Aeldari Wraithlords and Wraithseers Are Going To Be Absolutely OP In Pariah Nexus!!
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- Опубліковано 21 сер 2024
- The Wraith bros are going to make a comeback in Pariah Nexus and I’m stoked for it!! Enjoy!!
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I own 4 Wraithlords and 2 Wraithseers. My gf was just asking me why I never play them anymore. Wraithlord needs 5++, BS 3+, and a different special ability. Pretty much any other special ability.
I mean it doesn’t need a 5++ a better ability or a 20pt reduction would be enough imho. BS 4+ is a shame but not it’s primary purpose
Ran a meme Wraithhost list with two WL amd WS, and... well, it was a meme list.
And the Wraithseer will get Legends when the Eldar Dex comes out, based on Forge World getting removed from the game.
Yes Wraithseer is not long for this world unfortunately
still gotta build my 3rd wraithlord! i've had such mixed results with them, they are either a bully that my opponent can't deal with AT ALL, or they die immediately lol! but they are gorgeous models so i love to use them either way, i'm hoping the rules update will breathe some new life into them!
Ya for sure they have that tendency lol 😂 the rules update I think is going to be their saving Grace!
Planning on finalizing my army with the combat patrol box. I wasn’t going to buy it but…ya know…windriders and wraithlords
Both great pickups! Honestly imo one of the best CP sets in the game!
Dark Eldar and GSC probably have the best value combat patrols @@ProxyHammer1
i bought 2 of the combat patrol, awesome value box honestly, you can also kitbash the farseers into warlocks or spiritseers or etc if you don't need more foot farseers
(i'm also hoping we get a new farseer model with the codex so they won't all be monopose and exactly the same lol)
Get them shurikannons son
My idea right now for the midfield is a 10 wraithblade + spiritseer unit on the strong flank and a wraithlord (bright lance) holding the weak flank like its a baby avatar of Khaine. Thinking of maybe also a support weapon (d-cannon) to help the wraithblades and hopefully be near enough the wraithlord to be protected or avenged with a heroic intervention. But I also like your idea of shuriken cannons to make it more scrappy. With four guns and two melee profiles I feel like its a good unit for 1000 point games where you want more versatility and its T11 2+ W10 becomes a tougher nut to crack. I got to play mine in a combat patrol and its 4+ ballistic and weapon skill was a huge bummer. They should change its ability to grant more attacks or a bonus to hit under certain circumstances. At least it looks badass. Can't wait to field it in a bigger battle.
The lord is very good for 1k games and can def sneak in a weak side objective in bigger games as well! I’m s big fan of it even though it’s ability and BS/WS are lacking
I wish we had other army rule than bootleg faith dice. Also, I have feeling that due to the 10th edition being rushed, some of our weapons lack certain traits(honestly, my personal theory is that GW don't care about Asuryani that much , that they didnt see a problem with devastating wounds + unlimited fate dice use, especially with 75 point platform that annihilates everything)
Ya the edition was very unbalanced at the beginning but truly the whole game was as well 🫤 at least at the competitive level
Against a dark angel's terminators list today I tried a wraithlord with flamers and two shuriken canons in coordinate attack with a 9 wind riders unit including a farseer and a Vyper.
The wraithlord was constantly under guide. And it was really good ! I let my opponent take two objectives in the no man's land and strikes back.
This team destroyed a complete terminator close combat squad that had -1 to damages and halv another one that had a huge FNP. Just the Vyper survived... But the wraithlord made a good job in shooting and close combat. In one shooting the ennemy squad had to make 7 saves !
The wraithlord works really well with wind riders ! Try it.
So my wraithlord have flamers, two shuriken canons and the sword of course. I play in a massive space marines meta.
I really think the Wraithlord is super underrated and I’m glad you found success with it!! NGL my lord has gone toe to toe with regular terminators and won so I’m not surprised it did well for you!! 😊
Spirit seer should have a 6 inch aura +1 to hit for wraith constructs. Leader ability can still be lethal hits.
Tagging a spirit seer onto a wraithlord and making it vulnrable to anti-infantry is all kinds of dumb.
Agreed honestly that would be the better way
War Walkers are a better deal with -1 to wound, 4++, and 2 Bright Lances, all for 110 pts.
They are only better against large targets they fall off against everything else and with battle line on the rise I think war walkers lose a bit of their power
I mean they are very good don’t get me wrong but the lords are much tougher and much better in melee
Almost bought a wraithseer... but then saw all the Ork FW kits removed. Glad I didn't waste my money.
Ya man but hey you could always just say it’s a wraithlord they use basically the same kit! But ya FW going to get culled
I kitbashed mine out of a WL, parts from Magnus The Red, and cobbled together the D Cannon out of an AML, Bright Lance and Star Cannon.
And that WL was the one that came with the Combat Patrol box.
@@bobfrancis123 Nice dude that’s awesome!!
You're speakin' my language again .
😉✊
I think the wraithlords could definitely be a good play. In msu lists I would absolutely play at least 2 and use them more as a threat overload on a single objective when needed. OR, like you said, they could be the perfect unit to force your opponent to expose their damage dealers in the early turns allowing you to counterpunch with the rest of your army. Wraithlord bait 😅
ws/bs 4+ ruin all for 160 pts model....
Absolutely dude! They play a role no other unit really can for the points. IMHO because of this you can’t really compare them with war walkers because they have different roles altogether
It’s about 10-20pts too expensive but still performs it’s role well despite that
Wraithlords are just an issue of having too many options for people. Would it be good? Yes. Would it be the absolute best? Who knows 😅
I will try a coordinate attack with one wraithlord and one unit of 9 wind riders with a farseer. Guide for the wraithlord with two shuriken canons and flamers.
I think that it can be a good team to strike back on objectives. So i will test it this weekend.
