Breaking Down ALL THE NEGATIVE Feedback - Diablo IV - Beta Experience

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  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 766

  • @Dbrunski125
    @Dbrunski125  Рік тому +14

    Did I miss any Diablo IV Negatives ? Agree ? DIsagree ? Lemme know !!!
    Twitch: www.twitch.tv/dbrunski125
    Twitter: twitter.com/dbrunski125
    Discord: discord.gg/xy3EynP

    • @krioni86sa
      @krioni86sa Рік тому +4

      DIABLO 4 sucks

    • @Dbrunski125
      @Dbrunski125  Рік тому +4

      @@krioni86sa You can continue to play d2 man. All good.

    • @alexbarcan4705
      @alexbarcan4705 Рік тому +1

      @@krioni86sa what a childish comment haha
      On a more serious note @Dbrunski125 - great video sir!
      Diablo 4 has super high potential, it will be a great game.

    • @sleety504
      @sleety504 Рік тому +2

      The font as much as it doesn’t effect the game play can you please just make it match when you enter an area or look at the top line of text on an item it is font A then other bits are font B just making it all A the Diablo looking one
      Ok font issue explained my biggest problem with the beta was the lvl scaling I despised it to the point I cancelled my pre order and got my money back, I have always love progressing through D2 and with every lvl I feel my power increase that area I was in has just become easier but you get the opposite in D4 with every lvl you become weaker you have to find better gear to get the same feeling, if the drops don’t go your way that’s it struggle along till you manage to find something but if you go up 5lvls that thing might not be enough. It’s a solve to a problem that nobody asked to be fixed. I have got a fix for the not needed fix however put ranges on the areas so the 1st area is lvl 1-10 so if you go in at 14 the monsters are lvl 10 max, I’m talking out in the world the dungeons the same have different lvl caps for them on world tier 1 & 2 then 3&4 scale away as we will be more on the min max trail by that point
      Sorry for that being such a long one

    • @Dbrunski125
      @Dbrunski125  Рік тому +2

      @@sleety504 while I can relate to level scaling. I don't think you can have an open world game that doesn't have it. If each zone feature a static range of monsters. You would just end up repeated the highest level content at the end of the game. I.e avoiding the other areas of the open world. So ultimately closing of the full exploration of the world. I feel like level scaling is a must with the approach theu are taking. If it wasn't open world I would agree with you.

  • @JabeRaddle
    @JabeRaddle Рік тому +100

    On the "issue" of font: the real difference is that the D2 font is a serif typeface whereas the current D4 is a sans-serif typeface. Serif typefaces have the little extended lines on the edges of the letters. This has it's roots in old Roman lettering and has been the traditional style for printing and was the only kind of typeface used with the original printing presses.
    Serif typefaces are widely regarded as easier to read in long-form content because of the lines that guide the eye through the words and prevent your eye from wandering into the wrong line.
    In this context, the serif typeface gives a sense of old-timey wisdom, authority, and a sense of being official. This is because serif typefaces are used even to this day in most official correspondence and content and most of the old books you've read were printed with that kind of lettering.
    The sans-serif typeface gives feelings of casual speak, modernity, and familiarity. This is because sans-serif lettering has become more popular in recent times and is usually the default for lettering in most things.
    This is why you may not notice the specific differences upon close inspection, but you get a distinct feeling from the lettering. This is what people are talking about, I believe.
    My solution is to select any serif typeface, preferably something with a more medieval feel. If they don't, it wont really bother me, though.
    Edit: added paragraph spacing

    • @tgyo99
      @tgyo99 Рік тому +19

      The official font for diablo is Exocet. D4 does not use it, hence the problem

    • @maximhebert-gareau4461
      @maximhebert-gareau4461 Рік тому +7

      I don’t get how we can minimize the impact of serif vs sans-serif. It is a major design decision. My guess is they pick sans-serif for accessibility, not for aesthetic. Some don’t care about accessibility, some don’t care about aesthetics. It would be cool to have the option

    • @MsMoeb
      @MsMoeb Рік тому +2

      Great point here. I would also add the fact that changing a font in a game is not that hard to do. I find the D2 font exceptional and I wish they'd give that to us for D4. It'll helps tremendously for the actual feel of the game.

    • @alcore
      @alcore Рік тому +2

      Awesome explanation!

    • @Swordadpt39
      @Swordadpt39 Рік тому +8

      Sounds like they just need a toggle between readability and immersion

  • @joeljo84
    @joeljo84 Рік тому +1

    I am one of those font guys :P but everyone is different. They should make and option to switch some fonts tbh. One thing i want to is the ability to turn off all on screen combattext and "pickup" loot text e.g looting crafting materials and gold.
    And yeah zoom the game out a tad bit. dont need much. But as it is now it feels cramped.

  • @PR2k9
    @PR2k9 Рік тому +1

    Legendaries seems more like a system of acquiring skills/buffs rather than actual loot. That said having them be common would allow people to make their builds faster. On top of this there are uniques in the game which seem like will be actual end game gear. Unique's might be scaled the same as D3 so they might be 10x more rare than legendaries. This would mean that making legendaries more rare will exponentially make uniques more rare. So I think it is much too early to conclude whether or not the drop rates good for legendaries are at this point in time. We simply dont know what end game gearing is like. Maybe we will find that legendaries are not dropping enough when we actually play end game where we dont care about them other than to extract their powers.

    • @DietWarlord
      @DietWarlord Рік тому

      I've heard putting a power on a rare gives it the lowest possible roll for that power, so finding a legendary with the power and stat rolls you want is still better than upgrading rares, and it's a lot harder to do.

  • @Skulm
    @Skulm Рік тому

    Nice vid, field of view kinda gives off D3 vibes, it's fine but personally I would love to see something a bit more similar to D2R tbh. For the lego drops, they might have increased it for beta testing, but it definitely needs to be toned down. Somewhere between D2 and D3 looks like the sweet spot.

  • @TillValhalla29
    @TillValhalla29 Рік тому

    Not sure if class comes into play for legendary drops but i was playing barb while my buddy was playing rogue over the weekend. I had about 20 legendary pieces drop for me so i felt flooded but my buddy literally only had 1 or 2 pieces drop for him. We literally did all content together as soon as we could play together and he was very salty by the end of the beta.

  • @pontusliljeblad
    @pontusliljeblad Рік тому +131

    FYI “Low hanging fruit” usually means that something is easy to do, as in within reach. It really has nothing to do with low priority.
    Love your content ❤ keep it up!

