Buddy of mine asked about the new controller deadzones so naturally I responded with a 27min vid after burning 2 months doing extensive testing on every new (and old) setting lol, but hopefully some returning / new players can find it helpful (maaaay have gone off the deep end... don't make fun of my melee table😅)
PS5 user here. Just wanted to say thank you for covering all these settings. I kid you not I didn’t even know about the melee keybinds until you mentioned it. I’ve adjusted a majority of my settings after watching your video and honestly I feel like I’m running Destiny the best that it can. Thanks a lot!
Yknow I was gonna clock off at like 6 minutes or so because I’d heard most of it already. Then I looked at the length, and figured I might learn some stuff. The controller deadzones explanation is super helpful, gonna use the finisher key bind too lol. Thanks for this, great information.
There is one thing to add about that melee table. For option 3 (binding the same button to charged and uncharged) you can force the game to use the uncharged melee whenever you want by left-clicking. You can't use a charged melee if the game thinks you're attempting to fire a gun. The downside was that this made it impossible to shoot and then shoulder charge
A tip for powered melee button layout, if you have paddles you can move it to a Dpad button and just make all emotes a double press on the same Dpad buttons this way you can power melee with a paddle and leave normal melee on the Rb/r1
For months I had constant controller drift problem and none of my emotes worked. I changed the dead zone settings and now it is back to normal. Thanks. I am now subscribed to you.
16:35 personally, I recommend having both bound. Hold crouch is very useful for sliding or quick maneuvering tasks. Sometimes though, I want to maintain a crouch without having to constantly keep a key pressed down. Usually to free up a finger for pressing other binds, while I'm wanting to stay crouched because of low height cover, that I peek out of only by moving to the side, and not uncrouching.
22:35 If you plan on running the salvations edge and disable shadows entirely you will not be able to see the shapes on the back wall during the 4th encounter.
For finishers I placed them on the sprint keybind and changed the modifier to be held down so that it will activate as I'm sprinting towards the target. I'm running a combination of auto melee + charged melee + uncharged melee on controller. left stick click + right stick click for charged melee, right stick click for uncharged melee, and double press A or X(on PS5) for auto melee to allow for the utilization of snap cancels still on warlocks. Snap canceling requires your super to be a combination of the two keybinds that are used for your auto melee and your grenade.
For any one on console, the best thing you can do for melee settings imo is to make the finisher a two button press on left stick(or you could do what he recommended and use double tap reload button). Uncharged melee to single press right stick. And charged melee to single press RB. Uncharged melee is now bound to what most fps games use as melee. So if you play other fps games, it will feel more natural to uncharge melee stuff. It will take some getting used to using finisher with a double press but imo this is the best set up you can do for separating uncharged and charged melee’s on controllers. Hope this helps my fellow console players
Brother YOU ARE A TRUE HERO, I HAD NO IDEA ABOUT 85% OF ALL THIS since I started playing as a kid and started to get a bit more dedicated now that I’m an adult lol
if your a controller user i'd recommend binding charged melee to clicking the right stick and uncharged to the right bumper (rb/r1). then id rebind the interact button to clicking the left stick as sprinting will only happen if your moving forwards so it can serve as a dual function button. this replicates the melee style 2 that castle content has shown.
This was fantastic! I thought I had most of this figured out already, but you added a lot of nuance that I was missing, I'll be making some adjustments (and subscribing). Stellar work!
@@CastleContent hahaha I’m gonna get the expansion just don’t have a lot of time to play so we’ll see how it goes. I have to congratulate you man, super happy to see how much your channel has grown!
Great video! Your explanations for each setting and why they matter put this leagues above all the other videos I've seen on this topic. This should be the go to for newbies.
This is a great video. I have long been bugged by the auto melee inconsistencies, and this has finally prompted me to just map to two different buttons. It's requiring some major muscle memory re-working, but it's so much nicer having direct control over it!
The double tap square to finish I BEEN on that. Glad you shared it with folks. Allowing R3 to be melee and R2 to be charged melee! I will try that dpad down key for heavy on bosses!
Great info. I'd like to add that centering the crosshair makes the ground take up much more screen space which means you might not see that enemy above you. Bungie started lowering the crosshair back in Halo 2 because most people run around with the reticle pointed at the ground, so this effectively gives you more vertical FOV. It's usually worth leaving it lowered IMO unless you sit really close to your monitor, like on PC.
