bespoke on yt its about fridges 💀

  • @cryptoninja9272
    @cryptoninja9272 7 місяців тому +5

    Am not a game dev just viewed haha

  • @MainWorldTree
    @MainWorldTree 7 місяців тому

    Video 3 asking for a Pin!

  • @Slash0mega
    @Slash0mega 7 місяців тому

    i think musescore might be in a similar boat to audacity, in which the company that bought it is "scummy"

  • @Edimartin
    @Edimartin 7 місяців тому

    3:04 The 'G' in GIMP is for Gnu.
    Gnu
    Image
    Manipulation
    Program

    • @tntblast500
      @tntblast500 7 місяців тому

      They never claimed it wasn't?

  • @nullismstudio
    @nullismstudio 7 місяців тому

    Missing ebitengine (Go, more of a framework)

  • @khealer
    @khealer 7 місяців тому +2

    Blender is indeed a composting tool!

  • @OctagonalSquare
    @OctagonalSquare 7 місяців тому

    Another audio tool is Bosch Ceol. It’s free, though idk if it’s actually open source or not. But it’s meant for simple, chiptune audio
    MuseScore IS good, but the company sucks now. They butchered the community sharing of songs and it just sucks to see

  • @jlewwis1995
    @jlewwis1995 7 місяців тому

    0:22 well technically the "daddy" of the open source game engines would be the doom engine which just so happens to never pop up on these lists even though there are newer updated version of it with more modern features like gzdoom 😂 Gzdoom supports scripting, PBR, 3d models, dynamic lighting, tonemapping, semi 3d environments (though it's more build engine like and not true actual 3d) so it's definitely capable of making a somewhat modern looking game, not to mention making levels for your game would be ridiculously easy because of how easy ultimate doom builder is to use, and someone even made a mostly blank starter template with only the bare minimum stuff you need to actually get the game working that you can download and use as a base for your own game. So I definitely think it should be included on these open source game engine lists

    • @gruntaxeman3740
      @gruntaxeman3740 7 місяців тому

      Or Build engine or X-Ray engine or HPL Engine or....
      Old proprietary game engines often open sourced but they are used mostly to keep games alive or toying and learning. They are usually not good as newer engines but may work perfectly in boomershooter.
      I think IdTech 3 is interesting one here, it was long time one of the best open source game engines available and was more succesful than IdTech 4. It still has very optimized multiplayer code. It was cool thing back then to have free production ready game engine and tools, and it was suitable other games too than FPS. Today it feels very limited but it works: ua-cam.com/video/QrRwmvLNFGw/v-deo.html

  • @WeirdGoat
    @WeirdGoat 7 місяців тому

    Unreal is also an open source game engine, just no totally free

    • @bexplosion
      @bexplosion 7 місяців тому +3

      Many call that kind "source available"

    • @CerealKiller
      @CerealKiller 7 місяців тому +2

      Unreal Engine is not Open Source

    • @WeirdGoat
      @WeirdGoat 7 місяців тому

      @@CerealKiller Yes, it is, we downloaded the source code and built it for Switch supporting. Actually lots of people test their PC or Mac by building Unreal form source code.

    • @Dave102693
      @Dave102693 7 місяців тому

      It’s as open source as Windows lol

  • @maxosashi
    @maxosashi 7 місяців тому +1

    "asspirate"

  • @sheepcommander_
    @sheepcommander_ 7 місяців тому

    what about photopea?

    • @el_jamos
      @el_jamos 7 місяців тому +3

      Not open source

    • @sheepcommander_
      @sheepcommander_ 7 місяців тому

      @@el_jamos oh oops

    • @el_jamos
      @el_jamos 7 місяців тому

      @@sheepcommander_ at first i thought it was too so i can see why you thought the same but after searching for the source i found out its not open source sadly.

  • @andrewdavid9051
    @andrewdavid9051 7 місяців тому +1

    Ass Pirate 🍑🏴‍☠ 5:40

  • @WifeWantsAWizard
    @WifeWantsAWizard 7 місяців тому

    In your title, "open-source" gets a hyphen and you miscapitalized "of". In your description, you misspelled "interested", you misspelled "want", "source-available" gets a hyphen, and there's a comma after "graphics".

  • @simpson6700
    @simpson6700 6 місяців тому

    seems kinda pointless to have a sculping program when blender exists, that's probably why the dev moved on.

  • @rumariomusic
    @rumariomusic 7 місяців тому

    If you want to use Godot for 2D games that's OK. If you want to use Godot for 3D games don't try to make large games. Godot does not scale very well. If you want to use Godot for VR-Games. RUN AWAY!

  • @leeoiou7295
    @leeoiou7295 7 місяців тому

    Great tools, However proprietary tools are far superior.

    • @bexplosion
      @bexplosion 7 місяців тому +1

      What is superior to Git or WordPress?

    • @CerealKiller
      @CerealKiller 7 місяців тому +3

      This is highly debatable.

    • @leeoiou7295
      @leeoiou7295 7 місяців тому

      @@bexplosion There are lots of in-house tools used by some companies that are better than Git. Wordpress however is a special exception.

    • @eineatombombe
      @eineatombombe 7 місяців тому

      It doesn't matter if something is open source or proprietary, its about the people who make it. Proprietary tools are made by companies who hire engineers, open source software can too (if it's a good company, like valve) but most of the time it's run by volunteers

  • @MrIssa2021
    @MrIssa2021 7 місяців тому +41

    I bet that this comment can't get more than 10 likes lol

    • @stanmatthijs8861
      @stanmatthijs8861 7 місяців тому +14

      Correct

    • @MrIssa2021
      @MrIssa2021 7 місяців тому +1

      @@stanmatthijs8861 15 likes in 1 hour?!

    • @IronKore
      @IronKore 7 місяців тому +1

      Hah!! Just added to make 20. Got you!!! Lol

    • @reubenstarsky7328
      @reubenstarsky7328 7 місяців тому +1

      No need

    • @echoptic775
      @echoptic775 7 місяців тому +1

      ​@@MrIssa2021new record!

  • @saphi20
    @saphi20 7 місяців тому

    godot is trash, all the games i tested so far in godot take near 100% gpu and cpu and no, im not using a potato.

  • @TheAmazingJimmy
    @TheAmazingJimmy 7 місяців тому +3

    You forgot about UPBGE.

  • @IberianInteractive
    @IberianInteractive 7 місяців тому +1

    did you just say "ass pirate" ? LOL 5:40

  • @gofudgeyourselves9024
    @gofudgeyourselves9024 7 місяців тому +1

    What is DAW?

    • @myartikool
      @myartikool 7 місяців тому +3

      Digital Audio Workstation. It's a program where you create and manage music/sounds.

    • @gofudgeyourselves9024
      @gofudgeyourselves9024 7 місяців тому

      @@myartikool Thanks