Note: You do not need a name tag, you can also drop the zombie an item at all or use a boat. The name tag is there to prevent the zombie from despawning
Funny that my zombie has both a tag and an item (a trapdoor he took when I carelessly broke it and didn't have time to take it). Thank you for the new information!
If anyone is having an issue and the golems aren't spawning: At 13:13 place two blocks on both (left and right) sides of the block he is breaking (So as to only leave the block in the middle open for the zombie to scare). I also put the the zombie in water, mine went from not spawning anything to being completely working now.
omg i hope your pillow is always cold at night, thank you so much i was thinking of destroying it but for you its now working perfectly, thank you so much i am very grateful
i did this and they still wont spawn, only 1 of the 3 villagers sleep as well. i made the farm in creative and it works fine but i then made it in my survival world and it wont work, any idea why?
I already had an iron farm but thank you so much for the crafter filter! i was trying to find easy ways to filter out the poppys and turn the iron into blocks
Before iron farms broke, I used an auto-sorter to separate the ingots from the poppies. Once, before I discovered creating bee farms, I had the poppies automatically go into a composter as a bonemeal farm, much more efficient than a bonemeal farm using sugarcane.
To ensure that villagers get to sleep, I've upgraded my past farms with a sticky piston that regularly breaks the line of sight to the zombie. There are a variety of simple pulse generators to choose from, most notably reading one of the hoppers that carry the iron, and daylight detector + observer. Also make sure there is enough time for the villagers to go to sleep.
@@felixjose4445 Of course, I'll break down the parts separately: Sleeping -> Villagers need to sleep for the spawning to work (check out the wiki for details; it explains the spawn mechanics in depth). I found that they can get stuck in the panicking state. To prevent that, their line of sight to the zombie should be broken regularly. Sticky piston -> Place them facing up below each block, separating a villager from the zombie. With that, you can push up the block to give the villagers a break, then pull it down again after a short delay. Pulse generator -> If you have no idea what this is, I suggest watching some Redstone tutorials. I found it most practical to use a daylight sensor to detect nighttime and shield the villagers. Additionally, a short blocking is performed after each golem. Detecting them is done by reading the hopper line with a comparator, but you could also use a tripwire. If you need more details, just let me know ^^
@@Kepler-17c could you just use a regular piston facing up where the hole is between the zombie and the villagers? that way you can activate it and it covers the hole or can they still see the zombie and keep panicing
@@blinkyfnt6970 I don't know; I haven't tried that yet. Transparent and non-full blocks are special cases, and a piston head has both properties. Are you concerned with finding slime in the early game? At that time, your need for iron shouldn't outpace that farm, and you can easily separate them by placing blocks manually every now and then. When you need it, you should've met a wandering trader selling slime or found a swamp. The small version is efficient already, but you can increase the spawn area for improved efficiency. I built a large version underground, where accessing it for that reset would be a pain. That's where you really need that automatic rest.
If u are willing to spend a little but more time, 11 more hoppers and 21 more signs, u can dig down the hopper+lava area 20~ blocks down and make the farm more efficient, the reason u need more materials is because the golems catch on the lip of the 3x3 hole so u have to make it wider by one on the front, and sides, u can leave the back cause its flush with the wall. If u keep the wall blocks 3x5x3 as it is originally than the golems cant get caught on the lip, the reason this is more efficient is cause it takes the golems out of detection range fast, thus reducing time to kill and summoning new golems quicker
@@carcinogenecist2054 yea thats enough on a single player id say but i play on a server and sometimes the lag propels the golem up to the opposite wall
That would be the smallest yet iron farm ive seen in Minecraft as of 1.21. good job brit-tles!! Now i can finally put my iron farm knowledge into the real test this time with my autocrafter baby!!
I didn't build the farm itself, but I did add the iron compactor to an existing farm. At first, it didn't work bc I already had iron automatically going into the first hopper. Just saying for anyone that is also adding the compactor to an existing farm, make sure to turn off the farm (just remove the lava temporarily or another way) and remove all iron and poppies from the chest. Hope i helped someone, bc i had to spend 30 mins figuring this out myself. Also, Wattles please add a bonemeal farm tutorial that we can add to any iron farm. Thank you for the tutorial!
Just because I learned that the hard way a couple months ago, don't forget to put a lightning rod somewhere just far enough to make sure lightning won't turn the villagers into witches. The design I usually use is not as compact and may not be as efficient but easier on resources in the early game. It's the same kind of idea but the golem appears trapped beside the villagers prison, water pushes the golem diagonally towards lava which is 2 spaces above one hopper. So the water help put the iron ingot in the one hopper. It's such an old design I couldn't tell you from who I got it from.
works perfectly! for anyone wondering how they can get around the nametag I personally found a zombie that could pick up items ( dirt in my case) and then it becomes a custom mob so it doesn't despawn!