Sorry, im not sabotaging years of muscle memory and industry standardization just to see a little bit more roof. You guys are going to regret all of this bungie doctrine bs once you decide to play a shooter that isnt on training wheels.
Thank you for this. Not just tell us what's available to tweak but help us understand why we should and how to go about it all while not making your setting the mandatory solution.
Bonus tidbit about console/controller FoV: it REALLY can mess with how the aa strength *feels*. In PvE, it doesn’t matter that much. However, it does in crucible. At 105 FoV, using Ace, aa felt almost nonexistent. At 95 FoV, what I usually run, Ace’s aa feels strong again. My guess is this occurs due to the aa cone staying the same in-game size regardless of FoV, but it *feels* stronger at lower FoV settings, even if it’s artificially so.
For my keybinds and they have never let me down, I had to find the perfect setup, now I'm not traditional so I always mentally ponder my "per action" (which finger for which action) I jump with Right Click, I ADS with Space, Melee with X, MW Down for Dodge, MW Up for Heavy Attack, Middle MW Button for Charging Grenade (R for throwing them) F for Powered Melee and lastly Left Ctrl for Super, if you're feeling bold, these binds may aid you tactically ^_^
You don't even need to set DIM as your homepage on the steam browser, as long as you don't close the tab or window and just press shift+tab again to close the menu, it will always open with the last tabs you had open, even persisting between different gaming or turning your pc off or anything, this is legit one of the best additions steam ever made
For controller users if you use right stick to crouch (or prefer it and wondered if it would mess anything up in Destiny) you can use finisher and crouch on right stick together. Use that to constantly slide and spam click to hit finishers, which will take you further if you hit the finisher at max range. Changing your class ability to Press: O or Press: B instead of hold so it's faster to instantly pop class abilities when you need to. When sprinting and using a class ability you still get the slide into rift or slide into barricade because it seems that they are intrinsically bound together since they are by default on crouch together.
THANK YOU FOR THIS VIDEO!! since d1 I have been playing with mostly default settings and never knew the best settings for consoles. Hope you can make a video about what stats to prioritize for each character next!
Titan Hammer main on Xbox here. For years I have had uncharged on R3 and charged on Rb. So I punch clicking in the stick, and throw hammer with Rb, I do it this way so its on the same side and I can move my stick and aim as I'm throwing it. I mean I still miss but, its not as easy throwing as a knife. Good information here, appreciate it and will be looking at my settings later today
that melee one, cream of the crop for fucking sure. for the longest time I was complaining about how I would smack something instead of using my charge because they were too close
Another suggestion for keybinds/button mapping is that you can use a combination of inputs. For example, I can swap to my heavy weapon by pressing X + A at the same time. Great video 😎👍
You never disappoint my man! Jumping into the final shape after about a year off nice to have vids like this to make sure I’m optimizing going back in! ❤
On PlayStation I just made my charged melee as my finisher button and changed my finisher button to up arrow on my dpad sometimes I accidentally dance before killing a champ but it’s worked for me I changed it in the haunted season
Thank you for this vid, its helped me a bit on console but more importantly it helped one of my friends on PC fix a multitude of issues, i wasnt subscribed before but thank the stars this showed up in my feed because now i am, thank you for the vid
Quick note about full auto firing, it makes canceling a bow shot super difficult, because it tries to knock another arrow as soon as you cancel the first one. If I'm using a bow I turn the setting off. Every other weapon I leave it on.
You vid about settings came out at the perfect time. Just last week my drivers were fucked so i had to remove em and reinstall. Everything in game was reset because of that.
Auto melee also messes up Hunter strand melee. If it's fully recharged by the time it comes back to you, and you just want to catch it, auto melee sometimes throws it away again if you don't release at just the right time.
6:36 - As a controller player, using 2 buttons for melee is a non-starter for me, so I use Option 3. It's not perfect, but it's the most reliable 1button option IMO. The only real draw back is not being able to reliably leverage 1-2punch, but not a big deal to burn my charged melee before DPS.
something to keep in mind for the radar: if you're like me and forget to check your radar a lot, putting on the darkest setting can help make a habit of checking it.
i have an ultra wide and destiny is one of the few games that allows you to move the hud like this with screen bounds being able to have the immersive fov experience of an ultrawide and the hud bounds of a standard monitor on top of the amazing visuals and scenery we get in destiny i highly recommend trying destiny on an ultrawide atleast once
Ahhh the auto melee thing - love that you pointed it out. I have always hated how if I am in close proximity of enemies, the punch defaults which is typically what I do NOT want. Im on PC but use controller after being a console user until this year. SInce Sega Genesis. Have never tried mouse KB.
