Hey, i want to edit some companion pages! I found some new approvals foor karlach and wyll, but I seem to not have enough permissions. How can i add the comments? I put the edits in the discord under bg3 discussion.
Hi! I can't see your comment, you can message the Fextralife (Fex) admin account on the discord or post to the #wiki-to-do-issues channel But you should be able to edit the wiki, are you using a VPN perhaps? You can also try making an account on Fextra so the editing process may be smoother. Let me know how it goes!
One of the greatest things I noticed when testing out a bard is that you can use your "perform" to start playing motivational songs (only for flair) without spending an action or bonus action as long as you do it right at the end of your turn. Your enemies will be fighting a desperate battle for survival, while that one jackass is playing a tavern song with drums in the background and throwing some insults for good measure.
I tried Bard as a half-joke on release night and now I'm 50 hours into the game. The Bard, appropriate to it's class fantasy, has a very creative play-style both in and out of combat.
@@BlackJackZach I also use this combo, and am wondering if I should swap Wyll in and Gale out. I've enjoyed talking to Gale but I'm really interested in seeing how Karlach and Wyll interact now that I've properly reintroduced them.
Playing Bard (Swords) for my first play through, and I’m pretty deep into Act 3 now. It’s been so much fun. Loving all the dialogue options, the cool aoe spells, and good melee, it’s been a great first choice of a class. I’m big on seeing as much dialogue stuff as possible during my first time throughout a game, then going different routes for other playthroughs.
@@BobicusRocketus Blaster mainly. Its why I chose to multiclass with warlock for eldritch blast. But I did take pact of the blade so I can use whatever weapon I find and still have it be useful should I need to attack something in melee.
Just a point of clarification - in the current version, selecting Lore as a subclass at level 3 rewards you with proficiency in any 3 new Skills and Expertise in 2 Skills. It is not limited to Arcana, Intimidation, and Sleight of Hand.
Did you know? The musical instrument in this game has different animations and songs. Moreover, each class has unique animations! You can try casting a same spells or weapon in each class, and they will cast spells and perform attack moves differently. This game is truly awesome; I love this game! For my bard, i choose Flute.
It always looks like my bard is about to embark upon an epic guitar solo every time he casts a spell. It’s awesome. Also yes you can play with other bards… I played with one bard that visited my camp. I now have her lute.
@@user-mu8ok5xf8d Spoiler (so I added space here); There's an instrument directly on the beach when you start. I believe it's the drums. There's also a Spider Lyre that plays a unique song, but I didn't use it myself. I don't know if it sounds different.
I know another game, mmorpg city of heroes(now in form of homecoming), soldiers of arachnos are exactly that, even buffing through leadership skills. Not the same kinda game as this though for sure.
That implies Bard is better than Paladin, Fighter, Barbarian, and Monk at close range. Better than Warlock, Wizard, and Sorcerer at spell casting. Better than Cleric at healing and Support. Better at utilities Rogue and Ranger. Which also implies, the best team comp is 4 Bard. Honestly Bard just feel like a class you pick last because you wanted your team comp to include certain companion and so you pick Bard to be handle multiple role.
There's an amazing rapier you can get in Act 3 that lets you crit on 19 if you don't have a shield in your off-hand. Feels like it was designed for a College of Swords Bard.
YOU....ARE....THE MAN! Just 8 hours ago I was digging for an up to date, concise Bard guide. All I found was half-done out of date material. And just yesterday I was watching your Warlock guide wishing you had more.
Playing as bard/sorc, and I'm having a blast. The dialogue options are hilarious, and when I'm not dishing out damage vicious mockery and cutting words are THE BEST.
There is 1 weapon that is easily missable at end of act 2, the effect allows you to add spellcaster to attack. Making it a pact weapon without needing lvl 3 in warlock which makes a 10bard/2warlock an amazing hexblade build. This weapon contains a big story spoiler so I don't want to say what it is. But you must pass a persuade check by asking for a reward. Just keep this in mind during your hero playthoughs you can miss amazing gear by never asking for the rewards.
@@Tremain uses your Spellcasting Modifier for Attack Rolls and Damage Rolls . you can also place a candle down in combat and use a bonus action to dip it and gain an extra 1d4 fire damage. the sword also grants the ability to use a Level 6 Conjuration Spell. to summon a Fiend once per long rest.
I did a half-drow lore bard. Level up to 6 to get magical secrets (counterspell and lightning bolt), now working my way to 2 levels of warlock to get eldritch blast and invocations. Then the rest into bard. Super useful in combat with hypnotic pattern, dissonant whispers, cloud of daggers, faerie fire, etc. A ton of fun.
Your character sounds very similar to mine, but I'm going pure Bard all the way. My level 6 picks for magical secrets were Command and Mass Healing Word, because they felt the most "Bardy".
Thanks, Fextralife, for making these guide videos -- I think you and people like you who help players out like this are outstanding. I really appreciate what you're doing for us 🙂
I’m absolutely loving playing through with a bard as my character. Supplemental heals. Enough dexterity to attack with weapons, or a bow. Enough charisma to use spells. Lots of status spells to steal actions from enemies. Some AOE damage for groups. Cutting words and vicious mockery to make enemies miss their attacks or fail saving throws on spells. Plus! With the dexterity and expertise they’re able to do all of my lockpicking and trap disarming. This gives me two companion spots to rotate people through because shadowheart is a tank and main healer as a life cleric. It’s fantastic! Almost forgot about song of rest! A third short rest per day is huge! Especially if you have companions with abilities that recharge on short rest. So, more spells for your warlock, more ki for your monk, more maneuvers for your battlemaster fighter, and more usages of equipment that recharge on short rest. The college of lore grants you more spells from any class. This is based on spell level. So, you can get fireball … a third spell level spell that most casters get at level 5, and you can get word of radiance a third level spell that paladins don’t get until level 12 (one third level spell slot grants you something like healing word as a bonus action and ranged heal that heals for something like 2D6 and lasts 10 rounds … which is basically like 10 second spell slot healing words for a single third level spell slot).
My lovely boyfriend gifted me the game yesterday and I was trying to figure out what to choose. Picked bard out of random because I love music and figured it would be a good support character as I enjoy supporting my team than being the main damage dealer. Such a great pick and this video helps a whole lot on how to make better combos with my bard
I thought bard would just be okay to start as. Now it's literally my super weapon of my party with john wick style shooting and melee, crazy spell combos and amazing party support
Collage of Lord Bard is hands down the best class for a first playthrough. It's the best party face class, plus it's average or better at everything. It provides a lot of versatility in combat. You're a backup healer, you can lock down problematic enemies, deal extra damage to backup your main DPS caster, boost your mele DPS, you have great crowd control. I like having a bard as my PC because they can handle pretty much everything and I don't need to worry about thinking which party member is going to do what thing outside combat. The bard has it. By level 10, I'm regularly able to get 30+ on speech checks as well... such a good class.
@@adamleblanc5294 You keep spamming about how collage of lore bard is the best because its a face of the party but any other bard subclasses also can do it so stop with that nonsense.
