I know it's not a very popular speedgame, but actually I have one story which hardcore speedrun fans may find interesting. In Jazz Jackrabbit 2 you have checkpoints on each level. If you die on a level you can respawn on a checkpoint and continue the game. The interesting thing that you actually don't have to touch the checkpoints its enough if you shoot them. Around 2014-2015 players figured it out that if you have enough speed your shooting range increases and you can shoot checkpoints and if you die you respawn there and finish the level faster. This stategy could be used on more levels but the weapon(Electro Blaster) you need to shoot through is only can be found on level 17 of the 24 levels, so you can only use this strat in the late game. Luckily I had an idea, with specific circumstances you can shoot though walls with another weapon(Bouncer with powerup) and you can use the death warp on another level - he I can show a video how does that work - ua-cam.com/video/mi1t2cKfjXM/v-deo.html This had no problem because we already needed this weapon to kill a boss fast. But things have changed really fast because in a week because I found another faster way for that boss which does not needed to get the power up on Bouncer. Geting the powerup without without timeloss was too inconsistent and difficult so no player would went for that strat. Years past players became better and better and as time flyed actually this seemed to be more viable for a run so I decided to go back on that level and search for strat development. The life can be sometimes very strange because I actually killed my strat once again - I found an even more game breaking glitch which saves more time - if you get hurt and spin a pole at the same time the game can't handle the two animations at once and you can clip into wall and go out of bounds - I also have a video of that - ua-cam.com/video/DVXs2OCkiB0/v-deo.html . The glitch itself wasn't find by me I just found that one usage of it. So thats how I killed my strat two times :)
would love to see literally any content on liam's wr, was watching the heck out of his channel through the whole grind, and now im just dying to hear my favorite storytellers talk about it.
There was one theory I had for Cradle which might as well be debunked outright. The theory involved farming for a nade like the old strat, then running through the right hut instead of the left one. At the bottom, you would r-lean to throw the nade across the path so that it would explode right underneath the floor at the same spot used for the current strategy. The time-saver would be that you wouldn’t have to wait for Trev anymore, and even get a lucky boost from one of the guards at the start. The obvious flaw would be that one explosion might not reach both Trev and the console at once, and even if it was possible, it would have to explode in such a precise spot that it would be impossible for human input. The fact that you have to open the doors as well could also lose time.
That was an old strategy theorized in the late 1990's - Even with todays mainline world record there was a theory that you race Trev to the hut like normal - Open the RIGHT hut door and then prime the grenade to throw in at the drone and trev (or R lean) as the left hut door is open (on the optimal line near where we shoot the drone however closer to right hut door area that we just opened (trev isnt in the left hut just yet as we open the right hut door) Its almost like what if the depo like grenade throw could work up here in this area somehow (also with the fluke chance that our grenade somehow fluke drops Trev and his grenade drop for console A - Its just a theory and just is not fast enough...probably good for 34/35 however very low chance at A completion....The one strat you talked about above had been talked about plenty of times over the years however nothing has derived from it as the grenade from "below" magically doesnt get into Trevs hut unfortunately from below....maybe we just haven't found the ideal spot/throw area though that breaches the LEFT hut and takes out 2 birds with 1 stone...
There was also a farmed grenade strat but WASNT quite fast enough as the current mainline WR 33 where we "build speed" moving into the left hut for Trev (faster than shooting the drone THEN going in) would be like half a second faster or there about - Which we would then be firing at the console from the TREV side and NOT going around left then out of the hut - You can actually shoot through the equipment completing OBJ A by eliminating the console however there would be a boost (as the left route gave a boost yet youre going more out of the way as youre not on the TREV side) - The only thing with this strat (having to farm a grenade with the strat above is that....) if were TOO fast going into the left hut (which were trying to be .5 faster then mainline 33 record strat and moving into the hut optimally) that Trev goes into his slow mo sequence which is not good... - We would need him to get to the bottom plank as were right on his tail and CONTINUE to have him be a few footsteps infront of us as well as moving at NORMAL speed NOT in slow mo....so its REALLY close - We would then throw the grenade on OPPOSITE sides of the antenna (he would be at the bottom of the ramp and then go right where as we hit the bottom of the ramp and go LEFT)...thus priming the nade as he makes his move RIGHT at the bottom of the ramp (his second spot) or even be priming before the bottom of the ramp so when we get parallel running across from one another that we throw the farmed nade across at Trev and he is eliminated....the final door is generally OPEN still at this point (as its a later elimination of Trev so the all the hut/final doors get OPENED just as we get to it before the drop (finishing the level) - This was the OG strategy of farming the nade and used for 37 on agent....its probably good for 34 if executed perfectly however the farming of the nade is just awful and the mainline strategy anyways produces 33 - ** This OG Agent 37 this way (which maybe someone could of got high 34.. or definitely 35 on a cooked run didnt utilize the shooting of the console on the TREV side or any building speed to enter Trev's hut optimally...so again this OG strategy is good for 34-37....maybe even 33 if someone wanted to farm the nade and perfect the strat...again its been documented by myself in 1.1 since 1999 on video just never optimized to todays standard....
