Why Ratchet and Clank 3 was Disappointing

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  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 4,3 тис.

  • @krazyone1332
    @krazyone1332 6 років тому +3168

    I literally NEVER noticed that R&C 3 had no grind rails until you mentioned it

    • @HEyZEus-tv7et
      @HEyZEus-tv7et 4 роки тому +134

      Same
      and I played those games on repeat as a kid

    • @ci7210
      @ci7210 4 роки тому +45

      Same here and replayed that game at least 3 times.

    • @Chico50445
      @Chico50445 4 роки тому +118

      I did but that's alright, I never noticed how many levels only had one path in the third game until watching this video.

    • @deadlyjeff9106
      @deadlyjeff9106 4 роки тому +4

      same

    • @vDREEGONv
      @vDREEGONv 4 роки тому +72

      Because it wasn't necessary. The game had a different focus and a lot of new gadgets so it didn't matter that much to the gameplay as a whole that there is no grinding.

  • @Tryad
    @Tryad 4 роки тому +1898

    0:15
    TGBS as a child: "Mother, I find this game severely lacking in content and polish in comparison to the previous two titles"

    • @dirtyfighters7751
      @dirtyfighters7751 4 роки тому +76

      LOL.

    • @scatcat1994
      @scatcat1994 4 роки тому +258

      TGBS at school lunch:
      "I specifically requested my macaroni and cheese Al Dente"

    • @baumloserwald
      @baumloserwald 4 роки тому +23

      Lmao

    • @mozata6838
      @mozata6838 4 роки тому +56

      I like to think he sounded exactly like he does now too

    • @BurgerPwner
      @BurgerPwner 3 роки тому +69

      TGBS in kindergarten: "I find these so called games we play rather non educational and frankly a waste of time which could be used to learn us how to develop our full potential from an early age"

  • @ChillyUK77
    @ChillyUK77 6 років тому +2321

    The Starship Pheonix was top tier comfy tho.

    • @deadlyjeff9106
      @deadlyjeff9106 4 роки тому +170

      the phoenix theme is the most nostalgic music ever.

    • @AimlessSavant
      @AimlessSavant 4 роки тому +56

      Uuuuugh the theme! The best thing to come from 3 is that feckin orchestral magnificence.

    • @Fplfplfpl
      @Fplfplfpl 4 роки тому +73

      Facts I always felt safe there

    • @alumlovescake
      @alumlovescake 4 роки тому +46

      Yea I like having a Hub

    • @blovett0814
      @blovett0814 4 роки тому +8

      Every time I hear that theme, it just soothes me and is so iconic that when you hear it, you already know what series it came from. Truly amazing🏆

  • @Pantalaymo
    @Pantalaymo 5 років тому +400

    Fun fact: Ratchet not only teleports in and out of vehicles, he actually doesn't have a different model when driving them. When you turn the camera around you can actually see his feet coming out through the floor of car, and his head bobbing around in the same idel animation like when he's just standing around.

    • @ajduong
      @ajduong 4 роки тому +34

      Umm, I'm not sure if this problem applies to the original PS2 version. I've never had this problem on the original, and the ports have a lot of displacement issues

    • @Pantalaymo
      @Pantalaymo 3 роки тому +23

      @@ajduong I had this happen on my PS2-Version at least. Didn't bother me too much back then, just found it funny.

  • @DolanDarker
    @DolanDarker 4 роки тому +1043

    Nothing tops Annihilation Nation though

    • @Jackrabbit7
      @Jackrabbit7 4 роки тому +7

      Dolan Darker First

    • @danielsherwood3880
      @danielsherwood3880 4 роки тому +56

      creates memes and plays ratchet and clank 3, will you be my step-bro

    • @Tawi06
      @Tawi06 4 роки тому +60

      I prefer Dreadzone but ok.

    • @codafett
      @codafett 4 роки тому +3

      Oh hi Dolan

    • @theace8502
      @theace8502 4 роки тому +33

      Megacorp Games

  • @timtrzepacz3452
    @timtrzepacz3452 6 років тому +1730

    Thanks for using my little vocal clip "anime & shiny objects" for your example of the museum part!
    I was working on some space combat levels for RC3 during my short time on that project. I wasn't particularly happy with the design I was handed, but I tried to do the best I could with it. Roberto Rodriguez was the head of gameplay programming at that point and seemed to think it was fine, but when he left to form his own company, the work I had done was deemed to no longer be "fine".
    When I was no longer at the company, I understand that all of the work I had done on RC3 space combat was deleted. Did it even show up in the "museum"? I haven't been able to bring myself to play the game to find out.

    • @andreapareti324
      @andreapareti324 6 років тому +267

      Nope, there's nothing left about space combat in 3's Museum. I think the guys of Useless Podcast said that they knew there was some space combat, at some point, but that it was scrapped completely.
      Thanks for your input and insight. Are you by any chance the one that inspired the name of the "Trespasser" from the first game?

    • @timtrzepacz3452
      @timtrzepacz3452 6 років тому +432

      Thanks for the info. A shame that all of my hard work was destroyed and no trace of it remains. I really shoulda took some video or something.
      I am pretty sure the Trespasser naming has nothing to do with me... I didn't code them, and my situation at the company was always precarious, so I doubt that they would be naming anything after me. I never had any clout at Insomniac Games.
      When I was hired, they were still struggling with a fantasy game concept they called "girl with a stick", and I think they liked my JRPG experience from Working Designs and thought that would be useful. But it takes awhile to move house, so by the time I got there they had already dropped GWAS for Ratchet & Clank. I struggled to keep up, and managed to hold on for three years, but at the end I was completely burned out, and didn't know what was fun any more. Living in fear is a terrible thing.

    • @andreapareti324
      @andreapareti324 6 років тому +103

      I mean, there might still be some traces of your work left, but none of them were in the Insomniac Museum in the games, AFAIK, so, yeah.. I'm sorry to hear that.
      Oh, yeah, GWAS, the project before R&C!
      See, I wasn't sure if you were on from the very first R&C, and tbh your name was only tangentially similar to "Trespasser" (I think it was named after someone with the surname "Trespass"?), so mine was a long shot, lol, but your surname reminded me of that factoid.
      Interesting to hear you experience, although I'm sorry to hear that you were "living in fear" 😓.

    • @TheGamingBritShow
      @TheGamingBritShow  6 років тому +491

      Sorry to hear you got shafted there Tim. Ratchet 1 and 2 are the best in the series as far as I'm concerned so thanks for contributing to some of my favourite titles! Your line about anime and shiny objects always stuck out to me as a kid, so it was great to finally include it in a video and I'm flattered you'd give my content a watch after I grew up with these games. Best of luck to you!

    • @heja361
      @heja361 6 років тому +69

      You know, mike stout and tony garcia did mention, regarding the space combat in Ratchet 3, that there was a bunch of drama which they would rather not talk about. And i was always interested as to what it was, now i know it what it most likely had to do with.

  • @PokemonkaDub
    @PokemonkaDub 7 років тому +566

    I always thought that Nefarius's hate towards organic life forms is jut his way of dealing with turning into robot himself against his will (that was the thing he decided to do to others) I mean he wants to believe this is better for him now so he started to claim it in very extremist way everywhere to everone, to try shwing he situation like it was his concius choice to "upgrade" and be mechanic life form from now on. He claims that the robots are abused but what he really means is that HE was and now that he is a robot he is going to use it against his former enemies. I mean call it as you want, Qwark did KILL HIM (at least his organic body). Nefarius just tries to justyfy his frustration and his personal vendetta and make it so others will join his "movement" and deep inside is just full of hate towards one particular squishie - Qwark.

    • @Terapagos3000
      @Terapagos3000 6 років тому +54

      I think his hate against Qwark is also a representation of that repudiating organic life mentality, since Nefarious is mechanic and Qwark an organic man, I mean like if those two represent the two parts in conflict, and Ratchet & Clank kinda do too but in a friendly way this case

    • @roverandom93
      @roverandom93 6 років тому +34

      In the Qwark vid-comic where Nefarious is still human (2nd one I think?) they deal with it very concisely. You see Qwark bullying Nefarious in school, which he says is their '9th grade biology class' and Nefarious says 'I always hated Biology'. Boom, entire origin to squishie genocide dealt with right there

    • @thegalen2
      @thegalen2 6 років тому +2

      they hint he hated all bio life already since he was squishie thanks to qwark and biology class so is not like it came out of nowhere he probably didnt know how to turn himself into a robot or others until qwark made that happen

    • @jarhead8028
      @jarhead8028 6 років тому +4

      Great theory but the guy in the video mainly issues in how they don't explain it or tie it in atleast very well

    • @thegalen2
      @thegalen2 6 років тому +14

      its not a theory its in game in the qwark comics and you have to play those to beaat the game@@jarhead8028

  • @codafett
    @codafett 4 роки тому +310

    Not gonna lie, I really liked the Galactic Ranger missions. Despite how limited they were, I felt like I was a commander.

    • @DarkHypernova
      @DarkHypernova 2 роки тому +28

      They certainly gave it some life with the quirky radio chatter of the rangers.

    • @galten7361
      @galten7361 2 роки тому

      Avatar is a bad franchise

    • @codafett
      @codafett 2 роки тому +5

      @@galten7361 Kinda yeah

    • @superlombax1561
      @superlombax1561 Рік тому

      That's true.

    • @maestrofeli4259
      @maestrofeli4259 Рік тому +6

      ​@@galten7361 avatar james cameron, avatar atla is an amazing series

  • @setherly9137
    @setherly9137 7 років тому +270

    A Ratchet and Clank video that's not an hour and a half long? Blasphemy.

  • @vyrgill
    @vyrgill 6 років тому +421

    But Nefarious never wanted to turn everyone into robots because of "robotic life rights", that's why you couldn't find discrimination episodes. He wanted to because he was born organic and then he had to become a robot to survive: he just wanted everyone to go through the same thing he did, because he felt bad about it.
    Insomniac was making fun of "evil guys" by showing they are just insecure, that was the whole point

    • @Outliers4Life
      @Outliers4Life 6 років тому +6

      Yeaaaah but that kinda all falls by the wayside when the character isn't entertaining nor does he reflect his motivation in his characterization

    • @lehtokurppa7824
      @lehtokurppa7824 6 років тому +117

      Nefarious not entertaining? What? He is by far the best villain in R&C and one of the best Villains ever made.

    • @AndrewLowry
      @AndrewLowry 5 років тому +22

      @@lehtokurppa7824 One of the best villains ever made? Lul what?

    • @rainbowsuplex6057
      @rainbowsuplex6057 5 років тому +19

      @@AndrewLowry You heard the guy

    • @hyrulehero2773
      @hyrulehero2773 5 років тому +25

      If that was the intention, then it wasn't conveyed well enough. That just sounds like too much of a long shot. I've been playing these games for nearly my whole life and never got that impression, even if it does sound like an admittedly cool concept if it was the case.

  • @ryaquaza3offical
    @ryaquaza3offical 6 років тому +1072

    Can we just appreciate the title for a second, Ratchet and Clank: Up your Arsenal
    I don’t know how they got away with this on the front of the box but it’s goddamn brilliant

    • @Joostinonline
      @Joostinonline 6 років тому +307

      Like Going Commando, A Crack in Time, Full Frontal Assault, and Size Matters, the R&C games usually have a sex related title.

