So note that I use the terms "killer app" and "128 bit era" here. The reason for that is because these were terms that were commonly used in the era. Killer app for instance was used alot by game journalists then (and to an extent now too) to refer to major system sellers. 128 bit era was what Nintendo and Sony were referring to the era. So as someone from the era, I am using the terms that were commonly used then, both for some authenticity and just cause I am use to it at this point. Edit: Also for those that don't believe me, here is a magazine from that very era (1999) that uses "Killer App" to refer to Shenmue on Dreamcast www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fepje3f4b29l61.jpg
Nobody remembers this, but back in the mid-2000s, Nintendo did this survey on their website asking if people wanted them to release an accessory to play N64 games on the GameCube, like an N64 Player. Looks like not many folks cared. Just imagine how cool it would've been if they had actually gone through with it.
It would have flopped. In the mid 2000s, you could get an N64 for $20, assuming a Nintendo fan didnt already have one. Why bother with an adapter? Truth is, nobody would have bought it.
I actually never owned a GameCube. I’ve had nes snes n64 and the Wii and now I still have my 64 and I got snes classic mini with like 7k games on its pretty sick 8 year old me would have lost it. Back in the day a friend of mine did let me borrow his GameCube for a few months cause he didn’t play it. I think I just played ssx tricky on it that was a good game but I never got into GameCube too much didn’t feel like it was a must have I know some people liked it better than 64. I like classic games not really into the new stuff got a PS5 I never even opened the box just sitting in my closet smh I should prob get rid of it
kind of crazy how we went from floppy disk, to flash storage cartridges, to CD's, to Cartridges for handheld games, to CDs for hand held games and DVD and blu rays, all the while disk based hard drives were the norm the whole time only for everything to go back to cartridges as SSD's are the norm now.
@@TOBAPNW_ UMD was a slightly modified DVD format, its how it could hold almost 1GB of data per layer. a CD format in that size would only be able to hold a few hundred MB at most (see mini-disc also from Sony). as well, since its not actually a DVD it could hold a ton of movie data via h264 over DVD's mpeg2. honestly a pretty neat format that should have been used more than in a psp
Modern storage medium works differently than cartridges of old Those were essentially banks of data that could be tapped into like RAM at similar speeds through the cartridge bus (it's how all those fun add-ons work) SSDs and even switch carts now work like disks without any moving parts
Yeah nintendo went : Playing card, Cartridges (famicom , NES) , floppy (Famicom Disk system), handheld ( Game and Watch) cartridges (snes N64, Gameboy), cd (GC), cartridges (Ds 3ds) , cd (wii , wii u) , cartridges (Switch) they May have flops but they always tries to create exclusives and original designs :P
To be fair modern SSD and cartridge are way more capable compared to CDs and disk nowadays. So it'll only be natural for them to return to cartridge format.
The 64DD could have been really cool if it had come out when promised. Like, that online service is almost exactly like what the Dreamcast had - imagine if Nintendo had beat them to the punch!
The reason why 64DD didnt reach Usa cause Nintendo of American killed it cause they thought it was pointless to release an Add-on near the unvealing of Project Dolphin aka (Gamecube) for a system that was going to be replace in a few years by the Gamecube and Nintendo doesnt want to be in a Sega sitition where Sega was supporting multiple consoles plus Nintendo ran into problems with 64 DD.
I still can't get over the fact that the reason the Mobile Adapter GB never released here overseas is because not every kid was able to own a cell phone. Not the case nowadays!
Still blows my mind that in the mid 90's we had a rich girl in my middle school class who got her own cell phone. It just blew everyone's mind. Even one of our teachers just stared when she showed it off it was such a big thing. Now, damn near everyone has one. I think I have three or four old ones laying around.
A lot of adults back then didn't even have cellphones. I feel like it was the early to mid 2000s when you could take for granted most people having a cellphone.
I like this. An analysis video that's more broadly about a brand rather than a specific game. Would you consider doing these occasionally to spice things up a bit?
@@spasegeek9214 it's just a different brand of documentary, particularly when it's from the same dude who presents us cut content from the '90s / 2000s of Nintendo era what he has to say about gaming history is a different perspective and perhaps more interesting. Sorry for the run on sentences, but I do my best to explain what doesn't need explaining I guess idk. I'm going back to work
The only thing that failed for the GBC cell phone link cable was its FCC approval in the US. I always understood the device to have been well received in Japan. EDIT: I could have swore that service was going on into the mid 2000's. Never mind.
@@LiEnbyThe phone is FCC certified, the Game Boy is FCC certified, if the FCC says that they don’t want the Game Boy communicating through the phone, it’s under their jurisdiction to proclaim such. Not that I agree with that
Nintendo: "Look, our Famicom can go online!" The world: Nintendo: "Look, you can download levels with our Satellaview!" The world: Nintendo: "...RandNet? The World: Nintendo by 2001: "Fine, no online first party games" The world: "HAHA NINTENDO DOESN'T KNOW HOW TO PLAY ONLINE GAMES HAHA BAD CONSOLE"
The 64DD still rustles my jimmies, it was showcased in Official UK Nintendo magazine for about 2 years, me and my friends were all excited to get our hands on it, and then out of the blue Nintendo announced that it would only be released in Japan. It was one of the biggest teases and letdowns for gamers of all time.
This was such an interesting video! I’ve been here from the start and it’s great to see how your channel grows and evolves, I love how you go all in with the information. It’s something that while other channels may cover the same topics, but they lack the all In information that your videos have.
Dont care what anyone says, the Gamecube was a superb console, and for me it was part of the last golden age of videogames, before online play and online marketplaces ruined everything.
@@jb-br8bfthis isn't correct. There are private servers that you can connect to with just a standard broadband adapter. No modchip required. (source, I've done it, and also the Schthack server connection guides) You would need a modded system if using a Wii or Wii U, but not if using a Gamecube.
My OG Gamecube from 2004 has its BBA still, I do regret though around 2010 when a landlord illegally evicted me I had a cib mint condition BBA, and the box for my component lead (I still have the lead luckily) I remember when I played PSO I bought a custom made cheap PS/2 to GC adapter on Ebay so used a normal PC keyboard.
I kind of feel like they shouldn't have announced it before it was ready, given how ambitious the DD was for the times. Like i know they like to tease these things early to get the hype train going, but i feel like they should have waited until it was almost finalised and ready to go. And maybe it woulf have worked out better.
Even if the N64 had disks, the fact that it was released nearly 2 years after the OG PlayStation was really what stunted its popularity. Still, The 64 was a beast and a staple of my childhood!
Wow, this video was amazing. So full of... Wow, just incredible. Unfortunately, in Brazil, most of these consoles were way above the minimum wage, making it nearly impossible to buy one unless someone was really rich or had way, way above average financial conditions. The internet only became widely accessible in Brazil around the 2000s. Unfortunately, Brazil is very behind in many things compared to the rest of the world, especially back then regarding video games. But I loved the video, full of information, very detailed. A solid 10.