Genuinely one of the best, most helpful, visually impressive and useful Destiny 2 videos I've ever seen. You've got my instant subscription. Thank you for putting in so much time, effort and hard work into this video. I know I'm not the only one that found it massively helpful.
I had auto melee on since launch of d2... Never knew I could switch it up until a few months ago. Best change ever lol. Id get so mad when I wanted to use a charged melee but it would just zip me in close for a punch and get me killed XD.
Best explanation of this encounter I've seen. Thank you. One question: How is the timer extended? Is that automatic after completing an encounter or is there something specific I have to shoot, or what exactly?
That chromatic abberation thing has been bugging me ever since I got a new monitor; there's like, a little red line outside my radar all the time. Thanks for the heads up about fixing that!
a tip not alot of people talk about but is a huge QOL change is that auto melee works with glaives i personally c and e for my charged and uncharged respectively another thing is wind impulse causes some pretty bad shadow glitches with the foliage for me with an AMD 6700xt so if youre experiencing that turning it off could work
Re console deadzones probably the clearest most helpful info on the subject amid the sea of personal preferences and Confusing jibberish you see on yet…my thumbs ty
Personally for melee binds, I like to run middle mouse as auto, 4 as charged, 5 as uncharged. I don’t see the other number keys often used in destiny so if you’re struggling for keys to use, maybe try this
I have a duel sense edge controller. So I have 2 extra buttons on the back. I have the left back button binded to the left d pad, which is also binded my finisher. On my right back button, I have the bottom d pad binded, which is also binded to my charged melee. The reason Left and Down dpads are binded to my back button is because of Prismatic. I used to have Up and Down but for some reason you can't bind those 2 to activate Prismatic.
I play controller on PC, my key binds for melee are regular RB for charged, click in right thumbstick for uncharged, finisher is double click left thumbstick. This keeps alot of the melee the same, the only difference is you get the option to use uncharged when desired, and a small downside is that if you dont have a melee charge RB wont do anything.
there was a time where the game incorrectly applied HDR; if things look good to you, you're fine, but a lot of new players boot up D2 for the first time and the image is AWFUL, due to incorrect HDR application so I just wanted to raise awareness. You're probably fine as is.
13:26 Had no idea this setting exist in D2. Was always wondering why I have the drift in other games but not in D2. More games should add this to their settings.
Socom had this on PS2, not sure why devs literally have this hidden in the background for gamers instead of giving them options to adjust. Cod and battlefield have had these settings since PS3 days, Bungie was just super slow with the obvious
About the melee options, specifically option number 3, this is actually what I use due to the fact of in reality I have near total control, when it’s configured this way when I (rarely) want to use uncharged, I can hold down m1, then press melee, to get uncharged melee. Why? Who knows
On the melee settings, I use controller, so when they introduced Finishers and Charged/Uncharged melee bindings, I kept my charged melee as RB (previously auto) and made my uncharged RS click. But my finisher was already RS long click (default) and this made me find weird interactions between melee and finisher across different classes. Warlocks can cancel a successful uncharged melee attack into a finisher, while Hunter and Titan cannot cancel a successful melee, but they can cancel a whiffed/missed melee. I would imagine this is leftover code from when Warlocks used to have a slower melee attack than Titan and Hunter but with more range, but the range and speed was standardized across all classes. I changed my finisher bindings to be LS click + RS click, but then they introduced Prismatic and that's the default binding to activate Transcendence, so now my finisher is LS double click (which still causes problems sometimes because my controller is broken)
Honestly, for pvp especially, I actually vote against centering the reticle for the sake of not blinding yourself to just that little bit more of your screen
some are worse than others, but it's kind of 2-fold cause it also distracts your brain in the middle of a fight depending on the timing (imo) -- preference plays a role for sure
Today i learned people struggled to see people on the radar Will say on controller changing yr melee settings does mess with certain artifact objects and the glaive melee that i dint think ever rlly got fixed where some use the standard uncharged melee key while others use the charged one and it’s very inconsistent Never rlly understood people who dont use controller vibration or recommend turning it off, i find it’s actually more useful and helpful when it’s on personally
Regarding melee configuration I usually just switch between 2 modes: 1 (Auto Melee) for PvP and 3 (charged and uncharged on the same key) for PvE. I really wish we could have multiple setting profiles for different game modes. Its really annoying having to switch between these keybinds everytime I play PvP or PvE.