    • @noyyii
      @noyyii 5 років тому +15

      @@Joostinonline Explain Going Commando please?

    • @spoons2562
      @spoons2562 5 років тому +17

      @@Joostinonline i dont get the going commando or crack in time plz explain i just laughed so hard when i realized these titles that i lost my throat

    • @rileyoftheharris
      @rileyoftheharris 5 років тому +161

      spoonerism 21 going Commando is when you wear pants without underwear on

    • @spoons2562
      @spoons2562 5 років тому +9

      @@rileyoftheharris i dont kinda find that sexual tho

  • @Kuon_latte
    @Kuon_latte 5 років тому +667

    Main problems:
    -Not enough exploration
    -Too many Tyhrranoids
    -Excessive use of brown and orange(this game's hud is so painful to look at)

    • @weepinggiraffe
      @weepinggiraffe 5 років тому +53

      It's piss color. It's teh same reason Fallout: NV hud is bad BUT they let you change the hud color much better colors like Green, Blue, or White.

    • @Hentarded
      @Hentarded 4 роки тому +42

      Funnily enough I dislike Going Commando's excessive use of dark blues and Grey's and dull colours in general

    • @gcharocks
      @gcharocks 4 роки тому +69

      And I feel like none of these are problems, just personal preferences.

    • @sofoklis1031
      @sofoklis1031 4 роки тому +25

      I really like the yellow hud

    • @emperorgameling5064
      @emperorgameling5064 4 роки тому +9

      @@weepinggiraffe New Vegas had good HUD the amber color perfectly complimented the setting just like 3's colder blue for its setting the fuck you mean

  • @Ghoffman91
    @Ghoffman91 5 років тому +260

    Insomniac Games was pressured by Sony to include multiplayer to the game. This took time and resources away from single player, and they had to do all this in a single year. Their attention was divided and it shows.
    All thanks to Sony wanting multiplayer included just because everyone else was doing it. Regardless if it had a place there or not.
    A lot of people didn't even play the multiplayer mode because most people's PS2 consoles did not have the online component, or their internet was not up to snuff to make it work. It was a complete waste.
    I was among them, internet accessibility was still quite limited for those in rural areas back then. If you did have it, your connection was very poor and not good enough for online gaming. Thankfully those dark days are behind us.

    • @Jollyjose251
      @Jollyjose251 5 років тому +14

      Ghoffman91 Explains a lot

    • @MizzzyMike
      @MizzzyMike 4 роки тому +13

      I still remember playing the multiplayer with my friends, it was the first game I ever played online and gave me great memories, awesome multiplayer

    • @ZenataUSA
      @ZenataUSA 4 роки тому +2

      @@MizzzyMike second that. I have fond memories playing online

    • @PrismTheKid
      @PrismTheKid 3 роки тому +7

      I remember playing split screen multiplayer on a ps2 with the other kids in my family. We would wander around the map aimlessly for hours trying to track each other down, and then taking pot shots at each other with the blaster, getting a kill, and repeating the cycle.
      It wasn't really a game mode to us, it was more like some disconnected toy parts and you had to sort of make something out of it. I can only assume it was made for more players but even then it felt really barebones. Evolving the weapons was kinda fun I suppose.
      Ratchet 4's multiplayer ended up being a bit more formed at least, even if I quite dislike the direction that game went in overall.

    • @Her_Imperious_Condescension
      @Her_Imperious_Condescension 3 роки тому +4

      @@PrismTheKid
      Gladiator is the best of the PS2 Ratchet games. Just so we're clear.

  • @h.t.6442
    @h.t.6442 7 років тому +212

    It feels incredibly rare to see a content creator discuss Ratchet and Clank and actually treat its story seriously, let alone when done as well as this guy does it. Classy script, genuinely hilarious (Planet Damosel had me in stitches). I may have to get a Patreon account now.

    • @SALEENS7GTR5
      @SALEENS7GTR5 Рік тому +9

      Yeah, Golden Bolt's retrospectives on these games are basically Gaming Brit's reviews but with far deeper dives into development/developer insight and how R&C was formed, was influenced, and influenced the gaming industry. Top notch stuff.

  • @slashingkatie7872
    @slashingkatie7872 5 років тому +204

    I can’t help but feel Ratchet 3 got the “Halo” treatment in that Sony wanted this to be more of a bang bang shooty action game with online multiplayer because that’s what focus groups want.

    • @milesaway1980
      @milesaway1980 5 років тому +13

      Yeah, it definitely started to go that route. Then there was Deadlocked...

    • @BioTheHuman
      @BioTheHuman 4 роки тому +3

      As the 2 developers said in their gameplays, was Insomniac itself who wanted to take the shooting route instead of the platform one.

    • @Jackrabbit7
      @Jackrabbit7 4 роки тому

      Gheorghe Blanaru Which explains a major flaw in the game

    • @BioTheHuman
      @BioTheHuman 4 роки тому

      @@Jackrabbit7 Which flaw?

    • @Jackrabbit7
      @Jackrabbit7 4 роки тому +4

      Gheorghe Blanaru The linear levels, lack of platforming, and poorly designed levels

  • @nottreble2721
    @nottreble2721 5 років тому +578

    I think the praise of this game is due to the fact that most people, (including myself) got introduced to the series with that game, and when you put so much time and effort into that one game, its kind of hard to accept that it may not have been the best title in the series. Still my favorite ratchet game tho.

    • @raldrid8264
      @raldrid8264 5 років тому +11

      I'm the same. And whenever I go back I go to that game, because I forget about 1 and 2 because I played them after. That being said I prefer Gladiator

    • @enrapturedgoose5317
      @enrapturedgoose5317 4 роки тому +24

      number 1 and 2 were far far better than the 3rd

    • @LiveLaughLovecraft
      @LiveLaughLovecraft 4 роки тому +10

      @@raldrid8264 I like Deadlock. It has the best weapons and level designs. That said, I love all PS2 R&C games and a few of the PS3 games :/

    • @gcharocks
      @gcharocks 4 роки тому +28

      First game I played was the 1st one, and 3 is still my favorite. I just find it the most fun.

    • @mattjustice9372
      @mattjustice9372 4 роки тому +3

      Im so sorry to hear that :(

  • @fatbeast9367
    @fatbeast9367 4 роки тому +486

    I still love this game but damn some of what he says is fact and I'm not ready for that

    • @osenglish
      @osenglish 4 роки тому +62

      Same. I came here to thinking "there's no way he's gonna convince me this game is a disappointment" and he did. He explained why I didn't feel that spark that the first two games gave me.

    • @DickChimney
      @DickChimney 4 роки тому +29

      Up Your Arsenal was a great game, but I never liked it as much as the first 2, even as a kid. Going Commando will always be my favorite, the game is damn near perfect.

    • @InaudibleSlinky
      @InaudibleSlinky 4 роки тому +71

      @korrok Ya, presenting an argument in a reasonable fashion, 'Brainwashing', sure.

    • @literallyjustchickensandwich
      @literallyjustchickensandwich 4 роки тому +29

      @korrok You sir are a clown.

    • @Her_Imperious_Condescension
      @Her_Imperious_Condescension 4 роки тому +22

      @korrok Are you okay?

  • @MartinHindenes
    @MartinHindenes 6 років тому +375

    3: most refined gameplay, coolest villain.
    2: best mix of level design and gameplay, weak story.
    1: most unique levels, enemies, characters and best story.
    All 3 have amazing soundtracks.

    • @mig_wigs8223
      @mig_wigs8223 5 років тому +74

      The story on 2 was pretty great, Ratchet spent most of his time trying to unveil this truth about a company that he once though to be the good guys.

    • @MrJigen
      @MrJigen 5 років тому +45

      @@mig_wigs8223 I agree 2 probably had the best story in the series imo.

    • @Magnumscrotus
      @Magnumscrotus 5 років тому +39

      I reall dont understand why ppl think this. GC had and intelligent story and other subplots that actually came together and the level to level plot made more sense. 3s story was basic and generic. And i dont enjoy nefarious more than qwark in a mustache.

    • @mig_wigs8223
      @mig_wigs8223 5 років тому +19

      @Dylon Vonszxensxzineu I think UYA and deadlockeds stories are amazing tbh. But it's not like GCs story pales in comparison, in fact it does some things better. There's a surprising amount of subplots, lore and twists leading to a single point for the lack of writers in the team. The planets you go to usually add more to the story and the theme of capitalism; Tabora is an abandoned mining facility now completely baren due to megacorp stripping away all of its resources, changing the climate drastically. Planet Barlow shows a broken down gadgetron sign that reflects the effect of megacorps hostile monopoly takeover on competitors.
      But for half of UYA, Ratchet is dropped on whatever random planet Nefarious set his troops on, the planet itself not telling a story.

    • @Tayce_t
      @Tayce_t 5 років тому +17

      2 had the best story personally

  • @SilverSpade92
    @SilverSpade92 7 років тому +76

    Once again, you've managed to articulate my grievances. Thank you!
    That said, I had the lack of enemy feedback issue a lot in Going Commando as well, which is why I prefer the first game.
    Also, as for the HUDs:
    * R&C 1: Old slab monitors that Ratchet had re-purposed for his garage. Sand got into the AV jacks, causing the fuzzy output.
    * R&C 2: Megacorp Corporate UI, integrated into his Megacorp Visor.
    * R&C 3: Galactic Ranger (military) UI. Made by Megacorp, stolen and sold by Gadgetron using a different font and paint job. Integrated into his Me- Galactic Ranger Visor

    • @RAFMnBgaming
      @RAFMnBgaming 7 років тому

      See i would have said they'd stolen it from Deus Ex: Human Revolution.

    • @SilverSpade92
      @SilverSpade92 7 років тому +3

      And I would say Megacorp stole it from Mass Effect, but in both cases R&C did it first.

  • @geordangullock1237
    @geordangullock1237 5 років тому +113

    I replayed the second one recently which was thoroughly enjoyable. There's a line Angela says about the Protopet being rushed into development and how she used to work at Megacorp but things ended poorly. Made we wonder whether the Protopet is a metaphor for a game Insomniac were developing and Megacorp stands for Sony pushing the development, with Fizzwidget being the incomprehensible, bumbling executive haha. Very cleverly written, lots of jokes and subtleties in the dialogue that I didn't pick up on as a kid. Plus it's still one of the funnest games I've played.

    • @delluminatis
      @delluminatis 5 років тому +7

      I think they meant it generally more likely

  • @XylitoI
    @XylitoI 7 років тому +87

    I always thought Nefarious' irrational hate for organic life came from him going a little coo-coo from being personally humiliated and defeated by Qwark multiple times and the doctor having been turned into a robot himself as a direct result. So he may have hated Qwark so much that he decided he should just destroy *all* organics, and, now being a robot himself, never stopped to think too hard about it again. So, Qwark = school bully = organic lifeform, Nefarious = bullied nerd = robot. But of course, the game never really comments on it or confirms anything either way. Great video, I wholeheartedly agree with 2 being the better game.

