Top 5 Mysteries of GoldenEye 007's Weirdest Stage

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 319

  • @AntVenom
    @AntVenom Рік тому +129

    14:12 H4, C3, K2, A1. Seems like the intended word to unscramble there is Hack, which would be fitting of the devs to throw in there.

    • @EspireMike
      @EspireMike Рік тому +6

      Wow, great point!

    • @bencheevers6693
      @bencheevers6693 Рік тому +5

      Was literally about to write the same thing, there's no information in 4 repeating or the 4 3 2 1 sequence so the only information you get is HCKA which probably means hack

    • @recklessrecluse9123
      @recklessrecluse9123 Рік тому +1

      Kinda off topic, but I have yet to hear any youtuber talk about the small, silver rolling door on the ground on dam in the satellite building. My dad told a friend and I that it opened up and guards came out while he was playing, but I still call BS to this day🤦

    • @Cjx0r
      @Cjx0r Рік тому +3

      @CHOUT86 silo launch code

    • @cheeplethebulldog1420
      @cheeplethebulldog1420 Рік тому

      Maybe its some odd lettering? I do not get the silo level, as I just find it odd.

  • @philbateman1989
    @philbateman1989 Рік тому +91

    The RDP unit of the N64 is the "Reality Display Processor". It's pretty much a discrete GPU that handles frame buffering, depth testing, and rasterising to take those tasks off the CPU. That generation of consoles were largely the earliest ones to feature hardware acceleration for 3D graphics.

  • @UltimaKeyMaster
    @UltimaKeyMaster Рік тому +54

    I would guess a lot of the weirdness with Silo in particular is because it was a survivor of the rail shooter beta footage that exists out there. Silo was clearly one of the earliest levels that was finished enough to have a demo to show to the press, so it's not a surprise there's a lot leftover from the game's rail shooter life. Those missiles firing off would've been a helluva setpiece to rival the most badass Time Crisis moments for sure.

    • @HectorVII
      @HectorVII Рік тому +1

      totally agree

    • @mathprodigy
      @mathprodigy Рік тому +11

      Rail shooter? Not sure I knew this! Would definitely explain Silo's extremely linear design.

  • @Lightforspirit
    @Lightforspirit Рік тому +79

    I love the mysteries of old games. Why did the developers and 3D modellers choose to do something? It's all lost in the mists of history.

    • @GamerFolklore
      @GamerFolklore  Рік тому +17

      I feel the same way.

    • @CamrosMedia
      @CamrosMedia Рік тому +5

      Find the devs and ask them?

    • @xTheReapersSpawn
      @xTheReapersSpawn Рік тому +10

      It does make me wish every game had a feature similar to Valve's developer commentary mode, when you walk through the game in real time and learn about hidden dev intentions. That'd be cool if we could retroactively implement that in every old game. (as a sidenote I wish so called remasters of old games would put effort into features like that instead of ruining art styles or the stability of the game) I guess that's what video developer commentaries are made for though.

    • @darkjapan
      @darkjapan Рік тому +17

      ​@@CamrosMedia Sometimes they don't remember, because it was something they made on a rainy afternoon 20 years ago and forgot about. People wonder about it for years but even the person who made it doesn't know!

    • @Yupppi
      @Yupppi Рік тому +6

      Luckily Goose has an interview with Dr. Doak revealing some of the mysteries so we're not in complete shadow.

  • @EspireMike
    @EspireMike Рік тому +60

    Regarding the blast doors that open in the roof when the player becomes unarmed, I'm 99% sure I read somewhere that this was added by the Devs so they could record some cool footage of the blast doors opening with the missiles clearly visible in the foreground. And that they forgot to remove this function!

    • @GamerFolklore
      @GamerFolklore  Рік тому +28

      Woah, that's pretty cool, I hadn't heard that detail before!

  • @pinkpools
    @pinkpools Рік тому +6

    I was so worried you were going to move along without commenting on Ouromov's cheeky little dance.

    • @GamerFolklore
      @GamerFolklore  Рік тому +7

      It is such a silly little dance! 🕺🪩

  • @saintjimmy456
    @saintjimmy456 Рік тому +27

    A lot of the unused properties of Silo: the vents, the rocket launch, the ability to open and close the launch door, remind me of the end of Aztec. I wonder if they decided the two levels were becoming too similar and stopped developing those features in Silo, or whilst making Silo, became inspired to create Aztec.
    In regards to Ourumov's briefcase, they might have added it before realising that the player would have to kill Ourumov to obtain it, but Ourumov can't die in Silo because he is needed in Train, and by that point it was just easier to leave the briefcase and key in than go back and remove them.