Ok I'm gonna give you a good tip for the Melee button so please pin this if you set CHARGED MELEE to LONG PRESS and UNCHARGED MELEE to DOUBLE PRESS with AUTO MELEE unbound you can use the same button it works like a charm it's perfect for console players
Witch Queen is when Bungie advised they actually fixed their broken HDR implementation on PC. It’s important to know that HDR requires support on your GPU and on your display, and it needs to be calibrated. HDR also works better on screens that actually have good HDR support with decent black levels, like on OLED TV’s, and not like HDR400 rated monitors with crappy brightness levels and backlighting. Basically if you have a good HDR screen, don’t just switch off HDR in-game. Take the time to set it up properly and it will look great. Just don’t expect HDR game capture to play nicely with SDR capture devices or for uploading to UA-cam.
Film grain, motion blur, and aberration are things that playing on pc for years has trained me to look for and turn off the moment I boot up a new game for the first time. I truly, genuinely, do not understand film grain and aberration being added to everything. Motion blur I kind of get for when people want to just crank up the "cinematic" visuals to record footage or get cool screenshots but the other two almost always look better if added in post in those situations anyway. On the topic of MnK sensitivity, I've found that for the vast majority of people, the optimal sens combination is whatever it takes to make a full 360 rotation of your character in game take about 12 inches of lateral movement across your mouse pad. Normally this requires dropping the in-game sensitivity drastically.
Make sure to put charged melee on R1 / RB, uncharged melee and finisher on pressing in the right stick. Congratulations controller players can now do both types of melee (If you need uncharged melee and not finishers, map finisher to D-pad down and unbind the emote for that button)
Buddy of mine asked about the new controller deadzones so naturally I responded with a 27min vid after burning 2 months doing extensive testing on every new (and old) setting lol, but hopefully some returning / new players can find it helpful (maaaay have gone off the deep end... don't make fun of my melee table😅)
Would love to have a choice, o play on ps4 Tho...
@@Daratango356 I put charged on R1, uncharged on R3, and finisher on the D-pad.
you're just a quality human being, man
True friend
@@DeathsIntent96 might try that, which d pad tho?
PS5 user here. Just wanted to say thank you for covering all these settings. I kid you not I didn’t even know about the melee keybinds until you mentioned it. I’ve adjusted a majority of my settings after watching your video and honestly I feel like I’m running Destiny the best that it can. Thanks a lot!
Yknow I was gonna clock off at like 6 minutes or so because I’d heard most of it already.
Then I looked at the length, and figured I might learn some stuff.
The controller deadzones explanation is super helpful, gonna use the finisher key bind too lol.
Thanks for this, great information.
I appreciate you sticking through!
There is one thing to add about that melee table. For option 3 (binding the same button to charged and uncharged) you can force the game to use the uncharged melee whenever you want by left-clicking. You can't use a charged melee if the game thinks you're attempting to fire a gun. The downside was that this made it impossible to shoot and then shoulder charge
The explanation about what each deadzone adjustment setting does was great. Thank you. Such a shame it isn't explained in-game!
Such a shame it isn't in all games. Not just Destiny. Everyone in the industry is to blame for this in a way.
A tip for powered melee button layout, if you have paddles you can move it to a Dpad button and just make all emotes a double press on the same Dpad buttons this way you can power melee with a paddle and leave normal melee on the Rb/r1
For months I had constant controller drift problem and none of my emotes worked. I changed the dead zone settings and now it is back to normal. Thanks. I am now subscribed to you.
That brief clip of an old Bonk Titan with the instant hammer recharge.... I teared up
16:35 personally, I recommend having both bound. Hold crouch is very useful for sliding or quick maneuvering tasks. Sometimes though, I want to maintain a crouch without having to constantly keep a key pressed down.
Usually to free up a finger for pressing other binds, while I'm wanting to stay crouched because of low height cover, that I peek out of only by moving to the side, and not uncrouching.
