I wonder how many people would be willing to Pay for homebrew ROM that some people spent months to code, enhance etc. Now why would someone want to spend time developing on this vs say. Android or ios where you get paid even of low, vi LA advertisers. Coding on this is dead end.
I was an assistant developer on Dirt Trax FX. I wondered if this cartridge could play it, and now I know. I like this game. It is challenging. There is an interesting two player combat mode. Given the limitations of the machine, I think that the lead programmer did an excellent job creating the 3D engine and getting it all to work. My job had to do with configuring the data for the tracks and the menus, which required a great deal of precalculation to make the game run efficiently. I helped just a tiny bit on Doom for the SNES. I'm not particularly fond of the SNES version, because I was a fanatic for the much better PC version. By comparison, the SNES version is not as smooth, and the graphics are are too blocky.
John Coffey Very cool. I didn't know about Dirt Trax FX but I'm interested. I kind of like the SNES port of Doom even though the PC version is superior. I understand that it wasn't easy to get these games working well on an SNES. Thanks to you and the other developers for these games that came out during some very influential years of my life.
Programmer RedGuy is to thank for this... ever since he has touched the cart, he has been doing some amazing things with the SD2SNES.... He has even started to make HUGE strives towards SA-1 --- he has some issues with it.. but he has the Kirby games working, Mario (mostly), and there are a few games he is struggling with due to some sort of emulation the carts did themselves(very small % of carts did this.. we are talking 1 or 2 carts) RedGuy also stated that due to the amount of power SA-1 needs, MSU (that music thing) won't be able to run with SA-1 in use
If you waited a few more weeks you would've been able to show off the SA-1 compatibility. And Stoneagegamer really doesn't have anything to do with the SA-1 compatibility, that's all due to the work of a guy on Krikzz's forums.
And there is another person now working on S-DD1 (Street Fighter Alpha 2 and Star Ocean). When/if those two chips are supported, I believe that will be 100% compatibility with U.S. titles. There will still be a decent Japanese RPG that won't work because it uses the SPC7110 chip (but it's well within the capabilities of the system and there is some interest in supporting it eventually, so just wait), and then there are the Sufami Turbo games that used a special cartridge that allowed linking two mini cartridges (dunno if that could ever be supported), and two Shogi (Japanese chess) games that will never be supported, period, due to the power of the onboard math coprocessors. tl;dr: We are probably less than a year away from compatibility with every SNES/SFC game that anybody would want to play in 2018. :P
Having just compiled an alpha version of the SA-1 firmware from RedGuyyyy's GitHub I'm surprised how many games are already at least somewhat playable. As well as SMRPG I've tried both SA-1 Kirby games, Jikkyou Oshaberi Pariodius and Dragon Ball Z: Hyper Dimension.
30? 40? A lot of the time I see games listed at $100-300 XD Of course, Japanese titles are cheap as dirt. Most of the time the shipping is 2-3 times the price of the game. I have spotted that a lot of PAL games are $10-20 if they're not amazingly popular games...
That still doesn't justify a ridiculous mark up IMO. How much do you think an item like this would cost to make? (I'll give you a hint, it's not much).
Great news: The SA-1 enhancement chip has been cracked and is going to be added likely within the next few weeks or a month or two, enabling near-full compatibility with the entire SNES library! Fucking radical!
Awesome to see big developments on the SD2SNES like this. Late last year someone was successful at cramming full VRC7 FM synthesis into the Everdrive N8, and when I found out that huge obstacles like that were being destroyed, it got me all giddy. Glad to see it happening with other devices.
If you have one, one of the forum members was nice enough to package the VRC6, VRC7, and Sunsoft 5B mappers together: krikzz.com/forum/index.php?topic=3405.msg60004#msg60004
I was very happy with my SD2SNES for years, even after I had disappointingly accepted that SuperFX support would probably never happen... And now, here we are, so many years later, but damn I'm happy to finally see it supported. And now they are even talking about SA-1 support in the future which I never even expected to see! Here's to the king of Flash carts
One of the features of OLD backup carts for the SNES is the ability to "pass through." You could just keep a cart installed in the backup reader, and have its enhancement chip pass though the backup cart. This would allow you to play S-DD1 games like Star Ocean TRANSLATED with an actual Super Nintendo while having a Street Fighter Alpha 2 cart pass through its enhancement chips. I always found it odd newer carts never attempted to replicate this.