Thank you for making this video! It’s just as important to know what keeps some strategies from working as it is to know what allows others to work, because that’s often how new strategies are found. Even if they can’t here, it’s important to consider in general and it’s still interesting to hear about
Nice vid! Myself and TimmyTamze tried using the nade throw technique to blow up the console on Cradle, but we discovered that Bond *has* to be in the console hut when *throwing* the nade for the console to take damage. We tried a number of things, the main one being to prime and throw the nade from directly underneath the console on the final run towards the end. No luck! Also, as I found out on a recent any% run, on Control the console in the drone room can be destroyed without a nade or a mine by shooting the three tables surrounding it. Not sure if that could be used in an IL run, but it definitely saved my RTA after my attempt at back swapping ended up throwing my last mine lol.
My friends, IT JUST KEEPS HAPPENING ! Henrik ''Wyst3r'' Norgren , FINALLY achieves Train Agent 0:56, a new untied WR! Post Commentary: Ace achieved Attack Ship Agent 2:08 2 hours earlier. And he's not done yet! Could he be the chosen one? EDIT: It keeps happening AGAIN! Not only Ace gets 2:07, but Joris Quevedo sweeps Jungle! With times of 0:49/0:51/0:53 ! Absolute madman!
Honestly, I had no idea speedrunning was taken so seriously and the dedication and methods used to really pull it off. Some of the strategies are totally insane and I'll bet the developers never even imagined it was possible.
Goose interviewed the real life Dr. Doak who talked about that, how flattered yet baffled he was at how deeply speedrunners continue to obsess over the most minute details of their game.
One strategy that I used to think about a lot was to throw the Tracker Bug on Frigate right after you had boarded the frigate, since it MAY have been possible to throw it in a parabolic pattern from that place so that it landed on the helicopter. But then it turned out that the helicopter didn't load properly if you didn't face it in a particular way while throwing the Tracker Bug the normal way.
I have 3 levels of UA-cam subscription: Level 1: I subscribe. Level 2: I subscribe and turn on notifications. Level 3: I subscribe, turn on notifications AND don't skip any adverts on any videos so by boy gets paid. You, sir, are a level 3.
The control one is the only one mentioned that's possible, but you'd have to grind for 30 years and when you finally get the gernades you'd better be on WR pace.
9:20 Funny, I was thinking about whether Backwards Strafing is ever used in GE Speedrunning considering it 'feels' just as fast as normal strafing which I was wrong.
