I'm not confident it was *always* this way, but I can say for certain at least as far back as Season of the Haunted the fan knives did give ability energy for each hit on the same target. So 100% tripmine energy on a fan knife throw if you hit a single target (as long as it didn't die from the first or second of the 3 knives). I absolutely loved this build on the Leviathan activity because there were so many yellow bar enemies that I could spam down with near-infinite tripmine combos
Came to confirm this. I would always flick up as I tossed the fan of knives. As long as the enemy was alive while landing all 3, i had a trip mine ready.
I do wanna say that even pre nerf, landing all 3 knives on a single large enemy would still give 3 instances of grenade energy, I used to spam it on champions with it
As a YAS main Dragon's Breath does sorta work with tripmines. You must hit the boss with the tripmine first so the scorch stacks start ability based Then the scorch from dragon's breath will fill the rest up to give tripmine energy on ignition. Runs true for knives as well if you hit an enemy with it, then ignite through weapons, the ignition counts as ability damage and thus gives another tick of energy.
Highly recommend Ember of Char too to let the pipebomb scorch and create ignition combos, more grenade energy, and potentially back to back ignition procs with just tripmines on the same enemy :)
@@raiankeiji6954 I personally rock OYM instead of Knock Em Down for more fragment slots and you get your melee back through dodges anyway so, it'll be a bit different but as of right now. Ember of Ashes, Char, Singeing, Resolve and Torches
the reason that the tripmine is giving itself two instances of refund is because both scorch and ignitions count as abilities. I don't think it counts weapon perks, but it does count gunpowder gamble for both if you use the ignitions scorch fragment. Edit: forgot to mention this. They have to live long enough for the scorch to actually tick and do damage. Edit #2: you have never needed to fan the knives to individual targets. I've been playing since D2 released, and for the longest time my only build was young ahamkara's spine. I have more hours using this build than many people do playing the game, and I can say definitively that this has always been the case. the original loop before Solar 3.0 was tripmine, knives, tripmine, dodge while the grenade was in air, knives, trip, dodge, rinse and repeat. back then there was no scorch or ignitions, and you could do this loop to any enemy in any scenario. boss dps was especially potent with a demolitionist rocket launcher, but now we have dragon's breathe... Edit #3: I should really just reformat this entire comment, but I'm too lazy. Ember of singing vs ember of benevolence: which one? the answer is actually both if you are trying to do boss/champ dps. you can't get the dodge back fast enough from one or the other, but with both it's possible to do the aforementioned ability cycle. you really need the 400% from singing and the 400% from benevolence in order to pull off the infinite combo, otherwise you start having weird breaks where you need small amounts of passive regeneration. and you could fill that hole with actual weapons (weapons? in my shooter game!?!?), but it's more fun to do both. Final note. the build is really fun and highly nuanced. highly recommend. there is also a pvp version of the build using the proximity knife, but the price we paid to have this build returned to us was that build staying in hell where it (probably) belongs. it took me to many flawless lighthouse runs, though. it still kinda works, too. just not as much as it used to.
love yours and all the communities builds, I'm a hunter main so whenever I switch to Titan or Warlock I really have no clue what to build and your videos really help me out man really easy to understand and thorough with the rotation. I really appreciate you man! keep them builds coming!
Some handy tips I have found, kinetic with tremors and attrition orbs pair well, Khastov rifle works great as well, use a fusion or rocket side arm with incandescent, and if not using other exotic use dragons breath still loads of damage.
ignitions are coded to be "source" first, so if ignitions start from weapon damage, it counts as weapon damage. This is why star eater buffs song of flame, becomes ignitions come from "super" radiant/weapons of light increase damage for dragons breath because the ignition comes from "weapon" and ignitions from grenade/powered melee are the same. It always starts with the source of the ignition then does the calculations for increase in ignition damage based off the source. Just a fun thing to remember when people try to come up with fun builds.
