Just a reminder. This is the ramblings of a fairly casual, mostly solo player who plays on steam. Primarily focussed on the single-player, storytelling campaign side. Many people adore this game, it has a loyal, passionate community who will probably pick up technical mistakes I might make, but the live service model is ridiculous to keep track of. As a result, some of the points in this video may already be addressed by Bungie, but that's the nature of service games. They're always changing. Hope you enjoy!
And then in halo 4 they say "oh halos are uh, yea they're big flashlights" in a mid battlepass footnote, and $25 to get a cute ring crown for your character! :]
“I don’t care if it’s a anti sonovabitch machine or a giant hula hoop! We ain’t letting em have it! What we will let ‘em have is a belly full of lead and pool of their own blood to drown in! AM I RIGHT MARINES?!?”
He did say at the end "Dont say I didnt warn you." And he was right! 100 people laid off. Game devs pleaded with upper management for change, but big corpa Bungie was like "No! Overdelivery!" And it wasn't Sony's fault!
This is the moden industry via microtransactions and battlepass. Every company thinks like this now and its not going to change looking at how much they are making.
As ihe said, it makes sense as a business model, it doesn't make sense as an artist. They are going unapologetically for max profit for the least work, not for the best game. Hell if making a worse game makes more money that's what they are going for as they did and talked about openly.
This is in that same circle of unhinged game dev admitions as that time when 343 Industries just came out during Halo 4's development cycle and said "we hired people who hate Halo to make this Halo game."
"Overdelivering" used to be called beating out the competition. I guess this is what we get when AAA companies all shake hands and agree to do the bare minimum.
What even happened to “Underpromise and overdeliver”? Feels like nowadays the practice is overpromise and underdeliver lmfao. Did these big AAA companies just forget basic business principles?
@@sntrytf People keep buying the underdelivered slop, so there's no incentive to change. The only basic business principle that matters here is to maximize profits, and they're spending cents to make fistfuls of dollars, and they won't stop until they stop profiting off this model.
It really does put it in perspective why Bungie chooses to look at it this way. "See guys were not actually bad at our jobs we just CHOOSE not to make the content we said we would"
It's just a buzzword to justify skimping out on content and give as little thought (or worse overthink on what to keep/toss) on planning to what you're trying to make. Or they looked at the numbers and see people have already bought the content so they think they could be lazy.
I'm just imagining the meetings at Bungie where the corporate overlords discuss how they're worried about providing too much value for their customers.
In terms of a business concept for a live service. Yeah, it can make sense. It sets the expectations to constantly deliver 3-4 times a year is difficult. In terms of art, like IHE, mentions. It’s a terrible concept for art and games.
Well in retail, it’s mostly consumer 1st. I mean gaming is about the consumer, because if they don’t support your company doesn’t make money. So I can’t understand how they have that mindset. I guess maybe is because they get a bunch of upfront money, and fanboys will throw money at the screen no matter what.
I'm glad someone else picked up on the aesthetic and thematic break that Lightfall is. I adore Destiny's art direction, I've had concept art and screenshots as my wallpapers for years. The whole 'atmosphere' of the Destiny universe; that we are wandering in ancient ruins that are alien to the characters in-universe but familiar to us 21st century players is just awesome. I think the golden age ruins on Venus are some of the most seamless and beautiful bits of visual storytelling I've ever seen. Just by looking at the Ishtar Academy you can see how far our civilisation climbed, and then how far we fell; great skyscrapers slip into the acidic ocean while the planet belches thick yellow clouds, erasing the effort spent to terraform it. They shit all over that with Neomuna, it really pisses me off. This all-encompassing, omnipresent evil that crushed humanity at it's height, defeating even the great warminds and the traveler itself? The evil that felled countless civilisations before us, leaving them as twisted husks of their former glory? It missed a spot, and they've been prospering this whole time. Fuck off.
The only saving grace to my immeasurable disappointment with this dlc was the pleasure I knew I was going to get with the next IHE video ripping to shreds like it deserves.
So whilst the balance is blatantly wrong with Destiny, the inflationary implications of the "overdelivery" mode of game design is equally troubling, both for the ever-increasing time and money it requires and also for the damage it does to the lives and creative capacities of the overworked developers. In both instances capitalism and profit margins create unworkable cycles.
That's the thing though, they wouldn't go broke. There is nothing like Destiny on the market, the community is addicted to their product, the revenue is through the roof, and the company's market valuation is insane; they could easily put a few more months of work into each expansion but there is simply no need for that because even with minimal effort people will still buy their product. That's the part that annoys me - they aren't an indie studio but they deliver the bare minimum and act like they have no resources to do the things the proper way.
@@fishspoons imagine thinking over delivery is an actual phenomenon. That shit is lazy speak for "please dont hold me to the standards i set". They have made so much money, they can literally afford to hire new people that actually enjoy destiny since its clearly on its last legs, and have them handle the game with new teams while they have the vets on Marathon, instead of putting everyone on marathon and gas lighting the community into thinking theyre the reason nothing good comes out of destiny recently
@@fishspoons When an independent studio a fraction the size of a AAA studio backed by a company can create a product superior to the AAA studio's in every way, without all these complaints of being "over worked", this excuse (I don't dare call it an actual argument) is absolute horse manure.
Can we just remind ourselves that we still, after 9 years, don't know what the Traveler is. If this is not revealed in Final Shape and if it is not the most bombshell, revelatory story reveal in the history of video games, a lot of people are going to be pissed.
We know more about the Veil than the Traveler at this point. Traveler and Veil have some sort of connection, we know now that the Veil is a shared consciousness, acting like a living memory of the universe. The "Witnessians"/Witness needed it to cut into the Traveler to reshape?/end? reality inside that portal What does this make the Traveler? find out in a voice line in expiring content, I guess?
Be ready to be disappointed I doubt the writers of this games come up with some mind blowing reveal about the Traveler Destiny story die when the orginal lead writer Joseph Staton left.
@@happyfullfridge Now, now, can't go depriving yourself of valuable content for your youtube channel! It's not like it's a massive source of income or anything.
As someone who always played Warframe over Destiny, why didn't bungie just postpone what they advertised as "lightfall" and call this expansion something else? Isn't this kind of like the equivalent of DE releasing Fortuna but calling it "The New War?"
@@ZeekarPRIMEHe's got a point though. Destiny was less expensive too. DLCs were half the price and were higher quality. Destiny 2 is just a big joke and Bungie doesn't seem to care. Not saying Activision was any better but apparently they were doing at least one thing right.
Don’t forget that a lot of the original team members at Bungie actually left after the studio got bought out. That being said, just because you made a series of great games, doesn’t mean you’re going to continue to turn out amazing hits. Artists hit a rut too after a while.
Fuck that, why the hell does DESTINY, a space sci-fi fantasy war videogame on Neomuna look like a higher resolution textured on Fortnite? Bungie's ony strengths at this point was their art-direction and landscapes. In a world where Halo Infinite couldn't resurrect that franchise, more people seemed to be ready for Lightfall to hit home. Instead, they kissed the mark sk badly. "Videogame arcades" as a location! Is this some sort of Marvel style meta-humour garbage?
@@valentinegonsalves7322 It is meta humour garage. I'll bet this was entirely a decision made by the executives/marketing analysts. They saw the financial success of Fortnite and tried to replicate it.
@jakespacepiratee3740 the Tormentors aren't a new race. They are basically bio-engineered weapons from Nezerracks (the raid bosses) left over body parts. Not really an excuse to not add a new faction but just an explanation of why the Tormentors aren't one.
Being a new player in destiny 2 is basically like stepping into the sandbox on the playground and there's a bunch of kids with their castles already built. You get the basic tools for it but then if you want to make your castle look better or not have it crumble upon the slightest breeze, you ought to buy that green shovel, or that blue castle tower mold that have a bunch of stories behind them, but you will never know what those stories are because you weren't here when they were brought to the sandbox. Also there's a statue of a dead dude next to the playground for some reason.
I would go even further. Upon arriving at said bandbox where the others had their castles erected already. You aren't yet aware of those "objects" being castles because you've never seen one before as a very VERY young child. But once upon you saw those structures you wanted to make one yourself at which point you parentpass said: "no longer possible my child, we've stopped doing that." And now here you are in the sandbox only able to throw some sand around and use your little cheap bucket to make a simple tower which will collapse some time later. You are flashed a fancy green and blue shovel do make your tower faster but it costs money you dont have. And then it occurs to your little still-developing brain... what am I doing here?
Going even further, many of those people with already built castles look down on the new arrivals and harass and bully them anytime they don't build their castle in a specific way with specific tools. Forget fun, just follow the trends of the people with the biggest castles, even if said people cheated or used exploits to build it while actively claiming they are better than everyone else.
To be fair, it seems more like they use the fact that they make games which players do not feel apathy about to pat themselves on the back. It's just a shame they believe (probably correctly) that antipathy is what they should be aiming for instead of love and joy. Lots of devs these days transparently in the mindset of prioritizing engagement over a good experience. Not to get too conspiratorial but their apparent philosophy would actually compel them to intentionally do things to piss off the fans (like make a bad game/expansion) so they can build hype - "oh we heard the audience loud and clear, so this time we nailed it!". Like selling stepped on heroin to dope fiends so you can start selling marginally better shit and they feel like you're a saint for supplying them with that good shit.
How to be the best drug dealer: 1) Give your customers that GOOD shit the first time. 2) Start cutting your product hard. 3) Wait until they complain. 4) Promise you'll do everything in your power to score some better stuff, because you really care about your customers. 5) Cut your product half as much. 6) Be praised as the best dealer in town despite the fact that the shit you're selling is still only like 60% as strong as the crap you gave them in step 1. 7) Rinse and repeat. Eventually they'll be paying full price for shoe polish masquerading as heroin and they'll *thank* you for selling them something that's only 1% heroin.
@@byzantion1683Which I find weird because no, liking and disliking something ARE opposites, rather they should mean that the opposite of passion is apathy.
It is so important in storytelling to have a clear motive that the hero is fighting for. Them not explaining the veil is like Gandalf not explaining anything about the ring to Frodo and just saying he has to throw it in a volcano over and over again.
FRODO YOU GOT TO THROW THIS RING IN THE VOLCANO FRODO!! HURRY!! "What?? Why?" I DONT HAVE TIME TO EXPLAIN FRODO YOU MUST THROW IT IN THE VOLCANO OR A TERRIBLE FATE WILL BEFALL US ALL!
The story just makes our Guardian feel utterly moronic and without any agency. He just goes around slaughtering entire armies literally without being able to explain what his objective is, what he’s doing or why. It’s just “we need to get to the Veil, go kill these guys trying to get the Veil.” What’s the Veil? Don’t know! We don’t even learn anything about it after clearing the entire campaign. It’s just some…pink thing that the Bad Guy wants. It’s hard to understand or have a sense of stakes when you aren’t given the first clue as to what’s going on. It was such a weird, surreal experience to play through because I was genuinely mystified the entire time as to what any character was doing or talking about. Hell, what even was that Radial Mast thing? That was never explained either. It felt like the missions were created by one team and the story / lore was created by another, and it seemed that they barely communicated.
@stevescruby1343 The veil was explained WAY too late. It was explained as a story mission that it's supposed to be the source of darkness just as the traveler is the source for the light.
@@sanjidandelion Ah I see. Yeah, to be honest…that’s just too late. We should have been given some kind of hint during the campaign so that we could have some notion as to what the heck we were doing.
I never understood how Neptune was a complete secret when we could easily travel throughout the system to whatever planet we wanted. Yet somehow we never noticed a massive hyper advanced city on the surface???
@williek08472 Well, neither is Venus, and we went there quite a few times. Neptune is also supposed to be EXTREMELY cold and dark given it's distance from the sun but eh this is Destiny, consistency is irrelevant.
That GDC talk is one of the most vile things I've ever heard from a game dev And because Destiny has no competition, they'll keep churning out mediocrity on purpose because the community have developed severe Stockhold Syndrome
Justin Truman represents everything wrong with modern gaming. He's a scummy, greedy, ass hat. Intentional mediocracy with the goal of hooking your player base through manipulation rather than quality content. Truman is genuinely one of the biggest POS in the industry. Bungie is drowning in greed
It seems so tone deaf lol. Warframe is the same game at all but I feel with that game you get a broken or unfinished update sometimes but you usually get the sense that the developers wanted to try something that seemed interesting or different because it could be fun.
"Only strand can withstand a suppression field" yet when you replay the mission with the unlocked strand subclass, you cannot use strand unless you find the green glowie things. I love this consistent attention to detail from bungie
Because the mission is designed and balanced around the Suppression mechanic, and Bungie doesn't want people getting Strand from Normal, then using it to trivialize sections of the Legendary Campaign that would otherwise be much more difficult.
@@ParagonFury You do realise that the missions are not, in any way, designed and balanced around suppression fields right? They are actually JUST annoying small sections where the game wants you to hold E on something....its a joke.
@@scotttimbrell8632 1: The first fight where Jammers are present. 2: The fight right before getting the Drake Tank. 3: The fight in the hanger before getting Strand. Jut 3 fights off the top of my head that would be massively different if you were allowed to Super and/or use all your powers freely.