please make a video on the suffering ps2 game from 2004, ive seena 13 min speedrun any% glitch run, ive also seen glitchless runs id love you to do a video based on these please
Hey GOOSE!!! Great video as always.. Your voice is so unique.. which is GOLD when it comes to narrating youtube vids.. but that is paralleled only by your efforts in the research dept.. I just wanted to thank you and ask a question... If thats cool!!! I hope so.... In the video... you mentioned the speed run where at the end it would rely solely on a 4.5% chance of a nade being obtained... but.. also.. there would be other obstacles BEFORE that... so.. my question... do you guys.. (when discovering NEW techniques) sometimes ALTER the code to make something happen 100% of the time... I mean... lets say... you have a theory... but, like in this situation, you would have to pull off 3 or 4 highly unlikely events during the run... so.. to make sure it CAN be done... do u ever ALTER the code on an emulator.. or EVERDRIVE (i think its called) so that the guards drop 100% of the time... or.. obstacles go in ur favor 100% of the time etc.. OBVIOUSLY!! not cheating.. but JUST to make sure these theories are sound... or.. is there so much mistrust etc in the scene.. people just stay away from that sort of thing all together... I hope u understood the question... I thank u once more for an amazing video... i enjoy every single vid u put out... and finally i hope u and ur loved ones are staying SAFE and WELL!!! :)
I am not GOOSE (obviously :-P ) but as he told us in some of his videos (this one included), some theories are getting tested and/or debunked by using Tool Assistance...which is in fact playing these games in emulators with special tools and trying not to only to make the movement EXTREMELY precise (to levels which are not able for human players) but also to manipulate certain (semi-)random events (sometimes random events are not random but triggered by very specific movements/camera angles/which items you got or other seemingly unrelated factors). Arbitrary code execution would be the most effective manipulation, in which you can alter parts of code of the game within the game. I think this is the nearest to manipulating a game (and these random factors) in some ways...Exept for this special edition someone made for Golden Eye in which you can not only see the ending time of a level, but some checkpoint times on the way to it just to see if one strategy ore another is quicker when it comes to times less then seconds. And this version even runs on real hardware (with a repro cartridge or an Everdrive or something like that) and is not altering very much gamecode...Never heard of any other Romhack like that... But i think this is a very good question, i never heard of Romhacks in which just this kind of specific values (percentage of spawn guards or nadedrops etc) are altered (and i don't know if this technically possible, but looking at some impressive Romhacks i really think so)...could this really cause a problem by increasing the mistrust? like: just don't show us your movement on the gamepad (to make sure that you are really playing it), but show us your console and your official, not altered cartridge to verify that it's not an everdrive with an altered version/romhack? Or is this a great idea to validate/debunk some theories? Does anybody have some further information to this topic?
Great video ! As a "viewer only", I always wondered why those "throws through walls" weren't used more ! Probably a noob question from somebody who doesn't play, but isn't it possible to use the "throws through walls" strat mentionned in part 1 to throw the plastiques through the walls in Silo ? By doing so, you could plant all the plastiques from one room (and so pausing only one time) ? Plastiques can't be thrown very far, but maybe doing it from the last room (which seem higher) or using a R-lean could help ?
As a another question in this same vein, with the change weapon animation to warp doors/get through tight spots etc, could it be used to take tighter lines on corners? Going to be messy explain here but imagine l < vs l< Where the vertical part is bonds trave and the angle is the corner. Or ( < vs ( < where the bracket is bonds travel.
I wouldn't mind hearing a story or list of speed runner who modified their game file to make the game more fun but legitimately forgot they have done that after so long and realize after being classified as a cheater even though it was by accident.
I suppose it's not possible to combine the ideas for the first debunk and second debunk, to throw a plastique through unloaded ceiling/walls in hopes of getting it into a fueling room early to save a pause?
I remember an older Goose video where he mentioned someone doing a boundary break in Silo, maybe I misunderstood but it looked like that level had a strange way of loading, you could unload ceilings and walls but you'd probably also unload the entire fueling room.
Does plastique have the same properties as a grenade as far as going through objects once unloaded? I'm not sure how the Silo rooms are laid out in relation to each other and it seems like a simple idea after seeing the video but I know in speedrunning the obvious is usually the last thing to be thought of and implemented, but, could plastique be thrown up and through anything unloaded in order to attach it ahead of time from a completely different area of the map? I'm assuming either unloading in Silo doesn't work properly, or there isn't anything loaded for the plastique to stick to while flying, or it simply doesn't act the same as a grenade in the first place, but I thought it worth bringing up.
I wonder, is there an actual reason behind the pauses becoming faster and faster? As I have a bit of code "know-how", given the pattern, it definitely looks like an intended feature of the game. But could it be a bug aswell?
Wait, the forwards/backwards strafe thing is completely wrong. It doesn't use lookdown so the full geometry is rendered and the speed might just be due to the rendering of different objects.
2 plastiques, 1 pause. What if you stand In one room, plant the plastique, throw the plastique through the wall into another room while looking away, then continue?
