Sadako should have her iri as basekit but with only 1 or 2 tvs turning back on and iri tape adds like 1 extra maybe. that would make her basekit much more balanced and iri would still be powerful and not as op
I don't understand how they can make Wesker, make a power that's both fun, strong, and balanced, make his addons with a good design philosophy, receive praise from the community and blatant feedback on what was good and what needed to be changed And then proceed to make Knight and Skull Merchant
I imagine it was because these two were already in development when wesker was released. I'm hoping what ever comes next is taking that feedback into account finally.
Wesker is one of the worst killers to date. Knight and Skull Merchant are just magnitudes better and more reliable. This is not satire. I am willing to die o this hill. RE Wesker >>>>>>>>> DbD Wesker
Possibly different people working on balancing the game during the specific periods. I also wonder if the license holders have any say on balance, as most licensed killers (mostly movies) are doo-doo but Resident Evil killers (who are owned by Capcom, a major gaming publisher) are really great. Pyramid Head is there but Konami's braincells are on life support so he doesn't count.
The idea of incorporating some add ons into the base kit is something I wish the devs would do more. Especially since it’s been proven to be a good thing in the past e.g making trapper have the brown bag as base kit was a fantastic change. Demo being able to break pallets as base kit is what makes him half as good as he is.
Otz should make a tier list reflecting the very best add-on for every killer. Most of veteran have so much bloodpoints that every add-on is base-kit for killer. The problem with saying to make add-on base-kit is that add-on you need make base-kit for clown is pinky finger. that is the issue. The game-changing add-on is in fact add-on that balances clown. its same for tombstone for myers and sadako with iri tape+ring drawing. Most of these add-on are controversial so devs do not change anything.
BHVRs balance team is literally just an intern looking at an excel spreadsheet of addon usage rates without knowing what any of them do and they’re told to just highlight the over and underused ones
In defense of Tombstone, carrying a whole tombstone for an entire match is probably quite physically taxing for Michael, so it should super strong as a tradeoff. It's only fair.
I feel like there are a couple perks and addons that could just become offerings instead. Open handed could decrease the increased range and stack between survivors, Scourge Hook: basement could too. Trappers sack could be an Offering, as well as some key and map offerings could just be rolled into a "These items consume charge slower" offering, stacking or not with Streetwise.
In my opinion all Iridescent add-ons should change the way the killer plays drastically. It's so fun having to guess their playstyle. For example: while Myers' add ons are strong, you can determine what he's running based off his stalking speed, allowing you to adopt another kind of gameplay. While the add ons shouldn't be as problematic, they should still be fun and severely alter the killer.
I'm usually more scared of him when 3 mins into the match ive not heard tier 2 than him reaching it quickly. Scratched and vanity myers are much more scary than tombstone for me 😂
@@kayenby definitely lol. Though regardless of whether I'm facing tombstone or mirror myers i always have fun facing him. He's my favourite killer to play against for some reason 😅
Not even that. He could be slow in stalking because the survivors are either breaking line of sight or he can't find anyone, or he has the tombstone add-ons. It's impossible to tell. Bad or add-on? The first poor sap to get grabbed has zero clue.
Wraith and Doctor are what I consider the gold standard for add-on design. Enhance the power in cool and unique ways without overloading or being so gimmicky it'll almost never get value
I personally think that besides her iri head, huntresses addons are great and scale up extremely well. None of them are too strong. Even her iri head is not that amazing unless you’re face camping.
@@colossaltitan3546 I suppose but it's honestly arguable that bone clapper is better because it can zone someone off of a generator if you aren't even there.
@@chantrak5936 I've never really tested the exact audio placing of bone clapper but yeah, that one can put everyone uneasy. I think wraith's only bad addon is the one that makes pools of blood brighter when cloaked
Honestly if a killer has an adon that SIGNIFICANTLY moves him up on the tier list like tombstone piece, maybe a good idea would be to rank that killer twice. As in, put a version of myers with the addon in the corner in B, and the normal myers in D. Great content as always, love the way you unpack this game, could watch it for hours on end.
I was thinking about this earlier, you can't really even tier some of these killers. For killers like Myers and Sadako, I think they need to lower the strength of these add-ons and niche play styles and buff their basekit. From a balance standpoint, it's not healthy for a killer to be terrible basekit and then completely different and even busted with add-ons. Sadako is one of my mains and I would love to see her in a much healthier spot than she currently is. I don't love doing the forced Condemn playstyle and I know for a fact survivors hate playing against it. I would be much more in favor of getting rid of it and compensating with healthy buffs to her basekit. The same can be said about a few other killers too.
I don't see condemn playstyle being all that bad. The main issue is just the slugging, but you can fix that by giving out a stack of condemned to anyone you hook as basekit. That incentivizes hooks instead of just slugging.
@@taragnor I would like to see a rework to her Condemn. With each stack a different status effect could take place or something. The hooks being incentivized would for sure help though.
@@taragnor The slugging isn't even the main issue most of the time, the main issue is no TVs. Everytime I faced one, we didn't care too much about the slugging: if we have Expo, we literally don't care about it, and recently I faced one where nobody cared about the slugged guy, we sticked to gens (so much that the Sadako stopped slugging and started hooking.) The issue is that she sent us to The Game (like they often do), and then she just kept teleporting everywhere constantly, turning off all the TVs and increasing the Condemn super quickly. Four survivors who need to do tapes while she turns off TVs regularly, how do you even find one that is available ? Two floors to look through as well. And a survivor needs to run around and find/hear a turned on TV, Sadako can just see them constantly and TP to them. Being able to remove the Condemn effectively is the annoying part of Condemn Sadako, not the intense slugging or hit and run to make people heal each other and get stacks. Also putting a tape in the TV removes _only_ 3 stacks, she needs 7 to fully kill you, and everytime you're in range of the TP you get 1, if you heal someone, you get 1. On indoor, stacked maps it's just hell (and yet almost completely useless on big, open maps).
@@Libellulaire the reason RPD is my fav Sadako map cause its just chaotic as ever on there everyone (except me i memorized the layout of the map and tv spawns on the map) loses their way and just gets hit with condemned lol they are just running around trying to find gens and tv´s while i tp everywhere
Im gonna be honest I have been watching Otz for a while now, while playing Dbd rearly. And I have never seen the consitency of just the sheer ammount of work that you do for the game like: Makeing guides for new players, tips and tricks for killer and surivivors begginer or expert, trying interesting builds and explaining them, shineing a spolight on lesser known creators in the Dbd community and collaborating with them, makeing exciting and fun content like the 50- kill streak challange and most importantly the insane insight, resarch and knowledge of Dbd and its many "features" that you compile into an understandable video, whille also providing good solutions to many of the dissruptive/unfun features in the game and to communicate that even to people that dont play Dbd is truly amazing. Much love Otz and keep being you.
Myers tombstone is a relic of the days when a mori was an insta-kill on the very first down. I'm amazed they're still in the game and almost completely unchanged.
The thing that needs a rework the most is the dev team They really need to make some super important yet super easy changes for year 7 That, or this game will suffer more than it already is
If they don't shake things up and make some improvements, I fear year 7 might be one of the last. A lot of people, myself included, are finding it much harder to stay invested in it.
Game has been suffering for 7 years and people are still playing it, thats why they take their sweet ass time to make changes, because the numbers arent dropping
Ok the 42% did not surprise me at all but when you said that the add-ons in the thumbnail aren’t actually one-shot add-one I was quite impressed with the ingenuity of the thumbnail and very much shocked I didn’t notice. Clever and very fun thing to do.
Honestly, Skull Merchant’s add ons are genuinely pretty fun. There’s some gimmicky ones, like the drones getting a terror radius or the skill check add ons, but there’s a lot of possible build variety for a killer some people think is bland.
@@vooky5610 How is it non optimal? If anything that's the least optimal and efficient way to play her. Of course if you only care for kills, it is a good way to guarantee them. But whoever plays for kills are fucking stupid. That's how we get facecamping Bubbas and Alchemist Ring Blights. Here's a suggestion: Combo her two purple tablet addons. Play with Lethal Pursuer at the start of the match. And watch as you magically have more information and lethality than what survivors ever expect from an M1 Killer. Because both the aura reading and buffs you get from your drones disincenivizes just putting them on gens. Because those drones do nothing. Survivors know that, so they'll just wait until they deactivate. The problem with this community isnt the killers, it's the braindead idiots who play them.