The DD's failure was still such a massive loss imo. The only negatives I can think of if it did succeed are that Zelda 64 would have been very different from Ocarina of Time and Kirby's Air Ride not getting to live up to its potential on the Gamecube
Not really. The idea of expansion packs was admitedly cool as well as the internal on clock thing(which can get cooked into a cartridge anyway they did it on gameboy), but the DD failed on being a form of mass storage. These disks were only 64MB in size and it wasnt long before carts caught up to them in capacity. OoT wasnt paired down to be on cartridge, they managed to get a cart big enough for it. By the end of life the system had full on 64MB carts. Sure the DD had a swapout feature but the weird proprietary zip disks werent particularly cheap the way a cd was either so it wouldnt have been as cost effective to do the multidisk thing. Square didnt drop nintendo because the DD was slow to materialize, they dropped nintendo because even at it's best the medium was restrictive compared to a single CD. FFVII would take 33 of those bulky expensive zipdisks in order to fit the 3 disk game.
17:48 "Utilizing 32-bit cartridges." The nintendo 64 was 64 bits. That's the whole reason it was called the Nintendo 64. No cartridge can change that. How are you making admitedly high quality documentaries about consoles, and dont know the difference between storage space and processor bandwidth?
Fun drinking game: take a shot every time you hear the phrase "killer app" lol No but seriously I've seen longer videos about just one of these peripherals that weren't anywhere near as informative and well-done as the coverage here
I mean the game boy player was pretty successful.. As well as the expansion pack for the N64 but only because it was necessary. The Wii motion Plus was also pretty good and essential
The japan only famicom disk system was pretty successful when it was released back in 1986 selling a million units however the rampant piracy and the cost of making games for a disk being more then a simple cartridge ultimate killed it
I really do want to see the alternate reality where the n64dd game out in the US. They didn't release the US because it didn't do well in Japan, but a lot of stuff doesn't do well in Japan, then does amazing in the US, like Zelda.
This video really reiterates their origins as a toy and card company initially. Also for every switch, game boy, NES and SNES they also made the 64 DD, the GameCube add-on, virtual boy and now their annoying alarm clock that can cause potential hearing loss and damage
I'm pretty sure the choice to use cartridges had more to do with Nintendo's _very_ public falling out with Sony, and the failure of the Phillips CD-i, along with Nintendo's licensed content on it.
The Gamecube dock for playing gameboy games was the best. Only kid around that had Pokemon on his big screen. Sega saturn was one of my fav consoles of all time, the music player built in was amazing, and the memories from games like Road rash, Panzer Dragoon, Virtual fighter, as well as arcade classics Generation X, Area 51, and Judge Dredd will forever live in my heart. I wasn't concerned with online games at the age. Classic consoles without online gaming were all great. Lessons learned.
Do they count as failed if they never really got a large distribution in the first place? I think in some of these cases, Nintendo would've just cancelled them, but had some obligations, such as RandNET for the N64, or with the mobile phone companies, or SEGA with the modem/BBA. So they released a very small number of them to say they did, then wrote what they could off. Well yeah I guess that's a failure from a business sense. But the thing is, the modem, and especially the 64DD had large followings of fans who would've bought more if they had been made available. With the cancellation of the N64, and the piracy concerns with the GCBBA, it makes sense why they chose what they did. But the 64DD was consistently the "Most Wanted" in Nintendo Power's list of up coming games, for like 4 years. I really wish it, and the GC's 3D monitor would've been fully released reached their full potential. Imagine LAN parties on 4 GCs hooked together with no need for TVs, or expansion packs and internet for N64. Amazing stuff.
Thanks and failed is subjective but it's failed as in it didn't meet Nintendos expectations when they were developing it. They expected it to be a bunch bigger deal, to launch and have mass appeal, but ultimately it wnet nowhere as they themselves weren't sure how to tackle it. Granted the 64DD only was at the top there cause both A) No one knew about its price and B) it had a large lineup of games at the time before it left the platform.
@0:45 Sure PS1 came out in 94 but so did Wing Commander 3 (PC). In WC3 the dev's had a known quantity and designed full cut scene movies well before Playstation even knew what that was. Still to this day, the WC3 (PC) game argument, why the PC is better that console holds up. Consoles are proprietary and very expensive. PC's on the other hand have economies of scale seeing they have large companies buying hardware thus driving down the cost of R&D opening them up to a better market. The only real reason to buy a console is marketing, you favorite game dev only has a license with say MS or PS.
Great great video!! Please consider using more relaxed music though 🙏 I’m at 11:29 and just hella overstimulated due to the repeating hype star music or whatever is playing lol
Looks like Nintendo's best "add-ons" and peripherals have been console updates and upgrades. DS Lite/i, Wii Motion Plus, Switch OLED, Game Boy Color...
Amazing video! Thanks for doing such an original compilation. Can you please add timestamps to your videos in the future? Would make it much better to navigate.
Play football game on Nintendo64 and PS1. N64 load in instantly. Ps1 loading in. it's took 20 minutes to load in. N64 and ps1 have the same glitch sometimes couldn't pick up a football. When I reset N64 and ps1. N64 zero loading time. Ps1 I have to wait another 20 minutes.
Bruh, the adapters were everything. It was useful for playing PSO ep 1 and 2 on gamecube. I should know, I played that shit after the dreamcast failed and I owned that too.
I think the gamecube broadband adapter was a success in sales. Not because of online reasons, but because it was the easiest way to softmod your gamecube, since they could not patch games back then :)
Nintendo backstabbing Sony lead to the PlayStation, PlayStation 2 and Dreamcast all being threats to the N64 in its lifetime. GameCube wasn't until 2001. And then they had Xbox to deal with too. Nintendo really suffered for years. The Wii saved them. In terms of portable consoles, they never struggled. Even with PSP being huge, DS was successful.
Yeah Nintendo was haunted for years over that one bad decision. Glad they finally were able to pull through eventually. Switch really now feels like the modern SNES
I bought the GameCube Broadband Adapter back when I was a teenager and recently bought another one for my other GameCube hoping one day to buy a copy of MarioKart Double Dash. As a Nintendo fan, I was disappointed when Nintendo released the Wii, Wii U and the first version of the Nintendo Switch without an Ethernet port. I mean, it was an option for all three with the Wii LAN adapter but only recently, over the last 20 years of Microsoft having an Ethernet port built into every console it has sold did Nintendo release the Switch OLED with an integrated Ethernet port in its revised dock.
I remember Sony offering a peripheral allowing you to connect a ps1 to a mobile phone and download content. I don't think this ever took off,atleast outside of Japan.
