So far I've been playing a Defender pally, with that shield ability to use a bonus action to help defend a nearby ally. My party is mostly all melee, so it's great for keep everyone up, especially when combined with my auras. So far I'm only lvl 4 (3 pally/1sorc for extra smites), but I've picked up a few armor pieces that help make him more offensive (some gloves that give him advantage on melee attacks if he's got 2+ enemies in melee range. My armor/shield aren't anything really spectacular, but my AC is about 17 right now, and I've noticed that I seem to avoid hits pretty consistently at this point in the story. Looking forward to getting some more pally-centric armor/boots/shield, but so far it's pretty nice.
Paladin + blade pact warlock lets you dump strength entirely and use charisma for both your attacks and spells. This will free up vital ability points to round out your stats instead of trying to manage 3 high priority ones (str, con, cha)
Did you go Warlock sub at lvl 2 Pala to rush Blade Pact, or build Pala a little? I just realized that going Lock-pala was a bad idea, as Pala subclass doesn't get Heavy Armor..
@@Th3Chuzzl3r I presume it's better to fully commit to pala until you're lvl 8, so you then can respec pala3/lock5 and get the extra attack that way through Pact of the Blade, while also having Eldritch, hex etc etc
Why this game is awesome: My half-orc vengeance paladin got one-shotted by a Minotaur, then stood up again with 1 HP, rolled a critical strike with rerolled max damage + smite stacks and felled the Minotaur in one turn. IN JESUS NAME, AMEN.
13 CON at creation + Resilient CON at level 4 is insanely powerful on a paladin, as it becomes exceeding rare to fail a concentration save at level 6 at beyond.
It's important to remember to set up your reactions so that divine smite prompts whenever you crit. Even if you use the pommel strike bonus action that normally does 1-4 damage, it can still prompt double divine smite damage if you crit with it.
@@k4f in the game go in the reactions tab and tell the game to ask you when to use reactions. using a pommel strike for a bonus action can proc smite and thus do ful damage instead of the miserable 4 of a pommel strike
@@k4f So on your character/inventory screen there is a tab for reactions. There, you can set it up to where you can automatically use certain abilities in reaction to certain situations. One of them is called something like Divine Strike: Criticals. You can tell it to automatically divine smite whenever you crit. Or what I prefer, is you can also tell it to prompt you every time you crit and ask if you want to apply divine smite. So when you land a critical hit, a little pop up will come up asking if you want to use divine smite on the attack. Here is a quick video explaining: ua-cam.com/video/wszmTEHiJls/v-deo.html
@@k4f You can set Divine Smite to go off whenever you land a critical, but you can get a critical hit on weak bonus hits. So you can set the game to ask whenever you land a critical hit, if you'd like to use Divine Smite in addition to that critical hit. You don't want to waste a spell slot for smite on a weak attack. This works for plenty of other things that proc on reaction, or on critical hit, etc.
For people that want to multiclass, it is equally important to realise that you get a feat every 4 CLASS levels, not CHARACTER levels. So multiclassing after lvl 6 Paladin to get 6 levels of something else will net you only 2 feats at lvl 12 instead of the 3 feats you can get. With that in mind, it's useful to consider multiclassing in steps of 4 levels on top of checking what class abilities you'd like to get from certain classes.
Uniquely, Fighter gets another Feat at 6, in addition to the regular 4,8,12 progression. So you can have Fighter 6 / whatever else 6 and still get 3 Feats.
If you multiclass Paladin and Sorcerer, I recommend taking Gold Dwarf for your race and Draconic as your Sorcerer Subclass for the extra Hit Points per level. +2 HP per level really helps offset the downgrade to a Sorcerer's Hit Die, and you can double that to +4 per level by taking the 'Tough' Feat.
This is extremely helpful because I started with an Halforc Paladin, and I am glad that I kind of made a good choice, because I have no experience with this type of games. the hard part will be to remember it all and getting more knowledge on all the other stuff in the game, it really overwhelms me, but I also have a lot of fun. I might have to set the difficulty on easy for now, going onward, have to see. Thanks for the video!
Take most of your time as this is how DND-like games are meant to be played. The more you are being tactical with your preemptive moves, the better your chances of owning the round. Never rush and have fun! :)
Paladin 2/6 & sorcerer X is arguable one of the most powerful multiclasses in thr game. Quicken Spell allows you cast full action spells and make melee attacks the same turn. Quicken Hold Person and run up for free auto crit smites or Quicken Haste to boost yourself martially. Only issue with the build is that it uses A LOT of resources in a short time but the damage output and flexibility is unmatched.
Warlock 3 or 5 and rest Paladin is absurd. Pact of Blade so you can just go full CHA/CON. You also get an extra attack from hitting level 5 in both classes(so 2 extra attacks!), but just going just 3 Warlock nets you a lot of utility, with two level 2 warlock spell slots, 2 Eldritch invocations(buff eldritch blast with CHA modifier, superior darkvision, etc), and Pact of the Blade. Starting Paladin is better for heavy armor proficiency tho.
alternatively look into BM commander strike. U can have someone in your aprty grant u a weapona ttack as a reaction. Meaning without quickened spell u can cast hold person, then smite them as a reaction.
I decided to go crazy and try a drow dexterity dual wield paladin. Felt more roleplaying appropriate. But it's actually worked really well. With dual wielding feat and the right gear to boost AC I was able to block a route, surrounded by 6 enemies who virtually never hit, whilst I was dishing out 3-4 hits per turn.
lol! In 99.9% of my D&D games, I always go pally first, but in this one I decided to try something different, so I picked sorcerer. But maaaannn... the urge to roll back into pally is gigantic... hahahaha.... I'm forcing myself to hold on a little longer and get a few more sorc levels, to see if those big f*cking guns, I mean, spells, make the class fun to play.
I'm playing Warlock/Sorcerer, I am having a lot of fun! Paladin felt underwhelming, but maybe I was feeling that way because I played a Dwarf and spent so much time trying to get to my enemies.
Paladin 7 + Warlock 5 gives you two extra attacks. Currently the extra attack from Warlock(Pact of Blade) stacks with other classes extra attack as it isn't considered a feature in BG3 allowing you to get 3 attacks from a weapon attack. This may be a bug though. Edit: You can get con proficiency from a hired 6th level Wizard(Transmutation). The wizard can create a Transmuter's stone. There are various effects that it can give, namely increase movement or proficiency in Con are both good choices. You do not need to keep the hired wizard in your party, just have him create the stone and put it into your inventory then remove him from your party. This can help free up a feat slot since you wouldn't need war caster/Resilient feat for concentration spells. Though you will have to create it again after each long rest.
it's definitely a bug since the description says that extra attacks of different kinds should not stack (the description in BG3, not dnd). Whether they'll ever fix it is a whole different question :D Thanks a lot fo the edit, it was very helpful.
@@LordCommanderVex Agreeded I believe it is a bug, though there is a slight argument to be had. The Extra attack feature states that "If you gain the Extra Attack feature from more than one class, they don't add together.". The pact of the blade however does not technically give you the extra attack feature specifically as it is built into Pact of the Blade instead. By RAW it appears to be working but by RAI I believe it shouldn't.