    • @flikera
      @flikera Рік тому +19

      Was looking for this comment :)

    • @Brono25
      @Brono25 Рік тому +6

      man I was so confused lol. If its low hanging fruit then that means you're saying it should be changed.

    • @timotar4308
      @timotar4308 Рік тому +3

      He used it correctly

    • @antonychan11
      @antonychan11 Рік тому +3

      @@cn0ck520 he did, he said the FOV and font are easy to change, although he personally doesnt mind but changing them will please some people, so it is low hanging fruit.

    • @Brono25
      @Brono25 Рік тому +5

      @@antonychan11 Calling it low-hanging fruit he is implying they are obvious and easy changes that should be made. This contradicts his point that they aren't important enough to change. You wouldn't go fruit picking an NOT pick the lowest easiest fruit.

  • @hm09235nd
    @hm09235nd Рік тому +63

    The Font is literally soooooo iconic for Diablo, and the game communicates through this piece of design more so than any single other element.
    I 100% get why people would react to it.

    • @jjstraka1982
      @jjstraka1982 Рік тому +2

      This font made it so you couldn't even tell the difference between a 5 and a 6 in the original Diablo 2. Pardon me for not being up in arms about some this pedantic.

    • @Beardmanman
      @Beardmanman Рік тому

      In diablo 2 I never felt like it communicated thru the font. I love its font dont get me wrong but after a while I dont even really pay attention or notice it. The game always communicated thru its graphics and atmosphere which I do think d4 communicates its self. While I do agree D2 still has that iconic look D4 will never achieve I dont think I'm gonna care after a few hours of playing. The font itself is just such a small thing to me

    • @hm09235nd
      @hm09235nd Рік тому +1

      @@Beardmanman it’s true that it is iconic down to the very SFX of pressing a UI button. The font totally contributes to the gothic framing, it is in the same category as the health globes in sake of presentation. PoE even copied the font which says a lot.
      D2 was made by artists D4 by game devs. They will never touch D2’s greatness, sadly.

    • @hm09235nd
      @hm09235nd Рік тому

      @@jjstraka1982 it’s not a practical choice, it’s a result of their total commitment to turning game development into the “10th art”

    • @Beardmanman
      @Beardmanman Рік тому

      @@hm09235nd i just find it superficial. I wouldnt even have thought about the font until people pointed it out

  • @wildguardian
    @wildguardian Рік тому +6

    One thing that I want to mention.. that it seems no one is and I miss from diablo 2/1 era but it's not on 3/4 is.. level design related.
    Remember when you were just walking.. and there's a room with a door closed.. and you strategically thinked before opening it.. clear a room.. open and close quickly.. monsters didn't noticed you sometimes.. field of vision.. the strategy/time to breath and think before another wave of clickfest action?
    With diablo 3 and 4 it seems that opening a door is just a cosmetic thing.. player doesn't seems to need to think if he should open it now or not. Wave after wave of action without those things.. exploring empty rooms while opening some chests before the entire screen is plastered with monsters and blood.
    I guess this will never be like it was again. But it could be.

  • @ervineonline
    @ervineonline Рік тому +39

    The reason I think exocet works so well for Diablo is it fits the gothic theme. Whenever you take that theme away, it can really change the experience. If the font is all it takes for a nostalgic, but new D2 experience, then I'm all for it. The current font just feels too close to D3 or like a mobile game as they said. D4 needs to be a spiritual successor to D2.

    • @hm09235nd
      @hm09235nd Рік тому +2

      It never will be. It’s like asking Bruno Mars to make a successor to a Prince album

    • @ervineonline
      @ervineonline Рік тому +2

      @@hm09235nd Ah, I get what you're saying. It just boggles the mind that they have the perfect template to work off of, and they still mess it up.

    • @IntellectualNPC
      @IntellectualNPC Рік тому +1

      It would be like if apple products used the diablo fonts. Its out of place and looks horrible

    • @LJIsak
      @LJIsak Рік тому +2

      Exocet is still heavily used in D4. Just not in places where the font size is small. I do think this is a good solution because Exocet is a nightnmare to read when it's longer than a few words.
      The problem is that they went with Arial instead, which is very far removed from the gothic theme. IMO they should've gone with a serif style font instead.

    • @hm09235nd
      @hm09235nd Рік тому +2

      @@ervineonline I find that bewildering too. How can a group of people professionally tasked with developing a Diablo sequel not implement Tetris inventory. Truly boggles the mind!

  • @sircaw
    @sircaw Рік тому +21

    For itemization they need to show us some unique vs legendary examples, i really do worry we will just be getting more of the same, more stats inflation.

    • @Logomachus
      @Logomachus Рік тому

      Unless there are just a boatload of affixes or uniques with effects that we haven't seen yet, its really hard to see how this won't be an issue.

    • @Aznataku02
      @Aznataku02 Рік тому +2

      the only difference between unique and legendary is unique items can't be modified what you see is what you get. There no transfering of affix or anything. The biggest draw back is that for unique. Ill give an example, the shako that drops in d4 gives +2 to all skills even to those that aren't talented into, it also comes with stats the problem with these stats is it comes with an ilvl that scaled to your character. So you could get a shako level 88 which requires you to be a level 88 to wear and it would be worst than a 77 for stats.

    • @FlyingPancake0390
      @FlyingPancake0390 Рік тому +1

      @@Aznataku02 they’ve also said that legendaries have random affix rolls while uniques have set affixes - wondering they’re intending these to be really core build items.

    • @FlyingPancake0390
      @FlyingPancake0390 Рік тому +1

      @@Logomachus I believe devs have stated that there are “many” (whatever that means) affixes that we have not seen in the beta. Some of the language also leads to think it may be possible uniques have totally separate affixes that are unique (lol) to just that weapon class

    • @Logomachus
      @Logomachus Рік тому

      @@FlyingPancake0390 Good to know. I'm definitely still very hopeful that will be the case. Between that and the paragon board I'm hoping my fears about lack of build variety will prove to be overblown.

  • @legendarydestiny9437
    @legendarydestiny9437 Рік тому +4

    Fonts do make a different. It sets the tone for the environment. Is it a deal breaker? Ofc no. But if done properly, it will give you more of a diablo feel.