Magneto Optical was a damn cool technology. We used it on ultrasound machines back in the day. A fairly large durable storage medium. We backup dozens of ultrasound cases to them and keep them in a cabinet in the cardiology department. It was hell to digitize them though because there were hundreds of the things and the MO readers were slow as heck.
@@TheObsessiveGamer No, they were big just like the DD64 disks and held over 1GB. If you pulled the little slider on the case open it looked like a CD inside. Now that I'm trying to remember, these ultrasound machines were from the late 90's and had S-VHS drives on them for export and were being phased out by the time I got hired. The MO drive was actually on the server. On the "new" machines we would send to the server and the MO disks were used to archive off old cases. Zip disks were used in the consumer space, but in medical it was MO disks or magnetic tape. CD burning was never reliable enough to use for archiving. When they got rid of the system that used the MO discs, they put in a tape jukebox and once every few months you had to go in and remove the full tapes and swap in blank ones. Man, there's a lot of goofy old tech we used to use over the years that are dead and buried now. Good riddance lol
It's not true that it was a halfway point but a master of none. All of the 64MB were writable, which was a huge amount. Consider a whole ps2 memory card was usually 8MB. The DD was a pioneer of persistent storage, this is why the track editor is DD exclusive in F-Zero X, since the cart could only store some 64kB in flash.
Nintendo: we thought we’d test something for a niche market for fun and we never expected it to be a 10 million unit seller UA-camrs in the west: ALL OF NINTENDO’S FAILURES
Funny considering the Wii is legit the greatest console “add-on” ever created. Many dont know it is just a slightly more powerful Gamecube in a white rectangle instead of a purple box. It started as an actual add on with the remote plugging straight into a Gamecube and being used for a few games.
Imagine how much bigger super Mario 64or legend of Zelda ocarina of time could have been with discs maybe we would get Luigi and yoshi to ride in Mario and the time events and more interactive world like what was thought of in ura Zelda
I think the problem was that Nintendo started way back with the disk system and created a department called add on hardware peripherals and so rather than relocate the workers they kept em together and that's how the super Nintendo play station idea came to a possibility, then when it failed they assisted Philips, then after that they had a new console and the department handled and made the 64dd. Yokoi needed a department to supervise and for three home consoles and 1 portable he got them. I read somewhere the st. Giga and wowow had gunpei Yokois grandfather on the board of directors/new products and seeing his nephews genius inventions he thought it best to team up with Yokoi and Nintendo because he couldn't hire him due to contracts as well as nepotism. Then sadly enough he got called to video game heaven and I pray he never created a virtual boy disc drive......
They should have worked with HDD manufacturers, to make a flash cart style system for the 64 that contained 3x-4x the space of a n64 cart. As the 64DD disks from Nintendo + ALPS are notoriously fragile.
Nintendo was pretty smart using Mini DVDs to overcome load times for the GameCube as well. And while I'm not certain, I think the way the Wii used full sized DVDs also sped things up. So the guy wasn't wrong, those problems were definitely overcome lol
Technically speaking, the 64DD discs would be quite similar to a Zip disk and in theory they could have held as much as the Zip disk later, which would have been a maximum of 750 MB. However, because of the constant shifting that caused the 64DD to flop, there was only the standard 64MByte disk
I had the gamecube dial up modem and I used to play the crap out of phantasy star online. Man I really liked that game. And surprisingly, there wasn't a ton of lag or anything. It was a good experience, especially since we had two phone lines. I had to get very fast to type quickly on the controller as I did not have that keyboarde controller. (I really wanted it though.)
Still the best example for me is the broadband adapter for the GameCube. Iirc only the two Phantasy Star Online games could use it (Episode 1+2 and Episode 3), so why ould you really buy it? It's not a good game, even though I remember playing it for so many hours. And I remember an interview grom a magazine with EA, which said they won't have their next racing game or fifa (can't remember 100%) online ready on GameCube because there aren't enough broadband adapters sold... well, no shit, if next to no games can use it, why would you buy it?
Indeed the case. I mean PSO was popular cause it was an early online console game with a semi-mmo perspective. But yeah the EA problem there goes back to Nintendo just not giving a damn in promoting it
The Wireless Adapter for the GBA is one of the most underrated peripherals of all time imo since it predates the DS’s addition of Wi-Fi and made Multiplayer Modes on the GBA more accessible. It even made Trading in R/S/E & FR/LG a total breeze! The Cables for GB/GBC & GBA were always a pain since they had a tendency to be cheaply made and tear within a month or two of use, so the Wireless Adapter in comparison was akin to a premium upgrade to the physical cables! Unfortunately…they came out too late in the Generation to get enough use out of the upcoming games (sans maybe Pokemon Emerald) and everyone was just waiting on the DS and Pokemon Diamond & Pearl with its Wi-Fi Trading & Event Gifts. What the Wireless Adapter on the same level as, say, the GBC Phone Adapter (an earlier implementation), the Nintendo 64DD, or the e-Reader (another awful GBA Peripheral; don’t @ me)? Not even close 🤷🏽♂️
I do remember the thing that connected a GBA and Gamecube. On my first deployment to the desert I bought a GBA and GC. Actually still have the GBA. I wound up buying the cable for like 2 Dinars in Kuwait City. Yeah, it was bootleg and didn't work. Much like all those DVD's and PS2 games we bought.
I think Nintendo 's biggest blunder was sticking with carts for the N64. This decision alone hurt their third party support and limited what they could do memory space wise with n64 games. Many third party game developers chose PlayStation over N64 because of the disc format that gave them more memory space and was cheaper to manufacture than the N64 carts.
Fun fact. The bba actually really wasn't a failure. It was a predecessor to the Wii's online functionality. It was launched as an exiting new thing but Nintendo decided to focus on games more until the next gen. The adapter is still functional for land connection, games like curby and Mario kart I think can use land. While phantasy star online focused on a more mmo format and is still functional today if u change to a private server in setting.
Well it was a failure in the sense that Nintendo wanted a big internet play with the system but they never could come up with one, so it was in the end a failure in how underutilized it was by Nintendo. What came after is a different story entirely and what the fans did themselves is especailly another story
This video has been popping up and im glad I watched it. That GBC/GBA mobile device is absolutely awesome 💯😎. I rarely got to trade with people. Nobody in my town played Pokemon back in the day, my age😅.
Fast forward to 2018 when the Nintendo Switch was released. Nintendo went back to cartridges, although I think it is closer to flash memory than anything else, and there is still load times.
The modem and broadband adapter for the GameCube really shouldve been utilized more.. nintendo made a huge mistake not focusing more on the GameCubes online functionality.
PlayStation and PSone are two completely different systems. And technically, Sega was ahead of the game with playing with others worldwide using The Sega Channel, released in 1994. You had to get a special adapter that attached to the back of the Sega that you would plug a coax cable to be provided by Time Warner Cable and TCI. If I remember correctly, the cost per month was not actually worth it however. The service was pay-to-play, allowing customers to play game demos, access Genesis games online, and get cheat codes. The Sega Channel ran until July 31, 1998.