As someone who has rewritten SM's backstory, reworked her, and Mains her, no, she doesn't have very good Addon design. If you're not 3 Genning, you need to staple Geographical Readout just to have semblance of a chase power. If you don't have that, you staple Strobe Lights instead, and if you really hate people, you run both at the same time.
I’m a Dredge main and I actually almost never use the calendar addon. That being said though, I wish he had an addon that made locker teleports completely silent. It ain’t fun to teleport to a locked locker and make a shit load of noise. :(
A silent locker addon would be so fucking fun, i always run lavaliers and skull but I might drop skull for a silent locker, would make chase teleports a lot more fun
Welcome to the club otz. Pretty much from ever since i started, ive felt like addons eat too much of the power budget. They should be minor alterations since y'know, its an 'add-on' not a 'build your build around this item' Also the fact that some killers barely function without proper addons is an abysmal game design choice.
what about Clown basekit was that only his last pink bottle is the insta-down, and the addon make that his 3 bottles are, but he recharges super slow, or that the bottles have less distance, so you have to charge them more
Love the video, I also think that the issues that you addressed are very important for the health of Dbd and always love to hear your insight. So glad you uploaded a video on my 15th Birthday!
So I just want to say, I was watching this with subtitles because of background noise, and I had to laugh when the subtitles told me that 'with the pinky finger, if you try to rescue, the clown will Instagram you.'
32:28 the kind of untold problem with these strong addons is that when people realize you have them sometimes they just stop trying and want to go next. Like "ugh it's one of THOSE killers" and they give up. Not that survivor mentality is a good reason to change the addons, because people act like babies about all sorts of things, but there is obviously something going on if it's a consistent thing that happens.
People wouldn’t do that if they didn’t know they would 100% lose. When im in solo queue going against god addons spirit I know damn well my team is not going to win. It’s impossible. Solo queue cannot coordinate anything let alone against the strongest shit in the game. Nobody wants to wait 10 minutes for the ending they know is coming.
@@fart63 Nah, people give up for all kinds of reasons and many of them are as dumb as just not liking the killer regardless of perks or addons. I've had plenty of matches where the survivors are winning the match and someone gives up and basically hands the killer the match. In Otz match there was still 4 survivors alive with 2 gens left. That's still anyone's game at that point.
Honestly, i just want all add-ons to be Doctor's add-ons. Not just making the powers better and stronger but MODIFYING it. Or like Michael Myers's. Not making it slightly better, making it like another power entirely.
Chat: "what if the bottle injured instead?" Well, then it's a better pinky finger.... Pinky finger has a timer that you have to hit in, but if the bottle injured there is essentially no timer on it lol.
While Judith’s tombstone is slept on in my opinion, if people have enough trouble with tombstone piece, I’d say it makes sense for it to be strong in some other way. Judith’s Journal and Memorial is meant to increase stalking speed. Why not make the tombstone piece just a mix of the two where everyone is stalked as quickly as the journal lets you stalk the obsession?
cool change for that addon. as to allow him to still mori, i would change around base kit by allowing a mori on a fully stalked survivor on 2nd hook hell if they wanted they could require that your in tier 3 as well. this way mikey keeps his ability to mori but in a fair and rewarding way.
I think part of the problem is the fact that these add-ons are meant to feel like temporary power-ups or something but end up feeling more like perks instead. I guess the survivor equivalent would be if medkits were just medkits with no rarities or differences, you just equip a "medkit." Instead, I think BHVR was trying to go with something like "oh man I lost that last match, but I got some blood points I can spend on a boost to win my next one!" and it really doesn't feel good. People eventually get into a situation where they've played so long and put so many blood points into the same character that rarity is superfluous, they have enough of that super-rare iridescent add-on that it has essentially become another permanent perk and NOT a consumable power-up.
During the sadako match, one of the survivor had a french name that when translated gives "the sp4nk1ng". Another had a name that when translated give "lettuce". #1 rare occasion where knowing french is useful.
I definitely agree that for some addons, its a good idea to make them partially basekit although for some killers such as knight, map of the real itself would be better to just make the addon itself basekit
I have the highest respect and love for Otz and his content throughout the years. Very fun, lovable and fair guy. I used to play DBD and watch the update reviews for valuable information. Now, I just watch them to have a good laugh.
I feel like the Myers purple tombstone is the most annoying when a Myers stalks a teammate that is completely oblivious and then just goes and mori's me or another teammate that don't have any opportunity to interact with the tombstone, its just a 'Myers is stalking us on gen, lets run. I'm running and avoiding getting stalked, he didn't mori the person that stayed on gen while getting stalked so I'm probably fine. Oh, I'm dead.'
13:55 They could for example create, i don't know, some sort of avenue for communication between the dev team and the content creators that individually have thousands of hours in the game, in order to get feedback and suggestions from the most experienced players. But I don't think such a program will ever be created.
The thing that bugs me most is that I'm of the opinion that it's basically impossible to balance Sadako in her current state with her 0 hook mori system. The iri tape just really helps with making it possible but I'd love to see her get something a bit new or even give her some level of hybrid power, a thing BHVR hasn't done in a long time. Like let her give hallucinations like doctor or let her function more in stealth, just anything but what she is now. Great video as per always.
Sadako definitely needs iri tape to be partially base kit, she feels unplayable without it at this point. My idea was to cut it right down the middle; hitting a survivor after a projection enables the last 2 TVs you projected to base-kit, while Iri tape would either be nerfed to 2 itself, (bumping it back up to the original four when ran with the 2 base kit TV reactivations,) or be reworked entirely.
I hope they take a look at all the purple and iridescent addons and rework them to alter the playstyle of the power, like iri coin on deathslinger or lo-pro chains on hillbilly, I want those addons to alter or add fun mechanics to the power that change how you want to play the killer. Like for blight, they could have an addon that changes his ability to a pure mobility perk, he can have a maximum of one dash with a reduced stun period that lets him move and turn more quickly but he loses the ability to use his lethal rush!
Knight has a lot of interesting add ons but most of them are triggered on guard hits which is near impossible without other add one like horsemeat, map, and call to arms
I think an interesting downside for tombstone piece would be either some kind of warning or a slower stalking speed that can't be nullified by the J. Myers Memorial addon.
My favorite genre of addons are the ones that don’t just add to the power but redefine it. Doctor and Nurse are a prime example, and there’s a few stand outs on the cast like Ghostface’s Wallet, Pinhead’s chatterer’s tooth. I think every killer should have atleast one addon that flips their playstyle on its head.
I genuinely think that Trapper's honing stone should just be base kit if your already injured when stepping the trap. That would expand his add on choice so much
Funnily enough in the picture for the video I immediately noticed the S.T.A.R.S badge even though it says 42% of killers have an insta down iri add-on and I was confused because it doesnt insta down, but now I know why, otz was showing iri add-ons that don't insta down.
You say unfun to play against but I would genuinely rather play against an Iri head huntress or a Tombstone Myers that play fair and go for chases than any killer with no addons and camping the hook or tunnelling someone out at 5 gens. I don't understand why BHVR and other people seem to be desperate to remove remove remove from this game because something might be a little powerful. On the route we are going now there will eventually be nothing fun left. I play a LOT of survivor lately and once you know Myers has tombstone you know you are jumping into lockers to counterplay it. I actually enjoy these matches, and they are so rare. I wouldn't mind so much if we were being given new fun stuff to replace, but that's not BHVR. They nerf something until it's worthless or remove it entirely. Sorry but the game gets more brain dead and bland every patch. Even though I agree some of these addons are OP I don't want to lose even more just so I have a few more wins. Bring back lightburn etc on wraith too.
What I believe is that those problematic addons should have their core idea incorporated into the base gameplay and rework them into something that provides a mild buff to it. It really feels like an issue when you have such game-changing addons that sometimes feel essential to be optimal with some killers.
With Nemesis I just use the zombie speed add ons and hope for the best! and as a Pyramid Head main I appreciate the shout out! Also as a heavy Myers player, I love the tombstone piece. I feel like if you take out Myers insta down he would just.. fade to the background. They are Probably my favorite addons to use in the game as a killer. Also Sadako with that iri + dead mans switch is OP. Also that Adrenaline into Myers kill was so sexy
I think Deathslinger has Iri addons that are well designed and how BHVR should strive to make them. Spearing someone from a long distance makes them exposed, incentivizing trying to snipe which alters his playstyle. You get a good long range hit you get a down, you miss they're even further ahead now. Even though it's an insta-down I think there's enough counterplay with a long range hit from the survivor side that's it's fair.