  • @JohnFromTheInternet.
    @JohnFromTheInternet. Рік тому +10

    I think you missed the negative feedback on skill trees barely being a skill "tree" at all and more like a small "twig", there is very little to no build expression, the amount of skill customization is very limited.
    Even Diablo 3 had more skill customization and redefining skill augments with skill runes than Diablo 4 from what we've seen so far in the beta.
    I know this is early to call it since we do not have the full game with paragon boards and such. but from what they have said about the paragon board so far and the info that is laying around on that(who knows if that is true though) the paragon board largely looks like, increase stats, increase % damage, defensive %, gain fury/ressource on crit type stuff and not really skill augments that make your skill FEEEL different and special.
    2 Passive choices on each skill does not feel or look exciting.
    Even 70% of the legendaries we have seen so far has been, "Forfill this criteria and receive xx% more damage on this skill" type items.
    Would love to see more options like "Your hydra is now a cold hydra and throws frost novas", "Your wolf has more attack speed and now does fire/burning damage", "Your Blizzard is now a fire skill and looks like Armageddon raining fire from the skies", "Turn your Skeleton mages into AOE Machines", "Make your Skeleton Mages Singletarget focused" anything that augments your skills into something cool.. and not just, YAY if you pick this passive then you get 5 more mana each time you crit. and if you don't like that you can pick this other passive that gives you 10% more attack speed.
    Anything that also changes the way your skill works, how it looks, feels, plays. element changes.
    There should be a good amount of both, for you to feel like you're crafting an unique personal build.
    With this being said, i did enjoy the beta and love the feel of the game, the story and the gritty look.
    The game has a very high potential, but i feel like it looks very limiting when it comes to build creativity.

    • @nathanmorgan5543
      @nathanmorgan5543 Рік тому

      The skill tree is just a tree trunk and it's the item affixes that add the branches. I like the amount of diff builds I could craft with mixing item affixes n skills.

    • @sonnyankau9239
      @sonnyankau9239 Рік тому +2

      that criticism is also pretty flaky considering how many skill-altering effects in D4 exist outside of the skill tree. in most ARPGs, basically every skill-altering effect or upgrade comes from skill trees. it's not that way in D4.
      i'd rather not have every skill-altering effect or upgrade locked behind some arbitrary amount of XP. if i want to invest into a skill, it's nice that i can go do a dungeon to unlock an aspect to do that rather than wait 3 levels to get skill points.
      i legitimately don't think this criticism is nearly as significant as people think it is, and it's more of a sign of lack of understanding of the game. it's clear that D4's skill tree is a foundation for aspects/paragon to build on. it's not a worse system, just simply different.
      it's the same reason why +skills is a great affix. if i want to use a skill, i don't necessarily have to grind XP to do so, and in D4 i don't have to invest into skill points, because we have aspects & paragon boards to supplements skills.
      D3 definitely didn't have more skill customization, people just don't realize how much depth there is due to it, you know, being a beta.

    • @DietWarlord
      @DietWarlord Рік тому +2

      One of the first things I thought when I saw the Necro's Blood Nova is to capitalize on nostalgia and make a skill for it that turns it into drawing blood and then shooting off a poison nova. They could spin it as replacing their blood with poison and it would look amazing and be a great nod to D2 Psn Nova

    • @JohnFromTheInternet.
      @JohnFromTheInternet. Рік тому +3

      @@nathanmorgan5543 I definitely hope we get that through items, and since we haven't seen the full game yet, it is hard to say how it will turn out.
      But i will say that i feel like 70-80% of the legendaries i got in the beta, didn't forfill that at all, it was mainly offensive % increases or defensive % or barrier procs, it was hardly skill redefining.
      I just don't see why we can't have them both on items and in the skill tree.

    • @JohnFromTheInternet.
      @JohnFromTheInternet. Рік тому +2

      @@DietWarlord Yeah that would be amazing!

  • @LeoFINuTube
    @LeoFINuTube Рік тому +17

    Just note: If they have increased loot drop rates in beta, they should announce it. We would avoid spending too much time talking about this if we would have official announcement. If we dont have announcement, then drop rates are real (i assume).

    • @tuanang7889
      @tuanang7889 Рік тому +2

      i think this is the case and we would have the same drop rate in official launch. They didn't just forget about a simple 'heads up' like "drop rate is increased during beta"

    • @bobby45825
      @bobby45825 Рік тому

      It's funny that he thinks this isn't how full release will be when there's literal seasons with a battle pass. It's crazy hard to imagine they would change the rates since they don't want you to care about your characters that long.

    • @danawhiteboy
      @danawhiteboy Рік тому

      game not even out and your worried about drop rates lol

    • @LeoFINuTube
      @LeoFINuTube Рік тому

      @@danawhiteboy who? Me? Im not worried. But there are arguments going all over internet that blizz increased drop chances for beta. So i remind ppl that company would had told players "drop chances increased". So its most likely real droo rates other ppl see in beta.

    • @glow4417
      @glow4417 Рік тому +5

      Blizz officially announced drop rates have increased to give a more full experience and for testing.

  • @klubsybeartutorials8453
    @klubsybeartutorials8453 Рік тому +10

    I remember my first boss fight in D2
    Andariel 😂
    Died many times
    Create tp multiple times
    Drink pots many times
    Drink antidotes many times
    And scared running around

    • @libor2010
      @libor2010 Рік тому +3

      yup and here u can 3 shot most bosses with sorc lmao.

    • @monkeybusiness673
      @monkeybusiness673 Рік тому +2

      Sounds a lot like my Duriel fights even today x'D But yeah, my first Andariel was pretty rough back in the day, too.

    • @TheReapersSon
      @TheReapersSon Рік тому +2

      The hardest bosses are the ones in normal when your gear sucks and you spend your time running in circles for your life while doing fractional damage 🤣
      And then you get to Hell and get one-shotted by a amp damage-cursed, multi-shot, spectral hit elemental immune quill rat mob 🤣

    • @Sknerus89
      @Sknerus89 Рік тому +1

      @@libor2010 I wanna see you 3 shot a boss on a difficulty that isn't for casuals,, when a boss have X (hidden value) to X element and you are locked into 1 sorc build, oh yes, but you haven't thought about that, it's better to just spit the salt xD

    • @libor2010
      @libor2010 Рік тому

      @@Sknerus89 maybe u miss the part which says HERE which means for very smart people in this beta.

  • @blank98
    @blank98 Рік тому +4

    Some of the complaints are just wild. I personally really enjoyed the beta and can’t wait for full release. Of course it’s not perfect but no game is.