I've never been the biggest SNES fan, but I just might have to finally break down, get an OG SNES, some controllers with extension cables, and this cart.
I want this. To be able to play my ROM hack of Final Fantasy VI (Woolsey Uncensored Edition) on real hardware would be awesome. BTW, Rerez, I was a little nervous to meet you while at TooManyGames this year. Was talking with Shawn and Dave but I didn't want to bother you.
You can play the uncensored edition on the Super Everdrive I believe, but the SD2SNES allows you to combine that with the "Dancing Mad" MSU-1 hack for CD quality music.
It's amazing what you can do with a mix of old hardware and modern storage. Storage and RAM is so ridiculous today compared to the past. The biggest cartridge I ever saw was 16mb. 750mb CD's seemed MASSIVE back then. Switch "cartridges" aren't actually ROM cartridges, they are just modified SD cards, and tend to be 16-32gb in size. But it's easy to get SD cards over a terabyte in size.
Yo Rerez! I'm a huge fan of the show and I was wondering if you could take a gander at the EEEKit Nintendo Switch Controller. Keep it up! Love the content and Rerez 2
In a way, Star Fox is actually easier when it runs faster. When you double-tap a shoulder button to react to incoming fire with a defensive barrel roll, it actually works. On the real thing it will almost always miss a button press and refuse to roll. One clear disadvantage of the higher frame rate from emulation or overclocking is that the intro is cut off (“Emergency! Emergency! ... Emergency! Emergency! Incoming enemy fighters. Prepare for launch!”). That’s the one I would have showcased if the SD2SNES gets it right (I haven’t tested yet).
I have this model of SD2SNES. Every game ive thrown at it has worked except Super Mario Kart and Pilot Wings. I think there is something wrong with the roms i have. These types of carts are great to play hacks and homebrew games. I'll be downloading some hacks. I have some SNES hacks on cart. Great video guy.
Hey Shane, I have a humble request; you briefly spoke about MSU files, right? How about doing a video exclusively for MSU-related content? My ultimate dream for you to do a full-on review for Conker's High Rule Tail! Which, if you don't know what that is... it'll probably blow your mind.
My jaw dropped when I saw those FMV sequences running on an SNES. Then I remembered some NES exploits that showed graphics and sound way better than what the cartridges allowed. The GPU is a 16bit one after all.
And you want to play obscure Japanese Shogi games, because...? The SD2SNES (or "FXPAK Pro", as it is now called) also has the ability to play Satellaview games and ROM hacks. It also has MSU-1, Savestate and Cheatcode support, Super Gameboy support, Third-Party Support, enhancement chip support... You obviously didn't look enough into it. Your Wildcard Disk System is inferior to that, period.
Ok I see you showed off very old pixel games but since you can play any Nintendo games does that include all the GameCube games as well? Because I would love to play Mario kart double dash and metal gear solid
... are you trolling? Is that a serious question? These are entirely different systems, one being based on 2D, the other based on 3D. Of course it doesn't work like that. The device shown in the video is mostly about Super Nintendo and maybe, some official peripherals, like the Super Gameboy adapter. Anything after that obviously won't work.
The only more significant free update for a flash cart that comes to mind is when EZ-Flash updated the EZIV GBA Flash Cart to be drag-and-drop compatible instead of having to manually patch every game.
You guys are a godsend to me regarding gaming. I might have missed the section of the video on where to get Rom files but I need to find my SNES and then how and from where to download Rom files as backups for my old cart's?
My only question is would the SD2SNES cartridge trigger copy protection that some games have? Take for instance Earthbound. The programmers created read/write checks to see if certain sectors of the ROM chip were writable. Since ROM is read-only memory, the memory can't be written to therefore the copy protection isn't triggered. But if these checks were done with a writable source the copy protection would be triggered. Is the SD2SNES safeguarded from this kind of DRM?
So if I bought this now, will I be able to update it to play mario rpg when it finally does get supported? Or is it a hardware thing and I would just have to buy the new and improved version of this cart later?
I bought 1 of these a couple years ago w/ all the USA games off ebay. How do i go about making it so it can play super fx games & eventually super mario rpg? Is there a place that sells a card w/ all the games worldwide?
Awesome! My friend has one of these carts and its amazing to play with. But you didn't show the actual firmware upgrade. Is it a file on the sd card? do you use the usb on top?
