Valve's Deadlock: Dead on Arrival?
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- Опубліковано 3 жов 2024
- Deadlock is a game that's been leaked and talked about for quite some time now but there's been an apparent lack of resounding answers to people's questions.
How does the game play? look? feel?
Is it fun? enjoyable? action-packed?
Is it for Shooter Fans or MOBA fans?
And the answer to all those questions is "No."
I obviously played the game coming more from the Hero Shooter side of it but I have actually played several MOBA's before, primarily the big 3 being LoL, Dota 2 and Smite. I may not have thousands of hours in that genre of game like I do with Shooters, but I feel confident that I've played enough of it to understand why does games are appealing to people. I've also talked to several people who enjoy Dota 2 and League and none of them have responded positively to this game.
If you have further questions about the game itself, I'll try to represent a somewhat non-biased view of the game as a whole and answer your question on how it currently is.
Discord link below, join for more info and updates on the server and channel
/ discord
Support me on Patreon, I am currently in the middle of re-vamping everything but there are plenty of benefits to be had
/ spaceguyonline
this video is the pinnacle of a TF2 fan's absolute delusions
aged like milk and will age even worse
Sunday Sept 2nd Peak CCU = 171k
Sunday Sept 8th Peak CCU = 163k
Sunday Sept 15th Peak CCU = 153k
Steady decline, easy to see. the highest player count it will ever have is probably 171k.
@Swordhandler222 It’s an invite only alpha and still has over 150k players at peak lmao.
@@shawtynoikilpeople3905 LMAO a FREE game from the company with by far the most clout has a lot of people trying it
@@SwordHandler222 bruh I had to find a reddit thread with a guy who has been offering to invite people by adding him to their friends list. If they can get that many players with the most roundabout and obnoxious way of getting access, then I can imagine a full release will go crazy.
@@SwordHandler222 Least schizo TF2 fan
Both games are fun :) I can like my bomb flinging scotsman and my fugly gargoyle wife at the same time
"you're forced to make quick glances at the minimap"
My guy have you played any moba ever ?
There's a big difference between RTS MOBA controls and Third person shooter controls. This game pretty much requires your undivided attention to aim and shoot at creeps in lane, it's a lot more mentally taxing than Dota laning, this makes it a lot more annoying to have to glance at the minimap. It also takes way more tedious input to travel across the map in Deadlock, manual WASD walking vs. just right click where you want your hero to go and wait til he gets there.
RTS MOBA controls offer way more downtime in which you're free to look around the map or strategize.
@@SwordHandler222 which is why you can stick to your old school RTS and leave the "fast" paced shooters with movement mechanics to the tweaker FPS players who all have a third eye to watch the minimap
This dude clearly never played Smite...or Predecessor. Didn't even mention them.. even though they are like the only 3rd person mobas anyone plays! Smite is even having a sequel launch this month lol
I've played Deadlock and Dota, it's not hard to read the mini map. It's actually much easier to get killed by something you didn't see on Dota. In Deadlock the camera is always behind your hero.
@@jeremyn4397 I have never played any moba games the only thing close to it that I played was Paladins and like then after playing Deadlock I love it and got used to the game and this is coming from someone who just don’t like when multi players games are hella complicated
Spending 1/4th of your video reading the Wikipedia page for Valve Corporation is peak UA-cam video essay rot
Noticed that too Creativity is dead
truth
@@skyeunknown8076 which is why valve is producing more esports bullshit.
This entire video is just "waa" "I dont like deadlock :(" Theres also so much out dated info, especially regarding the bot problem in TF2. any TF2 player knows that (suddenly) valve has been MASS banning cheaters. "Left 4 dead is being left 4 dead due to how insecure their servers are" This shows this man doesnt understand anything. "I dont know anything about dota but im going to assume its not in a good spot" Dota 2 is literally steams 2nd highest played game just under CS2.
Half-Life alyx is BEYOND being a tech demo for valve...
The game feels more like paladins than dota.
This entire video goes to show that the uploader
A: Never actually played the game.
B: never played paladins ever
C : Every played DOTA
D : have any idea what theyre talking about talking about.
OR E, all the above.
This man does not understand what moba's function the way they do
@@kennymcormic5663 not everyone plays mobas, ever think of that?
the game hit almost 150k concurrent players yesterday, and you still need to be invited to play it.
its funny how much tf2 fans believed this game would just die instantly even though it has triple the amount of players tf2 has and the game is still in beta
@@Givnuscause its still new im 100% sure the hype will die out in under 2 weeks when it comes out and noone will be playing it
Sunday Sept 2nd Peak CCU = 171k
Sunday Sept 8th Peak CCU = 163k
Sunday Sept 15th Peak CCU = 153k
Steady decline, easy to see. the highest player count it will ever have is probably 171k.
@@Givnus i called copium when i first saw tf2bers shitting on the game for the dumbest reasons and it looks like i was right lol. like im sorry but a moba designed by valve and icefrog was never going to be bad, and if you thought otherwise you probably dont know much about mobas
@@SwordHandler222 lmao. Hype from soft launch dies down, so the player count dies down. Dawg it's on invite only how the hell is the player base going to grow when the hype is gone 🤣🤣
Wait till full release (likely will be free) you'll see this same pattern except it'll be closer to 1mil players and will drop down a steadyish like 250k in my eyes.
This is still just a moba, and most people won't get past the "You actually gotta have theory" part of a moba to have fun. (Side note, this moba aspect doesn't really apply to league, hence the popularity.)
But same as with dota, maybe more so even, the play base will never ever die off. The game will have the ice frog classic "Depth and freedom" that gets you so hooked you'll never play anything else seriously again. Meaning that player base might never be top 1% but it sure as hell won't fall off any time soon.
Dead on arrival? It's in early development where you can only play via invites and it's getting more players than Concord.
Top 9 most played games surpassed Baldur Gate
This guy literally has no clue what he's talking about
He said multiple completely wrong things, I'm half way through the video.
."Map lined out like a moba" it's not, it's built around sightlines, that's why there's no wards
."all the CS2 devs went over to the new Deadlock" Valve has an open floor structure, always has. Meaning any worker can do anything on any project they'd like.
.He also compared it to Dota and League multiple times as to why a decision in this game is bad. He himself said he doesn't play dota. I have played Dota obsessively for the last like 10 years, now started on Deadlock. I can tell you rn, this guy obviously plays league and never dota, if he can't handle Deadlock he won't be able to handle Dota. Icefrog's Dota 2 balance and now Deadlock balance feels so good, he is the God of Mobas hands down. It's a shame this UA-camr is blind to it I guess
Bro its 10 ten now this guy is just a monkey rage farming this is new best moba
@@Gabzilla19 "Meaning any worker can do anything on any project they'd like."
It's amazing people actually believe this corporate work culture propaganda. An even floor structure means you are rated by your peers rather than a superior, so if you work on something that your peers don't see as a priority, you will be rated poorly and fired. Furthermore, they will only hire you in the first place if they think you will help them on the project they need help with.
I think only people who have never worked on in a professional team could believe Valve's work culture really is that free.
This aged hilariously
you mean perfectly? just from the visual look of the game there is nothing you can say to defend this. this looks worse than left 4 dead 2 and that's over 10 years old.
If youre playing arent you suppose to know the gameplay first before visuals? you might as well watch a movie bro 😅@@RazgrizStraitz
@@RazgrizStraitzIts literally in alpha and already more fun than 98% of games that came out this year
@@RazgrizStraitz It has 100K concurrent players on beta you absolute buffoon
@@S0daB It's not even on beta yet. It's still invite only alphatest, which is still further behind beta testing.
Never let bro cook again
fr
For the record Dota 2 is extremely active with constant balance and content patches, much like how TF2 used to be in the day
TF2 got lots of events and cosmetics but balance ever since after vanilla was always a joke.
people talk about dota like its dead, it averages 600k concurrent players every day... its been top 3 most played games on steam since 2012
dota 2 was never extremely active. it has had most of the same player it always had. Smite probably have 3 times as much plays. LoL even more so. either way Deadlock looks and feels awful and is likely going in the gutter with concord. hero shooters in general are trash anyway. Overwatch was a weird one-off for the two years of its release.
@@RazgrizStraitz with a quick check smites numbers don't come near Dotas. And yeah LoL is definitely a lot more popular, it's sort of 'the' moba like how call of duty is 'the' fps. But saying that nearly 600,000 concurrent players per day isn't active is a bit of a weird take.
@@RazgrizStraitz ROFLMAO. Smite is fucking dead next to Dota 2. Barely 10k concurrent players vs 600k. Stop pulling stats from your arsehole.
People who remember Day of Defeat be like
Day of defeat is fun
Damn, i wish we got a Day of Defeat 2 that got as much attention as CS:2
Bro day of defeat is fun
@@Tabby3456 So practically no attention?