22:35 If you plan on running the salvations edge and disable shadows entirely you will not be able to see the shapes on the back wall during the 4th encounter.
For finishers I placed them on the sprint keybind and changed the modifier to be held down so that it will activate as I'm sprinting towards the target. I'm running a combination of auto melee + charged melee + uncharged melee on controller. left stick click + right stick click for charged melee, right stick click for uncharged melee, and double press A or X(on PS5) for auto melee to allow for the utilization of snap cancels still on warlocks. Snap canceling requires your super to be a combination of the two keybinds that are used for your auto melee and your grenade.
For any one on console, the best thing you can do for melee settings imo is to make the finisher a two button press on left stick(or you could do what he recommended and use double tap reload button). Uncharged melee to single press right stick. And charged melee to single press RB.
Uncharged melee is now bound to what most fps games use as melee. So if you play other fps games, it will feel more natural to uncharge melee stuff.
It will take some getting used to using finisher with a double press but imo this is the best set up you can do for separating uncharged and charged melee’s on controllers. Hope this helps my fellow console players
Brother YOU ARE A TRUE HERO, I HAD NO IDEA ABOUT 85% OF ALL THIS since I started playing as a kid and started to get a bit more dedicated now that I’m an adult lol
if your a controller user i'd recommend binding charged melee to clicking the right stick and uncharged to the right bumper (rb/r1). then id rebind the interact button to clicking the left stick as sprinting will only happen if your moving forwards so it can serve as a dual function button. this replicates the melee style 2 that castle content has shown.
This was fantastic! I thought I had most of this figured out already, but you added a lot of nuance that I was missing, I'll be making some adjustments (and subscribing).
Stellar work!
Also good to know about sensitivity, it stacks exponentially so the difference between 1 and 10 is 100x more sensitivity.
This video comes in clutch for returning players. I’m thinking about coming back for the new expansion, hope you’ve been well brother! 👊🏼
HE'S BACK?!
@@CastleContent hahaha I’m gonna get the expansion just don’t have a lot of time to play so we’ll see how it goes. I have to congratulate you man, super happy to see how much your channel has grown!
Great video! Your explanations for each setting and why they matter put this leagues above all the other videos I've seen on this topic. This should be the go to for newbies.
This is a great video. I have long been bugged by the auto melee inconsistencies, and this has finally prompted me to just map to two different buttons. It's requiring some major muscle memory re-working, but it's so much nicer having direct control over it!
The double tap square to finish I BEEN on that. Glad you shared it with folks. Allowing R3 to be melee and R2 to be charged melee! I will try that dpad down key for heavy on bosses!
Great info. I'd like to add that centering the crosshair makes the ground take up much more screen space which means you might not see that enemy above you. Bungie started lowering the crosshair back in Halo 2 because most people run around with the reticle pointed at the ground, so this effectively gives you more vertical FOV. It's usually worth leaving it lowered IMO unless you sit really close to your monitor, like on PC.
Sorry, im not sabotaging years of muscle memory and industry standardization just to see a little bit more roof. You guys are going to regret all of this bungie doctrine bs once you decide to play a shooter that isnt on training wheels.
Thank you for this. Not just tell us what's available to tweak but help us understand why we should and how to go about it all while not making your setting the mandatory solution.
I'm less than 2 mins into this and this is game changing info. I am a 10 year vet too. Such useful info, I've shared it with my clan.
Bonus tidbit about console/controller FoV: it REALLY can mess with how the aa strength *feels*. In PvE, it doesn’t matter that much. However, it does in crucible. At 105 FoV, using Ace, aa felt almost nonexistent. At 95 FoV, what I usually run, Ace’s aa feels strong again. My guess is this occurs due to the aa cone staying the same in-game size regardless of FoV, but it *feels* stronger at lower FoV settings, even if it’s artificially so.
For my keybinds and they have never let me down, I had to find the perfect setup, now I'm not traditional so I always mentally ponder my "per action" (which finger for which action) I jump with Right Click, I ADS with Space, Melee with X, MW Down for Dodge, MW Up for Heavy Attack, Middle MW Button for Charging Grenade (R for throwing them) F for Powered Melee and lastly Left Ctrl for Super, if you're feeling bold, these binds may aid you tactically ^_^
ps I wish Hunter and Warlock had their own keybind profiles (I don't use Titan, and never will ;p )
You don't even need to set DIM as your homepage on the steam browser, as long as you don't close the tab or window and just press shift+tab again to close the menu, it will always open with the last tabs you had open, even persisting between different gaming or turning your pc off or anything, this is legit one of the best additions steam ever made
*Gaming sessions, it actually stores different tabs for each game
For controller users if you use right stick to crouch (or prefer it and wondered if it would mess anything up in Destiny) you can use finisher and crouch on right stick together. Use that to constantly slide and spam click to hit finishers, which will take you further if you hit the finisher at max range.