    • @6utS
      @6utS Рік тому

      game is much worse from d2/d2r after 25 years, its d3 with grimmer graphics, i say it as a guy who preorder d4 and played barb to lvl 25 on last weekend, its not bad game, but predicting maybe 8-.8,5/10 instead of legendary 10/10 like d1 and d2 were =/

    • @toilagamer
      @toilagamer Рік тому

      ​@@6utS to me d2 is a solid 7/10 only, not everyone highly regards d2, especially modern players

    • @6utS
      @6utS Рік тому

      @@toilagamer thats cool, tons of games nowadays are made for kids/teens, would be cool tho if d4 was made for same/similar kind of ppl d1/d2 and d2r was made for, not new retarderded minecraft/fortnite/rodblocks bunch, they get plenty other games so feels like big slap in the face when such a legendary series like diablo turns into such shit =/

  • @Coooley
    @Coooley Рік тому +9

    FIRST

  • @coldtruth9431
    @coldtruth9431 Рік тому +3

    Brunski saying some creators went for the easy low hanging fruit problems to talk about instead of diving deep and getting into the hard stuff lol that’s funny

  • @mikeincarnation1484
    @mikeincarnation1484 Рік тому +30

    Man, when you said, “As I get older I don’t have much time” kinda made me feel a bit down. My brother and I would always watch you when we were in college playing D2 and LoD. We still do. I dread the day you tell us, “hey guys, I’m hanging up my cap. Thanks for the support all these years”

    • @krazyfoo10
      @krazyfoo10 Рік тому +4

      Such is the cruelty of life. It is fleeting and we move on and choose different paths. Saddest one was reminiscing about all the friends on original D2 or even like a 360 or ps3 that I don't know, see anymore, or even play with 😔

    • @Dartlin
      @Dartlin Рік тому

      ​@@krazyfoo10reminds me of that pic floating around social media that was like an Xbox live message from 10 years ago saying "let's hop online tomorrow" or something like that and had the last online 10 years ago next to it

  • @dlochs
    @dlochs Рік тому +3

    Your too nice. I think your inherently a very good person, but in this case the beta serves as a build check before release. It is ok to dish out (hars) constructive criticism if it leads to a better product. Don’t be affraid of blowing up bridges, you won’t. Your criticism would contribute a lot.

  • @kolai1987
    @kolai1987 Рік тому +9

    They need better inventory sounds and easier access to important stats like crit chance, thorns, etc.

  • @amb221989
    @amb221989 Рік тому +26

    One of my biggest issues is the scaling items. I personally think it comes off as lazy. Just re-using the same items and forcing players to look for the same item at different levels. Obviously that isn't a big deal at max level but I like how in D2 specific items are useful despite their level requirement. In d4, I can find the best item in the game at level 10, and at level 20 its crap and I have to hope it drops again later in the game.

    • @DGmDhdamarym
      @DGmDhdamarym Рік тому +2

      Actually you find the best item in the game you extract its affix and then stick it on an item u want later. Don't get me wrong it's definitely lazy I agree but that's not entirely accurate

    • @amb221989
      @amb221989 Рік тому

      @Nate orias I could totally be wrong but I thought once you extracted the power you could only apply it once? Or once you extract it is it just saved in like a book that you can continuously use to apply to new items?

    • @toilagamer
      @toilagamer Рік тому +1

      ​@amb221989 once applied to a rare item, you can't extract again, 1 time use, only the codex is unlimited, but they have the min roll

    • @martingerbaldo
      @martingerbaldo Рік тому

      @@amb221989 you can apply it just once, correct

  • @WooliteMammoth
    @WooliteMammoth Рік тому +2

    It's odd you call that stuff "low hanging fruit." For me, that stuff makes the game unplayable because it's constantly in my face. The ugly font, mini map, inventory, perspective etc, that's MOST of your experience of the game since it's on screen 100% of the time. It's a complete non starter for me.

  • @ben_ger1988
    @ben_ger1988 Рік тому +2

    i really disagree with your point on the look of the interface and menu. This looks so bad, loveless, generc like every mobilegame interface. I really hate it and would love to see it completly redone. I also really dont like the forced open world. I want to lvl on my own and enjoy the Story and atmosphere without "pinkbunny88" jumping into the picture and compeltly ruining all emersion. The Open World should be only in the endgame.

  • @wildwest1832
    @wildwest1832 Рік тому +5

    How does D2 from 20 years ago have a transparent map and D4 doesnt? lol its gone backwards. Yes, its a valid criticism because a separate map screen pauses/takes you of the game vs a transparent overlay lets you keep playing like in D2
    You know I think D1 had this even.

  • @AlexandreBackes
    @AlexandreBackes Рік тому +3

    I liked the video, and really love your content!!! but you forgot to menionate the Dynamic Scalling, which makes it feel the combat in lvl 5 is the same in lvl 15, and same in lvl 25, all feel the same because dynamic scalling, dificulty is the same with just extra skills

    • @Happysavage
      @Happysavage Рік тому

      This is a big problem for me as well. Part of the allure of D2 for me was feeling my character grow stronger. Having a hard time with content then a few levels go by and I get a new item or maybe some charms I found can be used and now I'm clearing the content I struggled on. That growth is going to be missing when everything just scales with you.
      Just doesn't seem like the game for me and that's ok haha. Not every game is going to be for everyone. Just sucks that it's one of my favorite franchises and they've gone a direction I don't like or agree with. That's probably what many people are hang up on tbh.

  • @bullgrim
    @bullgrim Рік тому +2

    For the price of the game, being a Beta, complaints should be seriously considered. Not a low hanging fruit in terms of money.

  • @Mike-xn4vl
    @Mike-xn4vl Рік тому +2

    The only criticism I have with this video is the way "low hanging fruit" is being used.
    I always thought the meaning is "easy to do" and it is a positive or a focus...bang for buck type of thing... aka you want to do as much low hanging fruit as you can because it has impact and easy to do...
    Anyway, thx for the content!

  • @cjdig86
    @cjdig86 Рік тому +5

    I absolutely love Dbrunski, but the way he kept using ‘low hanging fruit’ in the wrong context had me rolling 🤣😭

  • @justinhildebrand1515
    @justinhildebrand1515 Рік тому +5

    I enjoy the d2 drop rates. Regardless of time to play i think thats part of what keeps everyone coming back to the game. Ive played the game for over 20 years and there is still items ive never found

  • @hioe04
    @hioe04 Рік тому +19

    Enemies that make sense in context to their location. Seeing spider mobs in the daylight, clear open snowfield is a double take moment

  • @Vodkarh
    @Vodkarh Рік тому +4

    Not sure the expression low hanging fruit means what you want to say.
    A low hanging fruit would a change that would be very easy to implement with great benefits.