In super metroid I mach ball through certain rooms that I see all the WR holders arm pump in, but I ve always felt like the mach ball might be faster. I 'll have to really test it and see one day. My mach ball strat might be a debunk in the end though ha
Haven't been playing to speed run but and I know its RNG on nade pulls put it seems like every mission I've been able to get about 2 or 3 off guards in the levels the can pull nades.
Here's my theoretical speed run strategy: According to the Golden Eye team the sound/music processing takes up about 10% of the CPU. Could muting in-game sfx and music potentially disable it instead of just playing it muted, freeing up system resources for a less laggy experience?
Judging by the works of Philip K Dick, speedrunners are probably already covertly unwittingly employed by their states as war strategists. See Time Out Of Joint
I know you have been asked to death of this but...when u cheated you dirty cheater ( jokes)... had u ever considered doing it again ...and after being accepted back with open arms did u now have a much deeper love for the community? just curioous buddy and thanks for all the content.. and thanks for not being annoying with advertisements aswell!
1:09 Depot Nade Throw
4:23 2 Plastiques 1 Pause
8:23 Surface 1 Nade Tricks
13:19 Control Mines Skip
Bonus:
16:33 missed opportunity to play Surface 1 gameplay in the background
This is a truly remarkable comment.
I know it's not a very popular speedgame, but actually I have one story which hardcore speedrun fans may find interesting. In Jazz Jackrabbit 2 you have checkpoints on each level. If you die on a level you can respawn on a checkpoint and continue the game. The interesting thing that you actually don't have to touch the checkpoints its enough if you shoot them. Around 2014-2015 players figured it out that if you have enough speed your shooting range increases and you can shoot checkpoints and if you die you respawn there and finish the level faster. This stategy could be used on more levels but the weapon(Electro Blaster) you need to shoot through is only can be found on level 17 of the 24 levels, so you can only use this strat in the late game. Luckily I had an idea, with specific circumstances you can shoot though walls with another weapon(Bouncer with powerup) and you can use the death warp on another level - he I can show a video how does that work - ua-cam.com/video/mi1t2cKfjXM/v-deo.html
This had no problem because we already needed this weapon to kill a boss fast. But things have changed really fast because in a week because I found another faster way for that boss which does not needed to get the power up on Bouncer. Geting the powerup without without timeloss was too inconsistent and difficult so no player would went for that strat. Years past players became better and better and as time flyed actually this seemed to be more viable for a run so I decided to go back on that level and search for strat development. The life can be sometimes very strange because I actually killed my strat once again - I found an even more game breaking glitch which saves more time - if you get hurt and spin a pole at the same time the game can't handle the two animations at once and you can clip into wall and go out of bounds - I also have a video of that - ua-cam.com/video/DVXs2OCkiB0/v-deo.html . The glitch itself wasn't find by me I just found that one usage of it. So thats how I killed my strat two times :)
You killed your unused strat by find a better one. The mission was a success, you only needed to change the goal.
6 months from now:
"NEW GoldenEye record with once dead strategy"
Bruh...
@@zym6687 Almost on the dot, too
Facility SA/OOA #september2023
I look forward to the sequel “debunking the debunkings: this speedrunner got 3 world records using these insane strats”
it just keeps happening
would love to see literally any content on liam's wr, was watching the heck out of his channel through the whole grind, and now im just dying to hear my favorite storytellers talk about it.
I love these videos man, especially the ones like this and 'unsolved mysteries' brilliant, interesting content!
You say, "Impractical" I hear, "next year's frame perfect single frame time save for the world record".
"My friends, speedrunning never ceases to amaze."
So, would you say that speedrunning amazing us... just keeps happening?
Speedrunning never ceases to be the most degenerate act man has ever come up with.
TheDapperSwindler it’s comments like this that make you pass away sooner. Quit speedrunning your life
@@TheDapperSwindler CEASE
TheDapperSwindler how about hanging around in UA-cam comment sections and trying to bait people? You should know that from experience.
@@ahumanperson3649 It's something Goose once said during a meltdown while grinding Silo - the video is legendary and hilarious. Relax.