Does Gekisou Sentai Carranger work on this cart? it had it's own proprietary piece known as Sufami Turbo which was required to run games such as it and SD Gundam. If it doesn't work here, when the next update comes around can you test it with that? I want the cart honestly for that game
redguy is implementing SA-1 compatibility, he released a public beta that adds SA-1 support, just downloaded the beta firmware and i'm currently playing kirby super star on it.
Rerez - I was wondering when are you going to do another worst plug and play system review? I love watching them because it's really funny and the way you just get angry about them lol
I know it’s hard to tell ppl where to find roms but is it the same for the MSU-1 packs? Is it possible to recommend a good place to find all the MSU-1 audio games the are already pre-patched and ready to go? Hard to find all of them in one place.....
Neat ... sent the dev a stunt race fx module a while back for some experimentation ;) Kinda sad tho how Rerez messed up distributor/manufacturer with dev ... especially since his name is right on the cart.
I'm not 100% certain but it seems this added feature has caused the price of the SD2SNES to go up, I seem to recall them being around £88 when I last checked. It's now closer to £150, which to be honest is still a really good price considering what it allows you to do.
The SD2SNES has been around $200 for as long as I can remember, maybe you're thinking of the Super Everdrive which has always been much cheaper but it has next to no support for games which had additional hardware in the cart.
Basically what Yuki said ... friend of mine owns a SD2SNES that was manually assembled by the dev at a meetup and he paid something around $200 as well (that was 3 years ago).
@@tonycrazy88 Got mine complete in box with manual and whatnot for a little over 40€; I think this is perfectly reasonable of a price to pay. You just need to be lucky on eBay or Amazon.
Now it supports Super Gameboy so it’s even better. Even though I have a Super Gameboy and GB Everdrive, but this emulates the Super Gameboy 2 with the correct timing.
SNES9X and BSNES (Higan) emulators both run Star Fox at the correct speed. SNES9X has an option to overclock the FX chip if you want to. However Doom still does run a little too smooth even without overclocking, but trust me, Doom on the SNES needs all the help it can get.
Finally someone in the comments got it. I was going to say the same thing. People on youtube are making money hand over fist without even knowing what the hell they're talking about. It's pretty frustrating. "Super Road Blaster" my ASS.
Yup I know It was a 2D sprite game where Road Avenger was a timed animation game like Dragons Lair etc. It must have been some foreign guy who converted it to SNES. They always get names wrong.
What inspired Dirt Trax FX, Mainframe Entertainment? Don't get me wrong, I like Mainframe for their achievements like Beast Wars and ReBoot, but I couldn't resist using them as a joke. I mean, Waspinator getting blown to scrap, or Megabyte's Minions getting their files handed to them by Bob or Enzo would be prime examples of humor in CGI.
"This cart also gives you the ability to play games that you don't own but, you wouldn't do that right"
*_sweats profusely_*
**Looks around shiftily** I have an SNES Mini, so that's not much of a problem.
let's be real here
a good 95% of people who buy these use it for piracy
Don't copy that floppy *adjusts hackerman hoodie*
Yeah, even the people that legit use it for homebrew are more than likely still using it for piracy on the side...
I wonder how many people would be willing to Pay for homebrew ROM that some people spent months to code, enhance etc.
Now why would someone want to spend time developing on this vs say. Android or ios where you get paid even of low, vi LA advertisers. Coding on this is dead end.
I was an assistant developer on Dirt Trax FX. I wondered if this cartridge could play it, and now I know.
I like this game. It is challenging. There is an interesting two player combat mode. Given the limitations of the machine, I think that the lead programmer did an excellent job creating the 3D engine and getting it all to work. My job had to do with configuring the data for the tracks and the menus, which required a great deal of precalculation to make the game run efficiently.
I helped just a tiny bit on Doom for the SNES. I'm not particularly fond of the SNES version, because I was a fanatic for the much better PC version. By comparison, the SNES version is not as smooth, and the graphics are are too blocky.
John Coffey Very cool. I didn't know about Dirt Trax FX but I'm interested. I kind of like the SNES port of Doom even though the PC version is superior. I understand that it wasn't easy to get these games working well on an SNES. Thanks to you and the other developers for these games that came out during some very influential years of my life.
It was an interesting period to be doing game programming.
Dirt Trax FX is one of my favorite games I ever worked on. Devoted several months of my life to that game.