I use a build very similar to this one with YAS and Eriana for nightfall activities, and will be taking it into contest as well, so I'm happy to see this get some recognition once more! One thing I will note is that Ember of Ashes is largely unneeded on this build, as a fan knife (3x20 scorch) and tripmine (40 scorch) at base will inflict enough scorch to cause an ignition. It provides some breathing room for missing a knife (from 20 scorch to 30 for knives, and from 40 scorch to 60 for the tripmine), but considering how large Unstoppable Champions are, and how close to enemies this build plays, missing a knife doesn't usually happen, and a second tripmine / GG will usually clean up the rest of the scorch needed. Hence, I usually replace this fragment with Ember of Resolve to inflict cure when getting a grenade kill, as this will count for Gunpowder Gamble too. YAS builds can struggle with healing, especially when Monte Carlo isn't available to make up for any champion stuns and allow for a heal clip weapon, so any healing i can get is very important Definitely gonna have to try this with Golden Gun now! Thanks for the build update!
I want bungie to make base trip mines deal more damage to PvE combatants when stuck to walls instead of the enemies themselves. (Also, have them build up more damage the longer they are on the wall as part of the YAS exotic) It would give incentive to use them like they are in cutscenes and make them feel more trip mine-y. The most effective way to use this build in PvE just turns them into sticky nades, and that just makes the hunter trap fantasy disappear.
I saw this emblem on another guardian and wanted it so bad. Searched it up and the window was closed on getting it. Solid build as well 10/10 I’ll be running it for some fun
I’m so glad they reversed the PvE nerf to this! Glad it’s back baby! Love your videos Mac❤! Oh also, how do you feel about the nerf to combination blow? Tip: The defusing of fake mines will also say “deactivating” vs “defusing” just another visual cue aside from the blue glow effect on them 😉
I don't play my hunter often, but I'm definitely going to try this out when I do! And I'm definitely going to share this with my son who is a beast on his hunter. 😁 Thanks for the chance to win an emblem!
Fun video, always enjoy the will it build. The thumbnail confuses me though, why does your hunter have those bongs in front of him? 😂 admit it, they look like bongs right?
I'm not one to keep up with the minor patch notes, but I ran YAS in GMs this week and was wondering why it felt so good. Great to see this classic build back in action
WE ARE SO BACK OH MY GOD, I discovered this build SEASONS ago and mained it to getting 4 day one raid clears, them they made it only give grenade energy from kills and it sucked for a while, but we are so back now
So far my main build with YAS has Pardon Our Dust (Blinding+Demo), Summoner with Incan+HC for heals and Dragons Breath for exotic interactions. Feels real good.
I love running this with lunas howl, healclip + incan + the origin trait that gives you yoyr grenade energy back is great. Then i use mountain top with demo and then just hot swap between those two, i also have dragon age in my back pocket that i use aswell.... absolutely amazing build.
Hey maybe you should use the super that refunds ammo on ignition final blows and replace those two end mods with one that causes ignitions on final blows and one that spreads scorch with those ignitions. That’s how I would personally do it but good on ya for staying strong and sticking to the build
The knife trick + YAS behavior was always like this. Look up the hunter run of solo care taker with YAS. It's from pre-nerf showing that knife trick gave back grenade energy per knife
This build might actually get me to play D2 for a little bit, I'd been totally checked out since before revenant came out but man do I ever miss tripmine builds and explosions.
l have a void warlock build I KNOW will build. I've been using it for months and always a pleasure. Exotic: Briarbinds Aspects: Feed the Void, Child of the Old Gods Fragments: Persistance, Harvest, Instability, Starvation I run with healing rift and vortex grenade weapon: the recluse with repulsor brace and destabilizing rounds stats focused on resilience, discipline, and recovery. everything else your choice mod wise focus more on dropping rifts, throwing and grabbing the void soul (weakening and charging your abilities) and repeat
I had an Ahamkara Spine build before they nerfed it. Solo-ed most of the Legendary Lightfall campaign with it and I have a lot of fun using it throughout that year. I was so distraught when they nerfed this in PvE but I still kept my build in DIM coping for it to be un-nerf. Alas! My favourite exotic for hunter is finally back! So glad they undid the nerf that they did back then. I really understand why they would nerf it in PvP but i feel it was very unjustified in PvE. Welcome back my Spine-tingling Explosion build!