I was thinking about trapper other day, and though a way to perhaps make him stronger, would be to make it so that he starts the trial with all his traps in hand, as in sack basekit, and then you can make him fun by giving a new addon for each grade that cause x amount of traps depending on rarity to spawn on the map like normal to use as a strat if you want.
I’d say trapper should have the mechanic that Skull Merchant has with her drones. An ability to recall them from afar if needed would resolve the issues of “I can’t use my power on this side of the map” As well as just have the sack be base kit minus the whole can’t pick up traps part.
@@Scuzz1204 That and probably that traps automaticly reset should be basekit. The recall ability probably needs some cooldown tho because with like no cooldown, he literally could block/fake every loop you go to which make it maybe too strong sometimes. He would be alot more scarier and stronger tho.
I love how Otz hyper-fixates on add-ons like this, it’s just so out-there and interesting to listen to someone to go on about different add-ons and what they do
I think a good demonstrative project to do, especially given it will have extra value in expressing what you go over in this video as an easy-to-digest visual aid, would be a tier list of each killer top 2 or 3 strong builds. (Addons only highlighted once per build ) Because if people see Sadako, Clown, etc...clogging the top but falling to C to D tier with all others, I think it would really show people something. Great video - Love when you do this journalistic type of videos because it educates the public while creating a body of work that proves a point.
What do you think about this Sadako buff idea, first of all, what if when de-manifested you could vault pallets and windows relatively fast. I also think she could get the “doctor treatment” where she could do a blast around her or around all tvs to spread condemn. Edit this might be stretching it but get this… what if she could also while de-manifested phase though breakable walls.
Agree. Sadako should just have Doctor’s blast that applies condemn. TV. Blast around loop. Blast. Blast. Another blast. Blast again. Blast. Condemn reached. Injure. Death. Make Sadako SPAM her condemn onto people.
I'd rather they just make her iri tape effect into a partial basekit (or maybe have lesser versions of it as add-ons). That'd not only help spread condemn but it'd make her more fun to play. Just blasting TVs at random intervals wouldn't be very fun.
@@taragnor That’s fair, I could see it getting kind of annoying to just blast condemn, I was just throwing ideas out that could help in chase or gen slow down
@@Bird836 Really what I'd love to see too is a rework of some of her useless add-ons to make them more useful in chase. Things like "demanifest lets you go through pallets" and "break pallets faster" and "teleport through windows instead of vaulting animation (same speed, but sudden teleport to catch survivors by surprise)"
@@taragnor I’m thinking that while de-manifested phasing through windows, pallets, and breakable walls could be base kit and they could change some of the useless add-onns to work with this, for example one could be like a weaker bamboozle whenever you phase through a window or pallet. (I’m not sure if I misunderstood you and if I am just saying the same thing you said)
I know it's a bit late, but for the clown discussion at the end, it would be interesting if when you hit a survivor with your bottle, the cloud would actually travel with them. This way it would make the bottles on survivors and their effect last for as long as the bottle does. Maybe if they drag it into other survivors, the team can be effected as well. Its not too much of a change to what his bottles do already, but it does add a reason to hit people with them
I think that add-on philosophy should be like this: If the killer is doing well, add-on does not activate. If the survivors are doing well (or better than the killer), this is when strong killer add-ons should come online. The Knight has some like this, and I think it is very smart and cool.
I'm a Pinhead main and never thought/realized that I could do this. I usually just make chain hunts start faster and then play him as stealth-regression, but this could be interesting to play with after having a bunch of crap survivor games and wanting to dish out the pain received. 😈
Otz has a level of patience and fortitude that I wish I had when it comes to DBD, the game has just been showing it’s colors this last few years and it just seems more and more like it’s a student project and less like a fully supported game.
We need balance, not new characters, there are too many tbh, I can’t level them all up because it costs too much than I play, I’d rather they balance the game.
Otz, why not include brown addons that specifically help new/bad players? It feels terrible to miss 90% of your M2 as Nemesis and then spend 3 seconds watching the animation each time. A brown addon to make mistakes less punishing and frustrating would be really nice.
The problem comes from people complaining (rightfully so) about a killer who is OP, and the Devs turn the killer from an S or A tier into a F tier Remember when Twins and Sadako used to be completely busted before some nerfs they did? (Thankfully they made Twins stop being complete dogwater with recent buffs)
People are like “bhvr can listen, they did with the ptbs” but i genuinely believe they create problems just to announce a solution to get the community to like them. Its very clear the community is begging for changes and they just constantly refuse them.
I always sigh when seeing iri addons for killer now. For the past 3 years the majority of iris are either exposed or undetectable addons. And unfortunately they're either garbage (knights contract) or op (pinky finger)
Iri brick and the pyramidhead ones are my fav useless iris, because it feels like BHVR is not just missing the mark, but firing into the audience instead.
Honestly, I would argue that Doctor is the IDEAL Addon Structure. Every single Addon merely alters the power he has with small changes. This way, BHVR can focus on balancing the Killer itself without being misguided by data from Add-ons changing the Results. Some add-ons force the Survivors to spread out because they will shock each other. Some force them to stay together to help snap each other out. Some change the hallucinations to help in chases. Some help newer players learn to shock. And one is wonky and silly(The Circle Shock Shape) that creates unique challenges and fun interactions. I believe if BHVR approached every Killer with this type of setup, they would be able to effectively see which Killers were too strong, too weak, and in what areas they were dominating or struggling with. It would also let BHVR see what sort of Items and Survivor Perks were over performing or being left out.
\\\ Trapper \\\ (Rework - New Ability) Add caltrops to vault locations that inflict a debuff that keep Survivors from vaulting again until they finish an interaction to pick the caltrops out of their hands. Caltrops can be removed while running. Would be a second item that would replace the oldest caltrop trap similar to how Hag's teleports are managed. Everyone can see vault locations glimmer from a distance while caltrop'd. \\\ GhostFace \\\ (Rework - New Ability) Can phase to the opposite side of the map by interacting with the boundary of the map, like a Pac-Man level. Cannot do a basic attack for 30 seconds after using this ability, but can still grab. This action is silent and has no audio cues. \\\ Hag \\\ (Buff) Make the Red Shoe add-on (Phantasms have solid hit-boxes) base-kit without the removal of the ability to teleport to them. (Nerf) Reduce the trap removal action to just 2 seconds. The time lost by crouching to the trap makes up for it. \\\ Pig \\\ (Buff) Trap-box unique skillchecks, akin to how removing a Claw Trap used to work before they removed it from the game. (Buff) The "pig roar" plays once the actual dash is started, rather than when the charge is initiated. (Nerf) Pig initiating chase adds 15 seconds back to the death timer, per initiated chase. Change the timer pause requirement from (in chase) to (within x distance of killer). (Creative) Get license permissions to 'Hello Zepp' that will play while a Survivor has the reverse bear trap on and in the killer lobby. \\\ Hillbilly \\\ (Rework - New Ability) Add a new ability to do 90-degree turns, but only for a short distance and can NOT be controlled during that distance. \\\ Nemesis \\\ (Rework - New Ability) Attacking a gen with Tier 3 Tentacle immediately damages the gen, but regresses his power back to Tier 2. (Creative) Make him say "S.T.A.R.S" upon hitting a S.T.A.R.S member, intermittently. He doesn't say it often enough imo. \\\ Trickster \\\ (Buff) Make the ricochet blade add-on base kit. Rework add-on. (Buff) Increase the time window to use Main Event by 30 seconds. \\\ The Dredge \\\ (Buff) Locker teleports are silent. (Nerf) Remove Killer Instinct while in lockers when Nightfall isn't active. \\\ Bubba \\\ (Nerf) Slowly loses charges while in vicinity of a hooked survivor. (Buff) Cap tantrum time to one static time rather than longer times for more consecutive charges and rework redundant add-ons that affect tantrum times to just one add-on. \\\ Nurse \\\ (Nerf) Uninstalls the game upon using her power. \\\ The Twins \\\ (Buff) Add a third sibling and rename them to the Triplets
Old killers just feel "Rusty" if you compare them to the new ones. I think it would be extremely fun and interersting if they "reinnovate" old killers, make a video teaser, for example clown mixing bottles and find out better formula, so now he have another or new abilities. Or Myers looks at survivors who teabag him near the exit and after that he goes to the gym and start running on the running track :D Game evolved and now have much faster and dynamic gameplay, and old killers just cant be competitive when they didnt evolved with the game.