I have 2 people i like to listen to. The legendary Alan Watts and the lore champion Ryan White Goose
There was one theory I had for Cradle which might as well be debunked outright. The theory involved farming for a nade like the old strat, then running through the right hut instead of the left one. At the bottom, you would r-lean to throw the nade across the path so that it would explode right underneath the floor at the same spot used for the current strategy. The time-saver would be that you wouldn’t have to wait for Trev anymore, and even get a lucky boost from one of the guards at the start. The obvious flaw would be that one explosion might not reach both Trev and the console at once, and even if it was possible, it would have to explode in such a precise spot that it would be impossible for human input. The fact that you have to open the doors as well could also lose time.
That was an old strategy theorized in the late 1990's - Even with todays mainline world record there was a theory that you race Trev to the hut like normal - Open the RIGHT hut door and then prime the grenade to throw in at the drone and trev (or R lean) as the left hut door is open (on the optimal line near where we shoot the drone however closer to right hut door area that we just opened (trev isnt in the left hut just yet as we open the right hut door) Its almost like what if the depo like grenade throw could work up here in this area somehow (also with the fluke chance that our grenade somehow fluke drops Trev and his grenade drop for console A - Its just a theory and just is not fast enough...probably good for 34/35 however very low chance at A completion....The one strat you talked about above had been talked about plenty of times over the years however nothing has derived from it as the grenade from "below" magically doesnt get into Trevs hut unfortunately from below....maybe we just haven't found the ideal spot/throw area though that breaches the LEFT hut and takes out 2 birds with 1 stone...
There was also a farmed grenade strat but WASNT quite fast enough as the current mainline WR 33 where we "build speed" moving into the left hut for Trev (faster than shooting the drone THEN going in) would be like half a second faster or there about - Which we would then be firing at the console from the TREV side and NOT going around left then out of the hut - You can actually shoot through the equipment completing OBJ A by eliminating the console however there would be a boost (as the left route gave a boost yet youre going more out of the way as youre not on the TREV side) - The only thing with this strat (having to farm a grenade with the strat above is that....) if were TOO fast going into the left hut (which were trying to be .5 faster then mainline 33 record strat and moving into the hut optimally) that Trev goes into his slow mo sequence which is not good... - We would need him to get to the bottom plank as were right on his tail and CONTINUE to have him be a few footsteps infront of us as well as moving at NORMAL speed NOT in slow mo....so its REALLY close - We would then throw the grenade on OPPOSITE sides of the antenna (he would be at the bottom of the ramp and then go right where as we hit the bottom of the ramp and go LEFT)...thus priming the nade as he makes his move RIGHT at the bottom of the ramp (his second spot) or even be priming before the bottom of the ramp so when we get parallel running across from one another that we throw the farmed nade across at Trev and he is eliminated....the final door is generally OPEN still at this point (as its a later elimination of Trev so the all the hut/final doors get OPENED just as we get to it before the drop (finishing the level) - This was the OG strategy of farming the nade and used for 37 on agent....its probably good for 34 if executed perfectly however the farming of the nade is just awful and the mainline strategy anyways produces 33 - ** This OG Agent 37 this way (which maybe someone could of got high 34.. or definitely 35 on a cooked run didnt utilize the shooting of the console on the TREV side or any building speed to enter Trev's hut optimally...so again this OG strategy is good for 34-37....maybe even 33 if someone wanted to farm the nade and perfect the strat...again its been documented by myself in 1.1 since 1999 on video just never optimized to todays standard....
I was like "damn how have I never seen this goose video?" Then I saw Posted 2mins ago. What a lovely surprise.
Same here brother, same here
Goose these vids are my quarantine medicine dude
4:35 "cuvvert modem" haha! Say it with me: Co-vert modem
this whole "pass away" thing is getting completely ridiculous
Also he could have easily said "fail the level" there, just saying.
Thank you for making this video! It’s just as important to know what keeps some strategies from working as it is to know what allows others to work, because that’s often how new strategies are found. Even if they can’t here, it’s important to consider in general and it’s still interesting to hear about
Awesome concept most of all awesome video!
Honestly looking forward to this debunking series more than I have any other in a long time!