  • @surplusvalues
    @surplusvalues Рік тому +5

    JUST the video I needed tonight! So excited to watch!!

  • @Arcademan09
    @Arcademan09 Рік тому +41

    Goose: this is a briefcase...
    "Dear god!..."
    Goose: ...and you can't use the key
    "No!..."

    • @ConanVictor
      @ConanVictor Рік тому

      Ourumov's briefcase contain your mom's nudes and he's going to sell them to a zoophile.

  • @user-et2ti5nk9e
    @user-et2ti5nk9e Рік тому +145

    My F R I E N D S

  • @bobbybrowny123
    @bobbybrowny123 Рік тому +29

    Is it possible that the original objective was not to open the ceiling doors but to close them before launching so the silo exploded without the c4? I wished we knew!

    • @mathprodigy
      @mathprodigy Рік тому +5

      Launching the missile into closed doors to blow the place?! Wild haha

    • @ryanknox6285
      @ryanknox6285 Рік тому

      @@mathprodigy If it's a Weapon of mass Destruction/ Nuke wouldn't it defeat the purpose of disarming it if it's c4 blown up or launched like the other guy said? Or I guess not because it has to have a hard impact from the high altitude landing on it's target to cause damage.

  • @carefulchris
    @carefulchris Рік тому +6

    I love your videos exploring Goldeneye and its mysteries. I always save these ones to watch during prime comfy time.

    • @GamerFolklore
      @GamerFolklore  Рік тому +5

      I hope you have the comfiest time, exactly when needed. ☕🔥

  • @xTwistedFleshX
    @xTwistedFleshX Рік тому +29

    I’m 34 and just now am beginning to Speedrun. I chose OOT as my game but Goose you’re a huge reason for me getting into the scene. Love your vids thank you.

    • @jameswilson591
      @jameswilson591 Рік тому +1

      Good on you! I wanted to get into speed running but the more I learned about the frame perfect button presses and other insanely difficult strategies involved I became too intimidated. Hahahahaha I do shoot for personal bests so I guess I’m kind of a speed runner but in no way am I even close to being a threat to anyone on the rankings. Best of luck to you.

    • @mathprodigy
      @mathprodigy Рік тому +1

      ​@@jameswilson591 that's me lmao I'll threaten u with a Dam56 🤣

    • @jameswilson591
      @jameswilson591 Рік тому

      @@mathprodigy you definitely got me beat on dam. I can get a 1:04 on cradle 00-agent using the wall technique to force Trevelyan to blow himself up. I believe the current world record is still :32. Hahaha

    • @TheSquareOnes
      @TheSquareOnes Рік тому +1

      @@jameswilson591 Not every record is as tightly optimized, these N64 classics are insane but if you like any more current games it could be worth looking into their speedrunning community. For some just doing a deathless run in one sitting with otherwise normal gameplay can get you on the board, then each personal record you set can inch you closer and closer to that imaginary trophy. It's a pretty fun hobby as long you don't take it too seriously.

  • @2mrwario
    @2mrwario Рік тому +3

    I dont know why your videos interest me so much, I'm not typically into speed running lore...I've never ran goldeneye only played it casually. But your videos keep me engaged. Keep it up. Would love to hear you talk more about TWINE 64 again. I know it's a bit niche though

    • @GamerFolklore
      @GamerFolklore  Рік тому +1

      Glad to hear you enjoy them so much. Hopefully I'll do a TWINE video sometime this year!

  • @devinmccanna645
    @devinmccanna645 Рік тому +7

    Saw the notification come up and clicked off another video because I knew this was going to be TRULY REMARKABLE.

  • @ZER0-C00L
    @ZER0-C00L Рік тому +3

    Congrats on the 100k subs !

  • @LimitBreakr424
    @LimitBreakr424 Рік тому +1

    Nostalgic memories of watching DetStar's web page slowly load over a 56k modem

  • @nihongo_jouzu
    @nihongo_jouzu Рік тому +3

    What a wonderful comfy video to start my morning with, you're always killing it Goose!

  • @dsb227
    @dsb227 Рік тому +2

    I really enjoyed this video dude. I like all your videos, but having the opportunity to hear your thoughts like this is very interesting.