As a Pinhead player I guess the Pin is one of the most powerful addons that makes him better in certain situations like when countering Dead Hard or Buckle-Up + FTP builds and I think it's quietly fair for M1 killer to have this kind of counterplay add-ons. But what Otz told about is that some people can use this not to counterplay but to bore people out by tunnelling them. My solution here is to give unhooked survivours the endurance effect not as it works on DH or Septic, but as it works on Mettle of Man. That will allow unhooked survivours to be invincible to any kind of attacks for the period of time this endurance is worked, so I think that's what ecactly what the anti-tunnel system concept about. That change would keep the addon the same, would improve the anti-tunnell (as the devs are extremely aspired to, so why don't we allow them by ourselves) and would prevent the next possible troubles caused by some perks, addons or even new killers from harm the anti-tunnel.
"Play for your fun, not theirs" well i find the game fun when survivors actually try to survive rather than giving up because an innalanced add on was brought in, whether I'm survivor or killer.
14:35 well to be fair, 2 minutes into the game usually at least 3, most often 4 gens are already done, so 1 kill doesn't give you any advantage on the average game. Especially if they loop well unlike this Thalita.
I have the perfect solution to the instadown add-on for Clown and Huntress! Simply have it reduce their number of items down to 0! You can't camp basement with a hatchet if you don't have hatchets!! :D More seriously, this is a really good showcase and discussion, 100% agree. Also, the obsessing with stuff to that degree as a child honestly sounds more like a hyperfixation than simply being interested in something? It's common in people with autism and ADHD, amongst other things!! (Speaking as someone who has autism, and at one point could name every pokemon and what their moves did from memory, only to later come to discover that most people don't experience that!)
Suggestion: every killer has 3 different subclasses Bloodweb has tokens to use the different subclasses This could also be applied to different survivor add ons (eg sabo toolkit vs repair toolkit)
I cant agree. Michael actually a Standard for addon design. He have so many good of them! Not Wesker (sadly not all of them useful still). Addons can buff your base power, make you full stealth. Make him instadown. Make mori person. Make him mori whole team. To play over obsession. Over auras. There are hell a lot of things and thats what make Michael one of the best in that terms. Addons should a little buff your base strong by itself ability. AND give you variety in play styles. Thars it. Not only "have 5% faster body transporting at 12 hook". But i understand Otz take of "its hard to buff them while that addons exsist". Still think its possible to do without killing killers addon if youve a will to do it. Not as behaviour usually. Real problematic is useless addons killers and awful pointless addons.
Hey Otz, BHVR Dev here. We're aware of the concerns and we're working our best to make the game fun for everyone. We are genuinely listening to the community about these concerns. I'm sure you will be pleased to read that in response to our community, we're increasing prices in our stores and will be adding even more characters with underperforming perks to our chapter updates! Thanks for playing our game, everyone! Your tears give us youth! -BHVR
I really hope none of y'all actually believe this. Sorry if anyone got caught up to hard in this, there's too much misinformation online as it is. But yeah, BHVR has turned into an algorithm that doesn't care about customer feedback and only cares about usage of perks/addons.
I've heard SpookyLoopz speak of a better solution for Iri Head on Huntress, that it will only be an instant down if the hatchet is thrown from a distance, say 25 meters or so.
25? If so that no one will take this addon. 10-15 meters yes. 15 will be very fine. But if we reworked it to distance then she should got 3 axes limit, not one. But for better they should make 15m instadown her base kit not an addon. Addon should be reworked.
Yeah, that was part of it, not limiting it to one hatchet anymore if the distance the hatchet was thrown was factored in to whether it would be an insta down or not.
Props to BHVR; they stopped making insta-down addons and now the new trend is to make several add-ons that give you 3% haste speed.
real
*Chuckles in garden of rot*
Miss when add ons could completely change a killers play style, Myers, doctor, etc
Let's make a petition for change. 3 is too weird of a number, let's make it 2. (Joking)
The dedication to come back to a year old video for an update is why I love you otz
Non-Iri Sadako: Buys you Pepsi and calls you nice names
Iri tape Sadako: Drinks all of your Pepsi and calls you a bitch
Sadako should have her iri as basekit but with only 1 or 2 tvs turning back on and iri tape adds like 1 extra maybe. that would make her basekit much more balanced and iri would still be powerful and not as op
@@ShaadeGaming 2 is _not,_ a good idea
And all you can really do is bend over after apparently
LOL
@@ShaadeGaming I had the same Idea but to add on to that make it so if you use a tv and don't get a hit an additional tv turns off
I don't understand how they can make Wesker, make a power that's both fun, strong, and balanced, make his addons with a good design philosophy, receive praise from the community and blatant feedback on what was good and what needed to be changed
And then proceed to make Knight and Skull Merchant
I imagine it was because these two were already in development when wesker was released. I'm hoping what ever comes next is taking that feedback into account finally.
@@LuckyFilmer This, most likely. They were probably *well* underway by the time Wesker landed.
MONEY. Its that easy. One good killer, and two filler ones, to keep selling them frequently.
Wesker is one of the worst killers to date.
Knight and Skull Merchant are just magnitudes better and more reliable.
This is not satire. I am willing to die o this hill.
RE Wesker >>>>>>>>> DbD Wesker
Possibly different people working on balancing the game during the specific periods. I also wonder if the license holders have any say on balance, as most licensed killers (mostly movies) are doo-doo but Resident Evil killers (who are owned by Capcom, a major gaming publisher) are really great. Pyramid Head is there but Konami's braincells are on life support so he doesn't count.
The idea of incorporating some add ons into the base kit is something I wish the devs would do more. Especially since it’s been proven to be a good thing in the past e.g making trapper have the brown bag as base kit was a fantastic change. Demo being able to break pallets as base kit is what makes him half as good as he is.
Fr. We need the confetti addon of clown basekit
Otz should make a tier list reflecting the very best add-on for every killer. Most of veteran have so much bloodpoints that every add-on is base-kit for killer. The problem with saying to make add-on base-kit is that add-on you need make base-kit for clown is pinky finger. that is the issue. The game-changing add-on is in fact add-on that balances clown. its same for tombstone for myers and sadako with iri tape+ring drawing. Most of these add-on are controversial so devs do not change anything.
trickster definitely needs his extra 8 knives as base kit
@@busdriverjay trick knives ?
Oh yeah I forgot demo was not able to break pallets base 😅
Otz probably spends more time analyzing the killers add-ons than BHVR's balance team
BHVRs balance team is literally just an intern looking at an excel spreadsheet of addon usage rates without knowing what any of them do and they’re told to just highlight the over and underused ones
@@arxidiax2arxidiax276 Is that intern payed well?
No
@@dineez627 he's paid 2x less the living wage.
@@destroidhak2556rip 💀
In defense of Tombstone, carrying a whole tombstone for an entire match is probably quite physically taxing for Michael, so it should super strong as a tradeoff. It's only fair.
Shows how weak game Myers is. Movie Myers pulled that shit out of his ass just to camp up a kill 😂
The Entity hides it but Myers is actually wielding the Tombstone as a weapon but it looks like a 🗡️
Myers is carrying the tombstone up his ass, which is why it isn't shown in-game.
I just imaged Myers lugging that thing around and slapping a survivor with it so hard the survivors head popped off, lol.
I will say it's only a whole ass tombstone if you play with Judith's tombstone otherwise it's just a piece.
I think Doc's addons are a really fine example because they let you tailor the effects of your madness and scale up a small passive bonus as an aside.
Also because they are very nice to look at
The problem with doctor add ons is that you need a PhD yourself to understand half of them
Not a fan tbh. Discipline and range are way too necessary for him.
@@Ross516 I've considered making myself a cheat sheet, like I'm studying for a test, just of his add-ons. No other Killer requires this.
He’s still Garbo.
This guy's channel is essentially a job resume for game balancing at BHVR
The sad thing is. The more killers that get introduced into the game, the less likely of reworks on the older killers to be done.