Dipping 1 or 2 into Bard for Dex Martial classes makes all the sense in the world when you take into account the game play aspects of Bard. They seem to have the most conversation options of any class and have numerous ways to impact combat and the story line. I took 1 level of bard at 2nd level for my Ranger and haven't regretted it.
Thank you, I decided to go for a School of Valour bard right now as I wasn’t sure what to pick there. I like being a social, charismatic character, it’s fun to get funny dialogue options and being able to talk my way out of a lot of situations. My character is a Drow Half-Elf, which I chose for roleplaying reasons.
Drow + Bard = Social Cheat Code. There's literally nothing in the game I haven't been able to talk or bulky my way out of. Some of the lines are very cheeky.
I tried machinegun bard with 2 hand crossbows. Now i look like a vampire hunter and im digging it. Im crushing every single skill check in dialogue, support my team and still do the most dmg while having 19-23AC as a ranged character.
Thanks!! I was picking up redundant proficiencies with my bard, gonna respec to fix that. Oh, and Lightfoot Halflings are amazing too, they make it easier to pass checks, since your chances of a critical failure are absurdly lower, and with expertise a lot of times even a 2 will pass you in the check
Started another new character last night, choose bard & decided to go fully into healer bard; Only at Lv5 rn in act 1 but when I heal someone they gain, blade ward, bless, & temporary hit points. Bardic inspiration also heals 1 D6 thanks to the hat by Alfira & I gain temp hit points from the tunic Volo gives you. It’s actually a really fun build so far, I might spec 2 levels into life cleric for the extra healing potency.
This is the class i finally settled on , College of Valor Zariel Tiefling Dex/Cha based. I am the healer/lockpicker/support class with some great finesse/ranged weapons to fight with. Thaumaturgy and smite abilities. Also have the necklace of Guidance so i completely cover the Cleric class and the rogue class minus the sneak attacks. at level 3 i have a 19 AC and can cover all conversation rolls with ease. Looking forward to the lvl6 two attacks ability.
@@tanhy7334sword bard 10/paladin 2 is much better since at lvl 10 you get magical secrets (2 powerfull spells) and improved bardic inspiration. All you really want from paladin is the proficiencies and divine smite which you get by level 2.
@@tanhy7334 like said in video on lvl 10 all bards are getting secrets (spells of your choice) so I think bard 10 is way to go.. Otherwise 6/6 (bard 6 gets extra attack swords/valour)
Bard. Do not need a thief because the bard can unlock and disarm and stealth anything. Want to speak to every animal in the game? Check. Want THREE short rests per long rest? Done. My party runs around with permanent extra movement because longstrider is a ritual! Do not have to fight because the bard can talk his way through anything. Want to go back and fight every single encounter you talked your way past? Easy. Damage? 2 levels in Warlock and the Charisma based cantrip that goes up based on CHARACTER LEVEL not class is wrecking faces. I usually just flat out forget I even have bardic inspiration and performance and even most of the spell slots.
A couple of notes about some slightly outdated information: -Darkvision does not appear to have any function in the current state of the game. Larian has not yet commented whether or not this is intentional, but as it stands, it doesn’t do anything (like it did in EA). -Bardic Inspiration is not based on CHA modifier anymore. It is now just a flat 3 uses at level 1, 4 at level 5, and 5 at level 9. This does mean that more martial-focused bards can completely forgo CHA if they wish. On another point, College of Swords is amazing with a level or two of Fighter and a strength focused build to get Martial weapon proficiency (heavy weapons in particular). Picking up great weapon master is really nice here; you always have a useful action, bonus action, and use for your concentration. You can get both Con saves proficiency and heavy armor proficiency to give you more sticking power in melee. You can use Mobile Flourish (Ranged) to hit a distant enemy with an arrow, then teleport (no action required!) to the enemy and follow up with one of your melee attacks. Defensive flourish is broadly considered the “best” default choice due to how much value a flat +4 bonus to AC is, but if you can get an additional Great Weapon Master attack via Slashing Flourish, then its probably a better use of the inspiration die.
I searched for this last night and only found your one from a year ago which I watched, only to just see you dropped this, guess I'm watching part 2. Thanks for the guides.
This game is so good, I absolutely hate it when things end! I'm currently in the midst of Chapter 3 and already embarking on my second playthrough 😂. I'm thinking a bard could be my next class choice. My first playthrough was as a Tiefling Warlock, which was quite an adventure!
I'll be playing for the first time in a couple days. I've never played any games like this, only rudimentary ones. I chose a hard and have been down a rabbit hole and am liking it more and more lol
How was it, I’m still playing through it and it’s been a blast. I’ve been enjoying Monk and Fighter most! My furthest character is a Sorcerer though. So many I want to try in the future too.
Gah! Every time you come out with a build video I rethink my plan! I was going to go with a Devotion Pally and maybe multi with Warlock, but Bard looks like it’s so versatile and I love the idea of jamming with other performers! Man, I can’t wait! I got a new PC on the way and I am giddy with anticipation!
I don’t like build guides. I love there class guides. These have just the right amount of information and recommendations without tell exactly what to do. It all feels like informed suggestions.
My wife's bard started with a level of Life Cleric, making her Bardic heals more potent, and giving her access to heavy armor and shields. It also means she's got Bless and Guiding Bolt early on, which has been a huge boon. At this point, she is a level 1 cleric/6 bard of swords, and she's rocking a 21 AC!
I ALWAYS go speech/charisma in my games, and I’ve been a musician for 30 of my 34 years of life. Bard was a no brainer for me, and I was surprised to see it where it was on the list. I’ve been having so much fun with this game
2:48 everyone overlooks Halfling. The lucky racial is a big increase for damage output (more than halforc getting an extra weapon die on crit). Lucky turns failures into successes on skill checks and it turns misses into hits and crits. This also turns saving throw failures into successes. Over time this is HUGE! In terms of raw damage alone it’s worth more damage than a 5% chance to do one extra weapon die of damage. The more you roll dice the more this will benefit you. So, more attacks makes Halfling even better. More skill checks, more time having to roll saving throws. Not having dark vision really isn’t a big deal. There are enough items in the game that this isn’t a problem and the light cantrip sure is easy to cast.
@@CsStrez Nope. While that's what the tooltip claims, that's not how it actually works if you check out the combat log. As of right now Savage Attacks adds a die (like in the tabletop) and does not raise the multiplier (so a Greatsword only does an extra 1d6, meaning you want a 1d12 weapon instead). There's more to it (like bugged interactions with other damage effects errneously also getting an extra die when they shouldn't), but that's the basic gist of it.