John Coffey Didn't John Romero have something to do with the SNES port of DOOM being inferior or was that another port?
Not to my knowledge. The SNES hardware is more limited and the cartridge format does not allow as much storage space.
2:08 "you wouldn't do that right??" BS Zelda in the very next scene. absolute god tier
Programmer RedGuy is to thank for this... ever since he has touched the cart, he has been doing some amazing things with the SD2SNES....
He has even started to make HUGE strives towards SA-1 --- he has some issues with it.. but he has the Kirby games working, Mario (mostly), and there are a few games he is struggling with due to some sort of emulation the carts did themselves(very small % of carts did this.. we are talking 1 or 2 carts)
RedGuy also stated that due to the amount of power SA-1 needs, MSU (that music thing) won't be able to run with SA-1 in use
This SNES cartridge has better support than most AAA games today.
Facts
And I thought they wouldn't be able to deliver on this promise...
This is one of those times where it's really good to be proven wrong!
Michirin9801 indeed michi-chan
Looking forward to playing with this on my Super NT!
sweet!
that would be amazing
-also im not sure if the Super NT can actually read the SD2SNES but i might be missing your joke-
SD2SNES works fine on the Super NT
Lon get your ass out of here! Lol just kidding man, I love your content aswell 🖒
No. The Super Nt by itself doesn't replicate any of the enhancement chips. At least not yet.
SD2SNES 1.9.0 firmware has now been officially released with SA-1 support!
If you waited a few more weeks you would've been able to show off the SA-1 compatibility. And Stoneagegamer really doesn't have anything to do with the SA-1 compatibility, that's all due to the work of a guy on Krikzz's forums.
Glad somebody said it. Either way, can’t wait for more updates. Had the cartridge since it was released.
So are they working on SA-1 Compatibility?
Stoneagegamer doesn't. But RedGuy is.
And there is another person now working on S-DD1 (Street Fighter Alpha 2 and Star Ocean). When/if those two chips are supported, I believe that will be 100% compatibility with U.S. titles. There will still be a decent Japanese RPG that won't work because it uses the SPC7110 chip (but it's well within the capabilities of the system and there is some interest in supporting it eventually, so just wait), and then there are the Sufami Turbo games that used a special cartridge that allowed linking two mini cartridges (dunno if that could ever be supported), and two Shogi (Japanese chess) games that will never be supported, period, due to the power of the onboard math coprocessors.
tl;dr: We are probably less than a year away from compatibility with every SNES/SFC game that anybody would want to play in 2018. :P
Having just compiled an alpha version of the SA-1 firmware from RedGuyyyy's GitHub I'm surprised how many games are already at least somewhat playable. As well as SMRPG I've tried both SA-1 Kirby games, Jikkyou Oshaberi Pariodius and Dragon Ball Z: Hyper Dimension.
Oh hey was just re-watching that old review yesterday and wondered if there ever would be an update. Didn't expect an answer so soon. :P
Those complaining about the price of the Sd2snes don't realize how expensive popular SNES games are nowadays.
Yes. 30 Bucks for Super Mario Kart on eBay with seller saying "Rare Item". WTF
That's just people being cheap. Meanwhile, I got Yoshi's Island for $20 on eBay.
@@AirshBornely you're lucky I mostly see it for $40
30? 40?
A lot of the time I see games listed at $100-300 XD
Of course, Japanese titles are cheap as dirt. Most of the time the shipping is 2-3 times the price of the game.
I have spotted that a lot of PAL games are $10-20 if they're not amazingly popular games...
That still doesn't justify a ridiculous mark up IMO.
How much do you think an item like this would cost to make? (I'll give you a hint, it's not much).
I love Stunt Race FX. Just simple and fun.
Great news: The SA-1 enhancement chip has been cracked and is going to be added likely within the next few weeks or a month or two, enabling near-full compatibility with the entire SNES library! Fucking radical!
Awesome to see big developments on the SD2SNES like this.
Late last year someone was successful at cramming full VRC7 FM synthesis into the Everdrive N8, and when I found out that huge obstacles like that were being destroyed, it got me all giddy. Glad to see it happening with other devices.
Whoa!!! Really?? the one used for the game Lagrange Point? That. is. Fucking. AWESOME!!!(excuse my "french" lol but I'm really happy hearing this)
If you have one, one of the forum members was nice enough to package the VRC6, VRC7, and Sunsoft 5B mappers together: krikzz.com/forum/index.php?topic=3405.msg60004#msg60004
AWal Thanks and Kudos to you for the info. And kudos to that forum member for packaging those mappers.
