Few more points for those who want to know Seedlusas: They can only become the giant flower if and only if they are the *ONLY* enemy on the battlefield. Not just other Seedlusas, but things like the Weeping soldiers. Also, after some time of them being alive in the flower, they can unleash a powerful attack where they shoot lots of energy balls at you, but after the attack they wither away, with no rewards to coins or experience. Take them out quickly if you want something out of them Invisilizards: If you've played PiT, you can compare these little guys to the good ol' Koopelions that also charge invisibly and stick out their tongues to attack Magmads and Iceads: They had some give and takes around Concordia compared to dreamworld. The Iceads didn't have spikes, but you can guess what happens if you jump onto a literal blob of lava, so that stayed. Meanwhile, both of them cannot change to their counterparts, unlike Dream Team where they change pretty frequently
I like to point that guardarms actually do change there ways after gorumbla’s defeat “they become talkable npcs” though this reverts when reclusa is realsed an get all of them glomhed
I like how they handled the enemy roster in this game. It’s a good mix of old and new. Was never expecting to be happy about seeing Capnaps again but here we are.
Hey, Piantapedia! This was a pretty cool video discussing enemies from Mario & Luigi: Brothership! I don't have the game yet, but I'm planning to purchase later on this year! Here are my top 15 favorite enemies in the game! 15: Parashoot, 14: Seedle R, 13: Soarboar, 12: Spikely, 11: Curlup, 10: Snaptor, 9: Shower Fish, 8: Invizilizard R, 7: Palooka, 6: Foopfly, 5: Drillby R, 4: Ring Zok Trooper, 3: Millton, 2: Reclusiff, 1: Krode. Also, Drillby Rs have another attack that regular Drillbys don't. The attack goes like this: they burrow underground, but instead of popping out to ram into Mario or Luigi with its drill-like appendage on its head, they target either one of them, then they pop up under Mario or Luigi, and if they're unable to jump to dodge at correct time, the attacking Drillby R spins quickly like a drill that hits either Mario or Luigi multiple times! In addition, that attack can sometimes cause Mario and Luigi to become dizzy for a while. Also, they kind of resemble an upside-down scoop of strawberry ice cream on a cone with their pink bodies and caramel brown drills. That's pretty cool because Drillby Rs are found on Slippenglide Island, and it has a giant bowl of Potato Gelato as a landmark. I thought I'd put this out because you didn't find many interests in Drillbys and I wanted to make their R variant stand out a bit more. Did you find this information interesting and did it change your mind on Drillbys? Also, do you like my selection of favorite enemies? Let me know if you want to, and keep on being awesome!
It’s also quite interesting that the Zok Troopers seem to have not signed up for this, as shown by them rarely tossing a Mario Bro a Max Mushroom when the Weeping Trooper is shattered.
Something neat about seedlusas, they are incapable of acting until they are alone. That's why they flee so quickly and have such high defence, so they can be the only enemy left. A fitting behavior considering their alignment.
I should mention that the reason why the foop fly seemed familiar is that one of its attacks is literally ripped straight from dream team's Eyepi'illo enemy.
Seriously the first time I saw the Shower fish I thought it was an NPC, and then it turned around and did a belly flop on me😂. It does not look like an enemy at first glance.
Slight Spoilers, I really love the later battle in the game with the souped up bobombs. I was so confused on how I was supposed to beat them since I had never actually left them alive long enough in my playthrough to see their attacks, but then it clicked and it was so satisfying to beat them.
I.. do not like just how little enemies there are.. this was a bit of a issue in older games but here its REALY a issue.. not to mention the fact there is no actual boss refight option like in dream team and inside story.. or many bosses at all
I'm really dissappointed with the enemy designs here, lots of bland uninspired animals, half of them are the basic bowser troops, reused the few new enemies with R, Glohm & other variations ad nauseum, and other questionable choices (why aren't Spikelys called Thorbs? Why bring back Sharkbone without Sand Cheep? Why not bring back Koopaleon from PiT instead of making a new, boring chameleon design with a boring name that does the EXACT same thing as Koopaleon) Shower Fish & Palooka carry, they're the only designs i'd say are on par with M&L enemies standards
One thing I like is that The Magikoopas in this game are orange, allowing both Kamek and Magikoopas co-exist in the same game
yeah! i could live with it if this change stayed!
Yes!
Too bad they named them all kamek instead
@@smeikol Toad, Yoshi and Birdo: first time?
I feel like the Seedle R is a pretty big callback to the Beanbons from Kirby Mass Attack.