@@ParagonFury Massively different? I hardly use my super in most of the missions because i forget i have it. The suppressors are literally there to force you into using strand, thats it, you could do the mission without your super but you have to use strand because thats how you destroy them. Guess the levels are designed around them because the level designers FORCE you to use the grapple.
This is literally the most expensive Season to date. They passed this off as a expansion. They cut "Strand" from Witch Queen in order to pass this off. I imagine that "the veil" was going to storied out throughout the Seasons. Before we got to what was supposed to be "Lightfall".
It is super telling that Bungie no longer feels comfortable with a company motto/mission statement centered around creating the things they wish to see in the world. Tells you everything you need to know about the current state of this company.
that lightfall drop pod is an impressive example of the ineptitude of modern bungie. they couldn't use it as a cinematic to disguise a loading screen, they just slapped the loading screen immediately afterwards.
It really is inspiring to watch this whole channel's focus evolve from complaining about how annoying Gangyam Style was into a detailed account of a young man slowly losing his battle with addiction. My personal favorite arc was the one about Keemstar going down into lava. Cheers mate!
What baffles me is how he even stays afloat, considering he barely produces any content anymore. Pity, his search for the worst videos used to be great.
@@SwiftNimblefoot honestly i'd rather sub to someone who gives time to make quality content (even for so long, i can probably guess he has a job and a LIFE outside of youtube) than someone who pumps garbage content everyday. you can't rush art. just sayin'
if this channel has one purpose, to shine a light on the biggest gaming grift that continues to this day, then I don't care about how long the videos take. Don't agree with the algorithm, commenters.
This is totally for myself and myself only, but I called this back in 2014 when D1 first released and to see the community that insisted the series would be good in a few years and gaslit themselves into actually believing that fall so far is just wonderful. Secondly, for anyone who loves a "live service" video game, you need to fully understand the dynamic between you and it. It doesn't want your passion, it wants your money and time. If you want it to change for the better and to change immediately, you need to deprive it of both, or else nothing will change. Or you could just play better games
You're speaking into the void, my friend. People can't control themselves cus they're all retar*ed. Even if you showed em what you could get worth $90 on literally any other game, they'd still defend the shit bungie gives em
I actually got that feeling too. I got to the max level on D1 in a couple weeks and ended up selling my copy back to the store while it was still worth something, and I don't regret it at all
Fucking facts. This sort of terrible all proper noun storytelling was the backbone of D1. Glad I never spent another dime on this franchise after that terrible first game.
Crazy what passion and drive to be proud of one's own work does to the quality of the product :D wish Bungie employees were given the green light to make something they'd be proud of, without holding back. But what self respecting artist or engineer is gonna put their best work into something that exists for a MAXIMUM of one year... I'd imagine it's quite discouraging
I love watching IHE rag this game I never had any intention of playing, he makes it sound intriguing with potential to be great while at the same time making me feel lucky for never having fallen down that rabbit hole.
It’s honestly like heroin, sounds extreme but I use that as an example in the sense that it’s fucking awful but I’ve been playing for so long I just can’t give it up
@@annoyingnessbeginswithme5698 The Light! The Darkness! The Traveler! The Veil! The Witness! Soon...The Final Shape...where Bungo will introduce... THE GARDENER!
The gravity lift was attached to your frame rate. For it to work properly you gotta drop your frame rate down to 30. When I figured it out, I couldn’t believe it. Beyond infuriating
It's the year 2023 and still not enough technological advancements to not to tie crap in game to the framerate! And the grappling to moving objects seems to be in the same boat. I play at 120 fps and during the mission where you are given the option to grapple onto a thresher (if I recall the name correctly) and it always dropped me when it flew in a curve.
@@LEXXIUS Wow I knew about the lift (and the dozens of other previous framerate bugs), but it never occurred to me it was also the reason I had so much difficulty with that Thresher every time I tried. Seriously thought it was just me not understanding the grapple correctly. Thank you I can now live in piece.
this has probably been said over and over but the concept art for destiny makes it look SO sick…i think that’s why a lot of people are perpetually holding hope for a better state of destiny. there are so many cool concepts but they continue to underdeliver and sell out for expensive cash grabs
This is what scares the shit out of me when people mention the new Marathon's concept art as having a "cool style." I want to be hopeful that one of my favorite franchises won't turn out like Destiny has, but Nu-Bungie(TM) being the way they are just kills it for me.
its the abuse victim mentality, you keep going back and hoping things will change but they never will. I tried playing Destiny 2 and its just ok, i dont understand what everyone sees in it. Its an ok shooter with no story just go kill things and get an engram with a random item lol
@@Legoman775Look at it from the perspective of its own genre. It's a good FPS when you're talking about shooters in general, but within the category of an "MMO looter shooter"? Destiny 2 is right now arguably the BEST game in the market from a gameplay perspective, mostly attributed to the fact that there just isn't a lot of competition to begin with. The closest thing most people can even compare the game to is Warframe, and both of them aren't even really in the same genre to begin with. It is the same deal with why there's a community of people who keep buying Madden or Fifa games every year despite literally being the same reskinned games over and over, because there's just *no other options.* The lack of competition feeds into a lack of need to innovate and a lack of effort, and it's starting to show with Destiny.
@@ELpeaceonearth man i jumped after shadowkeep launched, when the game still had the old content in. the story was never good, but the atmoshpere it set up and the mystery just reeled you in and left you hoping that you get that same feeling. i wouldn't compare it to to abuse victim mentality like legoman calls it. i would say it's more like a drug.
@@ELpeaceonearth It is no longer d1 vanilla, if youre still playing just because youve been playing a while, its probably best to move on. (Coming from someone with nearly 4k hours in D2)
(after 35 minute bulletsponge boss battle while your ghost is hacking something): Oh no, this *insert light artifact* actually is far more powerful than we thought, it is connected to *insert vaguely established concept* in some way! *Quest added: Visit Ikora on *insert Vanilla D1 location* *Quest added: Find 8563 *insert a throwaway collectable* by killing *insert a D1 enemy type*
Absolutely mindblowing to see the "manager" talk so candidly. He basically says the quiet parts out loud - guessing to an audience of managers and investors? This concept of "velocity" being more important than quality in what essentially is viewed by its consumers as playable art is the beating heart of why Destiny is so frustrating. It has so much potential. Here the manager admits he has the talent and passion at his disposal and its his job to crush that in pursuit of profits for his masters. How depressing.
The only time cgi cutscreen is good is when they used it in Hitman 2016 they hired a great animated film studio to make it, Bungie don't give a shit to make quality content anymore.
@@lemon8890 You mean the Hitman Absolution seamless transitions? I think that was the first one they used and applied on the others as the franchise went on.
the live service raison d'etre is making more content for the players to churn, that's the only important metric, and that's the only thing these live services do fast, they make digital junk to nickel and dime you with, it's very in line with the general reasoning of capitalism, they keep building and extending a bridge, they don't do maintenance on what's been built, they only care about finishing the bridge, but that's the thing, it's never finished, it's a journey without destination, a bridge built towards nowhere, until it inevitably collapses under its own weight.
i dont even know what theyve "fixed" haha everytime i log on if im not greeted with an error code or constant contacting destiny 2 servers, ill find bugs with the new loadout system, visual glitches and clunky gameplay. As much as I love this game to bits, idk how much more i can keep invested in this game. I will still play it when theres new content but i will never have the same enjoyment i had when i made my first playthrough up to witch queen.
The best thing about IHE is that he's been talking about basically the same thing since D1 Vanilla, and much of what the Destiny community has been talking about lately is exactly what these videos are about. I can't wait for (hopefully) The Final Shape video.
Which makes a bit of sense. When they had big parent companies to cover the cost they could be idealistic it's a lot harder to stick to your passion and vision when you're the one holding the bag.
it’s crazy to me how after however many years humanity has been able to traverse the solar system in this universe, that they just apparently have never been to one of the biggest planets
@@zeporion6091 they actually have. Post-expansion lore explains how previous Cloudstriders scouted the solar system, and one even went to Earth and erased all records of the ship that fled to Neptune during the Collapse after seeing how Humanity warred amongst itself during the Dark Age. Sounds interesting until you realize it raises more questions than it answers. Much like the expansion as a whole.
Pretty sure Guardians did go to Neptune but couldn’t find the giant city bc of the storm or something which is still dumb. You would think they would at least be picking up on absolutely insane amounts of energy coming from Neptune if they were producing more then in Earths golden age lol.
You know what would’ve been sick? Is that instead of Rohan dying, Nimbus dies. It would be how even fresh recruits can still die in battle, and that war will always be cruel no matter where you go.
So wait... if the people of the city live as digitized copies of themselves, why is it neon'd out in the real physical world? It kind of feels like the visual aesthetic of the physical city should have been saved for a journey into the digital world, to show the nostalgic decadence that the digital people live in. Actually, that would have been pretty neat to add in-- a digital utopia, disconnected from the ruined reality of the Destiny world and the danger it's currently in.
They usually are in physical form around the city, but they went on lockdown mode, putting themselves on cryo-tanks and connecting to the net when the Cabal attackaed. Of course all of this is sparsely mentioned in random patroll dialogue and lore pages, because Destiny can't have good things.
@@kosmokat111, no, the Cloudstriders are cyborgs snd that's their real body, they don't get in the simulation for safety because they are the ones who have to defend the server. But the sacrifice was kinda meaningless tho, the human body can't take that many upgrades, so the Cloudstriders only live 10 years in duty before a system colapse, and Rohan was one for like 9'5 years.
@@jlr1357 All so they didn't have to create civilian models and have them doing things. Destiny always felt empty when I played OG like 8 years ago. I guess that never changed.
@@kyle857, yeah, it usually feels empty because most destinations are post apocalyptic, but when they had to do a real populated city they backed up and used the matrix card to just put random holograms
It's such a classic Bungie move to go from making a great expansion with a fantastic story in Witch Queen, to delivering a mediocre expansion with possibly the worst story Destiny has ever seen in Lightfall. Well done, Bunghole
a bit of a stretch. witch queen set a bar too high for lightfall, that's y u think it's the worst, but if u think about it, even forsaken and rise of iron had less storytelling than lightfall. most of the campaigns in destiny were worse than lightfall, so i don't blame them too much. but it sucks that they didn't expplain what the veil was and that it seemed more like a strand campaign than it did an actual war/conflict. witch queen's stakes felt much higher but at least lightfall was very FUN gameplay wise
@@deco4091 While Forsaken may have had less storytelling overall, I'd argue its story's low-points were still better than Lightfall's high-points. More doesn't equal better
@@Shark-FistI would actually say that the fact that Lightfall had so much storytelling was what exposed how bad it was. Because like, honestly, most Destiny stories aren’t good, or are decent at best. Witch Queen was a huge exception. But Lightfall like, had a lot of ATTEMPTS at story, and they almost all fell flat. A lot of mediocre story feels worse than a small mediocre story.
Why couldn't the corpses of the Witness planet be the enemy faction? They could have all had advanced Light wielding powers, because of their time with the Traveler, but been mindless rotting contorted flesh animated by the Witness themselves.
Maybe not even mindless, since the witness is the amalgamated consciousness of those corpses, you could go a step further and have each body sort of remotely controlled by the original person that is now part of the witness. It would have opened up having a new faction AND had story opportunities for exploring different facets of the witness while still having an "I am legion" type character.
@werewolfnate And heck, they could have gotten really fun with the gimmick, and made it so the more The Witness brought to bear against the Guardians, the less powerful it became. Each individual combatant the Witness controls means one less "consciousness" within the Witness. Making it a double edged sword for the Witness. The Guardians could launch simultaneous strikes at multiple Darkness ships, forcing the Witness to control more and more of their people at a time, thus weakening itself for our guardian to leap in and fight, one-on-one. Maybe even have the Cabal in their, providing soldiers for the collaborative strikes, under the command of Caiatl. Heck, maybe even have the Fallen temporarily join forces with the Guardians in a last ditch effort to save the Sol system, knowing that if the Last City and Earth fall, the Traveler is lost forever, and the Fallen are equally doomed. There was a LOT of potential in the Witness that Bungie ignored, cast aside, or didn't think of.
I had this massive copium theory that inside the Traveler would be all lightbearers who died but in their prime state, so all Lucent hive we killed could be made into graceful moth people again as a final faction, but that kinda got thrown out the window since Cayde is still a robot, rip
@@dignelberrt No it wasn't, only people who have Destiny brain rot think Witch Queen was good. It was a 5/10 at best but by Destiny standards it was a 9/10.
@@somedogsarecops2354 I never said it was amazing, but it was a good story that started off a little weak but got better as it continued. I'd say it's a 7/10, above average but not significantly. Keep in mind I'm just talking about the story missions of it, not the post-story gameplay loop.