  • @TheUnapologeticGeek
    @TheUnapologeticGeek Рік тому +2

    I think Ourumov is just dancing like that because he has to pee.

  • @HectorVII
    @HectorVII Рік тому +4

    I have a theory based on nothing that silo was one of the first, if not the first level that they made. It seems like it would fit the on rails style they were originally going for. Guards hiding behind boxes, stuff like that, classic arcade style level. Maybe these weird assets were from when it was still an on rails shooter.
    Also does anyone else remember ever seeing a video, or image, or something of Silo having like a mini boss, in like a different room? The model of the guy was that black suited model (like the ones in Cradle) and had the face model of that character with the dark eyes. Not Duncan Botwood but the other one with dark eyes.

    • @Crazdor
      @Crazdor Рік тому +2

      You're probably right about that, yeah. It was also a level that was available for demos early on, so it would make sense that it was finished earlier than most.
      And I remember seeing a custom level like that, but nothing officially.

  • @HumanOptimization
    @HumanOptimization Рік тому +3

    It would be awesome to get guys like you and the other goldeneye playing gurus to have an interview with a few of the developers and ask away.

  • @GGSpeedruns
    @GGSpeedruns Рік тому +3

    Love these obscure Goldeneye facts videos, Super interesting stuff.

  • @NTNchamp2
    @NTNchamp2 Рік тому +3

    I love your videos! Thank you for all your effort. I recently rediscovered Goldeneye on the Switch and Perfect Dark on Xbox and have enjoyed trying to beat them both on the hardest difficulties. I did not know about any of these mysteries! I’d love to see more Perfect Dark videos. Are there any mysteries in Area 51? 😂

    • @thetombuck
      @thetombuck Рік тому

      There's a giant invisible keyhole in the ducts!

  • @samharper5881
    @samharper5881 Рік тому +2

    Awesome piece of content. Loved the bit on the shaft. Had no idea.

  • @yaya_delta530
    @yaya_delta530 Рік тому +1

    Once again, after two decades of playing the game and I still learn new things. Some I already knew such as the silo roof and new things such as loading jungle before B1 to get ghost guards

  • @gabrielgodinho3187
    @gabrielgodinho3187 Рік тому +2

    Another strange thing: the timeline in Silo does not make sense. It says that it happen 2 years before the main story and that it takes place in Soviet Kirghizstan. The main story is set in 1995, the year of the movie, however, that would put Silo in 1993, 2 years after the USSR ceased to exist. Therefore, it should've been set at least 4 years before the main story.

    • @alexndr27
      @alexndr27 6 місяців тому

      If you look in the 'mission background' it states that "Deep intelligence reports suggest that this operation may well be outside the control of the former soviet powers in the region" which suggests the silo was abandoned after the dissolution of the USSR and the Janus group (Trev/Ouromov) took it over.

  • @thejackal007
    @thejackal007 Рік тому +7

    It's fascinating that we continue to learn so much about the inner workings of this gem so many years after it came out!

  • @SelfDestructow
    @SelfDestructow Рік тому +2

    The tall vent in the rocket silo reminds me of a part in the Moonraker book where Bond is trapped in a silo and hides at the top of a vent shaft to avoid being hurt to a crisp when the rocket launches. I wonder if that might have been a potential subplot.

  • @futureSydney
    @futureSydney Рік тому +3

    great vid, facility could use an explore video like this, that level has lots of rooms that normally get overlooked

  • @sad2540
    @sad2540 Рік тому +2

    The ultimate speedrunning & n64 lore channel of all time!!!!