Alien Swarm
ive noticed that it's mostly tf2 fanboys that are hating/HEAVILY criticizing this game.. why? lol
Because salty tf2 fanboys are mad that Valve doesn't give a lot of attention to a 17 yo game
my guess is it they feel entitled to all of valve's attention at any given moment due to tf2's legacy and longevity. i was all for #fixtf2 because tf2 is one of my favorite games and i really don't see the point in such entitlement. it's honestly quite embarassing tbh
Because its not just team fortress 2 vs deadlock at this point - its actually now a conflict of old generation gamers vs new generation, where the old one's seeing this game as another competitive e-sports slop, and they afraid that in game-industry there will be nothing but only this type of shooter games, so now they are fighting it
The lack of content that Valve promised for a Heavy update and the 24/7 bots that's plaguing the servers for years.
im a massive tf2 fan but its pretty clear that theyre jealous lol
I'm so tired of tf2 players bringing up old games to compare to new projects. Deadlock is in playtesting, and it's fun, simple as
TF2 Players cannot stand seeing another Game success
@@pieckfinger5178 It's not that we don't like seeing Deadlock "succeed", we just don't want it falling into the same negligence TF2 is facing now. Valve had been ignoring bot issues in most of their multiplayer games for years and now they want to make a new multiplayer game?
I think it's understandable that we're being reluctant.
@@rockowlgamer631 honestly mate, TF2 is a good game you can play with friends even and on community servers, just because they are not caring about TF2 doesnt mean they cant make a new game. Look at L4D, its not being updated with any new stuff. "oh but its singleplayer co-op" it doesnt matter, it still could have updates but its long done for and did its purpose, same with TF2, atleast its left as good as it is instead of putting some anime skins in it for example.
Deadlock is TF2 and Dota 2 rolled into one, but with the worst aspects taking over after the first 5 minutes.
Snowballing happens even faster than in Dota 2, with barely a chance to come back. Better equipped players cash in even more as they steamroll your team (or you them) for the next 30+ minutes.
Comebacks hardly possible.
Deadlock does it's name justice, by locking you into your loss / victory early and making the rest of the game dead time. You don't feel good playing this. Simple as.
@@rockowlgamer631 tf2 doesn t need more updates
Other than the occasional bug fix and maps
Should they stop monetization? No it keeps the servers running idk if valve uses their cs2 or steam money on a 20 year old game
This video aged like milk
this video is a certified TF2 fanbase moment, can't blame people for hating that fanbase.
171k peak concurrent players as of today, far from DoA and it's just an Alpha invites only.
Next time you should do proper research when making videos and not just based everything from your own emotions.
you act like if your parents were trying to give you some fresh pizza but instead of eating that, you choose to eat a leftover burger from one week ago and then complains to your parents that they don't care about you.
To be honest they give invites to everyone. More than half of my friends already have it in their library.
@@GtaXII So where is mine?
Certified zoomer who gave up on seeking quality. Also nice ad populum.
I give it 2 weeks once it comes out
@@daprotato Keep dreaming, noob, because the game has already been playable for months, and the player base still keeps growing. Keep in mind the game is still in an early stage of development, and it’s basically non-existent since there hasn’t been a single word from Valve yet 🤣.
“You’ll have dealt a good chunk of their health from complete safety”
*does twenty-four(24) damage*
You can do that from effective range as well and yeah, the headshot damage is laughably strong, even worse when you get items specific to increase your effective range. It's bad, nobody asked for this and the niche of the people that want this are worryingly minimal.
Anyone know the name of the music playing @ 10:05?
@@livestreamerr battle block theater theme
@@logann_ Omg thank you
You mention nothing of the damage fall off at range, which is how they're attempted to negate having no fog of war.
pretty sure he mentioned something about the bodyshot damage being horrible at range, but still preventing the enemy from being able to regen and headshots being able to do good damage even at range so not exactly?
@@localidiot450 good damage? 10:43 9 shots, 4 of them is headshots, total damage : 24. Did someone even watch the screen?
@@fabienalla_ to be fair this is a more audio focused video, and i mostly just commented that due to him directly saying something that the original comment said he "mentioned nothing" of
@@localidiot450 no, not "to be fair"; his assertion is a complete lie and the video accompaniment completely contradicts it. bullets cannot and will not do significant damage at that range.
@@localidiot450 Then people use cover or movement abilities/tech when falling back or running away.
It's no different with top down MOBAs and using a blink, jump, or just moving around a piece of terrain to escape someone's attack. I also haven't seen any abilities that go through walls which in the likes of DOTA and LOL, are pretty common.
Rather than relying on just the terrain, abilities, and line of sight blockers, now players also have to rely on their mechanical skill to _not_ get hit much.
As right as you are about Valve Half Life Alyx is absolutely not just a tech demo and is one of the best games they’ve ever made and the best VR game at that
I agree, Ill admitt I undersell it.
But you look at how technically impressive Alyx was and then look at CS2 or this, not as remarkable I find.
@@SpaceGuyOnline Have u even played the game?
@@kornflakes8983 I haven't played Alyx because I don't think it's fair or smart to buy a 300 dollar VR headset on the low end and then a 80 dollar game and only use it for that purpose.
But with the knowledge that I haven't played the game, are you going to argue that I shouldn't sing it's praise? Even though I've admitted I under sold it?
@@SpaceGuyOnline The issue I feel is talking about games and having opinions about them without playing them. But that seems to be the standard on social media these days.
lmao yeah that was the most lazy ass opinion. as expected he hasnt played it.
You forgot to add "This game review was sponsored by RIOT"
nah, fuck riot and fuck this game too. this looks and feels awful. MOBAs in general are garbage, with Overwatch being somehow good for a few years on release, and smite having a few good game modes, and league of legends had a few good years there pre-2017.
HBAHAHAHAHA it's so apparent the dude is a riot fanboy
actual video starts at 5:30
thanks, im adding a sponsor block segment
@@Raiman099 Sponsor block my goat...
@@Raiman099 what?
@@Raiman099 why?
this comment makes no sense
The League player didn't like that there was a lot going on in team fights, it was fast paced, he has to look at his minimap a lot and that the game is difficult. Yeah, that tracks.
Same issues for me, but in my opinion, it probably is because it's a new and complex game.
Despite only being able to be played via Valve choosing you and said chosen players sending invites to others the game has nearly 100k concurrent players... so this aged like milk.
Classic youtuber that plays like shit complaining, this is why social media opnions are useless to hear
age like fucking milk. 🤣🤣🤣
I've been playing the game and his points are pretty spot on. And let's not discredit the marketing for Deadlock as it has been genius. The 'leak', the exclusivity behind it (invite only), and the fact that it is from Valve, one of if not the most respected game developers in the world has a lot to do with that player count. The game isnt horrible and it has potential but its got a long way to go to have long lasting appeal. I think some fundamental aspects of the gameplay mechanics will need changing.
@@danieldilly you probably don't even understand fundamentals in game design since you think this video made good points. Everyone who played the games that were talked about knows how wrong this video is. You don't even have to play deadlock to know this video is wrong by just having played the other titles. I mean, that dude thinks dota2 is an unpopular game because he is probably a lol fanboy who doesn't get into complex game mechanics, meanwhile dota2 is the second most popular game on steam...
@@Noqtis I'm not a game designer but I am a software developer who has studied game mechanics and design. I'm by no means an expert, but I don't think you need to be to one to validate some of the points he makes in the video. Let's consider two important points he makes:
1. The action is much harder to read than a typical MOBA due to the camera perspective. With a top down perspective, you have a good overview of everyone's positioning and a high-level player will even be able to keep track which abilities their teammates and opponents have used to time a good initiation. The degree to which you can do this within Deadlock is much, much, much less. This is not arguable.
2. In Deadlock, it's much more difficult to get an understanding of the macro game state. MOBAs give you downtime where you can take time to gain that understanding. For example, in a MOBA, you can simply click where you want to move to and then completely take your eyes and camera away from your own position and examine everything else that's happening on the map. All the while, your character will continue to walk to wherever you had clicked. This downtime is important for players to have time to understand what's happening elsewhere so that they can form macro based strategies. In Deadlock your only downtime is when you're dead or when you make the sacrifice to give yourself downtime by neglecting farm.
I think most of his other points are correct, but I don't think they're necessarily a bad thing. It's just different game and that may be just fine. Time will tell whether his points on confined jungle camps and lack of escape methods will be detrimental to the game or not.
As a diehard Final Fantasy XIV player with a good 1300 hours in Warframe, it's the first thing I noticed: the camera in Deadlock is so SUFFOCATING. It's so up close to your character that it takes half of your screen, and you can barely see what happens around you. It feels like playing with TF2's default 75 degrees fov
As a random UA-cam user, I will take your comment as Gospel simply due to the fact that you listed 4 different games.