@@robjsmiles it does. If half orc works in this game like it does in the tabletop (one weapon die rather than tripling ALL dice rolled) then Halfling is worth more damage over time. It’s all about misses. Misses hurt damage over time. I don’t know how much detail you want. You can stop here and take my word for it. Or … here is a little bit of the math …. Imagine you hit on a roll of 10. You crit on a 20. So, you miss on 1-9. Hit on 10-19. Crit on 20. Let’s assume each hit does 1D10+3 damage (8.5) and a regular crit does 2D10+3 (14) and as an orc a savage crit is 3D10+3 (19.5). 0 damage times 9 misses 8.5 damage times 10 hits 14 damage times 1 crit Avg swing does (0+85+14)/20 = 4.95 damage. The missed hits that do zero damage drop this a ton because nearly HALF the time you fail to do any damage at all. Then you can compare damage with savage critical. Then you can compare damage with Halfling luck. This helps you figure out average damage per swing. You need to account for misses. Most people just think about the critical hits. When you reroll that natural 1 you’re turning it into a hit more than half the time. You’re also turning it into a critical hit 5% of the time. When you consider thousands of weapon attacks an increase to accuracy is worth a lot more than a small increase in damage on the hits. If you know how to write any code I can walk you through how to write software that will simulate hundreds of thousands of strikes and add it up. Or, you can trust me. Halflings are dope. Plus, that reroll happens on saving throws and skill checks. The more you roll the better it gets. This also means a dual wield Halfling fighter/rogue with champion fighter and extra attack is an absolute beast. It will miss less often. Crit more often. And the damage will be extremely consistent. You can hire the Halfling bard hireling and respec them to try it out. Go all strength. Let them dual wield long swords or whatever. Switch to a Dexterity build in act 3 after you get Orin’s legendaries to apply vulnerability on piercing damage. The build spends zero resources and will melt bosses. It’s just as effective after 15 fights in a day as it is in the first fight of the day. None of this childish “look I can do 500 damage in one attack as long as I go long rest after each fight, and also the build doesn’t work until you’re 130 hours into the game”.
Near the Selune output in the under dark there is a drow longsword that is a finesse weapon that has extra benefits bards will love. This means it’s a 1D8 one handed weapon that will use your dexterity. This also means it’s a 1D10 two handed weapon that will use your dexterity. The easiest way to reach the weapon is through the temple in the goblin camp.
Easiest way to reach is to jump down the hole in the village well after you kill the big spider(or just push it down the hole for an easy kill) just cast feather fall before jumping and you land safely into under dark
Funny how I was thinking of how I should multiclass bard into sorcerer and as I'm thinking about Bard 3 / Sorcerer 9, you say it. I think it's meant to be.
8:45 a mistake here- Lore bard gets to choose their 3 skills and 2 expertise, you just have to click the "class: bard" icon to change that Source: discovered it during a series of misclick induced reloads on my way to pick Sword Bard
You're WILDLY sleeping on Cutting Words. It lets lore bards apply a penalty to saving throws in reaction to enemies passing their saves, as long as they didn't use a reaction elsewhere. It is INSANELY powerful for forcing crowd control through.
could potentially go 4 thief to get an extra bonus action, then the rest into college of swords & grab two weapon fighting and eventually extra attack. Add in the Dual Wielder feat and then eventually you'll be able to attack 4 times with rapiers, with the bonus of a +1 to AC.
Probably should have mentioned that college of lore bards can use their inspiration to reduce enemy saving throws. Makes them by far the best class for big deal single target spells like hold person/hold monster.
I made a STR based valor bard. It's been a super fun face character. I picked a hill dwarf as my race to make up for my low CON score because it gets extra HP. Maxed out STR and CHA and set DEX to 14 to get max AC with medium armor. I'm only level 6 right now and just got my extra attack. I am thinking of taking a two lvl dip into fighter for action surge, but i may just go straight 12 lvl valor bard.
I'm currently running a Lore Bard as I'd done one or two Swords-runs already. I found myself idiotically looking for ways to turn him into a Swords-Bard before realizing that I'm playing the class wrong. Swords is *ridiculously* strong and probably still my favorite subclass, but Lore is quite powerful as well - if you don't do what I tried to do and treat him like the support character that he's meant to be. You don't get an Extra Attack and you don't get those devastating flourishes, so he'll never be a frontline damage dealer. But you do get a ton of powerful spells and that awesome Cutting Words-reaction. I'm still running a dual crossbow setup but mainly so that I can use my off-hand attack to grab two stacks of Arcane Acuity (via that ugly helmet you pick up at the mason's guild in Act II) and then use some sort of lock-down spell like Hypnotic Pattern to kick things off and take multiple enemies out of the fight. Once you get the Mystic Scoundrel Ring you can do this without having to rely on the somewhat inaccurate off-hand ranged attack, as the ring will let you cast an Enchantment or Illusion spell as a Bonus Action after you've hit an enemy with a weapon attack. I'm running a non-multi-classed build with only one feat put into an ASI. I grabbed all the extra ability points I could and put them into CHA - so he's sitting at 22 CHA (24 with that silly +2 CHA hat) - the other two went into Sharpshooter (perhaps pointlessly) and into Moderately Armored to bring my DEX to 18 and to be able to wear the Armor of Agility.
How to Role Play Jack Baur Step 1: Create a Human Bard, College of Lore Step 2: Choose the Cantrip Vicious Mockery Step 3: Ask nicely Step 4: Ask again - less nicely Tips: It may help, to gain Proficiency in Persuasion & Intimidation, as well as a high Charisma Score You could use Steps 3 & 4, As your Charisma Rolls - Rolling Persuasion & Intimidation in that order For Example: Step 3: Ask nicely - Roll Persuasion Step 4: Ask again, less nicely Roll Intimidation Example: As a Table Top equivalent to Jack Baur - you encounter a Group of NPCs You wish to get their Names Player Turn: Action Jack Baur: "I want Names. I want everyone's Name, In this room" DM: Roll Persuasion The NPCs don't seem very talkative Bonus Action Jack Baur: [Yells] "I SAID I WANT NAMES!! I WANT YOUR NAME! I WANT YOUR NAME... I WANT ALL YOUR NAMES!" DM: Roll Intimidation The NPCs appear surprised, if Spooked Feel free to Cast Vicious Mockery, for Improved results, as needs The College of Lore, will allow you to use Bardic Inspiration on Self - to improve your Charisma Rolls, when interacting / questioning/ interrogating / yelling at very closely, with NPCs
A Bard+Wizard is awesome since you can scribe scrolls and are still a full level caster, so even though you give up learning higher levels spells at level-up you can gain high-level wizard spells via scrolls. The headband of INT makes this work great!! So Bard10/Wiz2 gives you a wizard school spec for whatever type of arcane warrior you want to make. So far feels better than an eldritch knight as a college of swords bard with wizard.
Comparing the Magic Secrets spell selection images (available in this video) for College of Lore Bards at level 6 and for other subclass bards at level 10, there are only two spells College of Lore bards can get that other bards cannot: Fireball and Call Lightning. Fireball is very well known (and powerful) but Call Lightning is interesting: not only is it only available to some subclasses of Druid and Sorcerer (Wizards can't get it at all), it also remains "castable" after the first use of the spell slot. I'm not sure whether it's dependent on concentration, but even if it is, saving a spell slot every round for an aoe spell sounds pretty useful. So it's not only a very "selective" spell in terms of availability, it's also unique in how it works. Worth considering if going for College of Lore.
Just for anyone reading, concentration is indeed required to maintain Call Lightning, allowing you to recast it each turn, this is potentially quite powerful since it does good damage and you wont be using a spell slot each turn after the 1st.