Oh wow! Awesome! I need to update the firmware on mine and get this working! Thanks for the video!
I was very happy with my SD2SNES for years, even after I had disappointingly accepted that SuperFX support would probably never happen... And now, here we are, so many years later, but damn I'm happy to finally see it supported.
And now they are even talking about SA-1 support in the future which I never even expected to see!
Here's to the king of Flash carts
They also make SD2Vita, also fantastic for hacked Vita's
Thanks for the update, this is what finally pushed me to purchase it for myself!
Finally. Is opens a lot more games to be used. Will be getting this,
This thing is the gift that keeps on giving. Nice review
Man I bought this thing a few years ago. I had no idea they were going to support SFX 1&2 AND SA1! That is awesome.
Been waiting on this for AGES! Awesome news time to get that FW updated! :D
One of the features of OLD backup carts for the SNES is the ability to "pass through." You could just keep a cart installed in the backup reader, and have its enhancement chip pass though the backup cart. This would allow you to play S-DD1 games like Star Ocean TRANSLATED with an actual Super Nintendo while having a Street Fighter Alpha 2 cart pass through its enhancement chips. I always found it odd newer carts never attempted to replicate this.
I have a Super Everdrive Deluxe Edition version 2, should i spend the money and buy the new SD2SNES?
I've never been the biggest SNES fan, but I just might have to finally break down, get an OG SNES, some controllers with extension cables, and this cart.
I want this. To be able to play my ROM hack of Final Fantasy VI (Woolsey Uncensored Edition) on real hardware would be awesome. BTW, Rerez, I was a little nervous to meet you while at TooManyGames this year. Was talking with Shawn and Dave but I didn't want to bother you.
Hey Rodimus Primal, fancy meeting you here
A. Thompson I don't see myself as that fancy but thanks. I like a lot of reviews on this channel.
SD2SNES is the best flash cart for SNES. Perfect for all the rom hacks and home brew on actual hardware
You can play the uncensored edition on the Super Everdrive I believe, but the SD2SNES allows you to combine that with the "Dancing Mad" MSU-1 hack for CD quality music.
What I didn't know you were for nintendo I thought you liked commodore 64
Love the Zelda shirt
👍👍
Great video! They are getting better and better! Keep up the good work!
It looks very great! This has some cool stuff.
Another Awesome video Shane! Thanks for the high quality content!
Its not actually software, its programmed hardware, its called an FPGA. You can "program" logic gates to simulate any circuit at the hardware level.
It's amazing what you can do with a mix of old hardware and modern storage. Storage and RAM is so ridiculous today compared to the past. The biggest cartridge I ever saw was 16mb. 750mb CD's seemed MASSIVE back then. Switch "cartridges" aren't actually ROM cartridges, they are just modified SD cards, and tend to be 16-32gb in size. But it's easy to get SD cards over a terabyte in size.
Yo Rerez! I'm a huge fan of the show and I was wondering if you could take a gander at the EEEKit Nintendo Switch Controller. Keep it up! Love the content and Rerez 2
We never got that updated video, it looks like. Any chance at getting a review of the fully functional FXPAK Pro version of this cart?
Brilliant stuff glad I got my sd2snes especially now they've sorted superfx just waiting on the ability to play sa1
In a way, Star Fox is actually easier when it runs faster. When you double-tap a shoulder button to react to incoming fire with a defensive barrel roll, it actually works. On the real thing it will almost always miss a button press and refuse to roll. One clear disadvantage of the higher frame rate from emulation or overclocking is that the intro is cut off (“Emergency! Emergency! ... Emergency! Emergency! Incoming enemy fighters. Prepare for launch!”). That’s the one I would have showcased if the SD2SNES gets it right (I haven’t tested yet).
I have this model of SD2SNES. Every game ive thrown at it has worked except Super Mario Kart and Pilot Wings. I think there is something wrong with the roms i have. These types of carts are great to play hacks and homebrew games. I'll be downloading some hacks. I have some SNES hacks on cart. Great video guy.
Hey Shane, I have a humble request; you briefly spoke about MSU files, right? How about doing a video exclusively for MSU-related content? My ultimate dream for you to do a full-on review for Conker's High Rule Tail! Which, if you don't know what that is... it'll probably blow your mind.