    • @isauldron4337
      @isauldron4337 7 років тому +2

      XylitoI At first i was like
      Wait wasn't he already trying to exterminate live?
      Then i'm like ah ok
      He's a mad scientist
      AND I FREAKIN' LOVE HIM

    • @pizamogaming3538
      @pizamogaming3538 7 років тому

      XylitoI so true

    • @YamiZee
      @YamiZee 2 роки тому +2

      Weren't they trying to convert organic life into robots? In which case it would come from his jealousy of organic life since his organic components were ripped away from him

  • @roboknobthesnob
    @roboknobthesnob 6 років тому +1069

    STOP RUINING MY CHILDHOOD WITH FACTS

    • @TommiRiihiluoma
      @TommiRiihiluoma 6 років тому +7

      Marco Verrocchi lol :D

    • @dryeyes3453
      @dryeyes3453 6 років тому +38

      STOP LETTING NOSTALGIA BLIND YOU

    • @albinhansen97
      @albinhansen97 6 років тому +34

      lmao most of this is opinion, and some almost objectivly wrong, like the fact that the side stories didnt come work their way into the main missions.

    • @albinhansen97
      @albinhansen97 6 років тому +9

      @singular on1 I never said it isn't worse, im saying this video is pure shit, as its filled with lies and presents the subjective as objective

    • @FrancescoZOR
      @FrancescoZOR 6 років тому

      Ehila Marco!

  • @ThaRixer
    @ThaRixer 7 років тому +365

    So i'm a speedrunner of all 3 ratchet and clank games, and i'd argue the best game for speedrunning in the series is the third one. I feel as if the movement fluidity and control of ratchet was not covered too well in this video. This might just be because i am a technical goon that knows the ins and outs of Ratchets movement, but i felt like it was a fair point to make.
    UYA is my favourite game casually, but i do think you brought up some interesting points. I disagree with most of what was said about nefarious, i think he's probably the most memorable ratchet villian and it all started with this game. I also think the weapon arsenal is a lot better in this game than most other ratchet games, i feel like that was not mentioned either. I do however agree about the linearity and blandness of each level. I personally don't mind it being linear, because I hate the feeling of doing one route of a planet, then finding out it was better to have done the other one first, although that is rarely an occourance/problem in the RaC series. But i still get left with the feeling sometimes. The soundtrack in UYA is definitely worse than 1 and 2, obviously that's a subjective opinion, but just looking at how 2-3 songs were reused from Rac1&2 in UYA. That should already raise a point. I can name a lot more memorable songs from Rac1&2, but not that many from UYA.
    I'll tell you why i like it so much though. Starship Phoenix does a lot for me, having a central hub of the game really sort of removes a feel of chaocticness to the games, and the general atmosphere for th ship is really really good. The Vid-Comics are great and fun, the weapon arsenal is great, Instead of upgrading a weapon once, it's to LV5 and eventually LV8 - again really fun and doesn't feel like a grind. I felt like the clank sections were a lot better than the other two games. It's a huge plus for me that you get dropped right in the middle of the action and you get 2 guns instantly within the spand of 1 minute of playing. The game starts off very fast. - Of course the movement is perfect from a speedrun aspect, it's a gigantic plus to an already great casual game in my opinion.

    • @Moonswirly
      @Moonswirly 7 років тому +4

      ThaRixer What exactly made Nefarious memorable for you? Just curious.

    • @ThaRixer
      @ThaRixer 7 років тому +59

      I hate to only have one point to bring up. But he's hilarious, it made him more memorable. Also him and lawrence make for a great duo

    • @graham4809
      @graham4809 7 років тому +5

      ThaRixer this is a good point thanks for enlighting us on this aspect never thought about this

    • @ShardtheWolf
      @ShardtheWolf 7 років тому +3

      Ayyy, rix fancy seeing you here. I'm interested in what you think about the points he made about Jak 2's movement. I know you run both, and wondered if those extra animations have any impact, or if you generally just cancel most of them

    • @GIR177
      @GIR177 7 років тому +9

      Movement and control improvements are something that's come to be expected when a sequel is made. I can't really give UYA many points for that when GC plays perfectly fine as well. GC also starts you off with two guns right off the bat, not sure what that has to do with anything.

  • @fretbeast
    @fretbeast 4 роки тому +87

    "there is no place for a forced melee and 1 hit ko powerup in a shooter"
    *Doomguy intensifies*

    • @PrismTheKid
      @PrismTheKid 3 роки тому +7

      I don't think he claimed that, he just meant that it was overly edgy and didn't actually thematically make sense. For comparison, imagine if there was a Dark Ratchet crate that gave him an evil demon form for 20 seconds and they wrote nothing to justify or explain it. Same kind of thing, it just feels thrown in for gameplay's sake.

  • @TheTechnicalMiracle
    @TheTechnicalMiracle 7 років тому +312

    Deadlocked/Gladiator: Best bosses and overall gameplay.
    Crack In Time: Best story & characters.
    Arsenal: Best guns & humor.

    • @RAFMnBgaming
      @RAFMnBgaming 7 років тому +1

      Can't really remember much about Deadlocked's bosses, were they on par level design wise with Drek's Mech or the Planet Daxx Stealth Fighter?

    • @rainbowsuplex6057
      @rainbowsuplex6057 7 років тому +2

      The Technical Miracle Arsenal best weapons that's DAMN RIGHT MA MAN

    • @dapperfan44
      @dapperfan44 7 років тому

      HASEnoncorperated they were arena battles, though only one boss had his own arena while the others were fought in Dreadzone itself.

    • @basedbattledroid3507
      @basedbattledroid3507 7 років тому +9

      Kinda sucked not having clank with you but it was pretty good.

    • @jeremiahbird930
      @jeremiahbird930 7 років тому +5

      Deadlocked is my favorite

  • @GMMReviews
    @GMMReviews 7 років тому +107

    My Initial response to title : *Fuming with anger*
    Me halfway through video: "...There... there where no grind boot sections in R&C3?... Fuck."

    • @ISetYourFaceOnFire
      @ISetYourFaceOnFire 7 років тому +1

      my reaction exactly but i actually watched the video and listened to him give valid points LOL

    • @GMMReviews
      @GMMReviews 7 років тому +7

      ISetYourFaceOnFire Yeah.. So did I?.. That was the entire point of my comment..

    • @cameronislive
      @cameronislive 7 років тому +1

      My God

  • @joseph.6768
    @joseph.6768 5 років тому +174

    About the planets and the routes and all, I agree with you ; however, I would add that in R&C 3, I saw myself more as a ''Captain'' among soldiers ; while in 1 I was the unknown Hero, in 2, a savior from another galaxy and in 4 a gladiator... I believe these aspects may help us understand some aspects of the game and its construct =)

    • @masonoliver8833
      @masonoliver8833 4 роки тому +13

      Joseph. That’s a good point

    • @joseph.6768
      @joseph.6768 4 роки тому +3

      @@masonoliver8833 thanks!

    • @mayday-tz4dv
      @mayday-tz4dv 4 роки тому +8

      @korrok that shouldn't define the level design though. Would rather the story take a backseat to the gameplay.

    • @Adeyum64
      @Adeyum64 2 роки тому +1

      That‘s the same problem Psychonauts 2 kinda suffered though. In the first game, everything was so new and unknown. And you also decided to go into the brains of random peeps to continue your journey. In the second game… it was pretty much just „Psychonaut has trauma, pls fix trauma“ and less randomness…

    • @Sneaky_racoon_sly
      @Sneaky_racoon_sly Рік тому +1

      ​@@Adeyum64damn ive been playing psychonauts 2 rn and i was the whole time like bro when does this game end. i mean the part where you are in the libary and on the island are just such a waste of time. the first one was so crazy

  • @derekwall5570
    @derekwall5570 5 років тому +229

    Ratchet and clank 3 was my intro into the series. I played it and loved every fucking moment of it. It was so fun, so fresh, I loved the characters, the humour, the weapons and how the weapons never got old as they could evolve and become more powerful and look different.
    Suffice to say I loved that game so much that I went ahead and bought the previous games to play. They were incredible, but shockingly I enjoyed them so much more than the later game, it was shocking because as it was the sequel I would never of imagined that it had less variety in it, the racing the space battles, the variety of weapon types like the deplorable spider bot and the awesome remote controlled rocket, I also loved how much harder they were, as ratchet and clank 3 was mind numbingly easy with the best gun in the game which when fired turn the screen white and killed everything on it. While I still love all 3, I can’t help but feel that the third was the weakest of the original trilogy, with 2 as my personal favourite. Thanks for reading.

    • @gcharocks
      @gcharocks 4 роки тому

      You found 1 harder than 2 or 3, really?! That game is so easy. It doesn't even get remotely challenging until the Blarg Station.

    • @derekwall5570
      @derekwall5570 4 роки тому +13

      @korrok sounds like you were just shit at the spacebattles and racing 😁

    • @jahnybravo2168
      @jahnybravo2168 4 роки тому +7

      @korrok i was 4 when ratchet & clank came out and i played it and 6 by the time the 3rd one dropped and the 3rd one by far was the easiest to beat over and over and over again. I never even fully beat the first 2 games until a few years later when I eventually had to get new disc copies. Still a good game, but was definitely the easiest of the trio.

    • @geovanyalvarado3085
      @geovanyalvarado3085 4 роки тому +12

      Facts 3 was easy af. For instance I know the first game of the series R&C had the sewer level where you had certain amount of time to escape before you drowned that was painfully hard. The second game had the game area as where the challenges grew harder and harder as your progressed where one challenge you had to use your wrench for many many rounds without getting a single hit from the enemy or when you had to fly that one level in the training facility using clank, remembered dying a damn ton. For RC nothing really felt difficult and memorable yk.
      However the mechanics of the game personally felt different for instance in RC 1, there were no checkpoints for many of the levels so when you died, you had to start over, it was dreadful or had a small limited slots for nano-health since ratchet didn’t have armor in the first game. RC 2 felt like the enemies hit harder and clump on you like crazy with tons of enemies in that game, I enjoyed it.

    • @DickChimney
      @DickChimney 4 роки тому +7

      Going Commando was definitely the best one. Great level design, awesome soundtrack and atmosphere, and a massive selection of weapons. I agree that 3 was too easy. The only challenging part was the combat, which could be pretty easily negated by just leveling up your weapons and health. Compare that to the previous games, which had parts like the flooded sewer section and that level with the destroyed city where you had to jump around a bunch of icy platforms without Clank and his gliding abilities. The first 2 games also had much harder skill points and gold bolts, especially GC, which were some of of the best parts of the original games.

  • @lancemclovlin6471
    @lancemclovlin6471 6 років тому +29

    Ratchet and Clank 3 was my first experience in the series and I loved it so much I immediately buyed 1&2 after finishing it, and I was so suprised that those two were so much stronger in variety.
    It really felt like I played in the right order in terms of quality progression.

  • @Garybell09
    @Garybell09 7 років тому +149

    How did I not notice the lack of any grinding in 3 :(

    • @itsjustanapple5452
      @itsjustanapple5452 7 років тому

      Gary Bell same for me i felt weird that 3 did not have that.

    • @Yetaxa
      @Yetaxa 7 років тому +12

      well at least Deadlocked (or whatever you call it) brought it back and probably overused it

    • @RAFMnBgaming
      @RAFMnBgaming 7 років тому +2

      There was Grinding, it happened at the end of Planet Daxx.