triple 100s really mean nothing, I've seen builds with no tier 10 stats function better than builds with 3 tier 10s, cuz it's really the MODS and fragments that make a difference, not that 3s extra cooldown reduction off your grenade from having tier 10 above tier 9 and sacrificing, say, a heavy handed mod or something
I like to use this build with dragons breath, really hood damage in bosses hood uptime on all abilities because your constantly scorching targets. As well as using a solar primary to create firesprites for good H/R for really good survivability. I used this in salvations edge
Was hoping to see a new build revolving around the new roaming super buff but as a hunter love this build absolutely. Fingers crossed next vid is a build for each roaming super that got buffed
Awesome video! Now to dig them out of my vault and get the build together. Just did a build with celestial nighthawk. Read through gamepost there is a glitch with it and getting super back really fast, but I'm sure that will get patched ASAP LOL!
I adore it! Continue showing us these movies; they motivate us to participate in all of the classes and never grow disinterested after only one.
I'm not confident it was *always* this way, but I can say for certain at least as far back as Season of the Haunted the fan knives did give ability energy for each hit on the same target. So 100% tripmine energy on a fan knife throw if you hit a single target (as long as it didn't die from the first or second of the 3 knives). I absolutely loved this build on the Leviathan activity because there were so many yellow bar enemies that I could spam down with near-infinite tripmine combos
I miss the leviathan patrol from that season. It was the first time i grinded for a weapon religiously (Calus mini tool)
Came to confirm this. I would always flick up as I tossed the fan of knives. As long as the enemy was alive while landing all 3, i had a trip mine ready.
they did. part of my consistent top damage for day one raids consisted of having this in my rotation for rockets
I do wanna say that even pre nerf, landing all 3 knives on a single large enemy would still give 3 instances of grenade energy, I used to spam it on champions with it
I’ve been using this build even when ignitions were broken, and when they fixed it it’s 10x better
Ignitions have been fixed?
@@EightballHimselfyes
@@EightballHimself read the patch notes
Finally
As a YAS main
Dragon's Breath does sorta work with tripmines. You must hit the boss with the tripmine first so the scorch stacks start ability based
Then the scorch from dragon's breath will fill the rest up to give tripmine energy on ignition.
Runs true for knives as well if you hit an enemy with it, then ignite through weapons, the ignition counts as ability damage and thus gives another tick of energy.
Highly recommend Ember of Char too to let the pipebomb scorch and create ignition combos, more grenade energy, and potentially back to back ignition procs with just tripmines on the same enemy :)
@@Spicysparrow1 What would you replace though?
@@raiankeiji6954 I personally rock OYM instead of Knock Em Down for more fragment slots and you get your melee back through dodges anyway so, it'll be a bit different but as of right now.
Ember of Ashes, Char, Singeing, Resolve and Torches
As a ahamkara spine main, the correct order to spam a tier 3 or tier 4 is:
Grenade
Melee
Grenade
Dodge
Melee
Repeat
the reason that the tripmine is giving itself two instances of refund is because both scorch and ignitions count as abilities. I don't think it counts weapon perks, but it does count gunpowder gamble for both if you use the ignitions scorch fragment.
Edit: forgot to mention this. They have to live long enough for the scorch to actually tick and do damage.
Edit #2: you have never needed to fan the knives to individual targets. I've been playing since D2 released, and for the longest time my only build was young ahamkara's spine. I have more hours using this build than many people do playing the game, and I can say definitively that this has always been the case. the original loop before Solar 3.0 was tripmine, knives, tripmine, dodge while the grenade was in air, knives, trip, dodge, rinse and repeat. back then there was no scorch or ignitions, and you could do this loop to any enemy in any scenario. boss dps was especially potent with a demolitionist rocket launcher, but now we have dragon's breathe...
