The BEST Resilience in the New PVP Sandbox (2024 Each Character)
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- Опубліковано 17 кві 2024
- Learn what Resilience you should run in Destiny 2's new PVP sandbox. Because of how Bungie changed guardian health and all weapon damages in crucible, I decided to figure out the new best resilience for Hunter, Titan, and Warlock. In this video you'll learn how I did that and what they are.
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D2foundry: d2foundry.gg/
Hugo's Sheet
docs.google.com/spreadsheets/...
How Mossy gets EXACT damage:
• I Found the PERFECT Re...
Mossy's Sheet:
docs.google.com/spreadsheets/...
• • • • •
Video edit by Mazokumo!
@mazokumo
/ mazokumo
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#Destiny2 #destiny - Ігри
Bungie forcing me to do this again was painful 😂 but thanks to Hugo & Giraffe for helping make it possible. Also 2 quick things:
1) Thanks to our most recent Patrons! Lewi, Jasmine, and Outlandre joined at www.patreon.com/CastleContent
2) I am now realizing I should have included the difference between PVE and PVP. For anyone new, Resilience in PVE acts differently and actually makes enemies deal LESS damage to you too, so a lot of people run max resil in difficult PVE content.
So i mainly play pve BUT wouldn't mind sacrificing my ocd of having 100 Res all the time. A thought i keep having is... What if i use the Res bonus mod with armour charges? I still don't know how much that bonus is because i find different answers.
Hunter 8mo 7res 10re 8des 9intelect :) void class
hey Castle, great work as per usual! do you know how the values would change if one takes the avarage accuracy into account?
Can someone with a high iq can give me the stats for all 3 characters for pve thanks God bless.
Just use 100 in pve if you can the amount of times its noticeable saved my life on hunter is insane bcs i used to play with really low and now in pve i always go for 100@diangelo1981
Immediately understood this was a PvP video. Everyone else, keep 100 Resilience lol
Updated pinned comment thank you!
So I don't have to waste my time with this video because d2 PvP is for subhumans
@@Storse PvP me IRL I bet I still win, and will whisper "sub-subhuman" in your ear as I lovingly close your eyelids with my fingers
It was great working on this with you, thanks for having me 🥳
🎉
Mamokumo
Mazo🐐!!
bozokumo
Thanks bro !!
Jesus christ this is perfect. I'd genuinely love to have a chat with Giraffe to learn about how he did his weightage
Uhhh it's been a while so I'd have to reacquaint myself with the formulas haha
Basically I break down the meta from DTR into archetypes / key exotics, and then look at each resilience tier for how much "extra effort" they force over the previous tier, and then weight that by how much of the (primary weapon) meta that weapon makes up.
So 1 bullet of an Adaptive SMG is worth a lot less than 1 bullet of an aggressive hand cannon - partly because the Adaptive SMG fires way more bullets (so each bullet is "worth" less), but also because 120 HCs are huge in the meta.
This then gets summed up to cumulative "effort" per tier, kinda thing. :)
@@GiraffeHatstand dtr only lists the top 50 weapons iirc? you just go with that?
@@cryengine_x You can click through each archetype individually for the top 100 or so of each weapon type. Last input had 459 total primary weapons used (after deduping for things like multiple instances of Igneous etc)
@@GiraffeHatstand oh dang, didnt know
I love how you explain these interactions and make them super simple to understand!
Incredible Video, it's going to take a lot of mental effort to play my titan at T9 resil now, but this sort of in-depth analysis is what I live for!
I donno why this made me laugh so hard but it did lol, something about the stress of "10 ->9" haha; maybe cause I'm a titan main at heart
@@CastleContent That shiny 100 definitely activates some neurons, no matter how 'optimal' it might be.
On the other hand, I can now use my 2-resil hunter-builds (it's not by choice, but at least I can do it with confidence)
@@krusel1454I mean having your baricade up more often is more optimal no matter what way you slice it. Especially on void titan
@@ExpertRam You're not wrong, but the difference in cooldown is just 4 seconds (6 with bastion). Resil is still an absolutely stacked stat, but unless I feel like I need the extra HP/flinch resist, shaving 10-15 seconds off certain grenades or supers could be way more impactful depending on the build. I just never really considered the option of running 9 before.