  • @TickleMyResearch
    @TickleMyResearch Рік тому +2

    I love these types of videos, I'd love to see more of this style

  • @kingmeers5340
    @kingmeers5340 Рік тому +2

    This video intrigued me so much that I just had to go dig out the old N64 and see some of these things myself. Just like you, I went to silo and turned on my invisibility cheat (which took me a few tries to unlock I must admit). I was so interested in Ourumov’s briefcase so naturally that’s the very first thing I wanted to check out. I ran straight to the end of the level where I could find him. Just like you demonstrated, I was able to shoot the briefcase and sure enough he would just flinch and nothing else. But then I noticed something that you didn’t mention (maybe you noticed it and thought it was just TOO strange and unusual for this video)…. When Ourumov’s briefcase is shot, IF YOU ARE STANDING VERY CLOSE TO HIM, you can hear a very very feint and QUIET and DEEP voice sound from him. One that’s different than the usual sound of a guard taking damage for example. It sounds like he’s letting out a SIGH??? The sigh (to me) sounds as if he’s upset about something? Perhaps this was part of a scrapped mission by the developers… who really knows.
    (Hopefully I’m recalling this 100% accurately, I tested all of this 5 days ago)
    Anyways, sorry if you were choosing to keep this a secret for another video. It’s honestly just so strange and unusual so you’ll definitely want to check it out for yourself if you missed it. I mean.. I wouldn’t believe it myself if I was the one who missed it...
    If you do make the video, perhaps you could use one of these titles for it “SILO’S LOW SIGH” or “SIGH LOW on SILO”
    At the end of the day maybe my Goldeneye cartridge was just struck by a stray gamma ray and this was programmed in randomly. Hard to tell. A lot of crazy stuff happened that day, it was April 1st after all.

    • @GamerFolklore
      @GamerFolklore  Рік тому +2

      That is really interesting! I'm gonna have to check it out later and see if I can hear the "groan" myself.

    • @NadeemAhmad-me7fp
      @NadeemAhmad-me7fp Рік тому

      He did make a different sound. I’m not sure why, but it could have been simply that they put more thought into his character.

  • @DMMDestroyer
    @DMMDestroyer Рік тому +2

    7:07 it's been since the early 2000s since I've seen someone mention this and I even forgot about it.
    10:03 was something you wouldn't notice unless you really were paying attention with the level loading.
    A lot of interesting facts in this one!

  • @aforgottenevent504
    @aforgottenevent504 Рік тому +13

    At 13:10, "RDP" probably stands for "Reality Display Processor." It's another part of the N64's graphics chip. I can't link the source bc UA-cam thinks it's spam, google "nintendo 64 architecture" and it's the top result.

    • @mewimi
      @mewimi Рік тому +1

      The only other thing I could think of was "Remote Desktop Protocol" XD

  • @mathprodigy
    @mathprodigy Рік тому +3

    I've been playing this game since the 90s, maybe I read or seen it somewhere but I totally forgot about the rocket bay opening when switching to unarmed... weirdest thing ever. Always top quality vids man much appreciated 🙌

  • @chemicalimbalance7030
    @chemicalimbalance7030 Рік тому +5

    There’s always more to discover in this fascinating game

  • @Basicx951
    @Basicx951 Рік тому +3

    Wonder if the creators of the game see these video`s and laugh their asses of. With reactions like "check out these dudes freaking out over goldeneye". Love your video`s and enthousiasm. Long live the nostalgia.

  • @muito_facil
    @muito_facil Рік тому +3

    Ourumov's briefcase was the only mystery I remember about Goldeneye64 since I was a child. What happens if you shoot the Dostovei in his other hand, does he recoil like the guards? (here I am, talking about Dostoveis in the hands of enemies again 😂🤣)

  • @nightfallalicorn4246
    @nightfallalicorn4246 Рік тому +2

    I had messed around a lot on that stage but I don't think I've ever noticed the silo doors opening.
    I always figured that the hardware cards were for the GoldenEye. I didn't think it was an Easter Egg for the names of the Nintendo 64 hardware components.
    Technically. If there's a GoldenEye on that level. That would mean that there was a third one were as in the film it was indicated there were two? I can't remember if destroying it after taking the photo fails the objective though. But the silo does explode it on higher difficulties. I imagine the lowest difficulty is to help players learn the level.
    I'd like more videos like this. I find them fascinating.

  • @KingofPotatoPeople
    @KingofPotatoPeople Рік тому +1

    Never forget that weird feeling when I first tried the silo roof opening trick

  • @HarryKoakuma
    @HarryKoakuma Рік тому +4

    I doubt it's true, but a silly theory that I just thought of: Perhaps an early concept for the Silo mission was to infiltrate the Silo, obtain the briefcase and key, use the key to open the roof and then use the briefcase to reprogram and launch the missile, and finally escape before the missile launched, possibly with the ultimate idea being to use the missile to destroy their own silo here. And then during development, the objectives were reworked into the final version of Silo, with those earlier ideas being recycled into Aztec instead. Theory aside, the main thing that sticks out to me is that it's quite similar to Aztec though, with the opening roof paralleling the exhaust bay and the implication that the missile was meant to launch at some point. I have to wonder if there is some connection there at least.