Few more points for those who want to know
Seedlusas: They can only become the giant flower if and only if they are the *ONLY* enemy on the battlefield. Not just other Seedlusas, but things like the Weeping soldiers. Also, after some time of them being alive in the flower, they can unleash a powerful attack where they shoot lots of energy balls at you, but after the attack they wither away, with no rewards to coins or experience. Take them out quickly if you want something out of them
Invisilizards: If you've played PiT, you can compare these little guys to the good ol' Koopelions that also charge invisibly and stick out their tongues to attack
Magmads and Iceads: They had some give and takes around Concordia compared to dreamworld. The Iceads didn't have spikes, but you can guess what happens if you jump onto a literal blob of lava, so that stayed. Meanwhile, both of them cannot change to their counterparts, unlike Dream Team where they change pretty frequently
At least pipegunk kept that since that whole boss was just one gigantic magmad/icead
I like to point that guardarms actually do change there ways after gorumbla’s defeat “they become talkable npcs” though this reverts when reclusa is realsed an get all of them glomhed
I like how they handled the enemy roster in this game. It’s a good mix of old and new. Was never expecting to be happy about seeing Capnaps again but here we are.
Hey, Piantapedia! This was a pretty cool video discussing enemies from Mario & Luigi: Brothership! I don't have the game yet, but I'm planning to purchase later on this year! Here are my top 15 favorite enemies in the game! 15: Parashoot, 14: Seedle R, 13: Soarboar, 12: Spikely, 11: Curlup, 10: Snaptor, 9: Shower Fish, 8: Invizilizard R, 7: Palooka, 6: Foopfly, 5: Drillby R, 4: Ring Zok Trooper, 3: Millton, 2: Reclusiff, 1: Krode. Also, Drillby Rs have another attack that regular Drillbys don't. The attack goes like this: they burrow underground, but instead of popping out to ram into Mario or Luigi with its drill-like appendage on its head, they target either one of them, then they pop up under Mario or Luigi, and if they're unable to jump to dodge at correct time, the attacking Drillby R spins quickly like a drill that hits either Mario or Luigi multiple times! In addition, that attack can sometimes cause Mario and Luigi to become dizzy for a while. Also, they kind of resemble an upside-down scoop of strawberry ice cream on a cone with their pink bodies and caramel brown drills. That's pretty cool because Drillby Rs are found on Slippenglide Island, and it has a giant bowl of Potato Gelato as a landmark. I thought I'd put this out because you didn't find many interests in Drillbys and I wanted to make their R variant stand out a bit more. Did you find this information interesting and did it change your mind on Drillbys? Also, do you like my selection of favorite enemies? Let me know if you want to, and keep on being awesome!
The Weeping Trooper is my favorite. I love how it can switch between the different abilities of Zokket's minions
It’s also quite interesting that the Zok Troopers seem to have not signed up for this, as shown by them rarely tossing a Mario Bro a Max Mushroom when the Weeping Trooper is shattered.
@@aidanhammans9337 Well, they were working for Zokket, not Reclusa. Reclusa is forcing them to fight by locking them inside those giant robot heads.
Something neat about seedlusas, they are incapable of acting until they are alone. That's why they flee so quickly and have such high defence, so they can be the only enemy left. A fitting behavior considering their alignment.
Curlup R having 30k HP was ridiculous.
It was a challenge enemy.
Hopefully one day we'll be able to data mine this game and find out each enemy's stats.
I should mention that the reason why the foop fly seemed familiar is that one of its attacks is literally ripped straight from dream team's Eyepi'illo enemy.
Seriously the first time I saw the Shower fish I thought it was an NPC, and then it turned around and did a belly flop on me😂. It does not look like an enemy at first glance.
12:00 they might be fimmilar because they share an attack with eyepillos from dream team.
Slight Spoilers, I really love the later battle in the game with the souped up bobombs. I was so confused on how I was supposed to beat them since I had never actually left them alive long enough in my playthrough to see their attacks, but then it clicked and it was so satisfying to beat them.
You didn’t mention the Big Spikely.
The lizard is in parteners in time
Not going to be back for long anymore 💀 spoilers sony bought out the company that was working on brothership
They can just...get someone else to make it.
I.. do not like just how little enemies there are.. this was a bit of a issue in older games but here its REALY a issue.. not to mention the fact there is no actual boss refight option like in dream team and inside story.. or many bosses at all
What about the Golden Seedle?
I'm really dissappointed with the enemy designs here, lots of bland uninspired animals, half of them are the basic bowser troops, reused the few new enemies with R, Glohm & other variations ad nauseum, and other questionable choices (why aren't Spikelys called Thorbs? Why bring back Sharkbone without Sand Cheep? Why not bring back Koopaleon from PiT instead of making a new, boring chameleon design with a boring name that does the EXACT same thing as Koopaleon)
Shower Fish & Palooka carry, they're the only designs i'd say are on par with M&L enemies standards
"Lots of bland uninspired animals" I wouldn't call 3 "Lots" (Boar, Lizard, Armadillo), there's more Seedles variations than the "Uninspired animals"