Hope you're enjoying Dawntrail, fellow Eorzian ;)
@@VioletElite4 I am, fellow eorzean ❤ you too
@@hevnetquit yapping. the game should give us the option to change FOV if valve is still good at making games
@@LordRemiem
Random question
What is your main job, and what race do you play in FFXIV?
I love how incredibly wrong this video is on just a purely statistical level.
As a TF2 fan myself i can proudly say
This aged like milk
Like milk in a god damn time chamber
@@jkljosh7392 built by aperture science
Man talking about Fog and line of sight like he never played dota2
To be fair, not a lot of people played Dota 2 at least compared to people who played League. It's also a shame that the Moba genre is tainted by the blight that is League so they never even bothered checking out what Dota 2 has to offer. Now they're shocked to see how good Deadlock is when its lead dev is the one who worked on Dota 2.
its pretty obvious that he is absolutely clueless on not just dota 2 but literally any moba outside of league. dude doesnt bring up smite AT ALL even though its literally the only moba thats comparable to deadlock atm. just league league league
Man this aged poorly. Props to reading Valves Wikipedia entry for half the vid, I love UA-cam essays.
Least Spiteful Tf2 fan
This video aged like milk
not really it is truly a dogshit game
@@BonFlavio say that to the +120k people playing it currently.
And wow! Its growing!!
@@BonFlavio I'll bite, what makes this game dogshit?
@@adraadra2476 He's mad that its not his dead game TF2
@@eo4722 171k now lol.
this video is such bad misinformation. thought the game was gonna be bad because of the MOBA genre reputation, then I learn how to properly play and is such the perfect combination of shooter and moba is insane. Is like every multiplayer valve game into a pot but is spiced with crack
Video aged like milk
Sunday Sept 2nd Peak CCU = 171k
Sunday Sept 8th Peak CCU = 163k
Sunday Sept 15th Peak CCU = 153k
Steady decline, easy to see. the highest player count it will ever have is probably 171k.
Nah
@@SwordHandler222you've been responding with this to every comment lmao, get out of here tf2 fanboy
@@damnation4562 I don't care about TF2, I just hate bad games and I feel like they need to fail. Deadlock is a horrible game and deserves to fail.
video was already massive copium when it came out and it just gets worse and worse as the game gets better and better lol
HDR lighting didn't come to HL2 until the episodes. That's what lost coast was for - to show off the new HDR tech that source engine had
@@helohel5915 Reading through the comments I'm realising that entire opening portion is filled with so many lies lmao
Too bad we didn't see that cool HDR technology in Episode 3 :D
Just shows what somebody with ignorance and a platform can spew
HDR in Half-Life 2 was shown in 2003. There was an interview in 2002 with one of Valve's developers where they talked about HDR at that time. They had planned to include HDR in Half-Life 2 from the beginning, but it was removed because of the leak.
This is a crazily uninformed video. It's wild that this was actually uploaded
Man calls Alyx a $900 tech demo made to push the Index, casually ignores that it natively supports multiple VR headsets of competing brands and is the only VR game I've played to date that I'd actually call a game and not a tech demo or "experience"
Seriously , if you connect your existing gaming PC to it via USB, Alyx can be played on an Oculus Quest 1, 2 or 3 all which run $300 or less.
Not saying you're trying to mislead people or anything, just that some of the facts are missing.
it wasnt an integral part to what he was talking about
still for very rich people, so yeah, a tech demo for a toy that only 1 in 10 000 can have
>It's a tech demo because I'm poor.
@@2pizza847 they are really not, you can look into pico 4 headsets or quest 2, they are priced like a ps4 and do their job well
@@2pizza847a quest 2 is not that expensive though 200$ new and like 140$ used. (You don’t need a high storage if you’re gonna play pcvr.)
> Tell about shooting far without fog of war
> Doesnt tell about damage fall
> 10:43 9 shots, 4 of them is headshots, total damage : 24.
Genius
also there is fog of war, just only at key doors and locations between lanes, because having mobs style fog of war would be super jaring in a shooter
Shhh, he has to convince people that the game is bad (even though he contradicts himself with "too many LOS" followed by "buildings are small and full of curves" and all).
He quite literally just had skill issue, he saw that this game was a MOBA and went into League-brain mode, even though the balance is almost identical to Dota and the power spikes/swings are massive.
@@napiski2260 maybe he isn't that into mobas? You know not everyone is, right?
he also didn't mention that autochess was a dota gamemode that league made a cop out for in like a month. Doesn't want to admit he enjoys Gigantic, which is basically the same genre as the game he is ranting on, which makes literally no sense being as he never has played this game. Then denies valves consistent innovations and risk they most certainly still are making with, yes, artifact, and steam deck, also pushing VR graphics, also fun fact is valve invented the battle pass (was more innocent back then). He just wants to hate on valve
@@mrpipper7271 he didn't deny the innovations Valve made. he spent the first quarter of the video praising Valve for what they did right with their earlier games. when it comes game development specifically Valve is wasting their dominance on the game market and is only a few disappointing releases away from going down the route of Bethesda. with the notable exception of HL:A, which is good yes, Valve hasn't released anything notable since Dota 2 ELEVEN YEARS AGO. no, porting cs:go to source2 doesn't count. i entirely agree that this game is a waste of money and resources for a mix of two genres they already have popular games in, of which they are neglecting, in a market that does not want it.
i will give it a legitimate, optimistic shot. but i can't say i am excited for this game at all.
**reads off wiki**
**generic nintendo music**
Oh yeah, it’s video essay time
yeah this aged like milk
Sunday Sept 2nd Peak CCU = 171k
Sunday Sept 8th Peak CCU = 163k
Sunday Sept 15th Peak CCU = 153k
Steady decline, easy to see. the highest player count it will ever have is probably 171k.
@@SwordHandler222 have you played the game?
I just wish they made more single player games like hl or portal (new ips are perferd) then they also dont need to keep up with them as well. Portal is still fine after all these years
I would prefer new IP's too but I also want them to finish stories that they start first and foremost.
@@Funnel2TVAll they really need to do is finish Half-Life with a Half-Life 3 and then make the Team Fortress 2 Comic Finale and then they can make all the new IPs they want. Portal’s story is already done and so is Left 4 Dead’s!
@@PhoenixFox5577 Yeah, this is what I'm thinking perfectly. I don't need TF3 or HL4 or whatever. Valve just needs to do a Max Payne 3-esque sequel for HL3 and Comic 7 to put a bow on the TF story. L4D though I think could use a more concrete answer for the fate of the L4D2 survivors, something like a Sacrifice campaign for them would be great too. TBH though I could take just HL3 and walk away happy.
@@Funnel2TV none of that is happening.
most of the people that are needed for those are no longer working at valve.
@@Boomrainbownuke9608 If Alyx can happen, then any of those things I listed can happen. I KNOW the TF comic can happen as the person working on the Deadlock VN is the same person who did the TF comics, IIRC.
90k people online dead i would say
90k for a game in alpha
@@notagoodname602 true
Off of hype...
Describing HL:A as a tech demo is wildly ignorant lmao
nobody has stronger opinions on half life alyx than somebody who hasn't play half life alyx
It was literally made on an unfinished engine....
@@GruesomeTruth666 no??? dota 2 had been on source 2 for years
@PolythenePam0451 yes, it was ported to an unfinished engine. Do your research you invalid.
@@PolythenePam0451 Okay?? And? They ported it to an unfinished engine?
The terminology in this video is weird AF... "Deadlock is ADVERTISED as a 6v6 MOBA shooter" - no it isn't. I hasn't even been announced yet, let alone advertised.
Gabe Follower and his consequences
Man hearing about this game really makes me miss Battleborn. It wasnt perfect, but it blended the FPS and MOBA styles pretty well. I loved how unique each character felt, the PvE story was fun, the map designs for PvP were pretty good from what i remember as melee characters weren't completely screwed by egregious sightlines or anything. I hope it can come back one day, but it probably won't.
Never know, an offline mod or even player ran servers might be developed
Good news, Battleborn Discord guys made a in progress Reborn Project mod that allows you to play it offline. I missed it so much!
It really was a wrong place wrong time kind of affair. If it came out today I think it would be a lot more successful.
@@markhirsch6301I highly doubt that will happen with deadlock.
@@ohno5507 Battleborn had a *bit* more than that, but that definitely was a heavy aspect of its demise. The other problem was that people didn't know what the hell the game was supposed to be. Was it a MOBA? An FPS? An RPGFPS? We got a bunch of different answers from Randy, and the answers kinda changed around here and there before finally being described as, and I shit you not, "FPS; hobby-grade coop campaign; genre-blended, multi-mode competitive e-sports; meta-growth, choice + epic Battleborn Heroes!"