  • @elbiggus
    @elbiggus Рік тому +1

    RDP: Reality Display Processor. The RCP is split into two parts, the RSP (Reality Signal Processor) and RDP; the RSP does all the vertex calculations, then the RDP does the texturing, blending, filtering, etc. to actually generate the display.

  • @julianadlyngton6806
    @julianadlyngton6806 Рік тому +5

    Great video, this is probably my favourite level to replay. Another quirk of the briefcase is that it makes the “click” of picking up a weapon as opposed to the usual beep of a gadget/item

    • @GamerFolklore
      @GamerFolklore  Рік тому +1

      Great point about the click vs beep! I hadn't considered that.

  • @NightshadeDt
    @NightshadeDt Рік тому +4

    I wonder if the silo roof is as simple as the roof assuming it's an (unfinished) cutscene if it's on screen with no weapon.. just a weird quirk that wasn't bothered to be taken care of.. because who'd bother to go unarmed looking at the ceiling?

    • @mathprodigy
      @mathprodigy Рік тому +3

      Some other guy left a comment on this vid and said it was a developer feature for capturing cool footage of the doors opening with the missile in the foreground, and they forgot to remove it. In that light it makes perfect sense haha

    • @NightshadeDt
      @NightshadeDt Рік тому +2

      Oh, thats interesting- and in a way, kind of makes more sense with the doors having the ability to close back rather than just staying open.

    • @mathprodigy
      @mathprodigy Рік тому

      @@NightshadeDt yep. I love learning about those little tidbits of oddities we never noticed before

  • @haunteddeandollsuk
    @haunteddeandollsuk Рік тому +2

    you know when peach comes up and says “he we gooooooo”👰🏼‍♀️ you know it’s time for a truely remarkable goldeneye video

  • @sasaramorinaga
    @sasaramorinaga Рік тому +1

    What I like about these commentary videos is the funny ingenious way to bypass certain UA-cam filters by "passing away" enemies, such a great way to unalive our foes, from now on when I play I will pass away all my enemies. 😏😈

  • @TRJ2241987
    @TRJ2241987 Рік тому +1

    This stage was originally programmed to be on rails like the Virtua Cop games....I think it is possibly the very first level they created

  • @StarSeedHaokahGildas
    @StarSeedHaokahGildas Рік тому +1

    There's a game shark code that lets you mod a briefcase that explodes into multiplayer.

  • @Alkaris
    @Alkaris Рік тому +6

    I'll bet if you can score an interview with one of the old devs from Rare they could tell you what they had originally planned for this stage in GoldenEye.

  • @LuckyWabbitGaming
    @LuckyWabbitGaming Рік тому +1

    I love the wub calm intro and music you use often!~

  • @MahDryBread
    @MahDryBread Рік тому +6

    I had no idea you could open the silo roof like that! That's so cool

  • @jameswilson591
    @jameswilson591 Рік тому +6

    I discovered something recently that I never knew about Aztec. I knew about the wall climb technique in the pit at the beginning of the level so I had an idea. After clearing out all the enemies, I wanted to run back into the pit and lure Jaws back to that wall so I could do the wall climb technique and shoot him from above. To my surprise, not only can Jaws shoot you through that wall from the bottom of the pit, but he can do the wall climb as well and that totally destroyed my idea. Hahahahaha I had hopes that it would work but it’s still pretty awesome learning something new after 25 years.

    • @mathprodigy
      @mathprodigy Рік тому +4

      If u can climb it, why couldn't a 7 foot monster dual wielding AR44s wearing suspenders climb it hahaha

    • @jameswilson591
      @jameswilson591 Рік тому +2

      @@mathprodigy because it is a technique that exploits a game glitch. If you walk up to that wall, look straight up while pushing yourself into it and rapidly switch weapons you can warp straight up to the top of it.

    • @tetravega567
      @tetravega567 Рік тому

      @@jameswilson591 No glitch, I remember just being able to go up the wall by walking into it. Thought it was funny as a kid.
      It's getting back into the Facility vent that requires strafing left while aiming/spinning right on the toilet.

    • @jameswilson591
      @jameswilson591 Рік тому +2

      @@tetravega567 I don’t know what wall you’re talking about but the one I’m talking about you cannot just walk up it. It’s literally called the “goldeneye Aztec wall climb glitch”. Look it up

  • @ydna
    @ydna Рік тому +8

    dude silo is such a good demo for the game in general. I remember playing it on a demo console before buying the game 🥺 I was blown away that the mission was failed if the scientists got unalived

  • @MofoMan2000
    @MofoMan2000 Рік тому +23

    There's also a catwalk in one of the silos with a guard standing on it, but you can't actually get to it because the door goes nowhere. Also the RDP is the Reality Display Processor, it's a part of what you might consider the N64's GPU.