I am currently playing a two weapon fighting paladin/ranger build. The offhand attack competes with a lot of paladin bonus actions and hunter's mark, BUT it very useful when fighting tough, resistant enemies that are weak to radiant. Of which there are plenty! It let's you spread your smites around to clear out multiple nasty enemies. Also, you can get an amazing set of proficiencies and saves.
I’m playing a Ranger Knight, with dual wielding perk, trying to decide to multi class with Paladin, Cleric or Druid…. Can’t decide but Paladin as a secondary class sounds fun.
@@Sammybree Paladin is indeed fun. They have some useful spells and class perks, but nothing really beats getting to throw a smite on top of a critical hit.
@@Sammybree Fighter is a great multiclass for action surge, but Cleric and Druid mesh better with Ranger than Paladin due to also being Wisdom-dependent classes, whereas Paladin is multi-attribute but uses charisma for spells. Ranger + War Cleric could be a good combo.
As a pally main on the table top, it is so satisfying seeing the Misty step into just turning them to mush combo play out 😂 plus a couple of brain bug powers letting you turn a hit into a critical just let's you melt bosses before they even act
Go warlock level 3 with full charisma no strength. Take pact of blade, then pali untill max level. Your pact of blade makes ur charisma modifier your weapon dmg so you keep weapon dmg. You get powerfull level 2 spells for warlock (warlock kinda useless after that tho). Takes a while to ramp up but you can also take a crit skill that fears so you can get tadpole ability and armor to build a crit style paladin with powerfull area spells and smites that applies debufs. All at the same time as being able to help with saving throws on your casters while being ambushed. Not to mention sacking strength means you can put it in dex and const which makes you tanky with initiative and keeps your dmg. From testing take pali first level to get heavy armor prof, you have literally everything.
@@middleagedgamers7750 when you get major milestones for pali you can just take the extra level in warlock. Honestly the couple points of extra dmg in combat from extra charisma points is not worth losing out of free fear procs and multi target spells that regenerate on short rest.
I'm talking by the end... doesn't matter when you take 4 in lock just at some point at level cap of 12 you really don't want to miss out on getting 3 feats@@U8mymicro
I think your just min maxing too much. The feats don't feel very strong except for point enhancement. You can just take another level of warlock if you really want a end game feat. You should focus on important level spells while leveling through the game. The only real downside is waiting on pal extra attack but you get warlock double eld blast so its not so bad. Alternatively you can wait to level five pali to take warlock. But ive found warlock to be better early game (higher spike aginst lower level enemies). You can also just go level three warlock and respec at level five to 5 paladin. Meaning you use early game warlock spike and then level 5 paladin spike. All around op character @@middleagedgamers7750
I can highly recomend warlock paladin muticlass lets you ignore the STR stat with packt of the blade. I recomend gonig with only one class until lvl 5 then respec at level 6 into 1 level of pala (Heavy armor proficencie) and 6 levels warloc and then tacking pala levels as you go. You can even cocider tacking some sorc levels after level 9.
Give Fex time, one day you'll come here and it will be like the great library of info, content, etc. Fextralife is a national treasure that should be protected at all costs lol.
I went with Paladin MC on my first playthrough and they don't get really powerful until about level 5. Other than that, it's a simple class to manage and the high charisma makes it really good for being the face of the party.
One thing that has worked for me in D&D and similar games for off-tanks, but also even main tanks to a degree, is to focus on armor class over constitution. If the enemy can’t hit the tank, it’s pretty hard to kill the tank. A dexterous fighter/Paladin can have a really high ac, and they become really tough to hit when combined with heavy armor, allowing you to take a couple points out of con, which is nice because now your paladins and fighters get a little extra help from the dex saving throws.
Something I learned yesterday, Oathbreakers cannot respec. You must retake your oath for 1000 if you want to respec your character. Yesterday was costly for our party... We called it my paladin's mid-life crisis.
Sentinel is also on par with Savage attacker, since you are always near enemy and for sure you have another melee companion up there as well. Whether you are lock on an enemy melee or range they cant escape you and if the Ai attack you near companion you get a free attack.
Any weapon thay says "finesse" is good for DEX or STR melee builds, it just uses your best modifier between the two for attack and damage rolls. Rapiers, daggers, short swords, scimitars, whips, and darts fall in this category in D&D, meaning that if you have weapon proficiency with any of these and higher DEX than STR, you can make them work for either stat. Rapiers and short swords are actually quite good, even when they're not magic or +1, +2, etc, and they remain releveant throughout an entire playthrough as long as you get your damage stat up to 20, which everyone can do by level 8 (Fighters can do this at level 6).
Rolled a Gold Dwarf as Paladin because they get scaling health bonus as they level. Important as a front liner. As for feats, Sentinel plus polearm mastery means nobody without a polearm of their own is moving within attack range of your paladin without getting hit by opportunity strike. Deadly effective at protecting other frontliners, such as Karlach.
My vengeance paladin took the great weapon master feat at 4th level. Using vow of emnity to gain advantage and getting a bless buff from my cleric means i can more easily hit the enemy for even bigger damage. And the magic items i've found only further improve my hit chance.
There's also the "Gloves of the Growling Underdog" in the Underdark. They give you advantage on every enemy when surrounded by at least 2 enemies. Most OP item in the game imho. Vow of Enmity is still amazing because bosses usually don't come in pairs.
@@FinckelsteinAgreed, it’s sick. I’ve got that with a Paladin/Barb multi class and if the opponent doesn’t get that high AC, then they won’t last long as I smack for around 40-50 per attack 🤣
This was my thinking for my paladin as well, especially after it was used against me by the paladin of tyr to do 5 attacks in one turn and almost wipe my party.
Doing that with my fighter. There's a ring that gives advantage to all attack rolls but disadvantage on all saving throws but its turned me into an unstoppable meatgrinder
2 Level in Paladin is great for any Meleeclass, Divine Smite is killer and the AoE heal is big bonusaction and always turns the tide for my frontline. If you get Bonus Attack from a different Martial Artist class I recommend 8 MA + 4 Paladin, other than that just 8 Level in Paladin seems to be the sweet spot if you mainly want a Paladin, Bonus Attack, 2 Feats, Aura. Right now my Paladin is Lv.4 and I am unsure what he will become when Lv.9.
I really appreciate this video. As a returning player to this type of gameplay. I appreciate it. I played Divinity 2, it was confusing at first. Since returning, I understand this game player a bit better.
Oath of Devotion's Sacred Weapon (adding CHA to attack) and Great Weapon Master (+10 dmg flat per swing for -5 attack which sacred weapon mitigates) are a great combo that are worth sacrificing an ASI for.
You could also Multi-class Warlock for Pact of the Blade, and not have to waste your Channel Divinity/Oath Charge or whatever it's called on Sacred Weapon.
@@mghegotagun I think pact of blade removes strength from the equation whereas devotion adds charisma to it. So you would benefit from both charisma and strength. So 20 charisma on top of whatever your strength is literally does offset the -5 completely.