Needless to say, it's hard to want to buy a game that seems to be to be trying so hard to be everything, but gets coy when you want specifics. The game was good, but holy shit was the marketing mismanaged to hell and back. Which makes me wonder where Deadlock is going to stand on this weird Shooter MOBA space.
I'm sorry but this video sucks in regard to reviewing and talking about Deadlock as a game. Just feels full like most of the points you made against the game came from spite and ignorance. Your entire argument about Deadlocks jungle proves this point. The entire speech from 11:47 to 12:05 about jungling in Deadlock just feel so disingenuous like you're actively looking for things to say to make the game look bad. What you said can be entirely put onto League itself as well. Catching someone out in the jungle and chasing them down happens CONSTANTLY in League. League has a ton of options in the jungle that can help you escape fights/ganks and Deadlock is no exception. There are the bounce pads, one way fog walls that you can use to hide you escape and where you go, Those said "death trap buildings" can be easily maneuvered around and outplayed in if you know the map, The trams, using your guardians/walkers to make your escape safer if you path properly while in your jungle, specific items that can help get you out faster and safer, etc etc. It feels like this part of the video was purposely left vague and watered down just to give yourself a reason to rage bait a little more. The complaints about poking are also absolutely shallow. Talking about being poked from long range and dying to it while you're showing footage of yourself mag dumping someone from said distance while only doing 24 damage to them is so unserious it hurts. Another thing about poking in this game is that you can build around keeping your health up in lane so you can have a good chance of fighting back. Health boost, regen, healing rite, health nova, spirit and gun life steal, resists and shields all exist in the shop. Poking and taking big damage from long range is also a thing in League too. Caitlyn, Draven, Veigar, etc all can deal heavy damage to you and still stay out of your immediate range while harassing you out of lane. Saying that Valve just "mashed together 2 genres" just feels wrong. The lane farming system in this game alone shows that there was a ton of care and consideration put into the making of it. A highly dynamic push and pull system of taking the enemies income from them while they also have the chance of taking from you if you're not careful is great. This requires you to play smart while in lane. You have to farm smart, conserve ammo, watch your creeps so you have the potential to steal a portion of the money from your opponent while also being on top of your minions so you don't give your opposing laner an edge over you. This balance of hiding behind cover and peeking out to poke while also staying safe makes the gameplay loop tense and incredibly enjoyable. This alone to me makes the decision to be a 3rd person shooter a fantastic one. The only issue I partially agree with you on is that fights can feel awfully cluttered when you first start out trying to play the game. This I feel is more an issue with having a lack of experience since I initially had this issue in my first few hours while in the playtest. While I don't have this issue anymore I can see how some players can and still have this issue regarding clarity. I am not going to bring up the issues about Valve with Tf2/Cs since I just wanted to talk about your points about the game itself and not the failings of Valve as a company which they rightfully deserve shit for. I would love to see you come back to Deadlock again and re review the game with a much fairer view since the game can now be publicly talked about (But seeing as you made this video, I can tell you didnt care in the slightest about the devs wanting the game to be private at least for the time being). I hope you can understand where im coming from with this since I myself was really off put about this game from the leaks but have since come to really love it after playing it for a while. Here is hoping though that you give it another chance beyond just quick glances and odd criticisms
great points
So many of the comments are tribalistic attacks going back and forth between tf2 fans and valve/deadlock fans, so it's really nice seeing somebody actually talking about the video and the games design in such clear and succinct manner.
I haven't played the game, but I think most of the videos problems come from the fact that they simply just don't like the core elements of the moba genre despite the creature saying how they play mobas too. Like stuns in mobas and cc in general (despite how annoying they can still be in dota/league) are not that frustrating to deal with as long as you understand that they are a core part of the games design. With great mobility comes long stuns. But if you're a shooter player(including tf2 in this), you aren't used to any restrictions in your mobility, your enemys Aim should be the determining factor on whether or not you take damge. If they have good enough aim, they hit you, and if they don't , you don't get hit. Where as in mobas it comes down to hero roster and positioning whether or not you get to run wild with your mobility, the camera position doesn't change that.Neither design philosophy is better, they're just different. (Although an overreliance on stuns can still be a bad thing and creat frustration for the players evan in mobas, look at the universal shortening of all stun durations in dota for that)
I think acknowledging this game as a moba with shooter elments rather the other way around can lead to a lot more meaningful analysis and healthier discussions.
whenever I make political comments this long they magically get removed right after posting.
@@stowlicters8362 right-leaning or left-leaning comments?
@@koorohshahmoradi4882 Anti zionist National Socialist leaning.
Correction: 1.6 is way, WAY faster than cs. Not slower. Faster. Numerous amounts of people that migrated from 1.6 pointed out that csgo felt slower and clunkier, BUT THAT DOES NOT MAKE CSGO NECESSARILY WORSE. It's just that their movement and gunplay are very different. There are hundreds of things cs improved on but movement (ESPECIALLY movement) is not one of them.
The vibe of playing 1.6 and getting instantly domed by some guy bhopping with a deagle was completely lost on CS:GO and CS2
The whimsy got sucked outta it, 1.6 is the best one.
@@Pinkooru Preferences and biases are not valid in determining which is "best", only valid in determining which YOU like the best. i like csgo the best for many reasons. you like cs 1.6 the best for many reasons. i like 1.6's movement a bit more than csgo's movement, but many other things that are present in csgo that arent in 1.6 make the experience better for me (such as matchmaking, its a goldmine of hilarity)
If you want to have the discussion of "WHICH IS THE BEST ONE????" then do it without your bias, cuz csgo IS objectively better as a competitive fps for MANY MANY MANY reasons that i am too lazy to type in
the creator of this video is talking out of his ass. He wasnt around when all of these "groundbreaking" games were released, he doesnt actually understand their significance, he's just regurgitates someone else's opinions
@@AmelpsXett I actually caught onto that when he started talking about Half-Life 2, though I might have a bias since I think in many ways Half-Life 2 is a step down from Half-Life 1 in its core gameplay aspects and beyond Valve circle jerking the havok physics and facial animation in the Source Engine. This guy said Half-Life 2 had no scripted sequences and proceeded to show a bunch of scripted sequences in the game lmao.
@@Pinkooruwe lost that uniqueness on source with the orange box update and never got it back
this video aged well, 92k peak in last 24 hours and it's not even open to everyone yet.
similar to multiversus but flopped in the end.
@@JackingBastosmultiversus had a lot of other problems, main ones being
1) a fighting game when more popular, arguably better, options exists
2) having an awful monetization system
deadlock so far has no competition and has no monetization (since its still a closed alpha)
And just so you know, dota 2 had a similar testing phase and that game still exists today despite it competing with league and hon back in the day
@@JackingBastos 98k peak now, but ok
@@JackingBastos at 100k peak now but ok
The game will flop
As someone with over 100 hours, I enjoy the game immensely. The sliding and air dashing being changed together makes encounters very fun, and melee allows even supports to get significant DPS in. It's a MOBA with most of the fat trimmed, and most of the art assets are going to be replaced. We're seeing a game in very early development, a large amount of the cast is getting wholesale entirely new designs, and I think it's a bit too early to judge this. Clearly so, as they haven't announced this project in a public way. A lot of characters are still using portraits and models from Neon Prime, animations aren't finished, etc. but I find it to be a blast to play when you're playing with friends who are also locked in.
I do genuinely enjoy the artstyle, 1920's Occultism is unique, new and fresh and Seven is by far the highlight of that design principle.
That being said though, the gameplay needs to go into the oven longer.
Pardon me, but, I don't really see much of an art style that's really different from Overwatch. I mean, I can kind of see it whenever it's calmer in footage (which is rare).
You could've used less words to say that you are a shit eater. Ig you are dine with ai generated characters and tons of cancer mechanics
@@SpaceGuyOnlineshitlock has no style lol. It looks generic and gives off riot games vibe for some reason. Even valorant at least has a bit of personality, unlike this hot garbage
you could've used less words to say that you LOVE eating feces
Regardless of your opinions of Deadlock, I can't take this video seriously due to a huge lack of due diligence.
A lot of the stuff you say about Valve, good or bad, either omits key info or is just wrong (I posted another comment about this). Alyx being a tech demo, lack of research about Dota 2, implying HL2 innovated things it didn't, etc.
Even your Deadlock facts are wrong like 10:26 when you say there's no penalty for harassing people from afar. Except this game has the biggest damage fall-out in any video game and even has items revolving around this mechanic. Surely you would know this if you played the game?