I pray that not only will the Final Shape be the final expansion, but that Yahtzee was right in his Fallout 76 review about how this overmonetized hell we're in is "only a phase" and gaming will finally be ok again soon
@@LemonTheKing900Whether people see through it or not doesnt matter all that much compared to the degree of struggle your average person is dealing with. Whether people won’t shell out for this content isn’t going to matter, because we’re gradually approaching the point where people CAN’T. The well is running dry whether people take their bucket home or not…
Why would it end? These scumbag companies are more profitable than ever before. It's not sustainable, at all... but they don't care. They just want as much money as possible, as fast as possible. Nothing is going to change. If anything, it'll only get worse. I just hope and pray that Fromsoft never goes down this road.
All it requires is for us gamers to boycott this bullshit gaming industry until these money greedy idiots get booted/go bankrupt and actually start respecting customers again, instead of just allowing them to suck our wallets dry because we continue buying.
"A mess and a slap in the face that the community should not forgive them for." This is exactly what needs to happen. The community needs to stop buying and playing the garbage just hoping it will get better. There are only a handful of games I truly regret spending money and time on, but D2 is at the very top of the list. Not another hour or penny. Just wish I had taken off the Halo days nostalgia goggles sooner and realized Bungie is a shell of the studio they once were.
"The stakes are the highest they've ever been" They're the same that they've always been in every DLC and every Season. We lose, Humanity + Traveler dies + everyone else who can't stop the Darkness and every other exterminator race
My favorite part of all this is how Bungie fans thought the bad guy was Activision (which they are a shit company) but turned out to be Bungie all along.
@@Traxiconn Agree, the difference however is that one is a legal issue within the company between employers and employees and the other an issue directly effecting the consumer. So you can bet you ass what is more important to the mindless money bringing sheep that a consumer is.
@@waterbottle6644 Honestly, a lot of fans could probably direct better game decisions than AAA companies at this point. Just look at the amount of innovation most indie games still have to offer, they need to be good and interesting to get noticed. But the issue, as was nicely illustrated by the GDC talk, is that it is way easier to milk an established fan base for their copium money than to actually make a good game.
They had to find a way to shoe-horn the alphabet people in. And so Osiris and Saint-14 become gay, and we get two tr00ns as the main points of contact in this expansion. The entire expansion was fabricated from what should have been Lightfall solely to check DEI boxes, and it fucking _shows._
The worst part about Calus as a villian is that he could've been so much better. The last 2 years have had him as a background villain with a lot of interesting lore and character traits being explored. Unfortunately none of this was shown in the campaign and instead he was reduced back to what he was in D2 vanilla, a boring, one dimensional, run of the mill "bad guy".
His boss battle was a huge disappointment as well. No mechanics to speak of - just blast him over and over and fend off adds. There isn’t anything wrong with a straightforward battle per se, but given the depth of this character’s background and his prominent role in the lore, I expected a more memorable showdown. What we got just felt rushed and thrown together. I couldn’t believe that Calus would just stand there and waddle around, allowing himself to get shot over and over without having some way to mitigate the damage or defend himself. The enemy I fought felt too dopey to be Calus.
@stevescruby1343 Absolutely. I would've loved a callback to leviathan or at least some actual mechanic like we had with the Sava fight. He was just a big colossus...
@@yoshigottagun Yeah. At least give him some kind of Phalanx shield or ability to knock Guardians away. Something defensive that made him fight with some element of cunning or strategy, which would fit with the characterization we’ve been given regarding him for years. It’s just disappointing that his in-game representation has absolutely nothing remarkable about it.
He was also the hardest boss I've fought in this game but the ghost says nothing. Yet in the Witch Queen, he constantly has to exclaim how strong and powerful she is, yet her boss fight was piss easy. I'm so tired with the obnoxious feminism in this game.
My man boiled down my main issue with Destiny (the heavy over reliance on rng) into one sentence "Destiny isn't meant to be fun. It's meant to be played. A lot." I love IHE
Yep, that's its design. That's also why I just uninstalled it a week ago and am not going back. The game isn't made to be a satisfying experience or product. It's built to string you along forever, being just good enough to keep you coming back, but never good enough to actually be good. So I decided I'm done.
I truly think the idea of finding a lost Human colony could be amazing. Even if it's something like " They're all in a Matrix setting" Where few know what's happening in reality. While the rest of the colony believes everything is fine before the collapse. So when you arrive you are able to enter the colony, eventually being able to access the digital world and see what life was like before the collapse. Maybe give in clues as to what your character was like or did before they originally died. Maybe you can have the option of uprooting everyone from the simulation back into their original bodies ( Probably of been frozen) or let them sleep in blissful ignorance.
little thing probably not worth mentioning, the explosion sound when Rohan shoots the barrels and blows up the Tormentor is literally the rpg firing sound from Gmod...
I remember watching the vidoc and thinking, “Why are they devoting time to highlighting an arcade and a pond?” I thought it was a signal that there isn’t much to be expected in the campaign.
Watching this series across the years has been really fascinating and entertaining. I'm not a Destiny player or any Bungie game for that matter, but I've always been interested in what's going on in the gaming world and seeing you document Destiny like this has been a source of a lot of good insight into yet another studio that used to be one of greats, only to ultimately lose their way with greed and become completely out of touch. The final shape is no doubt going to be a fist with the middle finger sticking out of it.
I played Destiny 1 up to vault of glass and I peeped the games scheme since that point on. It didn't respect your time. I just dont realize why I jumped ship the moment I saw it sinking but everyone else stayed. The downfall though has been entertaining to watch.
As someone who’s played destiny 2 for 4 years and is very good at it and plays the shit out of its highest content and pvp content I will tell you this game is fun but it’s a disappointment everything he said is factual and it doesn’t take long they sell you a pipe dream and get Players addicted to because you will replay the same content over and over again for a gun they reintroduced into the game for the 8th times in a row and if you don’t have the newest one your gonna preform bad because they nerf the original ones you grind for just so you can play there game more
This game took too many years of my life away from me. I used to be able to forgive story mistakes like these, but in retrospect it was always just sad. This game may be fun, and I still have a place in my heart for it and the friends I’ve made through it, but I just can’t do it anymore. My affection for it is equivalent to a former addict’s affection for their vice, I know the potential for joy is still there but I also know it’s at the cost of my well being. Sorry Destiny. You were a largely positive aspect of my teenage years, and I will remain up to date on updates and content through my friends, but my time playing you has come to an end.
Right? I was kind of taken aback by how brazen it was. "We don't care about quality as long as we keep people playing by pumping out any old garbage at a fast enough rate." I suppose it was kind of obvious, but to see them be so up front about it...
the absolute worst part is that something like the GDC presentation exists, yet people still go after the developers. The GENERAL MANAGER himself said all that, but for some reason the community directs their malice towards the devs instead of the upper echelon of bungie
@@This-Was-Sparta THE GDC was simply stating the ugly truth behind the live service model. It's not about making a fun game, it's about keeping players chasing that carrot on a stick, knowing they'll never feel fulfilled because they will never, ever catch it.
He's right though. People hate because they love something and want it to be better. Lets them know that they messed up but that players still like the game. When people stop hating, stop caring, that is when it's a real problem.
Witch Queen actually felt like meaningful progression in the game. Both the in game story and mechanics felt like they had progressed. Lightfall, felt like I handed Bungie $100
I could talk for a long time about the Destiny franchise. I WANT to like it so much, but the thing that probably keeps me away from it the most is the business model and just how haphazard the whole thing seems. The art styles, the shooting gameplay, the weapons, abilities, I mean everything like that is really awesome.
What's crazy is that I feel like you actually haven't quite captured just how bad all this was... Through no fault of your own, really. This whole situation is so bad, so far-reaching, and so messy that it's impossible to actually capture in a single video. As one of those "hardcore" players who has invested thousands of hours and hundreds of dollars across the expansions, it took me a while to get to this point but... I finally uninstalled this game as a symbol that I'm taking a break, which gave me the space and time to decide that I'm not coming back to this game. No matter what they show in the showcase for The Final Shape, I'm not buying it. I was about to write what it would take to bring me back, but I caught myself. Nothing really can. Lightfall wasn't the only thing that pushed me to leave, but it was the singular, massive final blow that was required to overcome my sunk cost fallacy. There's no amount of copium that could delude me anymore.
(not to mention all the hours spent listening to almost all of Byf's lore videos over the past 3-4 years. Also, I'm a PvE-only player, and the PvP players have had it many times worse for years now.)
refreshing to see someone so emotionally honest abt something like this. I was able to get out after the f2p transition but I felt the exact same way at the time. destiny bums me out so much.
I'd like you to come back an update us when it does come out if you did completely stay away or if you just popped it put for a sec to go thru once an see what's what.
Stopped playing right before lightfall and I'm never coming back after 7000 hours. Bungie are up there with the worst game devs in the business and they genuinely feel like a tryannical government, they take and they take and they give the bare minimum in return. Recently started playing D1 again and the game is genuinely superior and is only really beaten in performance (due to age) and other minor things such as the ability to bring up the directory or mantling.
your destiny vids genuinely helped me strengthen a friendship because everytime you drop one i message my destiny playing friend saying "so seems pretty rough right now huh?" thank you for your work
@@nickthompson1812 thankfully my friend can take a light hearted joke. if they were more invested emotionally in the game, you're right, i probably wouldn't make that joke to them. but like many long term destiny players like IHE, they are aware of the games many problems and are able to joke about them
Destiny as a whole is a great example of why brand loyalty isn't a good thing. Old guard's move on or get fired, the ones left aren't always the ones who knew what they were doing in the first place, and the new recruits can only be as good as the people in charge of hiring them. Bungie is dead, we have Bungo now.
I think creator loyalty or artist loyalty is better than brand loyalty. I enjoy Hideo Kojima’s projects no matter if they were published by Konami or not. Kojima’s Metal Gear games were great but the ones with which he was not involved are not interesting to me in the slightest.
@@velraven8944 "Buddy" really tried a gotcha moment for what? if you have played since released and have done everything or close to everything you could reach that.
@@stevescruby1343Agreed Marty O'Donnel is my all-time favourite media composer, followed by Mr Salvatori who since their forced split has done an impressive job of keeping the score consistent and fresh.
So once again the explanation for something remotely new is "traveler came they prospered then it left and boohoo" Can't wait to hear the story once again next expansion.
the witness is literally just the anti spiral from Gurren Lagann and I cannot believe I waited years to find out information on the darkness just for the big bad to be something I watched in 2007
@@xXx_Regulus_xXxWhat's hilarious is that half the fandom has been gaslit into drinking the Darkness kool-aid and blame the Traveler for every single problem in the story when it's literally the only reason any of them exist, let alone survive. The Traveler eliminated the vast majority of diseases, more than tripled the human lifespan, created an abundance of natural resources ending global conflict, terraformed multiple planets into human-friendly conditions, allowed the humans to study it and take samples (leading to massive technological advances), and after being beaten into a coma, cut off her fingers and hands to turn fallen humans into space-magic demigods who can kill gods. The Traveler is like a sweet grandma who spent all her retirement savings helping y'all out, who has the entire Mafia after her butt. And sure she might have a loaded gun under her pillow but she sure as fuck can't solve her kids' problems from her hospital bed after her knees gave out, a giant naked mole rat stole her meds, and she spent the last few bullets taking out some mob goons sent by her ex-wife. Now she's trying to befriend the moth trying to eat her clothes and her kids are freaking out.
this reminds me. i'm in writing/art circles with people going for scifi, fantasy, and other such genres. i help by proofreading. i see a lot of cool stuff, but there's a wierd pattern i noticed: a LOT of nerdy intellectual dudes, and by a lot i mean ALL OF THEM SO FAR, go for very high concept philosophical stuff, they spend hours finding the perfect terms for their concepts, crafting super intricate phrases and drawings and music for them, and they hype their stuff so hard. and 100% of the time, IT IS A UNENDING CLUSTERFUCK full of very pretty words and pictures but nothing makes sense and hold up to scrutiny. nothing is explained because 'it's supposed to evoque itself' or some bullshit. the human elements are horrendous. it's like they have no self awareness of the fact people are not in their heads while reading their stuff. it is exhausting and soul crushing. worst of all, they think they're hot shit and there's nothing to change. most of it is straight up pulled from better works or 'heavily inspired'. the shitty story beats you just described is painfully similar to every. single. one. of those works. it just clicked that maybe those dudes only consume those kind of mainstream videogames/comics/books as their main inspiration. maybe they genuinely think if a AAA game dev do this shit it's good. maybe they really don't see how the fracturation of artforms for the purpose of slowly feeding it to the masses for huge profits distorts the whole and makes it weak. anyway i got burned out, i stopped responding to their emails lol also like 80$ for this shit? straight up robbery
You are not alone in this. Thanks for sharing your story, geeky types are always so social awkward that they don't know the first thing about drama and actual world building.
This is what happens when people think themes and vibes are all you need because they make your story "deep" and "meaningful", while forgetting that novels and philosophy textbooks are two different things for a reason.
"maybe those dudes only consume those kind of mainstream videogames/comics/books as their main inspiration" this is exactly what's happening to plots of 99% of a lot of films, anime etc. coming out in the recent years
@@UshankaMaster this 100%, the most influential and groundbreaking works in any field are almost always at least partially inspired by something completely unrelated.