    • @GamerFolklore
      @GamerFolklore  Рік тому +12

      I was thinking about exploring that catwalk! Maybe in a future video.

    • @theemjay
      @theemjay Рік тому +3

      @@GamerFolklore The inaccessible catwalk was more of a mystery for me as a kid than anything else on this list and I spent a lot of time studying the map in a walkthrough booklet trying to figure out where it was in relation to the higher levels. YES...do a video! :)

  • @PrinciaInk
    @PrinciaInk Рік тому +1

    make me think of kaiba when he blocks the gunshoot with his briefcase xD

  • @mogo8990
    @mogo8990 Рік тому +3

    Don’t forget about the railing that is missing where the elevator was going to be. Pretty sure there is beta footage of Bond riding it. (Also, someone else mentioned the guard that is standing on the lone catwalk.) So many weird things in this level.

    • @julianadlyngton6806
      @julianadlyngton6806 Рік тому +3

      I wonder where that guard ends up if you shoot him to get his attention. The door he’s next to goes nowhere but if you’re far away enough from an enemy they can clip through doors in pursuit of Bond

    • @KevinForfar
      @KevinForfar Рік тому +1

      Yes, there exists beta video footage of Bond riding the elevator lift. The footage was a very brief segment in some promotional video.

    • @julianadlyngton6806
      @julianadlyngton6806 Рік тому +2

      UPDATE: I tried getting the guard to notice me by shooting next to him, no response. I shot his rifle, he flinched but otherwise didn’t move. Evidently the AI knows he cannot go anywhere

  • @SpaceBaked
    @SpaceBaked Рік тому +1

    I threw some knives out of the silo ceiling and the flipping noise kept going for awhile.

  • @threatlevel_TACO
    @threatlevel_TACO Рік тому +5

    I'd love to see an explanation of the backstory for the blood splatter that made it to the back of the gamebox, but never made it to the game.

    • @KnoxCarbon
      @KnoxCarbon Рік тому +2

      All they did was replace the blood splatter effect with the spark effect. Nintendo asked them to tone it down last minute, and the screenshot had already been taken at that point for the box art.

    • @threatlevel_TACO
      @threatlevel_TACO Рік тому +3

      @KnoxCarbon someone needs to make a mod to replace the spark effect with blood again

    • @KnoxCarbon
      @KnoxCarbon Рік тому

      @@threatlevel_TACO Someone already did, search "GoldenEye Blood mod"

    • @Whoreschach69
      @Whoreschach69 3 місяці тому

      ​@@threatlevel_TACOThe closest thing is a GameShark code that made the spark red. Looks weird too

  • @Audiojunkk
    @Audiojunkk Рік тому +1

    Hell yeah Goose. Love the goldeneye content. Can’t wait to watch

  • @tosspot1305
    @tosspot1305 Рік тому +2

    'Pass Away'.. is that really the world we live in now that you can't even say 'the word' of what you're actually doing to a fake, non existent, non living NPC.

    • @AlphaCentCom
      @AlphaCentCom 3 місяці тому +1

      I don't get it either, tbh

  • @therealbearminator
    @therealbearminator Рік тому +1

    100K subs, what a milestone. Congratulations

  • @schiftyplayz4141
    @schiftyplayz4141 Рік тому +1

    Always learning something new for the game I've played the hell out of. I love your content man.

  • @KnightPilot
    @KnightPilot 7 місяців тому

    I spent countless hours trying to glitch a way into that vent, and now I don't have to wonder anymore.

  • @apaxtoa
    @apaxtoa Рік тому +4

    "Ourumovs briefcase" sounds like a physics experiment or something.
    Maybe they put Schrodingers cat in Ourumovs briefcase? 😂

  • @tetravega567
    @tetravega567 Рік тому +5

    I always assumed Ouromov's briefcase held an early Goldeneye key or prototype James could choose to take as a 2nd/alt objective for Mi6/Q to study.
    IIRC it was in a briefcase in the movie.