If it dosen t work for you, do this: 1.Turn the tree block space between the zombie and the villigers into a one block one. 2.If the villigers don t link to the beds->Destroy all the beds, than wait untill night comes and the villigers get to sleep, that should solve it. (The zomboe hole needs to be covered) 3.After 2 or 3 days, cover the space between the zombie and the villigers untill you see all 3 of them in a bed, than brake it again Also some tips i learned while using the farm: 1.Light up all around the farm,that way you don t have to worry about creepers blowing up your farm 2. Put a block and a slab instead of the trapdors, so that the villigers don t get stuck jumping on them
i love this design, and have used it on a server and two single player worlds/ i have found better rates if it is build in the air 20 or so blocks, and the hoppers are replaced with a drop chute. this takes the iron golem out of the area so the villagers' cool down happens sooner
Sure, now that I've already built your last iron farm, now you give a more compact one...oh well, guess I know what I am doing tonight as this will ascetically fit the area better. Seriously, thank you for these relatively simple farms.
dude i have not been able to find anything specific on the crafter cause no one has really made anything for specific this like a auto bread maker with the crafter and the one you used here works for that so thank you1!!! also the iron farm works WONDERS on my world ty for the tut
@@itzjuddy0627 I fixed it btw, I put a block and a slab instead of the trapdoors, and on the 3 blocks inside the farm that the zombie has to scare, I put two more blocks so that the only block it can scare the villagers from is the middle one
@@ambm05__ This needs more upvotes, I don't really know if the blocks in front fixed it or if it was the trapdoors, but thanks a bunch man. You're the best :)
Built this in 1.20.4, and had the same issues with previous farms where it only works during night. I did 2 fixes, not sure if both are necessary but this design is now working. 1st, I put a sticky piston facing up under the block that separates the zombie from the villagers and hooked a hopper clock to it. This breaks line of sight and returns it over and over. 2nd I put blocks on the ceiling above all beds except the front of the middle bed to force villager movement during the day to be around the zombie's line of sight, while still being able to access the beds at nighttime.
@@florian4012 I believe it should be 38. Villagers look every 30 seconds for an iron golem, if there on none then one spawns. Hoppers transfer items at a rate of 2.5 items/second. So 30 x 2.5 = 75. But since its a switch we can split the time in half so 75/2= 37.5. We have to round to 38 to reach the full 30 seconds needed for the villagers. The other half of the clock (when the zombie is out of range), doesn't matter in this situation because it takes a second for the villagers to sleep
The villager with the furthest bed from the direction in which the villagers are trying to escape does not seem to hop in a bed. The iron farm, from my experience at least, works for 20 minutes since 1 villager never sleeps. How can I fix this?
I killed the villager that didnt sleep and bred the 2 and the baby grew up then the farm worked. Make sure you block the zombie view if you do it so they can breed
Thanks for this! Great design. One suggestion that helped me. I noticed that every once in a while (not often) the farm stopped working. I saw the suggestion that the villagers need to sleep occasionally. So I added a sticky piston and a lever to the glass block on one side. At night if I pull the lever, the glass block moves and blocks the zombie which causes all the villagers to go to sleep. I then pull the lever again and it opens up and the farm starts working again. Playing in Java. Hopefully that helps someone. Cheers!
pro tip for the zombie: if you cant find a name tag yet, just make the zombie hold an item. not all zombies can hold items, but if one is holding an item it cant despawn, serving the same purpose as a name tag
Whoever is having the problem that the vilifies are not sleeping, it’s because you need to switch the glass out for something that won’t let light through like dirt.
Sweet design! Probably the toughest part of it is making sure there are no spaces big enough for a golem to spawn in underground. Also, could the campfires be replaced with magma blocks? I feel like magma blocks do damage to normal zombies and that would eliminate the smoke, which to me takes away from the overall aesthetic of the farm.
@@FadeRunnerOG magma blocks do not destroy items, they even pull them down. I occasionally see some fish getting sucked into a bubble column of a magma block and the drops stay on the magma block till they despawn.
awsome video hahah i didnt see the activation part somehow and was so confused to why it didnt work for a bit but its an awsome farm and it gives lots of iron for that small of a one!
couple questions: how much iron/hour is it? also can you mirror the villager/zombie housing on the other 3 sides of the killing chamber to 4x the iron?