Overall this feels like content for the sake of content. Not every opinion you have has to become a video. I'm not even saying I agree or disagree with your analysis of Deadlock, although that certainly has its share of problems. I'm just bothered by how hastily this video was put together.
Worse yet, there's absolutely no mention of Monday Night Combat or Smite or any other 3rd person MOBA except Gigantic. Even though the existence of these games go against your notion that MOBA games have to be top-down.
These games also have disables/cc which you say doesn't fit a shooter and is basically unfixable now that they're in the game. Again, disables in 3rd person Mobas are dime a dozen. If Valve wants to tone it down they can, it's a beta. Same goes for most of your complaints e.g. in regards to the UI.
Just goes to show how much more cooking this video needed.
yep this is video essay slop at it's finest
@@awsomebot1 MOBAs have them yes, so does SMITE, but the thing is, being disable in SMITE doesn't feel as awful as being disabled in what is suppose to be a MOBA overwatch.
calling Half Life: Alyx a "tech demo" is absurd
Ikr
Only a person who never played HLA could say something like that
and thats how you instantly know everything which will come out of his mouth regarding this game will be nonsense
@@dr.digitamil6986 you mean, 99% of gamers who can't affort a 1000$+ vr set just to play a 100$ tech demo?
@@2pizza847 vr in to that expensive these days, and alyx is as much of a tech demo as hl2, it's incredible that valve have done so much with this game
Calling Half Life Alyx a "tech demo" is the most L take i've heard thus far, the game is a masterpiece. Deadlock is unannounced, i don't think the game is for everyone, but I've personally find it quite fun. the third person perspective and its down-sides are for everyone, it's not necessary to know everything all at once, audio is important. " you are free to pester and harass enemies from an exceptionally long distance away, with no penalty or risk at all." You do realize this is both ways right ? Damage at a long distance is penalized... Also it's usually not advisable if you want to win in the game to be continuously doing that since early in the game you encouraged to get an upper hand on souls... The issue with jungling is fair, the jungle buffs are NOW part of the game btw, meaning your vid is out of date and more importantly speaks about the fact that the game is in continuous development. Speed of victory or defeat is just a balancing issue... Once again, it's not even announced.
Womp womp
It *is* a tech demo. A very good tech demo, like Demon Souls was at it's time in 2008. But still. It arguably is.
Valve even said they want their new stuff to always be up to par and technically at it's finest (read: pushing the limit). That's fine, but it does mean that their stuff will always steer close to or be in the "tech demo" area.
People who haven't played Half Life Alyx call it a tech demo. It's genuinely a fun game to go through. It's like saying god damn Mario Galaxy is a tech demo.
@@ThrashRats Honestly looking back on this video.... it's aged like milk. The game is top 7 on steam without being announced.
@@matimaster Yeah noticed so as well here! Left a comment when the video went up basically saying this was just fueled on people being pissy at SaveTF2 being ignored and it was.
after playing the playtest for the last 3 months and watching this video i took a couple of issues with you just lying or being bad faith in this video to portray the game in a negative light to people who likely have never gotten the chance to try it for themselves so i figured i'd just call some of it out
just as a side note: i don't think the game is perfect (it's in early alpha), i'm not interested in blindly defending it but i have yet to see any content creator critique the game for any legitimate reason beyond "mixing a moba and a shooter is a bad idea" which isn't a very strong argument as you say in your video, there are games that have done this before successfully. i also know you won't respond to this because you haven't responded to any of the people pointing out your contradictions but i want to write this anyways so people who don't have access to the game and can't properly judge it for themselves yet could get a better understanding of it
"the fact that you are always placed in the middle of a battle means there is very little downtime to scope out the map at large"
you aren't "always placed in the middle of a battle" and there is loads of time to check your minimap, in fact utilizing your map and macro play is easily the strongest knowledge to have in the game right now. you don't always need to be rushing down a lane to catch a fight. you spend lots of time farming the jungle, moving between lanes to gank, pushing lanes and moving between shops that give you tons of time to keep up with the map and understand how the game is unfolding. i understand you aren't a moba player but understanding the importance of your minimap in a moba is very basic knowledge.
"deadlock obviously doesn't have fog of war it just has lines of sight and unfortunately since the map is laid out like a moba, these sight lines are massive. you are free to pester and harass enemies at an exceptionally long distance away, with no penalty or risk at all."
*this is just flat out wrong.* there doesn't need to be fog of war, *you cannot harass enemies without risk because there is extreme bullet damage dropoff.* by the time you are in range to deal substantial damage with your gun, you are WELL within ability engagement distance. you would've known this if you actually tried researching for your video. there is a sandbox environment you can load into from the main menu, keep shooting the dummy and backing up and you would see this. or you would've also know this if you paid attention to your gameplay while you were either playing it or editing this video because right after you say this ( 10:42 ) you show that you aren't able to do significant damage at range, even with headshots. did you think you were proving a point here?
"the jungle in deadlock has it's own myriad of mistake and issues, for starters, a large portion of it is in incredibly small cramped enclosed areas that actively works against the camera as a fight takes place here"
did you ever stop to think about why the entire jungle is in these small spaces? and places like midboss building and the subway are really open? it's because you are incentivized to fight in these areas (if you are going to fight indoors, ideally you'd fight in lane) and not the jungle. imagine how stupidly large and empty the map would feel if all of the jungle camps got their own huge room. i'm not going to argue the camera couldn't use some work in some scenarios and places, but it's an early alpha playtest and these things will be fixed in time. (you seem to think the camera is locked in place and they would need to scrap the entire game to change camera behavior based on your comments under this video, i really don't know what makes you think this because it couldn't be further from the truth)
"if you're on the defensive and need to run away from a fight, there's very little you can actually do to escape or hide. there's no tree's or such to hide in."
there are, they just aren't trees or bushes in this game. they are called veils, they are walls that completely break line of sight which you can pass through and are scattered all around the map.
"the aforementioned buildings are a death trap in the skies"
you don't elaborate on why jumping over buildings are death traps but this also is not true. some of the buildings have lower roofs which let you jump between lanes to escape or gank. some which you can easily access just with a double jump and grabbing the ledge. you can even jump over the highest buildings with many of the heroes abilities and active items you buy in game. the highest buildings do have zap triggers (lightning rods that deal damage periodically if you are standing on the roof, preventing people from camping on them) but if you have stamina you can just dash through and only get hit once or twice and take minimal damage.
"leagues jungle has a variety of depth for getting away"
"what typically happens in deadlock though is you'll go into jungle, get chased by whoever jumped you and a wild goose chase occurs where you just hope you have slightly better movement and pathing to get away all while taking potshots from a guy a good 30 feet away"
so you don't really say what's bad about going on a wild goose chase. in fact it's actually really fun with all of the movement tech you are afforded in deadlock and it introduces a lot of opportunities to outplay the enemy, especially in the jungle with the cramped spaces or in lane between obstacles and in the veil. pretending you're running away from the enemy when you're low health just to turn around the corner with a fully charged melee attack combo is one of the most satisfying things to do in this game. or sliding down past the secret shops into midboss room to bait them into your team. you don't always need to be "hoping" there is lots of opportunity for outplay in deadlock.
"in every single match i've played, the winner of the match was decided at the 15 minute mark"
"despite that however, matches still seemingly stall out and last an average of 40 minutes"
wait.. so which one is it? how do you write the script for this and not see your obvious contradictions? also the average game lengths are 20-30 minutes, if your games are consistently going on for 40+ minutes it's because you and everyone in your game don't understand how to end to the game
"even though there's an exceptional amount of stuff to complain about in relation to balance"
you show a clip of you as seven ulting what are presumably are a bunch of first time players... (you only showed a couple of matches in this video and with your complete misunderstanding of the games core mechanics i can only assume this is all you played so the people you were playing against were just as new) you go on to say in the comments of this video that you in fact don't think seven is op... so what is the point of showing this clip right after complaining about the balance? what's funny is sevens ult is actually considered the weakest part of his kit and it's only recommended to get one point in it right now so congrats on getting that 4k on players that didn't even know you were there or even try to shoot you, i guess?
"a lot of people don't seem that interested in deadlock or excited to play it"
maybe that has to do with it not being announced, only leaked, and being a friends-only private playtest that's not being advertised whatsoever. just a thought
"they are more cautiously curious on just how it actually is more than anything else."
yeah because it's in early alpha, there are lots of placeholders and incompletes and normaly people don't write off a game in this state, as you have.