My lv7 half orc paladin killed a certain act 2 boss in one crit with 80+ dmg. Feels good. Worth noting too, half orc crit bonus does not apply to all damage. It’s a base weapon damage roll as a bonus.
Respecialized Wyll to start with vengeance paladin, got 2nd lvl, then got him 5 lvls of warlock, pact of the blade, second attack, demonic vision. It felt not so good to wait so much to unlock an extra attack, even though he still was good, but now, omg, what a machine. He surely is now the Blade of Frontiers. Planning to got him 3rd lvl of paladin to get that Vow of Enmity and after all of that go for 4 lvls of Bard College of Swords to gain a lot extra spellslots, bardic inspiration, useful spells, duelist fighting style and even an ability to deal extra damage with this bardic inspiration, though it will be deep in late game. Just wanted to share this awesome triple multiclass I came up with.
I know "Dark Urge" is fully customizable origin character but I think Paladin should be an exception for him. He shouldn't ba able to be to be played as Paladin or he should be an Oathbreaker from the start. That would make a way to start as an Oathbreaker and it would fit his dark background.
I've played a Paladin in World of Warcraft since 2005. I've never really done DND/Baldur's Gate stuff, but I really want to play a paladin. Even after watching this, I'm not really sure, what I should go. I'm likely wrong, but I can't help thinking, that paladin is just uniquely badly suited for what it wants to do, if I understand things right. There's a lot of concentration abilities, but aren't you broken out of concentration when hit (if you fail save roll?) - so wouldn't it be better if someone else had the concentration things, than (one of) your melee dude? I really cannot wrap my head around, how I should start playing a paladin. I tried once (with a friend) and we didn't play 5 minutes outside of the intro-space, before I was an oathbreaker and had no idea why. Paladins, to me, feel super restricted and are offered extremely little power in return. In what world do I not just play a melee cleric instead for a tank/frontline or a... something for the damage? If I want to play a melee (either 1h+shield or 2h weapon user), can someone suggest what race, oath and feats I should be looking at? And should I just stick to paladin or should I multiclass? My own idea was to go Vengeance (as it seems less restricted), but the oath-spells seem... worse'ish after level 5? Atm I'm contemplating just going Cleric, Warlock and Wizard as my 3 man team and swap in whichever NPC I need for a mission. I just wish I could find a way to fit in a paladin instead of one of the 3... Palabois for life. :)
I can't believe they nerfed dragonborn for no reason. Breath weapon is once per long rest instead of one per long or short rest like it should be. I really wanted to make a bronze dragonborn tempest cleric for a scaling breath weapon once per fight 😢
Not sure if this is a bug but don't multiclass into warlock for short rest spell slots, the game won't let you choose which spell slots to use and forces you to use up all your paladin spell slots before using any warlock ones. You might still want to consider warlock for pact of the blade tho.
@@certanmike problem with that is if you only go 3 lock you are going to miss out on a feat. Every 4 levels in a single class gives a feat. so 4 lock/8 paladin would be the way to go. 12 levels total in game.
@middleagedgamers7750 then you miss out on level 3 slots for paladin and you still don't get level 3 slots for warlock. It's a tradeoff. If you think feats are better, 8/4 is better. If you think level 3 spells and access to stronger divine smites are better than one asi/feat then 9/3 is better.
Looks fun, but dang breaking your oath randomly because you didn't get full context on a situation or something sucks. I killed the tieflings who had lazel captive and immediately got Oathbreaker.
10:12 you mention you can dump dex but just remember that means you have - on initiative rolls. To combat this so far I've been using the dexterity gloves found at the creche, which give me 18 dex despite having no points into the stat. This has allowed me to roll high initiative most of the time and still have a load of strength/everything else
I like paladin 9/warlock 3 multiclass option so you can dump not only Dexterity, but also Strength since BG3 unlike DnD 5e doesn't have Strength requirement for heavy armor. You get all the juice of the paladin except aura of immunity to frightened condition and you also can use your Charisma for attacks, have a decent ranged option and as well as 2 lvl 2 spell slots for your smites which recharge every short rest. The only thing you sacrifice is 1 feat option which is almost nothing comparing to what you get in return
Half-orc + Oeath of Veng + Savage attacker + Great weapon exp + Divine Smite rank 3 + colossus pot + big af two-hander = 200 single target dmg a turn. I have killed Myrkul in 1 turn with 2 crits.
In theory you could go Pact of the Blade Warlock/Paladin, eliminate the need for investment in DEX/STR, and run it fully off of Charisma right? That multiclass sounds really fun to me, but I may be missing something in terms of how that works.
An important thing to note is that if you become an Oathbreaker as the Paladin, won’t be allowed to change your class unless you pay the initial 1000G fee to swear your oath again. So changing classes if you’re an Oathbreaker technically costs 1100G as opposed to just 100G. And that’s only if it’s the first time, the cost to reswear your oath increases each time so be careful.
Ive played games all my life and BG3 is probably the best ive ever played hands down. Its got the story arcs like KOTOR with an upgraded fight mechanics lije pathfinder.
One thing I noticed is if you multiclass into paladin from a different starting class, it seems to default to you being an oath of the ancients paladin. That's what happened when I went into paladin from a draconic bloodline sorcerer, anyways. I also decided to be dark urge that playthrough, so I ended up oathbreaking against my will also
Enjoying these primer videos for the classes just to be more aware how each classes are in a bit more explanation details. One thing I don’t really understand is Throws and Save Mechanics. Just no idea what is being talked about there.
I personally wouldnt dump all the ASI/Feat upgrades into STR. I am sure somewhere in the game, a belt of giant's strength exist. Hopefully an amulet of health too especially since we dont have to worry about attunement slots in the game
Thinking of doing a dex dump (heavy arm + shield) Dragonborn lv8 Vengeance Oath Paladin/Lv4 College of Swords Bard for the Defence and Dueling Fighting Styles, Expertise, Jack of All Trades and more Spell Slots, everybody gets a Divine smite
You have to stop and think about how much Fextralife's content actually sells the game (as with all their guides for all games). I have friends who literally will be on the fence about a game or didn't know much about it and a couple of Fextra videos in they are SOLD! This channel brings so much goodness for all of us, and a deserving developer like Lirian.
I never understood why people are so crazy about divine smite. Yes, you get the chance to one shot an enemy in the early game, but you can't do it often. Are you long resting after every single fight so you can spam your smites? Or, you can cast shield of faith that lasts till a long rest, take heavy armor, defense style, and shield, and have 21 AC early af and just be an immovable attack sponge. Once you get past druid grove, shit starts to hit hard. Having 21 AC+ increases your odds of survival bigly and you don't have to rest nearly as often.
Love this…but I hope we get expanded content that gives us Conquest. Feel like the fear mechanic would work wonders within the game. This is also one of the subclasses that also gains a lot of benefit from bigger charisma since you need it for the spell dc.
FYI, There's a bug in Paladin/Warlock that's really annoying right now, you can't use your Warlock spell slots for smites until AFTER you use all your paladin spell slots, this makes the warlock spell slots way less useful if you're focused on Smiting.