I'd love to see a company like Nintendo buck the current trend of consoles needing to be online and making use of advancements in memory/SSD technology put out a new cartridge based console. Could always add online connectivity of course but I don't think they realize just how much folks like being able to physically own a game.
What a fun video. I had no idea nintendo "pioneered" micro transactions and internet connectivity on console. It's wild to me how far behind they seem to be today in those regards. While I am absolutely NOT pushing for micro transactions, a better online experienced would be welcomed.
It was kinda sad seeing games like Pandora Tommorow and American Wasteland have online support for every console and PC except the GameCube. Realistically though, since a lot of 3rd party games don't sell well on GameCube, the already small install base would have to own a broadband adapter, and not buy another version of the game if they could get it on another platform, shrinking the install base further. Maybe someday with decomps someone could program in LAN or even native online modes in GameCube games.
What's the song playing in the background in the beginning? I know/recognize it SO well but can't think of where it's from rn. Mario Kart? Edit: ah yeah it was MK64 (first stage) but a bit slowed it seems?
If more modern consloles used cartridges it would drastically cut down on how much space games take up on systems. The whole reason they rake up so much space is that optical is way to slow so discs act more as a key and full game is on your system.
Nintendo really dropped the ball by not making Pokemon 64. They could've potentially even done a Cart that worked like the Superboy, but when you put a Pokemon GB game in you could play a 3D version of the game using the N64 graphics
Zip Disks should've been the storage medium for the N64 at its launch if not CDs. Only increase the storage of the Zip Disks from 64mgbytes, to 128mgbytes or 256mgbytes(depending on how cheap and afforadable it would be to get extra data on the Zip Disks). And if the cartridge slot remains, have it be served for other purposes like an SNES converter to play SNES games on the N64 and add in more RAM functionalities for bigger and better games for better results! Or if Nintendo wanted to absolutely make cartridges the main thing of their priority, and NOT invest in any CDs or Zip Disks, another alternative they could've tried was to take all the standard cartridge chips that exist in each cartridge and placed them all inside the N64 console itself. That way, all that Nintendo and third parties had to do was focus on the ROM chip side of manufacturing; games would've been way cheaper, afforadable and easier to develope for; keeping software prices down to a reasonable level. Because of the fact that each cartridge had alot of chips inside of each cartridge sold, the more that were inside the cartridge, the higher the price of the games were. Instead starting out the introduction of the N64 with cartridge sizes from 4 to 8 to mgbytes of data at launch, we could've had game data storage from 16 to 24 to 32 mgbytes at launch. Then as time would go on, the cartridge ROM storage would greatly increase 48 to 64 to 96 to 128 and 160 mgbytes of cartridge ROM data as time would go on!
So note that I use the terms "killer app" and "128 bit era" here. The reason for that is because these were terms that were commonly used in the era. Killer app for instance was used alot by game journalists then (and to an extent now too) to refer to major system sellers. 128 bit era was what Nintendo and Sony were referring to the era. So as someone from the era, I am using the terms that were commonly used then, both for some authenticity and just cause I am use to it at this point.
Edit: Also for those that don't believe me, here is a magazine from that very era (1999) that uses "Killer App" to refer to Shenmue on Dreamcast www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fepje3f4b29l61.jpg
Is this a collection of your individual videos?
@@AG-kb7yb Yep it's a seamless compilation of 3 videos. I like many others do compilations once in a while. So watch them however you deem best
@@TheObsessiveGamer You should put compilation in the title to make it clear, at least in the description.
@@AG-kb7yb Ah good point. Yeah i'll plan to include in the description. Thanks
@@TheObsessiveGamer Ideas for the series:
Expansion pak
Gba link cable
Gyro GB/A games
Nobody remembers this, but back in the mid-2000s, Nintendo did this survey on their website asking if people wanted them to release an accessory to play N64 games on the GameCube, like an N64 Player. Looks like not many folks cared. Just imagine how cool it would've been if they had actually gone through with it.
I actually remember this poll. I voted in favour of it cause of how cool it sounded.
It would have flopped. In the mid 2000s, you could get an N64 for $20, assuming a Nintendo fan didnt already have one. Why bother with an adapter?
Truth is, nobody would have bought it.
I actually never owned a GameCube. I’ve had nes snes n64 and the Wii and now I still have my 64 and I got snes classic mini with like 7k games on its pretty sick 8 year old me would have lost it. Back in the day a friend of mine did let me borrow his GameCube for a few months cause he didn’t play it. I think I just played ssx tricky on it that was a good game but I never got into GameCube too much didn’t feel like it was a must have I know some people liked it better than 64. I like classic games not really into the new stuff got a PS5 I never even opened the box just sitting in my closet smh I should prob get rid of it
@@sneakerhead4770 You're definitely a retro gaming guy. Welcome!
I still have the GameCube Adapter for GameBoy games
kind of crazy how we went from floppy disk, to flash storage cartridges, to CD's, to Cartridges for handheld games, to CDs for hand held games and DVD and blu rays, all the while disk based hard drives were the norm the whole time only for everything to go back to cartridges as SSD's are the norm now.
To my knowledge the only handheld that used CD was the PSP
@@TOBAPNW_ UMD was a slightly modified DVD format, its how it could hold almost 1GB of data per layer. a CD format in that size would only be able to hold a few hundred MB at most (see mini-disc also from Sony). as well, since its not actually a DVD it could hold a ton of movie data via h264 over DVD's mpeg2. honestly a pretty neat format that should have been used more than in a psp
Modern storage medium works differently than cartridges of old
Those were essentially banks of data that could be tapped into like RAM at similar speeds through the cartridge bus (it's how all those fun add-ons work)
SSDs and even switch carts now work like disks without any moving parts
Yeah nintendo went :
Playing card, Cartridges (famicom , NES) , floppy (Famicom Disk system), handheld ( Game and Watch) cartridges (snes N64, Gameboy), cd (GC), cartridges (Ds 3ds) , cd (wii , wii u) , cartridges (Switch) they May have flops but they always tries to create exclusives and original designs :P
To be fair modern SSD and cartridge are way more capable compared to CDs and disk nowadays.
So it'll only be natural for them to return to cartridge format.
The 64DD could have been really cool if it had come out when promised. Like, that online service is almost exactly like what the Dreamcast had - imagine if Nintendo had beat them to the punch!
But, it did come out? it used stupid ass 64mb floppy disks
@@Yixdy Okay reread my comment. I said if it had come out _when promised_. i.e. if it had come out in 1996 like Nintendo had originally planned.
@@Yixdyhe said if it came out when it initially was supposed to come out. The fact that it came out so late is what really did it in.
That was the problem with a lot of Nintendo add-ons is that they waited till it was too late to bring out those add-ons and why they didn't do well.
