Yeah I had to pause and look at comments before continuing because that fight annoyed me so much. Doesn't the barriers reduce dmg by 2 or something x2 because reapers fire twice.
At first glance, i thought that it was going to be the most pointlessly one-sided fight ever that's a freebie. Then the sentries used hallucination as the ultimate anti-prediction troll move.
@@AntiDoctor-cx2jd yup and that's what that last Sentry took ages to die, unfortunately it hallucinated Archons which taking double damage, just disappeared straight away, barely tanking anything. If they Guardian shielded instead would have been a monster stomp the other way...
@@lukeclarke267 It was probably the grenades that messed up their AI, or maybe they didn't have enough energy after wasting it. I think reapers do 2x4, so it would have taken half their damage away.
Me, watching sentries vs reapers: Oh guardian shield does -2 dmg and reaper base attack is 4 which means their dmg will be halfed, ohh thats gonna be nice to see Sentries: who's gonna tell him?
It's more than half, reapers do 2 attacks of 4 damage with their pistols simultaneously for 8 damage, up to 14 with +3 attack. This has the effect of making armor twice as effective against them, dropping it down to 8 against +3 armor, then 4 with Guardian Shield. 14 damage down to 4, that's around 72ish% damage negation from armor/shield upgrades and Guardian Shield.
@@SaulGoodman3D2049 Sure, except the 3 armor was going to happen anyways. Reapers have 4 (8) damage attacks. They deal 2 (4) instead because of guardian shell. That is half.
@@SaulGoodman3D2049 It's pointless to mention because it never was going to be 14 damage because of the armor already existing. Guardian shield is not reducing the damage by 72%.
Vipers (combined with hydras) make colossus look ultra weak in normal play, as well as many other protoss units. Also protoss has no good counter to kill vipers.
1/4 today. oops. My predictions: - Vikings (I honestly thought their air to air would be able to carry them, but clearly I was mistaken) - Reapers (the big x-factor here is the sentries, since otherwise this would've been a clean sweep for the reapers I think) - Stalkers (figured stalker micro would've saved them a lot of losses) - Banelings (no way those zealots would survive, so I put my money on the hydras to clean up the rest... lol)
That was 400supply worth of vikings against 560supply of voidray. Also the voidray team got 5k/6k more resources. Viking has more range, lower damage point. It's downside compared to voidrays is that it can't shoot down.
Void rays are also anti armored, the vikings also take too long to fire off another volley so if the voidrays pick off like 5 of them before the next one the vikings damage decreases
The BCs gave me pain in that battle, starting with Yamatos on the Stalkers. I still predicted BC/Thors would win, and I was assured once the Tempests were gone.
I was surprised at the end how good the stalkers were at running a screen for the few remaining tempests. Not perfect but they were taking the hits for the tempests while they were nuking at range. But yeah, the wasted yamatos gives me an ulcer.
Watching the reapers made me think, "How strong of a defensive line would it be if you had a few ranks of siege tanks with a few ranks of reapers in front blowing back the enemy as they approach?"
Everyone talking bout guardian shell but I'm annoyed at those hydras, imagine if they did even the smallest amount of micro, at least 'not standing where the fewest of your boys can shoot in one big collusus beam shaped line' They let those banelibgs down so hard lol, it was painful
For some funny ones, I had some ideas. 1) stationary target versus workers but they just start building a base out of range 2) Giant Dehaka vs Mini Dehaka but giant Dehaka has lower level devour (less range) 3) Vikings versus Phoenix but Vikings land 4) Kerrigan versus some mass anti-ground unit but she spawns a leviathan 5) Stukov infested marines but they all run out of timed life halfway through the fight 6) warp prisim versus nydus worm 7) balanced commander unit fight but they use topbar abilities 8) zerglings versus marines but they morph into banelings 9) high templar versus some bio unit strong versus storm but they morph into archons 10) archons versus ghosts but they get emp'd
Man....3/4. If only the Sentries used Guardian Shields....I think the Adept Sentry team would have won for sure with GS. Everything else was easy, although the BC Thor vs Stalker Tempest was closer than I expected.
2/4 I expected the adepts to win, it seems the reaper is more powerful then I thought The colosus is frighthening banelings vs zealots was as expected and even some splashed the colossi but the hydras just...melted!?