Changing your class ability to Press: O or Press: B instead of hold so it's faster to instantly pop class abilities when you need to. When sprinting and using a class ability you still get the slide into rift or slide into barricade because it seems that they are intrinsically bound together since they are by default on crouch together.
I’ve watched a few settings videos, but none were as informative as this one. You’re doing God’s work out here.
thank you freaking much my shatter skates always fumbeled and i never knew why, thank you my saviour
THANK YOU FOR THIS VIDEO!! since d1 I have been playing with mostly default settings and never knew the best settings for consoles. Hope you can make a video about what stats to prioritize for each character next!
Titan Hammer main on Xbox here. For years I have had uncharged on R3 and charged on Rb. So I punch clicking in the stick, and throw hammer with Rb, I do it this way so its on the same side and I can move my stick and aim as I'm throwing it. I mean I still miss but, its not as easy throwing as a knife. Good information here, appreciate it and will be looking at my settings later today
The screen bounds is good. I have an UW and It is nice to have the HUD in the center like if it was a normal display, and the graphics go to the edge
Thanks for informing me about Axial. The cursor felt a little off and i thought i was just going crazy
The setting for putting finishers on double Press square is amazing. Finally can put uncharged melee on something. Thanks!
that melee one, cream of the crop for fucking sure. for the longest time I was complaining about how I would smack something instead of using my charge because they were too close
Another suggestion for keybinds/button mapping is that you can use a combination of inputs. For example, I can swap to my heavy weapon by pressing X + A at the same time. Great video 😎👍
You never disappoint my man! Jumping into the final shape after about a year off nice to have vids like this to make sure I’m optimizing going back in! ❤
On PlayStation I just made my charged melee as my finisher button and changed my finisher button to up arrow on my dpad sometimes I accidentally dance before killing a champ but it’s worked for me I changed it in the haunted season
Thank you for this vid, its helped me a bit on console but more importantly it helped one of my friends on PC fix a multitude of issues, i wasnt subscribed before but thank the stars this showed up in my feed because now i am, thank you for the vid
10:00 yeah i usually feel my settings like in siege when you get on and don’t feel the same as the day before.
I HAVENT PLAYED WITH CENTER VIEW SINCE LEAVING DESTINY ONE TO DESTINY 2 ON PC
THE NOSTALGIA
IT THRILLS ME
Quick note about full auto firing, it makes canceling a bow shot super difficult, because it tries to knock another arrow as soon as you cancel the first one. If I'm using a bow I turn the setting off. Every other weapon I leave it on.
Thank god someone made this video for new players, and even old players who still wanna max up their skill
Radar, fullauto, turn scale and ADS sens mod helped soo much thanks for the vid!!
You vid about settings came out at the perfect time. Just last week my drivers were fucked so i had to remove em and reinstall. Everything in game was reset because of that.
Auto melee also messes up Hunter strand melee. If it's fully recharged by the time it comes back to you, and you just want to catch it, auto melee sometimes throws it away again if you don't release at just the right time.
6:36 - As a controller player, using 2 buttons for melee is a non-starter for me, so I use Option 3. It's not perfect, but it's the most reliable 1button option IMO. The only real draw back is not being able to reliably leverage 1-2punch, but not a big deal to burn my charged melee before DPS.
Thank you for taking the time to put this up for us. I especially like it because I'm playing on a rig I built in 2015, lol.
something to keep in mind for the radar: if you're like me and forget to check your radar a lot, putting on the darkest setting can help make a habit of checking it.
6:53 i have always set my melee to mouse wheel up in fps games. Set my uncharged to mouse wheel click
i have an ultra wide and destiny is one of the few games that allows you to move the hud like this with screen bounds being able to have the immersive fov experience of an ultrawide and the hud bounds of a standard monitor on top of the amazing visuals and scenery we get in destiny i highly recommend trying destiny on an ultrawide atleast once
Ahhh the auto melee thing - love that you pointed it out. I have always hated how if I am in close proximity of enemies, the punch defaults which is typically what I do NOT want. Im on PC but use controller after being a console user until this year. SInce Sega Genesis. Have never tried mouse KB.