About the wraithseer, his cost point didn't move... It smell the Legend unit for him...
That is a good idea and yes the Wraithseer is going the way of the dodo soon
Very interesting, this mix of Bright Lance and Starcannon
It’s definitely interesting 🤔 I think it plays well into light vehicles and Star cannons might be a more common pick soon!
I feel like the Avatar of Khaine fills the role of a Wraithlord and more. Whether that's overwatch, dealing with warp talons and heroic interventions, midboard damage output and primary contesting, etc. Of course, the Wraithlord is less than half the cost of the Avatar. BUT I feel like the speed, durability, support from his +1 aura, and damage output is just worth the extra points everytime.
Yes for the most part I agree but you typically don’t want it babysitting your backline at 335pts. It’s Overwatch is also much easier to get around than the wraithlord despite it being a lot more potent
@ProxyHammer1 I 100% agree with that sentiment though, it's another reason I'm hyped for the battleline buff. I've found that I've been sometimes forced into using hawks and spiders to screen my DZ which I hate, I always would much rather use them proactively and aggressively. With Guardian defenders and a Farseer on the Home objective it serves alot of purposes.
@@DeathJester40k Absolutely!! My next video will be discussing battline Eldar units and I’m pretty excited for Pariah nexus!
CSM has a detachment with a fall back at the end of the fight strat, which would get around the 'locking them down' aspect of that strategy, (Raiders)
I’d be happy to burn their CP saving the last remnants of their unit. Raiders do have some good Strats but when taking on units of 10 the lord would need a little bit of fire support to make sure they go down
The 4+ to hit is a shame knowing that the wraithlords are controlled by exarque soul that is perfectly awake. It was 3+ to hit in second edition, they don't need a spiritseer to have a link with reality... Pfff I am pissed off, the dreadnought was one of my favorite model with the banshees... 🤬
Ya I agree completely it was 3+ just last edition as well
WL have heroic intervention as its special rule in my fandex.
I know man and I love that they do! Would be an awesome rule to have!
I play always ;
WL + spiritseer and weeping stone.
Love phantasm on WL!
Sneak out, shoot; phantasm back in…
Can't phantasm a wraithlord 😢
@@jacksharp2827 You can if it's leashed to a spiritseer :)
OMG yeah you can Phantasm that unit than!!!
Only if it has a spiritseer
Yep 😉
Given a pair of these cost pretty much the same as the Avatar of Khaine, Is it worth running them as a pair to get aggressive on an opponent? Perhaps with Storm Guardians led by a Farseer for fortune and as a screen? Giving the opponent multiple problems to deal with?
I would prefer an avatar. Halves damage, T12, 4++…
Personally …
But not bad idea
Ya I mean they have the advantage of being two units so are more durable against things like tank shock and grenades point for point!
More dry table point for point though against things like grenades and other mortal wound bombs
Thanks both, was thinking of ways to get more units on the board, but still have that powerful, aggressive bully type unit option available. Avatar is definitely the better option, I have found that it's a prime target for grenades and other mortal wound abilities though. Was thinking multiple targets might work better against those kinds of counters.
@@davidfeline5850 grenades will probably be even more popular as well in pariah
*overpriced, overcosted is not a word ya mon-keigh!
gamer slang ;/
Spirit Seer also allows the wraithlord to move through ruins because the unit gains the infantry keyword.
Wraithlord is very nice in melee in my wraithforce list.
It does not as the movement rules are on a MODEL basis and not on a unit basis.
And while the unit gets the keyword, the model does not. So in short: the spiritseer can go through ruins, the Wraithlord still can't.
RUINS MOVEMENT: INFANTRY and BEAST models can move through this terrain feature (walls, floors, ceilings, gantries, chains, etc.) as if it were not there. A model cannot end a move within a wall, a floor, etc.
Ya unfortunately that part of the rule only applies on a model basis 😞 I wish it was possible though!
As much as I wish Wraithlords were OP, they just aren't.
Well no not OP but they are going to be seriously good in PN
I'm not buying it
Try one out and see for yourself 😉
Agreed. Hot take/clickbait rubbish
@@sirath35 Not at all, with a small points cut you will definitely see these get lots of play in pariah
@@ProxyHammer1absolutely wish casting mate.
Movement 8” with zero utility if you advance it. Can’t go thru walls. So stuck to obvious alleyways.
4+ to hit with anything. You are just math/theory hammering this.
Also, who ever is going to waste guide, fortune or a overwatch on a frikken Wraithlord?!?
Starcannons in overwatch, vs light vehicles?! What are you smoking? 4+ to wound or most likely 5+
If your opponent is dumb enough to get within 6” for a heroic then you can do the same trick with a serpent or a Falcon for same utility and a much much better unit
@@sirath35 I totally disagree, the light vehicles I'm referring to are things like venoms and stuff with under T8 for starters. anything T8 or above would be considered more of a medium vehicle and would not be one shotted even if you had 2 lances vs 1 and a starcannon. Next, fortune on a wraithlord is rather decent especially at lower points or if your avatar/wraithguard are gone. Probably better guide targets but its not bad if you go for the shuriken cannons.
Wraithlords also have flamers which are assault, so currently do have utility and are good in overwatch against cheap chaff like mandrakes or enemy swooping hawks.
If my opponent avoids heroic intervention, then it's a win as by just being there the wraithlords prevented them from going in.
Oh also because of how fly works many of our units are better off going around ruins than through them anyways so your point about that is pretty silly as well. The avatar of khaine only moves slightly faster and is restricted to the same rules.
In a MEQ meta the wraithlord looks really good, especially in combat where most marine enemies need 6's to wound and chosen have a lot of trouble against them. Have an open mind and think for yourself it will improve your outlook on the game.