I think, you should separate weapon/armour upgrades from unit-specific upgrades (in one way or another); there's very limited number of icons you can fit in, and Protoss eats 3 out of 5 slots with just their stat upgrades. Given that sometimes presence (or lack of it) of certain unit-specific upgrades is important, it limits what you can show when the fight involves mixed compositions.
But there's a lot of units who has more than just 1 atack. For example Banshee, reaper, zealot, ultralisk, Thor. Each armor upgrade is more efficient vs units like these. Also armor is good vs units with low dmg but very fast attacks. Like zerglings, BC's, void ray's, carriers, marines. Armor upgrades makes sense vs them and dmg upgrades is important For them as well
@@Az-ecim I refer to icons which are shown in those videos, not how those upgrades works in-game. Mixed composition armies, especially involving Protoss, always have some upgrades not listed due to icons for attack/defence upgrades taking all the space.
@@Az-ecim You keep misunderstanding me. Creator shows the list of used upgrades for both armies, in horizontal line; it includes weapon and armour upgrades. Because it includes those upgrades, there's not enough place to show unit-specific upgrades, especially in mixed or Protoss armies (you often have only two listed, despite there being more).
@@aazkaal I understood you very well. And that's what I'm asking - How is he supposed to show em? If this icons aren't "in game" so he add them on video in post-production - ok I agree with you. And if they are "in game"? How can he delete +3 +3 so the unique ones will be shown? I don't understand this part
Thumbnail shows voidrays surrounded battle... I have seen that in SC1 frontal battle results are different than surrounded battles, I wonder if the same happens in SC2.
Wow that thor BC battle. Protoss had so much advantage in the set up. BCs use yamato on stalkers. Terran still wins, terran army cheaper. Protoss units are trash.
Some terran imba apologist told me void rays were good against vikings. Here we can see that with even army value vikings win straight up. Factor in vikings have superior range and speed, so they can kite and it would be a blowout. Protoss units are so crappy, and then they get nerfed anyway.
Did you not see the void rays win, lol? It's retarded you are trying to rage about balance with this kind of videos. Not only does this not represent actual battle, since vikings would have all wasted their fire trying to kill a single void ray and then lose way before prismatic alignment ever runs out (or the void rays can run once that happens), but vikings are literally pure anti-air. While void rays can hit both AIR AND GROUND. Protoss units are good, and they didn't even get a nerf overall, certainly not one they didn't deserve, lol. Void rays certainly didn't get nerfed, so the fuck you talking about?
@@NestedQuantifier Did you not see the army values? Do you not understand micro? Micro favors vikings, faster and more range. A terran imba apologist who doesn't know their shiz. Also vikings can hit land. Your whole comment was F tier. Vikings kite away and never get hit by prismatic alignment bro.
@Tya Have you tried BCs without the teleport? It feels as if they lose more dps than they gain because of the slow teleport. Unlike stalkers who blinks instant and regens shields.
Hello, I am writing to you here because it is impossible to reach youy any other way. If you play Raynor, it is an auto loss vs Artanis. I wanted to reach out to you because this is a balance in the game that is just destroying the whole Direct Strike map.
Protoss lost 2 of the 4 fights though? And in both losses better micro would have made a significant difference. Guardian shield instead of hallucinations and Tempest going hit and run tactics like they're designed to do. Collossi in battle 4 would have benefitted from hit and run tactics too. Especially with a cliff or ramp nearby. Meanwhile Thors and Hydra/Banelings wouldn't have had any better chances with better micro either.
Protoss units are the worst in full A-move commands. Terran units are the best. Even stalkers under perfect blink micro can not win A-move marauders without medivacs.
@@mark11tz huh? So if I a-move my tanks, widow mines, liberators I win? Presumably I lose all my medevacs too while I'm at it. Meanwhile an army of zealot archon immortal couldn't possibly a-move to victory....
@@geuros I am talking about full-a-move scenario. What if you a-move HT? Even if you a-move army with colossi, stalker and zealot, you will lose to a-move mmm.
I wonder how much differently the second fight would have gone if the Sentries had used their bubbles at the start of the fight?
Yeah I had to pause and look at comments before continuing because that fight annoyed me so much. Doesn't the barriers reduce dmg by 2 or something x2 because reapers fire twice.