Nice vid! Myself and TimmyTamze tried using the nade throw technique to blow up the console on Cradle, but we discovered that Bond *has* to be in the console hut when *throwing* the nade for the console to take damage. We tried a number of things, the main one being to prime and throw the nade from directly underneath the console on the final run towards the end. No luck!
Also, as I found out on a recent any% run, on Control the console in the drone room can be destroyed without a nade or a mine by shooting the three tables surrounding it. Not sure if that could be used in an IL run, but it definitely saved my RTA after my attempt at back swapping ended up throwing my last mine lol.
Watching these videos gives me the same feeling I got when I first turned on my 64
I always used to think the pause time being fast was random, till I watched speedruns videos
Speedrunners and 4channers: The most powerful forces to come from the creation of the internet.
My friends, IT JUST KEEPS HAPPENING ! Henrik ''Wyst3r'' Norgren , FINALLY achieves Train Agent 0:56, a new untied WR!
Post Commentary: Ace achieved Attack Ship Agent 2:08 2 hours earlier. And he's not done yet! Could he be the chosen one?
EDIT: It keeps happening AGAIN! Not only Ace gets 2:07, but Joris Quevedo sweeps Jungle! With times of 0:49/0:51/0:53 ! Absolute madman!
Honestly, I had no idea speedrunning was taken so seriously and the dedication and methods used to really pull it off. Some of the strategies are totally insane and I'll bet the developers never even imagined it was possible.
Goose interviewed the real life Dr. Doak who talked about that, how flattered yet baffled he was at how deeply speedrunners continue to obsess over the most minute details of their game.
thanks for upload goose. always a great time. perfect timing with my dinner
great video ryan you should do more like this about other games! :)
One strategy that I used to think about a lot was to throw the Tracker Bug on Frigate right after you had boarded the frigate, since it MAY have been possible to throw it in a parabolic pattern from that place so that it landed on the helicopter.
But then it turned out that the helicopter didn't load properly if you didn't face it in a particular way while throwing the Tracker Bug the normal way.
Goose you are the keeper of the community! TY!!!
Really cool video goose glad you are so active ❤️
10:19 AAAAAA choooo
This was a well put together video, nice work. I was concerned when you mentioned you’re from Iowa but it’s great!
Always fun when Goose uploads.
I have 3 levels of UA-cam subscription: Level 1: I subscribe. Level 2: I subscribe and turn on notifications. Level 3: I subscribe, turn on notifications AND don't skip any adverts on any videos so by boy gets paid. You, sir, are a level 3.
Yo I just got a 49-minute advert come up in this video... even I have my limits...
The control one is the only one mentioned that's possible, but you'd have to grind for 30 years and when you finally get the gernades you'd better be on WR pace.
Can this be a series please? Perfect dark next?
The Mines Skip is a great example of a strategy that is perfectly plausible and TAS-viable, but pretty much impossible in a human speedrun.
Congratulations on 100K SUBS!
I appreciate the Mario sound after the 4.55 second bit.
Great stuff Goose
My friends, speedrunning never ceases to amaze.
9:20 Funny, I was thinking about whether Backwards Strafing is ever used in GE Speedrunning considering it 'feels' just as fast as normal strafing which I was wrong.
[Captain Disillusion wants to know your location]
I'm a little disappointed there wasn't any coverage for Bunker or Bunker 2 just so you could say they were deBUNKERed
can this be a series? i love hearing speedrun strategies that didn't pan out due to yet to be learned gameplay nuance yet to be learned. :)
Cool video Ryan!
"sounded good on the *surface* but was eventually *debunked* "
Is it because *surface* and *bunker* are the only repeating levels in Goldeneye 64?
@@handsomebrick my friend the discovery was...truly remarkable!