  • @L00TxGoblin
    @L00TxGoblin Рік тому +1

    Above average casual player here feedback.
    1. I hope the amount of loot that is dropping especially legendaries. is just for beta purposes we should not be able to get 50 legendary‘s by level 25.
    2. I think world bosses should not have unlimited respawns and only Allie’s can revive you until everyone is dead.
    3. Advance boss room dungeon mechanics should be toned back a lot or not exist. We should just be able to teleport or run straight to the bus if that’s what we want to do sometimes.
    4. Limiting us to only six usable skills at a time very lackluster we should be able to bind more or at min 8. Additionally, here a lot of the skills are copy and paste they should have had added more skills per class and new ones that we have not seen. The very small amount of skills per class is going to limit build diversity.

  • @senoka4638
    @senoka4638 Рік тому +3

    I summon main in pretty much any RPG I play. So that'll be a big factor for me during the next beta weekend. If The necromancer feels more like D3 than D2 I'm going to be very sad.

  • @DarkKyugara
    @DarkKyugara Рік тому +10

    8:25
    Don't you remember how fun it was to do the very first quest in Diablo 2 that requires killing all enemies inside the Den of Evil, just to find out that you missed one little Fallen who got scared and hide in a small corner that you didn't look, therefore prompting a 10 minutes walking simulator searching for him? How about doing that multiple times in Diablo 4?

    • @Johnny87Au
      @Johnny87Au Рік тому

      Yeah man loved D2... D4 is a mess

    • @haotian987
      @haotian987 Рік тому +1

      Idk why the monsters in d2 are so characteristic, in d3 or d4 I just mindlessly kill everything

    • @DarkKyugara
      @DarkKyugara Рік тому

      @@haotian987 Modern ARPG resumes to teleport to a location filled with monsters, kill all monsters, and then teleport to the next location, hence and repeat forever to farm items...
      Look at how PoE late content is played, or Diablo Immortals, or Lost Ark, or Black Desert Online, or pretty much any modern ARPG, you basically farm things by teleporting a group of monsters, using one "kill all" skill, and then repeating that.
      Back in the day, Diablo 2 wasn't an ARPG like that, enemies were important, not a simple sack of life that drops things when you kill them.

  • @WonderboyBaghlani
    @WonderboyBaghlani Рік тому +24

    Actual good and FAIR takes on the situation and D4 beta. Thumbs up.

  • @gimply7th186
    @gimply7th186 Рік тому +2

    I think one of the strongest criticism towards the game is that the game is made by blizzard. Same people who made diablo immortal, warcraft reforged. Cost of the game with additional costs to battle pass. Personally, though not substantiated at this time, I think they will find a way to apply a pay to win feature to the game in order for people to be incentivized to pay. Think about who's making this game. That's all I'm going to say. As for me, I'm staying 30 feet away at all times. Good luck for everyone that thinks this might be good.

    • @phatymcdaddy
      @phatymcdaddy Рік тому

      The only game that's pay to win is diablo immortal.... You act like all blizz does is make p2w games lol. Also, D:I gameplay was blizzard, the monetary systems was NetEase. the gameplay in D:I is good for a mobile game, the monetization systems are what everyone that knows about mobile games expected from NetEase. Ppl set themselves up for major disappointment thinking a f2p mobile game wasn't gonna be loaded with monetization, especially coming from netease

    • @gimply7th186
      @gimply7th186 Рік тому

      @@phatymcdaddy you make me sad thinking that Diablo immortal is the only paid to win game that they've made. Have you really forgotten about hearthstone or world of Warcraft? These are just some of the top of my head that I can think of. I'm sure there are more games that have been corrupted by the greed of blizzard. I personally don't play them so I couldn't tell you. But those are definitely paid to win. The sad thing is that people aren't arguing against it anymore.

  • @llToastyratll
    @llToastyratll Рік тому +3

    With the font thing, people just wanted a more consistent font. Throoughout different UI the font was different for various menus. To fix this would just be make everything the diablo font

  • @Ghidorah00
    @Ghidorah00 Рік тому +1

    1. Progress is made from D3, but insane character power creep and flashy skill graphics have killed the survival horror themes that made D1 and D2 iconic. Characters can have a few powerful skills for endgame, but the rogue essentially having a machine gun for example ruins the theming of the game.
    2. Simplicity in story/quests is a mistake: hopefully it’s not as bad as D3 (Magda is not returning in this game I bet), but the beta still seems hollow. We live in an era where elden ring wins GotY and has an incredibly cryptic story, quests, and rewards. Stop spoon feeding the world to the player.
    3. Simplicity in character management: God this is annoying blizzard. arpgs are fun because we the player get invested in our ideas for characters and strategies. When there is no depth, and every decision can be undone at little to no cost, it instantly cheapens the game. Quit holding the players hand, allow us to fail until we get it right.
    Sadly, I think this game will be better than D3 but still a game designed to hit all the corporate checkboxes of accessibility (no consequences) and simplicity to appeal to as many people as possible. Fromsoftware was not thinking this while making Elden Ring, and that game is phenomenal.
    2.

  • @Koshea69
    @Koshea69 Рік тому +1

    I completely disagree with the font issue, A.) it seems like an easy fix the font of item names when in your inventory screen is fine, just use that font. B.) It may be different for different people but having a modern font for items laying on the ground stands out LIKE SOMEONE USING ALL CAPS and really takes you out of the game rather than keeping you in it. Just personal preference probably but the fact that the complaint is so ubiquitous says a lot for how many people this is affecting.

  • @apoc5412
    @apoc5412 Рік тому +1

    What I hate is that mostly negative comments are focused on comparing D4 to other arpg games like PoE or Lost Ark for example. These games are completely different in terms of what kind of audience they are trying to market these games and reach for. PoE is for hardcore system meddlers and Lost Ark well it's an full MMO. I'm not sure is D4 trying to be somewhere between these two but in a more simplified and casual way. D4 is not perfect no not at all, it has many flaws at the current state and they have lots of things to fix or maybe even rework before release. We only got to see a tiny glimpse of the game and test a little bit, so making radical assumptions is pretty stupid. I think it has great potential, but price tag should be around 50€ or 50-60$, the quality just doesn't meet with the current pricing. Played on both beta weekends and there were some things I didn't like at all and some things were awesome, all in all is this what I was expecting from D4? No. Is this a game that I look forward to play in the future? Yes. It didn't feel like a completely dogpoop game, with some additions to the skill tree system, balancing a little bit, itemization, fixing and tuning the UI at least for PC players and some other things, I could see it becoming a game to spend dozens of hours playing. Have to be hopeful that the devs are watching these sorts of feedback videos and taking notes. D4 has great potential and beta was quite enjoyable experience at least for me.