@Sangsstuff by 4 because guardian shield reduces the ranged by 2 and reaper does dmg in 2× atk fashion
Yes why the heck did they summon holos come on lil homies
Yes… this was surprising to me as well
@@woadblue Yeah, and if they are summoning holo, at least they should have been at the front.
The sentries using hallucination instead of guardian shield is what lost that battle. No way do reapers win otherwise.
At first glance, i thought that it was going to be the most pointlessly one-sided fight ever that's a freebie. Then the sentries used hallucination as the ultimate anti-prediction troll move.
reapers attacks are divided into 2, so guardian shield would work double.
@@AntiDoctor-cx2jd yup and that's what that last Sentry took ages to die, unfortunately it hallucinated Archons which taking double damage, just disappeared straight away, barely tanking anything. If they Guardian shielded instead would have been a monster stomp the other way...
@@lukeclarke267 It was probably the grenades that messed up their AI, or maybe they didn't have enough energy after wasting it. I think reapers do 2x4, so it would have taken half their damage away.
Me, watching sentries vs reapers: Oh guardian shield does -2 dmg and reaper base attack is 4 which means their dmg will be halfed, ohh thats gonna be nice to see
Sentries: who's gonna tell him?
It's more than half, reapers do 2 attacks of 4 damage with their pistols simultaneously for 8 damage, up to 14 with +3 attack. This has the effect of making armor twice as effective against them, dropping it down to 8 against +3 armor, then 4 with Guardian Shield. 14 damage down to 4, that's around 72ish% damage negation from armor/shield upgrades and Guardian Shield.
@@SaulGoodman3D2049 Sure, except the 3 armor was going to happen anyways.
Reapers have 4 (8) damage attacks. They deal 2 (4) instead because of guardian shell. That is half.
@@talenbeness5769 That's... literally what I said. 14 maximum damage down to 4. ~72% damage reduction.
@@SaulGoodman3D2049 It's pointless to mention because it never was going to be 14 damage because of the armor already existing. Guardian shield is not reducing the damage by 72%.
Oh my oh my, nice one
I like how everyone is united in the disgust that the sentries are little traitors.
"Its over you idiots"
Still and always will be the best victory line.
I didn't expect the result of the last battle
Vipers (combined with hydras) make colossus look ultra weak in normal play, as well as many other protoss units.
Also protoss has no good counter to kill vipers.
@@berndarndt9924Say it to high templars and their Feedbacks
ignoring the fights. This may be the funniest ending chat line ever well done
1/4 today. oops.
My predictions:
- Vikings (I honestly thought their air to air would be able to carry them, but clearly I was mistaken)
- Reapers (the big x-factor here is the sentries, since otherwise this would've been a clean sweep for the reapers I think)
- Stalkers (figured stalker micro would've saved them a lot of losses)
- Banelings (no way those zealots would survive, so I put my money on the hydras to clean up the rest... lol)
That was 400supply worth of vikings against 560supply of voidray. Also the voidray team got 5k/6k more resources.
Viking has more range, lower damage point. It's downside compared to voidrays is that it can't shoot down.
Void rays are also anti armored, the vikings also take too long to fire off another volley so if the voidrays pick off like 5 of them before the next one the vikings damage decreases
3/4, I overestimated the power of the rollie pollies
On creep they would have won
The BCs gave me pain in that battle, starting with Yamatos on the Stalkers. I still predicted BC/Thors would win, and I was assured once the Tempests were gone.
And the BCs were not shooting for ages while attempting to teleport. And also takes them ages to return to the fight.
I was surprised at the end how good the stalkers were at running a screen for the few remaining tempests. Not perfect but they were taking the hits for the tempests while they were nuking at range. But yeah, the wasted yamatos gives me an ulcer.
also thor prioritizes whichever attack have more dps so they focused down the tempest that fight, else they would've lost
Thors would have won harder if they shot stalkers, tempest dps is shit
The talk at the end, maaaan i loved that one
Since when have hallucinations ever been the go-to cast for sentries?
Watching the reapers made me think, "How strong of a defensive line would it be if you had a few ranks of siege tanks with a few ranks of reapers in front blowing back the enemy as they approach?"
