We have waited long enough, thank you from bottom of my heart. I didn't take good decision with these battles, but they are always a pleasure to watch.
1/3! *Ravagers* v. Zealots: I guess I forgot to account for the end where the Ravagers don’t have critical mass and can be surrounded! But it was close, so half credit? Infestors v. *Carriers* : Infested Terran rockets aren’t that busted. They’re strong, but not “defeat 50 less carriers than we have infestors” strong. *Protoss Army* v. Terran Army v. Zerg Army: Protoss might be my favorite race, but maybe I should have bet on the armies with vikings, corruptors, and siege units :(
@tkalle1299 But for fairness sake the carriers would then also be able to target-fire the Infestors (instead of A-moving), which would probably make for a short fight 😉
at the end of the day a mass spellcaster army in these fights generally dies to lack of energy. Carriers just have too much sustain for them to hold out.
Didn’t notice the massive amounts of Vikings until they flew in. I was thinking tempests would simply outrange and win as the only air units because all the other air units would be obliterated by the anti air, but then like seventy Vikings flew over lol
Wow. The wave of Ravager ability attacks is cool to see. What’s also interesting is how the Carrier’s interceptors seem to ice skate on an invisible ceiling of sorts. Cannot really tell that is the case from the normal camera angle.
Without landing they would eventually lose to the infestors! They could win by strategically landing and flying to dodge the locusts, but that would be unfair to the other AI's that aren't that smart :^)
@@StuGames I think if the vikings had focused on the zerg instead of dealing with the protoss they would have had a chance to kill enough swarm hosts before the arrival of the locust.
It's actually impressive how at the start it seemed like the Zerg Army dealt with both Terran and Protoss Armies and still won in the end. I was rooting for Terran but oh well.
I did not expect the carriers to win, I guess the Infestors got nerfed over the years. Also Terran screwed themselves in the end sending the Vikings into attack range of the Swarm Hosts, they would have won.
I think their summons got pretty nice buffs against air units before they got removed from multiplayer, but fungal got absolutely massively nerfed over the years, probably more so than anything else in the game.
I do not know why, but if you bet in big army battles against Terran and for Zerg winning you always get to win. Protoss only win if it is against Terran alone.
That last battle was scuffed. Protoss was fighting on both lines, while terran and zerg barely touched each other. They 2v1-ed the protoss and then fought among themselves.
I think an interesting twist you could do on this series is take previous scenarios that went one way, and see if you can rearrange units or terrain etc. in such a way that the other side comes out on top. Like, what else would the peasants have had to do to beat the orc horde? Just a thought.
They're working as intended! What may sometimes happen is: enemy unit gets in range so tank sieges -> by the time siege is finished that unit is gone so tank unsieges etc. That's a downside of tanks when they're not being controlled very intelligently.
God i love these episodes! I had a feeling the zerg would win when I saw those lurkers in the front. I had a feeling they would last towards the end and just do incredible damage to both sides. One request @Stu, I found that when you did the extreme closeup on the infesters and then quickly shifted the camera it actually made me a bit dizzy. the far away transitions don't do that, so I would ask to use the transitions like you normally do if you can!
I technically got them all right, but if you don't count the drop pods then I missed the terran one. With viking land/lift micro it's an easy terran win though. Just always pick terran because they have by far the best units of all 3 races. It's balanced that way to account for the fact that terran pro players are less skilled and less intelligent.
In that first one the zerg were doing as much splash damage to themselves as the Protoss at the end. If they had just stopped the corrosive damage they easily wouldve won.
AI Spellcasting is usually sus. The Ravagers took a bunch of friendly fire from their own Biles. The Infesters could have done better by chain casting Fungal on that dense Interceptor until it cleared otu, the Infested Terrans should have been target firing the Carriers, and Neural shouldn't have been used at all. But that burrow micro was clever.
Yep, they rebuilt 1620 Interceptors and spent an extra 24300 minerals. The Zerg also spent 315 minerals to rebuild 21 Interceptors during neural parasite.
@@StuGames i wonder if the infestors would have won if they didn't rebuild interceptors tho, i mean, since the carriers won by such a great margin after all
Bro flexing his PC
He really is
I dont even know how you do this when SC2 runs on just 1 core
@@kaiser2261 I suppose he has one heck of a core
@@kaiser2261 Threadripper maybe
The cinematography for these fights is incredible!
The Ravager vs. Zealot fight reminded me of those "this is how our products perform vs. ordinary shampoos" TV ads for some reason
Direction of these fights is fantastic.
That music for the 3-way battle, EPIC
And when the narrator said "FIGHT", RIGHT ON QUEUE
you have no idea how hype i get for these man lmao, keep up the great work
Your transitions are getting so good, that last fight was incredible
That last bombardment...
Mengsk would be proud.