17:34-19:09. This was my first red flag for the campaign. I am a massive fan of the drop pod. I think it’s one of the coolest things you could probably do in life, and the fact that we’re in a closed space with no view of the drop was so disappointing.
My biggest upset about this is that the scene when Osiris instinctivly reaches out for Sagira is genuinly heartbreaking and considering how single minded and tunnel visioned he was being throughout the campaign it would have been great to explore that more. Especially since his grief over Sagira and his lightless state has never truly been explored. Unfortunately no one talks about it and the campaign overshadowd that small plot thread of Osiris coming to terms with himself.
It's crazy that it makes GTA online look nice in comparison, at least in that you can get anything in the game just by playing it. I mean half the cars cost $20 real life dollars but still.
@@weskingtime6087it's vague feels good bullshit, as much as any "love" and "equality" promised by a for profit corporation. The first motto was basically producing a product they would themselves consume, practical and grounded. The new motto is a random thought from an intern in marketing.
@@weskingtime6087 nothing against love and equality or whatever. The current motto is vague and sounds like they just wanted to move away from a motto that described labor of love. Can’t be held accountable for anti-consumer practices when the goal is not to make great games, just products that make money.
@@weskingtime6087 if you happen to watch any footage and interview of the bungie veterans from the Halo era, it's clear that was more of a project management rule than a meaningless slogan. Now even if you don't believe in motto, they do because they cared enough to change it.
I personally prefer 'What...? What is it?!?' and 'What is happening?' both work just as well. You know you've got some phenomenal storytelling skills when your player has no idea what the hell is even going on.
Honestly, my head canon during my brief dalliance with Destiny 2 was t that no one had any idea what was going on. All of the characters were just as ignorant of everything as I was, and they were just responding to bullshit with bullshit. Every guardian, every npc, clueless. Floaty orb did necromancy on them, and they wake up and OMG ALIENS. That Speaker asshole? First noob resurrected ask him what's up and he just went with it and faked his way into the life he lives now. The Vanguard? Zero idea what anything even is, probably woke up 15 minutes before the player characters and just made themselves look in charge/important. No one knows what's going on, everyone is just making it up as they go, afraid to admit they're just as confused as I am. What's the Traveler? "" Ooooooooh. I getcha. *exaggerated wink*.
In Russia, if hand is rotten, you cut off hand. If arm is rotten, you cut off arm. But if heart is rotten... you cut off leg. This is Russian love song.
What I find so funny is that back in D1, we didn't know anything and all the story was super vague and cryptic. We wanted to know more and wanted Bungie to finish their stories. But now, the more we know the less I want to know.
Back then was the time to pose the questions and setup the mystery box. The main reason why people are upset with Lightfall is cuz now is the time to answer those questions and open the mystery box, but instead Bungie used the campaign as a vehicle to introduce Strand and set the stage for the seasonal stories to provide answers, drip-feed style. Players are naturally getting impatient.
@@CouchCit I enjoyed the mystery box being closed and living in a post apocalyptic world. I agree though, seems like too much focus on money and strand. I personally would like to stay in a veil of mystery.
the “no time” mission is actually a subtle reference to the exo stranger’s line in d1 where she says “i don’t have time to explain why i don’t have time to explain” which is arguably better writing than the hot mess that lightfall is
It's amazing that Bungie can really stretch that joke out. It was cute when they named the Stranger's Rifle after it. A little "we know it was ridiculous, we're laughing with you at us". But now, they keep using it and it's not cute anymore. Now all it's doing is reminding us that they fucked up before and they haven't made any real progress either.
@@PANCAKEMINEZZ Its worse than that. Dont forget that when D1 came out, it was also an overhyped game that didnt deliver the high quality that Bungie was known for at the time. I stopped playing after D1. Post-Halo Bungie isnt Bungie. It's basically blizzard
Now with the final shape out, I can confidently say Lightfall literally was a filler expansion that was put together just for the sole purpose of making time, cutting content from both the Witch Queen and Final Shape to bridge the content gap. Such a mess
@@riddell26 hmmm idk, I'm quite happy with it for 40 pounds. Campaign was a blast with good encounter design, raid is awesome. Loot rewards feel relevant outside of just the endgame stuff like the vendor weapons. Excision was a genuine spectacle. And exotic missions have actually felt special.
In my opinion Bungie has become the worst company in the gaming industry, not even Activision is as greedy and intentionally manipulative as they are. Players are quite literally brainwashed into paying more, expecting less, and white knighting for the company whenever they make garbage decisions.
It’s funny how actiblizzard and bungee are similar in style. Always look shiny but ultimately extremely vapid and simple for the off chance a monkey get their hands on their game.
Well to be fair, there are many companies that also support this love service model and equally care more for their profits than the sanctity of the game itself
I love how the general manager said they want to focus on speed, and literally nothing has changed. They still take 3-6 months to fix or adjust something. The only thing they're fast at is disabling weapons and armour when they're broken and not fixing it until weeks later.
You know the best part? That cutscene in the seasonal content? I don't even think you can play it anymore because they remove seasonal content after a while. Therefore removing the explanation for the Veil and the Witness.
Just a reminder. This is the ramblings of a fairly casual, mostly solo player who plays on steam. Primarily focussed on the single-player, storytelling campaign side. Many people adore this game, it has a loyal, passionate community who will probably pick up technical mistakes I might make, but the live service model is ridiculous to keep track of. As a result, some of the points in this video may already be addressed by Bungie, but that's the nature of service games. They're always changing. Hope you enjoy!
*Can all of the reply’s get the same amount of likes?*
"This is just my opinion... Please, don't get angry at me."
-Bilbo Baggins
I'm a banana.
@@MrCommentGod"I like comments."
-Bilbo Baggins
Do I hate mars bars
I remember reading a Steam review about Lightfall. It went something like this.
“Witness this. Witness that. Bro, let me Witness a good story.”
😂
that got a good laugh from me. good one.
Vince Russo has struck again.
this aged beautifully.
😂😂😂
Imagine playing the original Halo trilogy but never finding out what the Halos are, what they do, and why the Covenant wants to activate them.
And then in halo 4 they say "oh halos are uh, yea they're big flashlights" in a mid battlepass footnote, and $25 to get a cute ring crown for your character! :]
“I don’t care if it’s a anti sonovabitch machine or a giant hula hoop! We ain’t letting em have it! What we will let ‘em have is a belly full of lead and pool of their own blood to drown in! AM I RIGHT MARINES?!?”
Destiny is just a tryhard Warframe clone for the mentally backwards so they can shoot braindead AIs in a braindead plot for braindead fanboy soyjacks
"I would tell you but it would take years" The excuse used by writers who can't explain a story.
the lore in halo sucked balls. we were looking at game manuals trying to piece stuff together.
They really took "I don't have time to explain why i don't have time to explain" and based a whole expansion's writing around it
Somehow the expansion based off the character that said that line was miles better than the one we just got
Funniest bit is they had a revolving door narrative team that had only post its everytime a new batch of writers came in
Expansion? You mean franchise?
Somehow the 80's aesthetic returned
dude fucking lol hahaha
“The stakes are higher than they’ve ever been.” Considering wtf is going on at Bungie now, I couldn’t agree more man.. I couldn’t agree more.
He did say at the end "Dont say I didnt warn you." And he was right! 100 people laid off. Game devs pleaded with upper management for change, but big corpa Bungie was like "No! Overdelivery!" And it wasn't Sony's fault!
@@chibikim77 Yea, it’s fucking insane how bad Lightfall truly turned out for Bungie.
I cried when you showed the part about them not wanting to “over deliver”. Had no idea they said this. CRAZY way to run a company. Very sad.
Yeah, they're like "oh we overdeliver if we make great content and then can't live up to it" like they never have done since Forsaken
This is the moden industry via microtransactions and battlepass. Every company thinks like this now and its not going to change looking at how much they are making.
As ihe said, it makes sense as a business model, it doesn't make sense as an artist.
They are going unapologetically for max profit for the least work, not for the best game. Hell if making a worse game makes more money that's what they are going for as they did and talked about openly.
Cried?
This should make you angry, not sad.
This is in that same circle of unhinged game dev admitions as that time when 343 Industries just came out during Halo 4's development cycle and said "we hired people who hate Halo to make this Halo game."
"Overdelivering" used to be called beating out the competition. I guess this is what we get when AAA companies all shake hands and agree to do the bare minimum.
What even happened to “Underpromise and overdeliver”? Feels like nowadays the practice is overpromise and underdeliver lmfao. Did these big AAA companies just forget basic business principles?
my thoughts exactly
@@sntrytf People keep buying the underdelivered slop, so there's no incentive to change. The only basic business principle that matters here is to maximize profits, and they're spending cents to make fistfuls of dollars, and they won't stop until they stop profiting off this model.
@@sntrytfalso released unfinished and filled with bugs and glitches
It really does put it in perspective why Bungie chooses to look at it this way. "See guys were not actually bad at our jobs we just CHOOSE not to make the content we said we would"
Overdelivery as a concept is literally incredible
It's just a buzzword to justify skimping out on content and give as little thought (or worse overthink on what to keep/toss) on planning to what you're trying to make. Or they looked at the numbers and see people have already bought the content so they think they could be lazy.
I'm just imagining the meetings at Bungie where the corporate overlords discuss how they're worried about providing too much value for their customers.
In terms of a business concept for a live service. Yeah, it can make sense. It sets the expectations to constantly deliver 3-4 times a year is difficult.
In terms of art, like IHE, mentions. It’s a terrible concept for art and games.
It's a concept people who use "literally" literally wrong deserve.
Well in retail, it’s mostly consumer 1st. I mean gaming is about the consumer, because if they don’t support your company doesn’t make money.
So I can’t understand how they have that mindset. I guess maybe is because they get a bunch of upfront money, and fanboys will throw money at the screen no matter what.
I'm glad someone else picked up on the aesthetic and thematic break that Lightfall is. I adore Destiny's art direction, I've had concept art and screenshots as my wallpapers for years. The whole 'atmosphere' of the Destiny universe; that we are wandering in ancient ruins that are alien to the characters in-universe but familiar to us 21st century players is just awesome. I think the golden age ruins on Venus are some of the most seamless and beautiful bits of visual storytelling I've ever seen. Just by looking at the Ishtar Academy you can see how far our civilisation climbed, and then how far we fell; great skyscrapers slip into the acidic ocean while the planet belches thick yellow clouds, erasing the effort spent to terraform it.
They shit all over that with Neomuna, it really pisses me off. This all-encompassing, omnipresent evil that crushed humanity at it's height, defeating even the great warminds and the traveler itself? The evil that felled countless civilisations before us, leaving them as twisted husks of their former glory? It missed a spot, and they've been prospering this whole time. Fuck off.
100% agree. The *entire* art direction of Lightfall _isn't Destiny._
It's generic neon shooter territory, and I hate literally every polygon of it.
The only saving grace to my immeasurable disappointment with this dlc was the pleasure I knew I was going to get with the next IHE video ripping to shreds like it deserves.
Am I the only one who forgot that this channel exists?
I was worried he wouldn't cover it and move on and be happy.
@@ToweringPepsiMan that's crazy talk. he has to talk about it and criticize it forever.
@@Kernwadiman we get it, he doesn't upload that often. Stop asking on every comment.
@@dignelberrt It's not just that, his videos are kinda forgettable.
It's great to see you in my sub box again. Another well articulated video with great points.
"This video doesn't exist."
-Bilbo Baggins
agreed
Still waiting for you to get on the Baited Podcast.
We love you Elvis!
Casual
"Don't over deliver, your creating patterns"
Translation: don't hold us to actual standards we'll go broke
So whilst the balance is blatantly wrong with Destiny, the inflationary implications of the "overdelivery" mode of game design is equally troubling, both for the ever-increasing time and money it requires and also for the damage it does to the lives and creative capacities of the overworked developers.
In both instances capitalism and profit margins create unworkable cycles.
That's the thing though, they wouldn't go broke. There is nothing like Destiny on the market, the community is addicted to their product, the revenue is through the roof, and the company's market valuation is insane; they could easily put a few more months of work into each expansion but there is simply no need for that because even with minimal effort people will still buy their product. That's the part that annoys me - they aren't an indie studio but they deliver the bare minimum and act like they have no resources to do the things the proper way.
@@fishspoons imagine thinking over delivery is an actual phenomenon. That shit is lazy speak for "please dont hold me to the standards i set". They have made so much money, they can literally afford to hire new people that actually enjoy destiny since its clearly on its last legs, and have them handle the game with new teams while they have the vets on Marathon, instead of putting everyone on marathon and gas lighting the community into thinking theyre the reason nothing good comes out of destiny recently
@@fishspoons When an independent studio a fraction the size of a AAA studio backed by a company can create a product superior to the AAA studio's in every way, without all these complaints of being "over worked", this excuse (I don't dare call it an actual argument) is absolute horse manure.
Appearantly, after all the baldur's gate 3 discourse, that's just an industry wide line of thinking.
Can we just remind ourselves that we still, after 9 years, don't know what the Traveler is. If this is not revealed in Final Shape and if it is not the most bombshell, revelatory story reveal in the history of video games, a lot of people are going to be pissed.