6:52 3 is pretty much the same as D1. I’ve used it for a long time. I always know my melee will powered/charged or unpowered/uncharged.
Genuinely one of the best, most helpful, visually impressive and useful Destiny 2 videos I've ever seen. You've got my instant subscription.
Thank you for putting in so much time, effort and hard work into this video. I know I'm not the only one that found it massively helpful.
I had auto melee on since launch of d2... Never knew I could switch it up until a few months ago. Best change ever lol. Id get so mad when I wanted to use a charged melee but it would just zip me in close for a punch and get me killed XD.
Best explanation of this encounter I've seen. Thank you. One question: How is the timer extended? Is that automatic after completing an encounter or is there something specific I have to shoot, or what exactly?
That chromatic abberation thing has been bugging me ever since I got a new monitor; there's like, a little red line outside my radar all the time. Thanks for the heads up about fixing that!
Gold Eagle put me on to running higher dpi but lower sense. I use 2000dpi and 2 sens in game
that's pretty solid tbh
a tip not alot of people talk about but is a huge QOL change is that auto melee works with glaives i personally c and e for my charged and uncharged respectively another thing is wind impulse causes some pretty bad shadow glitches with the foliage for me with an AMD 6700xt so if youre experiencing that turning it off could work
Re console deadzones probably the clearest most helpful info on the subject amid the sea of personal preferences and
Confusing jibberish you see on yet…my thumbs ty
Thank you!
Personally for melee binds, I like to run middle mouse as auto, 4 as charged, 5 as uncharged. I don’t see the other number keys often used in destiny so if you’re struggling for keys to use, maybe try this
mouse settings also depends on the wep you're using. Try it out. Some auto rifles will cause faster movement
that dim hotkey is soo cool ty
Excellent video!!!! Already noticing a difference in gameplay after using some of your recommendations.
Lots of great tips. Some i knew but i was surprised how many i didnt know about....Thank you.
The radar one, while much appreciated, is kinda ironic since Bungo likes to throw that stupid ass Chaff modifier on almost everything. 😂
Having Dim in the steam overlay. Why have i never thought of doing that
it bothers me so much that everyone hates motion blur i freaking love it
I have a duel sense edge controller. So I have 2 extra buttons on the back. I have the left back button binded to the left d pad, which is also binded my finisher. On my right back button, I have the bottom d pad binded, which is also binded to my charged melee. The reason Left and Down dpads are binded to my back button is because of Prismatic. I used to have Up and Down but for some reason you can't bind those 2 to activate Prismatic.
Thank you so much for taking time out your day to make this it was extremely insightful
That titan build with the hammers doesn't work that way anymore because of a nerf that came over half a year ago. That's some really old footage.
I play controller on PC, my key binds for melee are regular RB for charged, click in right thumbstick for uncharged, finisher is double click left thumbstick. This keeps alot of the melee the same, the only difference is you get the option to use uncharged when desired, and a small downside is that if you dont have a melee charge RB wont do anything.
....And go with the opposite? What you mean by that for HDR? You mean to turn it off?
there was a time where the game incorrectly applied HDR; if things look good to you, you're fine, but a lot of new players boot up D2 for the first time and the image is AWFUL, due to incorrect HDR application so I just wanted to raise awareness. You're probably fine as is.
13:26 Had no idea this setting exist in D2. Was always wondering why I have the drift in other games but not in D2. More games should add this to their settings.
Socom had this on PS2, not sure why devs literally have this hidden in the background for gamers instead of giving them options to adjust. Cod and battlefield have had these settings since PS3 days, Bungie was just super slow with the obvious
"E" for charge melee and "C" for normal one "ALT" for interaction
About the melee options, specifically option number 3, this is actually what I use due to the fact of in reality I have near total control, when it’s configured this way when I (rarely) want to use uncharged, I can hold down m1, then press melee, to get uncharged melee. Why? Who knows
On the melee settings, I use controller, so when they introduced Finishers and Charged/Uncharged melee bindings, I kept my charged melee as RB (previously auto) and made my uncharged RS click. But my finisher was already RS long click (default) and this made me find weird interactions between melee and finisher across different classes.