    • @Boltscrap
      @Boltscrap 7 років тому +6

      Wasn't that a wrench zipline?

    • @SilverKnightXx
      @SilverKnightXx 7 років тому +5

      If you did not notice it than it was probably not realy that important

  • @dragon666777
    @dragon666777 7 років тому +714

    Honestly, as much as I love Up Your Arsenal, I think this video was an eye opener for me. I never actually realized just how much content and mechanics the third game scraps from the first two games, and I feel like I'm going to actually notice it for the first time when I play through the trilogy again. Like for example, the Clank sections were improved upon in Going Commando, with the bridge/hammer/etc Gadgebots, and in the third game... there's exactly two Clank sections in the game, and the Gadgebot improvements are completely removed, and even technically worse than the Clank sections in the first game.
    However, there's just something about this game that I've always enjoyed more than the second game. I think it's the massive improvements on combat, and I never found the plot or world of Going Commando particularly interesting anyway. The first game is still by far my favorite in the series though, even with how dated it is in comparison to the sequels. It's always had a sort of charm for me, and the worlds and environments, as well as the weapons, are my favorite in the series. I think, in my personal opinion, it's the only game in the trilogy to get basically everything down perfectly, while the two sequels had their own weaknesses that prevented me from fully enjoying the game.

    • @johndesper9425
      @johndesper9425 7 років тому +10

      The combat of Up Your Arsenal isn't improved in anyway whatsoever over Going Commando.

    • @dragon666777
      @dragon666777 7 років тому +32

      "Massive improvements" was definitely an overstatement, I apologize. However, I still feel like combat operates better in R&C3, mainly because I can't just turn on the Tesla Barrier and Kilonoids for free invincibility. Combat has always felt more involved for me in R&C3, especially because of how much harder the enemies hit, regardless of having 200 health and Infernox armor. I always have to go in and plan how I'm going to do a fight, and I also have to set up my defenses a lot more than I do in R&C2. You can easily obliterate any enemy in Going Commando, including the final boss, who can be beaten in literally seconds, but you can't do the same thing in the later stages of Up Your Arsenal, because it doesn't pull any punches or show any mercy.
      Also the weapon mods being introduced through level ups, instead of being optional content being purchased through Platinum Bolts, was a definite improvement in my eyes. The same thing goes for returning weapons (Suck Cannon, Miniturret Glove, Lava Gun) not being horribly nerfed like they were in R&C2. Those R&C1 weapons were a complete waste of space in that game, because of how horribly weakened they were in comparison to their original forms. I get that it's because of how early you can get the weapons, but I feel like customer loyalty should be rewarded with free weapons of mass destruction, like it is in R&C3, and they're not really much better in their Mega forms either.
      However, most of my arguments just come from opinion and how I've always been able to play the games, so I understand if you don't see this as a valid argument for what I'm trying to say. It's difficult for me to speak without bias against Going Commando as well, because as I've said in my original post, I've never really liked the game despite giving it many chances over the years.

    • @suave319
      @suave319 7 років тому +1

      The only way the combat in UYA is improved is the multiple weapon upgrade levels. Although its a great thing, there is literally nothing else.

    • @mateusz7953
      @mateusz7953 7 років тому +6

      Interesting. I liked R&C1 as a once in a life experience.
      R&C2, I could play over and over, like if it was FF (X best in the series, just saying).
      R&C3, felt really weird. The multiplayer look-ish elements threw me out of balance.
      Combat wise, I didn't get the "punch" feeling out of R&C3. Weapons felt weak and bland.
      Quark minigames were super fun at the time.

    • @jjtheenton
      @jjtheenton 7 років тому +4

      His criticisms for this game are legit... which makes me very confused as to how he loves Metroid Prime 3 so much, when it has the same kind of flaws.

  • @ElKennyBagnis
    @ElKennyBagnis 4 роки тому +266

    Going commando as a child was my favorite, I never liked up your arsenal that much either

    • @DickChimney
      @DickChimney 4 роки тому +33

      GC is definitely the best one. I would put the first one above UYA as well.

    • @diztol5935
      @diztol5935 4 роки тому +9

      Couldn’t agree with you more

    • @bh5817
      @bh5817 4 роки тому +19

      I loved the story in RC3 but found myself going back to RC2 way more

    • @Bestgameplayer10
      @Bestgameplayer10 4 роки тому +3

      I disliked Going Commando because the space levels were too fucking hard for me as a kid

    • @evo2500
      @evo2500 4 роки тому +1

      All of you dont know shit or even a real game when you see one. Rc 1,2,3,4 are all great

  • @Impalingthorn
    @Impalingthorn 7 років тому +34

    As someone who played the first three games religiously, I will say that I adored the games and played the third installment probably the most...
    But even I, as a kid, felt there was something wrong about the game.
    As I got older, it suddenly became more clear to me that, while the gameplay mechanics were the most intuitive and accessible of the franchise so far, the game was lacking in the subtle charm that made the first two games so much more enjoyable. What do I mean by this?
    Well, the music, for starters. I can put tracks from the first two games on in the background while I'm working on things and just enjoy them. I never played hardly any music from the third installment, though, and that's because most of the tracks are, admittedly, pretty damn bland. Most of them are trying to capture the military-esque feel of the game without ever quite matching the diverse and specialized tracks from the first two entries. It tried to hunker down on one theme, and it ended up bogging down the whole soundtrack. There are, of course, enjoyable tracks here and there, but nothing obscenely notable like in the first two games. The music from the first two games was so memorable that just hearing the tune allowed you to immediately associate the song with a setting. In Up Your Arsenal, most of it typically has the same aura about it, and there's a disconnect between the songs and the levels.. And speaking of the levels..
    Everything in the first two games was pretty straight forward. Mostly linear paths with a wild card here and there, but the designs had a wonderfully paced fusion of platforming and shooting that all served the purpose for exploration, even on multiple playthrough. The third game almost entirely throws the exploration element completely through the window and makes travel about getting from one fight to the next. Given how streamlined the gunplay is at this point and how useless they were making the wrench as a weapon, the diversity in options was becoming more and more scarce. The guns all felt like slightly different ways to achieve the same means and didn't have any nuanced creative thought put into them. Hell, some of the weapons make others completely redundant. Like, the wrench, why would you ever use it when you have a plasma whip? In the first two games, I actually ENJOYED running through the levels. In R&C3, they're all shooting galleries.
    The characterization is all still, fortunately, there.
    But not enough so to save the final product. I will say, I liked having the Starship Phoenix as this "safe" little homeworld to return to, I definitely appreciated that element sand saw it as a welcome addition, but their attempts to smooth out the gameplay ironically enough made the gameplay less interesting because they shifted the focus from weapons with specialized purposes to weapons that all practically serve the same purpose. In the first game, for example, the weapons all had unique and circumstancially different values and purposes. While the Devastator is great, it has low ammo so I wouldn't use it all the time. The Blaster is a lot more appropriate for gunning down enemies in a line while the Devastator is better for tougher enemies that I wanted to kill quickly. The Suck Cannon was a good mix of the two with replenishable ammo in the right circumstances and allowed me to conserve if I needed to. The flamer was great for making short work of smaller enemies in groups, especially in Rilgar. And so on, so forth.
    In R&C3, fights are basically horde modes. The weapons are less tools and more just another means of killing crowds, and this is resonated down to core elements, such as how many of them will hit multiple enemies at once.

    • @mig_wigs8223
      @mig_wigs8223 7 років тому

      Crucillus Thorn Holy shit that's a big comment my dude.

    • @chrisgonzalez5883
      @chrisgonzalez5883 7 років тому +2

      Crucillus Thorn same here it always felt that there was something missing. Like more exploring.

    • @Impalingthorn
      @Impalingthorn 7 місяців тому +1

      @@mig_wigs8223 I know this comment is six years old but I've never cared for these kinds of comments.
      I mean, you can watch a 20 minute to hour long video discussing Ratchet and Clank or some other topic but a few paragraphs of considerate thoughts of my own are just off the table? You don't see a lot of people going "Holy sh-- that's a long video my dude" but you always see this sorta thing in comments sections. Why?
      I'm not saying everyone has to read it, we all got our own lives and not everyone feels like reading on a UA-cam video, but "That comment is big" is such a nothing statement. It isn't assessing quality, arguing points, agreeing with points, building off it with personal experience or difference opinions, it's just, "comment BIG". I'm not specifically targeting you because a lot of people do this and even worse at that. The number of times I've calmly sat there and typed up one of these comments just in the vein of giving my perspective only to have someone immediately assume I "lol why are you so mad" is something I have lost count of. Like... "Chill", I'm just engaging with the video; it hit a personal note with me and I felt like contributing my own experiences, nothing more.

  • @CynicalT0ast
    @CynicalT0ast 7 років тому +417

    *gunshots, explosions, screaming* i sleep
    *new gaming brit video* real shit?!
    *new gaming brit video on ratchet and clank* ASCENDED.

    • @MrOzzification
      @MrOzzification 7 років тому +5

      Cynical Toast Your dp fits this comment so well

    • @silentaccent
      @silentaccent 7 років тому +1

      Cynical Toast OH NO

    • @dmc1673
      @dmc1673 7 років тому

      It works better with the "sleeping shaq" pic.

  • @MatoroMahri
    @MatoroMahri 7 років тому +150

    Up Your Arsenal isn't the weakest simply because it contains less gameplay elements. The way I see it, for every element from the first two that was removed, an equal amount of effort went into refining the elements they kept.
    -You now have more than one page for quick select.
    -Weapons now upgrade multiple times with a different effect each time.
    -They got rid of the ship levels. I don't care what anyone says, Going Commando's ship levels were abysmal.
    -Lock-strafe mode was introduced, making combat in this game simply superior to its predecessors. This game clearly has a focus on combat, but I believe the developers knew this and put a lot of effort into improving the combat system. Going Commando may have been better than the original due to the inclusion of strafing, but Up Your Arsenal's combat system just feels.......natural. Like it should have been this way from the start.
    I don't know what you meant by the story being less memorable, I think it was great. Sure, the pop culture references like Courtney Gears and the president essentially being Bill Clinton were hilarious as is, but character interactions in cutscenes were extremely memorable and Nefarious is easily the greatest villain in the series. I find Going Commando's story to be rushed in every meaning of the word. Sure, there's some decent commentary on corrupt corporations, and Thugs-4-Less is hilarious, but it felt half baked and simply forgettable. Especially due to the fact that we don't get a clear villain until literally the end of the game. A reason for that being that Qwark even APPEARING in Going Commando was a last-minute decision.
    Up Your Arsenal isn't inferior to its predecessors, just more streamlined. It knows what it wants to do and ONLY does that, rather than try 30 different things at once and only succeed in about half of them like the first two. There's less here, but what IS here feels more refined.

    • @jeremybriggs6951
      @jeremybriggs6951 6 років тому

      +Olli hey I was going to point out the lock-strafe mechanic too ya beat me to it.

    • @dapperfan44
      @dapperfan44 6 років тому

      I personally prefer using 3rd person mode and lock on mods in 2 and 3, so that you have the perfect mix of platforming and shooting. But I leave the lock strafe on with Deadlocked since that one is mostly combat.

    • @kkokay4
      @kkokay4 6 років тому +3

      This is very well put and I agree on all of it.