Every game i play is genrush even facecamping is more fun than playing killer normally
@@S87260 back to the game after 2 years. Played impossible skillcheck Doc and they still got 4 gens
@@S87260really? They have killed the game for survivors, we can’t even heal. If you can’t win a game that’s on you, be better.
@@bradleyrocks618 be less of a little bitch
@@bradleyrocks618 nah there are 2types of games no genrush=win genrush=lose
Oh boy what a fun day to watch an Otz video! I hope Meg's Adrenaline goes well for her
As a Meg main I can say Adrenaline on the whole team makes a killer dc
@@JJDogzcan confirm as a killer. Adrenaline has made me want to commit death
@@lady8823 have you been living under a rock?? Gen regression and Gen kicking meta is gone
@@lady8823 they heavily nerfed 3 of the strongest regression perks. So killers haven't been completely untouched
I escape every 3/4 matches solo you're likely just not that good sorry
I feel like there are a couple perks and addons that could just become offerings instead. Open handed could decrease the increased range and stack between survivors, Scourge Hook: basement could too. Trappers sack could be an Offering, as well as some key and map offerings could just be rolled into a "These items consume charge slower" offering, stacking or not with Streetwise.
In my opinion all Iridescent add-ons should change the way the killer plays drastically. It's so fun having to guess their playstyle. For example: while Myers' add ons are strong, you can determine what he's running based off his stalking speed, allowing you to adopt another kind of gameplay. While the add ons shouldn't be as problematic, they should still be fun and severely alter the killer.
I'm usually more scared of him when 3 mins into the match ive not heard tier 2 than him reaching it quickly. Scratched and vanity myers are much more scary than tombstone for me 😂
@@Type_3_Screamerheart attack scary vs im going to lose scary lolll
@@kayenby definitely lol. Though regardless of whether I'm facing tombstone or mirror myers i always have fun facing him. He's my favourite killer to play against for some reason 😅
@@Type_3_Screamer It's because he's one of the few killers than can turn DBD into a proper horror game
Not even that. He could be slow in stalking because the survivors are either breaking line of sight or he can't find anyone, or he has the tombstone add-ons. It's impossible to tell. Bad or add-on? The first poor sap to get grabbed has zero clue.
Wraith and Doctor are what I consider the gold standard for add-on design. Enhance the power in cool and unique ways without overloading or being so gimmicky it'll almost never get value
I personally think that besides her iri head, huntresses addons are great and scale up extremely well. None of them are too strong. Even her iri head is not that amazing unless you’re face camping.
The doctors iri are hell for survivors. Tho. Fun. But God is that horrible.
I'd say the exception is wraith's silent bell addon. That one provides a ton of advantage in stealth with no downsides
@@colossaltitan3546 I suppose but it's honestly arguable that bone clapper is better because it can zone someone off of a generator if you aren't even there.
@@chantrak5936 I've never really tested the exact audio placing of bone clapper but yeah, that one can put everyone uneasy. I think wraith's only bad addon is the one that makes pools of blood brighter when cloaked
Twins - Toy Sword, “Feels Necessary” tier. Possibly the fingernail, too. Victor just feels so bad without them.
And they nerfed it! 😫😫
Otz staring at Heather inside the loker like a psycho was hilarious lmao
Honestly if a killer has an adon that SIGNIFICANTLY moves him up on the tier list like tombstone piece, maybe a good idea would be to rank that killer twice.
As in, put a version of myers with the addon in the corner in B, and the normal myers in D.
Great content as always, love the way you unpack this game, could watch it for hours on end.
I was thinking about this earlier, you can't really even tier some of these killers. For killers like Myers and Sadako, I think they need to lower the strength of these add-ons and niche play styles and buff their basekit. From a balance standpoint, it's not healthy for a killer to be terrible basekit and then completely different and even busted with add-ons. Sadako is one of my mains and I would love to see her in a much healthier spot than she currently is. I don't love doing the forced Condemn playstyle and I know for a fact survivors hate playing against it. I would be much more in favor of getting rid of it and compensating with healthy buffs to her basekit. The same can be said about a few other killers too.
I don't see condemn playstyle being all that bad. The main issue is just the slugging, but you can fix that by giving out a stack of condemned to anyone you hook as basekit. That incentivizes hooks instead of just slugging.
@@taragnor I would like to see a rework to her Condemn. With each stack a different status effect could take place or something. The hooks being incentivized would for sure help though.
@@taragnor
The slugging isn't even the main issue most of the time, the main issue is no TVs.
Everytime I faced one, we didn't care too much about the slugging: if we have Expo, we literally don't care about it, and recently I faced one where nobody cared about the slugged guy, we sticked to gens (so much that the Sadako stopped slugging and started hooking.)
The issue is that she sent us to The Game (like they often do), and then she just kept teleporting everywhere constantly, turning off all the TVs and increasing the Condemn super quickly. Four survivors who need to do tapes while she turns off TVs regularly, how do you even find one that is available ? Two floors to look through as well. And a survivor needs to run around and find/hear a turned on TV, Sadako can just see them constantly and TP to them.
Being able to remove the Condemn effectively is the annoying part of Condemn Sadako, not the intense slugging or hit and run to make people heal each other and get stacks.
Also putting a tape in the TV removes _only_ 3 stacks, she needs 7 to fully kill you, and everytime you're in range of the TP you get 1, if you heal someone, you get 1. On indoor, stacked maps it's just hell (and yet almost completely useless on big, open maps).
@@Libellulaire the reason RPD is my fav Sadako map cause its just chaotic as ever on there everyone (except me i memorized the layout of the map and tv spawns on the map) loses their way and just gets hit with condemned lol they are just running around trying to find gens and tv´s while i tp everywhere
@@Libellulairetvs usually spawn near gens my guy.
Im gonna be honest I have been watching Otz for a while now, while playing Dbd rearly.
And I have never seen the consitency of just the sheer ammount of work that you do for the game like: Makeing guides for new players, tips and tricks for killer and surivivors begginer or expert, trying interesting builds and explaining them, shineing a spolight on lesser known creators in the Dbd community and collaborating with them, makeing exciting and fun content like the 50- kill streak challange and most importantly the insane insight, resarch and knowledge of Dbd and its many "features" that you compile into an understandable video, whille also providing good solutions to many of the dissruptive/unfun features in the game and to communicate that even to people that dont play Dbd is truly amazing.
Much love Otz and keep being you.
Myers tombstone is a relic of the days when a mori was an insta-kill on the very first down. I'm amazed they're still in the game and almost completely unchanged.
The thing that needs a rework the most is the dev team
They really need to make some super important yet super easy changes for year 7
That, or this game will suffer more than it already is
If they don't shake things up and make some improvements, I fear year 7 might be one of the last. A lot of people, myself included, are finding it much harder to stay invested in it.
@@lady8823 have you read the patch notes?
It’s fun af for killers maybe shake some stuff up on the survivor side instead of nerfing killers.
^^. This. Stop relying on deadhard to win survs
Game has been suffering for 7 years and people are still playing it, thats why they take their sweet ass time to make changes, because the numbers arent dropping
Ok the 42% did not surprise me at all but when you said that the add-ons in the thumbnail aren’t actually one-shot add-one I was quite impressed with the ingenuity of the thumbnail and very much shocked I didn’t notice. Clever and very fun thing to do.
Honestly, Skull Merchant’s add ons are genuinely pretty fun. There’s some gimmicky ones, like the drones getting a terror radius or the skill check add ons, but there’s a lot of possible build variety for a killer some people think is bland.
She is fun.
People are just too addicted to “dash dash with damage goes brr”.
@@kingol4801 she’s fun when used in non 3 gen situations but it’s not optimal to play her in those ways
@@vooky5610 How is it non optimal? If anything that's the least optimal and efficient way to play her.
Of course if you only care for kills, it is a good way to guarantee them. But whoever plays for kills are fucking stupid. That's how we get facecamping Bubbas and Alchemist Ring Blights.
Here's a suggestion:
Combo her two purple tablet addons.
Play with Lethal Pursuer at the start of the match.
And watch as you magically have more information and lethality than what survivors ever expect from an M1 Killer.
Because both the aura reading and buffs you get from your drones disincenivizes just putting them on gens. Because those drones do nothing. Survivors know that, so they'll just wait until they deactivate.