The reason why 64DD didnt reach Usa cause Nintendo of American killed it cause they thought it was pointless to release an Add-on near the unvealing of Project Dolphin aka (Gamecube) for a system that was going to be replace in a few years by the Gamecube and Nintendo doesnt want to be in a Sega sitition where Sega was supporting multiple consoles plus Nintendo ran into problems with 64 DD.
4:08 "such a surprise a flagship series to be on this add-on"
I'd argue that's what you'd want for a product to be successful
i think they mean at that time. if it didnt work and you messed up a flagship launch that could be a killer back then.
In crazy times, childhood nostalgia is my medicine
Nostalgia is what I like to feed lol
Time to grow up and face the world bro
Yup
@@wussup12345Why can't you be grown up while enjoying nostalgia?
I still can't get over the fact that the reason the Mobile Adapter GB never
released here overseas is because not every kid was able to own a
cell phone. Not the case nowadays!
Still blows my mind that in the mid 90's we had a rich girl in my middle school class who got her own cell phone. It just blew everyone's mind. Even one of our teachers just stared when she showed it off it was such a big thing.
Now, damn near everyone has one. I think I have three or four old ones laying around.
A lot of adults back then didn't even have cellphones. I feel like it was the early to mid 2000s when you could take for granted most people having a cellphone.
we need a switch phone adapter
@@AbsnormalCoolestthat would actually be sick as hell. It would provide a way to connect to a phone hotspot or transfer screenshots easily.
take a shot every time he says "killer app"
I'm not even half done watching and I've died from alcohol poisoning
or “one” as in “one would”
No
2:45 and seeing double. ........🤮🤮
tell my girlfriend I love her....goodbye friendssss
I like this. An analysis video that's more broadly about a brand rather than a specific game. Would you consider doing these occasionally to spice things up a bit?
Thanks! Yeah I plan to do more broader topics too. Got some more planned.
Yeah!
These are all over internet. Where have you been ? 🤣
@@spasegeek9214 they just like the documentation of this like this lol
@@spasegeek9214 it's just a different brand of documentary, particularly when it's from the same dude who presents us cut content from the '90s / 2000s of Nintendo era what he has to say about gaming history is a different perspective and perhaps more interesting. Sorry for the run on sentences, but I do my best to explain what doesn't need explaining I guess idk. I'm going back to work
So that's why it's called the dolphin emulator
Yep . These guys knew what they were doing :P
Yep . These guys knew what they were doing :P
🐬🐬👋
The only thing that failed for the GBC cell phone link cable was its FCC approval in the US. I always understood the device to have been well received in Japan.
EDIT:
I could have swore that service was going on into the mid 2000's. Never mind.
Wondering if that was the same for PS1's cellphone accessory.
Huh wasnt it just a link cable to a phone? Why would that need FCC approval?
@@LiEnbyThe phone is FCC certified, the Game Boy is FCC certified, if the FCC says that they don’t want the Game Boy communicating through the phone, it’s under their jurisdiction to proclaim such. Not that I agree with that
Nintendo: "Look, our Famicom can go online!"
The world:
Nintendo: "Look, you can download levels with our Satellaview!"
The world:
Nintendo: "...RandNet?
The World:
Nintendo by 2001: "Fine, no online first party games"
The world: "HAHA NINTENDO DOESN'T KNOW HOW TO PLAY ONLINE GAMES HAHA BAD CONSOLE"
I thank the algorithm for suggesting me this video! Really well done video
Algorithm is doing this video wonders. Thank you very much!
The 64DD still rustles my jimmies, it was showcased in Official UK Nintendo magazine for about 2 years, me and my friends were all excited to get our hands on it, and then out of the blue Nintendo announced that it would only be released in Japan. It was one of the biggest teases and letdowns for gamers of all time.
This was such an interesting video! I’ve been here from the start and it’s great to see how your channel grows and evolves, I love how you go all in with the information. It’s something that while other channels may cover the same topics, but they lack the all In information that your videos have.
Thanks for the long time support! I try to be as thorough as I can while keeping it interesting
Dont care what anyone says, the Gamecube was a superb console, and for me it was part of the last golden age of videogames, before online play and online marketplaces ruined everything.
Well I agree with your first part of your statement lol....when it comes to couch multiplayer and party games the GameCube was where it's at
GameCube had online
@@GrayteeMC Barely, only a handful of games had online modes, and most people were playing multiplayer games on it in person, not online.
I legit got the GameCube online adaptor today just to play PSO on a private server 🤣
you can access private servers on gamecube online?
@@little_finger yep. You need a modded version of the game, which means modchipping your console.
@@jb-br8bfthis isn't correct. There are private servers that you can connect to with just a standard broadband adapter. No modchip required. (source, I've done it, and also the Schthack server connection guides)
You would need a modded system if using a Wii or Wii U, but not if using a Gamecube.
My OG Gamecube from 2004 has its BBA still, I do regret though around 2010 when a landlord illegally evicted me I had a cib mint condition BBA, and the box for my component lead (I still have the lead luckily) I remember when I played PSO I bought a custom made cheap PS/2 to GC adapter on Ebay so used a normal PC keyboard.
Thanks for talking about the mobile adapter GB. I was looking for video content about it
Love seeing video drops from ya!!
Thanks :)
21:09 - what's this cart with the RCA jacks?
I kind of feel like they shouldn't have announced it before it was ready, given how ambitious the DD was for the times.
Like i know they like to tease these things early to get the hype train going, but i feel like they should have waited until it was almost finalised and ready to go. And maybe it woulf have worked out better.
Even if they waited, I think it would have been too little too late with how late it came out in its life cycle
You have a new subscriber! This video thoroughly caught me up on gaming history I had missed out on through most of these past Generations. ✌️✨
Even if the N64 had disks, the fact that it was released nearly 2 years after the OG PlayStation was really what stunted its popularity. Still, The 64 was a beast and a staple of my childhood!
Wow, this video was amazing. So full of... Wow, just incredible. Unfortunately, in Brazil, most of these consoles were way above the minimum wage, making it nearly impossible to buy one unless someone was really rich or had way, way above average financial conditions. The internet only became widely accessible in Brazil around the 2000s. Unfortunately, Brazil is very behind in many things compared to the rest of the world, especially back then regarding video games. But I loved the video, full of information, very detailed. A solid 10.
The DD's failure was still such a massive loss imo. The only negatives I can think of if it did succeed are that Zelda 64 would have been very different from Ocarina of Time and Kirby's Air Ride not getting to live up to its potential on the Gamecube
Well zelda64 could have been a bigger game if it succeeded but overall at least most games were salvaged
@@TheObsessiveGamer Yeah and that Zelda Expansion did eventually come out on Gamecube under the name Master Quest.