My jaw dropped when I saw those FMV sequences running on an SNES. Then I remembered some NES exploits that showed graphics and sound way better than what the cartridges allowed. The GPU is a 16bit one after all.
Congratulations! Very god video of games obscures and classicals! I want this SD2SNES!!
I could not find an updated video. Looks like SA1 is now supported.
Meanwhile in the 90's we had the wildcard disk system, piracy? Yes but at least we were able to play obscure Japanese titles.
And you want to play obscure Japanese Shogi games, because...?
The SD2SNES (or "FXPAK Pro", as it is now called) also has the ability to play Satellaview games and ROM hacks.
It also has MSU-1, Savestate and Cheatcode support, Super Gameboy support, Third-Party Support, enhancement chip support...
You obviously didn't look enough into it.
Your Wildcard Disk System is inferior to that, period.
7:31 i can remember recording the music from vortex to listen to lol
Have to thank you and the people for the cart, going to see how I can update my cart for my best game ever, Star Wing 😊
Their SuperFX emulation seems pretty good! Glad they're still supporting the cart.
Love the fx chip, sega had their own built into select carts and it was noticeably heavier. Love 3d, great product review.
My laptop is 7 years old i use iBuffalo SNES style controller and sometimes i connect it to my 40" TV sometimes and its awesome to play that way too.
Emulators are for noobs
Thanks for all of the outstanding content!
So how do you get the enhancements on there? The cutscenes and music and such? Patch files?
the SA1 support is out now, why no update video?
Ok I see you showed off very old pixel games but since you can play any Nintendo games does that include all the GameCube games as well? Because I would love to play Mario kart double dash and metal gear solid
... are you trolling?
Is that a serious question?
These are entirely different systems, one being based on 2D, the other based on 3D.
Of course it doesn't work like that.
The device shown in the video is mostly about Super Nintendo and maybe, some official peripherals, like the Super Gameboy adapter.
Anything after that obviously won't work.
The best part of this video was the news that SA-1 compatibility is coming soon!
I love the look of the Atomic Purple one!
Amazing video man. thanks for all the info
The only more significant free update for a flash cart that comes to mind is when EZ-Flash updated the EZIV GBA Flash Cart to be drag-and-drop compatible instead of having to manually patch every game.
You guys are a godsend to me regarding gaming. I might have missed the section of the video on where to get Rom files but I need to find my SNES and then how and from where to download Rom files as backups for my old cart's?
I absolutely love your videos & reviews!!
I member giving up on this for mine 2 + years ago. Super news!
They told us to be patient and that Super FX was coming and the day is here!
Would any of these new rom games work on a snes mini??
My only question is would the SD2SNES cartridge trigger copy protection that some games have?
Take for instance Earthbound. The programmers created read/write checks to see if certain sectors of the ROM chip were writable. Since ROM is read-only memory, the memory can't be written to therefore the copy protection isn't triggered. But if these checks were done with a writable source the copy protection would be triggered. Is the SD2SNES safeguarded from this kind of DRM?
So if I bought this now, will I be able to update it to play mario rpg when it finally does get supported? Or is it a hardware thing and I would just have to buy the new and improved version of this cart later?
I bought 1 of these a couple years ago w/ all the USA games off ebay. How do i go about making it so it can play super fx games & eventually super mario rpg? Is there a place that sells a card w/ all the games worldwide?
Yes! I can’t wait to buy this!
Awesome! My friend has one of these carts and its amazing to play with.
But you didn't show the actual firmware upgrade. Is it a file on the sd card? do you use the usb on top?
Just a file on the SD Card. No flashing.
Does Gekisou Sentai Carranger work on this cart? it had it's own proprietary piece known as Sufami Turbo which was required to run games such as it and SD Gundam.
If it doesn't work here, when the next update comes around can you test it with that? I want the cart honestly for that game
redguy is implementing SA-1 compatibility, he released a public beta that adds SA-1 support, just downloaded the beta firmware and i'm currently playing kirby super star on it.
Rerez - I was wondering when are you going to do another worst plug and play system review? I love watching them because it's really funny and the way you just get angry about them lol
I know it’s hard to tell ppl where to find roms but is it the same for the MSU-1 packs? Is it possible to recommend a good place to find all the MSU-1 audio games the are already pre-patched and ready to go? Hard to find all of them in one place.....