We know more about the Veil than the Traveler at this point.
Traveler and Veil have some sort of connection, we know now that the Veil is a shared consciousness, acting like a living memory of the universe. The "Witnessians"/Witness needed it to cut into the Traveler to reshape?/end? reality inside that portal
What does this make the Traveler? find out in a voice line in expiring content, I guess?
Be ready to be disappointed I doubt the writers of this games come up with some mind blowing reveal about the Traveler Destiny story die when the orginal lead writer Joseph Staton left.
The real traveller is the friends we made along the way
How does anyone give a shit anymore
You don’t my like mystery box storytelling? Why open the box after 9 years? It’s likely more disappointing than anything you speculated before.
I love that IHE comes out from the shadows to talk about how awful destiny is and then disappears again
no one's ever really gone
If I was him I would simply stop playing the game if I hate it so much lol
@@happyfullfridge Now, now, can't go depriving yourself of valuable content for your youtube channel! It's not like it's a massive source of income or anything.
@@dissolution9843 that's fair, i watch these vids despite never playing this game and not planning to
Destiny and Bungie are always worth shitting on
Lightfall was meant to be a good expansion… until it wasn’t
Na, it was never meant to be good.
Not really. The Lightfall that they first announced was delayed and renamed The Final Shape and they cobbled together this trash in a "Fortnite."
As someone who always played Warframe over Destiny, why didn't bungie just postpone what they advertised as "lightfall" and call this expansion something else?
Isn't this kind of like the equivalent of DE releasing Fortuna but calling it "The New War?"
@@nerdstorma8427because less people would have purchased it
My least favorite thing is how the villain looks like some generic Pixar villain
"... fill the city with moth monsters"
Never change, IHE. Never change
They gave us a moth gun instead.
Mods can do that, when the DRM gets bypassed and a singleplayer build is possible
concept art this game is just massive miss potential
That IHE has gone from calling the Moths ‘moth people’ to ‘moth monsters’ shows how harrowed he’s become by this game. Truly a broken man.
First IHE about Destiny and his mention of Moth People compared to now shows how scarred he is by this game.
MOTH PEOPLE 😭
He's like Luke Skywalker and Nick Fury
I’m starting to think that maybe Activision wasn’t holding Bungie back but rather curtailing their bullshit.
Activison is doing WAY worse than bungie, which says a lot with how shitty bungie is doing themselves.
@@ZeekarPRIMEHe's got a point though. Destiny was less expensive too. DLCs were half the price and were higher quality. Destiny 2 is just a big joke and Bungie doesn't seem to care. Not saying Activision was any better but apparently they were doing at least one thing right.
Halo was never good
Don’t forget that a lot of the original team members at Bungie actually left after the studio got bought out.
That being said, just because you made a series of great games, doesn’t mean you’re going to continue to turn out amazing hits.
Artists hit a rut too after a while.
@@nickelback3360 relax now buddy
Gotta love how Bungie was so lazy that instead of making a new enemy race, they condensed it into one being.
The Tormentors have shown there are other creatures that follow the Witness.
Fuck that, why the hell does DESTINY, a space sci-fi fantasy war videogame on Neomuna look like a higher resolution textured on Fortnite?
Bungie's ony strengths at this point was their art-direction and landscapes. In a world where Halo Infinite couldn't resurrect that franchise, more people seemed to be ready for Lightfall to hit home. Instead, they kissed the mark sk badly.
"Videogame arcades" as a location! Is this some sort of Marvel style meta-humour garbage?
@@valentinegonsalves7322 It is meta humour garage. I'll bet this was entirely a decision made by the executives/marketing analysts. They saw the financial success of Fortnite and tried to replicate it.
@jakespacepiratee3740 the Tormentors aren't a new race. They are basically bio-engineered weapons from Nezerracks (the raid bosses) left over body parts.
Not really an excuse to not add a new faction but just an explanation of why the Tormentors aren't one.
i wouldnt really have minded if it was just tormentors since they are so dynamic, the real problem is that they are never used outside the campaign.
Being a new player in destiny 2 is basically like stepping into the sandbox on the playground and there's a bunch of kids with their castles already built. You get the basic tools for it but then if you want to make your castle look better or not have it crumble upon the slightest breeze, you ought to buy that green shovel, or that blue castle tower mold that have a bunch of stories behind them, but you will never know what those stories are because you weren't here when they were brought to the sandbox. Also there's a statue of a dead dude next to the playground for some reason.
I would go even further.
Upon arriving at said bandbox where the others had their castles erected already. You aren't yet aware of those "objects" being castles because you've never seen one before as a very VERY young child.
But once upon you saw those structures you wanted to make one yourself at which point you parentpass said: "no longer possible my child, we've stopped doing that." And now here you are in the sandbox only able to throw some sand around and use your little cheap bucket to make a simple tower which will collapse some time later.
You are flashed a fancy green and blue shovel do make your tower faster but it costs money you dont have.
And then it occurs to your little still-developing brain... what am I doing here?
@@skorpion7132 Hits way too hard man.
Destiny 2 is free to try not free to play, if you wanna enjoy the game you need to buy it.
@@aleatheltrashcan478 Never said anything about the free to play scene here buddy, but sure?
Going even further, many of those people with already built castles look down on the new arrivals and harass and bully them anytime they don't build their castle in a specific way with specific tools. Forget fun, just follow the trends of the people with the biggest castles, even if said people cheated or used exploits to build it while actively claiming they are better than everyone else.
It's mindblowing that Bungie uses the term "apathy - a lack of interest/enthusiasm" to pat themselves on the back.
To be fair, it seems more like they use the fact that they make games which players do not feel apathy about to pat themselves on the back. It's just a shame they believe (probably correctly) that antipathy is what they should be aiming for instead of love and joy. Lots of devs these days transparently in the mindset of prioritizing engagement over a good experience. Not to get too conspiratorial but their apparent philosophy would actually compel them to intentionally do things to piss off the fans (like make a bad game/expansion) so they can build hype - "oh we heard the audience loud and clear, so this time we nailed it!". Like selling stepped on heroin to dope fiends so you can start selling marginally better shit and they feel like you're a saint for supplying them with that good shit.
How to be the best drug dealer:
1) Give your customers that GOOD shit the first time.
2) Start cutting your product hard.
3) Wait until they complain.
4) Promise you'll do everything in your power to score some better stuff, because you really care about your customers.
5) Cut your product half as much.
6) Be praised as the best dealer in town despite the fact that the shit you're selling is still only like 60% as strong as the crap you gave them in step 1.
7) Rinse and repeat. Eventually they'll be paying full price for shoe polish masquerading as heroin and they'll *thank* you for selling them something that's only 1% heroin.
Didn't they just lazily steal a common phrase too? "The opposite of love isn't hate- it's indifference" hardly deep if so
@@byzantion1683Which I find weird because no, liking and disliking something ARE opposites, rather they should mean that the opposite of passion is apathy.
@@ChangedMyNameFinally69 Well I never said common phrases made common sense, by definition you are correct yep lol.
It is so important in storytelling to have a clear motive that the hero is fighting for. Them not explaining the veil is like Gandalf not explaining anything about the ring to Frodo and just saying he has to throw it in a volcano over and over again.
FRODO YOU GOT TO THROW THIS RING IN THE VOLCANO FRODO!! HURRY!!
"What?? Why?"
I DONT HAVE TIME TO EXPLAIN FRODO YOU MUST THROW IT IN THE VOLCANO OR A TERRIBLE FATE WILL BEFALL US ALL!
I think you just perfectly described light fall
The story just makes our Guardian feel utterly moronic and without any agency. He just goes around slaughtering entire armies literally without being able to explain what his objective is, what he’s doing or why. It’s just “we need to get to the Veil, go kill these guys trying to get the Veil.” What’s the Veil? Don’t know! We don’t even learn anything about it after clearing the entire campaign. It’s just some…pink thing that the Bad Guy wants. It’s hard to understand or have a sense of stakes when you aren’t given the first clue as to what’s going on. It was such a weird, surreal experience to play through because I was genuinely mystified the entire time as to what any character was doing or talking about. Hell, what even was that Radial Mast thing? That was never explained either.
It felt like the missions were created by one team and the story / lore was created by another, and it seemed that they barely communicated.
@stevescruby1343 The veil was explained WAY too late. It was explained as a story mission that it's supposed to be the source of darkness just as the traveler is the source for the light.
@@sanjidandelion Ah I see. Yeah, to be honest…that’s just too late. We should have been given some kind of hint during the campaign so that we could have some notion as to what the heck we were doing.
you know when the game designers say that their favorite parts are a lost sector and a useless set piece that you're in a bad spot.
yeah second I heard that it was red flags
I never understood how Neptune was a complete secret when we could easily travel throughout the system to whatever planet we wanted. Yet somehow we never noticed a massive hyper advanced city on the surface???
Probably because Neptune is a gas giant that isn't supposed to have a surface
@williek08472 Well, neither is Venus, and we went there quite a few times. Neptune is also supposed to be EXTREMELY cold and dark given it's distance from the sun but eh this is Destiny, consistency is irrelevant.
That GDC talk is one of the most vile things I've ever heard from a game dev
And because Destiny has no competition, they'll keep churning out mediocrity on purpose because the community have developed severe Stockhold Syndrome
I quit after WQ because I wanted to go out on a relatively high note, now I'm just hoping starfield scratches my itch for a fun space rpg well enough.
Justin Truman represents everything wrong with modern gaming. He's a scummy, greedy, ass hat.
Intentional mediocracy with the goal of hooking your player base through manipulation rather than quality content. Truman is genuinely one of the biggest POS in the industry. Bungie is drowning in greed
It seems so tone deaf lol. Warframe is the same game at all but I feel with that game you get a broken or unfinished update sometimes but you usually get the sense that the developers wanted to try something that seemed interesting or different because it could be fun.
@@xXx_Regulus_xXx yeah what could possibly go wrong with starfield.....
@@Siegram999 perfect pfp for that comment
"Only strand can withstand a suppression field" yet when you replay the mission with the unlocked strand subclass, you cannot use strand unless you find the green glowie things. I love this consistent attention to detail from bungie
Because the mission is designed and balanced around the Suppression mechanic, and Bungie doesn't want people getting Strand from Normal, then using it to trivialize sections of the Legendary Campaign that would otherwise be much more difficult.
@@ParagonFury You do realise that the missions are not, in any way, designed and balanced around suppression fields right? They are actually JUST annoying small sections where the game wants you to hold E on something....its a joke.
@@scotttimbrell8632
1: The first fight where Jammers are present.
2: The fight right before getting the Drake Tank.
3: The fight in the hanger before getting Strand.
Jut 3 fights off the top of my head that would be massively different if you were allowed to Super and/or use all your powers freely.
@@ParagonFury Massively different? I hardly use my super in most of the missions because i forget i have it. The suppressors are literally there to force you into using strand, thats it, you could do the mission without your super but you have to use strand because thats how you destroy them. Guess the levels are designed around them because the level designers FORCE you to use the grapple.
@ParagonFury the bungie glazing is crazy. It's dogshit, quit defending it.
I cannot describe the excitement I was in when anticipating the release of this video. You never fail to entertain!
The entertainment levels always go up 📈
I forgot that this channel exists...
Well he dud screw up in his first last jedi video
This!
This is literally the most expensive Season to date. They passed this off as a expansion. They cut "Strand" from Witch Queen in order to pass this off. I imagine that "the veil" was going to storied out throughout the Seasons. Before we got to what was supposed to be "Lightfall".
It is super telling that Bungie no longer feels comfortable with a company motto/mission statement centered around creating the things they wish to see in the world. Tells you everything you need to know about the current state of this company.
Also the fact their pronouns are above their fucking JOB TITLES in their promo shit tells you everything about what their current focus is too.
Destiny is just a tryhard Warframe clone for the mentally backwards so they can shoot braindead AIs in a braindead plot for braindead fanboy soyjacks
@@NateTheScot yeah inclusivity is totally the problem not corporate greed
@@DaPark3 inclusivity and corporate greed can be argued to be connected
@@brothermanguy if any of you heard about the magic the gathering LOTR cards than yes i agree they are 100% connected
that lightfall drop pod is an impressive example of the ineptitude of modern bungie. they couldn't use it as a cinematic to disguise a loading screen, they just slapped the loading screen immediately afterwards.
It really is inspiring to watch this whole channel's focus evolve from complaining about how annoying Gangyam Style was into a detailed account of a young man slowly losing his battle with addiction. My personal favorite arc was the one about Keemstar going down into lava. Cheers mate!
What baffles me is how he even stays afloat, considering he barely produces any content anymore. Pity, his search for the worst videos used to be great.
@@SwiftNimblefoot honestly i'd rather sub to someone who gives time to make quality content (even for so long, i can probably guess he has a job and a LIFE outside of youtube) than someone who pumps garbage content everyday. you can't rush art. just sayin'
@@SwiftNimblefoot I don’t care about the interval, but I am disappointed this seems to have become a gaming channel
if this channel has one purpose, to shine a light on the biggest gaming grift that continues to this day, then I don't care about how long the videos take. Don't agree with the algorithm, commenters.