Not really. The idea of expansion packs was admitedly cool as well as the internal on clock thing(which can get cooked into a cartridge anyway they did it on gameboy), but the DD failed on being a form of mass storage. These disks were only 64MB in size and it wasnt long before carts caught up to them in capacity. OoT wasnt paired down to be on cartridge, they managed to get a cart big enough for it. By the end of life the system had full on 64MB carts.
Sure the DD had a swapout feature but the weird proprietary zip disks werent particularly cheap the way a cd was either so it wouldnt have been as cost effective to do the multidisk thing. Square didnt drop nintendo because the DD was slow to materialize, they dropped nintendo because even at it's best the medium was restrictive compared to a single CD. FFVII would take 33 of those bulky expensive zipdisks in order to fit the 3 disk game.
@@jadedheartszMaster Quest and Ura Zelda (DD add-on) were different. Elements of Ura might be in master quest but they're not the same.
I thoroughly enjoyed this video and found it very informative. Hope to see more!
17:48
"Utilizing 32-bit cartridges."
The nintendo 64 was 64 bits. That's the whole reason it was called the Nintendo 64. No cartridge can change that.
How are you making admitedly high quality documentaries about consoles, and dont know the difference between storage space and processor bandwidth?
Fun drinking game: take a shot every time you hear the phrase "killer app" lol
No but seriously I've seen longer videos about just one of these peripherals that weren't anywhere near as informative and well-done as the coverage here
Don't actually, you 'll die lol
But thank you :)
Nintendo never made a successful add-on. Nowadays it's like the only add-on that you can buy is the non-nintendo made Game Genie 💀
I wouldn't consider the Sateliview non-successful, however the issue with it was only Japan had it.
I mean the game boy player was pretty successful..
As well as the expansion pack for the N64 but only because it was necessary.
The Wii motion Plus was also pretty good and essential
@@Zinkolo Yeah but it became a lot easier to just make the Wii Remote Plus so the controllers themselves have gyroscopes.
@@Zinkolo Indeed. I remember using one on my GameCube when I was younger. All fun and games until the startup disc goes missing. xD
The japan only famicom disk system was pretty successful when it was released back in 1986 selling a million units however the rampant piracy and the cost of making games for a disk being more then a simple cartridge ultimate killed it
i love this video, i love this channel, if its okay, may u do more of these often? ^^ Because i love this video and wanna see more like this! ^^
Yeah I think I may with how good reception has been to this video.
This was very interesting. Great Stuff!
I really do want to see the alternate reality where the n64dd game out in the US. They didn't release the US because it didn't do well in Japan, but a lot of stuff doesn't do well in Japan, then does amazing in the US, like Zelda.
I do enjoy videos like this. To see items that I have in my collection getting shown off with detailed to people who may not be aware of.
Thank you! always neat to see something like that eh
Pretty sure the 64 had cartridges because the failed snes cd contracts left cd gaming in a negative light
This video really reiterates their origins as a toy and card company initially. Also for every switch, game boy, NES and SNES they also made the 64 DD, the GameCube add-on, virtual boy and now their annoying alarm clock that can cause potential hearing loss and damage
I'm pretty sure the choice to use cartridges had more to do with Nintendo's _very_ public falling out with Sony, and the failure of the Phillips CD-i, along with Nintendo's licensed content on it.
The Gamecube dock for playing gameboy games was the best. Only kid around that had Pokemon on his big screen. Sega saturn was one of my fav consoles of all time, the music player built in was amazing, and the memories from games like Road rash, Panzer Dragoon, Virtual fighter, as well as arcade classics Generation X, Area 51, and Judge Dredd will forever live in my heart. I wasn't concerned with online games at the age. Classic consoles without online gaming were all great. Lessons learned.
Do they count as failed if they never really got a large distribution in the first place? I think in some of these cases, Nintendo would've just cancelled them, but had some obligations, such as RandNET for the N64, or with the mobile phone companies, or SEGA with the modem/BBA. So they released a very small number of them to say they did, then wrote what they could off. Well yeah I guess that's a failure from a business sense. But the thing is, the modem, and especially the 64DD had large followings of fans who would've bought more if they had been made available. With the cancellation of the N64, and the piracy concerns with the GCBBA, it makes sense why they chose what they did. But the 64DD was consistently the "Most Wanted" in Nintendo Power's list of up coming games, for like 4 years. I really wish it, and the GC's 3D monitor would've been fully released reached their full potential. Imagine LAN parties on 4 GCs hooked together with no need for TVs, or expansion packs and internet for N64. Amazing stuff.
Thanks and failed is subjective but it's failed as in it didn't meet Nintendos expectations when they were developing it. They expected it to be a bunch bigger deal, to launch and have mass appeal, but ultimately it wnet nowhere as they themselves weren't sure how to tackle it. Granted the 64DD only was at the top there cause both A) No one knew about its price and B) it had a large lineup of games at the time before it left the platform.
@0:45 Sure PS1 came out in 94 but so did Wing Commander 3 (PC). In WC3 the dev's had a known quantity and designed full cut scene movies well before Playstation even knew what that was. Still to this day, the WC3 (PC) game argument, why the PC is better that console holds up. Consoles are proprietary and very expensive. PC's on the other hand have economies of scale seeing they have large companies buying hardware thus driving down the cost of R&D opening them up to a better market. The only real reason to buy a console is marketing, you favorite game dev only has a license with say MS or PS.
It's crazy how it took Nintendo three console generations (until the Wii) to implement a standard disc format for games.
More $$$, no copy can make in that time. Its smart
@@antoniocalimero1173 Nintendo wasn't smart
Great great video!! Please consider using more relaxed music though 🙏 I’m at 11:29 and just hella overstimulated due to the repeating hype star music or whatever is playing lol
Looks like Nintendo's best "add-ons" and peripherals have been console updates and upgrades. DS Lite/i, Wii Motion Plus, Switch OLED, Game Boy Color...
Nearly an hour of facts and nostalgia, very nice!
Thank you very much! :)
Amazing video! Thanks for doing such an original compilation. Can you please add timestamps to your videos in the future? Would make it much better to navigate.
Play football game on Nintendo64 and PS1. N64 load in instantly. Ps1 loading in. it's took 20 minutes to load in.
N64 and ps1 have the same glitch sometimes couldn't pick up a football.
When I reset N64 and ps1. N64 zero loading time. Ps1 I have to wait another 20 minutes.
64DD just didn’t reach that level that the Satellaview did in Japan. Truly unfortunate. Still today though, the 64DD is my holy grail.
Bruh, the adapters were everything.
It was useful for playing PSO ep 1 and 2 on gamecube. I should know, I played that shit after the dreamcast failed and I owned that too.
I think the gamecube broadband adapter was a success in sales. Not because of online reasons, but because it was the easiest way to softmod your gamecube, since they could not patch games back then :)
Nintendo backstabbing Sony lead to the PlayStation, PlayStation 2 and Dreamcast all being threats to the N64 in its lifetime. GameCube wasn't until 2001. And then they had Xbox to deal with too. Nintendo really suffered for years. The Wii saved them. In terms of portable consoles, they never struggled. Even with PSP being huge, DS was successful.