Good afternoon! Does anyone knowthe name of the Mario game pictured at 02:03???
It's called "Super Mario RPG: Legend of the Seven Stars".
Will this work for the Super NT?😁☺️
Looking into buying this as bought simular stuff for my gameboy advanced and nintendo 64
Neat ... sent the dev a stunt race fx module a while back for some experimentation ;)
Kinda sad tho how Rerez messed up distributor/manufacturer with dev ... especially since his name is right on the cart.
Can you play the SD2SNES on a Retron 5?
Just wish these things had a user interface similar to the nes and snes classic mini units
I'm not 100% certain but it seems this added feature has caused the price of the SD2SNES to go up, I seem to recall them being around £88 when I last checked. It's now closer to £150, which to be honest is still a really good price considering what it allows you to do.
The SD2SNES has been around $200 for as long as I can remember, maybe you're thinking of the Super Everdrive which has always been much cheaper but it has next to no support for games which had additional hardware in the cart.
Basically what Yuki said ... friend of mine owns a SD2SNES that was manually assembled by the dev at a meetup and he paid something around $200 as well (that was 3 years ago).
Nice...keep up the great reviews..
I didn't watch the original video, so I'm curious if it can do the Cx4 chip that was in Mega Man X2 and X3.
It can do that for year's already.
Now with MSU1 and Yoshis island and Starfox 2, NOW I need this.
$196 bucks? Too rich for my blood. Still pretty cool device.
Yoshi's Island begs to differ.
I bought it but in Japanese. Finding a English version at a reasonable price in Europe is impossible.
I was about to say the same thing! Wow, is that expensive!
@@tonycrazy88 Got mine complete in box with manual and whatnot for a little over 40€; I think this is perfectly reasonable of a price to pay.
You just need to be lucky on eBay or Amazon.
Thats cool. I really want to try it now.
UPDATE this video is in correct these now support the fx perfectly just download latest firmware your good to go
Now it supports Super Gameboy so it’s even better. Even though I have a Super Gameboy and GB Everdrive, but this emulates the Super Gameboy 2 with the correct timing.
Does it work with the Super Retro Trio?
If I'm arsed enough to find my SNES, I might buy that.
Will the SD2SNES play on the Retron 5 & SNES clone consoles?
not on the retron, but most clone consoles
Te way you explain all this makes me like all the info
Any update on the SA1 chip support?
SA-1 works with the device by now.
From which website would you download the ROMs onto the SD card?
freeroms.com, doperoms.com, and emuparadise.com
You can't use Google?
SNES9X and BSNES (Higan) emulators both run Star Fox at the correct speed. SNES9X has an option to overclock the FX chip if you want to. However Doom still does run a little too smooth even without overclocking, but trust me, Doom on the SNES needs all the help it can get.
Emulators are for noobs.
Ha! Hardly.
I sure hope it does seeing that the SNES classic does
3:40 in reality that's Road Avenger it was ported to Sega CD, PC and 3DO
Finally someone in the comments got it. I was going to say the same thing.
People on youtube are making money hand over fist without even knowing what the hell they're talking about. It's pretty frustrating. "Super Road Blaster" my ASS.
nirvgorilla the original Road Blasters looked like OutRun
Yup I know It was a 2D sprite game where Road Avenger was a timed animation game like Dragons Lair etc. It must have been some foreign guy who converted it to SNES. They always get names wrong.
You should also compare this cartridge to emulators to show how it compares
Which SD card did you use?
What inspired Dirt Trax FX, Mainframe Entertainment? Don't get me wrong, I like Mainframe for their achievements like Beast Wars and ReBoot, but I couldn't resist using them as a joke. I mean, Waspinator getting blown to scrap, or Megabyte's Minions getting their files handed to them by Bob or Enzo would be prime examples of humor in CGI.
Man, I wish I still had my old SNES and a spare $200 - I'd snatch this (among others) in a heartbeat.
Nothing is stopping you from getting both.
Get an original SNES, save up money for the FXPAK Pro, and youare pretty much set, for the most part.
RedGuy just released SA-1 support for the SD2SNES in Krikzz forums and Discord, v2 as of now.
I feel like I need this and a Super NT in my life at some point.
Stunt Race FX was funcking awesome!
I'll definitely buy this or something similar once ALL 70+ enhanced games are supported.