Another thing worth noting is that Paladins should have an easier time multiclassing into a dex based class and wearing light or medium armor. In dnd 5e you need at least 13 in str and cha in order to multiclass in or out of Paladin. There is no such restriction in Baldurs gate. So you could mix paladin with rogue or ranger pretty easily and dump either str or dex. Also Paladin may now be a decent dip for a front line cleric who wants to get smites, perhaps for a war cleric. Finally if you go warlock and get the pact of the blade you could focus on maxing out charisma. This would be great on a lvl 6 paladin to get the most out of their aura. You are then a paladin with a ranged option, maxed out aura and maxed out damage on your weapon attacks. This requires that you are lvl 9 though so maybe best as a respec.
@@nicbongo so many new build possibilities from removal of multiclass restrictions and the ability to respec. I have also just found out that Barbarian rage damage and reckless attack are no longer locked to strength. This makes Barbarian rogues easier. It also opens the door for Barbarian Monks (normally requires a Tortle to pull of). Currently playing a strength based Barbarian rogue but might switch to dex. Also need to check out how the extra bonus actions the Theif gets work. For instance if I went berserker could I use two bonus actions to attack. That would mean 4 attacks and I could still hold a shield.
@@benry007 from what I understand, additional attacks across classes don't stack. So a fighter/rogue would have 2, plus the warrior's action spell. The rogue gets a useful bonus attack at lvl 3 I think, so that might still be applicable. Barb/rogue sounds a great idea. I originally wanted to have a dual wield character, but apparently they struggle in later levels with damage. It might just work with a barbie/rogue build though.
@@nicbongo correct, extra attack doesn't stack. So its unwise to take two martial classes past level 5. The reason the theif berserker would have 4 attacks is the Barbarian can attack twice with extra attack. The berserker subclass allows you to attack with your bonus action. Then Theif gives you a second bonus action each turn. So you can do that bonus action attack twice. Totalling up to 4 attacks.
i still havent completed a single playthrough and the farthest ive gotten is first town in act 2. but im seriously thinking of rolling a new character to try paladin. that being said so far all ive done is the story difficulty though so i havent messed with multiclassing. i know multiclassing can be strong but its also confusing for my dnd noob brain. but i think after i beat the game i will go up in difficulty and try paladin then with these tips!
I always find taking both intimidation and persuasion to be redundant because both options always tend to show up together anyway. probably better taking something like insight, perception, history or arcana to counter the low int bonus.
Looking at Palock (2 Pally, 10 Warlock), if anyone thinks that’s stupid, please stop me. Also, I love the idea of being a holy warrior and a demon dealer at the same time.
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So far I've been playing a Defender pally, with that shield ability to use a bonus action to help defend a nearby ally. My party is mostly all melee, so it's great for keep everyone up, especially when combined with my auras. So far I'm only lvl 4 (3 pally/1sorc for extra smites), but I've picked up a few armor pieces that help make him more offensive (some gloves that give him advantage on melee attacks if he's got 2+ enemies in melee range. My armor/shield aren't anything really spectacular, but my AC is about 17 right now, and I've noticed that I seem to avoid hits pretty consistently at this point in the story. Looking forward to getting some more pally-centric armor/boots/shield, but so far it's pretty nice.
Who won the giveaway?
Are you going to update the before release videos of the other classes or upload entirely new videos for the full release of every class?
@@notrelatedtobacon1282 We're doing new videos for each class. Of course this will take a long time to complete as we have to play them all
@@Fextralife alright ,thats great to hear.
I appreciate the effort and understand that I'll take awhile, yall are doing great👍
Paladin + blade pact warlock lets you dump strength entirely and use charisma for both your attacks and spells. This will free up vital ability points to round out your stats instead of trying to manage 3 high priority ones (str, con, cha)
That's a really cool idea I haven't seen before. Thanks for sharing!
I was thinking about doing this, cant choose between oathbreaker or vengance subclass though, which one will you be going with?
Did you go Warlock sub at lvl 2 Pala to rush Blade Pact, or build Pala a little? I just realized that going Lock-pala was a bad idea, as Pala subclass doesn't get Heavy Armor..
@@jarlhenrik I ended up going to Pally lv 5 before multiclassing so i could get that extra attack
@@Th3Chuzzl3r I presume it's better to fully commit to pala until you're lvl 8, so you then can respec pala3/lock5 and get the extra attack that way through Pact of the Blade, while also having Eldritch, hex etc etc
Why this game is awesome: My half-orc vengeance paladin got one-shotted by a Minotaur, then stood up again with 1 HP, rolled a critical strike with rerolled max damage + smite stacks and felled the Minotaur in one turn. IN JESUS NAME, AMEN.
"Tiss but a flesh wound, NOW DIE!"
Deus vult!
can you kill the demon tranny?
Video or it never happened
@@Hoser321xxxit's BG3 bro. It HAPPENED. I've seen so much and more. An every day I see something new.
13 CON at creation + Resilient CON at level 4 is insanely powerful on a paladin, as it becomes exceeding rare to fail a concentration save at level 6 at beyond.
Thanks for the tip! I was considering doing this :)
On what difficulty? We only play tactician around here.
@@JollygreenFullSteam Doesn't matter
Except when your hit by 50 dmg etc late game and you have to roll 25s. Isnt happening.
@@imperialknight3942 That's late game, who cares.
It's important to remember to set up your reactions so that divine smite prompts whenever you crit. Even if you use the pommel strike bonus action that normally does 1-4 damage, it can still prompt double divine smite damage if you crit with it.
Yo, I don’t understand what you mean. Sounds important! Can someone please explain?
@@k4f in the game go in the reactions tab and tell the game to ask you when to use reactions. using a pommel strike for a bonus action can proc smite and thus do ful damage instead of the miserable 4 of a pommel strike
@@k4f So on your character/inventory screen there is a tab for reactions. There, you can set it up to where you can automatically use certain abilities in reaction to certain situations. One of them is called something like Divine Strike: Criticals. You can tell it to automatically divine smite whenever you crit. Or what I prefer, is you can also tell it to prompt you every time you crit and ask if you want to apply divine smite. So when you land a critical hit, a little pop up will come up asking if you want to use divine smite on the attack. Here is a quick video explaining:
ua-cam.com/video/wszmTEHiJls/v-deo.html
how to do that, where do I tell the game to ask me@@Morah_Veya
@@k4f You can set Divine Smite to go off whenever you land a critical, but you can get a critical hit on weak bonus hits. So you can set the game to ask whenever you land a critical hit, if you'd like to use Divine Smite in addition to that critical hit. You don't want to waste a spell slot for smite on a weak attack.
This works for plenty of other things that proc on reaction, or on critical hit, etc.
Thanks so much for these guides man, I started playing the game yesterday and it's my first time playing anything DnD like so there's a learning curve
For people that want to multiclass, it is equally important to realise that you get a feat every 4 CLASS levels, not CHARACTER levels. So multiclassing after lvl 6 Paladin to get 6 levels of something else will net you only 2 feats at lvl 12 instead of the 3 feats you can get.