Yeah Nintendo was haunted for years over that one bad decision. Glad they finally were able to pull through eventually. Switch really now feels like the modern SNES
What is the video source of the clip at 2:08 and ending at 2:17?
The word of the day, "plethora"
I didn't know that word could b used so much in such little time.
Plethora was the code name for the next killer app
F-Zero GX not having LAN support is a tragedy
almost 20k views in less than 24 hours. i love it when smaller channels start to blow up cuz they just have good content.
I never seen any of my videos explode like this and I've had several viral videos to date . Truly amazing what is being done
I bought the GameCube Broadband Adapter back when I was a teenager and recently bought another one for my other GameCube hoping one day to buy a copy of MarioKart Double Dash. As a Nintendo fan, I was disappointed when Nintendo released the Wii, Wii U and the first version of the Nintendo Switch without an Ethernet port. I mean, it was an option for all three with the Wii LAN adapter but only recently, over the last 20 years of Microsoft having an Ethernet port built into every console it has sold did Nintendo release the Switch OLED with an integrated Ethernet port in its revised dock.
I've got 2 gamecubes and two copies of MKDD - but the ethernet adaptors are like gold dust.
ok this is so cool! watched in the bg and i didnt even know it was 52 minutes lmao
loved this video!
Thank you! :)
Interesting video,
Feels like it could have been 20min shorter while retaining the same level of information
I remember Sony offering a peripheral allowing you to connect a ps1 to a mobile phone and download content. I don't think this ever took off,atleast outside of Japan.
Magneto Optical was a damn cool technology. We used it on ultrasound machines back in the day. A fairly large durable storage medium. We backup dozens of ultrasound cases to them and keep them in a cabinet in the cardiology department. It was hell to digitize them though because there were hundreds of the things and the MO readers were slow as heck.
Oh interesting, didn't realize hospitals were using that tech. Was it more the zip disk variety?
@@TheObsessiveGamer No, they were big just like the DD64 disks and held over 1GB. If you pulled the little slider on the case open it looked like a CD inside.
Now that I'm trying to remember, these ultrasound machines were from the late 90's and had S-VHS drives on them for export and were being phased out by the time I got hired. The MO drive was actually on the server. On the "new" machines we would send to the server and the MO disks were used to archive off old cases. Zip disks were used in the consumer space, but in medical it was MO disks or magnetic tape. CD burning was never reliable enough to use for archiving.
When they got rid of the system that used the MO discs, they put in a tape jukebox and once every few months you had to go in and remove the full tapes and swap in blank ones. Man, there's a lot of goofy old tech we used to use over the years that are dead and buried now. Good riddance lol
It's not true that it was a halfway point but a master of none. All of the 64MB were writable, which was a huge amount. Consider a whole ps2 memory card was usually 8MB. The DD was a pioneer of persistent storage, this is why the track editor is DD exclusive in F-Zero X, since the cart could only store some 64kB in flash.
Nintendo: we thought we’d test something for a niche market for fun and we never expected it to be a 10 million unit seller
UA-camrs in the west: ALL OF NINTENDO’S FAILURES
Yep :)
Whats the name of the game shown briefly @ 4:31?
That was Yoshi's Story
No one is going to mention the sewing machine or the GB real sonar fish finder that actually workes in water as any other fish finder of that time
Funny considering the Wii is legit the greatest console “add-on” ever created. Many dont know it is just a slightly more powerful Gamecube in a white rectangle instead of a purple box. It started as an actual add on with the remote plugging straight into a Gamecube and being used for a few games.
Imagine how much bigger super Mario 64or legend of Zelda ocarina of time could have been with discs maybe we would get Luigi and yoshi to ride in Mario and the time events and more interactive world like what was thought of in ura Zelda
Zelda especially. I mean Mario 64 2 was being planned for it 64DD and was to feature both of those, so may be quite on the ball there
Oh, what could have been if Super Smash Bros. Melee for the Gamecube had online connectivity.
I think the problem was that Nintendo started way back with the disk system and created a department called add on hardware peripherals and so rather than relocate the workers they kept em together and that's how the super Nintendo play station idea came to a possibility, then when it failed they assisted Philips, then after that they had a new console and the department handled and made the 64dd. Yokoi needed a department to supervise and for three home consoles and 1 portable he got them. I read somewhere the st. Giga and wowow had gunpei Yokois grandfather on the board of directors/new products and seeing his nephews genius inventions he thought it best to team up with Yokoi and Nintendo because he couldn't hire him due to contracts as well as nepotism. Then sadly enough he got called to video game heaven and I pray he never created a virtual boy disc drive......
There was a team just for add-ons? That's interesting to hear. Any idea what the name of the department was? Would be neat to read up on them.
They should have worked with HDD manufacturers, to make a flash cart style system for the 64 that contained 3x-4x the space of a n64 cart. As the 64DD disks from Nintendo + ALPS are notoriously fragile.
There were a few other 3rd party keyboard adapters for the GC. I used a regular keyboard connected that way. Thousands of hours in PSO
Nintendo was pretty smart using Mini DVDs to overcome load times for the GameCube as well. And while I'm not certain, I think the way the Wii used full sized DVDs also sped things up. So the guy wasn't wrong, those problems were definitely overcome lol
Technically speaking, the 64DD discs would be quite similar to a Zip disk and in theory they could have held as much as the Zip disk later, which would have been a maximum of 750 MB.
However, because of the constant shifting that caused the 64DD to flop, there was only the standard 64MByte disk
I had the gamecube dial up modem and I used to play the crap out of phantasy star online. Man I really liked that game. And surprisingly, there wasn't a ton of lag or anything. It was a good experience, especially since we had two phone lines. I had to get very fast to type quickly on the controller as I did not have that keyboarde controller. (I really wanted it though.)
Still the best example for me is the broadband adapter for the GameCube. Iirc only the two Phantasy Star Online games could use it (Episode 1+2 and Episode 3), so why ould you really buy it? It's not a good game, even though I remember playing it for so many hours.
And I remember an interview grom a magazine with EA, which said they won't have their next racing game or fifa (can't remember 100%) online ready on GameCube because there aren't enough broadband adapters sold... well, no shit, if next to no games can use it, why would you buy it?
Indeed the case. I mean PSO was popular cause it was an early online console game with a semi-mmo perspective. But yeah the EA problem there goes back to Nintendo just not giving a damn in promoting it
The Wireless Adapter for the GBA is one of the most underrated peripherals of all time imo since it predates the DS’s addition of Wi-Fi and made Multiplayer Modes on the GBA more accessible. It even made Trading in R/S/E & FR/LG a total breeze!
