Since im sure some are curious - I also tested crown of tempests and getaway artists extensively to see how they compared and here is what I found... Crown Of Tempests -> Straight up, Fallen sunstar is better in every way shape and form. Both of these exotics require arc ability kills to proc their exotic perks in one way or another, and an EXTRA 12.5% to grenade and melee and an EXTRA 15% to class ability on every single kill completely eclipses the bonus passive regeneration from conductive tines x3 which only lasts for 6 seconds anyway. Trust me, sunstar is miles better. Getaway Artist -> A lot of people were convinced that the "sentient arc soul" from getaway is better/stronger than the one from the arc soul aspect... I wasnt 100% sure so we tested on the live stream and... well... a getaway artist sentient arc soul does the exact same damage and has the exact same fire-rate as an amplified rift arc soul from the aspect. But getaway artist kind of sucks because to acquire that arc soul you have to sacrifice your grenade instead of being able to use it offensively, AND you can only give the arc soul to yourself whereas with the aspect you can give it to your entire team. Additionally, there is no way to refresh the timer of the grenade arc soul other than to eat another grenade, whereas the arc soul from the rift can last 14 seconds + whatever the duration of the rift is since you can refresh the timer anytime you touch the rift. As always, use what you want, but if you care about my advice, stay away from these 2 exotics and go with sunstar!
Kinda sad to see Tempests just be completely bullied by Sunstar. Sounds like Tempests needs a rework to hit some other part of Arc. And yeah, I feel like they did an update to Arc Souls that basically killed Getaway Artists. It needs a rework too.
If you have the arc soul aspect on then you can refresh the timer of sentient arc soul by going through the rift and the timer is increased to 20 seconds, on top of that kills with the sentient arc soul give grenade energy back. The only drawback is that if you have a normal arc soul up by casting a rift and you eat your grenade it doesn't give you the sentient arc soul and only increases the timer.
If you use Getaway Artist and run the Aspect with the Arcsoul Rift, you can refresh your cooldown to 20 sec. But make sure to eat the Grenade before you place/enter your Rift.
I ran tests, today. Ionic traces grant percentage ability charge based on the base cooldown of an ability, and not of the ability cooldown dictated by the stats. So even with Tier 2 discipline, you'll only need 4 ionic traces and perhaps a rift to get your grenade back - the same applies to discipline Tier 10. With that, you'll only have to focus on two stats: Resilience and recovery. It's really insane how little the requirements are! Additionally, i want to add two possible fragments: Spark of Discharge for an extra ionic trace after killing enemies with an Arc weapon, and Spark of Amplitude to create an Orb of Power after rapidly defeating targets while amplified. Speed Booster is also a 20% damage reduction, so never stop running.
@Mactics and anyone here, a piece of advice from someone who has been maining ArcLock since 3.0 dropped: 1. Swap out Spark of Magnitude for Spark of Amplitude. It's seriously the difference between generating 30 orbs and 80-100. You will always be amplified with this build and almost every kill generates an orb. It's nuts. I have found the additional 1 second of uptime on your pulse is not worth all the orbs you lose. 2. Add Dynamo to your helmet. You will be using your class ability ALL THE TIME. Combine the super cooldown from Dynamo with all the orbs you create and you will be spamming supers right along side your grenades and rifts. 3. I've tried the Arc Surge on the legs and I have found it to be not worth it. Instead of wasting armor slots on Charged up, Elemental Charge, and Arc Surge, try out and extra resistance mod on the chest and Innervation and Absolution on the legs. Again, orb creation will be off the charts so orb mods will have a much higher pay off. 4. If you are crafting your Ikelos, Feeding Frenzy is much better than Threat Detector for this build. If you are crafting your Path of Least Resistance, Subsistence can get in the way of reloading to activate Jolt. I would recommend Adaptive Munitions instead. I know I'm just a nobody but I've been playing this build for a while. Feel free to give these changes a try and see how they feel :)
I’ve been using amplitude instead of ions, but this makes a lot more sense actually. Will definitely try this setup the next time I play. Already with you on the arc weapon surge- it just doesn’t seem that important.
Weapons are always my biggest stumbling block when it comes to builds. I missed a bunch of seasons and never seem to have/be able to get what is recommended. What weapons would you suggest that are available now?
Here's my own personal variation on this build --Coldheart as Energy Weapon Not only does this weapon output some nasty damage (third only to Witherhoard and Ager's Scepter), the amount of ionic traces it creates just from damaging targets while in its high damage state is lovely. The amount of grenades we're chucking out already doesn't really warrant a voltshot energy weapon when coldheart just feels so much more useful. The only problem I've run into is that sometimes I run out of ammo for coldheart if no ammo decides to drop for an eternity, so be sure to have a good kinetic weapon to back it up --Replace Spark of Ions with Spark of Beacons Spark of Ions feels a little too redundant to use when you're already generating so many ionic traces, an additional one every ten seconds doesn't feel like it's worth the fragment slot Spark of Beacons, however. Oh my goodness. Every arc special weapon kill will blind nearby enemies. Blinding is one of the most valuable keywords in GM's (for arc, at least), since you can handle crowds easily. It comes in handy much more times than Spark of Ions, since it has no cool down, and can save your skin in a pinch PLUS Blinded targets create ionic traces on death, so you'll end up creating many many more ionic traces than you would with Spark of Ions --Replace Spark of Resistance with Spark of Amplitude (Maybe) This one is up to preference, but if you like orbs of power, then this fragment is for you. I understand the value of damage resistance, however, so this one is just up to personal preference For mods, make sure you have arc reserves and scavenger, as well as a special ammo finder for the cold heart EXTRA VARIATION - SUPPORT FOCUS Switch out Fallen Sunstar for Cenotaph mask and Coldheart for Divinity You may not be feeding your teammates ability energy anymore, but you'll be feeding them heavy ammo instead.