Degenerate behavior > Rocket science
please make a video on the suffering ps2 game from 2004, ive seena 13 min speedrun any% glitch run, ive also seen glitchless runs id love you to do a video based on these please
Hey GOOSE!!! Great video as always.. Your voice is so unique.. which is GOLD when it comes to narrating youtube vids.. but that is paralleled only by your efforts in the research dept.. I just wanted to thank you and ask a question... If thats cool!!! I hope so.... In the video... you mentioned the speed run where at the end it would rely solely on a 4.5% chance of a nade being obtained... but.. also.. there would be other obstacles BEFORE that... so.. my question... do you guys.. (when discovering NEW techniques) sometimes ALTER the code to make something happen 100% of the time... I mean... lets say... you have a theory... but, like in this situation, you would have to pull off 3 or 4 highly unlikely events during the run... so.. to make sure it CAN be done... do u ever ALTER the code on an emulator.. or EVERDRIVE (i think its called) so that the guards drop 100% of the time... or.. obstacles go in ur favor 100% of the time etc.. OBVIOUSLY!! not cheating.. but JUST to make sure these theories are sound... or.. is there so much mistrust etc in the scene.. people just stay away from that sort of thing all together... I hope u understood the question... I thank u once more for an amazing video... i enjoy every single vid u put out... and finally i hope u and ur loved ones are staying SAFE and WELL!!! :)
I am not GOOSE (obviously :-P ) but as he told us in some of his videos (this one included), some theories are getting tested and/or debunked by using Tool Assistance...which is in fact playing these games in emulators with special tools and trying not to only to make the movement EXTREMELY precise (to levels which are not able for human players) but also to manipulate certain (semi-)random events (sometimes random events are not random but triggered by very specific movements/camera angles/which items you got or other seemingly unrelated factors). Arbitrary code execution would be the most effective manipulation, in which you can alter parts of code of the game within the game.
I think this is the nearest to manipulating a game (and these random factors) in some ways...Exept for this special edition someone made for Golden Eye in which you can not only see the ending time of a level, but some checkpoint times on the way to it just to see if one strategy ore another is quicker when it comes to times less then seconds. And this version even runs on real hardware (with a repro cartridge or an Everdrive or something like that) and is not altering very much gamecode...Never heard of any other Romhack like that...
But i think this is a very good question, i never heard of Romhacks in which just this kind of specific values (percentage of spawn guards or nadedrops etc) are altered (and i don't know if this technically possible, but looking at some impressive Romhacks i really think so)...could this really cause a problem by increasing the mistrust? like: just don't show us your movement on the gamepad (to make sure that you are really playing it), but show us your console and your official, not altered cartridge to verify that it's not an everdrive with an altered version/romhack? Or is this a great idea to validate/debunk some theories?
Does anybody have some further information to this topic?
Great video ! As a "viewer only", I always wondered why those "throws through walls" weren't used more !
Probably a noob question from somebody who doesn't play, but isn't it possible to use the "throws through walls" strat mentionned in part 1 to throw the plastiques through the walls in Silo ? By doing so, you could plant all the plastiques from one room (and so pausing only one time) ? Plastiques can't be thrown very far, but maybe doing it from the last room (which seem higher) or using a R-lean could help ?
As a another question in this same vein, with the change weapon animation to warp doors/get through tight spots etc, could it be used to take tighter lines on corners?
Going to be messy explain here but imagine
l < vs l<
Where the vertical part is bonds trave and the angle is the corner.
Or
( < vs ( < where the bracket is bonds travel.
Love your vids
Combine stats 1 and 2 and throw plastiques through the ceiling
39 seconds ago. wow! new record! great vids :)
very cool video
I wouldn't mind hearing a story or list of speed runner who modified their game file to make the game more fun but legitimately forgot they have done that after so long and realize after being classified as a cheater even though it was by accident.
I suppose it's not possible to combine the ideas for the first debunk and second debunk, to throw a plastique through unloaded ceiling/walls in hopes of getting it into a fueling room early to save a pause?
I remember an older Goose video where he mentioned someone doing a boundary break in Silo, maybe I misunderstood but it looked like that level had a strange way of loading, you could unload ceilings and walls but you'd probably also unload the entire fueling room.
My friends it just. Keeps. Getting debunked.
Does plastique have the same properties as a grenade as far as going through objects once unloaded? I'm not sure how the Silo rooms are laid out in relation to each other and it seems like a simple idea after seeing the video but I know in speedrunning the obvious is usually the last thing to be thought of and implemented, but, could plastique be thrown up and through anything unloaded in order to attach it ahead of time from a completely different area of the map? I'm assuming either unloading in Silo doesn't work properly, or there isn't anything loaded for the plastique to stick to while flying, or it simply doesn't act the same as a grenade in the first place, but I thought it worth bringing up.