@@bluebin2242 moist's whole channel is literally supposed to be that bruh, he delivers the news from social media, if the news aren't on trend it's not really "news"
I built this in the air (about 30 blocks above ground) and it works fine, just dont build any platform and afk on the chest and you dont need to do all the path blocks. you can also remove the lava and put water underneath to make an iron golem birther
@@wattlesplays me and someone else actually just got done doing this I'll say depending on the terrain I think you'd better benefit from using both methods at once getting the villagers close to the farm with the boat/lead but the workblock to get them inside is much quicker/cleaner/efficient I think.
Just built this whole thing in survival from beginning to end and didn't have any success. Then I looked it up and I'm playing in Bedrock. Thank for the build I guess. It looks great.
Way cool. I do want to add in the iron compression to my existing spawn point iron farm. I suppose it's cruel, but as you mentioned in earlier tutorials, I like seeing my three villagers running around in their sky prison, and the iron golems making that thirty block "plunge of doom" down into the lava pit.
tried replacing all the glass and trap doors with smooth stone and still didn’t get it to work :/ villagers didn’t stop freaking out and wouldn’t go to sleep
@@Bottyyy mine was trying to go to a nearby bed so I broke all the ones nearby and that fixed it, I also just got rid of the trap doors and replaced it with a block and slab on top
I can’t get them to sleep, tried breaking nearby beds, getting rid of the trap doors, breaking the line of sight. Sometimes one will sleep but never all of them.
@@kurtisweber8649same. Doesn’t seem to be any fix whatsoever in any of the comments on this vid. I’ve literally been trying to find a solution for hours
Working like a charm. Was worried my cave would make it difficult, but I'm guessing since it's a bit cavernous and mostly aquifer, didn't cause too much issue.
Little bit of poaching here, but 😅..... look up @Prowl8413 he mainly plays on Bedrock and has some awesome iron farms, including a doublable design that I'd actually really easy to make 😊
Thanks, Wattles. I still use your earlier iron farm in an old game. I like that this ground-based design looks more natural and less like a minecraft farm :) I also found that with this design the iron golems stopped spawning after some time. It seems to be for two reasons: - One of the villagers refused to sleep - Occasionally an iron golem would spawn on the ground For the first problem, I did two things mentioned in the comments here: - Narrowed the window between zombie and villagers to just the centre block - Replaced the trapdoors either side with a block & slab pair (not sure why the trapdoors are there?) & replaced the campfires with dirt path blocks That seems to have fixed the sleeping problem. Not sure which step worked, or whether it needed both. For the second problem, I wondered whether the first double chest at ground level (immediately after the 3x3 hopper killzone) was a valid spawn spot for the iron golem. I dropped the chests down 1 block, feeding them with an additional hopper below the 3x3 hopper array. I also extended the line of hoppers horizontally to place the chest further away from the building, covering the lot with dirt path blocks. Lastly, I extended the dirt path area by 2 blocks in all directions. So far so good!
Friendly reminder if your zombie disappeared and you play on normal and are changing difficulty to improve villager trades, when you switch through difficulty going on peaceful will despawn the zombie ✌️
Ahhhh, the glorious sound of Golem’s roasting in the morning. Thanks for the iron farm design! Works like a dream! First night of AFK farming commenced.
that happened to me, my problem was that my villagers wouldn't feel like sleeping, I blocked the sight of the zombie, waited until the 3 of them went to bed, then removed the blocking and it worked. Not sure id it's your case
Ok, I could sound like a complete baboon, but in my limited experience of working with villagers, I believe it is (in my situation) because I would build the initial breeding station too close to where the villagers would end up, so when I placed their new beds, they would still try to pathfind to "their" bed that they initially picked. So, I would break all the unused beds in the breeding place, wait for those green particles around the villagers, which means they chose a new and available bed, and you're set. Again, just what I've found, but since no other replies have in, figured I'd try and help. Best of luck😊
@@Avion1776 Thank you so much fam, turns out I had the exact same problem. You really just saved the lives of 3 villagers (Phil, Will, and Bill) I had already given up on.
I would recommend putting hoppers underneath the walls in the lava portion so that the iron golem drops always go into the hopper and not get stuck on the ground
Very good farm! At first, when i finished the farm no golems were spawning so i was like "oh great another farm that doesn't work". But after i waited for night time there were spawning golems like crazy i got 40 irons in like 7 minutes thats crazy! Super easy and it works great! Thank you!
if for some reason you wanted to be weird like me and make it in an icy/snowy biome. the water on top is going to freeze, to stop this, place kelp in the source blocks. im not sure if mobs can spawn on waterlogged stairs or other blocks so ive just used kelp.