    • @Her_Imperious_Condescension
      @Her_Imperious_Condescension 6 років тому +1

      The ship combat levels are really good, so I don’t know what you’re talking about.
      They become a lot easier once you get the upgraded primary fire.

    • @Bestgameplayer10
      @Bestgameplayer10 6 років тому

      dapperfan44 - Same.

  • @betatalk64
    @betatalk64 2 роки тому +32

    Ratchet 3 will forever be my favorite ratchet game, but you make some great points. Awesome work!

    • @Kid_Buu魔
      @Kid_Buu魔 5 місяців тому

      yeah true, but still the best one, i had pretty fun in the Multiplayer, but i played just myself only single player 🥲🙏

  • @senabbun
    @senabbun 4 роки тому +69

    Imagine if Up Your Arsenal got more time. I'm sure it would've been more amazing

  • @desertbatstudios
    @desertbatstudios 6 років тому +33

    While I do like this game, it makes me so happy to know that someone else saw these flaws when they first played this game too. That I wasn't the only one that hated the orange, along with how disappointing revisiting Rilgar was, the less organic feeling in the stages, the linearity in the stages, and the lack of variety that 2 had. I missed the grind boot sections, hoverbike races, and especially the space battles. I will say that I thought it was interesting to fight nefarious on his own instead of it being a giant robot or monster; until they ruined it with the true final battle that was so easy, you had to stay completely still if you wanted to risk failing.

    • @JohnnyBoy7267
      @JohnnyBoy7267 2 роки тому

      The space battles were atrocious i dont know what you guys that prefer ratchet 2 are smoking in this comment section.

    • @carlbloke8797
      @carlbloke8797 Рік тому +2

      @@JohnnyBoy7267quit lying

  • @JustSomeKittenwithaGun
    @JustSomeKittenwithaGun 4 роки тому +27

    There is no denying Obani Draco was amazing though. I loved all of the various speaker systems and such. Walking around a disco ball and being surrounded by a sphere of speakers. Everything is this beautiful pink. Then you even get to get close to the gorgeous Courtney Gears. That level is the main saving grace.

  • @expert_bean2949
    @expert_bean2949 5 років тому +58

    I always noticed something off about 3, i found out later why i didnt enjoy 3 as much as the previous 2 ratchets and this video basically is on point on how i felt about up your arsenal

  • @HellfireComms
    @HellfireComms 7 років тому +118

    How could you do this to me, Brit? I thought our playthrough of 3 was great :(

  • @travn3r
    @travn3r 6 років тому +82

    I might be a bit biased towards this game due to it being the first one I played.

    • @mcihay246
      @mcihay246 5 років тому +2

      That's fair.
      Can never forget the first time... in general.

    • @keon200
      @keon200 4 роки тому +1

      @korrok well, its been a trend to hate on the "third" of any franchise for god knows how long. If the title has a "3" in it, or if its the third, then its automatically bad or impossible for it to be better than the 2nd or god forbid it be the best.
      Its really irritating and stupid. Jackasses really are allergic to 3.

    • @jeremybriggs6951
      @jeremybriggs6951 4 роки тому

      Keon Slide 3 is my favorite in the trilogy, i do enjoy jak 3. But Ratchet and clank clank up your arsenal...Quite disappointing. The only feature did Brong was the multiplayer but it’s not on impressive, I enjoyed deadlocks multiplayer more.

    • @jeremybriggs6951
      @jeremybriggs6951 4 роки тому

      korrok Hey man I feel the same way☹️

    • @keon200
      @keon200 4 роки тому

      @korrok its the curse of the "3" >_>

  • @BrainScratchComms
    @BrainScratchComms 7 років тому +408

    Huh. Makes sense, actually. I remember feeling less enthusiastic as I played a good number of stages at the start of Ratchet 3, immediately after Ratchets 1 and 2. I attributed the feeling to burnout and just decided to play the game later instead. But now that I think about it, yeah, there's a lot of shortfalls here.
    - Lewis

    • @makerviewr1cn356
      @makerviewr1cn356 7 років тому +11

      BrainScratch Commentaries I wild Brainscratch appears

    • @Carsonj13
      @Carsonj13 7 років тому +7

      He's a contrarian. Don't let him decide what games you should like for you.

    • @chulovesyou217
      @chulovesyou217 7 років тому +12

      I guess contrarian means "someone who likes what I dislike and vice versa."
      Aside from liking Resident Evil 6, Brit seems to like popular stuff. If he was a real contrarian he would put out videos sating how awesome Other M and how awful Metroid prime is. oh wait, he didn't.
      maybe...just maybe....he has a point about Ratchet 3.

    • @Carsonj13
      @Carsonj13 7 років тому +3

      I've never played R&C Up Your Arsenal. I've just noticed how everyone suddenly starts hating on a game because he says its not good and it's quite odd. It makes it easy for contrarians like Brit to become trend-setters, when everyone else is a bandwagon-jumper with no opinion of their own.

    • @chulovesyou217
      @chulovesyou217 7 років тому +4

      Carsonj13 I mean, if people really value his opinions that much than more to them. I find I agree with him on some points and disagree that him on others. Hell, the fact he can articulate why my favorite games are awesome in ways that I couldn't is one of the reasons I subscribe to him.

  • @NewGuy2534
    @NewGuy2534 5 років тому +70

    I’m just glad I’m not the only one.
    Don’t get me wrong, RC3 is still a good game but Going Commando has this grittier shine and same satire that we loved from the first game. 3 was more like “stop villain from being villain.”

  • @rileyw2k477
    @rileyw2k477 7 років тому +87

    Heres why I think this is the best in the series:
    Theme. While you are right in that the theme is less prevalent then in 1 & 2, the gameplay suites it more. The theme, for the most part, focuses on Military combat, with themes of Celebrity status and Racism. This also ties into why there are less paths in levels. The game takes a much more combat based approach then a platformer approach. In a game where the main focus is getting guns and leveling them up, a focus on combat suites it better. They doubled down on making combat as fluent as possible, as well as giving us as many weapons to change combat as we can. Two types of shields? Check. A gun to turn enemies against each other? Check. Most of the gadgets are more action packed to continue this. The hacker is fast paced, forcing you to constantly move around and collect green orbs while destroying red orbs, and threw in some barriers to make it more intense. The reflector is not only a puzzle tool, but can be used against enemies. Hell, it can even reflect one type of enemies attack into a powerful beam. I feel the theme suites the game as much, if not more then the first two.
    Arsenal. The main attraction to me for these games is the guns that come with it. While all games have a weapon I favour over the rest, UYA has my two favourite guns, and overall more guns that I like then other games. It has an amazing pistol, one of the only good Shotguns, my personal favourite RYNO, and lets not forget the best guns in the entire franchise. Liquid Nitrogen Gun. And the Black Hole gun. These two are by far the best guns to appear in this series. They're just so sastifying to use.
    Story. One thing I felt the first two lacked was a good story. Sure, the story itself was decent, but it never really felt like you where continuing the plot. The villians felt scattered around and the lack of a theme between levels made it feel like you where just hopping planet to planet at random. However, in UYA, this was different. You see Nefarious a lot. The low enemy count makes it feel like your always fighting him, and hes always there. It is a somewhat personal story because Ratchet is one of the people being targeted, unlike the other games where you just kinda try to stop them. Sure, the original took the fight to Ratchet's home planet, but it never felt like the stakes where high at any other point. In this, the entire galaxy is being threatened, so Ratchet was also as an extension. The way Drek took down planets felt slow, so you never feel threatened. This, however, feels like your trapped. That you have to fight him and stop him there, before the entire galaxy where turned into robots. It feels personal because not many would like to be forced into a robotic body. It feels like a much larger threat, despite it not being too deadly
    Levels. There is one point that you made that is undeniable. The art style of levels have gone down. Way less detail. However, they have improved a lot. Plenty of enemies to mow through, following the war theme going on. Some levels have destructable pieces. There isn't much to talk about in terms of levels, the only downgrade I can think of is the art downgrade. The single path levels aren't that big of a deal, as the one path is generally longer and feels like you accomplished something.
    Characters. One thing you pointed out is the lack of one-off characters. People who only showed up once in the entire game, and adds almost nothing to the plot. However, this continues the war theme. I mean, think about it. If there was a galaxy-wide war going on with soldiers on almost all of the planets you go to, you won't be seeing many characters out in the open. In the war planet in the original, the characters you find are a general and a soldier running away from the war. In UYA, almost all of the characters you meet are a part of it. All of the planets have either hostile habitants or are infested with Nefarious's troops, leaving almost no room for these characters to appear. Which further drives in the giant war going on. And the few characters we get are amazing. Some fan favourites make a return, new characters are added that really stick out, and they feel much more developed. The popular characters get more personality.
    Villian. Ok, this is one of my favourite parts of the game. Dr. Nefarious is the single best villian this franchise has ever gotten. A funny gag that runs through the game, general quirkiness that makes the character likable, an amazing butler, I could go on. He is so good, that he is the first Main Villian to appear more then once (Outside of reboots) if you dont count the guy from Going Commando that turns into a villian. And notice I said Main Villian, because while Captain Quark was a villian in 1 & 2, he was only a side villian in 1. Anyways, he also has the hardest boss fight of the trilogy. Drek had a unique gimmick where you had to boost slam the button every time he activated it, but besides that it was just shoot and jump. 2 had the most boring boss fight of the three, taking less strategy and more run and jump. UYA however, you had to memorize his moveset. Learn what moves he does and what they do at the start. If you couldn't do this, you would be hit for lots of damage. Then you chase him down in a kinda pointless section, and fight him again, this time you REALLY had to learn his moves. He has all of his moves from before, as well as missiles that rain from above, and lasers you had to find and dodge. All at the same time. It is very intense, very hard, and very fun. Until the last part, which is just boring.
    What was left out. You made a huge point about how space levels where removed. And to that I reply; this is a complaint? I always hated those levels, and to this day, A Crack In Time has the only space levels I enjoy. ONLY because its a flat plane your on. I am so glad they cut those levels, they where shit. Racetracks where meh, they didn't add anything but something to memorize. Sure, they are fun, but only for like 10 minutes. And grind rails? Really? This is so tiny its not even worth bringing up.
    Overall game. Aside from the Original, this game has my favourite Hud. The colour scheme looks nice, and this is coming from someone who hates the colour orange. I found that in Going Commando, there was a lot of blue in the game already, making it feel overdone. UYA's colours where much different then the Hud's colours, making it feel different and nice. The game has the best feel to it, combat is the best, its very percise, and you actually feel like your in the story, not just planet hopping while the story goes. This is my favourite game of the entire series, and I feel that most of your complaints are it being different from the first two. Less paths, less one time characters, ect. But all of that fits it's overall theme.

    • @StephenYap3
      @StephenYap3 5 років тому +11

      Thanks a ton, good sir! You summed up my feelings on why UYA is my favorite in the franchise even today!

    • @pyryhirvenlahti
      @pyryhirvenlahti 5 років тому +10

      Can't disagree more but well explained

    • @pyryhirvenlahti
      @pyryhirvenlahti 5 років тому +2

      @singular on1 Exactly

    • @jeremybriggs6951
      @jeremybriggs6951 5 років тому

      I'm asking you directly if this is the best game in the series then why does this game almost put me to sleep whenever I go back to it?