@@explosivoooi mostly agree.
but have you heard of star citizen lol
This is totally for myself and myself only, but I called this back in 2014 when D1 first released and to see the community that insisted the series would be good in a few years and gaslit themselves into actually believing that fall so far is just wonderful.
Secondly, for anyone who loves a "live service" video game, you need to fully understand the dynamic between you and it. It doesn't want your passion, it wants your money and time. If you want it to change for the better and to change immediately, you need to deprive it of both, or else nothing will change. Or you could just play better games
You're speaking into the void, my friend. People can't control themselves cus they're all retar*ed. Even if you showed em what you could get worth $90 on literally any other game, they'd still defend the shit bungie gives em
I actually got that feeling too. I got to the max level on D1 in a couple weeks and ended up selling my copy back to the store while it was still worth something, and I don't regret it at all
Fucking facts. This sort of terrible all proper noun storytelling was the backbone of D1. Glad I never spent another dime on this franchise after that terrible first game.
This video was more entertaining than the £80 expansion I paid for from a company apparently worth $3.6 billion.
That’s because IHE is worth $3.7 billion
Crazy what passion and drive to be proud of one's own work does to the quality of the product :D wish Bungie employees were given the green light to make something they'd be proud of, without holding back. But what self respecting artist or engineer is gonna put their best work into something that exists for a MAXIMUM of one year... I'd imagine it's quite discouraging
we got robbed bro, i paid 70 bucks for diablo 4
@@saartnomsky4523at least that has some fun content delivered through some decent story
Made me spit my drink 🤣
I love watching IHE rag this game I never had any intention of playing, he makes it sound intriguing with potential to be great while at the same time making me feel lucky for never having fallen down that rabbit hole.
That's pretty accurate. Lots of wasted potential
You straight up accurately described a lot of Destiny right here
As a 9 year crack addict of this game, I can fairly say you have made the right choice. Run while you still can
It’s honestly like heroin, sounds extreme but I use that as an example in the sense that it’s fucking awful but I’ve been playing for so long I just can’t give it up
Does not matter. He still paid for the full priced expansion pack.
The darkness has lost its darkness feel, like it’s evil gravity it had. Now it’s something not even worth fearing
I'd say gravity would be scarier than the witness
@@annoyingnessbeginswithme5698
The Light!
The Darkness!
The Traveler!
The Veil!
The Witness!
Soon...The Final Shape...where Bungo will introduce...
THE GARDENER!
@@marcust478
Every guardians final fear is not the witness but the architects, those mfs be making gravity hit different
@@marcust478The Gardener, an evil entity that slept for thousands years in Black Garden has finally awaken.
@@marcust478 The _The_ The!
Where’s the I hate the final shape video Alex. I need it, I want it, I am desiring it.
If my gentleman nobly desires it then he shall have it.
The gravity lift was attached to your frame rate. For it to work properly you gotta drop your frame rate down to 30. When I figured it out, I couldn’t believe it. Beyond infuriating
It's the year 2023 and still not enough technological advancements to not to tie crap in game to the framerate!
And the grappling to moving objects seems to be in the same boat. I play at 120 fps and during the mission where you are given the option to grapple onto a thresher (if I recall the name correctly) and it always dropped me when it flew in a curve.
@@LEXXIUS Wow I knew about the lift (and the dozens of other previous framerate bugs), but it never occurred to me it was also the reason I had so much difficulty with that Thresher every time I tried. Seriously thought it was just me not understanding the grapple correctly. Thank you I can now live in piece.
this has probably been said over and over but the concept art for destiny makes it look SO sick…i think that’s why a lot of people are perpetually holding hope for a better state of destiny. there are so many cool concepts but they continue to underdeliver and sell out for expensive cash grabs
This is what scares the shit out of me when people mention the new Marathon's concept art as having a "cool style." I want to be hopeful that one of my favorite franchises won't turn out like Destiny has, but Nu-Bungie(TM) being the way they are just kills it for me.
its the abuse victim mentality, you keep going back and hoping things will change but they never will. I tried playing Destiny 2 and its just ok, i dont understand what everyone sees in it. Its an ok shooter with no story just go kill things and get an engram with a random item lol
@@Legoman775Look at it from the perspective of its own genre. It's a good FPS when you're talking about shooters in general, but within the category of an "MMO looter shooter"? Destiny 2 is right now arguably the BEST game in the market from a gameplay perspective, mostly attributed to the fact that there just isn't a lot of competition to begin with. The closest thing most people can even compare the game to is Warframe, and both of them aren't even really in the same genre to begin with.
It is the same deal with why there's a community of people who keep buying Madden or Fifa games every year despite literally being the same reskinned games over and over, because there's just *no other options.* The lack of competition feeds into a lack of need to innovate and a lack of effort, and it's starting to show with Destiny.
@@ELpeaceonearth man i jumped after shadowkeep launched, when the game still had the old content in. the story was never good, but the atmoshpere it set up and the mystery just reeled you in and left you hoping that you get that same feeling. i wouldn't compare it to to abuse victim mentality like legoman calls it. i would say it's more like a drug.
@@ELpeaceonearth It is no longer d1 vanilla, if youre still playing just because youve been playing a while, its probably best to move on. (Coming from someone with nearly 4k hours in D2)
Loved when I heard "Watch out Guardian, the 'group' have the 'thing' " Stellar dialogue as always from destiny.
Oh no, the X are about to use the Y to do the Z, guardian! STOP THEM!
Copy paste for 4 hours.
I do not know who I am, I do not know why i am here, all I know, is that I must kill
(after 35 minute bulletsponge boss battle while your ghost is hacking something): Oh no, this *insert light artifact* actually is far more powerful than we thought, it is connected to *insert vaguely established concept* in some way!
*Quest added: Visit Ikora on *insert Vanilla D1 location*
*Quest added: Find 8563 *insert a throwaway collectable* by killing *insert a D1 enemy type*
Absolutely mindblowing to see the "manager" talk so candidly. He basically says the quiet parts out loud - guessing to an audience of managers and investors? This concept of "velocity" being more important than quality in what essentially is viewed by its consumers as playable art is the beating heart of why Destiny is so frustrating. It has so much potential. Here the manager admits he has the talent and passion at his disposal and its his job to crush that in pursuit of profits for his masters. How depressing.
The fact that Rohan couldn’t even get a CG cutscene death was crazy
Meh the In game engine actually looks good and might be kinda jarring to have a loading screen when he’s about to die
The only time cgi cutscreen is good is when they used it in Hitman 2016 they hired a great animated film studio to make it, Bungie don't give a shit to make quality content anymore.
@@lemon8890 You mean the Hitman Absolution seamless transitions?
I think that was the first one they used and applied on the others as the franchise went on.
@@marcust478 the reboot I mean Square Enix hired a awarded animated film studio to design all the cutscreens in that games that why it look so good.
The "guy" with the pronouns problem should have been the one to get deleted.
“A live service is about being fast”
Yet it can take them MONTHS to fix issues in the game. What a piss take
>gotta go fast
>bug that ties frame rate to damage has been in the game for years
the live service raison d'etre is making more content for the players to churn, that's the only important metric, and that's the only thing these live services do fast, they make digital junk to nickel and dime you with, it's very in line with the general reasoning of capitalism, they keep building and extending a bridge, they don't do maintenance on what's been built, they only care about finishing the bridge, but that's the thing, it's never finished, it's a journey without destination, a bridge built towards nowhere, until it inevitably collapses under its own weight.
you cant sell fixes.. yet
i dont even know what theyve "fixed" haha everytime i log on if im not greeted with an error code or constant contacting destiny 2 servers, ill find bugs with the new loadout system, visual glitches and clunky gameplay. As much as I love this game to bits, idk how much more i can keep invested in this game. I will still play it when theres new content but i will never have the same enjoyment i had when i made my first playthrough up to witch queen.
Are you saying his take is bad or..?
We never thought bad dialog could get worse
Until they did
Speak for yourself.
@@davecrupel2817?
I miss IHE's ghost
He had personal issues but he sure knew how to speak
@@davecrupel2817I see what you did there
“ I don’t have time to explain why I don’t have time to explain.”
The best thing about IHE is that he's been talking about basically the same thing since D1 Vanilla, and much of what the Destiny community has been talking about lately is exactly what these videos are about. I can't wait for (hopefully) The Final Shape video.
That motto change is so funny and tragic at the same time. Somehow it's not evil big publishers that made bungie corpo, it's them going independent
to be fair bungie was like this even in destiny 1
Contemporary animal farm
Netease invested heavily in them back in 2018. There's your reason.
Yet halo fans want bungie to make halo great again and still think they are still same amazing company lmao
Which makes a bit of sense. When they had big parent companies to cover the cost they could be idealistic it's a lot harder to stick to your passion and vision when you're the one holding the bag.
it’s crazy to me how after however many years humanity has been able to traverse the solar system in this universe, that they just apparently have never been to one of the biggest planets
Nor has anyone from Neptune been anywhere else
The in game reason is that the city has been hidden by savathun using weird hive magic.
@@zeporion6091 they actually have. Post-expansion lore explains how previous Cloudstriders scouted the solar system, and one even went to Earth and erased all records of the ship that fled to Neptune during the Collapse after seeing how Humanity warred amongst itself during the Dark Age.
Sounds interesting until you realize it raises more questions than it answers. Much like the expansion as a whole.
Destiny lore and story are plain shit
Pretty sure Guardians did go to Neptune but couldn’t find the giant city bc of the storm or something which is still dumb. You would think they would at least be picking up on absolutely insane amounts of energy coming from Neptune if they were producing more then in Earths golden age lol.
You know what would’ve been sick? Is that instead of Rohan dying, Nimbus dies. It would be how even fresh recruits can still die in battle, and that war will always be cruel no matter where you go.
i agree and the best part is that nimbus dies
Rohan dies but Josuke just fixes him up again and they go back to tracking down that wacky pink cat
wait wrong Rohan
As Tim Christie Skeletor once said: "Bungie is scraping the bottom of the barrel and somehow they found ANOTHER *FUCKING* BARREL."
So wait... if the people of the city live as digitized copies of themselves, why is it neon'd out in the real physical world? It kind of feels like the visual aesthetic of the physical city should have been saved for a journey into the digital world, to show the nostalgic decadence that the digital people live in. Actually, that would have been pretty neat to add in-- a digital utopia, disconnected from the ruined reality of the Destiny world and the danger it's currently in.
They usually are in physical form around the city, but they went on lockdown mode, putting themselves on cryo-tanks and connecting to the net when the Cabal attackaed. Of course all of this is sparsely mentioned in random patroll dialogue and lore pages, because Destiny can't have good things.
also, if they're all digitized and can manifest in physical bodies, would the random sacrifice scene even matter? shouldn't he be in zero danger lmao?
@@kosmokat111, no, the Cloudstriders are cyborgs snd that's their real body, they don't get in the simulation for safety because they are the ones who have to defend the server. But the sacrifice was kinda meaningless tho, the human body can't take that many upgrades, so the Cloudstriders only live 10 years in duty before a system colapse, and Rohan was one for like 9'5 years.
@@jlr1357 All so they didn't have to create civilian models and have them doing things. Destiny always felt empty when I played OG like 8 years ago. I guess that never changed.
@@kyle857, yeah, it usually feels empty because most destinations are post apocalyptic, but when they had to do a real populated city they backed up and used the matrix card to just put random holograms
It's such a classic Bungie move to go from making a great expansion with a fantastic story in Witch Queen, to delivering a mediocre expansion with possibly the worst story Destiny has ever seen in Lightfall. Well done, Bunghole
Bunghole😂😂😂😂
a bit of a stretch. witch queen set a bar too high for lightfall, that's y u think it's the worst, but if u think about it, even forsaken and rise of iron had less storytelling than lightfall. most of the campaigns in destiny were worse than lightfall, so i don't blame them too much. but it sucks that they didn't expplain what the veil was and that it seemed more like a strand campaign than it did an actual war/conflict. witch queen's stakes felt much higher but at least lightfall was very FUN gameplay wise
@@deco4091 While Forsaken may have had less storytelling overall, I'd argue its story's low-points were still better than Lightfall's high-points. More doesn't equal better
@@Shark-FistI would actually say that the fact that Lightfall had so much storytelling was what exposed how bad it was. Because like, honestly, most Destiny stories aren’t good, or are decent at best. Witch Queen was a huge exception. But Lightfall like, had a lot of ATTEMPTS at story, and they almost all fell flat. A lot of mediocre story feels worse than a small mediocre story.
WoW Retail: "First time?"
Why couldn't the corpses of the Witness planet be the enemy faction? They could have all had advanced Light wielding powers, because of their time with the Traveler, but been mindless rotting contorted flesh animated by the Witness themselves.
Because bungue are unoriginal and giving cabal a new skin is cheaper and easier.
Maybe not even mindless, since the witness is the amalgamated consciousness of those corpses, you could go a step further and have each body sort of remotely controlled by the original person that is now part of the witness. It would have opened up having a new faction AND had story opportunities for exploring different facets of the witness while still having an "I am legion" type character.