You should just drop poppies into a composter to get bonemeal. After youve made dye one time youll have all the red dye you could ever need then the poppies just become a hassle if you make it compister then pump it out to a tree farm its been the best way i found to use the poppies.
Note: You do not need a name tag, you can also drop the zombie an item at all or use a boat. The name tag is there to prevent the zombie from despawning
No shit
@@barial1 Not everybody knows these things hence why they're here if its so obvious to you not sure why you needed this video
@@barial1 rude
unfortunately only a percentage of zombies can pick up items so you'll have to find one that does, or otherwise just use the nametag
Funny that my zombie has both a tag and an item (a trapdoor he took when I carelessly broke it and didn't have time to take it). Thank you for the new information!
Nice. I've been using this design for a while. Great to know it was the natural evolution of the earlier farms.
If anyone is having an issue and the golems aren't spawning: At 13:13 place two blocks on both (left and right) sides of the block he is breaking (So as to only leave the block in the middle open for the zombie to scare). I also put the the zombie in water, mine went from not spawning anything to being completely working now.
smart!
omg i hope your pillow is always cold at night, thank you so much i was thinking of destroying it but for you its now working perfectly, thank you so much i am very grateful
i did this and they still wont spawn, only 1 of the 3 villagers sleep as well. i made the farm in creative and it works fine but i then made it in my survival world and it wont work, any idea why?
@@jacobjackson243 is your villager breeder nearby? If so, break all the beds in the breeder and re place them
@@Luke-du1vw dont have one, i replaced the villagers and beds and seems to work now, not sure why it didnt work at first
I already had an iron farm but thank you so much for the crafter filter! i was trying to find easy ways to filter out the poppys and turn the iron into blocks
Before iron farms broke, I used an auto-sorter to separate the ingots from the poppies. Once, before I discovered creating bee farms, I had the poppies automatically go into a composter as a bonemeal farm, much more efficient than a bonemeal farm using sugarcane.
@@BonezOzI’m gonna use the bonemeal idea, thanks haha
A problem I had and solved - MAKE SURE YOUR VILLAGERS ARE NOT NITWITS. Removing the nitwit and replacing him with another worked fine.
bro i hate them so much
To ensure that villagers get to sleep, I've upgraded my past farms with a sticky piston that regularly breaks the line of sight to the zombie. There are a variety of simple pulse generators to choose from, most notably reading one of the hoppers that carry the iron, and daylight detector + observer. Also make sure there is enough time for the villagers to go to sleep.
Wait I’m new to mc, can you please explain?
@@felixjose4445 Of course, I'll break down the parts separately:
Sleeping -> Villagers need to sleep for the spawning to work (check out the wiki for details; it explains the spawn mechanics in depth). I found that they can get stuck in the panicking state. To prevent that, their line of sight to the zombie should be broken regularly.
Sticky piston -> Place them facing up below each block, separating a villager from the zombie. With that, you can push up the block to give the villagers a break, then pull it down again after a short delay.
Pulse generator -> If you have no idea what this is, I suggest watching some Redstone tutorials. I found it most practical to use a daylight sensor to detect nighttime and shield the villagers. Additionally, a short blocking is performed after each golem. Detecting them is done by reading the hopper line with a comparator, but you could also use a tripwire.
If you need more details, just let me know ^^
@@Kepler-17c could you just use a regular piston facing up where the hole is between the zombie and the villagers? that way you can activate it and it covers the hole or can they still see the zombie and keep panicing
@@blinkyfnt6970 I don't know; I haven't tried that yet. Transparent and non-full blocks are special cases, and a piston head has both properties.
Are you concerned with finding slime in the early game? At that time, your need for iron shouldn't outpace that farm, and you can easily separate them by placing blocks manually every now and then. When you need it, you should've met a wandering trader selling slime or found a swamp.
The small version is efficient already, but you can increase the spawn area for improved efficiency. I built a large version underground, where accessing it for that reset would be a pain. That's where you really need that automatic rest.
@@Kepler-17c if i dont want to break the line of sight manuales is it better to break it at night or day time?
If u are willing to spend a little but more time, 11 more hoppers and 21 more signs, u can dig down the hopper+lava area 20~ blocks down and make the farm more efficient, the reason u need more materials is because the golems catch on the lip of the 3x3 hole so u have to make it wider by one on the front, and sides, u can leave the back cause its flush with the wall. If u keep the wall blocks 3x5x3 as it is originally than the golems cant get caught on the lip, the reason this is more efficient is cause it takes the golems out of detection range fast, thus reducing time to kill and summoning new golems quicker
i found that simply extending the left and right sides out by one fixed the issue of golems getting caught on the lip.