    • @jeremybriggs6951
      @jeremybriggs6951 5 років тому

      And for the record I agree to spy everything on this video especially I do like the variety and part 2 ( yes even the ship levels though don't control as good as Star Fox but they do got some awesome weapons if you learn how to actually use it on your enemies to take them down quick ). You do got some interesting points counter arguments

  • @graham4809
    @graham4809 7 років тому +229

    *Basically to sum it up*
    Ratchet & Clank 3 is still GOOD.
    Just not as good as Ratchet and Clank 2 👍

    • @Angel-3842
      @Angel-3842 6 років тому +6

      Sorry but I disagree

    • @joaopinheiro4396
      @joaopinheiro4396 5 років тому +8

      One thing he didn't mention was the music... ratchet 3 control room and daxx bossfights music are so cool but i can't remenber any from ratchet and clank 2, ratchet's 3 bosses were overall better handled than the previous title

    • @invadazim4320
      @invadazim4320 5 років тому +5

      Nah, 3 was better. 2 had some annoying spaceship battles and frustrating glyder and levitator sections.

    • @corbinbrown7042
      @corbinbrown7042 5 років тому

      Lol no

    • @superlombax1561
      @superlombax1561 5 років тому +2

      shafkat azim And 3 had dragged on Hacker sections and an annoying-to-navigate sewer for crystals that, while it does require you to come back with the Gravity Boots if you really want to get all the crystals, it’s still a bit annoying and tedious to get around.

  • @sockbot41
    @sockbot41 7 років тому +134

    After replaying the original three games I can understand your disappointments with Up Your Arsenal. However, there are a few reasons why I prefer Up Your Arsenal over other R&C titles:
    1) No racing. The racing in R&C always infuriated me, it's monotonous and overly difficult. In my opinion it takes away from the gunplay of the core game, an unnecessary mini game. Worse is that they are unavoidable, they are mandatory in order to progress in the game. The Hoverboard races in R&C are tolerable, but the Hoverbike races in R&C2 are unforgivable
    2) To me Up Your Arsenal & Deadlocked felt like a maturity of the R&C franchise. You mention that the theme of R&C 1 and 2 is consumerism, which is very much true. In Up Your Arsenal however I think they went for a war theme. You feel like a soldier when jumping out of the aircraft and avoiding missiles. You feel like a general leading the Galactic Rangers in battle against the Thyranoids. I don't think changing the theme was necessarily a bad thing, in fact I think it was a good thing. Why make the same jokes about consumerism over and over again? IMO the shift to war was appropriate, especially considering current events at the time (2004 saw the Bush Administration, Iraq War, Afghan War, etc). It was a time of war in America. You talk as if change is a bad thing, but in reality it was an innovation. I do agree however that there was a shift in themes between Going Commando and Up Your Arsenal
    Other than that I think your review is flawless. as you said the levels in R&C 3 are too linear and the planets Metropolis, Rilgar and Aridia are all multiplayer maps put into the campaign for filler. I also think R&C3 is either too short or too easy, because it only took me 10 hours to complete. In contrast it took me 16 hours to beat R&C1 and 20 hours to beat R&C2.

    • @jeremybriggs6951
      @jeremybriggs6951 7 років тому +1

      I strongly have to disagree on the racing stages but I respect your opinion, though racing in 3D platform game can be infamous

    • @jeremybriggs6951
      @jeremybriggs6951 7 років тому

      +Olli that true man and thanks for replying back

    • @dimercenary3090
      @dimercenary3090 7 років тому +2

      Olli Also the trick to winning the hoverbike races was to constantly pick up and use boosts.

    • @mathiaseriksen6600
      @mathiaseriksen6600 6 років тому +7

      Racing was overly difficult? what?

    • @dan13698
      @dan13698 6 років тому +1

      1st game was about a war, 2nd game was essentially avoiding a war, 3rd game was, as a you say, also a war..... So....

  • @loto7197
    @loto7197 5 років тому +57

    Used to role play with different skins and replay the missions where you drop in with the galactic rangers. So cool at the time.

    • @DarkstarQuasar
      @DarkstarQuasar 5 років тому +13

      It legit felt like you were part of the Galactic Rangers and you feel like a soldier just trying to protect the universe.

  • @randomguy6679
    @randomguy6679 7 років тому +73

    You just reminded me of why going commando is my favorite Ratchet and Clank

  • @OingoBoingo--nice
    @OingoBoingo--nice 4 роки тому +26

    Thank you for articulating everyhting I've felt aboot R&C 3, I've been waitin' for a video like this for a billion years

  • @gray_hatz
    @gray_hatz 5 років тому +27

    My favorite game was 2, but I loved all the first 3 games. 3 was only brought down for me by the orangeish hud and U.I, the RYNO turns into a 1 shot kill everything on the screen with a flash so you cant see, and it feels a bit unfinished . Imagine how good 3 could’ve been with just 1 more year!

  • @Gedi2211
    @Gedi2211 5 років тому +32

    I appreciate Ratchet & Clank 3, but after playing all three games of the original trilogy, I now consider this game to be my least favourite of the three. It's mainly because of the smaller number of levels, the smaller variety of enemies compared to the previous games, the lack of grind rail paths. I like how the game expanded on the Solana Galaxy with different locations compared to the first game, but they didn't feel new.
    There is a lot to talk about, but these are the things i didn't like about Ratchet & Clank 3.

  • @Facelessbuster
    @Facelessbuster 7 років тому +46

    This guys rants are so easy to listen to. Sometimes with rants I get bored with the voice or the editing or something but this guy... this guy makes it pretty damn interesting to pay attention to. Nice job.

    • @TalTheBest
      @TalTheBest 7 років тому +3

      Lance Sterling probably because he actually means it and not just do it for views

  • @the3dotsguy...610
    @the3dotsguy...610 5 років тому +43

    My only criticism towards R&C3 is - Graphics looks awful
    -UI looks even worse and doesn't fit in at all.
    -the story is trying too hard to make ratchet cool
    -levels are fun but it's mostly just corridor shooting

  • @MsHarpsychord
    @MsHarpsychord 6 років тому +11

    i remember playing 3 and thinking halfway through the game "man, i am getting bored of killing these same bug eyed aliens the whole time"

  • @SimBol1216
    @SimBol1216 4 роки тому +21

    The drab level design and lack of enemy diversity made the game so much less immersive. I think overall, Going Commando was the best. An action masterpiece.

  • @mogmason6920
    @mogmason6920 5 років тому +77

    Finally, someone with the same mindset with me! The third game was too linear and had too much arena levels! The 2nd game was my favourite!

    • @Ben-fx9kx
      @Ben-fx9kx 4 роки тому +7

      The 2nd had better enemy variety and the blue colour theme gave it a real advanced technology feel. Plus so many mini games and things to do. Races, 2 arenas, introduced weapon upgrading through use and platinum bolts which they never introduced again :(

    • @jababokolishvili4171
      @jababokolishvili4171 4 роки тому +1

      @@Ben-fx9kx Platinum Bolts were life

  • @UselessWeeb
    @UselessWeeb 4 роки тому +39

    1 and 2 are my favorites, if i had to choose between those, id choose 1

    • @twixpride7019
      @twixpride7019 4 роки тому +3

      Sence you said this I'll be honest "size matters" is my favorite and I never see anyone talk about it

  • @leinadlink
    @leinadlink 7 років тому +44

    Before watching video: Ratchet & Clank 3 was my favourite.
    After watching video: Ratchet & Clank 3 had my favourite *gameplay*

    • @leinadlink
      @leinadlink 7 років тому +5

      Being open minded doesn't mean I can't have an opinion. When somebody brings out their point of view I like to look at things from a different perspective. Ratchet & Clank 3 will probably still be my favorite, since the gunplay was the best until that point, but I can't argue with how shallow it actually is compared to previous titles.
      Also, I played that game as a kid, so I didn't have a valid opinion back then.

    • @leinadlink
      @leinadlink 7 років тому +1

      falsepracticevideos
      Well, most of the time videogame critique is mostly subjective, I have friends that play Arma 3: Altis Life *seriously.* And I can't think of a logical reason of why you would enjoy that.
      And there's people that love to comb bald people.

  • @fanlikeyourself5053
    @fanlikeyourself5053 2 роки тому +29

    I like how everyone is taking this like he "hates the game". Almost like no one is bothered to actually listen.

    • @superlombax1561
      @superlombax1561 2 роки тому +12

      Yeah. There's a difference between hating a game and just being disappointed with it. Even my most disliked game KH3, I'd still never say I hate it.

  • @jakecarlstad6192
    @jakecarlstad6192 7 років тому +24

    Ratchet 3 was the first one I played so it's still my favourite. I can recognize you're opinions but it still holds a special place in my heart

    • @TheRipper13141
      @TheRipper13141 6 років тому +3

      Jake Carlstad i feel you brother..same!

    • @thebrobruhyt9701
      @thebrobruhyt9701 6 років тому

      Jake Carlstad
      I remember when my dad gave me a PS2 and some games so I searched through a load of PS2 games and I found ratchet and clank up your arsenal the best game ive ever played the first time I ever played it was in 2011 still to this day i play it

  • @TheFlatCapFromWN5
    @TheFlatCapFromWN5 4 роки тому +48

    RAC3 did give us Dr Nefarious though. I'd forgive it on that fact alone.

    • @calbin6309
      @calbin6309 3 роки тому +6

      Yeah, and then after A Crack in Time started overusing him because they knew he'd draw in a lot of fans.

    • @Adeyum64
      @Adeyum64 7 місяців тому

      @@calbin6309True.
      Then again, his appearence in ACiT still made more sense than in Rift Apart. It was only a matter of time (pun not intended), until that Asteroid landed.
      Rift Apart however, he was kinda... just there?

  • @NickonPlanetRipple
    @NickonPlanetRipple 7 років тому +278

    Huh... Tools of Destruction ends up feeling more like an oldschool Ratchet & Clank game than this oldschool Ratchet & Clank game does. I still love this game, but I always knew something was off about it. Like I SHOULD consider it the best because everyone says it is, but deep down I don't really feel that way. I just get more out of Going Commando.

    • @fishywtf
      @fishywtf 7 років тому +10

      tools of destruction was boring and crack in time too it has all these space fights i dont give a fk about and these dumb interactive cutscenes which kinda kills the cinematic aspect of the game. 1 was the best in my opinion

    • @Tamacat388
      @Tamacat388 7 років тому +15

      I think everyone says its the best because it had a large scale feeling to it that the other games didn't. They were small fun adventures but Ratchet 3 had these huge but barren playgrounds to run around in. I remember really liking that I could just drive everywhere and shoot at random shit. Didn't really notice the lack of enemy variety or dull colors. When I played the HD edition the horde mode milking and shorter length were a bit more apparent especially since I had played through 1 and 2 right before and it ended up being the most forgettable. I also think this is the game that introduced me to the annoyance of bullet sponges. Thanks Insomniac.

    • @NickonPlanetRipple
      @NickonPlanetRipple 7 років тому +12

      fishywtf I disagree. I think those games are fine, though I do like Tools of Destruction more than a Crack in Time.