I’m doing a dark urge drow Lore college bard playthrough and I love it. At character level 7 I’ve gone 6 bard plus a single dip into war domain cleric for heavy armour, shield and some nice utility spells (and thematically fits as war is a canon domain for Lolth, but a male Drow is not going to be anything but a novice). As a player character it’s perfect because it means every dialogue check is a sinch (with proficiencies, expertise, guidance and a high charisma my only enemy is a natural 1), in combat can crowd control, dish out spell damage, use weapons and cutting words is just fantastic (knowing you’re about to be hit, flinging an insult and making them miss never gets old). Essentially you’re always doing something leaving the party to do what they are good at and filling the gaps as the situation demands. I was going to go bardlock but right now I’ve got enough to do with every turn that an Eldritch blast doesn’t really fit in and would mean either giving up my cleric dip, or not getting magical secrets.
Does it matter when you take the cleric dip? I am thinking of taking 1 or 2 levels of cleric, and then 10 or 11 levels of bard. But idk when to take the dip. Suggestions? Also, suggestions for how many levels of cleric to take (1? 2? More?). Thanks!
@@half_a_kman977 I took my dip at level 7. Delaying the power spike at level 5 is too painful as a caster and then level 6 gives magical secrets as a college of lore bard which means more spells. Only took a single dip as I still want (eventually) 6th level spells and got everything I wanted from that one level (a single use of guided strike when my focus is not weapon attacks doesn’t make a whole lot of sense). My alternative was to go Tempest domain which would have then meant two levels to get destructive wrath and maximise a single lightning spell but sacrifice 6th level spells. Either way would work. The other factor was trying to stay within canon for deity and domain even though this isn’t enforced in BG3.
A single level on draconic sorcerer gives you +3 of AC with no armor (so you cna use many of the amazing clothes in the game) some nice damage cantrips ,the shield spell and most importantly (if you chose white dragon) armor of agathys for extra health and returning damage on melee. Starting as a sorcerer then bard until lv 6 (for the extra attack on college of sword or valour) and then a second lv on sorcerer for the metamagic, then untill lv 10 bard is a very effective way to multiclass with bard.
I'm playing a multiclass bard now. I started with Wood Elf(Noble) Any Race with a skill proficiency can get all skills with this build. Started as Rogue for skills and Expertise. Then I took 1 level Cleric(Knowledge) for 2 more skills and Expertise. After this I'm going all in on Bard(Lore) with focus on all INT and CHA skills and I will have Expertise in all of them. I picking Slight of Hand for the last one. For my 2 Feats, I got Actor and will get Skilled I'm using the Warped headband of Intellect and the Dex Gloves so my stats are STR 8, DEX 18, CON 14, INT 17, WIS 16, CHA 19(18 with -1 from the Smuggler's ring, but +1 from Hag's hair). So far I'm Level 6 and as Wood Elf(started with 2 skills from Race), I'm only missing 2 skills and I might drop Skilled and get CHA up to 20. Survival and Medicine is not that Important :P Expertise in 10 skills is nice though ^^
Gith bard 2/cleric or druid x Gives +4-7 depending on guidance roll to all to all int, wisdom and cha skills, my best skill monkey (12 int 16 wisdom 12 Cha, all cha skills picked) Use wild shape or cantips/spells for damage.
Wiki: baldursgate3.wiki.fextralife.com/Baldur's+Gate+3+Wiki
Map: baldursgate3.wiki.fextralife.com/Interactive+Map
Builds: baldursgate3.wiki.fextralife.com/Builds
Catch next stream: twitch.tv/fextralife
💖 Fextra VIP: fextralife.com/be-a-vip/
Hey, i want to edit some companion pages! I found some new approvals foor karlach and wyll, but I seem to not have enough permissions. How can i add the comments?
I put the edits in the discord under bg3 discussion.
Hi! I can't see your comment, you can message the Fextralife (Fex) admin account on the discord or post to the #wiki-to-do-issues channel
But you should be able to edit the wiki, are you using a VPN perhaps? You can also try making an account on Fextra so the editing process may be smoother. Let me know how it goes!
❤
❤
❤
My buddy said with our group, he wanted all of us to run Bard Dragonborns and name our band Imagine Humans
Fucking genius
😂😂 incredible
Fuxking Epic. And everybody playing a different instrument, same song in tandem. We are going to need a video of this asap lol
tell your buddy he made an Idiot in the Philippines laugh, me. hilarious hahahah
That’s so good 😂
One of the greatest things I noticed when testing out a bard is that you can use your "perform" to start playing motivational songs (only for flair) without spending an action or bonus action as long as you do it right at the end of your turn.
Your enemies will be fighting a desperate battle for survival, while that one jackass is playing a tavern song with drums in the background and throwing some insults for good measure.
I tried Bard as a half-joke on release night and now I'm 50 hours into the game. The Bard, appropriate to it's class fantasy, has a very creative play-style both in and out of combat.
Who are on ur team if you don’t mind me asking thx!
@@richu2350probably Shadowheart, Gale and Karlach or Lazel
@@AvianDnDthis are the party members I use. Wyll is left out most I would say
@@BlackJackZach I also use this combo, and am wondering if I should swap Wyll in and Gale out. I've enjoyed talking to Gale but I'm really interested in seeing how Karlach and Wyll interact now that I've properly reintroduced them.
@@BlackJackZach understandable
Playing Bard (Swords) for my first play through, and I’m pretty deep into Act 3 now. It’s been so much fun. Loving all the dialogue options, the cool aoe spells, and good melee, it’s been a great first choice of a class. I’m big on seeing as much dialogue stuff as possible during my first time throughout a game, then going different routes for other playthroughs.
Bard has some of the most fun dialogue unique to them. Especially with other bards.
I chose the Bard-Lock for my first playthrough and it was the correct choice for me. So much fun! Very versatile in combat.
You doing a blaster, or melee? I'm trying a melee/control bardlock. Seems pretty fun so far
Same here, what was your level breakdown?
Oooo I didn’t think abt college of swords plus pact of the blade that sounds fun!
@@BobicusRocketus Blaster mainly. Its why I chose to multiclass with warlock for eldritch blast. But I did take pact of the blade so I can use whatever weapon I find and still have it be useful should I need to attack something in melee.
@@alexcampo5326 I haven't gotten a character all the way to level 12 yet, but I'm going for lore Bard 8 Fiend Warlock 4.
Just a point of clarification - in the current version, selecting Lore as a subclass at level 3 rewards you with proficiency in any 3 new Skills and Expertise in 2 Skills. It is not limited to Arcana, Intimidation, and Sleight of Hand.
Most helpful comment
A Bard persuading your enemies to kill themselves is so funny. Exactly the character i want, sometimes good sometimes a jerk but never evil.
Did you know? The musical instrument in this game has different animations and songs. Moreover, each class has unique animations! You can try casting a same spells or weapon in each class, and they will cast spells and perform attack moves differently.
This game is truly awesome; I love this game!
For my bard, i choose Flute.
Further, if you have multiple Bards they can sync up and play a song together (so the tooltip says).
i am using a violin but i have a stash of every instrument so i can rotate.
It always looks like my bard is about to embark upon an epic guitar solo every time he casts a spell. It’s awesome.
Also yes you can play with other bards… I played with one bard that visited my camp. I now have her lute.