@@carcinogenecist2054 yea thats enough on a single player id say but i play on a server and sometimes the lag propels the golem up to the opposite wall
Wake up babe, new Wattles iron farm dropped 🥳
That would be the smallest yet iron farm ive seen in Minecraft as of 1.21. good job brit-tles!!
Now i can finally put my iron farm knowledge into the real test this time with my autocrafter baby!!
2:10 As a bedrock only player, I'm leaving in tears.
Bedrock iron farms are easily integrated into village halls, they’re better imo.
Thanks for continuing to improve these key farms, Wattles!
if you use a few more hoppers, you can actually compost the poppies as well. easy to add in with the large chest.
I didn't build the farm itself, but I did add the iron compactor to an existing farm. At first, it didn't work bc I already had iron automatically going into the first hopper. Just saying for anyone that is also adding the compactor to an existing farm, make sure to turn off the farm (just remove the lava temporarily or another way) and remove all iron and poppies from the chest. Hope i helped someone, bc i had to spend 30 mins figuring this out myself.
Also, Wattles please add a bonemeal farm tutorial that we can add to any iron farm. Thank you for the tutorial!
you are a god thank you, I tried to add it on after the farm started working and I could NOT figure it out
Yess I agree with the other commenter you are a god! I couldn’t figure out why it didn’t work
Just because I learned that the hard way a couple months ago, don't forget to put a lightning rod somewhere just far enough to make sure lightning won't turn the villagers into witches. The design I usually use is not as compact and may not be as efficient but easier on resources in the early game. It's the same kind of idea but the golem appears trapped beside the villagers prison, water pushes the golem diagonally towards lava which is 2 spaces above one hopper. So the water help put the iron ingot in the one hopper. It's such an old design I couldn't tell you from who I got it from.
lihting rod? sure thanjs bro
theres a full roof over them how you expect them to get struck with lightning??
@@SumTingWong89 bro might have forgotten the roof
@@cowman3449 how do you "forget the roof" when the roof is literally the spawning platform? 🤔
i just built this and my villagers turned to witches, so it's possible
works perfectly! for anyone wondering how they can get around the nametag I personally found a zombie that could pick up items ( dirt in my case) and then it becomes a custom mob so it doesn't despawn!
I went through a handful of tutorials and this one by far was the best, thank you for this tutorial and keep up the good work!!!!!!!
If it dosen t work for you, do this:
1.Turn the tree block space between the zombie and the villigers into a one block one.
2.If the villigers don t link to the beds->Destroy all the beds, than wait untill night comes and the villigers get to sleep, that should solve it. (The zomboe hole needs to be covered)
3.After 2 or 3 days, cover the space between the zombie and the villigers untill you see all 3 of them in a bed, than brake it again
Also some tips i learned while using the farm:
1.Light up all around the farm,that way you don t have to worry about creepers blowing up your farm
2. Put a block and a slab instead of the trapdors, so that the villigers don t get stuck jumping on them
Thanks bro 🫶🏼
you can't spell
@@jevettswhat an observation
Hey man this is my first ever farm and i'm so excited you explained the video so well and you did a great job, i'll build it now, cya !
Ironman wattles is back!
Thank you. It is amazing how iron farms have evolved. They really get simpler with every update.
With the start of my new world this is just what i needed to really kick things off!
i love this design, and have used it on a server and two single player worlds/ i have found better rates if it is build in the air 20 or so blocks, and the hoppers are replaced with a drop chute. this takes the iron golem out of the area so the villagers' cool down happens sooner
Sure, now that I've already built your last iron farm, now you give a more compact one...oh well, guess I know what I am doing tonight as this will ascetically fit the area better. Seriously, thank you for these relatively simple farms.
Thank you wattles. Love the new crafter too. Very efficient
I will use this in my new 1.21 world thanks Wattles.
youre welcome!!
Hey Wattles you think they will do a Sunmer Biome Vote
It's for java, not for consoles
@@wattlesplays comment of a comment of a comment
dude i have not been able to find anything specific on the crafter cause no one has really made anything for specific this like a auto bread maker with the crafter and the one you used here works for that so thank you1!!! also the iron farm works WONDERS on my world ty for the tut
how do i stop the villagers from trying to jump on the trapdoors they aren't sleeping for some reason
this is happening to me too :(
@@itzjuddy0627 I fixed it btw, I put a block and a slab instead of the trapdoors, and on the 3 blocks inside the farm that the zombie has to scare, I put two more blocks so that the only block it can scare the villagers from is the middle one
@@ambm05__ This needs more upvotes, I don't really know if the blocks in front fixed it or if it was the trapdoors, but thanks a bunch man. You're the best :)
@@ambm05__that work for me too
It worked for me too tysm@@ambm05__
Amazing tutorial, it started working instantly
Sweeeeet I needed a good farm, thanks wattles
I didn't have iron for a bucket, so I used campfires instead of lava to start things up.