  • @rpals5412
    @rpals5412 Рік тому +1

    I definitely want them to add the original font. This one makes it look like you're playing a video game on a windows computer. I don't want to be reminded that its all just a simulation on a modern machine. Let it create the full experience of a dark grim demonic journey through sanctuary. Not same helvetica swiss design standard, easy reading, accessibility proof, BS font.

  • @martin-fc4kk
    @martin-fc4kk Рік тому +2

    people are stupid, no worries, this game will be just fine.

    • @canadianbeef1958
      @canadianbeef1958 Рік тому +1

      Most of the people I see saying that only ever played Diablo 3 and think that's what makes a Diablo experience.

  • @Drakkarok
    @Drakkarok Рік тому +1

    Why do all content creators avoid the skill tree depth? And no, paragon boards won't solve this with their 10 legendary paragon nodes that are split across all archetypes of builds present in a class. Where's the ARPG complexity in this ARPG?

  • @Timslee91
    @Timslee91 Рік тому +1

    I’m not sure if it’s normal to be used that way, but you seem to be using the term “low hanging fruit” to mean “low priority” or something in that vein.
    My understanding of the terminology is that when you call something a “low hanging fruit,” it means it’s an easy way to get good stuff done, but easily. It’s like you get a fruit easily without having to climb up higher on the tree.
    Just curious if people also use it the way you’re using it, or you just have a misunderstanding of the phrase’s implication.

  • @wovenshadow11
    @wovenshadow11 Рік тому +1

    Honestly, the new font is annoying. I much prefer the d1/d2 experience there. And, yes the POV is too close. I'm also against auto scaling. I want to feel powerful by trainwrecking areas from time to time.

  • @Zingo89
    @Zingo89 Рік тому +5

    Finding a griffons every 2hrs sounds horrible to me. I want there to be super rare items that I can look forward to find for weeks and weeks, even months..

  • @CountChopulla
    @CountChopulla Рік тому +1

    Diablo is revolving. I wouldn’t be surprised if Blizzard moves forward with D2R and D4 being continuously updated and you pick your game to play

  • @zhadumshasheer
    @zhadumshasheer Рік тому +1

    2:30 hard disagree. Inventory is easy to fix (only ref size of equipment) and increases immersion significantly. I really like to look at my gear in the inventory and the way it is now just feels like cookie cutter or mobile.
    Why hide the fantastic art they created?

  • @soaringeagle9597
    @soaringeagle9597 Рік тому +1

    Hilarious to see people typing out essays about the font here when I literally didn't even notice the font during the closed beta. I play games for the experience it delivers, I don't know about you guys.

  • @Steph1
    @Steph1 Рік тому +1

    I don’t think “low hanging fruit” means what you think it means 😂
    It means that it’s a quick fix hence definitely worth the time to implement. You used it as “low value not worth it”

  • @TravisH-nm9fy
    @TravisH-nm9fy Рік тому +1

    The level scaling makes this game a no buy for me. There was times when i was leveling up and i was actually getting WEAKER until i put a better weapon on.

  • @tgyo99
    @tgyo99 Рік тому +1

    POE is a free to play game, so it was fine that it wasn't as thorough upon launch as it is now... D4 is $70 it should be more fleshed out 😂

  • @chrismoore1372
    @chrismoore1372 Рік тому +1

    D2R font looks way better then 3, and 4. Whatchu mean bruhh
    It is a small thing but eh. 3 and 4 looks to ..clean and plain imho

  • @inkumario
    @inkumario Рік тому +1

    i agree pretty much with everything u said, i hate those negative ass shits who only say bad about d4 , i love it and id play and not talk negatively about it evne if i didnt like it id still play it

  • @finalcam1740
    @finalcam1740 Рік тому +1

    I never play mobile games either but font can make or break a text for me. The ground font looks cheap, it doesn't fit with the game.

  • @moodu1850
    @moodu1850 Рік тому +1

    Inventory sucks. UI sucks. Game looks mobile. Simple changes in looks could elevate this game to a new level

  • @PickleNick46
    @PickleNick46 Рік тому +1

    Wait wait wait… people play Diablo 2 and complain about REPITIVENESS in a new Diablo game???

  • @jimpavlyuchenko9420
    @jimpavlyuchenko9420 Рік тому +1

    I really don't want to see other players which breaks immersion for me, but I guess that ship has already sailed.

  • @lordhelwintr283
    @lordhelwintr283 Рік тому +1

    I don’t buy online only games. On top of that I don’t trust blizzard with online purchases.

  • @SuperKribbe88
    @SuperKribbe88 Рік тому +1

    Diablo 4 is just straight up boring and it can't even compare with D2 or D2R sadly.

  • @Shane-eg5kq
    @Shane-eg5kq Рік тому +1

    TLDW: "i don't see why people are upset this $70 game looks like shit"

  • @j45002
    @j45002 Рік тому +1

    Rename the video to "apologizing for" instead of "breaking down"

  • @billlam7756
    @billlam7756 Рік тому +1

    I hate the way item look. It's like looking at playing cards

  • @bradleygrdina3012
    @bradleygrdina3012 Рік тому +1

    I heard there was a 3x modifier to legendary drop rates in the beta

  • @TopSecretGG
    @TopSecretGG Рік тому +2

    I like how you got people going with that fruit thing 😄
    My main sort of complaints are (not that i have many):
    Not in any particular order just random
    1. Too much legendaries and generally alot of items droping and perhaps a more open trading system, if the bots get dealt with*
    2. Shrines that make you go Kratos mode, like Conduit
    3. Lack of dungeon objective variety so far
    4. Customizable on-screen minimap
    +/- Got to agree with your point on boss fights, some of that might have something to do with you being decked out with legendaries at level cap of 25.
    Otherwise my rating of the game is 8 - 8.5/10 so far.

  • @gerhardkiels
    @gerhardkiels Рік тому +1

    I agree with basically all you've said, except for the font thing:
    Diablo is not Diablo, unless there is at least an option in the menus to use the Exocet font (aka. "the Diablo font"). Giving us an option to use it would, most certainly, be very very VERY welcome, and, as it's an OPTION, it would please both sides of the fence. The development time on something like this should also be pretty miniscule in the grand scheme of things...

    • @Deniz-uc5nt
      @Deniz-uc5nt Рік тому

      Agree on Font, disagree on agreeing with all Dbrunski said.