I picked the lyre but I’m starting to regret it. I need to find other instruments
@@user-mu8ok5xf8d
Spoiler (so I added space here);
There's an instrument directly on the beach when you start. I believe it's the drums.
There's also a Spider Lyre that plays a unique song, but I didn't use it myself. I don't know if it sounds different.
The only class in any RPG who is a "jack of all trades, master of all"
Lmao
As it should be. Bard supremacy is the only good supremacy
Geth sorcerer is also a great jack of all trades if set up properly and is a better MC than bard because bards can't inspire themselves.
I know another game, mmorpg city of heroes(now in form of homecoming), soldiers of arachnos are exactly that, even buffing through leadership skills. Not the same kinda game as this though for sure.
That implies Bard is better than Paladin, Fighter, Barbarian, and Monk at close range.
Better than Warlock, Wizard, and Sorcerer at spell casting.
Better than Cleric at healing and Support.
Better at utilities Rogue and Ranger.
Which also implies, the best team comp is 4 Bard.
Honestly Bard just feel like a class you pick last because you wanted your team comp to include certain companion and so you pick Bard to be handle multiple role.
There's an amazing rapier you can get in Act 3 that lets you crit on 19 if you don't have a shield in your off-hand. Feels like it was designed for a College of Swords Bard.
YOU....ARE....THE MAN! Just 8 hours ago I was digging for an up to date, concise Bard guide. All I found was half-done out of date material. And just yesterday I was watching your Warlock guide wishing you had more.
Playing as bard/sorc, and I'm having a blast. The dialogue options are hilarious, and when I'm not dishing out damage vicious mockery and cutting words are THE BEST.
There is 1 weapon that is easily missable at end of act 2, the effect allows you to add spellcaster to attack. Making it a pact weapon without needing lvl 3 in warlock which makes a 10bard/2warlock an amazing hexblade build.
This weapon contains a big story spoiler so I don't want to say what it is. But you must pass a persuade check by asking for a reward.
Just keep this in mind during your hero playthoughs you can miss amazing gear by never asking for the rewards.
It's attack only, not attack and damage.
This is good to know. The last bit in particular is solid advice. I'll keep it in mind.
what's the name of the weapon?
@@adamleblanc5294 the name is will give away the story arc. so here is your SPOILER warning.
infernal rapier
@@Tremain uses your Spellcasting Modifier for Attack Rolls and Damage Rolls .
you can also place a candle down in combat and use a bonus action to dip it and gain an extra 1d4 fire damage.
the sword also grants the ability to use a Level 6 Conjuration Spell. to summon a Fiend once per long rest.
I did a half-drow lore bard. Level up to 6 to get magical secrets (counterspell and lightning bolt), now working my way to 2 levels of warlock to get eldritch blast and invocations. Then the rest into bard. Super useful in combat with hypnotic pattern, dissonant whispers, cloud of daggers, faerie fire, etc. A ton of fun.
Your character sounds very similar to mine, but I'm going pure Bard all the way. My level 6 picks for magical secrets were Command and Mass Healing Word, because they felt the most "Bardy".
Thanks, Fextralife, for making these guide videos -- I think you and people like you who help players out like this are outstanding. I really appreciate what you're doing for us 🙂
I've finished my 1st playthrough and thought about new one on tactician difficulty and as a bard, and here comes the guide, thank you!
I’m absolutely loving playing through with a bard as my character.
Supplemental heals. Enough dexterity to attack with weapons, or a bow. Enough charisma to use spells. Lots of status spells to steal actions from enemies. Some AOE damage for groups. Cutting words and vicious mockery to make enemies miss their attacks or fail saving throws on spells. Plus! With the dexterity and expertise they’re able to do all of my lockpicking and trap disarming. This gives me two companion spots to rotate people through because shadowheart is a tank and main healer as a life cleric.
It’s fantastic!
Almost forgot about song of rest! A third short rest per day is huge! Especially if you have companions with abilities that recharge on short rest. So, more spells for your warlock, more ki for your monk, more maneuvers for your battlemaster fighter, and more usages of equipment that recharge on short rest.
The college of lore grants you more spells from any class. This is based on spell level. So, you can get fireball … a third spell level spell that most casters get at level 5, and you can get word of radiance a third level spell that paladins don’t get until level 12 (one third level spell slot grants you something like healing word as a bonus action and ranged heal that heals for something like 2D6 and lasts 10 rounds … which is basically like 10 second spell slot healing words for a single third level spell slot).
My lovely boyfriend gifted me the game yesterday and I was trying to figure out what to choose. Picked bard out of random because I love music and figured it would be a good support character as I enjoy supporting my team than being the main damage dealer. Such a great pick and this video helps a whole lot on how to make better combos with my bard
There's a blade in the underdark that gives a boost to performance checks and is one of the rare finesse longswords called Phalar Aluve.
What we've all been waiting for!
A Bards Tale was one of my favorites as a kid, I’m rocking Bard!! Who’s with me 🎉
Beer beer beer.. a long time ago way back in history...
Been waiting on this class guide the most. Thanks dude!
I thought bard would just be okay to start as. Now it's literally my super weapon of my party with john wick style shooting and melee, crazy spell combos and amazing party support
Playing a College of Lore Bard and I'm honestly impressed by how good it is.
Collage of Lord Bard is hands down the best class for a first playthrough. It's the best party face class, plus it's average or better at everything. It provides a lot of versatility in combat. You're a backup healer, you can lock down problematic enemies, deal extra damage to backup your main DPS caster, boost your mele DPS, you have great crowd control. I like having a bard as my PC because they can handle pretty much everything and I don't need to worry about thinking which party member is going to do what thing outside combat. The bard has it. By level 10, I'm regularly able to get 30+ on speech checks as well... such a good class.
Every class has its things.
@@barcster2003 they sure do. My war cleric does a ton of damage and has like 20 AC. My ranger is pretty neat too.
@@adamleblanc5294 You keep spamming about how collage of lore bard is the best because its a face of the party but any other bard subclasses also can do it so stop with that nonsense.
@@Alen725 I think they meant that as a general bard thing, and then the other points specifically college of lore
Dipping 1 or 2 into Bard for Dex Martial classes makes all the sense in the world when you take into account the game play aspects of Bard. They seem to have the most conversation options of any class and have numerous ways to impact combat and the story line. I took 1 level of bard at 2nd level for my Ranger and haven't regretted it.
Bard and Monk may be the most fun to play in the game rn. Great video!!!
I bought Baldur's gate today and you post the Bard video today! Perfect!!! Thank you!
The amount of dialogue checks Bard lets you pass is reason enough to make it one of the better 1st playthrough characters.
Currently running dual hand crossbows and having a blast with it as a lore college bard :)
god I feel so stupid, didn't occur to me that I can dual wield hand crossbows; still learning new things about this game every day
My lore with dual bows instead of swords?
Thank you, I decided to go for a School of Valour bard right now as I wasn’t sure what to pick there. I like being a social, charismatic character, it’s fun to get funny dialogue options and being able to talk my way out of a lot of situations. My character is a Drow Half-Elf, which I chose for roleplaying reasons.