Thank you wattles = )
"make sure you don't have caves underneath..."
*solely plays skyblock*
W, Really helped me in my Worlds, Thanks Wattlles!
Built this in 1.20.4, and had the same issues with previous farms where it only works during night. I did 2 fixes, not sure if both are necessary but this design is now working. 1st, I put a sticky piston facing up under the block that separates the zombie from the villagers and hooked a hopper clock to it. This breaks line of sight and returns it over and over. 2nd I put blocks on the ceiling above all beds except the front of the middle bed to force villager movement during the day to be around the zombie's line of sight, while still being able to access the beds at nighttime.
how many items did you put into the hopper clock?
Did you just put it over the beds or did you do the side ones not over the bed?
@@florian4012 I believe it should be 38. Villagers look every 30 seconds for an iron golem, if there on none then one spawns. Hoppers transfer items at a rate of 2.5 items/second. So 30 x 2.5 = 75. But since its a switch we can split the time in half so 75/2= 37.5. We have to round to 38 to reach the full 30 seconds needed for the villagers. The other half of the clock (when the zombie is out of range), doesn't matter in this situation because it takes a second for the villagers to sleep
I've built my first iron farm today and Im super happy because it works perfectly! Thank you wattles, i love your guides
this is INCREDIBLY USEFUL!!!! Thank you so much!
this is insane probably one of the most easy to follow instruction on a iron farm unlike some iron farm videos that goes too fast
The villager with the furthest bed from the direction in which the villagers are trying to escape does not seem to hop in a bed. The iron farm, from my experience at least, works for 20 minutes since 1 villager never sleeps. How can I fix this?
Did you find a solution I’m having the same problem
I killed the villager that didnt sleep and bred the 2 and the baby grew up then the farm worked. Make sure you block the zombie view if you do it so they can breed
Thanks for this! Great design. One suggestion that helped me. I noticed that every once in a while (not often) the farm stopped working. I saw the suggestion that the villagers need to sleep occasionally. So I added a sticky piston and a lever to the glass block on one side. At night if I pull the lever, the glass block moves and blocks the zombie which causes all the villagers to go to sleep. I then pull the lever again and it opens up and the farm starts working again. Playing in Java. Hopefully that helps someone. Cheers!
The new crafter is so cool! Thanks for the amazing tut
💞💞💞
The filtration system isn’t working for me the slabs go into the crafter
@@hoodedtoaster5055 I FOUND A FIX! I had the same problem, but after rewatching I realised I forgot to place the redstone torch and it worked.
pro tip for the zombie: if you cant find a name tag yet, just make the zombie hold an item. not all zombies can hold items, but if one is holding an item it cant despawn, serving the same purpose as a name tag
Bravo! 👏👏👏🙏 Wattles! Such an awesome simple design.
Thank you, great tutorial!!
This is probably gonna be used in the 1.21 Guide to try to unlock the old iron farm.
and all the other farms
Finally decided to update my world to 1.21, while I have an already made iron farm, the crafter part was really useful to add to my farm.
Whoever is having the problem that the vilifies are not sleeping, it’s because you need to switch the glass out for something that won’t let light through like dirt.
didn't work - built it all out of oxidised copper and villagers still aren't sleeping
also don't do it out of dirt because enderman might pick it up and break the farm
Thanks Wattles. Very helpful ! ❤
Sweet design! Probably the toughest part of it is making sure there are no spaces big enough for a golem to spawn in underground. Also, could the campfires be replaced with magma blocks? I feel like magma blocks do damage to normal zombies and that would eliminate the smoke, which to me takes away from the overall aesthetic of the farm.
I think magma blocks destroy items but i could be wrong, you might be able to do it with a hopper minecart below the magma blocks
@@FadeRunnerOG magma blocks do not destroy items, they even pull them down. I occasionally see some fish getting sucked into a bubble column of a magma block and the drops stay on the magma block till they despawn.
This is very user friendly and easy to follow, I love these tutorials.
thanks for this amazing design wattles !
awsome video hahah i didnt see the activation part somehow and was so confused to why it didnt work for a bit but its an awsome farm and it gives lots of iron for that small of a one!
Looks super cool
thanks!
Did this in my hardcore world it helped me out alot thanks man!
couple questions: how much iron/hour is it? also can you mirror the villager/zombie housing on the other 3 sides of the killing chamber to 4x the iron?