Warlocks can cancel a successful uncharged melee attack into a finisher, while Hunter and Titan cannot cancel a successful melee, but they can cancel a whiffed/missed melee.
I would imagine this is leftover code from when Warlocks used to have a slower melee attack than Titan and Hunter but with more range, but the range and speed was standardized across all classes.
I changed my finisher bindings to be LS click + RS click, but then they introduced Prismatic and that's the default binding to activate Transcendence, so now my finisher is LS double click (which still causes problems sometimes because my controller is broken)
Full auto melee is a blessing when using glaives.
P.S. you can melee faster if you hold down the block button.
Honestly, for pvp especially, I actually vote against centering the reticle for the sake of not blinding yourself to just that little bit more of your screen
btw if you play on console and plug in keyboard, you can use it for typing in chat and hide it with L keybind as well
Great video but I dont understand how vibration messes up aim. Do people have controllers that vibrate so hard the literally cant use it?
some are worse than others, but it's kind of 2-fold cause it also distracts your brain in the middle of a fight depending on the timing (imo) -- preference plays a role for sure
Thanks for the summery table 👍🏽
Also if you wanna delete the stuff in the chat just do /clear
I swear I learn something new every day lol
All I know is the biggest change I’ve made since starting in 2014 was binding Jump to right thumb stick
Today i learned people struggled to see people on the radar
Will say on controller changing yr melee settings does mess with certain artifact objects and the glaive melee that i dint think ever rlly got fixed where some use the standard uncharged melee key while others use the charged one and it’s very inconsistent
Never rlly understood people who dont use controller vibration or recommend turning it off, i find it’s actually more useful and helpful when it’s on personally
Regarding melee configuration I usually just switch between 2 modes: 1 (Auto Melee) for PvP and 3 (charged and uncharged on the same key) for PvE.
I really wish we could have multiple setting profiles for different game modes. Its really annoying having to switch between these keybinds everytime I play PvP or PvE.
So much more flexibility on PC dang! Great video sir!
This is greatly appreciated, thank you!
Ok I'm gonna give you a good tip for the Melee button so please pin this if you set CHARGED MELEE to LONG PRESS and UNCHARGED MELEE to DOUBLE PRESS with AUTO MELEE unbound you can use the same button it works like a charm it's perfect for console players
Witch Queen is when Bungie advised they actually fixed their broken HDR implementation on PC. It’s important to know that HDR requires support on your GPU and on your display, and it needs to be calibrated. HDR also works better on screens that actually have good HDR support with decent black levels, like on OLED TV’s, and not like HDR400 rated monitors with crappy brightness levels and backlighting. Basically if you have a good HDR screen, don’t just switch off HDR in-game. Take the time to set it up properly and it will look great. Just don’t expect HDR game capture to play nicely with SDR capture devices or for uploading to UA-cam.
Thank you so much for this information. Very good video
Such a simple world for my monkey brain. I see castle video I click I enjoy
For console players, make press right stick your crouch, Press O/B should be uncharged melee and it will feel way better.
I remember when sprint turn used to be a weapon mod
What a well researched video. Props!
Film grain, motion blur, and aberration are things that playing on pc for years has trained me to look for and turn off the moment I boot up a new game for the first time. I truly, genuinely, do not understand film grain and aberration being added to everything. Motion blur I kind of get for when people want to just crank up the "cinematic" visuals to record footage or get cool screenshots but the other two almost always look better if added in post in those situations anyway. On the topic of MnK sensitivity, I've found that for the vast majority of people, the optimal sens combination is whatever it takes to make a full 360 rotation of your character in game take about 12 inches of lateral movement across your mouse pad. Normally this requires dropping the in-game sensitivity drastically.
Make sure to put charged melee on R1 / RB, uncharged melee and finisher on pressing in the right stick. Congratulations controller players can now do both types of melee
(If you need uncharged melee and not finishers, map finisher to D-pad down and unbind the emote for that button)
I use L2 for charged melee with square and x in unison for uncharged and down on D pad for finisher. I hold down for emote. 😅
@@ThatSoto How do you ADS?
when the hell were display hints added to the game, I have never seen them a single time since i started playing again in Shadowkeep to now
Always informative and always good thank you
What an amazing video. Thanks for sharing I’m sending this to all my friends!!