"from what i can tell there's been no raving fanfare regarding this game at all"
from what you can tell? what's that like your tf2 buddies opinions? did you actually talk to anybody about the game in the forums or the discord? if you would have looked at all in any of the places this game is being actively discussed, mainly the playtest discord or the forums, there are lots of people both casuals and esport pros from different games praising the game, making fan art and memes. tons of people have already taken a cult like following for heroes like ivy. there is an entire fan-art channel in the discord that gets awesome submissions everyday. if you talked to people who actually played the game and not just your tf2 friends you would realize there is quite a bit of hype for the game
"you should be warned the game already has a moderate cheating problem"
200 hours in the game and i have yet to encounter a cheater, i know that cheaters have been caught and i've seen replays on the forums and discord. but we are talking about a handful of people in a playtest with 10s of thousands in it. is that what you would call a moderate cheating problem? is it really shocking that a game in early alpha has people with bad intentions exploiting the amount of access players currently have to the game in it's early alpha playtest state? it was only a few weeks ago that there were still sv_cheats protected commands you were able to use in live games.
"despite being a closed beta and properly prioritizing a proper functioning anticheat"
their priority is obviously on developing the gameplay and not security right now. there are huge changes to the most core mechanics of the game every week, why would they be prioritizing their anti cheat when they are still working on the core gameplay? and to do what? test it on the smallest sample size they will ever have instead of later on in the playtest when it goes open?
"valve seems to be attempting to see how many cosmetic skins and micro-transactions they properly plan and place in the game"
you feel this way because of a page in a heroes visual novel that says "if we wanted to unlock cosmetics here, maybe you'd get a cool old Geist model". first of all... you couldn't have tried to be more bad faith if you wanted to because i know you couldn't be this stupid to interpret this how you have. there isn't even a confirming of cosmetics it says "IF". im sure they will add cosmetics but come on man, you understand how insanely conspiracy brained you sound here right? and so what if there are cosmetic skins in the game? who cares? there is nothing to indicate they are prioritizing pumping this game with skins and micro-transactions over the working on the anti-cheat and the fact that you bring up a visual novel page to prove this point is hilarious.
reading the 4chan green text post near the end there was like the cringe cherry on top thanks for that
Cool story, bro. This won't change anything.
yeah this videos reeks of someone who wasn't actually played the game they are talking about
excellent dissertation and good on you to spend that much time taking it to someone who's flat out lying... and also in all probably just going to ignore you because you're breaking his narrative
@@aurorajoee i must congrat you on this essay. People just hate this game because their old ass mercenary game (wich i love and played like everybody else) doesnt get the attention of a new project lol
Kid you not, every deadlock hater feels like a kid
Y'all remember Ricochet? Me and the boys love Ricochet.
Also, recently I just watched a video about Rainbow Six Siege. The guy in it said that Ubisoft was nerfing guns to make utility more appealing, because early on in the game's life cycle people relied on utility, but then they got better and started running and gunning, and Ubisoft wanted to make people use utlity again. I can very easily see something like this happening, where mechanical skill far out paces the MOBA elements, so either the game's gameplay is balanced to put a stop or it just turns into over complicated Overwatch.
It's almost like First Person Shooter game's shooter elements will usually steal the light, and people should stop making non-fps genre games in a first person perspective with guns and being surprised when the first person shooter elements take over. People with either have to work around that, work through that, let their projects suffer, or revise their direction.
its like, wooh that a big shocker we designed a game around shooting and shooting and not being shot became the best strategy.
why would you make a shooter if thats not something you want to happen
I fairly prefer rocket/sticky jumping over tapping a single key to perform a big jump
Ricochet ❤
lmao how dense can you be? "and people should stop making non-fps genre games in a first person perspective" Because why? Why limit creativity like that?
Have you ever played Siege btw? Have you ever actually tried understanding that game, or are you under the belief that all fps games are meant to be played with head turned off?
@@AmelpsXett he is not saying we shouldn't make none fps games, he is saying if your making a fps game dont be surprised wen the shooting in first person shooter is the most important mechanic.
Some notes about things omitted or wrong about the opening (0:00-5:25)
-Many of the things mentioned about HL2 were certainly NOT innovated by HL2 even if you present it as such. Bump map texturing? Lmfao come on. You mention HDR which wasn't even added until 2010.
-Steam was much more controversial back then. It still has its detractors due to its implications for game preservation
-CSGO certainly doesn't change the "slow paced tactics" of CSS/1.6. It's literally the same game in its core, except those who were really into CSS say CSGO feels worse which is the opposite of what you definitively claim. Go figure.
-Description of Dota 2 is very generic. You could've mentioned how it's still the most complex MOBA, or how it consistently broke records for esports prizepools, or how it literally invented the Battle Pass. Or you could've just omitted the game like you did at 3:34.
-CS2's cheaters and content draught certainly does not compare to TF2.
-Dota 2 is in an excellent state but you just assume it's doing bad. It just recently had a huge gameplay update.
-Underlords is not inspired by TFT. Both games were developed in tandem and were inspired by the Dota 2 mod Auto Chess.
-No you don't need $900 to play Alyx. No it's not a tech demo. You admit you haven't played it in another comment. It's literally THE virtual reality game even years after its release. It's certainly a huge leap in innovation just like old Valve, but that would go against the narrative.
On your point about implications for 'game preservation', discs experience disc rot after a decade or two and the data is lost and irrecoverable even if stored in ideal conditions. Your digital copy is far more likely to survive your life time.
he is not responding to this one chief
@@rrai1999 It's more complex than that. Namely (i) If you buy digital, your game lasts as long as Steam does. They don't have a definite end-of-life plan. If they go kaput, you might just lose all of your games. And (ii) Old games that only work on older OSes are basically dead on Steam as Steam only supports W10 and above. A lot of these games have steam DRM (which Steam isn't allowed to remove afaik) so you can't just transfer your files to an older PC.
So while it's nice for Steam to host a gajillion games on their servers, it's a double edged sword for game preservation.
I'd say cs2 and tf2's content drought is comparable, cs2 haven't had a new weapon for the same time (2017-) as tf2, sure cs2 doesn't really need new weapons but would be nice to freshen the experience (I'm no game designer though, first would get the cheaters out of the way, it would be a net positive for everyone).
I agree, the video could and should have been better researched (explaining more about dota2 to the ones that doesn't know).
@@rrai1999 steam does not actually sell a digital copy of a game the way GOG does. It's a DRM platform.
Sounds like you don’t like the MOBA genre in general…
Deadlock is just shit
Deadlock had 40,000 active players as of August 18th and 200k players who own it and many MANY people still don’t know this game exists. The game is genuinely enjoyable
Remember BattleBorn? Valve does apparently.
Or Super Monday Night Combat
Super Monday Night Combat is also good.
Battleborn and SMNC need a relaunch with offline capability and server hosting.
Deadlock is awesome, and many people who are getting invited to test it are saying its got huge potential. These videos are going to age very poorly.
@@bhaalgorn its shit
@@bhaalgorn Should that happen that'll be great! But I sincerely doubt that will happen.
Game has daily 90k players, more than tf2 and gta v ☠️
I really love this shit, very fun to play :)
This aged like milk.... Game is fantastic.
Felt like I was forced to listen to some game journalist reviews ranting on a game they are bad at. Lmao tried it this weekend and I already can see the vision. Enjoyed all my games so far.
This aged like raw milk LMAO
lol dead on arrival? It's got 40k+ players before its even been announced this video aged like milk
I think you missed the point of the video
now nearly 100k
@@sirpurplecat888 The point of this video seems to be him complaining about things he doesn't about MOBAs without realizing that half the "objective" things he says are actually just incorrect
this aged like milk
Clickbait title with padded content. This is the worst UA-cam has to offer.
If I may, I'd like to provide some constructive criticism:
1. A lot of the first part of the video was unnecessary, it can be assumed that most people watching this video know who Valve are and the legacy they had on gaming. Plenty of people are well aware Valve revolutionized gaming, it's praises are sung regularly.
2. Calling Half-Life Alyx a "glorified tech demo" is quite a stretch, it is very much a complete game in most people's eyes.
3. It was barely acknowledged that DeadLock is still in its alpha stage, and this review kind of treats the game as a final product. It's not entirely fair to say the game definitively sucks when it's far away from its full potential.
4. The balance discussion could be a little biased since you clearly love TF2 and have very little experience with MOBA games. Especially since it sounds like you have very few hours in the game.
As for positives, your editing is fantastic, and you have a very nice narration voice. Keep up the good work.
I disagree with 1. Building and showing Valve's impact in the gaming sphere to what they've been doing now was needed, could argue it was too long but it's needed.
2. Yeah I under sell Alyx hard here, tech demo isn't the correct word I should have used. Still think there's validity in criticizing their most impressive game from a narrative and tech standpoint to VR however
3. The problem with this is that ignores the actual core problems I've have with the game in its current state. If I wanted to complain about how poorly balanced Paradox was or how the current art assets look bad, then it would be a valid criticism.