@werewolfnate
And heck, they could have gotten really fun with the gimmick, and made it so the more The Witness brought to bear against the Guardians, the less powerful it became. Each individual combatant the Witness controls means one less "consciousness" within the Witness. Making it a double edged sword for the Witness. The Guardians could launch simultaneous strikes at multiple Darkness ships, forcing the Witness to control more and more of their people at a time, thus weakening itself for our guardian to leap in and fight, one-on-one. Maybe even have the Cabal in their, providing soldiers for the collaborative strikes, under the command of Caiatl. Heck, maybe even have the Fallen temporarily join forces with the Guardians in a last ditch effort to save the Sol system, knowing that if the Last City and Earth fall, the Traveler is lost forever, and the Fallen are equally doomed.
There was a LOT of potential in the Witness that Bungie ignored, cast aside, or didn't think of.
I had this massive copium theory that inside the Traveler would be all lightbearers who died but in their prime state, so all Lucent hive we killed could be made into graceful moth people again as a final faction, but that kinda got thrown out the window since Cayde is still a robot, rip
Yeah but guardian Cayde was always an exo. That’s his “perfect” form. Exo bounty hunter pre collapse Cayde is gone. Two separate people and lives.
I have never played a single second of any Destiny game, but I absolutely love all of IHE's Destiny videos.
lucky i finally quit before which queen shit
@@mckenziemelody7258witch queen was a good expansion though
@@mckenziemelody7258witch queen was good, lightfall is shit
@@dignelberrt No it wasn't, only people who have Destiny brain rot think Witch Queen was good. It was a 5/10 at best but by Destiny standards it was a 9/10.
@@somedogsarecops2354 I never said it was amazing, but it was a good story that started off a little weak but got better as it continued. I'd say it's a 7/10, above average but not significantly. Keep in mind I'm just talking about the story missions of it, not the post-story gameplay loop.
I pray that not only will the Final Shape be the final expansion, but that Yahtzee was right in his Fallout 76 review about how this overmonetized hell we're in is "only a phase" and gaming will finally be ok again soon
It have to be, sooner or later people are going to see through their bullshit and start demanding quality content instead of this, hopefully soon.
@@LemonTheKing900Whether people see through it or not doesnt matter all that much compared to the degree of struggle your average person is dealing with.
Whether people won’t shell out for this content isn’t going to matter, because we’re gradually approaching the point where people CAN’T.
The well is running dry whether people take their bucket home or not…
Why would it end? These scumbag companies are more profitable than ever before. It's not sustainable, at all... but they don't care. They just want as much money as possible, as fast as possible.
Nothing is going to change. If anything, it'll only get worse.
I just hope and pray that Fromsoft never goes down this road.
@@LemonTheKing900 doesnt look like its going to change at all. Take Destiny which is fucking their player base for 9 years now.
All it requires is for us gamers to boycott this bullshit gaming industry until these money greedy idiots get booted/go bankrupt and actually start respecting customers again, instead of just allowing them to suck our wallets dry because we continue buying.
“Your strand levels are increasing” give the same vibes of midichlorians
Truly the most strand-type experience
"A mess and a slap in the face that the community should not forgive them for."
This is exactly what needs to happen. The community needs to stop buying and playing the garbage just hoping it will get better. There are only a handful of games I truly regret spending money and time on, but D2 is at the very top of the list. Not another hour or penny. Just wish I had taken off the Halo days nostalgia goggles sooner and realized Bungie is a shell of the studio they once were.
"The stakes are the highest they've ever been"
They're the same that they've always been in every DLC and every Season. We lose, Humanity + Traveler dies + everyone else who can't stop the Darkness and every other exterminator race
My favorite part of all this is how Bungie fans thought the bad guy was Activision (which they are a shit company) but turned out to be Bungie all along.
IDK man, I think a sub-par video game is a lot better than sexually abusing women.
Maybe Activision "infected" Bungie with their BS practices.
But yeah, Bungie is a lost cause at this point.
@@Traxiconn Agree, the difference however is that one is a legal issue within the company between employers and employees and the other an issue directly effecting the consumer. So you can bet you ass what is more important to the mindless money bringing sheep that a consumer is.
I same Bungie I looked forward to hearing from 2003-2010...
Another great thing lost to greed.
@@Traxiconn Yet gamers still bought Overwatch, Call of Duty and Diablo without hesitation. Sends a pretty good message doesn't it
Seeing that this is what Bungie turned into, there was literally 0 hope for Halo in either their hands, or 343's
It's like Bungie (the original one) truly died when it was split in two.
With both remaining halves being mockeries of what it used to be.
They need to give me a chance, I can save Halo. Trust me
@@waterbottle6644I believe in you
@@waterbottle6644Not like you can fuck it up any harder…
@@waterbottle6644 Honestly, a lot of fans could probably direct better game decisions than AAA companies at this point. Just look at the amount of innovation most indie games still have to offer, they need to be good and interesting to get noticed. But the issue, as was nicely illustrated by the GDC talk, is that it is way easier to milk an established fan base for their copium money than to actually make a good game.
I don't even play the game anymore but one look at Nimbus made my irrationally angry. It's like they tried to create the anti-Cadye-6.
They had to find a way to shoe-horn the alphabet people in.
And so Osiris and Saint-14 become gay, and we get two tr00ns as the main points of contact in this expansion.
The entire expansion was fabricated from what should have been Lightfall solely to check DEI boxes, and it fucking _shows._
The worst part about Calus as a villian is that he could've been so much better. The last 2 years have had him as a background villain with a lot of interesting lore and character traits being explored. Unfortunately none of this was shown in the campaign and instead he was reduced back to what he was in D2 vanilla, a boring, one dimensional, run of the mill "bad guy".
His boss battle was a huge disappointment as well. No mechanics to speak of - just blast him over and over and fend off adds. There isn’t anything wrong with a straightforward battle per se, but given the depth of this character’s background and his prominent role in the lore, I expected a more memorable showdown. What we got just felt rushed and thrown together. I couldn’t believe that Calus would just stand there and waddle around, allowing himself to get shot over and over without having some way to mitigate the damage or defend himself. The enemy I fought felt too dopey to be Calus.
@stevescruby1343 Absolutely. I would've loved a callback to leviathan or at least some actual mechanic like we had with the Sava fight. He was just a big colossus...
@@yoshigottagun Yeah. At least give him some kind of Phalanx shield or ability to knock Guardians away. Something defensive that made him fight with some element of cunning or strategy, which would fit with the characterization we’ve been given regarding him for years. It’s just disappointing that his in-game representation has absolutely nothing remarkable about it.
He was also the hardest boss I've fought in this game but the ghost says nothing. Yet in the Witch Queen, he constantly has to exclaim how strong and powerful she is, yet her boss fight was piss easy. I'm so tired with the obnoxious feminism in this game.
@@Gh0stGaminginc bruh what are you on about lol
My man boiled down my main issue with Destiny (the heavy over reliance on rng) into one sentence
"Destiny isn't meant to be fun. It's meant to be played. A lot."
I love IHE
same and agreed.
Yep, that's its design.
That's also why I just uninstalled it a week ago and am not going back.
The game isn't made to be a satisfying experience or product. It's built to string you along forever, being just good enough to keep you coming back, but never good enough to actually be good.
So I decided I'm done.
its always been that to some degree even in the good periods you still had the shit you were grinding daily/weekly
Brother if there wasn't rng you would get about 100 hours of game time from this game, rng is what makes it good you pleb
Uhm actually those are two sentences and an incomplete one!
I wanted a dark and brutal end time styled lightfall, with my hive magic to go with my thorn and osteo striga. Instead we got, whatever that was.
It's kinda tragic when you realize Diablo IV is more grimdark than Lightfall could ever be, even if both are cringe.
I truly think the idea of finding a lost Human colony could be amazing. Even if it's something like " They're all in a Matrix setting" Where few know what's happening in reality. While the rest of the colony believes everything is fine before the collapse. So when you arrive you are able to enter the colony, eventually being able to access the digital world and see what life was like before the collapse. Maybe give in clues as to what your character was like or did before they originally died. Maybe you can have the option of uprooting everyone from the simulation back into their original bodies ( Probably of been frozen) or let them sleep in blissful ignorance.
That’s a cool and creative idea! But cool and creative ideas aren’t exactly Bungie’s forte.
little thing probably not worth mentioning, the explosion sound when Rohan shoots the barrels and blows up the Tormentor is literally the rpg firing sound from Gmod...
It's probably a stock sound effect.
@@thor1829Inserts willhelm scream as the traveler flies away
Which itself came from Half Life 2
bungie cutting corners I guess
I like how when Ghost said "here goes nothing" he really mean it!
I remember watching the vidoc and thinking, “Why are they devoting time to highlighting an arcade and a pond?”
I thought it was a signal that there isn’t much to be expected in the campaign.
I’m waiting for the final shape vid
Watching this series across the years has been really fascinating and entertaining. I'm not a Destiny player or any Bungie game for that matter, but I've always been interested in what's going on in the gaming world and seeing you document Destiny like this has been a source of a lot of good insight into yet another studio that used to be one of greats, only to ultimately lose their way with greed and become completely out of touch. The final shape is no doubt going to be a fist with the middle finger sticking out of it.
I played Destiny 1 up to vault of glass and I peeped the games scheme since that point on. It didn't respect your time.
I just dont realize why I jumped ship the moment I saw it sinking but everyone else stayed. The downfall though has been entertaining to watch.
As someone who’s played destiny 2 for 4 years and is very good at it and plays the shit out of its highest content and pvp content I will tell you this game is fun but it’s a disappointment everything he said is factual and it doesn’t take long they sell you a pipe dream and get Players addicted to because you will replay the same content over and over again for a gun they reintroduced into the game for the 8th times in a row and if you don’t have the newest one your gonna preform bad because they nerf the original ones you grind for just so you can play there game more
@@blank2819 That is what psychiatrists call "a recurrent, clinical addiction".
A friend of mine always called the first expansion the "Turd of Osiris" and I think it's really fitting
Sh!tefall
28:55
I respect and support IHE's drive to making Bungie put the moth people back into the game. That concept art was too good to just leave behind!
I'm just as invested in these moth people at this point
This game took too many years of my life away from me. I used to be able to forgive story mistakes like these, but in retrospect it was always just sad.
This game may be fun, and I still have a place in my heart for it and the friends I’ve made through it, but I just can’t do it anymore. My affection for it is equivalent to a former addict’s affection for their vice, I know the potential for joy is still there but I also know it’s at the cost of my well being.
Sorry Destiny. You were a largely positive aspect of my teenage years, and I will remain up to date on updates and content through my friends, but my time playing you has come to an end.
The saddest thing about this “saga” ending is that we probably won’t be getting videos like these anymore 😭
at least we'll get one more for The Final Shape
i really love the inclusion of the GDC talk, seems absolutely insane
Right? I was kind of taken aback by how brazen it was. "We don't care about quality as long as we keep people playing by pumping out any old garbage at a fast enough rate."
I suppose it was kind of obvious, but to see them be so up front about it...
All feedback is good feedback in their eyes. No feedback is when they start worrying.
the absolute worst part is that something like the GDC presentation exists, yet people still go after the developers. The GENERAL MANAGER himself said all that, but for some reason the community directs their malice towards the devs instead of the upper echelon of bungie
@@This-Was-Sparta THE GDC was simply stating the ugly truth behind the live service model. It's not about making a fun game, it's about keeping players chasing that carrot on a stick, knowing they'll never feel fulfilled because they will never, ever catch it.
He's right though. People hate because they love something and want it to be better. Lets them know that they messed up but that players still like the game. When people stop hating, stop caring, that is when it's a real problem.
Witch Queen actually felt like meaningful progression in the game. Both the in game story and mechanics felt like they had progressed.
Lightfall, felt like I handed Bungie $100
You did
You did. And you've probably been handing them money for years now. Congratulations on having terrible taste.
Why would you pay 100$? I'm still waiting for it to drop to 10$.
All I can say is hahahaha and man im sorry for your loss lmao
Vaas truly taught you nothing at all. Well I'm not sorry for you. Nobody forced you to throw away your money
I literally cannot wait for the Final Shape video, with everything that’s happened recently it’s certainly going to be interesting 😂😂😂
I could talk for a long time about the Destiny franchise. I WANT to like it so much, but the thing that probably keeps me away from it the most is the business model and just how haphazard the whole thing seems. The art styles, the shooting gameplay, the weapons, abilities, I mean everything like that is really awesome.
What's crazy is that I feel like you actually haven't quite captured just how bad all this was... Through no fault of your own, really. This whole situation is so bad, so far-reaching, and so messy that it's impossible to actually capture in a single video.
As one of those "hardcore" players who has invested thousands of hours and hundreds of dollars across the expansions, it took me a while to get to this point but... I finally uninstalled this game as a symbol that I'm taking a break, which gave me the space and time to decide that I'm not coming back to this game. No matter what they show in the showcase for The Final Shape, I'm not buying it. I was about to write what it would take to bring me back, but I caught myself. Nothing really can. Lightfall wasn't the only thing that pushed me to leave, but it was the singular, massive final blow that was required to overcome my sunk cost fallacy. There's no amount of copium that could delude me anymore.