Edit #3: I should really just reformat this entire comment, but I'm too lazy. Ember of singing vs ember of benevolence: which one? the answer is actually both if you are trying to do boss/champ dps. you can't get the dodge back fast enough from one or the other, but with both it's possible to do the aforementioned ability cycle. you really need the 400% from singing and the 400% from benevolence in order to pull off the infinite combo, otherwise you start having weird breaks where you need small amounts of passive regeneration. and you could fill that hole with actual weapons (weapons? in my shooter game!?!?), but it's more fun to do both.
Final note. the build is really fun and highly nuanced. highly recommend. there is also a pvp version of the build using the proximity knife, but the price we paid to have this build returned to us was that build staying in hell where it (probably) belongs. it took me to many flawless lighthouse runs, though. it still kinda works, too. just not as much as it used to.
love yours and all the communities builds, I'm a hunter main so whenever I switch to Titan or Warlock I really have no clue what to build and your videos really help me out man really easy to understand and thorough with the rotation. I really appreciate you man! keep them builds coming!
Some handy tips I have found, kinetic with tremors and attrition orbs pair well, Khastov rifle works great as well, use a fusion or rocket side arm with incandescent, and if not using other exotic use dragons breath still loads of damage.
ignitions are coded to be "source" first, so if ignitions start from weapon damage, it counts as weapon damage.
This is why star eater buffs song of flame, becomes ignitions come from "super"
radiant/weapons of light increase damage for dragons breath because the ignition comes from "weapon"
and ignitions from grenade/powered melee are the same. It always starts with the source of the ignition then does the calculations for increase in ignition damage based off the source.
Just a fun thing to remember when people try to come up with fun builds.
I use a build very similar to this one with YAS and Eriana for nightfall activities, and will be taking it into contest as well, so I'm happy to see this get some recognition once more!
One thing I will note is that Ember of Ashes is largely unneeded on this build, as a fan knife (3x20 scorch) and tripmine (40 scorch) at base will inflict enough scorch to cause an ignition. It provides some breathing room for missing a knife (from 20 scorch to 30 for knives, and from 40 scorch to 60 for the tripmine), but considering how large Unstoppable Champions are, and how close to enemies this build plays, missing a knife doesn't usually happen, and a second tripmine / GG will usually clean up the rest of the scorch needed. Hence, I usually replace this fragment with Ember of Resolve to inflict cure when getting a grenade kill, as this will count for Gunpowder Gamble too. YAS builds can struggle with healing, especially when Monte Carlo isn't available to make up for any champion stuns and allow for a heal clip weapon, so any healing i can get is very important
Definitely gonna have to try this with Golden Gun now! Thanks for the build update!
He shows ember of resolve at the end
Monte Carlo can get heal clip?
Miss this build so much, very cool to see it return
I want bungie to make base trip mines deal more damage to PvE combatants when stuck to walls instead of the enemies themselves. (Also, have them build up more damage the longer they are on the wall as part of the YAS exotic)
It would give incentive to use them like they are in cutscenes and make them feel more trip mine-y.
The most effective way to use this build in PvE just turns them into sticky nades, and that just makes the hunter trap fantasy disappear.
I saw this emblem on another guardian and wanted it so bad. Searched it up and the window was closed on getting it. Solid build as well 10/10 I’ll be running it for some fun
the fan of knives also gives 33% per hit on the same target
He said it on the video.
Love it! Keep feeding us these videos, they inspire us to play all classes and never get bored with one load out.
I HAVE WANTED THAT EMBLEM SINCE IT CAME OUT!! BEEN A LONG TIME SUPPORTER AND WILL CONTINUE TO! LOVE SEEING THESE BUILDS MAN :)
I’m so glad they reversed the PvE nerf to this! Glad it’s back baby! Love your videos Mac❤! Oh also, how do you feel about the nerf to combination blow?
Tip: The defusing of fake mines will also say “deactivating” vs “defusing” just another visual cue aside from the blue glow effect on them 😉
gonna have to make a build for YAS now, thanks for all the builds, you are a cornerstone of the build community and we appreciate it :)
Thanks for the build vids, I would have totally missed this change to the exotic!