Hi just did his build but read your comment and I want to say thank you because my arc build is crack. The cold heart is like chef kiss. I hope you have a blessed year thank you 🙏🏽
what would you run as a kinetic in this situation? mainly for gms or master sectors, feel like cold heart isn’t enough clear vs runner or something else
I finally grabbed a Fallen Sunstar yesterday from the lost sector and I'm immediately hooked. This is instantly one of my favorite setups, especially during season 21. If anyone doesn't have this exotic yet, use Verity's Brow. It's good for any warlock subclass and situation.
For Master and Grandmaster content Id highly recomend switching from Sunstar to The Stag. Yeah your not spamming your abilities nearly as frequently but you become an absolute tank in your healing rift with your Arc Soul, Spark of Resistance and exotic perk.
additionally, running any grenade launcher with disorienting grenade is amazing for survivability. The blind from the grenade launcher temporarily stops most enemies in the game from shooting for a few seconds, which is insanely strong since if they aren't shooting, then you aren't taking damage. I run this in GMs and can reliably cover two of the three champion mobs, sometimes all three. It's a good time to be a Stormcaller that's for sure!
no you will not. rifts are too slow at recovering health, even in well you can die, next it only boosts resistance like 3x for 4s after calling rift. its same like osmiomancy when you go invisible. to help you not die when you run away. but if you shoot or attack all that resistance is gone
The only reason why I choose Chain Lightning melee over Ball Lightning is that while amplified that extra chain damage triggers Impact Induction more and even with the change to BL, enemies still either move or stagger out of it. If you’re in the thick of things it’s just better overall AoE damage and even easier cleanup for Arc Souls.
Amazing vid as always! One thing I'd HIGHLY recommend is to run a dynamo mod on your helmet. (I run 2) From what I've tested 1x gets you about 8~10% and 2x is for sure 12.5%. We get so many Ionic Traces that allow rift spam which can net you your super in about a minute
@@austin842 in terms of path of least resistance. 1.) no shoot to loot doesn’t proc voltshot. 2.) demo doesn’t work on voltshot. 3.) in path’s perk pool, shoot to loot is the best one. In the perk pool. Also in order to proc voltshot, u gotta manually reload.
Honestly I'm hesitant to use builds from huge names with huge views because I find a lot of clickbait happens in most games but your channel has proved that mindset wrong repeatedly, your builds are phenomenal and bring so much fun to the game for me. Thank you
I've pretty much been running this since arc 3.0 (even in GMs) with various weapons... ikelos, brigands, tripwire, tarnished mettle, forbearance... the exotic fusion that gives ionic traces is phenomenal as well. I gotta say though. As much as this build SLAPS, Mac, you always have the best insight on what mods to run to make it even better. ❤❤❤
The number of people suggesting delicate tomb is an L, coldheart has more range, more single target damage, and more trace generation. I guess DT is more fun, but it’s not as if a giant blue ramping laser is boring either.
Arc warlock was the first thing I ever used when I got into destiny. The feeling of slaying everything and becoming some god of lightning is probably why I continued playing the game. 3000 hours later, I'm so happy arc warlock is finally back
Similar to what I run on Warlock apart from a couple of mods. I use grenade kickstart and not elemental charge or the one that picks up orbs. I create enough orbs to fill the 4 charges just moving around the map. I also use Delicate Tomb and the whole thing is ridiculous. I can fire up 3 rifts in about the normal time it takes to do 2 plus grenade, melee and rifts are pretty much constantly up. Throw a grenade, spank something with the melee, pop a rift and immediately have full grenade charge to throw another. Rinse, repeat. It just never stops. A big bonus is survivability and the sparkling light show.
I haven’t even finished watching vid yet so idk if u mention it, but coldheart is incredible for generating ionic traces and does really good damage even when 20-30 light under
my current arc warlock build is pretty much identical, however i haven't tried leveraging it this season even with the new chaos reach buff and new artifact mods. thanks for the reminder that arc warlock is still good!
LFG/Voltshot Prodigal Return with Queenbreaker and another special weapon in my kinetic slot has been my main loadout with my variation of this build when running solo. Voltshot special grenade launchers are IMO the best overall weapon for the perk as the combatant damage scaling for the weapon type beats out fusion rifles for every enemy type except bosses, and it only loses there by a minuscule amount. You’re also always reloading with a special grenade launcher so you get the most value out of Voltshot with it. As for Queenbreaker, the Lightfall sandbox update treated it really well in that it can chain to other targets by default and it now applies Arc blind status effects, which pairs beautifully with Electrostatic Mind. This loadout is weak when it comes to boss DPS, but it’s incredibly strong for add clear and ionic trace generation.