(not to mention all the hours spent listening to almost all of Byf's lore videos over the past 3-4 years. Also, I'm a PvE-only player, and the PvP players have had it many times worse for years now.)
refreshing to see someone so emotionally honest abt something like this. I was able to get out after the f2p transition but I felt the exact same way at the time. destiny bums me out so much.
Same here mate. Deleted just a few days ago , and it feels nice.
I'd like you to come back an update us when it does come out if you did completely stay away or if you just popped it put for a sec to go thru once an see what's what.
Stopped playing right before lightfall and I'm never coming back after 7000 hours. Bungie are up there with the worst game devs in the business and they genuinely feel like a tryannical government, they take and they take and they give the bare minimum in return. Recently started playing D1 again and the game is genuinely superior and is only really beaten in performance (due to age) and other minor things such as the ability to bring up the directory or mantling.
your destiny vids genuinely helped me strengthen a friendship because everytime you drop one i message my destiny playing friend saying "so seems pretty rough right now huh?" thank you for your work
I bet your friend loves that and definitely reciprocates the strengthening of your friendship
@@nickthompson1812 thankfully my friend can take a light hearted joke. if they were more invested emotionally in the game, you're right, i probably wouldn't make that joke to them. but like many long term destiny players like IHE, they are aware of the games many problems and are able to joke about them
i am so glad to see im not the only one who finds osiris so grating as a character.
"greed always wins" and it's our fault. remember, it's our money they're after.
Its not our fault
Shame the people who waste their money so frivolously.
Destiny as a whole is a great example of why brand loyalty isn't a good thing. Old guard's move on or get fired, the ones left aren't always the ones who knew what they were doing in the first place, and the new recruits can only be as good as the people in charge of hiring them. Bungie is dead, we have Bungo now.
I think creator loyalty or artist loyalty is better than brand loyalty. I enjoy Hideo Kojima’s projects no matter if they were published by Konami or not. Kojima’s Metal Gear games were great but the ones with which he was not involved are not interesting to me in the slightest.
no one is loyal to this game
@@nonixus661 Buddy tell that to the people with 4k+ hours
@@velraven8944 "Buddy" really tried a gotcha moment for what? if you have played since released and have done everything or close to everything you could reach that.
@@stevescruby1343Agreed Marty O'Donnel is my all-time favourite media composer, followed by Mr Salvatori who since their forced split has done an impressive job of keeping the score consistent and fresh.
So once again the explanation for something remotely new is "traveler came they prospered then it left and boohoo"
Can't wait to hear the story once again next expansion.
the Traveler is a generous yet flighty broad and aliens are big mad humanity is her current main squeeze.
the witness is literally just the anti spiral from Gurren Lagann and I cannot believe I waited years to find out information on the darkness just for the big bad to be something I watched in 2007
@@systamatica I still like it enough tbh. Everything has been done before in one form or another.
@@xXx_Regulus_xXxWhat's hilarious is that half the fandom has been gaslit into drinking the Darkness kool-aid and blame the Traveler for every single problem in the story when it's literally the only reason any of them exist, let alone survive.
The Traveler eliminated the vast majority of diseases, more than tripled the human lifespan, created an abundance of natural resources ending global conflict, terraformed multiple planets into human-friendly conditions, allowed the humans to study it and take samples (leading to massive technological advances), and after being beaten into a coma, cut off her fingers and hands to turn fallen humans into space-magic demigods who can kill gods.
The Traveler is like a sweet grandma who spent all her retirement savings helping y'all out, who has the entire Mafia after her butt. And sure she might have a loaded gun under her pillow but she sure as fuck can't solve her kids' problems from her hospital bed after her knees gave out, a giant naked mole rat stole her meds, and she spent the last few bullets taking out some mob goons sent by her ex-wife. Now she's trying to befriend the moth trying to eat her clothes and her kids are freaking out.
Can’t wait for the final shape video!
this reminds me.
i'm in writing/art circles with people going for scifi, fantasy, and other such genres. i help by proofreading. i see a lot of cool stuff, but there's a wierd pattern i noticed:
a LOT of nerdy intellectual dudes, and by a lot i mean ALL OF THEM SO FAR, go for very high concept philosophical stuff, they spend hours finding the perfect terms for their concepts, crafting super intricate phrases and drawings and music for them, and they hype their stuff so hard. and 100% of the time, IT IS A UNENDING CLUSTERFUCK full of very pretty words and pictures but nothing makes sense and hold up to scrutiny. nothing is explained because 'it's supposed to evoque itself' or some bullshit. the human elements are horrendous. it's like they have no self awareness of the fact people are not in their heads while reading their stuff. it is exhausting and soul crushing. worst of all, they think they're hot shit and there's nothing to change. most of it is straight up pulled from better works or 'heavily inspired'.
the shitty story beats you just described is painfully similar to every. single. one. of those works. it just clicked that maybe those dudes only consume those kind of mainstream videogames/comics/books as their main inspiration. maybe they genuinely think if a AAA game dev do this shit it's good. maybe they really don't see how the fracturation of artforms for the purpose of slowly feeding it to the masses for huge profits distorts the whole and makes it weak. anyway i got burned out, i stopped responding to their emails lol
also like 80$ for this shit? straight up robbery
You are not alone in this. Thanks for sharing your story, geeky types are always so social awkward that they don't know the first thing about drama and actual world building.
This is what happens when people think themes and vibes are all you need because they make your story "deep" and "meaningful", while forgetting that novels and philosophy textbooks are two different things for a reason.
"maybe those dudes only consume those kind of mainstream videogames/comics/books as their main inspiration" this is exactly what's happening to plots of 99% of a lot of films, anime etc. coming out in the recent years
@@UshankaMaster this 100%, the most influential and groundbreaking works in any field are almost always at least partially inspired by something completely unrelated.
To paraphrase Steve Shives "Why would I call it Gre'thor when Klingon Hell makes more sense and is funnier?"
17:34-19:09. This was my first red flag for the campaign. I am a massive fan of the drop pod. I think it’s one of the coolest things you could probably do in life, and the fact that we’re in a closed space with no view of the drop was so disappointing.
I wouldn't put windows on a capsule that's supposed to plunge into in the ground at a high amount of speed.
@@v.rocky111 I'd imagine a species capable of interstellar flight would be able to make a window that isn't made of glass.
@@v.rocky111 I wish I could tell you of how the windows don't shatter, of the great blow men beneath the city. But they don't.
“Beware of over delivery” you mean, making a good and complete game? Just shows you how bad gaming has gotten over the last few years
My biggest upset about this is that the scene when Osiris instinctivly reaches out for Sagira is genuinly heartbreaking and considering how single minded and tunnel visioned he was being throughout the campaign it would have been great to explore that more. Especially since his grief over Sagira and his lightless state has never truly been explored.
Unfortunately no one talks about it and the campaign overshadowd that small plot thread of Osiris coming to terms with himself.
That's because Osiris SUCKS as a character, and no one cares.
the more i hear about destiny's monetization system the happier i am that these videos and some friends are the only ways i engage with Destiny
Yeah, Destiny lore is super cool. But actually playing the games, not so much.
It's crazy that it makes GTA online look nice in comparison, at least in that you can get anything in the game just by playing it. I mean half the cars cost $20 real life dollars but still.
The fact that they changed their motto from ”we make games that we want to play” to ”we create worlds that inspire friendship” tells you everything.
whats wrong with the second motto? What's wrong with love and equality?
@@weskingtime6087it's vague feels good bullshit, as much as any "love" and "equality" promised by a for profit corporation. The first motto was basically producing a product they would themselves consume, practical and grounded.
The new motto is a random thought from an intern in marketing.
@@chalibard3826 acting as though a motto means anything, blizzard literally had a motto for equality during sexual harassment scandals
@@weskingtime6087 nothing against love and equality or whatever. The current motto is vague and sounds like they just wanted to move away from a motto that described labor of love. Can’t be held accountable for anti-consumer practices when the goal is not to make great games, just products that make money.
@@weskingtime6087 if you happen to watch any footage and interview of the bungie veterans from the Halo era, it's clear that was more of a project management rule than a meaningless slogan.
Now even if you don't believe in motto, they do because they cared enough to change it.
"Explain the proper nouns, please" is probably the most succinct critique of Destiny's writing that I've ever heard.
I personally prefer 'What...? What is it?!?' and 'What is happening?' both work just as well. You know you've got some phenomenal storytelling skills when your player has no idea what the hell is even going on.
Honestly, my head canon during my brief dalliance with Destiny 2 was t that no one had any idea what was going on. All of the characters were just as ignorant of everything as I was, and they were just responding to bullshit with bullshit.
Every guardian, every npc, clueless. Floaty orb did necromancy on them, and they wake up and OMG ALIENS. That Speaker asshole? First noob resurrected ask him what's up and he just went with it and faked his way into the life he lives now. The Vanguard? Zero idea what anything even is, probably woke up 15 minutes before the player characters and just made themselves look in charge/important.
No one knows what's going on, everyone is just making it up as they go, afraid to admit they're just as confused as I am. What's the Traveler? "" Ooooooooh. I getcha. *exaggerated wink*.
All these years and they never added a single new faction???? Glad I quit when I did so many years ago.
???
Almost 1 year since the last video, I can confirm that I Hate Everything still hates everything. Never change.
In Russia, if hand is rotten, you cut off hand. If arm is rotten, you cut off arm. But if heart is rotten... you cut off leg. This is Russian love song.
Master of the 500 sticks...
@@Kernwadi Russia sucks.
Edit: Except the national anthem.
@@Kernwadiwtf does that have to do with Destiny 2 or IHE
@@tree48203 Everything.
What I find so funny is that back in D1, we didn't know anything and all the story was super vague and cryptic. We wanted to know more and wanted Bungie to finish their stories. But now, the more we know the less I want to know.
Back then was the time to pose the questions and setup the mystery box.
The main reason why people are upset with Lightfall is cuz now is the time to answer those questions and open the mystery box, but instead Bungie used the campaign as a vehicle to introduce Strand and set the stage for the seasonal stories to provide answers, drip-feed style. Players are naturally getting impatient.
@@CouchCit I enjoyed the mystery box being closed and living in a post apocalyptic world. I agree though, seems like too much focus on money and strand. I personally would like to stay in a veil of mystery.
the “no time” mission is actually a subtle reference to the exo stranger’s line in d1 where she says “i don’t have time to explain why i don’t have time to explain” which is arguably better writing than the hot mess that lightfall is
It's amazing that Bungie can really stretch that joke out. It was cute when they named the Stranger's Rifle after it. A little "we know it was ridiculous, we're laughing with you at us". But now, they keep using it and it's not cute anymore. Now all it's doing is reminding us that they fucked up before and they haven't made any real progress either.
@@PANCAKEMINEZZ Its worse than that. Dont forget that when D1 came out, it was also an overhyped game that didnt deliver the high quality that Bungie was known for at the time. I stopped playing after D1. Post-Halo Bungie isnt Bungie. It's basically blizzard
But it's not called "No Time," it's called "No Time Left"
Pretty sure that wasn't a reference.
@@PANCAKEMINEZZ This so much. I hate it when they try to capitalize into their own mediocrity and try to act 'self-aware' about it. Just shameful.
Now with the final shape out, I can confidently say Lightfall literally was a filler expansion that was put together just for the sole purpose of making time, cutting content from both the Witch Queen and Final Shape to bridge the content gap. Such a mess
But the final shape has honesty been a blast playing through
@@jankjaws9815you're right. But it wasnt worth $60
@@riddell26 hmmm idk, I'm quite happy with it for 40 pounds. Campaign was a blast with good encounter design, raid is awesome.
Loot rewards feel relevant outside of just the endgame stuff like the vendor weapons. Excision was a genuine spectacle. And exotic missions have actually felt special.
@@realname4430 Keep eating that slop
@@heckingbamboozled8097 it's better than the slop your mum gave me
In my opinion Bungie has become the worst company in the gaming industry, not even Activision is as greedy and intentionally manipulative as they are. Players are quite literally brainwashed into paying more, expecting less, and white knighting for the company whenever they make garbage decisions.
It’s funny how actiblizzard and bungee are similar in style. Always look shiny but ultimately extremely vapid and simple for the off chance a monkey get their hands on their game.
Agreed. This isn’t the same Bungie that made the original Halo trilogy, ODST, and Reach. They’ve become rotten to the core.
Well to be fair, there are many companies that also support this love service model and equally care more for their profits than the sanctity of the game itself
oh i got a suprise for you , you need to know about wildcard well snail games
EA still launches the SAME GAME every year….
Having an essential story cutscene locked behind a seasonal expansion…for $12…is peak Destiny experience.
I love how the general manager said they want to focus on speed, and literally nothing has changed.
They still take 3-6 months to fix or adjust something. The only thing they're fast at is disabling weapons and armour when they're broken and not fixing it until weeks later.
more fun/rewarding to players=faster fix :/
You know the best part? That cutscene in the seasonal content? I don't even think you can play it anymore because they remove seasonal content after a while. Therefore removing the explanation for the Veil and the Witness.