Imagine if more speedrunners in the US had become epidemiologists. 280,000 might be alive now.
more people would be dead because speedrunning isn't a transferable skill
original video idea goose, gg
In Silo, is it possible to throw the plastique through the wall/ceiling by looking away when you throw it?
Siberian Special Forces = click. Irrespective of content.
Caverns A. Right strafe the whole way so you can look down at the wall and ground during the spiral. Ultra lag reduction. Caverns A 100
I wonder, is there an actual reason behind the pauses becoming faster and faster? As I have a bit of code "know-how", given the pattern, it definitely looks like an intended feature of the game. But could it be a bug aswell?
Wait, the forwards/backwards strafe thing is completely wrong. It doesn't use lookdown so the full geometry is rendered and the speed might just be due to the rendering of different objects.
Can you despawn walls in Silo to throw plastique to all rooms from top floor?
Why is the first time the player pauses the game slow and why does it get faster subsequently?
2 plastiques, 1 pause. What if you stand In one room, plant the plastique, throw the plastique through the wall into another room while looking away, then continue?
Can you not pause the game while the level (like the 2 controller trick) is loading in order to get the 2.41 second pauses during the entire level?
goose is the best awesome content mate
*My friends,*
*It just*
*Keeps*
*Happening*
No Bunker 1 Debunked?
Hot take: whitegoose supposed to have 500k subs by now
He was caught in some drama for a while, that could have costed him some algorithm points.
In super metroid I mach ball through certain rooms that I see all the WR holders arm pump in, but I ve always felt like the mach ball might be faster. I 'll have to really test it and see one day. My mach ball strat might be a debunk in the end though ha
Haven't been playing to speed run but and I know its RNG on nade pulls put it seems like every mission I've been able to get about 2 or 3 off guards in the levels the can pull nades.
100k hype
My friend's, it just happened...
Nice vid broo
good video. SEE U IN TEH NEXT STREAM OR VIDEO!!11!11
2 months from now
*man speedruns finding the cure for coronavirus after being insulted by a goose*
Did you use a measuring tape
Of course Speedrunners often DO have worthwhile jobs
It just keeps happening...
IM GONNA DEEBOOOONK
My friendsssss
Debunked or already obsolete stategies for any % category.
Someone really likes Neon Genesis Evangelion
@10:19 epic sneeze, but I must say: Corona virus alert!
Hope you're fine and you're staying safe, Mr. Goose :D
dont waste time shooting xenia on 'jungle', run past her and she will get blown up by the ammo dump.
Here's my theoretical speed run strategy:
According to the Golden Eye team the sound/music processing takes up about 10% of the CPU. Could muting in-game sfx and music potentially disable it instead of just playing it muted, freeing up system resources for a less laggy experience?
...Do you honestly think, as tuned as this game has gotten over the decades, that people haven't already tested that by now?
@@PicardRiker08 Have they?
Maybe but music and sfx is a way to identify if a run is legitimate.
I know some people play without music.
"Achoo" 10:19
Could you sue the plastics to lure the guards?
Maybe, but legal proceedings take so long that you'd lose oodles of time.
Are you shocked that Karl Jobst surpasses your channel?
8:40
'A guard you must ELIMINATE'
What a barbaric turn of phrase.
My ears! I thought everybody was simply passing away. 😭😭😭
My Friends.....
My friends...
Showing something works just not as well as was hoped isn't debunking.
He is debunking the beliefs that these strategies could be used to save time.
Judging by the works of Philip K Dick, speedrunners are probably already covertly unwittingly employed by their states as war strategists. See Time Out Of Joint
Super Metroid any% always has talk about another route that could save time, but ends up not being rta viable or as fast in rta.
Watch on 1.5 speed and this guy almost sounds normal.
This guy is goose you uncultured swine
^
I know you have been asked to death of this but...when u cheated you dirty cheater ( jokes)... had u ever considered doing it again ...and after being accepted back with open arms did u now have a much deeper love for the community? just curioous buddy and thanks for all the content.. and thanks for not being annoying with advertisements aswell!
Maybe a few more epidemiologists would have helped actually...