As a warlock I’m currently running
20 mobility
70 resilience
100 recovery
60 discipline
100 intellect
40 strength
It works perfectly for me although I’d prefer to spec 30 of my strength into the rest of my resilience 😎
This was amazing. Thanks for all your research and analytics!
Simply the best. Thank you so much for this man, you got this community on your back
Fantastic work here my guy
I'm a full blown data nerd, and I really enjoyed this video. It's always funny to consider how many simple details bungie excludes from descriptions, but this analysis isn't something they could put in the game even if they wanted to. Great idea dude
Extremely impressed by not just the amount of thought and work that went into this, but also how clearly you were able to present and explain it. The older version of this video was already great but this is just next level
Vid is a massive help on knowing what stats to put on my hunter build, will come back for more !
The BEST type of destiny video for the stat people. I love you
Love the content man! It takes a lot of dedication to compile all of this info. Much appreciated!
Been waiting for this video. Absolutely INCREDIBLE work, as always. Criminally underrated
love the video man i like this in depth stuff a lot. it’s also super cool to see all the math and algorithms used in the vid shoutout to the guys that built it
Thanks for all the effort that went into making this for us. Very helpful!
Damn. This is awesome content! Thank you. 🙏
Your videos are always top quality man. Thank you 👌🏾
Thanks @CastleContent this was basically the info I've been looking for since I main hunter
The timing is crazy bro yesterday I spent hours looking for this stuff on reddit, keep the good work suscribed.
This was def super useful for Hunters. Having to juggle mobility, recovery, and resillence in PvP is a nightmare. Knowing whats optimal helps out a alot!! Ty for the video.
Second this it's a lifesaver
I rock 20 as a hunter, you don’t need a lot since you are way more nimble and agile than the other characters in my opinion
@@bradys9383 strafing is painful slow at 20 mobility I hate it
@@lumas69 20 resilience brother
@bradys9383 Hunters don't have am inherent mobility boost. If you have 20 mobility as a hunter, you're moving just as fast as a 20 mobility Titan strafe wise.
You might be holding a lightweight weapon or movement exotic. Those give +20 mobility + speed booster.
Love your vids man. So in to detail and really easy explanations ❤
Big props to all who worked on crunching the numbers to get us this great video!
Great video as always mr castle
I was hoping to hear from you and love the video
Fantastic work all around…💪🏼
The amount of work (and the people you listed in the video) that has gone into this video is 🔥 Thank you for the break down Castle!
holy moly, well done
Nice informational vid!
Thank you, this gives me some overhead when making my PvP build.
Thanks man, i'm coming back to d2 after 2 years and this helps sooo much.
Thank you so much 🎉
Thanks, good info
Really appreciate these videos
This is why I love your content. So analytical
Love the data science at work here. Very clever guys 👏
Thank you!!!
What an insane amount of data thank you
Thanks for gettin super nerdy with it buddy
Great work
great destiny lesson,as always. Love it
Great job 🎉
“Don’t screenshot this yet though”
I was SO called out 😂
Ya I was edging😅
Was watching a Gernader Jake vid and saw his Hunter at 2 resil. Now it makes sense lol. Gg Castle
Thanks a lot !
Thats incredible in depth and useful, ill probably still just use 100 though 🤪
You never fail to amaze me man. Such incredible content brother. I can’t say how appreciative i am for your hard work. Many thanks to you and the people who contributed along side you.
Great video!
I was running 6 last season, in the new sandbox I have been running 7 basically because Mercules mentioned on firing line that was what he’d be running + it’s the igneous break point. Nice to see I haven’t been wasting stats.
It being the Igneous breakpoint is probably why all the "top players" are using it and why that final graph is so heavily weighted in 7's favor. I do wish this video touched on resilience levels to avoid specific "cheese" combinations, though, like the two-tapping Thorn or Radiant + Damage Perk shenanigans but those must not be as prevalent as they once were.
Gret info! 🙏
This video is a god send
I didn't wanna do the math and watched the last video
COMPLETELY forgot we had an hp buff, as a hunter I want to buy you a coffee for your hard work here
My survivability changed a lot when I went from T6 resil to T7, it was actually crazy
The GOAT back at it again
I've been vibrating, waiting for this video since the new sandbox hit with Guardian Games. Your team is one of the few trusty sources. Thank you soooooo much Castle. Can't wait to update my builds.
Nice video!
