[TAS] Space Junk Galaxy - Pull Star Path in 6 A Presses
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- Опубліковано 1 січ 2019
- This is tool-assisted. TAS by Xander. Rerecords: 1159.
If you want to talk about Super Mario Galaxy in general, the A Button Challenge, my Any% TAS, or just hangout and have a good time, join the SMG ABC Discord server here: / discord
This is my first time uploading an ABC video, let me know if you want more of this! (Since there will probably be more opportunities to save some A presses by simply TASing levels)
This is a 2xA press improvement from the previous record listed on the spreadsheet and counts for Space Junk Comet, and SJ1/C for Luigi as well. Im not sure exactly where the saves are, likely there was 1 in each pull star section since those were hard to pull off with tools.
So let's describe what happens:
A Press #1: Uses the first pull star to get off the first platform. There's no way around this. A player by the name Annoying found that if you wait in the starting area for long enough the platform will rotate bringing Mario slightly closer to the pull star but there's still no way off and it's still too far away from the next platforms gravity field.
A Presses #2 & 3: Used to setup the classic SJ1 skip. I long jump at the same time I grab the pull star to setup a favourable angle. Mario makes a jump sound slightly before this but I didn't press A - it must have something to do with the weird corners on the crystal platform. It took some time to get the skip to work with such little speed but hey some how I did it lol.
A Presses #4 & 5: Using just 2 pull stars I just barely manage to complete the entire next pull star section. This took a lot of trial and error of different initial launch angles. Here, Mario starts with a jump moving backwards and up so the first pull star will launch him into the foreground (to avoid the first rock) and downwards. It was important that he goes down far enough to be level with the next pull star otherwise that one would launch him into the 2nd rock.
To get onto blue toad, there's a small lip that you can walk off of which puts Mario in the air. From there I spin and hold back to bounce off the toad. This happens pretty quickly after the cutscene.
There's nothing too special about the final spacewalk section. It's the most optimized part of the TAS since it's quite a simple walking section. It's still not perfect tho.
A Press #6: Used to collect the star. It's too far away from the ledge so there's no way to spin into it.
Unless a new major gravity skip is found this might be the minimum A press it takes to beat this level. (Feel free to prove me wrong ;)
I collect coins throughout the level which will cost an extra A press due to the notification afterwards. Normally I like to avoid this but I wasn't going to spend an eternity trying here. If it's possible coinless while minimizing A presses, it's extremely difficult.
If you've made it this far here's a little treat (potentially a sneak peak at the SJ1 TAS): • [TAS][SMG] - SJ1 v0.5 ... - Ігри
Another Epic Random Gaming Vid. Capital B End Parenthesis
Seriously though, nice job
SMG ABC Poggers
Well, Epic Random Gaming Channel,
Bruh where'd you go?
There aren't enough TASes of this game
There really arent. Nor are there enough good TASes imo :P
I would make TASes but I'm not sure I would be able to dedicate the time to it with the other stuff I do.
Aw rip yeah it takes a hell of a lot of time. Even if you just chip away at a TAS every now and then that'd be cool tho! If you ever want some help starting out, join the discord in the description :D
@@EpicRandomGamingChannel I probably wouldn't be able to do anything until I get my new PC built which would be way more powerful. This one is pretty slow...
Understandable - dolphin takes quite a bit to run decently lol
Does this work for the speedrun star?
The comet gives 4 minutes of in game time to complete the star which is much more than needed 👍