The Cables for GB/GBC & GBA were always a pain since they had a tendency to be cheaply made and tear within a month or two of use, so the Wireless Adapter in comparison was akin to a premium upgrade to the physical cables!
Unfortunately…they came out too late in the Generation to get enough use out of the upcoming games (sans maybe Pokemon Emerald) and everyone was just waiting on the DS and Pokemon Diamond & Pearl with its Wi-Fi Trading & Event Gifts.
What the Wireless Adapter on the same level as, say, the GBC Phone Adapter (an earlier implementation), the Nintendo 64DD, or the e-Reader (another awful GBA Peripheral; don’t @ me)? Not even close 🤷🏽♂️
I do remember the thing that connected a GBA and Gamecube. On my first deployment to the desert I bought a GBA and GC. Actually still have the GBA. I wound up buying the cable for like 2 Dinars in Kuwait City.
Yeah, it was bootleg and didn't work. Much like all those DVD's and PS2 games we bought.
What does network connectivity have to do with frame rate?
I think Nintendo 's biggest blunder was sticking with carts for the N64. This decision alone hurt their third party support and limited what they could do memory space wise with n64 games. Many third party game developers chose PlayStation over N64 because of the disc format that gave them more memory space and was cheaper to manufacture than the N64 carts.
Cartridges were cool to have in a collection, but honestly cds were the way to go
No loads times was actually legit tho so cartridge is best
Fun fact. The bba actually really wasn't a failure. It was a predecessor to the Wii's online functionality. It was launched as an exiting new thing but Nintendo decided to focus on games more until the next gen. The adapter is still functional for land connection, games like curby and Mario kart I think can use land. While phantasy star online focused on a more mmo format and is still functional today if u change to a private server in setting.
Well it was a failure in the sense that Nintendo wanted a big internet play with the system but they never could come up with one, so it was in the end a failure in how underutilized it was by Nintendo. What came after is a different story entirely and what the fans did themselves is especailly another story
This video has been popping up and im glad I watched it. That GBC/GBA mobile device is absolutely awesome 💯😎. I rarely got to trade with people. Nobody in my town played Pokemon back in the day, my age😅.
Fast forward to 2018 when the Nintendo Switch was released. Nintendo went back to cartridges, although I think it is closer to flash memory than anything else, and there is still load times.
The modem and broadband adapter for the GameCube really shouldve been utilized more.. nintendo made a huge mistake not focusing more on the GameCubes online functionality.
39:02 is this a RECENT community update on the dreamcasts online systems? Like can you just go online still on a Dreamcast????
i just started wondering, if they’ll ever add the 64dd games to nso??
@@zitrodivadreally should. Hey access to Master Quest and F-Zero Expansion
@@TheObsessiveGamer also mario artist! 🎨 🤓
PlayStation and PSone are two completely different systems.
And technically, Sega was ahead of the game with playing with others worldwide using The Sega Channel, released in 1994. You had to get a special adapter that attached to the back of the Sega that you would plug a coax cable to be provided by Time Warner Cable and TCI. If I remember correctly, the cost per month was not actually worth it however. The service was pay-to-play, allowing customers to play game demos, access Genesis games online, and get cheat codes. The Sega Channel ran until July 31, 1998.
Yes they are different. I don't get what you are trying to get at here?
You don't even know what a date being "pushed up" means. A release date being moved up means it comes out EARLIER, not later!
The irony of the age of online service Nintendo is lackluster at it now
I'd love to see a company like Nintendo buck the current trend of consoles needing to be online and making use of advancements in memory/SSD technology put out a new cartridge based console. Could always add online connectivity of course but I don't think they realize just how much folks like being able to physically own a game.
What a fun video. I had no idea nintendo "pioneered" micro transactions and internet connectivity on console. It's wild to me how far behind they seem to be today in those regards. While I am absolutely NOT pushing for micro transactions, a better online experienced would be welcomed.
Lol so Nintendo did paid online subscriptions and library of games before Xbox did Xbox Live and before Sony started offering PlayStation Plus. 🤯🤯🤯
Yep, Nintendo preceded them all by quite a bit
Seeing as the SNES and even the NES had it...
It was kinda sad seeing games like Pandora Tommorow and American Wasteland have online support for every console and PC except the GameCube. Realistically though, since a lot of 3rd party games don't sell well on GameCube, the already small install base would have to own a broadband adapter, and not buy another version of the game if they could get it on another platform, shrinking the install base further. Maybe someday with decomps someone could program in LAN or even native online modes in GameCube games.
What's the song playing in the background in the beginning? I know/recognize it SO well but can't think of where it's from rn. Mario Kart?
Edit: ah yeah it was MK64 (first stage) but a bit slowed it seems?
34:13 my favorite GBC game of all time (the blue one)
Imagine an alternative history where Nintendo 64 pioneers DLC, online gaming, AND gets a port of Final Fantasy 7.
If more modern consloles used cartridges it would drastically cut down on how much space games take up on systems. The whole reason they rake up so much space is that optical is way to slow so discs act more as a key and full game is on your system.
Nintendo really dropped the ball by not making Pokemon 64. They could've potentially even done a Cart that worked like the Superboy, but when you put a Pokemon GB game in you could play a 3D version of the game using the N64 graphics
Playstation games used barely any of that 700mb CD capacity. It was all FMV and Red Book audio.
being a Huge Fire Emblem fan, but not liking the n64 one bit...I would of loved a FE 64DD game
Really would have been interesting to see how it would have looked in all its turnbased blockiness
I sooo remember dissecting each damn photo of the DD and dreaming what it could do. 😢 A valuable lesson in trust for a child.
Zip Disks should've been the storage medium for the N64 at its launch if not CDs. Only increase the storage of the Zip Disks from 64mgbytes, to 128mgbytes or 256mgbytes(depending on how cheap and afforadable it would be to get extra data on the Zip Disks). And if the cartridge slot remains, have it be served for other purposes like an SNES converter to play SNES games on the N64 and add in more RAM functionalities for bigger and better games for better results!
Or if Nintendo wanted to absolutely make cartridges the main thing of their priority, and NOT invest in any CDs or Zip Disks, another alternative they could've tried was to take all the standard cartridge chips that exist in each cartridge and placed them all inside the N64 console itself. That way, all that Nintendo and third parties had to do was focus on the ROM chip side of manufacturing; games would've been way cheaper, afforadable and easier to develope for; keeping software prices down to a reasonable level. Because of the fact that each cartridge had alot of chips inside of each cartridge sold, the more that were inside the cartridge, the higher the price of the games were. Instead starting out the introduction of the N64 with cartridge sizes from 4 to 8 to mgbytes of data at launch, we could've had game data storage from 16 to 24 to 32 mgbytes at launch. Then as time would go on, the cartridge ROM storage would greatly increase 48 to 64 to 96 to 128 and 160 mgbytes of cartridge ROM data as time would go on!