Thanks man
very informtive
This is great work! Now, one last thing to add: what resilience to run based on the most common perks added to those weapon types. For instance, everyone says: "use a 340 pulse with Head Seeker". However, if you use T10 resil, you prevent Head Seeker from killing you.
Helpful info as I value having 60- 70 mobility on Titan/warlock so I’m fine giving up some of the other stats.
So helpful
Finally castle made resiliance video THANK YOU
A couple extra things that might help
1) Resilience also effects how much you resist being flinched by your opponents shots. Sometimes, i feel this is more important on a gunfight than the health itself because of how common high cal rounds and explosive payload is used.
2) Although naturally, you have to sacrifice other stats to get that resilience, doing your master dungeons to get artifice armor helps to counteract this drawback bigtime.
- I'm able to run a triple 100 resil, recov, and discipline solar warlock with 30 mobility because of artifice armor, and im able to do that with only 2 of my 5 armor's being artifice.
Now this is some good content
Good job
Great video
The only thing I didn't hear you mention (maybe I just missed it) was consideration for perks that change damage over the course of a few shots. For example, does headseeker make any meaningful changes? Does target lock? Etc. If that was all included in consideration in the weighting, then that makes sense. I just didn't remember hearing you talk about it.
Excellent video. Super helpful. Every pvp player needs to watch this.
With so little talk about TTK shifts due to outside buffs, I'm starting to think they're all either falling into one of two categories: "doesn't do anything," or "kills at any resilience." Most people are having to stack Radiant, Surges, and Damage Perks to move the needle now. Even something like Ace with Momento Mori active requires Radiant *and* 3 Surge mods to two-tap. Thorn is able to two-tap with a single Surge + Radiant if you're using Knucklehead (2 Surge + Radiant without) and that seems to be the best it's going to get for "easy to setup" cheese.
Even Target Lock seems to have become a consistency perk rather than a TTK-shifting perk, and as the video reminds us, the difference between a single bullet on a bullet hose weapon like an SMG isn't usually enough to build a resilience value specifically to offset it. Dying in 0.07 seconds faster is only going to matter if both players shoot each other simultaneously with the same weapon, never miss, and even then the P2P nature of Destiny's multiplayer will still probably make them trade kills rather than leave one standing with 1 HP.
thanks, now I have to redo all my pvp DIM loadouts T_T
Top tier god like info dropped. Going to have to take time to interpret and implement.... Do I have the skills to get better? Not sure but I have the info to make the difference. Thank you 👍
The one thing you neglected is resilience is tied to flinch now, so depending on what type of weapons you use, it can be super beneficial to pump up that resilience.
I always just run 100, because it's saved me a lot of times. Every situation where I have 1 hp left while running 100, it's another example of why I'll never switch off. Plus it makes it more consistent when I'm playing on different classes.
This was all really informative! But for some reason I always die in 2 shots from ANY handcanon at 100 resil. Tbh it is probably a skill issue at my side, but I played this season after not playing last season, and I just noticed that handcanons really dominate at almost all ranges.. Even more then in the past.
Great video man, honestly, after playing for a little over 2k hours with the same dmg numbers I got so comfy and I felt so lost and helpless when they updated the hp and dmg values, great video! Now I know how to buildcraft better, Idk why but I thought I really have to reach 30 resil but knowing in a real situation you only get to survive a extra 0.1% I think Ill just put that artifice armor into discipline instead :)
Im a hunter btw
great video
Thanks for validating my 70 resilience choice.
YAY HE POSTED
Fantastic content this is the stuff i love to see. I already worked out 7 was optimal as i only look at meta damage numbers. Ive came to the conclusion lumina is the best hc for trials now. Since people are a little more passive because of ammo economy running boots of asembler with lumina is op af. Pair that with fragments ember of benevolance, mercy, singeing and searing you have unlimited rifts, grenades and melees. While also healing everyone every 5 seconds and keeping a 15% damage buff up at near all times making lumina 2 crit 1 body all res. Its the ultimate utility build
I’d love to hear your thoughts on the benefits of running the bastion aspect on void Titan with these new numbers. How impactful is the overshield on ttk in this new world?
First of all, amazing hard work there. A lot of research and good thinking.