With that in mind, it's useful to consider multiclassing in steps of 4 levels on top of checking what class abilities you'd like to get from certain classes.
Uniquely, Fighter gets another Feat at 6, in addition to the regular 4,8,12 progression. So you can have Fighter 6 / whatever else 6 and still get 3 Feats.
That’s a shame
I am multiclassing paladin warlock oathbreaker because of mostly roleplaying/class fantasy
@@CsStrez Or do 8 fighter / 4 other class and get 4 feats (the max feats possible in game)
@somesingingpunchyhamster a month late but, how did that go? I'm considering a paladin build to play as in my co op run with my war cleric friend.
I feel warlocks should have class based consequences like paladins do. Wyll literally is punished for breaking his pact
I don't know why I torture myself by watching these videos while I'm at work, lol. I just want to get home and load up the game😁
I so badly wanna play this game... Everything about it just looks near perfect.
Hope after this 5 months you have gotten the chance to play!
We eatin' good today
Chicken tikka?
Chicken Tikka tawa
Got some food up in ther
For my second playthrough, I'm doing The Dark Urge as an Oathbreaker Paladin for sure
If you multiclass Paladin and Sorcerer, I recommend taking Gold Dwarf for your race and Draconic as your Sorcerer Subclass for the extra Hit Points per level. +2 HP per level really helps offset the downgrade to a Sorcerer's Hit Die, and you can double that to +4 per level by taking the 'Tough' Feat.
what about human ?
Just when I was looking into Paladin, this shows up 🤜🤛
This is extremely helpful because I started with an Halforc Paladin, and I am glad that I kind of made a good choice, because I have no experience with this type of games.
the hard part will be to remember it all and getting more knowledge on all the other stuff in the game, it really overwhelms me, but I also have a lot of fun. I might have to set the difficulty on easy for now, going onward, have to see.
Thanks for the video!
Take most of your time as this is how DND-like games are meant to be played. The more you are being tactical with your preemptive moves, the better your chances of owning the round. Never rush and have fun! :)
The right guide at the right time. I just finished downloading the game and guess what I am going to play.
Ranger? XD
Paladin 2/6 & sorcerer X is arguable one of the most powerful multiclasses in thr game. Quicken Spell allows you cast full action spells and make melee attacks the same turn. Quicken Hold Person and run up for free auto crit smites or Quicken Haste to boost yourself martially.
Only issue with the build is that it uses A LOT of resources in a short time but the damage output and flexibility is unmatched.
Warlock 3 or 5 and rest Paladin is absurd. Pact of Blade so you can just go full CHA/CON. You also get an extra attack from hitting level 5 in both classes(so 2 extra attacks!), but just going just 3 Warlock nets you a lot of utility, with two level 2 warlock spell slots, 2 Eldritch invocations(buff eldritch blast with CHA modifier, superior darkvision, etc), and Pact of the Blade.
Starting Paladin is better for heavy armor proficiency tho.
alternatively look into BM commander strike. U can have someone in your aprty grant u a weapona ttack as a reaction. Meaning without quickened spell u can cast hold person, then smite them as a reaction.
@@CsStrez extra attack doesnt add together if you hit lvl 5 with two classes get it. Warlock is still a great pick
I decided to go crazy and try a drow dexterity dual wield paladin. Felt more roleplaying appropriate. But it's actually worked really well. With dual wielding feat and the right gear to boost AC I was able to block a route, surrounded by 6 enemies who virtually never hit, whilst I was dishing out 3-4 hits per turn.
I want to try a Sword Bard/Paladin mix for a Drow Paladin of Eilistraee. I wish we could optionally pick a god as paladin.
lol! In 99.9% of my D&D games, I always go pally first, but in this one I decided to try something different, so I picked sorcerer. But maaaannn... the urge to roll back into pally is gigantic... hahahaha.... I'm forcing myself to hold on a little longer and get a few more sorc levels, to see if those big f*cking guns, I mean, spells, make the class fun to play.
I'm playing Warlock/Sorcerer, I am having a lot of fun! Paladin felt underwhelming, but maybe I was feeling that way because I played a Dwarf and spent so much time trying to get to my enemies.
I’m wanting to do a dark urge run with an oathbreaker but I want minthara in my party, so I may do a sorlock or barb as the dark urge
Paladin 7 + Warlock 5 gives you two extra attacks. Currently the extra attack from Warlock(Pact of Blade) stacks with other classes extra attack as it isn't considered a feature in BG3 allowing you to get 3 attacks from a weapon attack. This may be a bug though.
Edit: You can get con proficiency from a hired 6th level Wizard(Transmutation). The wizard can create a Transmuter's stone. There are various effects that it can give, namely increase movement or proficiency in Con are both good choices. You do not need to keep the hired wizard in your party, just have him create the stone and put it into your inventory then remove him from your party. This can help free up a feat slot since you wouldn't need war caster/Resilient feat for concentration spells. Though you will have to create it again after each long rest.
yo! that edit is amazing! I'm doing that right now!
That padlock 3 attacks is definitely not D&D 5e, so I'd assume a bug, but who knows.
the stacking extra attack is crazy and will probably get patched soon, but i have to try this with haste. 6 attacks per round?!
it's definitely a bug since the description says that extra attacks of different kinds should not stack (the description in BG3, not dnd). Whether they'll ever fix it is a whole different question :D Thanks a lot fo the edit, it was very helpful.
It says it doesn't stack, so definitely a bug
@@LordCommanderVex Agreeded I believe it is a bug, though there is a slight argument to be had. The Extra attack feature states that "If you gain the Extra Attack feature from more than one class, they don't add together.". The pact of the blade however does not technically give you the extra attack feature specifically as it is built into Pact of the Blade instead. By RAW it appears to be working but by RAI I believe it shouldn't.
Man I love this channel. Helped me a lot with dos2, outer worlds, cyberpunk 2077, and now this awesome game. Proud to be a member
I am currently playing a two weapon fighting paladin/ranger build. The offhand attack competes with a lot of paladin bonus actions and hunter's mark, BUT it very useful when fighting tough, resistant enemies that are weak to radiant. Of which there are plenty! It let's you spread your smites around to clear out multiple nasty enemies.
Also, you can get an amazing set of proficiencies and saves.
I’m playing a Ranger Knight, with dual wielding perk, trying to decide to multi class with Paladin, Cleric or Druid…. Can’t decide but Paladin as a secondary class sounds fun.
@@Sammybree Paladin is indeed fun. They have some useful spells and class perks, but nothing really beats getting to throw a smite on top of a critical hit.
@@Sammybree Fighter is a great multiclass for action surge, but Cleric and Druid mesh better with Ranger than Paladin due to also being Wisdom-dependent classes, whereas Paladin is multi-attribute but uses charisma for spells.
Ranger + War Cleric could be a good combo.
The moderator / commentator has a great voice. Love listening to him. Great channel !