I play this except cutting primary weapons. I haven't ran a primary in PvE in at least a week, and it's been great. There's a dude that has a vid dedicated to how D2's ammo economy works - unfortunately I can't remember his name. Builds that can lean heavily into abilities benefit greatly from D2's ammo drop rates via running double special. I have heavy everywhere in the final dungeon boss of Ghosts of the Deep. The only exception has been Lucky Pants + Crimson/Malf.
I run this build since I aquired the Fallen Sunstar when it was introduced the first time the lost sector came up for helmet rotation I grinded it for 7+ hours to get this helmet and it completed my arc build. I've used trace rifles since before they've been buffed and I have always loved them voltshot it by far one of the most beautiful perks I've seen but I just can't get away from Divinity watching my Soul buddy hit high crit numbers on that bubble is just soooo satisfying 😂😂 especially on higher targets but for red bar mobs I use anything with Osmosis perk mostly Timelost Fatebringer with Osmosis and Firefly or I'll swith to frenzy. So I'm still ability spamming and still using an arc weapon.
Crazy Build! Was using this in Gambit and just realized Powerful Attraction also works for motes! Straight up mote vacuum in Gambit LoL. Keep up the awesome builds!
Absolutely hands down the best Stormcaller exotic and it’s not even close! Unless the supers get some crazy buff (which it doesn’t seem like they will anytime soon) nothing gets close!
Coldheart with the Fragment that gives Arc Special Weapons a blind explosion on kill is much more worth running than Voltshot. Sunstar is so good by itself you dont really need the mods for extra ability energy BUT I highly recommend using Dynamo on your Helmet for rhe Super Energy. You get your rift back so fast the Super Energy really adds up fast.
Yea, I don't have the cat yet. on the second part. the 200 part. But I will get there. I was wondering how that Centrifuse would work out. I have been using it a lot. Just to get through the catalyst. I don't have the sunstar yet. So using the Getaway. Its a hell of a force though.
Yea. I had to bring this build back out when Rick khakis played with me on strikes with his void titan. Now, I just rock a solar warlock to heal my team and ignite and take down bosses with my sword and restoration. I don’t get as many kills but I feel it makes the strikes run smoother. Don’t make sense for 1 per to have 3 times as many kills and make it less fun for others.
Welp, I'm gonna say it. This music slaps HARDER than Datto's raid guide music. I missed alot of the build details but totes worth cause i can rewatch it. Lmao another banger build video my guy! ❤
I would recommand coldhard combined with the fragment which blinds target on special weapon kills. Blinded targets will also create an ionic trace on kills.
I have a build from season of the seraph, albeit only the subclass now because of lightfall. Just put whatever mods and its juicy. Did master Vow with this build because I was messing around and bored yet I survived better than those who were trying. I recommend using blinding nades because I personally like to do higher content and having everything blinded and jolted is so nice. Special arc weapon of your choice (forebearance for me) with the fragment that causes special kills to blind the area. You generate weapon from killing debuffed targest. Now you cause 2 Ionic traces at once; killing enemy with arc weapon + killing blinded enemy. Trace rifles are literally a "special" primary so if you want a primary you can use the arc trace from season of the seraph or cold heart. This build of mine is not reliant on the artifact in any shape or form but the artifact increases it's potency
I’ve been running this build for about a year now. Something that I’ve found that really tips this over the edge is any weapon with voltshot. Traces for days.
Something I'll be keeping a close eye on moving forward is the Collective Action perk. It's a 20% damage buff for 6 seconds whenever you pick up an Elemental Pickup (ie. Ionic Trace). Right now, only Nation of Beasts and Techeun Force are Arc weapons that can roll with it. A Distant Pull in the kinetic slot can roll with it as a nice alternative to Witherhorde though.
Ive been pretty much running this exact build since last season. Only difference is a prefer using trinity ghoul since everything will proc lightning rod.
@Mactics - Been using this for a few seasons, but I'm using Spark of Discharge instead of Ions. Using with Dark Decider or Ikelos produces more Ionic Traces than the grenade. It's also a steady drip, so no wasted traces. Give it a try.
Double special is great for arclocks right now. I use a Riptide fusion with autoloading holster/chill clip and a voltshot trace rifle. This opens up the heavy slot for exotics and i find that Grand overture is the beast you want to have. Great for add clear and special ammo generation due to its high ammo capacity and also amazing for burst dps. Personally, i am addicted to vesper of radius. High ability uptime because of the ionic traces and the slide melee pairs insanely well for a wombo combo, allowing you to use your rift very aggresively.
I just found your channel like a month ago but I've tried a few builds and damn are they fun. I took a break from d2 so I don't have some armor yet but this one looks fun as well. Keep up the good work!
Have been using this build since lightfall’s release and it slaps (even harder with this season’s artifact). Would recommend stats for all on path of least resistance and feeding frenzy on ikelos to increase reload speed for more consistent volt shot procs.
Arclock was okay before. When 3.0 hit it became a beast! I wish we had a new exotic that made the other aspect usable though. There's literally no reason to...
@@imcarolean Awful take lol, all the arc subclasses (including warlock) were total shit before 3.0, now they’re all quite good. And I’ve been using arclock 3.0 since it got that big buff in season 19.