I'd like to expend the reflexion : all this is perfect in a 1v1 situations (i guess often happening in 3v3 games) but some players like me prefer the chaos of 6v6 games. Therefore, would you say it's still good to follow your guide lines? Or going for a 100 resilience is more interesting? Or still it would not be that much worth? Interested on your opinion about that.
Just to let know I main stasis warlock and like to chain freeze a kill bunch of enemier, so often dealing with 3 to 4 enemies at the same time.
totally get it yep; to me, abilities are important, and going with 100 res really hurts your ability cooldowns so I'd personally say 70 resil, even in 6 person QP with chaos, because let's say you DO get 3rd partied (by someone else, a grenade, etc.) then I'd confidently say the extra 6 HP ain't saving you anyway
@@CastleContent hello, thanks a lot for the answer viewed from that perspective sounds you are right.
What would you advice to a stasis warlock that has already maxed discipline and has been able to reach 70 res? Have a nice day bro
I had to check if I was looking at the right year, CASTLE AND RESILIENCE 101
This is really good. I only wonder how the data would change if you filtered on TTK breakpoints only, ignoring accuracy breakpoints. If there are 100 breakpoints at 70, but only 10 of them are TTK breakpoints; and 50 breakpoints at 60, and all 50 are TTK breakpoints, that sort of changes the implications, right? Either way, great analysis. This will actually impact my PvP builds, knowing this now!
I'd think that kind of information would be misleading at best, though, and it's why they went with a meta weapon analysis angle instead. If those 50 TTK breakpoints are all for weapons no one uses, but one of those 10 breakpoints at 70 is Igneous (and other 120s, for that matter), then 70 resilience is still the number to shoot for.
Worth watching the whole video. Don't just skip to the end.
the perfect resilience is whatever i’m running right now 💅
I feel terrible asking this, but can you do a video on strafe speed, the impacts of movement exotics, lightweight weapons and weapon perks. I just want to be a strafe god. or point me in the direction of the answers...
My favourite thing about math, is there are people out there that enjoy it and do it well, I am not one of those people, so videos like this are awesome for me. Thanks math people, keep on mathing ❤
This was great, Castle. Question for you (or anyone) though. See I'm like really bad at Crucible, like kinda embarrassing lol. And yes I still willingly play... As a Titan main, will the extra stat points elsewhere serve to keep me alive better than max resilience? My thinking is that I need every accuracy or ttk shift I can get, but if more Strength or Discipline would win more fights, even at my level, I could definitely make the switch.
First of all, thank you for the video and the associated effort. I have a question about my Hunter build currently running void invis and have Tier 8/7/8 mobility resistance and recovery would you stay that way or go on 10/7/7 as Exo I play wormhusk
Interesting, your first scenario has 23 total tiers but the 2nd one has 24, so I'd be inclined to say go 10/7/7. If you could go 8/7/9 then I'd do that.
@@CastleContent Thank you for taking the time to answer my question with your recommendation, I would get the stats 8/7/9/6/10/2 and so you would run the build even if you play Wormhusk? Unfortunately, the fragments don't give more stats, especially if you play void
i love how you did a bunch of super in-depth research to basically come to the same conclusion the d2 community came to... just use 70 resil lmao. absolutely no shade this video was amazing i think its just funny that the colloquial d2 knowledge lined up with the numbers
holyyyyy
Man i try many builds that use devour ,radiant etc that could lose you some stat armor but once i go back to max out builds everything go back to normal and super smooth im on console if that matter thou
I loved this video i subscribed .....can you make o e for pve that will help me a lot.
i usually do 70 in resil recov and disc and if playign hunter i put 70 or 50 in mobility
I play with both my hunter and warlock. They're resilience stat is 90 or little over with most of my builds. Plus my grenades, recovery and strength is in that range with my intellect being at least 70 or 80s.
Just have triple 100's lmao (In all honesty tho great and comprehensive video)
Think we could get this for the other stats 👀
Thank You for the information… like….it’s it the same for pve or miss that part? 😮
(PVP) -- I'll update this in my pinned comment. PVE people tend to just run 100 since it has damage reduction, which is different than just "a bit more health"
id love to see something like this for mobility
Had no clue, no wonder I'm not 2 shotting ppl with my Imperial Needle or Under your skin bow anymore
Been running 70 for a while now. It forcing an extra handcannon crit was worth it alone.
Your videos are exceptional. I’d love to see you making Netflix documentaries.