Problem is I complain about the core gameplay features, things that can't be easily changed without changing everything else in the game. Where the camera is placed, how much information is shown to you and the visual acuity of fights.
There's no true talk of balance in thid video, at most there's that 15 second clip where I question the games balance but understand it's not in a final state and is subject to change.
4. I obviously have more experience and time in the shooter category than the MOBA, and my channel be dedicated to TF2 doesn't help with that visual bias.
However, I've actually played a great deal of MOBA's before. Not to the same extent as shooters but enough to where I can confidentially understand and know the fundamental ins and outs of the genre, what works and what doesn't.
The true irony is that if I had more hours in the MOBA genre than the Shooter one and said the same complaints, I'd still be told I have a bias because I've played MOBA's more than Shooters.
People are looking too deep at my connection with TF2 to actually see the claims I've laid out. And I lot of them are looking at what's happening to TF2 and just saying I'm coping, ignoring that CS2 faces the same issues but somehow putting complete blind faith into Deadlock that it will be different despite evidence pointing otherwise
@@SpaceGuyOnlineexcept you never made any criticism points on Alyx as a game?
Tech is understandable. For the intended experience, it costs a lot (but you can stop play it with any pc vr, so even a used oculus for £100).
Alyx is a full game. In day, it’s basically a main title in the series weirdly.
And even if you’ve had enough with the story, there’s lots of mods (cause it’s source 2) that provides many different experiences. Like one where you’re like John Wick going into a night club.
Straight up, it is one of the only ‘AAA’ type vr games out there, and has set a very high standard on what should be expected in the future.
@@SpaceGuyOnline 1. Cope, you're just parroting what everyone else said just to try and add some credibility to bashing valve
2. just shows how emotionally driven you are.
3. 70% of your deadlock critique is stuff that will change and the rest is stuff that isnt clearly emebellished yet.
4. yeah sure though actually if you had more hours in MOBA i would respect your opinion a bit more, since Deadlock is moba first.
Ah yes, starting your response with saying that someone is coping, truly the pinnacle of the stereotypical UA-camr commenter.
@@AmelpsXett
1. I disagree + unnecessary insult
2. Ad Hominem, though I do think that section is likely entirely unnecessary
3. Elaborate please, ‘cause I disagree.
4. And what’s YOUR benchmark? Did you even read what he said?
You wasted five minutes of everyone's time parroting about valve's history, you copy-pasted your stuff from the wiki, your video is emotionally driven for two whole thirds of it, and you couldn't resist calling Half Life Alyx a glorified tech demo despite having never played it.
You fell off hard.
No one wants another mtx filled live service moba shooter.
@@d0ct0rz3d4 Bro you are in every comment section, just touch grass
@@d0ct0rz3d4 Got anything else other than copy-pasting your comment?
It's crazy how people have these extremely strong takes about a game that hasn't had an official announcement or even a trailer yet. I just found out about this game today. I just don't get how you can have all these opinions without ever even playing the game.
author wants views, diehard fanboys of completely different games want arguing and insulting for nothing instead of talking and sharing thoughts on the topic
@@xdplayah Tf2 is gonna outlive your moba shooter number 5000
they could abandon this game tomorrow, and i'd be sad, but it ultimately doesn't matter. nobody but valve employees have anything invested in this at this point and i'm confused that people are so passionate towards hating it lol
This feels like it only exist so they can post a "I was wrong about Deadlock" video in like 2 months
One minor correction - game is not in a beta state, its in a closed alpha state. You know, the whole "Don't share information about the game" state
The entire game has already been datamined and leaked in addition to there being a cheating problem.
This is the 3rd iteration of the game thats its gone through and there's already plans to create cosmetics and have a shop for what's currently present.
I think it's fair to say it's nearing finalization.
@@SpaceGuyOnline I mean, you're making an assumption here that the current state is close to the final form.
Either way, my main point was that its in the alpha state - this video should have been an elaborate message to the devs, who you're playtasting the game for, not a public video that violates the guidelines.
@@H0ney166 people have posted and talked about deadlock so much, I don’t think valve cares.
@@H0ney166 "waa waa don't give your honest opinion of a billion dollar corporation on their crappy moba hero shooter, that will hurt their feelings" is basically what your saying. stop trying to cover for these anti consumer video game corporations, they are getting the exact reaction they deserve.
@@SpaceGuyOnline the game is nowhere near finalization, i like your vids but talking as a game dev and level designer you have no idea what you're talking about here, the animations and assets are barebones presentable, there's tons of assets that are missing and there's new content added every week or so, balance shifts around like no tomorrow, the "iterations" were STYLE /world iterations, similar to what portal 1 went through in its super early dev phase, the game was trying to find its identity bc its a still unborn baby far from birth, now with a settled style actual further development can happen.
Calling a closed alpha that isnt even officially announced in any way shape or form "dead" is crazy. This isnt CS2 being fully out and playable lacking content, this is like judging half life 2 based on the mapleaks from 2003.
I dont know how the final result will be and how it'll fare in a very overmatured hero shooter market but I think people should actually wait for the game to release before giving it any sort of review. Just some thoughts.
I think this is my 3rd Spiteful Tf2 fan video.
I feel that describing half life alyx as a tech demo is a bit underselling it. Its arguably the best vr game on the market.
doesnt mean much
@@Lenn869 right
Source 2 with VR support gives people endless opportunities, what the first one did, 2 can probably do it better, as long as you have a pretty penny
It's one of the best entry level VR experiences for sure. Though quite a few other VR games outdo Half-Life Alyx in many ways. Into The Radius and Boneworks for example were games that Valve took inspiration from when designing some mechanics for Half-Life Alyx including the gravity glove item pick up mechanic. Those are basically the next step up if you're new to VR and wanted something beyond what HL:A had to offer in terms of VR FPS. Then there's genres outside of that like rhythm games (beat saber), vr hack and slash (blade and sorcery), action adventure (Skyrim VR especially modded).
@@Lenn869 I can tell that you never played it
Imagine getting stomped by a coordinating team in a moba and being so mad at your Abrams player for not eating the stuns for you, that you had to make a video essay about how Valve is washed up.
Most of the people who whine havent even tried the game lol. This video wont age well.
imagine having to entirely base on teamwork instead of use of personal skill, being forced to teamwork creates extraordinarily toxic environment, i think overwatch as well as its failed offspring overwatch 2 are a stamp that shooter and teamwork doesn't pair up well together, it's why tf2 or fortnite or even cs2 are more fun, it's because they don't put emphasis on "work with your team", your individual skill is enough in these games, it's nice and helpful to work with your team, but it doesn't restrict you to do anything else but teamwork
@@Thispersonisreal I think that's a bunch of bullshit more based on your experiences in pub games with randoms because all of that is just as true with top down mobas. The only reason randoms in LOL are any different is because the "roles" are so firmly established and even then teamwork is a rare thing.
There are plenty of shooters where people ar eprone to teamwork. For example so far in deadlock it's the first game I've seen where people seem enticed to use voice chat to coordinate. Could just be the crowd currently playing and a coincidence, but it's still a thing.
Tf2 has no teamwork because it's a casual fun game with wacky extreme skill scaling for players and too much baked in rng.
Overwatch was always better as a casual game which blizzard killed in their effort to make it a serious competitive game. People still tried for teamwork but there wasn't as much immediate benefit to it while the game rewarding solo killing ults more often.
So no you have a completely wrong take here on every level for every reason.
@@Greyinkling276 wow, high horse much buddy? ever tried stepping off?
@@Thispersonisreal people who don't want to work with the team are shit and annoying.
the game is actually pretty good
This guy would have made a video about the dota2 beta and complain about the shitty drawn icons and ugly client & call it dead at arrival.
Yeah, what a horrible video. Full of misinformation
I don't know about icons, UI, and client, all things that could change enough to be good, but you'd be totally nuts if you don't think the character designs alone aren't unattractive and ugly regardless of the texture quality or model complexity
Deadlock is Dead on arrival and dead at design(/character concept) lol
@@atespeach5672 if the game was gonna be dead on arrival it wouldn't have a consistent playerbase in an alpha. alpha is when a game is at it's worse, so it's only going to get better and ppl are already putting hundreds of hours into it, which will turn into thousands since it's only been in alpha for a few months. also, imagine saying something will be dead on arrival without having actually experienced that thing. did you also say certain foods are bad without having tried them? basically ignorant opinion man....
Not even beta, ALPHA. This is so early in the development cycle that us getting any information about it is essentially a fluke. Just look at what the TF2 alphas were like.
@@atespeach5672 okay tf2 fan how bout we take to your bed
This really seems like a video made by a guy who went into the game specifically to hate it and ignored all the signs that it's in early development and you shouldn't say anything about it. The game is fun, no need to cope just because of the state of TF2
I had lots of fun playing Deadlock honestly
That was not honest.
