Dracmon is not trashing first. they messed up the translation (no surprise there). Jpn is the original effect and its add to hand first (regardless the reason the opponent called it out is for SOC its better to have black gato in trash than in hand)
pretty sure the end of turn helloogarmon still activate when u play back eiji by the end of turn and keep turn because they both activate at the same time.. so u resolve gaining memory first, then end of turn hellooga second
This is correct trigger is end of turn for both effects, so thr correct sequence is play eiji gain me draw 2/delete and return loogamon to hand. Then do trashing, tap analog gain 1 mem hatch and start building again
@@Risu_ pls let me know as well, im like 99% sure but the 1% bothers me.. like the other guy replied said, end of turn is a trigger effect so the moment it reach end of turn, both effect triggers and both effect goes into pending effect mode
@@SoHIGH025 you can bump that to 100%. Effects triggered at the same time due to end of turn, and are pending resolution. So regardless of where memory is at, the effect already met its trigger condition. This has been Judge verified.
@@Risu_ Judge here. It does activate. Please take note on this for your future games or locals so you can teach ppl on this. Once end of turn procs all effect triggers and you decide how to resolve them, so first you take out eiji, gain memory and then you finish the effect of hellooga that already triggered.Oh and dracmon has an errata. You HAVE to take to hand first, then trash
Dracmon's ruling is the player must add as a requirement if able then trash.
Dracmon is not trashing first. they messed up the translation (no surprise there).
Jpn is the original effect and its add to hand first (regardless the reason the opponent called it out is for SOC its better to have black gato in trash than in hand)
damn bro we gotta come up to play some digimon i miss playing games with you also the knife fight ref was a struggle lol
This game was a learning experience. I tunnel hard with this deck😅
Don't cut the shuffling. It gives you time to point out the major plays that changed the game
Good call
pretty sure the end of turn helloogarmon still activate when u play back eiji by the end of turn and keep turn because they both activate at the same time.. so u resolve gaining memory first, then end of turn hellooga second
This is correct trigger is end of turn for both effects, so thr correct sequence is play eiji gain me draw 2/delete and return loogamon to hand. Then do trashing, tap analog gain 1 mem hatch and start building again
Ill have to ask a judge on this
@@Risu_ pls let me know as well, im like 99% sure but the 1% bothers me.. like the other guy replied said, end of turn is a trigger effect so the moment it reach end of turn, both effect triggers and both effect goes into pending effect mode
@@SoHIGH025 you can bump that to 100%. Effects triggered at the same time due to end of turn, and are pending resolution. So regardless of where memory is at, the effect already met its trigger condition. This has been Judge verified.
@@Risu_ Judge here. It does activate. Please take note on this for your future games or locals so you can teach ppl on this. Once end of turn procs all effect triggers and you decide how to resolve them, so first you take out eiji, gain memory and then you finish the effect of hellooga that already triggered.Oh and dracmon has an errata. You HAVE to take to hand first, then trash
DCD bomb or missimon shuffles satsuki back in the deck