    • @NickonPlanetRipple
      @NickonPlanetRipple 7 років тому +7

      I've played the original 3 games at least 10 times each (though that's including challenge mode a lot of the time, so... more like five or six sittings I guess) and the things that make each one different become more apparent each time, especially if you tackle them back to back to back like one giant game.

    • @killerhamster0013
      @killerhamster0013 7 років тому +1

      Nick on Planet Ripple Tools of destruction was very glitchy though, and it didn't seem to have good collision, but that's just my opinion

  • @f5203
    @f5203 5 років тому +75

    This guy actually has some good points, I will say I agree with him. Even though I still think every game is amazing.

    • @jeremybriggs6951
      @jeremybriggs6951 4 роки тому +3

      F NL Dude even the developers themselves said that this game was and finish, it’s even in this video.

    • @BioTheHuman
      @BioTheHuman 4 роки тому +15

      @@jeremybriggs6951 No, they've never said that.
      It is in the video, but the youtuber manipulated the audio ^^
      What they've actually said is "2 weeks before launching the game was a totally mess (in terms of bugs and unfinished things) and we really thought it could be a failure. But when it came out it has acclaimed as the best game RC, so it means you can do a lot of work in 2 weeks"
      In fact, a guy of the commentary has stayed in the studio working on the bugs for 3 days straight without sleeping :)
      That demonstrate how weak and untrastable the youtuber's opinions are.
      Some things that he says are right, but most of it are shit talk and a lot of people agree with him because can't use their brain when it seems that someone has brought a big and complicated analysis, more over bringing some fake-estrapolated audio from some developers.
      If you want to check the fact i've brought to you, you just need to watch the developer commentary episode 8 of RC3

    • @jeremybriggs6951
      @jeremybriggs6951 4 роки тому +1

      Gheorghe Blanaru Interesting, I’ll give it a look see.

    • @BioTheHuman
      @BioTheHuman 4 роки тому +9

      @@jeremybriggs6951 You can always catch upon it in the video too.
      They clearly say "The game was a disaster *until* 2 weeks before go"
      I don't know if he did it intentionally, but the way he put it, it really seems they're saying that the game is shit and in fact i've read lot of comments saying "man even the developers thought the game was bad".
      Anyway, i suggest you to watch all the series, very fun and full of interesting knowledge :)
      Moreover, they explain a lot of thngs (why this has changed, why this gos cut etc)

    • @pikminologueraisin2139
      @pikminologueraisin2139 4 роки тому +2

      @@BioTheHuman not every heroes wear capes

  • @Bruhx10
    @Bruhx10 7 років тому +239

    Loved 3 as a kid, should be interesting to hear a different opinion.

    • @TheArn95
      @TheArn95 7 років тому +27

      Disappointing =/= bad

    • @TheThinkerClown
      @TheThinkerClown 7 років тому +4

      Was Ratchet 3 your first R&C game?

    • @fey2450
      @fey2450 7 років тому +3

      He said different, not bad.

    • @mateusz7953
      @mateusz7953 7 років тому +8

      I thought I liked R&C3 as a kid, but once I replayed the whole trilogy not long ago, I felt quite disappointed after playing through the 3rd game. From the first moment, R&C3 felt like a weird multiplayer game. The guns felt really weak, they had no effect on the enemies.
      Imho, R&C2 is the most enjoyable out of the trilogy.

    • @Screwy
      @Screwy 7 років тому +5

      Moulz But he never said that he thought TGBS was calling it bad. Him finding it disappointing is still a disappointment

  • @ShizuruNakatsu
    @ShizuruNakatsu 2 роки тому +18

    Ratchet and Clank 3 is by far my favourite. I just think it's the best of them all in ever way. It's the most fun, with the best characters, best villain, best jokes. I love the Starship Phoenix and everything else about the game. I hope this video doesn't somehow put a damper on my love for this game. Qwark's funeral will always be one of my favourite moments in the entire series.

    • @ryansmurda1552
      @ryansmurda1552 Рік тому

      Its a great game. Ive yet to play a Ratchet and clank game I didn't like. If you like it thats all that matters

  • @zemox2534
    @zemox2534 4 роки тому +13

    A true fan should never be afraid to criticise something he loves. It is your opinion.

    • @jeremybriggs6951
      @jeremybriggs6951 4 роки тому +5

      Though he does bring up good points.

    • @Jackrabbit7
      @Jackrabbit7 3 роки тому

      Well he loved it to a certain degree

  • @ababybottle6350
    @ababybottle6350 4 роки тому +36

    This was probably my favorite one cause of the more combat elements and dropping out the ship with battle robots and landing into combat is just badass

    • @Jackrabbit7
      @Jackrabbit7 4 роки тому +6

      ABabyBottle It is the funniest and has the best villain, but doesn’t have the best story or gameplay

  • @DjimonMoz
    @DjimonMoz 4 роки тому +12

    I agree completely. I played the original trilogy once back in the day, and felt like what was so special about the first was slowly diluted in the sequels.

  • @Her_Imperious_Condescension
    @Her_Imperious_Condescension 6 років тому +12

    I just want to leave this fact here:
    Dr. Nefarious is voiced by the same person that voices Andrew Ryan.

  • @T4RHUN
    @T4RHUN 4 роки тому +13

    Imagine what this game could have been if it had another year at least

  • @Cloud-rx8zl
    @Cloud-rx8zl 2 роки тому +7

    As a big og trilogy fan, I never understood how some people say Going Commando is a bad game because it's rushed, and yet those same people have Up Your Arsenal as their favorite in the series, it's totally valid to prefer UYA over GC but using that argument makes no sense when UYA is so noticeably the most rushed game of the original series 💀

    • @jeremybriggs6951
      @jeremybriggs6951 Рік тому +3

      I have never heard going commando being rush, just only up your arsenal.

    • @maestrofeli4259
      @maestrofeli4259 Рік тому +2

      WHO in their roght mind has ever used that argument? lmao that's insane

    • @Memorial24
      @Memorial24 Рік тому

      I don’t remember anyone saying Going Commando was bad

  • @superlombax1561
    @superlombax1561 7 років тому +54

    I myself prefer Going Commando over Up Your Arsenal.

    • @williamwhite2568
      @williamwhite2568 7 років тому

      Super Lombax Agreed

    • @Chillo56
      @Chillo56 7 років тому +7

      Haha the sexual innuendo of your comment pleases me.

    • @HaveButOneLife
      @HaveButOneLife 6 років тому

      I found Going Commando to be vastly overrated. I don't see the appeal.

    • @jeremybriggs6951
      @jeremybriggs6951 5 років тому +1

      @@HaveButOneLife same can be said with up Your Arsenal

    • @superlombax1561
      @superlombax1561 2 роки тому

      @@HaveButOneLife That's a shame. Personally, I enjoy it for the same reasons I actually like UYA, though I think GC's story is more interesting, plus other stuff like the ship sections which I kinda wish they got to put in there as opposed to the Hovership junk, even if overall I enjoy that too.

  • @racoononinternet2132
    @racoononinternet2132 5 років тому +18

    You've actually talked a lot about Ratchet and Clank 1 but I wanna suggest you to do a video about the the 2nd game, telling the good things and if it had bad stuff you could mention it too. :)

    • @Jackrabbit7
      @Jackrabbit7 4 роки тому +2

      RacoonOnInternet He kinda talked about it in this video, it’s a perfect sequel and a very great game, even though it still can’t top the OG

  • @D3m0n44
    @D3m0n44 7 років тому +12

    Man, if this is how he felt about 3 then he must have been completely disappointed with Deadlocked/Gladiator. Most of those levels were literally just multiplayer maps.

  • @AntiCommunistSympathizer
    @AntiCommunistSympathizer 5 років тому +10

    Best single player experience I had in the series was with the second, Going Commando. However, Ratchet: Deadlocked will hold a special place in my heart because of the co-op and the relentless fun and laughs I had with my brothers. Even if the 4th installment gets some hate or is brushed off I'll always enjoy it because of the memories it made.

  • @UsingGorillaLogic
    @UsingGorillaLogic 7 років тому +47

    I think whether you prefer the third or second game in the series depends on your stance on two factors from 2
    1. The shitty ship sections.
    2. That thugs for less guy in the mech that was a super boring boss that takes like 15 minutes to kill.
    Basically for me Going Commando had more content, but I always hated replaying it because I would have fun in a level only to dread the return to the space ship/whatever minigame they had in store for me this time. The Quark levels in 3 are also annoying, but to me they are very fast to deal with so I get to enjoy more pew pewing that I signed up for.

    • @Driff97
      @Driff97 7 років тому +1

      That's basically the same for me! It's my least favourite in the trilogy for those reasons, but it's still in my top 25 because the rest of the game is so dam good.

    • @ronald7795
      @ronald7795 7 років тому

      Pachy The Pirate that's a pretty good summary of it actually. This one might be just me but I always hated and still hate the start of going commando just because clank isn't there. No double jumping is ok but ratchet should have company

    • @ardain984
      @ardain984 7 років тому +3

      Imo the ship segments were actually pretty fun.
      The Snivelak boss can be entirely cheesed by going to the upper right corner of the area and Charge Booting down to the end of the Dynamo / Grindboot section. You can get out of the boss and go back to the bridge entering the city, where you can sit at the top of the bridge and shoot the Mech without it being able to fight back unless it uses the red laser.

    • @ronald7795
      @ronald7795 7 років тому +1

      Alondiite holy shit!! I didn't even know that!! I'm gonna look it up now. Thanks

    • @ardain984
      @ardain984 7 років тому

      No problem. It makes the boss so much more tolerable. Still doesn't excuse it taking about 3 RYNO rounds to bring down though.

  • @cd2220
    @cd2220 4 роки тому +57

    I remember being BLOWN away with Going Commando at the age of like...8 and so fucking impressed. Then 3 came out and I looked at my copy of game informer and it was a 10. The back of box had all these 10/10's on the back and I was ready for it to happen again. It just wasn't. I mean it was good, it was fun. It wasn't that leap forward that 2 was that totally reinvented the series and it was lesser than 2 at the end of the day.

  • @TeamBazym
    @TeamBazym 4 роки тому +10

    All I remember from no.3 was feeling like it lost it’s style and the enemies/planets were so MEH to me. R&C2 will always be my fav.

  • @ThisIsCaspa
    @ThisIsCaspa 5 років тому +13

    All these points are accurate as to why I feel Going Commando was the best in the series. It use to irritate me hearing people say that 3 was the best in the series. Then I look at this video and I'm reminded why 3 didn't really have much to remember in comparison to 1 or 2.

  • @RiftAtom
    @RiftAtom 4 роки тому +7

    You accurately described so many things I noticed even when I was younger. I grew up with the first two games and got the third one when I was a little bit older and although I enjoyed it, I definitely felt a decline of content from the previous two games.

  • @stobie8128
    @stobie8128 7 років тому +26

    Your last Ratchet video was amazing and this one did not disappoint. I would love to see you do a video on Jak and Daxter and Sly Cooper.