As a pally main on the table top, it is so satisfying seeing the Misty step into just turning them to mush combo play out 😂 plus a couple of brain bug powers letting you turn a hit into a critical just let's you melt bosses before they even act
The brainbug crit power is op
@@mikeclarke3990 yuuuup, the only two upgrades you need
Not my class, but I am looking forward to seeing others. Thank you for great guides!
This level of comprehensive coverage is the kind of thing 10 year old me only dreamed of. Thanks fextra team.
best class in the game. Love Paladin
Oath of vengeance. Great weapon master, pole arm master and sentinel when capped at 12. A badass!
Go warlock level 3 with full charisma no strength. Take pact of blade, then pali untill max level. Your pact of blade makes ur charisma modifier your weapon dmg so you keep weapon dmg. You get powerfull level 2 spells for warlock (warlock kinda useless after that tho). Takes a while to ramp up but you can also take a crit skill that fears so you can get tadpole ability and armor to build a crit style paladin with powerfull area spells and smites that applies debufs. All at the same time as being able to help with saving throws on your casters while being ambushed. Not to mention sacking strength means you can put it in dex and const which makes you tanky with initiative and keeps your dmg.
From testing take pali first level to get heavy armor prof, you have literally everything.
going to miss out on a feat if you only take 3 in lock.
@@middleagedgamers7750 when you get major milestones for pali you can just take the extra level in warlock. Honestly the couple points of extra dmg in combat from extra charisma points is not worth losing out of free fear procs and multi target spells that regenerate on short rest.
I'm talking by the end... doesn't matter when you take 4 in lock just at some point at level cap of 12 you really don't want to miss out on getting 3 feats@@U8mymicro
I think your just min maxing too much. The feats don't feel very strong except for point enhancement. You can just take another level of warlock if you really want a end game feat. You should focus on important level spells while leveling through the game. The only real downside is waiting on pal extra attack but you get warlock double eld blast so its not so bad. Alternatively you can wait to level five pali to take warlock. But ive found warlock to be better early game (higher spike aginst lower level enemies). You can also just go level three warlock and respec at level five to 5 paladin. Meaning you use early game warlock spike and then level 5 paladin spike. All around op character @@middleagedgamers7750
I can highly recomend warlock paladin muticlass lets you ignore the STR stat with packt of the blade. I recomend gonig with only one class until lvl 5 then respec at level 6 into 1 level of pala (Heavy armor proficencie) and 6 levels warloc and then tacking pala levels as you go. You can even cocider tacking some sorc levels after level 9.
This is such a good guide. I'm starting this game today, so I wish there were more class guides. Can't wait!
Give Fex time, one day you'll come here and it will be like the great library of info, content, etc. Fextralife is a national treasure that should be protected at all costs lol.
Ps5 players will benefit sooooo much from their delayed release ^^
I went with Paladin MC on my first playthrough and they don't get really powerful until about level 5. Other than that, it's a simple class to manage and the high charisma makes it really good for being the face of the party.
One thing that has worked for me in D&D and similar games for off-tanks, but also even main tanks to a degree, is to focus on armor class over constitution. If the enemy can’t hit the tank, it’s pretty hard to kill the tank. A dexterous fighter/Paladin can have a really high ac, and they become really tough to hit when combined with heavy armor, allowing you to take a couple points out of con, which is nice because now your paladins and fighters get a little extra help from the dex saving throws.
Something I learned yesterday, Oathbreakers cannot respec. You must retake your oath for 1000 if you want to respec your character. Yesterday was costly for our party... We called it my paladin's mid-life crisis.
This is awesome
Sentinel is also on par with Savage attacker, since you are always near enemy and for sure you have another melee companion up there as well. Whether you are lock on an enemy melee or range they cant escape you and if the Ai attack you near companion you get a free attack.
You can also divine smite the reaction. IMO this us a way better option to pick than ability score improvement.
Try sentinel + polearm master. You just deal damage without pressing any buttons while also blocking enemies in place
are there any good polearms in the P1 only one i came across was from waukeems inn. And that was hardly anything to write home about.
I wish this game had a manual with all the spells for the different classes etc just like the handbooks of BG1 and 2!
baldursgate3.wiki.fextralife.com/Spells There's a table and you can type a keyword to see all matches
@@Fextralife I often look at your wiki, thanks for effort. But a real printed manual is someting I still miss.
Yeah I get that :(
Sorcadin is my favorite Multiclass
What level split for Pally and Sorc 6, 6 7, 5 or 8, 4?
Any weapon thay says "finesse" is good for DEX or STR melee builds, it just uses your best modifier between the two for attack and damage rolls.
Rapiers, daggers, short swords, scimitars, whips, and darts fall in this category in D&D, meaning that if you have weapon proficiency with any of these and higher DEX than STR, you can make them work for either stat.
Rapiers and short swords are actually quite good, even when they're not magic or +1, +2, etc, and they remain releveant throughout an entire playthrough as long as you get your damage stat up to 20, which everyone can do by level 8 (Fighters can do this at level 6).
Rolled a Gold Dwarf as Paladin because they get scaling health bonus as they level. Important as a front liner.
As for feats, Sentinel plus polearm mastery means nobody without a polearm of their own is moving within attack range of your paladin without getting hit by opportunity strike. Deadly effective at protecting other frontliners, such as Karlach.
I've been playing since 79, always an amature player, always room to learn...
My vengeance paladin took the great weapon master feat at 4th level. Using vow of emnity to gain advantage and getting a bless buff from my cleric means i can more easily hit the enemy for even bigger damage. And the magic items i've found only further improve my hit chance.
Running the same build. It's OP!
There's also the "Gloves of the Growling Underdog" in the Underdark. They give you advantage on every enemy when surrounded by at least 2 enemies. Most OP item in the game imho. Vow of Enmity is still amazing because bosses usually don't come in pairs.
@@FinckelsteinAgreed, it’s sick. I’ve got that with a Paladin/Barb multi class and if the opponent doesn’t get that high AC, then they won’t last long as I smack for around 40-50 per attack 🤣
This was my thinking for my paladin as well, especially after it was used against me by the paladin of tyr to do 5 attacks in one turn and almost wipe my party.
Doing that with my fighter. There's a ring that gives advantage to all attack rolls but disadvantage on all saving throws but its turned me into an unstoppable meatgrinder
Just in time before I start my daily paladin routine! Thanks for the guide, having a blast with paladin!
Did a 70 damage Crit with my half-orc at lvl 4. Feels good.
thats the big d!ck dmg! Lol
As someone who has never played paladin. This guide helps though i dont understand to fully
2 Level in Paladin is great for any Meleeclass, Divine Smite is killer and the AoE heal is big bonusaction and always turns the tide for my frontline. If you get Bonus Attack from a different Martial Artist class I recommend 8 MA + 4 Paladin, other than that just 8 Level in Paladin seems to be the sweet spot if you mainly want a Paladin, Bonus Attack, 2 Feats, Aura. Right now my Paladin is Lv.4 and I am unsure what he will become when Lv.9.
I really appreciate this video. As a returning player to this type of gameplay. I appreciate it. I played Divinity 2, it was confusing at first. Since returning, I understand this game player a bit better.