The problem with this community isnt the killers, it's the braindead idiots who play them.
@@vooky5610 considering gens are flying by nearly 50% faster then they should its not a surprise.
As someone who has rewritten SM's backstory, reworked her, and Mains her, no, she doesn't have very good Addon design.
If you're not 3 Genning, you need to staple Geographical Readout just to have semblance of a chase power. If you don't have that, you staple Strobe Lights instead, and if you really hate people, you run both at the same time.
I think Sadako should always reset 1 TV at random upon landing a manifestation hit as basekit. Change the add-on to give one more TV per hit.
I’m a Dredge main and I actually almost never use the calendar addon.
That being said though, I wish he had an addon that made locker teleports completely silent. It ain’t fun to teleport to a locked locker and make a shit load of noise. :(
I feel that. I would honestly trade Killer Instinct while in lockers for silent locker teleports. Even if the map-wide sound is still there.
I think that would be cool as long as theres visual of him coming to lockers. It would also need to not work during nightfall
As a fellow dredge main i definitely agree. That would be amazing and a great replacement for the helmet addon.
A silent locker addon would be so fucking fun, i always run lavaliers and skull but I might drop skull for a silent locker, would make chase teleports a lot more fun
@@Pheonix19581 lav and skull are fun as fuck. i don't use the third part of lav, i just like scaring people with my teleport, lol
Waiting oh-so-patiently for the next video in the all perk streak. God, those videos are so hype! 😁
Welcome to the club otz. Pretty much from ever since i started, ive felt like addons eat too much of the power budget.
They should be minor alterations since y'know, its an 'add-on' not a 'build your build around this item'
Also the fact that some killers barely function without proper addons is an abysmal game design choice.
I hate that S. Merchant and Knight get Haste for using their power basekit while Trapper needs an addon to do so.
Pig nerfed so hard she doesn't even make the tierlist
I wonder if theres a team at BHVR thats dedicated to just watching OTZ's videos.
Hell nah
Game would be actually handled better, and its not
There is actually, they watch every video otz make, listen to his advice to improve the game then do the exact opposite of what he said
Clearly nobody at BHVR has ever watched an honest review of their game
what about Clown basekit was that only his last pink bottle is the insta-down, and the addon make that his 3 bottles are, but he recharges super slow, or that the bottles have less distance, so you have to charge them more
Love the video, I also think that the issues that you addressed are very important for the health of Dbd and always love to hear your insight. So glad you uploaded a video on my 15th Birthday!
Happy birthday!!!
@@azurabbit12 Thanks!
Happy birthday bud
So I just want to say, I was watching this with subtitles because of background noise, and I had to laugh when the subtitles told me that 'with the pinky finger, if you try to rescue, the clown will Instagram you.'
32:28 the kind of untold problem with these strong addons is that when people realize you have them sometimes they just stop trying and want to go next. Like "ugh it's one of THOSE killers" and they give up. Not that survivor mentality is a good reason to change the addons, because people act like babies about all sorts of things, but there is obviously something going on if it's a consistent thing that happens.
People wouldn’t do that if they didn’t know they would 100% lose. When im in solo queue going against god addons spirit I know damn well my team is not going to win. It’s impossible. Solo queue cannot coordinate anything let alone against the strongest shit in the game. Nobody wants to wait 10 minutes for the ending they know is coming.
@@fart63 Nah, people give up for all kinds of reasons and many of them are as dumb as just not liking the killer regardless of perks or addons. I've had plenty of matches where the survivors are winning the match and someone gives up and basically hands the killer the match. In Otz match there was still 4 survivors alive with 2 gens left. That's still anyone's game at that point.
Honestly, i just want all add-ons to be Doctor's add-ons. Not just making the powers better and stronger but MODIFYING it. Or like Michael Myers's. Not making it slightly better, making it like another power entirely.
Chat: "what if the bottle injured instead?" Well, then it's a better pinky finger.... Pinky finger has a timer that you have to hit in, but if the bottle injured there is essentially no timer on it lol.
While Judith’s tombstone is slept on in my opinion, if people have enough trouble with tombstone piece, I’d say it makes sense for it to be strong in some other way. Judith’s Journal and Memorial is meant to increase stalking speed. Why not make the tombstone piece just a mix of the two where everyone is stalked as quickly as the journal lets you stalk the obsession?
cool change for that addon. as to allow him to still mori, i would change around base kit by allowing a mori on a fully stalked survivor on 2nd hook hell if they wanted they could require that your in tier 3 as well. this way mikey keeps his ability to mori but in a fair and rewarding way.
I think part of the problem is the fact that these add-ons are meant to feel like temporary power-ups or something but end up feeling more like perks instead. I guess the survivor equivalent would be if medkits were just medkits with no rarities or differences, you just equip a "medkit." Instead, I think BHVR was trying to go with something like "oh man I lost that last match, but I got some blood points I can spend on a boost to win my next one!" and it really doesn't feel good. People eventually get into a situation where they've played so long and put so many blood points into the same character that rarity is superfluous, they have enough of that super-rare iridescent add-on that it has essentially become another permanent perk and NOT a consumable power-up.
Don’t worry hopefully they will buff blights addons soon cause they are a little weak
And nerf billy's addons for good measure.
@@sosik0073 Probably Pig's as well.
@@sosik0073 honestly thought billy addon way to strong
Can't wait for the nurse add-on buffs, I haven't been able to win a game without my 50 blink build 😢
@@brysonemery9232 Add on is genuinely strong... The killer just happens to also be more than garbage enough to negate that lol
During the sadako match, one of the survivor had a french name that when translated gives "the sp4nk1ng".
Another had a name that when translated give "lettuce".
#1 rare occasion where knowing french is useful.
I definitely agree that for some addons, its a good idea to make them partially basekit although for some killers such as knight, map of the real itself would be better to just make the addon itself basekit
I have the highest respect and love for Otz and his content throughout the years. Very fun, lovable and fair guy. I used to play DBD and watch the update reviews for valuable information. Now, I just watch them to have a good laugh.
I feel like the Myers purple tombstone is the most annoying when a Myers stalks a teammate that is completely oblivious and then just goes and mori's me or another teammate that don't have any opportunity to interact with the tombstone, its just a 'Myers is stalking us on gen, lets run. I'm running and avoiding getting stalked, he didn't mori the person that stayed on gen while getting stalked so I'm probably fine. Oh, I'm dead.'
I need a nemi add on rework
Nemesis
@@cosmickairu1219 are you a fellow nemi main
@@brysonemery9232 Nemisis
@@cosmickairu1219 Nemisis
13:55 They could for example create, i don't know, some sort of avenue for communication between the dev team and the content creators that individually have thousands of hours in the game, in order to get feedback and suggestions from the most experienced players. But I don't think such a program will ever be created.
The thing that bugs me most is that I'm of the opinion that it's basically impossible to balance Sadako in her current state with her 0 hook mori system. The iri tape just really helps with making it possible but I'd love to see her get something a bit new or even give her some level of hybrid power, a thing BHVR hasn't done in a long time. Like let her give hallucinations like doctor or let her function more in stealth, just anything but what she is now.
Great video as per always.
I think Patrick Spencer is obsessed with hockey, and we too should learn more about hockey in order to improve.
Sadako definitely needs iri tape to be partially base kit, she feels unplayable without it at this point. My idea was to cut it right down the middle; hitting a survivor after a projection enables the last 2 TVs you projected to base-kit, while Iri tape would either be nerfed to 2 itself, (bumping it back up to the original four when ran with the 2 base kit TV reactivations,) or be reworked entirely.
I hope they take a look at all the purple and iridescent addons and rework them to alter the playstyle of the power, like iri coin on deathslinger or lo-pro chains on hillbilly, I want those addons to alter or add fun mechanics to the power that change how you want to play the killer.
Like for blight, they could have an addon that changes his ability to a pure mobility perk, he can have a maximum of one dash with a reduced stun period that lets him move and turn more quickly but he loses the ability to use his lethal rush!
Knight has a lot of interesting add ons but most of them are triggered on guard hits which is near impossible without other add one like horsemeat, map, and call to arms
the only bad thing about this video is that it isnt longer, can you make a part 2 showcasing even more broken stuff like iri huntress facecamp etc
I think an interesting downside for tombstone piece would be either some kind of warning or a slower stalking speed that can't be nullified by the J. Myers Memorial addon.