  • @NokturnalMTG
    @NokturnalMTG Рік тому +1

    This is a great video to make, especially right now. So many unnecessary complaints/ overhype. Today I saw complaints that you are unable to compare dropped items on the ground to your currently equipped items when you hover the mouse cursor over them.. like, you have to actually click a button, picking up the item before you can compare it to your equipment! like a knuckle-dragging Neanderthal. LOL I get that might be nice later on but stop nitpicking at these small "issues"

    • @peepopoo4387
      @peepopoo4387 Рік тому

      ya, do this thousands of times over and over over the course of a decade and see how much of your life you lost playing inventory management due to dev incompetence. I've never really been on ground zero for a Blizzard launch to truly spectate how terrible this company's fanbase is. The absolute casuals pretending to be some authority on the matter is hilarious.

  • @BareBjarneBetjent
    @BareBjarneBetjent Рік тому +1

    In regards to the UI, how the inventory looks, fonts etc, it's obviously subjective what looks good or not, but doesn't the fact that so many complain about it suggest it's in a pretty bad state? I think it's important that stuff like that look good as it's framing the game I'm playing and I don't want that to feel bad or look like crap. For me the UI and the background colors of the items, and also the "live" character in the inventory screen makes the whole illusion of me being in this universe fall apart. The UI looks like something taken out of a SciFi game, and the font and the colors make it feel modern - it doesn't belong in the Diablo universe imo.

    • @Deniz-uc5nt
      @Deniz-uc5nt Рік тому

      Fully agree, much better summarized than my attempt. It's a deal breaker for me that the UI does not blend in the one thing they got right the world design.

  • @phantomblade3740
    @phantomblade3740 Рік тому +1

    The forced mmo aspects is what ruins the game for me.

  • @AlghostUnit
    @AlghostUnit Рік тому +1

    I just wanna be able to select the skills with my keyboard and cast it with my mouse like in D2... And being able to teleport without cooldown... That's two very important systems for me to really feel that I'm into a Diablo lisence game.

  • @andrewmays1057
    @andrewmays1057 Рік тому +1

    Diablo 3 part 2 looks amazing 😢😢😢

  • @sliver667
    @sliver667 Рік тому +1

    i already hate the items, they are like D3.

  • @TheTanelChannel
    @TheTanelChannel Рік тому

    The FONT issue is only an issue where you stop to read signs.. like seriously.. word document font, did they forgot to code it in or what.. seems like a bug

  • @thisishuhwow
    @thisishuhwow Рік тому +1

    Level scaling is the biggest offender

  • @TYPHONart
    @TYPHONart Рік тому +7

    The font problem is it's just very plain and without any character to it, but at least it is readable.
    Exocet used in Diablo 2 is basically "Diablo" font, but it has some problems with readability tho, but in the end it's the color coding that makes you pick up the item mostly, not a name.
    For me the biggest "problem" was the game got too quickly too epic - one of the first dungeons I went into looked like I am about to fight a final boss or something xD

    • @ryu-ken
      @ryu-ken Рік тому +1

      They need to make items hard to find again

    • @sonnyankau9239
      @sonnyankau9239 Рік тому

      i'll take clarity over character when it comes to UI every day of the week. i've never once looked at a font in a game and thought "my gosh i just can' get immersed in the game because of this!"

    • @hugocarvalho8906
      @hugocarvalho8906 Рік тому

      Yes… lvl 12 we fight succubus(this one maybe ok since Lilith is the queen, but make a low lvl version of them for first acts) oppressors already, and other big demons (so you are in act 1 feeling like, it’s already act 4)… I know they want to give us the “look some diablo 1,2 enemies)… but give them in the proper way and as a surprise…. Those 2 enemies are found only in hell in d1 and 2…3 had a oppressor version but was very power ranger looking (6 eyes with carapace, did not looked like the old one).

    • @chrismoore1372
      @chrismoore1372 Рік тому +2

      @@sonnyankau9239 I have. You can have both.

  • @Okhanian
    @Okhanian Рік тому +2

    I am happy that more people is concerned about Zoom and that you at least mention it in your channel.
    I really really hope they offer some zoom out option because to me it feels way too zomed in.

    • @Blacknight200
      @Blacknight200 Рік тому +1

      Highly agree on this, several times i backed further and further away from my computer to manually zoom out. Was practically across the room playing by the end of the beta.

  • @oldvlognewtricks
    @oldvlognewtricks Рік тому +1

    “PoE was continually built upon”
    It’s also free-to-play, so this comparison does not reflect well on Diablo 4 selling at full price… This doesn’t appear to be the defence you present it as

    • @Dbrunski125
      @Dbrunski125  Рік тому +1

      Poe isn't free to play. Its free to test. anyone who actually wants to meaningfully experience the end game needs to purchase at minumum a handful of map taps/trading tabs/currency tabs. You could pick these all up on sale for probably cheaper than d4 absolutely but to imply its a free to play game is disingenuous imo. Its free to demo

    • @oldvlognewtricks
      @oldvlognewtricks Рік тому

      @@Dbrunski125 You just defined what ‘free to play’ means.
      I agree the term is misleading, but that’s the label chosen for that model.
      This totally sidesteps my point: that it is unreasonable to expect a non-service-model game to be held to the same development standard, and so ask players to be more forgiving of a full-price AAA game because look at what this AA service model game did…
      It’s comparing two entirely different development cycles.

  • @skinnyman8320
    @skinnyman8320 Рік тому +6

    I think there's an awesome way to fight backtracking in dungeons. Instead of looking for those last 5/10 enemies, one could activate an option to "Defy" them and a sinister sound would appear and instead you'd get 10/20 enemies rush to you and be harder to kill.

    • @tylergodden
      @tylergodden Рік тому

      Never become a game dev. Ever.

  • @wisheart88
    @wisheart88 Рік тому +1

    When you discover a new phrase

  • @christophedohet8877
    @christophedohet8877 Рік тому +3

    Seem to me like it will end up like a diablo3 upgrade more than anything else , the graphics looks quite the same ( inventory , monsters and so on ) , the uses of powers too which already sucks . I haven t watched in game content so far so i cannot really judge obviously . And whoever complains about doing the same sh... over and over again is obviously not made to play diablo ......... Just take our guy here making videos like 10 hours of this , or 500 runs of that ^^ Diablo is this kind of game , if you do not like it , then do not play it , simple enough concept lol

  • @til9678
    @til9678 Рік тому +1

    no key bindings for example left click move only / hardcore unfriendly / item over flodding / + evering kripparrian told in his video "how good is diablo 4" so you missed a lot , need at least 1h long video for that

    • @Dbrunski125
      @Dbrunski125  Рік тому +2

      Mentioned everything you said in this video minus hc griefing. But seeing as pvp only takes place in pvp zones I'd imagine if you avoid those locations it won't be an issue.