For a second evil playthrough a Dark Urge Oathbreaker into Warlock Multiclass seems incredible
If you’re going the elf route PLEASE take high elf with friends Cantrip, infinitely more worth it than a little of movement from wood elf
You can get the boots of speed in the under dark in act 1, gives you dash as a bonus action, I think it makes up for the lesser movement of paladins
New to BG3 and looking to go Paladin. Can you elaborate as to why Cantrip is better than the other? Thanks.
Oath of Devotion's Sacred Weapon (adding CHA to attack) and Great Weapon Master (+10 dmg flat per swing for -5 attack which sacred weapon mitigates) are a great combo that are worth sacrificing an ASI for.
Wouldn't warlock's pact of the blade do the same thing as sacred weapon freeing up the paladin to do vengance, or oathbreaker instead?
You could also Multi-class Warlock for Pact of the Blade, and not have to waste your Channel Divinity/Oath Charge or whatever it's called on Sacred Weapon.
@@mghegotagun I think pact of blade removes strength from the equation whereas devotion adds charisma to it. So you would benefit from both charisma and strength. So 20 charisma on top of whatever your strength is literally does offset the -5 completely.
My lv7 half orc paladin killed a certain act 2 boss in one crit with 80+ dmg. Feels good.
Worth noting too, half orc crit bonus does not apply to all damage. It’s a base weapon damage roll as a bonus.
Respecialized Wyll to start with vengeance paladin, got 2nd lvl, then got him 5 lvls of warlock, pact of the blade, second attack, demonic vision. It felt not so good to wait so much to unlock an extra attack, even though he still was good, but now, omg, what a machine. He surely is now the Blade of Frontiers. Planning to got him 3rd lvl of paladin to get that Vow of Enmity and after all of that go for 4 lvls of Bard College of Swords to gain a lot extra spellslots, bardic inspiration, useful spells, duelist fighting style and even an ability to deal extra damage with this bardic inspiration, though it will be deep in late game. Just wanted to share this awesome triple multiclass I came up with.
I know "Dark Urge" is fully customizable origin character but I think Paladin should be an exception for him. He shouldn't ba able to be to be played as Paladin or he should be an Oathbreaker from the start. That would make a way to start as an Oathbreaker and it would fit his dark background.
But what if you roleplay a good paladin, who was forced in Dark Urge plot, and resist it.
Good guide and knowledge! you really sum up everything I've been watching and searching online the past few days about the Paladin.
Currently running Karlach as a Wildheart Barb/Vengeance Pala. She's my one woman frontline.
“You wont typically find a RANGED paladin”
Me: pinging off dudes with the Titan Bow or whatever it’s called and blasting a guy off the map
Just a reminder: you can't use hold person and then hunters mark them with the same character as they both require concentration
I've played a Paladin in World of Warcraft since 2005. I've never really done DND/Baldur's Gate stuff, but I really want to play a paladin. Even after watching this, I'm not really sure, what I should go. I'm likely wrong, but I can't help thinking, that paladin is just uniquely badly suited for what it wants to do, if I understand things right. There's a lot of concentration abilities, but aren't you broken out of concentration when hit (if you fail save roll?) - so wouldn't it be better if someone else had the concentration things, than (one of) your melee dude?
I really cannot wrap my head around, how I should start playing a paladin. I tried once (with a friend) and we didn't play 5 minutes outside of the intro-space, before I was an oathbreaker and had no idea why. Paladins, to me, feel super restricted and are offered extremely little power in return. In what world do I not just play a melee cleric instead for a tank/frontline or a... something for the damage?
If I want to play a melee (either 1h+shield or 2h weapon user), can someone suggest what race, oath and feats I should be looking at? And should I just stick to paladin or should I multiclass?
My own idea was to go Vengeance (as it seems less restricted), but the oath-spells seem... worse'ish after level 5?
Atm I'm contemplating just going Cleric, Warlock and Wizard as my 3 man team and swap in whichever NPC I need for a mission. I just wish I could find a way to fit in a paladin instead of one of the 3... Palabois for life. :)
Will play Dragonborn Paladin. Cannot deceide Silver of Gold.
wished there was platinum and gemstone
I can't believe they nerfed dragonborn for no reason. Breath weapon is once per long rest instead of one per long or short rest like it should be. I really wanted to make a bronze dragonborn tempest cleric for a scaling breath weapon once per fight 😢
Not sure if this is a bug but don't multiclass into warlock for short rest spell slots, the game won't let you choose which spell slots to use and forces you to use up all your paladin spell slots before using any warlock ones. You might still want to consider warlock for pact of the blade tho.
glad you said this - i was actually about to make a new pally and was planning to multiclass Warlock just for the spell slot's on short rests
As you don't need str for heavy armor I was thinking going 3 lock after 2 paladin then paladin the rest of the way
@@certanmike This is my plan tbh Oathbreaker PLD with 3 Lock (Path of the Blade)
@@certanmike problem with that is if you only go 3 lock you are going to miss out on a feat. Every 4 levels in a single class gives a feat. so 4 lock/8 paladin would be the way to go. 12 levels total in game.
@middleagedgamers7750 then you miss out on level 3 slots for paladin and you still don't get level 3 slots for warlock. It's a tradeoff. If you think feats are better, 8/4 is better. If you think level 3 spells and access to stronger divine smites are better than one asi/feat then 9/3 is better.
All I can say is BG3 brings me way back to when I actually utilized the SAVE function as a fail safe 😅
Looks fun, but dang breaking your oath randomly because you didn't get full context on a situation or something sucks.
I killed the tieflings who had lazel captive and immediately got Oathbreaker.
I'm getting more convinced for a paladin-warlock multiclass
important callout for great weapon master being a very worthwhile pickup if you are going two handed.
Awesome,waiting for the rogue episode
In fextralife we trust.....Honestly I do not know what I will do without fextralife for information.
Nice guides. I made Gold Dwarf two handed weapon paladin and now regeetting a bit after watching your guide. I might restart but we shall see.
10:12 you mention you can dump dex but just remember that means you have - on initiative rolls. To combat this so far I've been using the dexterity gloves found at the creche, which give me 18 dex despite having no points into the stat. This has allowed me to roll high initiative most of the time and still have a load of strength/everything else
I like paladin 9/warlock 3 multiclass option so you can dump not only Dexterity, but also Strength since BG3 unlike DnD 5e doesn't have Strength requirement for heavy armor. You get all the juice of the paladin except aura of immunity to frightened condition and you also can use your Charisma for attacks, have a decent ranged option and as well as 2 lvl 2 spell slots for your smites which recharge every short rest. The only thing you sacrifice is 1 feat option which is almost nothing comparing to what you get in return
Half-orc + Oeath of Veng + Savage attacker + Great weapon exp + Divine Smite rank 3 + colossus pot + big af two-hander = 200 single target dmg a turn.
I have killed Myrkul in 1 turn with 2 crits.
Excellent guide. I briefly started a Pally, but I am going to reroll with these tip! Thanks!
I've been waiting for the class and build guides for this game to start releasing. Great work as always!