Or make it only active after you get tier 3 the first time so you have to wait for your second tier 3 to use it giving survivors more time
My favorite genre of addons are the ones that don’t just add to the power but redefine it. Doctor and Nurse are a prime example, and there’s a few stand outs on the cast like Ghostface’s Wallet, Pinhead’s chatterer’s tooth. I think every killer should have atleast one addon that flips their playstyle on its head.
I genuinely think that Trapper's honing stone should just be base kit if your already injured when stepping the trap. That would expand his add on choice so much
next patch notes: we have revoked Otz's fog status because hurr durr why is he questioning us?!?! REEEEE
Funnily enough in the picture for the video I immediately noticed the S.T.A.R.S badge even though it says 42% of killers have an insta down iri add-on and I was confused because it doesnt insta down, but now I know why, otz was showing iri add-ons that don't insta down.
You say unfun to play against but I would genuinely rather play against an Iri head huntress or a Tombstone Myers that play fair and go for chases than any killer with no addons and camping the hook or tunnelling someone out at 5 gens.
I don't understand why BHVR and other people seem to be desperate to remove remove remove from this game because something might be a little powerful.
On the route we are going now there will eventually be nothing fun left.
I play a LOT of survivor lately and once you know Myers has tombstone you know you are jumping into lockers to counterplay it. I actually enjoy these matches, and they are so rare.
I wouldn't mind so much if we were being given new fun stuff to replace, but that's not BHVR.
They nerf something until it's worthless or remove it entirely.
Sorry but the game gets more brain dead and bland every patch. Even though I agree some of these addons are OP I don't want to lose even more just so I have a few more wins.
Bring back lightburn etc on wraith too.
The Myers speed run woulda been hilarious with Blood Warden
This makes me wanna see a tier list for killers that only considers if they use the best add-ons and perks
What I believe is that those problematic addons should have their core idea incorporated into the base gameplay and rework them into something that provides a mild buff to it. It really feels like an issue when you have such game-changing addons that sometimes feel essential to be optimal with some killers.
5:20 "This killer deserves a lot of love" is such a horrible line, I like it
With Nemesis I just use the zombie speed add ons and hope for the best! and as a Pyramid Head main I appreciate the shout out! Also as a heavy Myers player, I love the tombstone piece. I feel like if you take out Myers insta down he would just.. fade to the background. They are Probably my favorite addons to use in the game as a killer. Also Sadako with that iri + dead mans switch is OP. Also that Adrenaline into Myers kill was so sexy
I think Deathslinger has Iri addons that are well designed and how BHVR should strive to make them. Spearing someone from a long distance makes them exposed, incentivizing trying to snipe which alters his playstyle. You get a good long range hit you get a down, you miss they're even further ahead now. Even though it's an insta-down I think there's enough counterplay with a long range hit from the survivor side that's it's fair.
I was thinking about trapper other day, and though a way to perhaps make him stronger, would be to make it so that he starts the trial with all his traps in hand, as in sack basekit, and then you can make him fun by giving a new addon for each grade that cause x amount of traps depending on rarity to spawn on the map like normal to use as a strat if you want.
Yea, Trapper needs a small rework.
I’d say trapper should have the mechanic that Skull Merchant has with her drones. An ability to recall them from afar if needed would resolve the issues of “I can’t use my power on this side of the map” As well as just have the sack be base kit minus the whole can’t pick up traps part.
@@Scuzz1204 That and probably that traps automaticly reset should be basekit. The recall ability probably needs some cooldown tho because with like no cooldown, he literally could block/fake every loop you go to which make it maybe too strong sometimes. He would be alot more scarier and stronger tho.
Sadako stares at everyone, forced to leave the entities realm.
This was a joke even one year into the future
I love how Otz hyper-fixates on add-ons like this, it’s just so out-there and interesting to listen to someone to go on about different add-ons and what they do
Thank you for everything you do, Otz, you are such a beacon to the community.
I think a good demonstrative project to do, especially given it will have extra value in expressing what you go over in this video as an easy-to-digest visual aid, would be a tier list of each killer top 2 or 3 strong builds. (Addons only highlighted once per build ) Because if people see Sadako, Clown, etc...clogging the top but falling to C to D tier with all others, I think it would really show people something.
Great video - Love when you do this journalistic type of videos because it educates the public while creating a body of work that proves a point.
What do you think about this Sadako buff idea, first of all, what if when de-manifested you could vault pallets and windows relatively fast. I also think she could get the “doctor treatment” where she could do a blast around her or around all tvs to spread condemn. Edit this might be stretching it but get this… what if she could also while de-manifested phase though breakable walls.
Agree.
Sadako should just have Doctor’s blast that applies condemn.
TV. Blast around loop. Blast. Blast. Another blast. Blast again. Blast.
Condemn reached. Injure. Death.
Make Sadako SPAM her condemn onto people.
I'd rather they just make her iri tape effect into a partial basekit (or maybe have lesser versions of it as add-ons). That'd not only help spread condemn but it'd make her more fun to play. Just blasting TVs at random intervals wouldn't be very fun.
@@taragnor That’s fair, I could see it getting kind of annoying to just blast condemn, I was just throwing ideas out that could help in chase or gen slow down
@@Bird836 Really what I'd love to see too is a rework of some of her useless add-ons to make them more useful in chase. Things like "demanifest lets you go through pallets" and "break pallets faster" and "teleport through windows instead of vaulting animation (same speed, but sudden teleport to catch survivors by surprise)"
@@taragnor I’m thinking that while de-manifested phasing through windows, pallets, and breakable walls could be base kit and they could change some of the useless add-onns to work with this, for example one could be like a weaker bamboozle whenever you phase through a window or pallet. (I’m not sure if I misunderstood you and if I am just saying the same thing you said)
I know it's a bit late, but for the clown discussion at the end, it would be interesting if when you hit a survivor with your bottle, the cloud would actually travel with them. This way it would make the bottles on survivors and their effect last for as long as the bottle does. Maybe if they drag it into other survivors, the team can be effected as well. Its not too much of a change to what his bottles do already, but it does add a reason to hit people with them
I think that add-on philosophy should be like this: If the killer is doing well, add-on does not activate. If the survivors are doing well (or better than the killer), this is when strong killer add-ons should come online. The Knight has some like this, and I think it is very smart and cool.
so you have to suck to get value out of your addons?
Otz!
please make an updated tier list of perks
looking forward to it, thanks for the amazing content 😊🤗
Otz: "With this measly yellow addon, you come 1 full second sooner"
Me: "I'll take your entire stock! 6:55
That’s me with malthinkers skull
I'm a Pinhead main and never thought/realized that I could do this. I usually just make chain hunts start faster and then play him as stealth-regression, but this could be interesting to play with after having a bunch of crap survivor games and wanting to dish out the pain received. 😈
Otz has a level of patience and fortitude that I wish I had when it comes to DBD, the game has just been showing it’s colors this last few years and it just seems more and more like it’s a student project and less like a fully supported game.
I like oni's green and above addons sure their basic but I like that because it does what it needs to do increase his stats
We need balance, not new characters, there are too many tbh, I can’t level them all up because it costs too much than I play, I’d rather they balance the game.
Otz, why not include brown addons that specifically help new/bad players? It feels terrible to miss 90% of your M2 as Nemesis and then spend 3 seconds watching the animation each time.
A brown addon to make mistakes less punishing and frustrating would be really nice.
Im getting bored of keep seeing the same killers over and over again. I hope they balance killers and their add-ons so the game is more enjoyable
The problem comes from people complaining (rightfully so) about a killer who is OP, and the Devs turn the killer from an S or A tier into a F tier
Remember when Twins and Sadako used to be completely busted before some nerfs they did? (Thankfully they made Twins stop being complete dogwater with recent buffs)
People are like “bhvr can listen, they did with the ptbs” but i genuinely believe they create problems just to announce a solution to get the community to like them. Its very clear the community is begging for changes and they just constantly refuse them.
Saduko idea: the obsession starts the game with a tape base kit.
I always sigh when seeing iri addons for killer now. For the past 3 years the majority of iris are either exposed or undetectable addons. And unfortunately they're either garbage (knights contract) or op (pinky finger)
Iri brick and the pyramidhead ones are my fav useless iris, because it feels like BHVR is not just missing the mark, but firing into the audience instead.