We have waited long enough, thank you from bottom of my heart. I didn't take good decision with these battles, but they are always a pleasure to watch.
Thanks Stu, always a treat getting a video from you.
Thank you for continuing this series! I really like them!
Fight club is a staple of Friday night with the boys ! Always gotta throw bets on what we think wins
The micro in these videos set it apart from the other "big fight" videos I see. I am impressed.
that was a pretty awesome cinematic presentation! Oh, and the fights were well-crafted, too.
great to see you make fight club videos again!
You've really outdone yourself with this one Stu. Great final battle!
epic, very cool final battle!!!)))
Another great video cant wait for more of these pc destroying videos :D
Wasn''t expecting those carriers to win with how busted infested terrans used to be lol
This is really an awesome quality, thanks very much ! :)
Love this series, absolutely great. I feel like the infestors would have won if they used fungal more on the interceptors.
Rest assured that ability use is always very optimized, I do a TON of testing 😉
Keep making these videos bro! These are awesome! 😁👍
It's amazing how strong vikings actually are in the air
flying locusts seriously needs to fill a scourge role
god damn somebody think of the CPU
People just look at it and say "hell yeah"
Great as always
Carrier win ws very surprising. Super rare.
Zealots with the upset was cool too.
No surprise the protoss army lost, despite being most expensive.
Also no surprise the zerg army won!
@@tomleszczynski2862 That was just luck really, especially with the terran tanks barely ever staying sieged and firing away
well, purest example of why toss need buff
I love those battles
Lets goo another great one, love how the Carriers say Tassadar be praised
The amount of nukes it's just poetic
1/3!
*Ravagers* v. Zealots: I guess I forgot to account for the end where the Ravagers don’t have critical mass and can be surrounded! But it was close, so half credit?
Infestors v. *Carriers* : Infested Terran rockets aren’t that busted. They’re strong, but not “defeat 50 less carriers than we have infestors” strong.
*Protoss Army* v. Terran Army v. Zerg Army: Protoss might be my favorite race, but maybe I should have bet on the armies with vikings, corruptors, and siege units :(
Investors would have won if they didn’t target interceptors
@tkalle1299 But for fairness sake the carriers would then also be able to target-fire the Infestors (instead of A-moving), which would probably make for a short fight 😉
at the end of the day a mass spellcaster army in these fights generally dies to lack of energy. Carriers just have too much sustain for them to hold out.
Didn’t notice the massive amounts of Vikings until they flew in. I was thinking tempests would simply outrange and win as the only air units because all the other air units would be obliterated by the anti air, but then like seventy Vikings flew over lol
biggest brain tickling video ever, this stuff is just free dopamine. also i got everyting wrong haha
I felt nostalgic from the brood war aria. It's such a good piece to underline distance we have as commander to the actual tragedy of war.
Great work
Wow. The wave of Ravager ability attacks is cool to see. What’s also interesting is how the Carrier’s interceptors seem to ice skate on an invisible ceiling of sorts. Cannot really tell that is the case from the normal camera angle.
did you think the interceptors were like dipping and diving down to ground level? all air units hover on one plane
- Our infested terran eggs will blot out the sun.
- Then we will fight in a shade.
That Mengsk music at the end... Battle cruiser leaving the poor marine in the trench :'( to the hydralisk and into orbit...
4:26 looks like korhal is back on the menu boys
tanks and vikings vs swarmhosts, kinda remind me of battle poker. great video!
If Viking no transform, Terran win. Lost on a silly technicality, so, go Humans, GO!
Without landing they would eventually lose to the infestors! They could win by strategically landing and flying to dodge the locusts, but that would be unfair to the other AI's that aren't that smart :^)
@@StuGames I think if the vikings had focused on the zerg instead of dealing with the protoss they would have had a chance to kill enough swarm hosts before the arrival of the locust.
It's actually impressive how at the start it seemed like the Zerg Army dealt with both Terran and Protoss Armies and still won in the end.
I was rooting for Terran but oh well.
Love your videos always! much appreciated
I did not expect the carriers to win, I guess the Infestors got nerfed over the years. Also Terran screwed themselves in the end sending the Vikings into attack range of the Swarm Hosts, they would have won.
I think their summons got pretty nice buffs against air units before they got removed from multiplayer, but fungal got absolutely massively nerfed over the years, probably more so than anything else in the game.
The final battle at first felt more like "Terran and Protoss vs Zerg"
I do not know why, but if you bet in big army battles against Terran and for Zerg winning you always get to win. Protoss only win if it is against Terran alone.
I'd like to hear those 400 infestors sing together😂
That last battle was scuffed. Protoss was fighting on both lines, while terran and zerg barely touched each other. They 2v1-ed the protoss and then fought among themselves.
wow, that music from 05:50!