Not good
Those colossus strolling off like total chads
Everyone talking bout guardian shell but I'm annoyed at those hydras, imagine if they did even the smallest amount of micro, at least 'not standing where the fewest of your boys can shoot in one big collusus beam shaped line'
They let those banelibgs down so hard lol, it was painful
For some funny ones, I had some ideas.
1) stationary target versus workers but they just start building a base out of range
2) Giant Dehaka vs Mini Dehaka but giant Dehaka has lower level devour (less range)
3) Vikings versus Phoenix but Vikings land
4) Kerrigan versus some mass anti-ground unit but she spawns a leviathan
5) Stukov infested marines but they all run out of timed life halfway through the fight
6) warp prisim versus nydus worm
7) balanced commander unit fight but they use topbar abilities
8) zerglings versus marines but they morph into banelings
9) high templar versus some bio unit strong versus storm but they morph into archons
10) archons versus ghosts but they get emp'd
Can 200 Vikings take 140 Void Rays? No, they can't I have tasted that when going full Void Rays was meta
The overkill sets them back really hard.
2 emps though and its another story
Those poor zealots.... like why were they even there?
to die
I legitimately did not expect Thors to win, all odds were against them yet... They did it
The tempest stacking in the end was what got them. The thor has splash dmg on air too
@@TofuofLight no, they were in single target mode
Man....3/4. If only the Sentries used Guardian Shields....I think the Adept Sentry team would have won for sure with GS. Everything else was easy, although the BC Thor vs Stalker Tempest was closer than I expected.
no guardian shield for matchup 2?
There was one sentry that had the sense to use his shields, but it was after most of its friends had already died.
"Anger does not dictate my life.." XD
TYA, can you make a "display/ overview" who show the the actualy units LOST and cost / at the hole time at both sides?
Too bad there isn't a way to show missed shot/overkill damage. Projectile units lose so much because of focus fire overkill.
2/4 I expected the adepts to win, it seems the reaper is more powerful then I thought
The colosus is frighthening banelings vs zealots was as expected and even some splashed the colossi but the hydras just...melted!?
I need big ass shockwave missle upgrade for vikings...
Vikings waste a lot of missles on firing already dead Void Rays. Void Rays dont.
NGL, last fight i thought the protoss were at disadvantage.
Then the collossi started shooting....
so why not cast Guard Shields for like a third Reaper dps?
Halved actually. Those were defective sentries
seriously can you get rid of the BC jump micro? It's totally kneecapping them
I think, you should separate weapon/armour upgrades from unit-specific upgrades (in one way or another); there's very limited number of icons you can fit in, and Protoss eats 3 out of 5 slots with just their stat upgrades. Given that sometimes presence (or lack of it) of certain unit-specific upgrades is important, it limits what you can show when the fight involves mixed compositions.
But there's a lot of units who has more than just 1 atack.
For example Banshee, reaper, zealot, ultralisk, Thor. Each armor upgrade is more efficient vs units like these. Also armor is good vs units with low dmg but very fast attacks. Like zerglings, BC's, void ray's, carriers, marines.
Armor upgrades makes sense vs them and dmg upgrades is important For them as well
@@Az-ecim I refer to icons which are shown in those videos, not how those upgrades works in-game.
Mixed composition armies, especially involving Protoss, always have some upgrades not listed due to icons for attack/defence upgrades taking all the space.
@@aazkaal How can he remove icons without removing upgrades themselves?
@@Az-ecim You keep misunderstanding me. Creator shows the list of used upgrades for both armies, in horizontal line; it includes weapon and armour upgrades.
Because it includes those upgrades, there's not enough place to show unit-specific upgrades, especially in mixed or Protoss armies (you often have only two listed, despite there being more).
@@aazkaal I understood you very well. And that's what I'm asking - How is he supposed to show em?
If this icons aren't "in game" so he add them on video in post-production - ok I agree with you. And if they are "in game"? How can he delete +3 +3 so the unique ones will be shown?
I don't understand this part
Thumbnail shows voidrays surrounded battle... I have seen that in SC1 frontal battle results are different than surrounded battles, I wonder if the same happens in SC2.
Thor is the Hard Counter to everything in play. So, why start about to Thor's defeat ?
Wow that thor BC battle. Protoss had so much advantage in the set up. BCs use yamato on stalkers. Terran still wins, terran army cheaper. Protoss units are trash.