Honestly, I would argue that Doctor is the IDEAL Addon Structure. Every single Addon merely alters the power he has with small changes.
This way, BHVR can focus on balancing the Killer itself without being misguided by data from Add-ons changing the Results.
Some add-ons force the Survivors to spread out because they will shock each other. Some force them to stay together to help snap each other out. Some change the hallucinations to help in chases. Some help newer players learn to shock. And one is wonky and silly(The Circle Shock Shape) that creates unique challenges and fun interactions.
I believe if BHVR approached every Killer with this type of setup, they would be able to effectively see which Killers were too strong, too weak, and in what areas they were dominating or struggling with. It would also let BHVR see what sort of Items and Survivor Perks were over performing or being left out.
DBD really needs a chapter health. Where they go back and fix/rework killers and their addons.
\\\ Trapper \\\
(Rework - New Ability) Add caltrops to vault locations that inflict a debuff that keep Survivors from vaulting again until they finish an interaction to pick the caltrops out of their hands. Caltrops can be removed while running. Would be a second item that would replace the oldest caltrop trap similar to how Hag's teleports are managed. Everyone can see vault locations glimmer from a distance while caltrop'd.
\\\ GhostFace \\\
(Rework - New Ability) Can phase to the opposite side of the map by interacting with the boundary of the map, like a Pac-Man level. Cannot do a basic attack for 30 seconds after using this ability, but can still grab. This action is silent and has no audio cues.
\\\ Hag \\\
(Buff) Make the Red Shoe add-on (Phantasms have solid hit-boxes) base-kit without the removal of the ability to teleport to them.
(Nerf) Reduce the trap removal action to just 2 seconds. The time lost by crouching to the trap makes up for it.
\\\ Pig \\\
(Buff) Trap-box unique skillchecks, akin to how removing a Claw Trap used to work before they removed it from the game.
(Buff) The "pig roar" plays once the actual dash is started, rather than when the charge is initiated.
(Nerf) Pig initiating chase adds 15 seconds back to the death timer, per initiated chase. Change the timer pause requirement from (in chase) to (within x distance of killer).
(Creative) Get license permissions to 'Hello Zepp' that will play while a Survivor has the reverse bear trap on and in the killer lobby.
\\\ Hillbilly \\\
(Rework - New Ability) Add a new ability to do 90-degree turns, but only for a short distance and can NOT be controlled during that distance.
\\\ Nemesis \\\
(Rework - New Ability) Attacking a gen with Tier 3 Tentacle immediately damages the gen, but regresses his power back to Tier 2.
(Creative) Make him say "S.T.A.R.S" upon hitting a S.T.A.R.S member, intermittently. He doesn't say it often enough imo.
\\\ Trickster \\\
(Buff) Make the ricochet blade add-on base kit. Rework add-on.
(Buff) Increase the time window to use Main Event by 30 seconds.
\\\ The Dredge \\\
(Buff) Locker teleports are silent.
(Nerf) Remove Killer Instinct while in lockers when Nightfall isn't active.
\\\ Bubba \\\
(Nerf) Slowly loses charges while in vicinity of a hooked survivor.
(Buff) Cap tantrum time to one static time rather than longer times for more consecutive charges and rework redundant add-ons that affect tantrum times to just one add-on.
\\\ Nurse \\\
(Nerf) Uninstalls the game upon using her power.
\\\ The Twins \\\
(Buff) Add a third sibling and rename them to the Triplets
My take on the instadown add-on + camping is to make a 40m radius around the hooked survivor in which the instadown is cancelled
40m is a bit rough when you compare it to myc or devour, but the core idea i like.
I'm kinda proud that I noticed those addons didnt instadown. I was confused at first lmao
Old killers just feel "Rusty" if you compare them to the new ones. I think it would be extremely fun and interersting if they "reinnovate" old killers, make a video teaser, for example clown mixing bottles and find out better formula, so now he have another or new abilities. Or Myers looks at survivors who teabag him near the exit and after that he goes to the gym and start running on the running track :D Game evolved and now have much faster and dynamic gameplay, and old killers just cant be competitive when they didnt evolved with the game.
As a Pinhead player I guess the Pin is one of the most powerful addons that makes him better in certain situations like when countering Dead Hard or Buckle-Up + FTP builds and I think it's quietly fair for M1 killer to have this kind of counterplay add-ons. But what Otz told about is that some people can use this not to counterplay but to bore people out by tunnelling them. My solution here is to give unhooked survivours the endurance effect not as it works on DH or Septic, but as it works on Mettle of Man. That will allow unhooked survivours to be invincible to any kind of attacks for the period of time this endurance is worked, so I think that's what ecactly what the anti-tunnel system concept about. That change would keep the addon the same, would improve the anti-tunnell (as the devs are extremely aspired to, so why don't we allow them by ourselves) and would prevent the next possible troubles caused by some perks, addons or even new killers from harm the anti-tunnel.
"Play for your fun, not theirs" well i find the game fun when survivors actually try to survive rather than giving up because an innalanced add on was brought in, whether I'm survivor or killer.
14:35 well to be fair, 2 minutes into the game usually at least 3, most often 4 gens are already done, so 1 kill doesn't give you any advantage on the average game. Especially if they loop well unlike this Thalita.
I have the perfect solution to the instadown add-on for Clown and Huntress! Simply have it reduce their number of items down to 0! You can't camp basement with a hatchet if you don't have hatchets!! :D
More seriously, this is a really good showcase and discussion, 100% agree.
Also, the obsessing with stuff to that degree as a child honestly sounds more like a hyperfixation than simply being interested in something? It's common in people with autism and ADHD, amongst other things!! (Speaking as someone who has autism, and at one point could name every pokemon and what their moves did from memory, only to later come to discover that most people don't experience that!)
Suggestion: every killer has 3 different subclasses
Bloodweb has tokens to use the different subclasses
This could also be applied to different survivor add ons (eg sabo toolkit vs repair toolkit)
That drop into adrenalin into tombstone is on par with reverse chainsaw into Quentin hiding in the corner.
"im interested in the overall fun having ... of everyone."
I feel like this is probably the healthiest attitude to have in this context.
Onepumpwillie has proven you don't need tape to run the Condemned method
I cant agree. Michael actually a Standard for addon design. He have so many good of them! Not Wesker (sadly not all of them useful still). Addons can buff your base power, make you full stealth. Make him instadown. Make mori person. Make him mori whole team. To play over obsession. Over auras.
There are hell a lot of things and thats what make Michael one of the best in that terms. Addons should a little buff your base strong by itself ability. AND give you variety in play styles. Thars it. Not only "have 5% faster body transporting at 12 hook".
But i understand Otz take of "its hard to buff them while that addons exsist". Still think its possible to do without killing killers addon if youve a will to do it. Not as behaviour usually. Real problematic is useless addons killers and awful pointless addons.
31:54
Oh! So it's not just me. I've noticed that sometimes the yellow bottle doesn't speed me up. Must be a glitch.
I've always thought Otz was a culturally safe streamer. "We have good browns, good yellows". Thanks for making the internet a better place 😇
Hey Otz, BHVR Dev here.
We're aware of the concerns and we're working our best to make the game fun for everyone. We are genuinely listening to the community about these concerns. I'm sure you will be pleased to read that in response to our community, we're increasing prices in our stores and will be adding even more characters with underperforming perks to our chapter updates!
Thanks for playing our game, everyone! Your tears give us youth!
-BHVR
Thank you for the double xp BHVR! ❤
I really hope none of y'all actually believe this. Sorry if anyone got caught up to hard in this, there's too much misinformation online as it is. But yeah, BHVR has turned into an algorithm that doesn't care about customer feedback and only cares about usage of perks/addons.
@@drforeheadkisses I was playing along lol
I've heard SpookyLoopz speak of a better solution for Iri Head on Huntress, that it will only be an instant down if the hatchet is thrown from a distance, say 25 meters or so.
25? If so that no one will take this addon. 10-15 meters yes. 15 will be very fine. But if we reworked it to distance then she should got 3 axes limit, not one. But for better they should make 15m instadown her base kit not an addon. Addon should be reworked.
Yeah, that was part of it, not limiting it to one hatchet anymore if the distance the hatchet was thrown was factored in to whether it would be an insta down or not.
I shit myself