Drow + Bard = Social Cheat Code. There's literally nothing in the game I haven't been able to talk or bulky my way out of. Some of the lines are very cheeky.
Combat inspiration at level 5 does not work anymore. It is buggued
My favorite thing to do with bard is bard (any college) 11, wizard 1. Letting you learn spells on bard is SO nice.
Been having a blast on my Bard! Thanks for all the awesome guides!
I tried machinegun bard with 2 hand crossbows. Now i look like a vampire hunter and im digging it.
Im crushing every single skill check in dialogue, support my team and still do the most dmg while
having 19-23AC as a ranged character.
Thanks!! I was picking up redundant proficiencies with my bard, gonna respec to fix that. Oh, and Lightfoot Halflings are amazing too, they make it easier to pass checks, since your chances of a critical failure are absurdly lower, and with expertise a lot of times even a 2 will pass you in the check
Started another new character last night, choose bard & decided to go fully into healer bard; Only at Lv5 rn in act 1 but when I heal someone they gain, blade ward, bless, & temporary hit points. Bardic inspiration also heals 1 D6 thanks to the hat by Alfira & I gain temp hit points from the tunic Volo gives you. It’s actually a really fun build so far, I might spec 2 levels into life cleric for the extra healing potency.
Not, gonna’ lie… I might’ve giggled a little bit when I saw this in my feed. I’m having so much fun playing as a Bard in this game! 🎻
These videos are really tiding me over until the PS5 release. So thanks for that 😅
So a drow who doesn't want to be evil but rather bring joy through music
This is the class i finally settled on , College of Valor Zariel Tiefling Dex/Cha based. I am the healer/lockpicker/support class with some great finesse/ranged weapons to fight with. Thaumaturgy and smite abilities. Also have the necklace of Guidance so i completely cover the Cleric class and the rogue class minus the sneak attacks. at level 3 i have a 19 AC and can cover all conversation rolls with ease. Looking forward to the lvl6 two attacks ability.
8 str 16 dex 14 con 10 int 10 wis 16 cha @ level 3 Urchin background with deception persuasion and performance skills.
I'm enjoying my Swords Bard X/Paladin 2 a lot. High defense and mobility options and an abundance of spell slots to Smite with!
Is it better to go swords bard 10/Paladin 2 or swords bard 8/paladin 4?
@@tanhy7334sword bard 10/paladin 2 is much better since at lvl 10 you get magical secrets (2 powerfull spells) and improved bardic inspiration. All you really want from paladin is the proficiencies and divine smite which you get by level 2.
@@tanhy7334 like said in video on lvl 10 all bards are getting secrets (spells of your choice) so I think bard 10 is way to go.. Otherwise 6/6 (bard 6 gets extra attack swords/valour)
@@tanhy7334I have that same question. Not sure what I'm losing going paladin 2 bard 10
@@braintrust02if not taking PLD to 6/7 it is better to do Bard 10 for secrets. Unless there is a real big feat need.
Bard. Do not need a thief because the bard can unlock and disarm and stealth anything. Want to speak to every animal in the game? Check. Want THREE short rests per long rest? Done. My party runs around with permanent extra movement because longstrider is a ritual! Do not have to fight because the bard can talk his way through anything. Want to go back and fight every single encounter you talked your way past? Easy. Damage? 2 levels in Warlock and the Charisma based cantrip that goes up based on CHARACTER LEVEL not class is wrecking faces. I usually just flat out forget I even have bardic inspiration and performance and even most of the spell slots.
There's stuff other classes can do but yes Bards can be versatile.
Bardic inspiration can also be used out of combat for different rolls, so it helps getting successful conversations!
What race and subclass did you go with?
A couple of notes about some slightly outdated information:
-Darkvision does not appear to have any function in the current state of the game. Larian has not yet commented whether or not this is intentional, but as it stands, it doesn’t do anything (like it did in EA).
-Bardic Inspiration is not based on CHA modifier anymore. It is now just a flat 3 uses at level 1, 4 at level 5, and 5 at level 9. This does mean that more martial-focused bards can completely forgo CHA if they wish.
On another point, College of Swords is amazing with a level or two of Fighter and a strength focused build to get Martial weapon proficiency (heavy weapons in particular). Picking up great weapon master is really nice here; you always have a useful action, bonus action, and use for your concentration. You can get both Con saves proficiency and heavy armor proficiency to give you more sticking power in melee. You can use Mobile Flourish (Ranged) to hit a distant enemy with an arrow, then teleport (no action required!) to the enemy and follow up with one of your melee attacks. Defensive flourish is broadly considered the “best” default choice due to how much value a flat +4 bonus to AC is, but if you can get an additional Great Weapon Master attack via Slashing Flourish, then its probably a better use of the inspiration die.
Great tips!
Thanks, this is exactly what I’m going to do. I wanted a fighter but the low charisma changed my mind for my first playthrough. Gonna try to do this
I searched for this last night and only found your one from a year ago which I watched, only to just see you dropped this, guess I'm watching part 2. Thanks for the guides.
I'm playing Swords Bard and really loving it.
Bard is really the jack of all trade , i have great time playing 1 lvl hexblade and the rest in college of sword in dnd 5 e campain
This game is so good, I absolutely hate it when things end! I'm currently in the midst of Chapter 3 and already embarking on my second playthrough 😂. I'm thinking a bard could be my next class choice. My first playthrough was as a Tiefling Warlock, which was quite an adventure!
I'll be playing for the first time in a couple days. I've never played any games like this, only rudimentary ones. I chose a hard and have been down a rabbit hole and am liking it more and more lol
How was it, I’m still playing through it and it’s been a blast. I’ve been enjoying Monk and Fighter most! My furthest character is a Sorcerer though. So many I want to try in the future too.
Gah! Every time you come out with a build video I rethink my plan! I was going to go with a Devotion Pally and maybe multi with Warlock, but Bard looks like it’s so versatile and I love the idea of jamming with other performers! Man, I can’t wait! I got a new PC on the way and I am giddy with anticipation!
I don’t like build guides. I love there class guides. These have just the right amount of information and recommendations without tell exactly what to do. It all feels like informed suggestions.
The best part of playing a bard in bg3 is the NPCs throw gold at you when you play music near them.
My wife's bard started with a level of Life Cleric, making her Bardic heals more potent, and giving her access to heavy armor and shields. It also means she's got Bless and Guiding Bolt early on, which has been a huge boon. At this point, she is a level 1 cleric/6 bard of swords, and she's rocking a 21 AC!
Yes clerics can have alot of armor.
War domain cleric 1lvl then dual sword bard the the rest
I ALWAYS go speech/charisma in my games, and I’ve been a musician for 30 of my 34 years of life.
Bard was a no brainer for me, and I was surprised to see it where it was on the list.
I’ve been having so much fun with this game
Thanks for the work you've put into this. It shows
Dipping into Warlock to get the improved Eldridge blast and pact of the blade really rounds out the bard offensively.
Bard may not sound fun, but if you value owning conversations, and level up the playing field in battle, Bard is for you.
GF just got me this game after getting tired of my excuses for not playing it 😂
Thank God for Fextralife!
2:48 everyone overlooks Halfling. The lucky racial is a big increase for damage output (more than halforc getting an extra weapon die on crit).