@@saidtorres3 you are not honest, tbh
This game is in pre-release, unannounced, invite only, only playable between 4pm-6am EST and has WAY over 100k concurrent players. The only way news got around about this game was word of mouth. I'd say it has to be pretty fun considering it's playercount
The same very arguments Ive already heard from the finals fanboys during its beta. The game is dead after a few months since the release.
Every new game is fun for a little bit of time no matter the quality
@@carvode7428cope troon
@@carvode7428
Hi tourists, we gamers put value on the track record of a publisher. The Finals is published by Nexon, a predatory Korean developer. If you ever thought that game isn't gonna fall off a cliff, you have never played a game distributed by Nexon.
Deadlock is published by Valve. A company with multiple not predatory live service games. So the chance Deadlock is going to be supported AND keep its integrity in gameplay by not selling anything gameplay related is so much higher, you can't comprehend
@@Noqtis by non-predatory games you mean tf2 and csgo, the games that introduced lootboxes and gambling? Or dota 2 that brought a plague called battlepass with FOMO items?
@@TimArcHik what's up tourist, yes I meant this games.
Dota is the fairest monetized Moba on the market. It doesn't even lock a single hero or mechanic behind some bullshit. When you play that game for the first hour, you play the same version as someone with 10k hours in. For example Lol locks all heroes behind premium currency. That's bullshit monetization.
You can cry all day long about Valve making money but we live in a world where games that cost 70-100 bucks on release implement more predatory mtx than free valve games. All 3 you listed.
Fomo means fear of missing out. Are you slow? There is no fomo. You can literally go on the steam market and buy your bullshit item from another user. Valve makes the only games you are earning money while playing or buying their shit cosmetics. You must be new to gaming. If I want, I can now go ahead and sell one of those FOMO items from one of the battle passes and buy me a new game for it. Just the possibility of being able to trade those items makes the whole thing so much less predatory. Imagine we could have traded and sold our hearthstone cards, it wouldn't be a fucking waste of time play bullshit blizzard games.
It's cool you are crying about battle passes, loot boxes and fomo but if every company would implement this shit as valve does, we wouldn't have that much of a problem with it. As a gamer you would have known. What are you doing here, tourist?
So basically this videos says If you are bad at the games you won't like Deadlock
Your characterization of half life alyx is horrendously disingenuous. 1) 900 dollar price tag when you and I both know you can play it just fine with a 150 dollar vr headset off ebay. Calling it a tech demo when its quite literally the highest rated half life game on steam (steam reviews, meaning only people who actually have the game can review it). It won MULTIPLE game of the years man. Its no more a tech demo than half life 2. Shame on you.
And then of course saying you don't know anything about dota so you assume its not updated. Dota 2 is valve's most updated title. Christ as I speak, this week we literally got a brand new hero. We get major system updates all the time, and we're currently in the middle of a fantastic summer event, the best since the game launched.
Your agenda is plain to see
Oh this is just a TF2 player salty... Ok.
It peaked at 100k players today despite being invite only btw
*AGED LIKE FUCKING MILK* 🤣🤣🤣
Well I guess this didn't age well. Public opinion is contradicting almost everything you said, it does have an audience. The game is fun, that's what is important. Played with some friends and I had a great time. After learning the basics and the game loop you will start to see how good it can be.
Damn, i just watched this video after playing deadlock a few weeks ago, and oh my lord, this video did not aged well, and just to correct this guy, there isn't still a single skin or any cosmetic to buy it yet, instead, they are updating the game constantly and through commands you check the new characters they will probably add...
This aged like milk. Clearly just a youtuber looking to get the hater views. This game is awesome and I am having a blast with it. So many L takes in this video. Can't trust this person's opinion.
This video aged like a glass of milk forgoten on a desk
Then explain how. Oh, you can't, cause you're a sub 80 IQ hivemind.
exactly
cope harder shill lol
I had my doubts but after trying today, I think Valve just released a banger game.
as of writing this, Deadlock hit its peak player count a few hours ago at 90k. Not dead on arrival 🤓!!!
ah now i see, you're a tf2 fan and youtuber. Guess you don't like valve not updating your game from 2007 anymore, so you hate on their next game which has tf2 elements. classic.
not a single element from tf2 in deadlock lol youre just hating cause bro has a different opinion
@@brick3ater930 You're both looking for excuses. TF2 is fine in the community servers. Where the game first got its momentum. Deadlock is also fine. The points brought up in this video were legitimate in some cases, and Valve seemed to listen because the most glaring issues(in my opinion) have been addressed.
-Bullet drop off has increased so you can't snipe targets across the map, at a certain range you just do no damage.
-Stunlocks have existed outside Deadlock, and it's not that big a transition from say Destiny to Deadlock when you're used to abilities that suppress your own.
-Those monochrome barriers serve as the 'jungle' now as you cannot see what passes through the barrier. They are often placed at junctions so a fleeing player has multiple escape points and the pursuer is forced to choose a path to follow.
-New characters have been added, with another apparently adding in next week
-Respawn times are tied to power. Early game means your respawn is pretty fast. It's only when you reach endgame that you hit minute long respawns
-Games were not decided at the 15 minute mark. Sounds like he just got rolled by a team that was on mic. Further, abilities have been buffed/debuffed accordingly, attacking players need to put themselves in a vulnerable position if they want to push that final assault, and even a team with only one skilled player can turn the match around.
Man talks about game he sucks at and then says it sucks.
As someone with thousands of hours in tf2, counter strike, league and dota i can confidently say that the game is actually pretty great, obviously if you play it to find an a second version of those games you will be very disappointed, as it's more of a blend of the elements of them, the skil ceiling is incredibly high with a bunch of movement mechanics, aim tracking, tactics and engaging duels.
Is it for everyone? no, but it certainly is something very special and well done as a whole and it definetely has insane potential, i'd love to see which moba players or tf2 players you talked with about disliking the game for everyone i've talked to loves this breathe of fresh air which is reflected in its play numbers increasing daily while remaining invite only.
Overall this video feels incredibly dishonest and i feel like you didn't really dive into the game in any degree before creating it.
also some of the comments you made were so incredibly stranged based on what you described the game as yourself, "you have to check the minimap" yeah that's how mobas work, then you compare it to overwatch because...it has heroes in it? are you familiar with any of these games mechanically or do you just dislike new stuff lmao for you sound like you haven't really played any of the games you compare deadlock to at a above average level
im here because you judged it too quickly and you are wrong.
This will be one of those reviews I’ll come back to in a year to chuckle because of how wrong this mofo is
Holy fuck, that Ui....
I think it could be a lot worse. All the super important info is big and in your face (maybe too big) and the info you don’t immediately need to know is small and out of the way.
But like. Please god make the top part smaller.
I thought the same. League has a lot of info onscreen, but it does a really good job of condensing it into small easily readable chunks that keep the screen largely open. It’s pretty much all divided into two main pieces on the bottom middle and bottom right corner, plus the tab button showing you a larger view.
Deadlock looks like it’s trying to give every hud element its own spot on the screen and it’s visually claustrophobic.
tfw the closed alpha of a game has issues that need to be ironed out 🤯🤯🤯🤯🤯
@@joltgandahe literally points out how being stunned is on the far left if your screen.
@@joltgandahe literally points out how being stunned is on the far left if your screen.
Ha! This aged like milk. Deadlocked is so fun maybe actually play the game or something.
I can def see why people would be negative when this game was first revealed.
But god damn did this age badly, the game is fun and well designed and everyone loves it lol.
The fact that theyre building a fanbase before even releasing the game shows they definitely know what theyre doing and this game will not be dead on arrival. Worst take 2024
I tried to follow along but I think your takes are just completely wrong. CS2 and Dota 2 while toxic and a money printer, are still some of the most fun games today for people who like those games. Just look at steam charts. Clearly you are not the audience and or understand valve games. You also contradicted yourself saying they make the best games and innovate and then they don't innovate. I think I wanted to follow you but you honestly made no sense. Not
a good video essay brother. Seems like a grab for $$$$ just like Valve.
Pinned the only positive comment. Embarassing!
This guy made a video about deadlock and started with the industrial revolution. Actual slop content
At this point youtube seems to be either short form slop or essay slop
This didn’t age well
They literally overhauled one of the most important objectives in the game five times in just two months. Deadlock is way too early in development for anybody online to be beating the dead game drum.
Brother this aged really well, the game just surpassed Helldivers 2 in player count
It hasn't even broke 100k my guy
@@domicci4460 brother it just did
@@domicci4460 Your life will be brighter and better if you stop being so pessimistic.
@nowaylater80 no I'm just a realist I have seen how valve treats there other games and the cheating problems they have