Thanks I build this in my Harcore survival and it works perfect!
Is it possible to make the farm more efficient by adding 3 more farm to each side of the killing chamber?
@wattles PLEASE ANSWER THIS
Thanks i set this up in legit all of my survival worlds
the farm just gets smaller and smaller!!! just when i thought the iron farm cant get more efficient!
Nice job. This works very well on 1.21 Java. Thank you.
u know im just glad you're still the same and not a trend chaser
unlike certain youtubers
Like who 🫣
@@06visionaries the obvious ones.
like markiplier and moistcritikal
@@bluebin2242 bro what💀
@@bluebin2242 wdym
@@bluebin2242 moist's whole channel is literally supposed to be that bruh, he delivers the news from social media, if the news aren't on trend it's not really "news"
I built this in the air (about 30 blocks above ground) and it works fine, just dont build any platform and afk on the chest and you dont need to do all the path blocks. you can also remove the lava and put water underneath to make an iron golem birther
Nah we all know the easiest way to move villagers is by putting them in a boat and moving them with a lead. You can leash boats now remember?
that could work too!! totally!
@@wattlesplays me and someone else actually just got done doing this I'll say depending on the terrain I think you'd better benefit from using both methods at once getting the villagers close to the farm with the boat/lead but the workblock to get them inside is much quicker/cleaner/efficient I think.
I've tried this and I can't tell a difference.
Just built this whole thing in survival from beginning to end and didn't have any success. Then I looked it up and I'm playing in Bedrock. Thank for the build I guess. It looks great.
literally in the 2nd line of the description and was said in like the first 3 min of the video that this wouldn't work on bedrock (x.x)
Silentwisperer is your man for any and all bedrock tutorials
Way cool. I do want to add in the iron compression to my existing spawn point iron farm. I suppose it's cruel, but as you mentioned in earlier tutorials, I like seeing my three villagers running around in their sky prison, and the iron golems making that thirty block "plunge of doom" down into the lava pit.
do we need the trapdoors? idk why but the farm is not working for me and i feel like it because they are trying to leave constantly
tried replacing all the glass and trap doors with smooth stone and still didn’t get it to work :/ villagers didn’t stop freaking out and wouldn’t go to sleep
let me know if you find a fix
@@Bottyyy mine was trying to go to a nearby bed so I broke all the ones nearby and that fixed it, I also just got rid of the trap doors and replaced it with a block and slab on top
I can’t get them to sleep, tried breaking nearby beds, getting rid of the trap doors, breaking the line of sight. Sometimes one will sleep but never all of them.
@@kurtisweber8649same. Doesn’t seem to be any fix whatsoever in any of the comments on this vid. I’ve literally been trying to find a solution for hours
Working like a charm. Was worried my cave would make it difficult, but I'm guessing since it's a bit cavernous and mostly aquifer, didn't cause too much issue.
Still annoys me golem spawn different on bedrock
same here
Same
Same
Same
Same
nice and simple design and it absolutely works
Please make one for Bedrock🥺
Little bit of poaching here, but 😅..... look up @Prowl8413 he mainly plays on Bedrock and has some awesome iron farms, including a doublable design that I'd actually really easy to make 😊
They have others on youtube
@@Eric-bq8bg but not with Wattles’ essence🥹
Please, play java
Won't this also work for bedrock
I was really needing a good source of iron, but wasn't finding much. Now that I've gotten the farm built, I'm putting in the condenser. 😊
"Congrats to everyone Who is early and who found this comment.. 🐼🐧😊
Yippee
🦀
🛢️🇺🇲🇺🇲🗣️📣🇺🇲🇺🇲🇺🇲🇺🇲💯🔥🔥🔥🎉💥💥🇺🇲
i see your comment everywhere
@@RenFAYT who? The original comentar?
Thank you so much! Had no trouble and it worked perfectly!
I followed your steps and everything and my iron golems won't spawn. are there any suggestions or anyone else having this issue?
Yup
You need Java Edition
Thanks, Wattles. I still use your earlier iron farm in an old game. I like that this ground-based design looks more natural and less like a minecraft farm :)
I also found that with this design the iron golems stopped spawning after some time. It seems to be for two reasons:
- One of the villagers refused to sleep
- Occasionally an iron golem would spawn on the ground
For the first problem, I did two things mentioned in the comments here:
- Narrowed the window between zombie and villagers to just the centre block
- Replaced the trapdoors either side with a block & slab pair (not sure why the trapdoors are there?) & replaced the campfires with dirt path blocks
That seems to have fixed the sleeping problem. Not sure which step worked, or whether it needed both.