  • @cactusmolestor
    @cactusmolestor Рік тому +2

    6:23
    I just tried this on 1964 emulator not too long ago and even though I couldn't open the ceiling, I discovered that both of those ceilings are transparent. You can shoot bullets, rockets, grenades etc and they go through the ceiling as if nothing is there. I threw a bunch of throwing knives to the point where the audio started to glitch out and decided to shoot rockets as well. This ended up crashing the game.

  • @Vereid
    @Vereid Рік тому +6

    When I was younger I tried to kill Bond in some weird places to try and get a bette view of some things. The ladder on this stage, the other side of the vent on Facility and the bottom of cradle were the ones I was obsessed with lol.
    Great video as usual!

  • @brosevideogames7908
    @brosevideogames7908 Рік тому +2

    The behavior of Ouromov with his briefcase strikes me as weird in LTK too. Ouromov normally drops the briefcase and runs as soon as he sees you. I assume this is because it’s tied to his health and he starts with zero health in LTK, but you don’t even have to shoot him once… I mean, it’s not like all the guards see you and just die in LTK, they have to be shot, even if shot in the gun. Not so with Ouromov and his briefcase.

  • @ZAWFUL
    @ZAWFUL Рік тому +4

    Wonder if the briefcase used to be in multiplayer as a capture the flag item type deal, and the vent looks like it used to be the original starting position for the beta or something then you'd go up the ladder. That's just my guess though.
    Reminds me of when I was a kid I wondered why the balcony doors on frigate were locked and couldn't be opened near the control room (not the one downstairs)

    • @jclindsay007
      @jclindsay007 Рік тому

      could be, the next Rare game, Perfect Dark, did have a mode called king of the hill where you had to hold onto a briefcase for longer then anyone else

  • @innersysteminbound7561
    @innersysteminbound7561 Рік тому +2

    My homies aren't here to give me the routine goodnight kiss. A video from goose will work just as well.

  • @theUBERsashimi
    @theUBERsashimi Рік тому +8

    Keep up the good work, buddy. Been watching since the good old days, and I'll continue to do so.

  • @Benane86
    @Benane86 Рік тому

    This must be the satisfying pronunciation of SILO i've ever heard

  • @sjshady0169
    @sjshady0169 Рік тому

    Another interesting tidbit about the Silo mission is that the room where you can open the bay door, there is a balcony and guard that you cannot get too through normal means. I wonder if there are game genie codes that allow you to explore that area more.

  • @alec0065
    @alec0065 Рік тому +1

    I have an explanation for the opening roof in silo. in early stage of development the game was a "shooter on rails" I have a VHS of the early stage and in that part si had like a lift where you go up into the top of that silo

  • @alm5992
    @alm5992 Рік тому

    Oh my gosh, I always wondered what those circuit boards were about! That's perfect xD

  • @hotkeyafl
    @hotkeyafl Рік тому +1

    Love these videos as always.
    Legend.

  • @Punttipate62
    @Punttipate62 Рік тому +7

    The biggest mystery of goldeneye is how I still haven't played it to this day

    • @jameswilson591
      @jameswilson591 Рік тому

      Oh man, you haven’t lived. Hahahahaha unfortunately the newly released ones for Xbox and Switch has gotten tons of negative reviews.

    • @Punttipate62
      @Punttipate62 Рік тому

      @@jameswilson591 yeah and sadly I'm a playstation and pc player so I don't even get to play the rereleases

    • @mathprodigy
      @mathprodigy Рік тому

      ​@@Punttipate62 wait you're a PC player, there should be a way for you to play the canceled Xbox 360 remake from over a decade ago, it's the one all Goldeneye players wanted and looks incredible. Just UA-cam a video of how to do it, I haven't done it yet, but hopefully it isn't anything more than downloading the file and then patching it or something.

    • @Punttipate62
      @Punttipate62 Рік тому

      @@mathprodigy I'm gonna look into that, thanks!

  • @DaveDott
    @DaveDott Рік тому +3

    I love this channel.

  • @georgielee1619
    @georgielee1619 Рік тому +2

    My memory may be messing with me but I'm sure you could open a panel on one of the missiles with the briefcase or key equipped. I read it in the Official Nintendo Magazine (UK) at the time and am sure I tried it and it worked.

    • @GamerFolklore
      @GamerFolklore  Рік тому +2

      That is a crazy memory! I've never heard of anything like it. But I love the possibility of it.