I have a challange. As a person that likes to work in a team, I'm curious to see a build that consists of 3 or more people. What I mean is, each of them is part of the whole build. And if everyone is doing their job, the whole team is benefiting in some way, like a titan that gives everyone an overshield or a warlock giving restoration or a hunter making everyone radiant. Like a mashine and each member is a diiffrent part of it. Imagine what this will do in a nightfall. I'm sure it posible, but it's very complicated. I would be intrested to see some opinions on this.
Delicate tomb works great with this build and it's very fun to use because of the horizontal pattern of the shot if you hipfire, I love the playstile with it
if you guys dont have neither the two guns with voltshot(my case), i rock delicate tomb with catalyst and everything is going great(not as great as ikelos), but it is very good
Been using this exotic paired with delicate tomb since they launched. Its my favorite arc spam build. A lot of the time i never shoot my gun i get my abilities back so fast
Also, a very very good weapon to pair with this is the *Delicate Tomb* exotic fusion rifle that when u get kills with it, it had a chance to spawn an *Ionic Trace* not only that when collecting said trace it overcharges the next couple of shots to also *Jolt* targets, it isn't required for the build but if u wanna take things to the next level, Try It
This build is so much fun...but ngl..since I found out about button binding on console on your solar titan video....I haven't stopped playing solar titan lol
Another epic build by far my favorite build videos so simple to understand load up into dim and use and they are always so fun and simple and super powerful please don't stop bro maybe a pvp build video might be an awesome idea
Been using the build since launched of the deep , was good even without the seasonal mod after playing for days is getting better and tanking most damage, still love the Hunter thou, warlock is good for beauty pageant!
Since im sure some are curious - I also tested crown of tempests and getaway artists extensively to see how they compared and here is what I found...
Crown Of Tempests -> Straight up, Fallen sunstar is better in every way shape and form. Both of these exotics require arc ability kills to proc their exotic perks in one way or another, and an EXTRA 12.5% to grenade and melee and an EXTRA 15% to class ability on every single kill completely eclipses the bonus passive regeneration from conductive tines x3 which only lasts for 6 seconds anyway. Trust me, sunstar is miles better.
Getaway Artist -> A lot of people were convinced that the "sentient arc soul" from getaway is better/stronger than the one from the arc soul aspect... I wasnt 100% sure so we tested on the live stream and... well... a getaway artist sentient arc soul does the exact same damage and has the exact same fire-rate as an amplified rift arc soul from the aspect. But getaway artist kind of sucks because to acquire that arc soul you have to sacrifice your grenade instead of being able to use it offensively, AND you can only give the arc soul to yourself whereas with the aspect you can give it to your entire team. Additionally, there is no way to refresh the timer of the grenade arc soul other than to eat another grenade, whereas the arc soul from the rift can last 14 seconds + whatever the duration of the rift is since you can refresh the timer anytime you touch the rift.
As always, use what you want, but if you care about my advice, stay away from these 2 exotics and go with sunstar!
Kinda sad to see Tempests just be completely bullied by Sunstar. Sounds like Tempests needs a rework to hit some other part of Arc.
And yeah, I feel like they did an update to Arc Souls that basically killed Getaway Artists. It needs a rework too.
If you have the arc soul aspect on then you can refresh the timer of sentient arc soul by going through the rift and the timer is increased to 20 seconds, on top of that kills with the sentient arc soul give grenade energy back. The only drawback is that if you have a normal arc soul up by casting a rift and you eat your grenade it doesn't give you the sentient arc soul and only increases the timer.
If you use Getaway Artist
and run the Aspect with the Arcsoul Rift, you can refresh your cooldown to 20 sec. But make sure to eat the Grenade before you place/enter your Rift.
I still like crown of tempests for it's super regen. Since Arc 3.0, ionic traces don't give super energy.
Could you tell me the name of the song you use ? I want to add it to my gym playlist xD it's super good
I ran tests, today. Ionic traces grant percentage ability charge based on the base cooldown of an ability, and not of the ability cooldown dictated by the stats. So even with Tier 2 discipline, you'll only need 4 ionic traces and perhaps a rift to get your grenade back - the same applies to discipline Tier 10.
With that, you'll only have to focus on two stats: Resilience and recovery. It's really insane how little the requirements are!
Additionally, i want to add two possible fragments: Spark of Discharge for an extra ionic trace after killing enemies with an Arc weapon, and Spark of Amplitude to create an Orb of Power after rapidly defeating targets while amplified. Speed Booster is also a 20% damage reduction, so never stop running.
This should be pinned thanks for the hard work dude.
@Mactics and anyone here, a piece of advice from someone who has been maining ArcLock since 3.0 dropped:
1. Swap out Spark of Magnitude for Spark of Amplitude. It's seriously the difference between generating 30 orbs and 80-100. You will always be amplified with this build and almost every kill generates an orb. It's nuts. I have found the additional 1 second of uptime on your pulse is not worth all the orbs you lose.
2. Add Dynamo to your helmet. You will be using your class ability ALL THE TIME. Combine the super cooldown from Dynamo with all the orbs you create and you will be spamming supers right along side your grenades and rifts.