For the second problem, I wondered whether the first double chest at ground level (immediately after the 3x3 hopper killzone) was a valid spawn spot for the iron golem. I dropped the chests down 1 block, feeding them with an additional hopper below the 3x3 hopper array. I also extended the line of hoppers horizontally to place the chest further away from the building, covering the lot with dirt path blocks. Lastly, I extended the dirt path area by 2 blocks in all directions.
So far so good!
Hey wattles, i followed the farm step by step, but golems aren't spawning. Any troubleshooting advice?
Mine doesn’t work either
your on java?
if so break the block he shows at 13:13
if not and your on bedrock. should've listened at the start
@@digitaln00b14 I broke the block, and I am on Java. Why are you assuming I didn’t listen?
you are the goat for this one, great farm! 💪
Friendly reminder if your zombie disappeared and you play on normal and are changing difficulty to improve villager trades, when you switch through difficulty going on peaceful will despawn the zombie ✌️
Ahhhh, the glorious sound of Golem’s roasting in the morning. Thanks for the iron farm design! Works like a dream! First night of AFK farming commenced.
Nice! How much did you get after afk?
No golems spawn for me, im on java ofc and infollowed every step, plus theres no caves around
that happened to me, my problem was that my villagers wouldn't feel like sleeping, I blocked the sight of the zombie, waited until the 3 of them went to bed, then removed the blocking and it worked. Not sure id it's your case
Always make sure to break the last bed the villagers slept in to get them to
Why@@cheesejardegenerate631
bro you r so much help literally the best person to explain dis made it so easy
💞
I tried building it, but the villagers wont sleep
Ok, I could sound like a complete baboon, but in my limited experience of working with villagers, I believe it is (in my situation) because I would build the initial breeding station too close to where the villagers would end up, so when I placed their new beds, they would still try to pathfind to "their" bed that they initially picked. So, I would break all the unused beds in the breeding place, wait for those green particles around the villagers, which means they chose a new and available bed, and you're set. Again, just what I've found, but since no other replies have in, figured I'd try and help. Best of luck😊
@@Avion1776 Thank you so much fam, turns out I had the exact same problem. You really just saved the lives of 3 villagers (Phil, Will, and Bill) I had already given up on.
@@ilCrafta Absolutely no problem, glad I could help someone out (and of course Phil, Will, and Bill) 😊
Farm works great! Haven’t tried the auto crafter yet, but this was great to get the iron I needed for other farms! Got an easy sub from me!
Make one for bedrock please
this is my fav youtuber just bc he wants things symetrical
clicked off the video as soon as 2:06 appeared
Lol
Silentwisperer is your man for any and all bedrock tutorials
Thank you so much, it's easy to build, you explained excellent and it works perfectly, THANKS!
it doesnt work for me somereason :(
You’re doing something wrong then
It’s a Java farm not a bedrock. That might be it.
Idk If you already Broke IT but can send you video in Snapchat how to fix it
Same
Thanks, this helped so much!!
CAN U STOP YAPPING
Thanks it worked perfectly
I just want to say, you are so smart for thinking of a crafter condenser because I've always thought the crafter was garbage evert sense it was added.
yooo this is so compact and looks like it can be greatly decorated too!
yes!! you could totally spice this up with some cool designs
I would recommend putting hoppers underneath the walls in the lava portion so that the iron golem drops always go into the hopper and not get stuck on the ground
It works, good video, thanks! :)
this is the best iron farm I've ever built and it even makes my iron into iron blocks!! 11/10 Amazing job wattles!
Bro for me the iron golems spawn but they don't spawn fast it's not efficient how to i make it efficient
@@vanishvert4044 maybe because you built near a cave? For me they spawn again 30 seconds after one dies
Very good farm! At first, when i finished the farm no golems were spawning so i was like "oh great another farm that doesn't work". But after i waited for night time there were spawning golems like crazy i got 40 irons in like 7 minutes thats crazy! Super easy and it works great! Thank you!
@wattles a great addition would be to see an Iron Farm that also includes an auto bonemeal converter included for the poppies!
Worked perfectly tysm
if for some reason you wanted to be weird like me and make it in an icy/snowy biome. the water on top is going to freeze, to stop this, place kelp in the source blocks. im not sure if mobs can spawn on waterlogged stairs or other blocks so ive just used kelp.
You should just drop poppies into a composter to get bonemeal. After youve made dye one time youll have all the red dye you could ever need then the poppies just become a hassle if you make it compister then pump it out to a tree farm its been the best way i found to use the poppies.
awsome farm wattles works like a charm earns lots of iron