    • @specialagentorange4329
      @specialagentorange4329 11 місяців тому

      I think you are thinking of the level with jaws in bonus levels

  • @LimitBreakr424
    @LimitBreakr424 Рік тому

    Sky loading really interesting, learned something new thanks Goose

  • @Guovssohas
    @Guovssohas Рік тому +2

    Very cool. Didn't know any of these things. About the sky textures, could they be used to slightly boost performance in 4P multiplayer?

  • @XGPLAYZ
    @XGPLAYZ Рік тому +1

    Very cool, my friend at the time had Golden eye N64, his name is Graham, If I stayed in contact I would for sure send him this video! Very cool

  • @daltonsales5481
    @daltonsales5481 Рік тому +1

    My Friends
    Always great seeing a new goose video.

  • @MillenZaLPhA
    @MillenZaLPhA Рік тому +2

    4-A1, code word for quadruple Steak Sauce 🥩 🤷🏻‍♀️
    🫳🏼🎤

  • @ArnieMcStranglehold
    @ArnieMcStranglehold Рік тому +1

    I have never known about opening the silo doors. Me and my sister would have made so many half life jokes.

  • @BuddyLee23
    @BuddyLee23 Рік тому

    10:46 - “Aw, tonight’s just a laggy load…” is the best alternative term for ‘delayed ejaculation’ 😆

  • @Zack_Wester
    @Zack_Wester Рік тому

    the vent/shaft in the beginning of silo.
    my wild guess is that at one time in dev maybe on all level or just some.
    the intro sequence would not only be a few shot of the level but also how bond enters them.
    like Silo would switch between the random level shots we see in game today and a seen of bond entering the level by lowering himself down the shaft/vent by rope like how HECU does in HL1.

  • @Punkt1komma2strich
    @Punkt1komma2strich Рік тому +5

    Objective f) Launch Missile
    Obtain Ourumow's briefcase (launch codes) -> reprogram missile (use one of the computers next to elevator) -> open roof (Ourumow's keycard) -> leave
    Beta test: "... no, it takes too long. I cannot finish DLTK mode any more" :(

    • @tetravega567
      @tetravega567 Рік тому +2

      Or launch missile w roof closed to destroy the place?

  • @ExistenceUniversity
    @ExistenceUniversity Рік тому +1

    Developer doesn't complete a level map 100%
    UA-camrs: "What could this mystery mean?"

  • @TheFoxEssence
    @TheFoxEssence Рік тому

    My gosh… I’ve always wondered about these details in Silo. As a kid I discovered the silo doors by my self. Ans wondered about that ladder and vent.
    Part of me recalls even getting down to the bottom of the silo. But my mind is definitely foggy. Maybe I used a GameShark.
    I have always had a huge fascination with the different areas in Goldeneye and Perfect Dark that were inaccessible but had more beyond the barriers.
    These games are fascinating ❤

  • @LeoGamer12YT
    @LeoGamer12YT Рік тому +2

    Muy buen video, con la de veces y años que lo he jugado, nunca me había parado a observar esos detalles.

  • @jagtaggart936
    @jagtaggart936 Рік тому

    I remember so many rumors around that darn briefcase... like a "Spyder" gun being in it.

  • @EdmondDantes224
    @EdmondDantes224 Рік тому

    The ladder you can't access, and that it leads to a vent, makes me wonder if the vent was actually supposed to be where the level *starts* at one point in development.

  • @MarMaxGaming
    @MarMaxGaming Рік тому

    Every time I hear this little intro, makes me want to go hit a “nice shot” in Mario Golf!

  • @SynthfulDuck
    @SynthfulDuck 3 місяці тому

    lol I like the sticker in the TV layout, it says "I did it (implying shitting/pissing) over your stuff".

  • @agmuckleroy
    @agmuckleroy Рік тому +2

    Silo is so much fun, thanks for the video! Is it possible to have a plastique not attach to a surface and fail the mission? I swear I've seen it done, but I recently tried to do it, and couldn't.

    • @tetravega567
      @tetravega567 Рік тому +1

      That can happen with the tracker bug on the Frigate.

  • @the1eliterhoy757
    @the1eliterhoy757 Рік тому +1

    "pass him away" if only there was another word ;/

  • @nitefly99
    @nitefly99 9 місяців тому

    I remember using the key/briefcase to open and close the silo door… I’m sure you had to select it and press Z like a gadget (rather than A or B as mentioned in this vid)… it was a long time ago though!

  • @crazymage9636
    @crazymage9636 Рік тому +1

    People trippin over a briefcase, meanwhile Bond holding 800 rounds of ammunition for a pistol.