In theory you could go Pact of the Blade Warlock/Paladin, eliminate the need for investment in DEX/STR, and run it fully off of Charisma right? That multiclass sounds really fun to me, but I may be missing something in terms of how that works.
Yup, go PLD first though for Heavy Armor prof.
@@davidcasey1119 Ah, that is good to know! I would have assumed I would just get that once I multiclassed. You have saved me.
An important thing to note is that if you become an Oathbreaker as the Paladin, won’t be allowed to change your class unless you pay the initial 1000G fee to swear your oath again. So changing classes if you’re an Oathbreaker technically costs 1100G as opposed to just 100G. And that’s only if it’s the first time, the cost to reswear your oath increases each time so be careful.
Was about to level up to 3, and I see this. Time to think a bit more about my character
I just started a paladin and you upload this one, awesome!
Ive played games all my life and BG3 is probably the best ive ever played hands down. Its got the story arcs like KOTOR with an upgraded fight mechanics lije pathfinder.
thanks fo the video, great content. i appreciate your dedication for gaming so much
On paper they are amazing! They sound just as much fun in BG3
One thing I noticed is if you multiclass into paladin from a different starting class, it seems to default to you being an oath of the ancients paladin.
That's what happened when I went into paladin from a draconic bloodline sorcerer, anyways.
I also decided to be dark urge that playthrough, so I ended up oathbreaking against my will also
i was thinking about going 8/4 on vengeance pala/warlock, doesn't seem that i'll be missing out on a lot and still got my 3 feats to help me out
best guides on youtube, I'm definitely gonna subscribe
Paladin plus fighter, sword ,shield very very difficult to kill. Perfect tank
Enjoying these primer videos for the classes just to be more aware how each classes are in a bit more explanation details. One thing I don’t really understand is Throws and Save Mechanics. Just no idea what is being talked about there.
Why does rescuing Lae'zel from a cage break my Oath ?
I would love a Dialogue Guide for Paladins. I wish it wasnt one strike and your Oath is broken.
If you fail the test you're forced into combat and kill "innocents" as a result.
I hate to say it, but this particular interaction is just poorly designed. Uncharacteristic for Larian, but nothing is perfect.
But they locked her up in a cage !? What did she do to deserve that?
THIS is the video I was waiting on. Sadly Im already 20 hours in on a Dragonborn Paladin, missing the Teifling bonus smites.
I broke my paladin oath on accident and it was the coolest thing that's ever happened to me in a game 😳😅
I personally wouldnt dump all the ASI/Feat upgrades into STR. I am sure somewhere in the game, a belt of giant's strength exist. Hopefully an amulet of health too especially since we dont have to worry about attunement slots in the game
Thinking of doing a dex dump (heavy arm + shield) Dragonborn lv8 Vengeance Oath Paladin/Lv4 College of Swords Bard for the Defence and Dueling Fighting Styles, Expertise, Jack of All Trades and more Spell Slots, everybody gets a Divine smite
You have to stop and think about how much Fextralife's content actually sells the game (as with all their guides for all games). I have friends who literally will be on the fence about a game or didn't know much about it and a couple of Fextra videos in they are SOLD! This channel brings so much goodness for all of us, and a deserving developer like Lirian.
I never understood why people are so crazy about divine smite. Yes, you get the chance to one shot an enemy in the early game, but you can't do it often. Are you long resting after every single fight so you can spam your smites?
Or, you can cast shield of faith that lasts till a long rest, take heavy armor, defense style, and shield, and have 21 AC early af and just be an immovable attack sponge.
Once you get past druid grove, shit starts to hit hard. Having 21 AC+ increases your odds of survival bigly and you don't have to rest nearly as often.
Thanks for the tutorial, that's very useful
Love this…but I hope we get expanded content that gives us Conquest. Feel like the fear mechanic would work wonders within the game. This is also one of the subclasses that also gains a lot of benefit from bigger charisma since you need it for the spell dc.
FYI, There's a bug in Paladin/Warlock that's really annoying right now, you can't use your Warlock spell slots for smites until AFTER you use all your paladin spell slots, this makes the warlock spell slots way less useful if you're focused on Smiting.
Another thing worth noting is that Paladins should have an easier time multiclassing into a dex based class and wearing light or medium armor. In dnd 5e you need at least 13 in str and cha in order to multiclass in or out of Paladin. There is no such restriction in Baldurs gate. So you could mix paladin with rogue or ranger pretty easily and dump either str or dex. Also Paladin may now be a decent dip for a front line cleric who wants to get smites, perhaps for a war cleric. Finally if you go warlock and get the pact of the blade you could focus on maxing out charisma. This would be great on a lvl 6 paladin to get the most out of their aura. You are then a paladin with a ranged option, maxed out aura and maxed out damage on your weapon attacks. This requires that you are lvl 9 though so maybe best as a respec.
Yeah, i'm planning a Lokadin build. Will respec at level 6, and put my points on strength into charisma, to enhance pact of the blade etc.
@@nicbongo so many new build possibilities from removal of multiclass restrictions and the ability to respec. I have also just found out that Barbarian rage damage and reckless attack are no longer locked to strength. This makes Barbarian rogues easier. It also opens the door for Barbarian Monks (normally requires a Tortle to pull of). Currently playing a strength based Barbarian rogue but might switch to dex. Also need to check out how the extra bonus actions the Theif gets work. For instance if I went berserker could I use two bonus actions to attack. That would mean 4 attacks and I could still hold a shield.
@@benry007 from what I understand, additional attacks across classes don't stack. So a fighter/rogue would have 2, plus the warrior's action spell. The rogue gets a useful bonus attack at lvl 3 I think, so that might still be applicable.
Barb/rogue sounds a great idea. I originally wanted to have a dual wield character, but apparently they struggle in later levels with damage. It might just work with a barbie/rogue build though.
@@nicbongo correct, extra attack doesn't stack. So its unwise to take two martial classes past level 5. The reason the theif berserker would have 4 attacks is the Barbarian can attack twice with extra attack. The berserker subclass allows you to attack with your bonus action. Then Theif gives you a second bonus action each turn. So you can do that bonus action attack twice. Totalling up to 4 attacks.
i still havent completed a single playthrough and the farthest ive gotten is first town in act 2. but im seriously thinking of rolling a new character to try paladin. that being said so far all ive done is the story difficulty though so i havent messed with multiclassing. i know multiclassing can be strong but its also confusing for my dnd noob brain. but i think after i beat the game i will go up in difficulty and try paladin then with these tips!
I always find taking both intimidation and persuasion to be redundant because both options always tend to show up together anyway. probably better taking something like insight, perception, history or arcana to counter the low int bonus.
If I ever get baldur's gate I will probably play either a half ork or half elf paladin, on one hand theres Daka and on the other hand is a cool race.
When you like and trust a source so much you immediately click like every time you enter the video. That's Fextralife for me.
Looking at Palock (2 Pally, 10 Warlock), if anyone thinks that’s stupid, please stop me.
Also, I love the idea of being a holy warrior and a demon dealer at the same time.
Looking forward to the druid guide!