3. I've tried the Arc Surge on the legs and I have found it to be not worth it. Instead of wasting armor slots on Charged up, Elemental Charge, and Arc Surge, try out and extra resistance mod on the chest and Innervation and Absolution on the legs. Again, orb creation will be off the charts so orb mods will have a much higher pay off.
4. If you are crafting your Ikelos, Feeding Frenzy is much better than Threat Detector for this build. If you are crafting your Path of Least Resistance, Subsistence can get in the way of reloading to activate Jolt. I would recommend Adaptive Munitions instead.
I know I'm just a nobody but I've been playing this build for a while. Feel free to give these changes a try and see how they feel :)
Sounds great, would you be able to share a dim link please.many thanks
You are right, I rerolled away from subsistance and volt shock as it didn't synergies well.
Makes a lot of sense, gonna make the changes and see how it goes - appreciate it 👌🏼
I’ve been using amplitude instead of ions, but this makes a lot more sense actually. Will definitely try this setup the next time I play. Already with you on the arc weapon surge- it just doesn’t seem that important.
Weapons are always my biggest stumbling block when it comes to builds. I missed a bunch of seasons and never seem to have/be able to get what is recommended. What weapons would you suggest that are available now?
Here's my own personal variation on this build
--Coldheart as Energy Weapon
Not only does this weapon output some nasty damage (third only to Witherhoard and Ager's Scepter), the amount of ionic traces it creates just from damaging targets while in its high damage state is lovely. The amount of grenades we're chucking out already doesn't really warrant a voltshot energy weapon when coldheart just feels so much more useful. The only problem I've run into is that sometimes I run out of ammo for coldheart if no ammo decides to drop for an eternity, so be sure to have a good kinetic weapon to back it up
--Replace Spark of Ions with Spark of Beacons
Spark of Ions feels a little too redundant to use when you're already generating so many ionic traces, an additional one every ten seconds doesn't feel like it's worth the fragment slot
Spark of Beacons, however. Oh my goodness. Every arc special weapon kill will blind nearby enemies. Blinding is one of the most valuable keywords in GM's (for arc, at least), since you can handle crowds easily. It comes in handy much more times than Spark of Ions, since it has no cool down, and can save your skin in a pinch
PLUS
Blinded targets create ionic traces on death, so you'll end up creating many many more ionic traces than you would with Spark of Ions
--Replace Spark of Resistance with Spark of Amplitude (Maybe)
This one is up to preference, but if you like orbs of power, then this fragment is for you. I understand the value of damage resistance, however, so this one is just up to personal preference
For mods, make sure you have arc reserves and scavenger, as well as a special ammo finder for the cold heart
EXTRA VARIATION - SUPPORT FOCUS
Switch out Fallen Sunstar for Cenotaph mask and Coldheart for Divinity
You may not be feeding your teammates ability energy anymore, but you'll be feeding them heavy ammo instead.
Anvil Helmet Supremacy
Hi just did his build but read your comment and I want to say thank you because my arc build is crack. The cold heart is like chef kiss. I hope you have a blessed year thank you 🙏🏽
Yeah this is preferable for areas where you can’t depend on killing bunches of red bars.
what would you run as a kinetic in this situation? mainly for gms or master sectors, feel like cold heart isn’t enough clear vs runner or something else
@@NSg4ming Riptide with chill clip
I finally grabbed a Fallen Sunstar yesterday from the lost sector and I'm immediately hooked. This is instantly one of my favorite setups, especially during season 21. If anyone doesn't have this exotic yet, use Verity's Brow. It's good for any warlock subclass and situation.
For Master and Grandmaster content Id highly recomend switching from Sunstar to The Stag. Yeah your not spamming your abilities nearly as frequently but you become an absolute tank in your healing rift with your Arc Soul, Spark of Resistance and exotic perk.
additionally, running any grenade launcher with disorienting grenade is amazing for survivability. The blind from the grenade launcher temporarily stops most enemies in the game from shooting for a few seconds, which is insanely strong since if they aren't shooting, then you aren't taking damage. I run this in GMs and can reliably cover two of the three champion mobs, sometimes all three. It's a good time to be a Stormcaller that's for sure!
no you will not. rifts are too slow at recovering health, even in well you can die, next it only boosts resistance like 3x for 4s after calling rift. its same like osmiomancy when you go invisible. to help you not die when you run away. but if you shoot or attack all that resistance is gone
@@tomaszszupryczynski5453 Please go see what Stag does
@@alexanderspassov4759 25% damage reduction now. stilll in gm that is not enough
@@tomaszszupryczynski5453 I have Guilded conqueror 6 times using stag. Please do not speak against an exotic you have not used
The only reason why I choose Chain Lightning melee over Ball Lightning is that while amplified that extra chain damage triggers Impact Induction more and even with the change to BL, enemies still either move or stagger out of it. If you’re in the thick of things it’s just better overall AoE damage and even easier cleanup for Arc Souls.
Amazing vid as always! One thing I'd HIGHLY recommend is to run a dynamo mod on your helmet. (I run 2) From what I've tested 1x gets you about 8~10% and 2x is for sure 12.5%. We get so many Ionic Traces that allow rift spam which can net you your super in about a minute
The amount of armor charge from the new mods is insane with how many ionic traces are created. You were 100% correct, that this is addicting.