Some terran imba apologist told me void rays were good against vikings. Here we can see that with even army value vikings win straight up. Factor in vikings have superior range and speed, so they can kite and it would be a blowout. Protoss units are so crappy, and then they get nerfed anyway.
Did you not see the void rays win, lol?
It's retarded you are trying to rage about balance with this kind of videos. Not only does this not represent actual battle, since vikings would have all wasted their fire trying to kill a single void ray and then lose way before prismatic alignment ever runs out (or the void rays can run once that happens), but vikings are literally pure anti-air. While void rays can hit both AIR AND GROUND.
Protoss units are good, and they didn't even get a nerf overall, certainly not one they didn't deserve, lol. Void rays certainly didn't get nerfed, so the fuck you talking about?
@@NestedQuantifier Did you not see the army values? Do you not understand micro? Micro favors vikings, faster and more range. A terran imba apologist who doesn't know their shiz. Also vikings can hit land. Your whole comment was F tier. Vikings kite away and never get hit by prismatic alignment bro.
the second round needs a rematch
sentry’s should have used guardian shield over hallucination they would have won if that happened
disliked
You should do an episode of one fight micro'd in different ways to produce different outcomes
(Forgive my impertinent suggestion)
Thors are good units.
Cilosses are super. They are my 2nd favorite unit in game.
viking now have prohs weapon system and ripwave missile same to hels'angel
Did the Blink AI get a nerf? I noticed the last video.
Stalkers used to perform much better I feel like.
is this an open source mod? Or is ithis one self generated?
@Tya Have you tried BCs without the teleport? It feels as if they lose more dps than they gain because of the slow teleport. Unlike stalkers who blinks instant and regens shields.
Hydralisks kinda need more health, oh wait.
No ripwave missiles for the vikings? No wonder they lost.
That was the most stupid way to use sentries
Where is the countdown video from?
vikings should retreat once void ray ability is baited out
Perfect 0-4!
Poor Zealots 😅
I love Vikings, shame that they lost. So close.
Viking losing against void rays is lame.
Trop nul !
The stalkers lost?!? They won everything for months lol
Так то норм,а где же герои?
Protoss units never seem as badass Ingame as they are in lore…
3/4
Hello, I am writing to you here because it is impossible to reach youy any other way. If you play Raynor, it is an auto loss vs Artanis. I wanted to reach out to you because this is a balance in the game that is just destroying the whole Direct Strike map.
Vikings always booked to lose
Thors are so strong 😭😭
So glad the stupid hydralisks didn't win
This time, he streamed early....
Ohhh, His date awaits him! Happy valentine! ;)
Also, hydra sucks, it really sucks.
Bro I thought colossus sucked
@@Ixion-1337 yeah, but collosuses are useful when they got enough meat shields. Zealots are quite tanky against those banelings.
А зачем против торов делать улучшение "урон по зданиям"
На случай, если их автотуррелями загрузят.)
0/4 im bad
rider>car
2/4
4/2
3/4 reee
0/4😖
Why do you dislike zergs so much
Not even trying anymore huh? Any fight that involve blink units is just filler since they last ages
It's kinda sad watching protoss units in there. They are way too strong in a-move situations with no micro, like this or a typical diamond PvP
Protoss lost 2 of the 4 fights though? And in both losses better micro would have made a significant difference. Guardian shield instead of hallucinations and Tempest going hit and run tactics like they're designed to do. Collossi in battle 4 would have benefitted from hit and run tactics too. Especially with a cliff or ramp nearby.
Meanwhile Thors and Hydra/Banelings wouldn't have had any better chances with better micro either.
Protoss units are the worst in full A-move commands. Terran units are the best. Even stalkers under perfect blink micro can not win A-move marauders without medivacs.
@@mark11tz huh? So if I a-move my tanks, widow mines, liberators I win? Presumably I lose all my medevacs too while I'm at it. Meanwhile an army of zealot archon immortal couldn't possibly a-move to victory....
@@mark11tz delusional, a-moved Terran army loses to 3 high templar
@@geuros I am talking about full-a-move scenario. What if you a-move HT? Even if you a-move army with colossi, stalker and zealot, you will lose to a-move mmm.