It is from BW cinematic with DuGalle and Stukov, unforgettable!
This is the true solar bombardment, the ones on the SoA is a pirated version from those ravagers.
Wow, seeing how the numbers were going down on each end, I thought I had chosen wrong on Round 1....but that wrap around though!
I think an interesting twist you could do on this series is take previous scenarios that went one way, and see if you can rearrange units or terrain etc. in such a way that the other side comes out on top. Like, what else would the peasants have had to do to beat the orc horde? Just a thought.
Tanks God for cooling phusion!
1: Right
2: Right
3: Wrong
Dunno if I got the last one wrong due to my lack of knowledge concerning Starcraft units. 🤔
The tanks were glitched. They didn't fire for the entire first half of the fight.
They're working as intended! What may sometimes happen is: enemy unit gets in range so tank sieges -> by the time siege is finished that unit is gone so tank unsieges etc. That's a downside of tanks when they're not being controlled very intelligently.
and Terran still almost beat two of them, Vikings are op
My 4080 super spiked up to 26% watching this video at 4K on a 1080p monitor 😂
Embrace the glory of battle
You should make videos using units from the coop mode kinda like how Tya did. If you do, I will watch everyone religiously
Swarm hosts: oh thank God we didn't get nuked
*roasted!!!*
Me after picking ravagers: Margins were too small, impossible to predict.
Me after picking infestors: 💀💀💀
God i love these episodes! I had a feeling the zerg would win when I saw those lurkers in the front. I had a feeling they would last towards the end and just do incredible damage to both sides.
One request @Stu, I found that when you did the extreme closeup on the infesters and then quickly shifted the camera it actually made me a bit dizzy. the far away transitions don't do that, so I would ask to use the transitions like you normally do if you can!
Go SWARM HOOOOSTS! Serral's next strategy META lol
Predictions
Fight 1: Ravagers
Fight 2: Carriers
Fight 3: Zerg
beautiful ending
Damn zergs.
I technically got them all right, but if you don't count the drop pods then I missed the terran one. With viking land/lift micro it's an easy terran win though. Just always pick terran because they have by far the best units of all 3 races. It's balanced that way to account for the fact that terran pro players are less skilled and less intelligent.
In that first one the zerg were doing as much splash damage to themselves as the Protoss at the end. If they had just stopped the corrosive damage they easily wouldve won.
20000000 units lost but not a single frame was dropped
Epic
Now let the zealots be able to surround them
Well done
What did investors ever do to you? 😅
I love mexican standoffs.
Corrosive Bile ❌
Solar Bombardment✅
Bro uses a quantum computer for SC2
The zerg race fought on 2 fronts at the same time. Zerg ist so op.
Como amo esas nucleares al final de cada batalla
Adun toridas!!
dat micro & editing!!
Welp, this is cool af. :)
AI Spellcasting is usually sus. The Ravagers took a bunch of friendly fire from their own Biles. The Infesters could have done better by chain casting Fungal on that dense Interceptor until it cleared otu, the Infested Terrans should have been target firing the Carriers, and Neural shouldn't have been used at all. But that burrow micro was clever.
Good
hey i just wanted to know you make those maps by yourself or is it a custom made?
The cost difference for the last battle seems a bit unfair to the Terran.
And terran still lasts longer than protoss.
Terran army was down almost 30k Gas and 10k Minerals
*one side wins
proceeds to nuke the crap out of the survivors
Could the carriers rebuild the interceptors tho? if so that would make their win way easier tho, and way more costly
Yep, they rebuilt 1620 Interceptors and spent an extra 24300 minerals. The Zerg also spent 315 minerals to rebuild 21 Interceptors during neural parasite.
@@StuGames i wonder if the infestors would have won if they didn't rebuild interceptors tho, i mean, since the carriers won by such a great margin after all
@@Ricardo_Rick Yep, not even close. Infestors win with 335 remaining if no Interceptors are rebuilt
@@StuGames very interesting indeed, seems like minerals still beats energy when there is no limit to them XD
What was the music that was playing in the background
Golden Rain - 😂😂😂
Golden Rain - 💀
YEAH ! Fight Club !
I always bet on the nukes!
So many of these units do so much better in bottlenecks
Have you thought about using the Sc1 vs Sc2 mod?
VIKINGS LOSING LAST FIGHT, DISGUSTING GUYS
bro recreating the starcraft war
Proves protoss is underpowered. Vikings cost too little supply and just render air units and colossus useless.
Я ждал этого 10 тысяч лет...
Should let them fight open field
what is best in life. to hear the lamentation of the protoss
Ou yeah, fight club... My bets😁
1 Ravager
2 Infestors
3 ... 😞 I don t care if i lose again, y still with Zerg 😂
vikings could have finished that fight...just fly when locusts spawn xD