Hello, just an Fyi, Subsistence doesn’t proc Voltshot. it’s actually counter intuitive. i would recommend Shoot to loot instead of Subsistence.
Does shoot to loot proc it? What about demolitionist?
@@austin842 in terms of path of least resistance. 1.) no shoot to loot doesn’t proc voltshot. 2.) demo doesn’t work on voltshot. 3.) in path’s perk pool, shoot to loot is the best one. In the perk pool. Also in order to proc voltshot, u gotta manually reload.
Honestly I'm hesitant to use builds from huge names with huge views because I find a lot of clickbait happens in most games but your channel has proved that mindset wrong repeatedly, your builds are phenomenal and bring so much fun to the game for me. Thank you
I've pretty much been running this since arc 3.0 (even in GMs) with various weapons... ikelos, brigands, tripwire, tarnished mettle, forbearance... the exotic fusion that gives ionic traces is phenomenal as well.
I gotta say though. As much as this build SLAPS, Mac, you always have the best insight on what mods to run to make it even better. ❤❤❤
The number of people suggesting delicate tomb is an L, coldheart has more range, more single target damage, and more trace generation. I guess DT is more fun, but it’s not as if a giant blue ramping laser is boring either.
I use both and both are amazing
This build with "The Stag" is a great off-tank build for teams.
But Ballin' Sunstar is so strong you might as well stay on the move all the time
Love this build. Now if only Bungie would give me this helmet when I run the lost sector
This is a very minor gripe but id always say if you can only use one, run time dialtion over charged up as it makes your charges last longer
Arc warlock was the first thing I ever used when I got into destiny. The feeling of slaying everything and becoming some god of lightning is probably why I continued playing the game. 3000 hours later, I'm so happy arc warlock is finally back
Similar to what I run on Warlock apart from a couple of mods. I use grenade kickstart and not elemental charge or the one that picks up orbs. I create enough orbs to fill the 4 charges just moving around the map.
I also use Delicate Tomb and the whole thing is ridiculous. I can fire up 3 rifts in about the normal time it takes to do 2 plus grenade, melee and rifts are pretty much constantly up. Throw a grenade, spank something with the melee, pop a rift and immediately have full grenade charge to throw another. Rinse, repeat. It just never stops.
A big bonus is survivability and the sparkling light show.
I haven’t even finished watching vid yet so idk if u mention it, but coldheart is incredible for generating ionic traces and does really good damage even when 20-30 light under
Played a few legend lost sectors with this build slight it tweaked and it works great, would most defo recommend
With the new helmet too is mint
my current arc warlock build is pretty much identical, however i haven't tried leveraging it this season even with the new chaos reach buff and new artifact mods. thanks for the reminder that arc warlock is still good!
LFG/Voltshot Prodigal Return with Queenbreaker and another special weapon in my kinetic slot has been my main loadout with my variation of this build when running solo. Voltshot special grenade launchers are IMO the best overall weapon for the perk as the combatant damage scaling for the weapon type beats out fusion rifles for every enemy type except bosses, and it only loses there by a minuscule amount. You’re also always reloading with a special grenade launcher so you get the most value out of Voltshot with it.
As for Queenbreaker, the Lightfall sandbox update treated it really well in that it can chain to other targets by default and it now applies Arc blind status effects, which pairs beautifully with Electrostatic Mind.
This loadout is weak when it comes to boss DPS, but it’s incredibly strong for add clear and ionic trace generation.
I play this except cutting primary weapons. I haven't ran a primary in PvE in at least a week, and it's been great. There's a dude that has a vid dedicated to how D2's ammo economy works - unfortunately I can't remember his name. Builds that can lean heavily into abilities benefit greatly from D2's ammo drop rates via running double special. I have heavy everywhere in the final dungeon boss of Ghosts of the Deep. The only exception has been Lucky Pants + Crimson/Malf.
I run this build since I aquired the Fallen Sunstar when it was introduced the first time the lost sector came up for helmet rotation I grinded it for 7+ hours to get this helmet and it completed my arc build. I've used trace rifles since before they've been buffed and I have always loved them voltshot it by far one of the most beautiful perks I've seen but I just can't get away from Divinity watching my Soul buddy hit high crit numbers on that bubble is just soooo satisfying 😂😂 especially on higher targets but for red bar mobs I use anything with Osmosis perk mostly Timelost Fatebringer with Osmosis and Firefly or I'll swith to frenzy. So I'm still ability spamming and still using an arc weapon.
Editing on this really knocked it out of the park... Nice job. (Cat yowling when you said, "Throw it out the window," made me lol.)
Surprised there was no mention of delicate tomb. It pairs beautifully with this build.
A variant of this build and delicate tomb have been my main build for a long time now. this season even better with the mods.
cos that exotic is a failure by having stupid wide mode and legendaries do same and better
@@tomaszszupryczynski5453 legendaries don’t forget this build, because of the ionic traces
Because a regular legendary with volt shot gives guaranteed jolt when u want it.
cold heart and anything that has voltshot is just better
The intro with the punching bag already got me hooked. Great build for just Palpatine-ing the enemies of the Traveler.