I love that emblem and the builds you have. I actually have used some of the builds you've made and it's so fun, keep uploading amazing videos ❤
Finally a solar hunter build! I’ve been waiting for what feels like years for another great solar hunter loadout.
Fun build gonna give this one a try.
Everytime this thing comes back I yell YOUNG like I'm Jay-Z in his prime
Damn. There really is someone just like me out there.😂
Throwing a tripmine is a “YOUNG” throwing knife trick gets a “CHUYEAH” and a GPG gets a “HOV”
😂😂😂😂😂. Black destiny gamers we meet in the comments lol
@@rileysfreeman"fists up, guardian" ✊🏾
@@rileysfreemanwe out here. Lol
I don't play my hunter often, but I'm definitely going to try this out when I do! And I'm definitely going to share this with my son who is a beast on his hunter. 😁
Thanks for the chance to win an emblem!
Fun video, always enjoy the will it build. The thumbnail confuses me though, why does your hunter have those bongs in front of him? 😂 admit it, they look like bongs right?
I'm not one to keep up with the minor patch notes, but I ran YAS in GMs this week and was wondering why it felt so good. Great to see this classic build back in action
WE ARE SO BACK OH MY GOD, I discovered this build SEASONS ago and mained it to getting 4 day one raid clears, them they made it only give grenade energy from kills and it sucked for a while, but we are so back now
one of my first builds i played when i got into destiny 2
So far my main build with YAS has Pardon Our Dust (Blinding+Demo), Summoner with Incan+HC for heals and Dragons Breath for exotic interactions. Feels real good.
Great build! That emblem is ❤🔥 Love the videos 🥰
I love running this with lunas howl, healclip + incan + the origin trait that gives you yoyr grenade energy back is great.
Then i use mountain top with demo and then just hot swap between those two, i also have dragon age in my back pocket that i use aswell.... absolutely amazing build.
Hey maybe you should use the super that refunds ammo on ignition final blows and replace those two end mods with one that causes ignitions on final blows and one that spreads scorch with those ignitions.
That’s how I would personally do it but good on ya for staying strong and sticking to the build
The knife trick + YAS behavior was always like this. Look up the hunter run of solo care taker with YAS. It's from pre-nerf showing that knife trick gave back grenade energy per knife
Legendary content even for quiting a while you content keeps the fun alive, thank you mactics
So glad they finally fixed ignitions I have a build just like this and have been so hyped to use it at it's best.
Awesome build! Going to try this immediately :)
Fingers crossed for the emblem ❤
I haven't thought about this build in a minute. I'll be using this for sure.
This build might actually get me to play D2 for a little bit, I'd been totally checked out since before revenant came out but man do I ever miss tripmine builds and explosions.
Great video man!Thanks for the content! Will be trying this build later today for sure 🤙🏼
These videos are always so fun to watch especially when underused weapons and exotics are used, nice to see them shine
Thanks for posting the updated build
l have a void warlock build I KNOW will build. I've been using it for months and always a pleasure.
Exotic: Briarbinds
Aspects: Feed the Void, Child of the Old Gods Fragments: Persistance, Harvest, Instability, Starvation
I run with healing rift and vortex grenade weapon: the recluse with repulsor brace and destabilizing rounds
stats focused on resilience, discipline, and recovery.
everything else your choice mod wise focus more on dropping rifts, throwing and grabbing the void soul (weakening and charging your abilities) and repeat
I’ve been running that build for a while with Dragons Breath and a Heal Clip/Incan Heliocentric. Lotsa fun
I love this build and I cannot wait to try the new and improved version, great stuff.
So happy to see this exotic making a comeback, definitely gonna try this build out!!
Definitely going to try this build!!
Thank you very much!!!
Love this build!!!❤
This is honestly my favorite solar hunter build and I’m sooooo glad it’s back!
Glad to see these are back
Thanks for your consistently solid content sir.