Lucky turns failures into successes on skill checks and it turns misses into hits and crits. This also turns saving throw failures into successes.
Over time this is HUGE! In terms of raw damage alone it’s worth more damage than a 5% chance to do one extra weapon die of damage.
The more you roll dice the more this will benefit you. So, more attacks makes Halfling even better. More skill checks, more time having to roll saving throws.
Not having dark vision really isn’t a big deal. There are enough items in the game that this isn’t a problem and the light cantrip sure is easy to cast.
Half Orc actually triples damage on Crit in BG3, it's not an extra die
@@CsStrez Nope. While that's what the tooltip claims, that's not how it actually works if you check out the combat log. As of right now Savage Attacks adds a die (like in the tabletop) and does not raise the multiplier (so a Greatsword only does an extra 1d6, meaning you want a 1d12 weapon instead).
There's more to it (like bugged interactions with other damage effects errneously also getting an extra die when they shouldn't), but that's the basic gist of it.
I thought the lucky thing only works when rolling a 1?
@@robjsmiles it does. If half orc works in this game like it does in the tabletop (one weapon die rather than tripling ALL dice rolled) then Halfling is worth more damage over time.
It’s all about misses. Misses hurt damage over time. I don’t know how much detail you want. You can stop here and take my word for it.
Or … here is a little bit of the math ….
Imagine you hit on a roll of 10. You crit on a 20. So, you miss on 1-9. Hit on 10-19. Crit on 20. Let’s assume each hit does 1D10+3 damage (8.5) and a regular crit does 2D10+3 (14) and as an orc a savage crit is 3D10+3 (19.5).
0 damage times 9 misses
8.5 damage times 10 hits
14 damage times 1 crit
Avg swing does (0+85+14)/20 = 4.95 damage.
The missed hits that do zero damage drop this a ton because nearly HALF the time you fail to do any damage at all.
Then you can compare damage with savage critical.
Then you can compare damage with Halfling luck.
This helps you figure out average damage per swing. You need to account for misses. Most people just think about the critical hits.
When you reroll that natural 1 you’re turning it into a hit more than half the time. You’re also turning it into a critical hit 5% of the time.
When you consider thousands of weapon attacks an increase to accuracy is worth a lot more than a small increase in damage on the hits.
If you know how to write any code I can walk you through how to write software that will simulate hundreds of thousands of strikes and add it up. Or, you can trust me.
Halflings are dope. Plus, that reroll happens on saving throws and skill checks. The more you roll the better it gets.
This also means a dual wield Halfling fighter/rogue with champion fighter and extra attack is an absolute beast. It will miss less often. Crit more often. And the damage will be extremely consistent. You can hire the Halfling bard hireling and respec them to try it out. Go all strength. Let them dual wield long swords or whatever. Switch to a Dexterity build in act 3 after you get Orin’s legendaries to apply vulnerability on piercing damage.
The build spends zero resources and will melt bosses. It’s just as effective after 15 fights in a day as it is in the first fight of the day. None of this childish “look I can do 500 damage in one attack as long as I go long rest after each fight, and also the build doesn’t work until you’re 130 hours into the game”.
Near the Selune output in the under dark there is a drow longsword that is a finesse weapon that has extra benefits bards will love.
This means it’s a 1D8 one handed weapon that will use your dexterity.
This also means it’s a 1D10 two handed weapon that will use your dexterity.
The easiest way to reach the weapon is through the temple in the goblin camp.
Easiest way to reach is to jump down the hole in the village well after you kill the big spider(or just push it down the hole for an easy kill) just cast feather fall before jumping and you land safely into under dark
I don't know if you read these but thanks for the guides man. There's a lot to learn in this game so thanks for the help
I do read the comments, very happy the guides help!
Your videos are definitely the best! Thank you so much!!!
Thank you! Happy you enjoy them
I'm playing a mephisotphales tiefling bard in college of lore. No mutliclass, but trust and believe I'm gonna bard-lock on my next run.
Watching all your vids about classes and guids, got the ps5 version coming out next month
Funny how I was thinking of how I should multiclass bard into sorcerer and as I'm thinking about Bard 3 / Sorcerer 9, you say it. I think it's meant to be.
8:45 a mistake here- Lore bard gets to choose their 3 skills and 2 expertise, you just have to click the "class: bard" icon to change that
Source: discovered it during a series of misclick induced reloads on my way to pick Sword Bard
thank God we made it to the bards videos. can’t wait for the build guide to come next
You're WILDLY sleeping on Cutting Words. It lets lore bards apply a penalty to saving throws in reaction to enemies passing their saves, as long as they didn't use a reaction elsewhere. It is INSANELY powerful for forcing crowd control through.
Thank you for all the info.
Thanks for all the great content.
could potentially go 4 thief to get an extra bonus action, then the rest into college of swords & grab two weapon fighting and eventually extra attack. Add in the Dual Wielder feat and then eventually you'll be able to attack 4 times with rapiers, with the bonus of a +1 to AC.
Great video👍👍🔥🔥✌✌
Love it! Would like to see Fighter next :)
Probably should have mentioned that college of lore bards can use their inspiration to reduce enemy saving throws. Makes them by far the best class for big deal single target spells like hold person/hold monster.
No you reduce ability check, not saving throw...
Forest Gnome College of Lore is a blast.
Look forward to your ranger guides my dude :3
I made a STR based valor bard. It's been a super fun face character. I picked a hill dwarf as my race to make up for my low CON score because it gets extra HP. Maxed out STR and CHA and set DEX to 14 to get max AC with medium armor. I'm only level 6 right now and just got my extra attack. I am thinking of taking a two lvl dip into fighter for action surge, but i may just go straight 12 lvl valor bard.
The 2 level dip for Action Surge is so very much worth it. The plays you can set up with 2 consecutive actions at the start of combat is crazy.
I'm currently running a Lore Bard as I'd done one or two Swords-runs already. I found myself idiotically looking for ways to turn him into a Swords-Bard before realizing that I'm playing the class wrong. Swords is *ridiculously* strong and probably still my favorite subclass, but Lore is quite powerful as well - if you don't do what I tried to do and treat him like the support character that he's meant to be. You don't get an Extra Attack and you don't get those devastating flourishes, so he'll never be a frontline damage dealer. But you do get a ton of powerful spells and that awesome Cutting Words-reaction.
I'm still running a dual crossbow setup but mainly so that I can use my off-hand attack to grab two stacks of Arcane Acuity (via that ugly helmet you pick up at the mason's guild in Act II) and then use some sort of lock-down spell like Hypnotic Pattern to kick things off and take multiple enemies out of the fight. Once you get the Mystic Scoundrel Ring you can do this without having to rely on the somewhat inaccurate off-hand ranged attack, as the ring will let you cast an Enchantment or Illusion spell as a Bonus Action after you've hit an enemy with a weapon attack.
I'm running a non-multi-classed build with only one feat put into an ASI. I grabbed all the extra ability points I could and put them into CHA - so he's sitting at 22 CHA (24 with that silly +2 CHA hat) - the other two went into Sharpshooter (perhaps pointlessly) and into Moderately Armored to bring my DEX to 18 and to be able to wear the Armor of Agility.