Crazy Build! Was using this in Gambit and just realized Powerful Attraction also works for motes! Straight up mote vacuum in Gambit LoL. Keep up the awesome builds!
2 weapons that are amazing for arc are delicate tomb and coldhard
Absolutely hands down the best Stormcaller exotic and it’s not even close! Unless the supers get some crazy buff (which it doesn’t seem like they will anytime soon) nothing gets close!
Was struggling with a sub ten minute run on today's lost sector and your build just did the trick! Thank you!
Coldheart with the Fragment that gives Arc Special Weapons a blind explosion on kill is much more worth running than Voltshot.
Sunstar is so good by itself you dont really need the mods for extra ability energy BUT I highly recommend using Dynamo on your Helmet for rhe Super Energy.
You get your rift back so fast the Super Energy really adds up fast.
I use this exact build but I use the centrifuse new exotic AR with catalyst it’s fantastic with this build
Yea, I don't have the cat yet. on the second part. the 200 part. But I will get there. I was wondering how that Centrifuse would work out. I have been using it a lot. Just to get through the catalyst. I don't have the sunstar yet. So using the Getaway. Its a hell of a force though.
@@1128lrc when u have the catalyst with the new AR u get the bonus while ur amplified and with this season ur pretty much amped up 24/7... Its fun.
Yea. I had to bring this build back out when Rick khakis played with me on strikes with his void titan. Now, I just rock a solar warlock to heal my team and ignite and take down bosses with my sword and restoration. I don’t get as many kills but I feel it makes the strikes run smoother. Don’t make sense for 1 per to have 3 times as many kills and make it less fun for others.
There are many build guides on UA-cam but nobody does them better than Mactics.
Ok, made this build last night and absolutely murdered in Salvage. This is my new favorite build!! Thank you so much!!
Path of least resistance with volt shot, use the foundry perk over ambush. Use the blinding on special weapon kills fragment. Feels so good.
Came for the info. Stayed for the crispy synth soundtrack.
Well played.
Welp, I'm gonna say it. This music slaps HARDER than Datto's raid guide music. I missed alot of the build details but totes worth cause i can rewatch it. Lmao another banger build video my guy! ❤
I would recommand coldhard combined with the fragment which blinds target on special weapon kills. Blinded targets will also create an ionic trace on kills.
5:48 wow future proofing a video? quality content my man keep it up
I have a build from season of the seraph, albeit only the subclass now because of lightfall. Just put whatever mods and its juicy. Did master Vow with this build because I was messing around and bored yet I survived better than those who were trying. I recommend using blinding nades because I personally like to do higher content and having everything blinded and jolted is so nice. Special arc weapon of your choice (forebearance for me) with the fragment that causes special kills to blind the area. You generate weapon from killing debuffed targest. Now you cause 2 Ionic traces at once; killing enemy with arc weapon + killing blinded enemy. Trace rifles are literally a "special" primary so if you want a primary you can use the arc trace from season of the seraph or cold heart. This build of mine is not reliant on the artifact in any shape or form but the artifact increases it's potency
I’ve been running this build for about a year now. Something that I’ve found that really tips this over the edge is any weapon with voltshot. Traces for days.
Something I'll be keeping a close eye on moving forward is the Collective Action perk. It's a 20% damage buff for 6 seconds whenever you pick up an Elemental Pickup (ie. Ionic Trace).
Right now, only Nation of Beasts and Techeun Force are Arc weapons that can roll with it. A Distant Pull in the kinetic slot can roll with it as a nice alternative to Witherhorde though.
Tested this out today. I got that Raiden juice going. Subbed. 👍🏾
I pair this build with the new exotic arc auto rifle. Works amazing.
I will say delicate tomb and even coldheart could pair beautifully with this build
Coldheart is definitely a better pair with this build than the SMG.
Love pairing Coldheart with the Fragment that blinds enemies when you kill stuff with arc special weapons :3
I've been using this build with the dungeon GL and Coldheart. Very strong
Ive been pretty much running this exact build since last season. Only difference is a prefer using trinity ghoul since everything will proc lightning rod.
Been using this since season start im glad you made a vid on it
@Mactics - Been using this for a few seasons, but I'm using Spark of Discharge instead of Ions. Using with Dark Decider or Ikelos produces more Ionic Traces than the grenade. It's also a steady drip, so no wasted traces. Give it a try.
I've tried both, and from my experience, ions is more reliable, as long as you are running voltshot on something. If not, then discharge is better.
Sup Mactics, here to thank you cause this build was the base for my solo flawless in GotD, much love!
Double special is great for arclocks right now.
I use a Riptide fusion with autoloading holster/chill clip and a voltshot trace rifle.
This opens up the heavy slot for exotics and i find that Grand overture is the beast you want to have. Great for add clear and special ammo generation due to its high ammo capacity and also amazing for burst dps.
Personally, i am addicted to vesper of radius. High ability uptime because of the ionic traces and the slide melee pairs insanely well for a wombo combo, allowing you to use your rift very aggresively.
Execute order 66
Something Something Power?
" Once more the sith shall rule the galaxy "
@@LintyLahLah uuuuunnnnnnlimiteeed poweaaaaaaa!!!!!⚡️⚡️⚡️⚡️⚡️⚡️⚡️⚡️⚡️
Say less
Good soldiers follow orders
If we get something with collective action & volt shot, it could get nasty.
