Model object with Polycam and Cleanup in Blender
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- Опубліковано 4 гру 2021
- LINK TO THE MODEL IN THIS VIDEO - skfb.ly/orCnK
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This video helped me learn how to clean up Meshes! Thank ya.
Great!!!!
Hi white wash! I have a question. How do I turn on the color for the mesh/model or whatever u call it
In the top right of blender you should see some circles. Change those and it will turn material view on.
What was the bake model you used? + Still the best method
(I meant to put *plug-in* instead of “model”)
Simple bake plugin.
@@WhitewashStudio So this plugin basically recreated the Texture to the newer UV's you create? so then you could edit them or make the textures editable?... when I previously asked, I also did not understand UV's as much as I do today, but im curious if I'd even need a plugin like this for getting the textures properly. I have not experimented with polycam via blender as much as id hope to so far.. but I could see this being valuable of a plugin if it truly makes a difference. / Thanks for replying otherwise!
@@TheSpendog yes the cool thing is you can create better uv wrap them project the texture to that uv it will also allow you to combine textures into one.
@@WhitewashStudio:o … so you’re saying you can convert UDIM’s back and forth (meaning one texture vs multiple) … quite cool, as my process is involving substance painter at the moment, but because of UV’s it makes my job quite difficult sometimes.. Thanks again!!
this is good but too fast for me...still cant get the hang of uploading everything to sketchfab after editing