I need a ranger video!!
Vicious Mockery -
Emotional Damage intensifies
How to Role Play Jack Baur
Step 1:
Create a Human Bard,
College of Lore
Step 2:
Choose the Cantrip
Vicious Mockery
Step 3:
Ask nicely
Step 4:
Ask again - less nicely
Tips:
It may help, to gain Proficiency in
Persuasion & Intimidation, as well as a high Charisma Score
You could use Steps 3 & 4,
As your Charisma Rolls -
Rolling Persuasion & Intimidation in that order
For Example:
Step 3:
Ask nicely -
Roll Persuasion
Step 4:
Ask again, less nicely
Roll Intimidation
Example:
As a Table Top equivalent to
Jack Baur - you encounter a
Group of NPCs
You wish to get their Names
Player Turn:
Action
Jack Baur:
"I want Names.
I want everyone's Name,
In this room"
DM:
Roll Persuasion
The NPCs don't seem very talkative
Bonus Action
Jack Baur:
[Yells]
"I SAID I WANT NAMES!!
I WANT YOUR NAME!
I WANT YOUR NAME...
I WANT ALL YOUR NAMES!"
DM:
Roll Intimidation
The NPCs appear surprised, if
Spooked
Feel free to Cast
Vicious Mockery, for Improved results, as needs
The College of Lore, will allow you to use Bardic Inspiration on Self - to improve your Charisma Rolls, when interacting / questioning/ interrogating / yelling at very closely, with NPCs
This series is just amazing guys, keep it up :))
I hate and love that Bard is actually one of the most powerful and versatile class
LETS GOOO ! I picked the school of lore.
A Bard+Wizard is awesome since you can scribe scrolls and are still a full level caster, so even though you give up learning higher levels spells at level-up you can gain high-level wizard spells via scrolls. The headband of INT makes this work great!! So Bard10/Wiz2 gives you a wizard school spec for whatever type of arcane warrior you want to make. So far feels better than an eldritch knight as a college of swords bard with wizard.
I have pre-ordered the game for PS5, going to recreate my first D&D character - Half-elf Bard!
This felt like a personal attack Fextralife, but I will not be deterred! This is part 4 of asking for the sorcerer full class guide 💪🏼😤
It's coming! ... soon ...
Now i know what class i want to play when the game release on ps5
Great video. I'm excited for the druid class guide
Thanks for the video
Amazing videos man. Still waiting patiently for the Sorcerer class guide :D
Lordy. The more I learn about this game, the more I realise that I don't understand about it. Almost tempted to roll an entirely new character.
Good news is there is a respec guy so as long as you are happy with your look and race you can respec everything else.
Comparing the Magic Secrets spell selection images (available in this video) for College of Lore Bards at level 6 and for other subclass bards at level 10, there are only two spells College of Lore bards can get that other bards cannot: Fireball and Call Lightning. Fireball is very well known (and powerful) but Call Lightning is interesting: not only is it only available to some subclasses of Druid and Sorcerer (Wizards can't get it at all), it also remains "castable" after the first use of the spell slot. I'm not sure whether it's dependent on concentration, but even if it is, saving a spell slot every round for an aoe spell sounds pretty useful. So it's not only a very "selective" spell in terms of availability, it's also unique in how it works. Worth considering if going for College of Lore.
Just for anyone reading, concentration is indeed required to maintain Call Lightning, allowing you to recast it each turn, this is potentially quite powerful since it does good damage and you wont be using a spell slot each turn after the 1st.
I’m doing a dark urge drow Lore college bard playthrough and I love it. At character level 7 I’ve gone 6 bard plus a single dip into war domain cleric for heavy armour, shield and some nice utility spells (and thematically fits as war is a canon domain for Lolth, but a male Drow is not going to be anything but a novice).
As a player character it’s perfect because it means every dialogue check is a sinch (with proficiencies, expertise, guidance and a high charisma my only enemy is a natural 1), in combat can crowd control, dish out spell damage, use weapons and cutting words is just fantastic (knowing you’re about to be hit, flinging an insult and making them miss never gets old). Essentially you’re always doing something leaving the party to do what they are good at and filling the gaps as the situation demands.
I was going to go bardlock but right now I’ve got enough to do with every turn that an Eldritch blast doesn’t really fit in and would mean either giving up my cleric dip, or not getting magical secrets.
Does it matter when you take the cleric dip? I am thinking of taking 1 or 2 levels of cleric, and then 10 or 11 levels of bard. But idk when to take the dip. Suggestions? Also, suggestions for how many levels of cleric to take (1? 2? More?). Thanks!
@@half_a_kman977 I took my dip at level 7. Delaying the power spike at level 5 is too painful as a caster and then level 6 gives magical secrets as a college of lore bard which means more spells. Only took a single dip as I still want (eventually) 6th level spells and got everything I wanted from that one level (a single use of guided strike when my focus is not weapon attacks doesn’t make a whole lot of sense).
My alternative was to go Tempest domain which would have then meant two levels to get destructive wrath and maximise a single lightning spell but sacrifice 6th level spells.
Either way would work. The other factor was trying to stay within canon for deity and domain even though this isn’t enforced in BG3.
@@flemsha Thanks, really helpful!
Right. That settles it. I'm doing a Half-Orc Bard for my “The Dark Urge” playthrough. 😁
My strategy has been to sit in the back and cast vicious mockery along with true strike and let lazel and karlach go to town on them up front
A single level on draconic sorcerer gives you +3 of AC with no armor (so you cna use many of the amazing clothes in the game) some nice damage cantrips ,the shield spell and most importantly (if you chose white dragon) armor of agathys for extra health and returning damage on melee. Starting as a sorcerer then bard until lv 6 (for the extra attack on college of sword or valour) and then a second lv on sorcerer for the metamagic, then untill lv 10 bard is a very effective way to multiclass with bard.
This is great, I created Michael Jackson as a bard so perfect timing on this video! Hee hee
I'm playing a multiclass bard now. I started with Wood Elf(Noble) Any Race with a skill proficiency can get all skills with this build. Started as Rogue for skills and Expertise. Then I took 1 level Cleric(Knowledge) for 2 more skills and Expertise. After this I'm going all in on Bard(Lore) with focus on all INT and CHA skills and I will have Expertise in all of them. I picking Slight of Hand for the last one. For my 2 Feats, I got Actor and will get Skilled
I'm using the Warped headband of Intellect and the Dex Gloves so my stats are STR 8, DEX 18, CON 14, INT 17, WIS 16, CHA 19(18 with -1 from the Smuggler's ring, but +1 from Hag's hair). So far I'm Level 6 and as Wood Elf(started with 2 skills from Race), I'm only missing 2 skills and I might drop Skilled and get CHA up to 20. Survival and Medicine is not that Important :P Expertise in 10 skills is nice though ^^
Strength bard is just to much fun
Bards have some of the best special dialogue in the game IMO
Gith bard 2/cleric or druid x Gives +4-7 depending on guidance roll to all to all int, wisdom and cha skills, my best skill monkey (12 int 16 wisdom 12 Cha, all cha skills picked) Use wild shape or cantips/spells for damage.