The Drip is crazy, goes with the build, been waiting for another ignitions hunter.
When I get home from work I'm definitely slapping Tommy's matchbook on to my build 😂.
Thank you very much for sharing this. Have a great week!
Praise the fuckin sun, im so glad I didn’t delete my godroll young ahamkara spine
no comment just love your videos and thank you
Favorite Solar huntet build the grenade spam is so nice and pairs real nice with Dragons Breath for damage rotations
Young Ahamkara Spine, welcome back, O' Beloved Mine
As usual, great video overview of the build!
Love that Young Ahamkara just keeps finding a way to come back!
Bringing back YAS has been so satisfying. I hope if Bungie were to expand Prismatic that Tripmines would be our next grenade.
I had an Ahamkara Spine build before they nerfed it. Solo-ed most of the Legendary Lightfall campaign with it and I have a lot of fun using it throughout that year. I was so distraught when they nerfed this in PvE but I still kept my build in DIM coping for it to be un-nerf.
Alas! My favourite exotic for hunter is finally back! So glad they undid the nerf that they did back then. I really understand why they would nerf it in PvP but i feel it was very unjustified in PvE.
Welcome back my Spine-tingling Explosion build!
Big facts. Not optimal but who cares when you can still do over a million damage in a phase with nothing but abilities
I’ve been missing new builds, gotta try this for my Hunter later.
Solid vids bro. Keep up the solid work
Love all your videos, keep up the great work
Looking forward to trying this build, it looks very fun!
Thank you for keeping Hunter builds coming while everyone else is showcasing Titans
I am here for the build!!! haha.
I have no problem with any of my subclasses.. But, I would take a cut to my triple 100's for more DPS with my solar..
triple 100s really mean nothing, I've seen builds with no tier 10 stats function better than builds with 3 tier 10s, cuz it's really the MODS and fragments that make a difference, not that 3s extra cooldown reduction off your grenade from having tier 10 above tier 9 and sacrificing, say, a heavy handed mod or something
I'm here for all of this. Thank you.
I've been waiting for an updated spine build, hell yes
Love solar can’t wait to try this out ..keep it comin Matics❤
I NEEDED this, thank you!!!
This build is amazing....much appreciated!!
nice build!!!
very cool build, so happy this exotic is coming back
Artifact Mods?? Your selfie camera was hiding them.
Definitely going to be trying out this build!
Love your videos man keep it up!
I like to use this build with dragons breath, really hood damage in bosses hood uptime on all abilities because your constantly scorching targets. As well as using a solar primary to create firesprites for good H/R for really good survivability. I used this in salvations edge
Great vid! Looking forward to more in act 2
Was hoping to see a new build revolving around the new roaming super buff but as a hunter love this build absolutely. Fingers crossed next vid is a build for each roaming super that got buffed
Excited to try this build!
Wow crazy build keep up the good work mac!!
Was a great build, glad to see it back
Love to see the spines back in action ❤
Nice build 👍 great video 👏 thanks for your work 👍
1:30 THIS is why I noticed my concentrations hitting harder.. holy
Love the vids keep up the great work Mac!
14:11 nope. it was any knife that hit. it was like that for many many seasons until they changed it to only count kills for a while.
I still remember how fun this build was before the nerf. So glad it is back!
Glad to see this back
nice emblem, i will be hoping to obtain it :D also ive been running trapmine build in destiny for a while now and its pretty fun
Appreciate your vids man!
Hey Mac your vids are awesome, keep it up.
Solar Hunter has always been one of my favorites
Awesome video! Now to dig them out of my vault and get the build together. Just did a build with celestial nighthawk. Read through gamepost there is a glitch with it and getting super back really fast, but I'm sure that will get patched ASAP LOL!
Nice, another great build. Thanks!
Was not expecting this one today. definitely a fun exotic that I missed
YAS is one of my favourite Hunter exotics. So glad they brought it back to its former glory!
i believe ignitions are attributed to the first scorch stack source. So if you start with ability scorch then dragons breath it "should" count