How Zelda Devs Fixed TOTK's Broken Physics
Вставка
- Опубліковано 29 вер 2024
- Now with fixed audio! Woohoo!
As The Legend of Zelda: Tears of the Kingdom turns one year old (and because there's nothing better to talk about at the moment), let's look back on the development of the game, and how its incredible physics system came to exist.
While many critics and game developers have praised Tears of the Kingdom for its impressive physics (built upon the Havok engine with a series of in-house tools and libraries), things weren't always this well-designed. The team behind the physics in the game had to strip out all animation-based objects from the game and replace them entirely with objects that worked with the physics system, in order to prevent the game from experiencing some catastrophic bugs and glitches.
Thankfully, because of the lengthy development time for the game, the team were able to perform this task and give TOTK all of the polish it required. Even so, this was a mammoth undertaking that could easily have gone horribly wrong.
It's nice to be back. Apologies for the lack of videos recently, we're trying our best, we promise!
Hope to see you soon!
Lots of love,
Team Video Game Story Time (BretonStripes, Kotor, Little Gamer, Star Wars Boy)
Sources for this video:
gdcvault.com/p...
www.nintendo.c...
Music by Holizna: freemusicarchi...
Needing to fix a video about a video game that fixed itself. Meta.
Next time we'll make a video about being randomly given lots of money...
@@VideoGameStoryTimelmao 😅 that was a good one haha
@@VideoGameStoryTimeGood idea.💡
@@chrisbeach423I'll say it is.
toii Rd Dr@@VideoGameStoryTime
Awesome video😁 I hope to reach your channel’s heights someday!
The entire point about re-using assets in a game is that it *saves* on time and resources. In exchange for lack of novelty, the players get a new game out faster.
Re-using assets, but having to rebuild them to work with a new system working under the hood, is the worst of both worlds. It takes longer than it would have taken to make something from scratch, and the better job you do at replicating what you already had, the more underwhelming the eventual user experience is. Hearing that quote from one of the developers that what they did was actually *harder* than building from scratch is so frustrating, because the game suffered massively because of how similar it was to BoTW, and apparently the devs could have worked *less hard* to produce something *much better*.
As a software engineer, I still can't wrap my head around how they achieved the results they did. The machine building, is very involved, bul not too terribly complex or innovative on its own. However, the physics engine being so incredibly robust and resistant to objects clipping into each other, shaking in place, flying off unexpectedly... That's damn impressive, especially on an 8-year old smartphone chip. Truly masterful.
Try my favorite build... 2 stabilizers trying to point up when activated... I still barely understand how to do much with it, but it seems close to player made antigravity.
1:33 I have literally never combined rewind and ascend, that is so heckin smart!! I always made a rewind elevator with time for me to get on and ride it up.
People who saw the original upload with left-ear audio only 👇
Yeah, I did
I was walking home with my right ear bud in being awfully confused why I was only reading quotes and not hearing any VA, was vibing to the song nonetheless!
@@TheOldYoungOne lol
@@BeretBayReally? I see.
@@TheOldYoungOneIs that so?
“Ever get that feeling of déjà vu?”
Hey, aren’t you that person that gets a lot of likes on comments on Lucahjin’s videos? 😂
@@Klaxynd Sometimes more than others, but thanks for recognizing me.
@@KlaxyndHaven't heard that name in awhile she doing alright?
@@JosephShemelewski Whoops, forgot to reply to this. Yeah she’s doing fine it seems. She’s currently LPing Ace Attorney Spirit of Justice.
Your daughter’s gameplay kinda GOAT’d ngl.
Curious how zelda wouldve turned out if Nintendo were like Gamefreak and banked on the brand recognition alone
@user-in8qh3zf9d So, Pokemon? Yeah, let's hope they don't go there...
And yet they couldn’t make a master mode.
The moral of the story: if it isn’t broke, fix it.
Basically Tears Of The Kingdom is a Video Game Development Kit To Prepare For a Master Version Of The Land Of HyRule. Nintendo Scout For The Best Gamers and Uses There Tech Gears ⚙️ To Upgrade More for a Better Gaming Future
The videos are brilliant but I have to take a break from watching prepare for the end of everything where we meet our doom….I mean, Legend of Zelda live action movie!
i loved my playthrough of this game- one of the best for me personally-- i still wish they gave us a new world.. that is so huge for a game..especially zelda.
“I want to dig holes”
My favorite quote from the gdc showcase
I like the timbre of your voice.
Great job to the team 💚
I wish this sequel focused on new experiences rather than wacky abilities only 5% of players will use to their potential
It's never a good sign when artists become fans of their own work. It seems like they wanted to recreate those wacky clippable moments from BotW rather than give the game its own identity in a way that is not a chore for 80٪ of the player base.
@@Ianmar1 Well said
Ok
IGN ahh gameplay💀
Thanks for the vid
VIDEO GAME STORY TIME AGAIN WOOOOOOOOOOOO!
Fun fact: the spike ball traps are likely animation operated as well as generally physics based, as when found atop a hill almost all of them can be "reset" and divorced from all momentum do not react with regards to the potential energy any IRL Spike trap would actually require to be used, they instead will just sit in a "rest" position and the monsters cannot push them properly again bar from unintended results attacking them.
Ah so that was why I couldn't like the video when I first watched it yesterday.
This is the most interesting video📹I've ever seen.
The title look amazing 💚🩵
comment 8 ere
The gameplay and mechanics are definitely phenomenal but I wish that the continuity was just as on point.
Too bad the story wasn't fixed to be more interesting.