I just found your channel like a month ago but I've tried a few builds and damn are they fun. I took a break from d2 so I don't have some armor yet but this one looks fun as well. Keep up the good work!
Nice video matics, void is also an excellent choice on warlock this season too.
Mactics always delivers! You always show me something I didn’t know! And the music and editing is so fire!!
I normally use trinity ghoul for this build, but I realized for this season that I vaulted a voltshot trace rifle that is perfect for this season
Have been using this build since lightfall’s release and it slaps (even harder with this season’s artifact). Would recommend stats for all on path of least resistance and feeding frenzy on ikelos to increase reload speed for more consistent volt shot procs.
So glad people are starting to see how amazing arclock is. its been my go-to since forsaken
Arclock was okay before. When 3.0 hit it became a beast! I wish we had a new exotic that made the other aspect usable though. There's literally no reason to...
@@Marin117. there is if you use necrotic grips.
3.0 completely killed arc
@@imcarolean Awful take lol, all the arc subclasses (including warlock) were total shit before 3.0, now they’re all quite good. And I’ve been using arclock 3.0 since it got that big buff in season 19.
@@imcarolean ??? Arc was shite before 3.0, unless killed is a good thing
Weapon changes to a prodigal return with voltshot and a linear fusion with voltshot kept my quicksilver exotic as primary
I have a challange. As a person that likes to work in a team, I'm curious to see a build that consists of 3 or more people. What I mean is, each of them is part of the whole build. And if everyone is doing their job, the whole team is benefiting in some way, like a titan that gives everyone an overshield or a warlock giving restoration or a hunter making everyone radiant. Like a mashine and each member is a diiffrent part of it. Imagine what this will do in a nightfall. I'm sure it posible, but it's very complicated.
I would be intrested to see some opinions on this.
Such a great ark build!! Thanks for sharing this setup.
this build with centrifuse and riptide goes super hard, covers all champions too!!
Delicate tomb works great with this build and it's very fun to use because of the horizontal pattern of the shot if you hipfire, I love the playstile with it
Great day with 2 wars 1hour distance from our county with aeroplane😂😅Nice one!
I’ve been using this build since fallen sun star came out and it gets EVEN better if you run the exotic Delicate Tomb
Excelent timing Mactics.... since today is Helmet for Lost Sectors
if you guys dont have neither the two guns with voltshot(my case), i rock delicate tomb with catalyst and everything is going great(not as great as ikelos), but it is very good
Been using this exotic paired with delicate tomb since they launched. Its my favorite arc spam build. A lot of the time i never shoot my gun i get my abilities back so fast
Also, a very very good weapon to pair with this is the *Delicate Tomb* exotic fusion rifle that when u get kills with it, it had a chance to spawn an *Ionic Trace* not only that when collecting said trace it overcharges the next couple of shots to also *Jolt* targets, it isn't required for the build but if u wanna take things to the next level, Try It
Plus the catalyst says - collecting an ionic trace partially fills the magazine from reserves.
@@captainwin6333 the cherry on top
This build is so much fun...but ngl..since I found out about button binding on console on your solar titan video....I haven't stopped playing solar titan lol
An OP build AND future proof? Definitely gonna give this a spin. Arc warlock for the win 👀👌🏾
Mactics you know I'm subscribed and you know I love you 😘
Another epic build by far my favorite build videos so simple to understand load up into dim and use and they are always so fun and simple and super powerful please don't stop bro maybe a pvp build video might be an awesome idea
I love this build. So much fun
Pretty cool
Thanks for that
I like using coldheard with this build though😊
Honestly, because of how much grenade energy you get from sunstar, you can prioritize intellect instead of discipline
I like using sweet sorrow with triple tap and demo plus it has barrier this season.
Build goes even harder if u pair it with cold heart or delicate tomb
Yeah, I landed on this build a week or so ago and it's been hard to move on from it.
Back to farming the lost sector today
Thank you so much for this build. It is greatly appreciated!! On another note… what is the name to that song in the background? It goes hard 😂
Been using the build since launched of the deep , was good even without the seasonal mod after playing for days is getting better and tanking most damage, still love the Hunter thou, warlock is good for beauty pageant!
been on this since the release of arc 3.0, it’s just awesome
This with the skip grenade hunter build is nasty!! 🔥🔥
Been using this with cold heart all season. It’s wild
I would replace spark of resistance with spark of discharge and use a forbearance on energy slot
Always some dope builds, man. Thank you.
It is my humble opinion, that coldheart is goated with this build.
That music, 🔥 every time
Where is the Delicate Tomb?! It’s such an underrated exotic, especially with the catalyst 💯
It's in the vault piele
I've been running something similar since Season 21 started. Smashes hard. Easy to Solo new dungeon with this build.
trinity ghoul works like a charm with this build
or thunderlord
Hey Mactics! Your image for Powerful Attraction is that of Powerful Friends. Just fyi
Small note you put powerful friends icon instead of the powerful attraction icon for the class item
literally have been running this on warlock since the season started
This build is so good you made me create my first load out.
I dont have that exotic helmet but it works good with the tempest helm
Bro jockin my drip. Guess we both just have good taste 😎.