    • @xMasterSparku
      @xMasterSparku 7 років тому +4

      Yeah I want to see him cover the Jak games as well

    • @SockLove
      @SockLove 7 років тому

      please no

  • @RationalRegi
    @RationalRegi 7 років тому +34

    Do a video on why ratchet and clank 2 is the best out of the original trilogy

    • @macbook8738
      @macbook8738 6 років тому +2

      GreenLight Productions same opinion as you

    • @SomeChez
      @SomeChez 5 років тому +2

      Mehhhhhh

  • @jarerarebear1765
    @jarerarebear1765 5 років тому +5

    Around 8:35 when you're talking about Jak II, illustrates one reason why I ultimately liked the Jak and Daxter series over the Ratchet & Clank series. Jak and Daxter ' s animations were just so much smoother and fun to look at. There was a lot more Squash and Stretch on their movements and it just makes them so much more expressive than Ratchet & Clank.

  • @GOAWAYIMBATIN
    @GOAWAYIMBATIN 5 років тому +7

    I really liked the fact that I could wield a double sided lightsaber instead of a wrench. Yeah, thats all

  • @francescocaruso9196
    @francescocaruso9196 4 роки тому +16

    The developers wanted to add every thing you mentioned but they hadn't enough time

  • @Nico_Sama
    @Nico_Sama 4 роки тому +52

    How do you even dislike this video when the developers themselves admitted that the project was widely under-cooked.

    • @Jollyjose251
      @Jollyjose251 4 роки тому +12

      Nico_Sama Must be nostalgia blinded

    • @BioTheHuman
      @BioTheHuman 4 роки тому +14

      Ehm, actually the Developers haven't said that ^^
      As alwyas this guy of the video manipulates informations to his will.
      I' ve seen all the episodes of developers commentary and what they said was actually "The game two weeks before launching was a totally mess especially because of the bugs and the not finished things yet. But in 2 weeks we worked so hard and in the end it was acclamed as the best game of RC".
      You should never trust a person.
      As I demonstrated to you (and it's easy to check it out, you just need to watch the episode 8 of developer commentary of RC3,) the things that they've said were totoyally different.
      Moreover, they've always said that this was their favourite game of the trilogy because they both (2 guys) maturated from the RC2 experience.
      And, finishing, that audio was said by 2 guys of the developing team (which was much bigger), so how can someone say "eh, even the *developers* said that it is a bad game"

    • @Jollyjose251
      @Jollyjose251 4 роки тому +5

      Gheorghe Blanaru That doesn’t mean they were happy with what they made, they were dissatisfied and unconfident when the game was ready for release, they were in complete shock when the game received positive acclaim

    • @BioTheHuman
      @BioTheHuman 4 роки тому +6

      @@Jollyjose251 no, lel.
      Read again my comment or go watch the 8 episode of RC3 commentary.
      The game was a mess because of bugs and unfinished things, but they've worked really hard in 2 weeks and succeeded to launch the game how they wanted.
      You even hear that clearly in the audio reported in this video "This game was a disaster *until* 2 weeks before going"

    • @Jollyjose251
      @Jollyjose251 4 роки тому +3

      Gheorghe Blanaru Yeah and after they were done, they might’ve thought it was all fixed, but they still had to consider how the fans would react to the messy levels, weak plot, and lack of one off in counters, also the fact that there are no grind rails in the game could easily fit into a meme bashing the game

  • @fifty50x8
    @fifty50x8 5 років тому +50

    Ratchet: Deadlocked is my favorite

  • @soyusmaximus7176
    @soyusmaximus7176 7 років тому +24

    The gameplay is VASTLY inferior to Going Commando's, but the comedy, story, and characters all put most of the other titles (barring A Crack in Time) to shame.

    • @hoodedman6579
      @hoodedman6579 6 років тому +9

      No, the base gameplay is outright better; really it's mostly exactly the same, but Lock-Strafe mode makes it so much better.

    • @stigrabbid589
      @stigrabbid589 6 років тому +3

      I disagree, the gameplay mechanics are a bit better in Ratchet & Clank 3 compared to GC, such as lock-strafe and the weapon leveling has more levels than GC, but GC has a better story, and pretty much everything else in 3 was either worse or the same as 2.

    • @jeremybriggs6951
      @jeremybriggs6951 5 років тому

      @@hoodedman6579 what are you talkin about? Are plays the exact same imao

  • @SammEater
    @SammEater 4 роки тому +11

    I am replaying the first Ratchet lately and besides the gameplay being the most clunky from the original 3 it is amazing how atmospheric that game is, the exploration is so much better compared to 3 or hell even the 1 remake is not as good as the original 1.

  • @Magnumscrotus
    @Magnumscrotus 5 років тому +11

    Ill never understand why ppl say this is the best. Really dont get it. Its a great game but to me it was obvious when i was 10 and it was obvious when i was 24 replaying the first trilogy, that going commando is the best.

    • @jeremybriggs6951
      @jeremybriggs6951 5 років тому +1

      In the original trilogy absolutely going commando, but I haven't played all the games to give the full thought of the series

    • @BioTheHuman
      @BioTheHuman 4 роки тому

      Man, the gameplay in the 3 and the levels of shooting are so much better than GC....
      Play them again and do you opinion and don't copy some shit talk from guy who manipulates the informations to his will.

    • @Magnumscrotus
      @Magnumscrotus 4 роки тому

      I played them both back to back last year and wtf are you talking bout? GC has so much more variety to gameplay and the shooting is better. The levels were twice as detailed and creative with a new song for every place you went to. Had 3 times as many game modes. Gladiators, space battles, giant robot fights, hoverbikes, superglider levels, and then different versions of those things as well. I replayed it cuz everyone said the 3rd was the best and i was excited. And i was let down. Its still fine. But GC is easily the better game. YOU need to go back and play GC.

    • @Jackrabbit7
      @Jackrabbit7 4 роки тому

      James Clendenin The OG is the best

  • @bloopahVIII
    @bloopahVIII 5 місяців тому +2

    14:56 An alternative to/a continuation from this; an interesting backstory for Dr. Nefarious would've been if his name was revealed to be a self-given title by an actor for movie villains that's gone mad through abuse by the entertainment industry, an actual problem in entertainment nowadays. No nonsense about him being an organic lifeform before. That would've been much more in line with the previous two games and the theme it alluded to in the first place. It would've even justified his exaggerated demeanor, his comedic outbursts and his inability to distinguish Clank from Secret Agent Clank. Maybe then he could've also been redeemed as an anti-hero by making him snap out of his alter ego, instead of the series' con master Qwark, who had to obtain memory loss to get another chance.

  • @HyperlordB
    @HyperlordB 7 років тому +20

    I've also thought it a bit odd that people liked 3 more than 2. Personally I hated the mission-structure of most levels, I think deadlocked/gladiator is an improvement of what 3 tried to do.

    • @HyperlordB
      @HyperlordB 7 років тому

      Desmond DeLeon and that's completely fine. I's all about personal preference anyway.

  • @commanderboreale7267
    @commanderboreale7267 5 років тому +12

    I sure loved the scene in ratchet 1 where supreme executive chairman drek turned to the camera and said “he guys I’m a villain and this is my motivation”

  • @neveroddoreven6597
    @neveroddoreven6597 4 роки тому +7

    I think a lot of people, like me, loved the Starship Phoenix to death. I only ever screwed around there for a lot of game before actually finishing it.

  • @ShadowZZZ
    @ShadowZZZ 3 роки тому +2

    Pros:
    -Phoenix is a cool hub
    -More weapon levelups
    -Awesome Soundtrack
    Cons:
    -Less branching level paths
    -No races, no spacecombat, no grind rails
    -Orange HUD and level design look bland
    -no enemy-model reactions to hits
    -Nefarious' racism against organic life makes no sense

  • @AstralPhnx
    @AstralPhnx 4 роки тому +10

    Really I can still recommend the original trilogy in their entirety because they're all worth playing. 3 isn't as memorable mind you but the gameplay is still tight and as a result the same is still damn good fun.
    Also the multiplayer

  • @JensenP12
    @JensenP12 7 років тому +22

    I prefer Up Your Arsenal for one very simple reason :
    No ship levels. No matter what anyone says, those levels were horrible.
    I do miss the racing though.

    • @davelabonte7806
      @davelabonte7806 6 років тому +3

      Those ship levels were the bane of my existence. I CAN'T STOP CRASHING INTO METEORS.

    • @tyrantcynicalgaming
      @tyrantcynicalgaming 6 років тому +7

      I don't think the ship levels was that bad. Sure it wasn't really good but it wasn't horrible. However, those ship races were a nightmare and full of bullshit. And the only way to get the platinum bolt for those levels was to beat the race WITHOUT MISSING A RING! using fucking inverted controls. It was bullshit and its the main reason why I don't have the platinum trophy for RAC2 on vita

    • @Joostinonline
      @Joostinonline 6 років тому +2

      @@davelabonte7806 I loved them. The mines were so fun to use. I never understood why people hated them.

    • @aldebaran2643
      @aldebaran2643 5 років тому +1

      @@tyrantcynicalgaming uwot
      I haven't done that due to the hoverboard skillpoints in RAC1. The RAC2 space races are more preferable to me than trying to pull off that Twist McMarxx move on the bloody rear touchpad.
      Any tips you can give me on that?

    • @tyrantcynicalgaming
      @tyrantcynicalgaming 5 років тому

      @@aldebaran2643 At the end of the race track in blackwater city there is a big ramp. That is the best ramp to get the skill point in both ps2,ps3 and vita. I agree that it was a pain to do it on vita because sony thought it was a good idea to put a dumb ass touchpad on the back of the vita and not add L2 and R2 but Its not that hard. The top left of the touch pad is L2 and the top right of the touch pad is R2. Hit that ramp I was talking about at full speed and jump at the last moment. As soon as you jump make sure you always push the right analog stick up. While the analog stick is up, hit L1 and make sure ratchet does a full flip, then R1 making sure he does a full flip, L2 also waiting for him to do a full flip, and then R2 waiting for that full flip

  • @jeffthesnail5617
    @jeffthesnail5617 7 років тому +18

    Honestly, I prefer 3's story to 2's. Yes, thematically, the trophy goes to 2, and 2 had a really good mystery and some nice twists. But 3 had more of an emotional root and better character work. Qwark's character arc was a huge payoff and Ratchet's relationship with Clank was shown to be flawed and still developing (Secret Agent Clank, Ratchet not recognising Klunk).
    I think the decision to set 2 in Bogon was a wrong move. It removed all the emotional stakes for me. In 1, everything going wrong was going wrong in Ratchet's home. In 2, there's no emotional connection until Qwark turns up. That's why I have to give the story to 3. Yes, there were less characters, but that allowed to spend more time with the characters we had. It raised the emotional stakes, including the relationship with Sasha and the doubt in what Qwark would do. Qwark was more than just a villain in 3.
    This emotional connection culminates in Nefarious threatening Veldin, creating an emotional climax I was invested in. If everything went wrong in 2, Ratchet could fly home to Veldin and live life as if nothing happened. There was no personal threat.
    (This is just my opinion and Ratchet and Clank 3 is my childhood, so I'm probably biased. The second game is still awesome. Also I really love the Rift Inducer. Congrats on reading this entire thing.)

  • @tjseventyseven
    @tjseventyseven 15 днів тому +1

    When I was a kid, R&C 3 was by far my favorite in the series. I recently went back to get all the platinum trophies for the ps2 games and wow it's insane how much better going commando is than UYA