  • @Seigmoraig1
    @Seigmoraig1 Рік тому +2

    I think the main issue with the loot font is that it's inconsistent with the rest of the font in the UI

  • @korvstopparen
    @korvstopparen Рік тому +1

    Where is my Deaths web?

  • @DoomingOS
    @DoomingOS Рік тому +1

    Thanks for the video

  • @BrolyPowerMaximum
    @BrolyPowerMaximum Рік тому

    I agree with all your comments.
    I was listening to this or a similar video of yours while in the shower today and my wife noted you were much more tolerable and level headed sounding than some of the other D2 content creators I’d gotten opinions from.
    I think they should try and not join lvl 5 sorcs to a lvl 20 barbarian overworld that often because the scaling extremely breaks the immersion. Like if they form a party that’s one thing. But watching a fresh character nuke your mobs from orbit with a basic skill is not enjoyable. You are reminded you are not getting stronger.
    I don’t love the scaling aspects while leveling up. The way the skills slow-creep in power gains, the mobs gain more power relative to that which the player does on many levels.
    I also think it’s dumb that player agency is limited to 6 skill slots. Not only is it an annoying that this was done due to console, other games have found ways to use many abilities beyond the count of singular buttons on a controller. So it’s kind of dumb and lazy.
    Barbarians. I feel like they are 3 times slower to level. Not only do you lose uptime much more often, during your downtime you’re losing much more dps than a ranged character whose resources are automatically replenishing when dodging mechanics they are less likely to need to spend time avoiding in the first place. My point is, I think barb damage needs an upswing during the leveling process. Leave the class balance alone at endgame v and leave other classes alone. But it’s not fun having a 6 minute boss fight chasing harpies running away, off the map into additional mechanics which essentially only punish melee characters to begin with while administering other mechanics that punish melee characters more on top….stuff like that.

  • @MrDigitop
    @MrDigitop Рік тому +1

    To me, the number ONE issue is the monsters scaling to your level, that's the kind of garbage that can flat out kill any interest in leveling progression, which is the WHOLE point of any aRPG.
    Clause second is definitely the stupid mechanics to prevent you from going to point A to point B on subsequent playthroughs. I mean it's fine, for a first time run to discover the game and enjoying the RP and storyline while unlocking gating mechanics to dungeons etc, but once that done for the first time they should not force you to make all your characters to have to go through all that tedious stuff.

  • @jwest88
    @jwest88 Рік тому +1

    I can definitely see how some of these are minor, but I would still say they are significant and should be addressed when possible. The font looks way better in D2 vs D4, even though that's a minor gripe I still feel that way. Just looks better. The repetitive dungeons and cellars is a very important point to me. One entire act of 5 having repetitive dungeon layouts and cellars and side quests is a big thing to me. That is something significant to me and speaks to their design philosophy and points more towards a skyrim like implementation with a ton of similar caves with Dragur and a big world that gets old; vs something like Elden Ring or the Witcher 3(idk, insert better open world designed game here). If act 1 is designed like that why would the following acts be any different, just another color scheme due to location change. Even with endgame being possibly better the leveling process would suffer due to getting monotonous to quickly.
    The inventory to me will always be inferior to D2/1 just because I loved how cool the weapons and items looked. The every item takes up one slot and you can barely see the item art method to me is just meh. Functional but not nearly as cool looking. I'm fine with a bit of inventory tetris and games like Grim Dawn and Titan Quest have an auto organize button for the inventory and they've been around for forever now.

  • @woreyour
    @woreyour Рік тому +1

    it wont be feeling like diablo if it has mobile game font, also would be a low hanging fruit to fix. Branding and feel is important, it feels like diablo immortal +D3 as well as inventory UI, one thing separates diablo 1 and 2 hell even Diablo 3 from other arpgs are the iconic font and UI

  • @cyanogen7582
    @cyanogen7582 Рік тому +2

    My current wish list for the game is a customizable loot filter (must have), map overlay with transparency (can live without it, but it would be nice), and a proper left click move only function (also a must have). Another nice to have would be to have the option to toggle moving for all skills without having to hold shift.

    • @unsilstoppable
      @unsilstoppable Рік тому

      There's an option to force move.

    • @cyanogen7582
      @cyanogen7582 Рік тому +1

      @@unsilstoppable I should have specified that we should be able to bind left click to move only and interact at the same time like every other arpg out there.

    • @unsilstoppable
      @unsilstoppable Рік тому

      @@cyanogen7582 Oh Sorry! Personally I try to bind mouse Wheel to force move. Helps a bit not casting spells when you less want to ;)

  • @toilagamer
    @toilagamer Рік тому +1

    I don't know if anyone has mentioned this but we need more base item types. Now there's only 1 type of wand with lucky hit implicit, 1 type of focus with cdr implicit, 1 type of dagger with damage to closed enemies implicit. Not sure if I'm too spoiled by the massive amount of base types in last epoch.
    And I assume that in the full game, sacred and ancestral tiers of gears are the same as exceptional amd elite in d2.

  • @runemooshu4076
    @runemooshu4076 Рік тому +5

    My complaints are you only need one basic attack to get through the game, and online requirement. D4 feels like a Diablo MMO.

    • @kolai1987
      @kolai1987 Рік тому

      Basic Attacks are a tiny part of your overall damage.

    • @runemooshu4076
      @runemooshu4076 Рік тому

      @@kolai1987 I was one shoting with Lunge Attack...If that's tiny part of my overall damage then i probably could of one shotted something bigger...

    • @kolai1987
      @kolai1987 Рік тому

      @@runemooshu4076 one shotting what? Ashava? Dungeon bosses? Or tiny fodder units that die quickly to everything like bats?

    • @runemooshu4076
      @runemooshu4076 Рік тому

      @@kolai1987 anything that wasn't an elite. Even those just slowed me down slightly. Bosses were the only thing that actually showed me down. Everything else was blind slaughter.

  • @Harvey_Dent
    @Harvey_Dent Рік тому +3

    The itemization is terrible. On Diablo 2 if I find a unique it’s a brand name because I know it has the stats I need. On Diablo 4 I could get the same item like arachnids belt ex. and it might just roll strength and no faster cast.

  • @DDoubleOZ
    @DDoubleOZ Рік тому +8

    The differences in item font labels makes an ASTONISHING difference! It is super noticeable and jarring. D IV's item ground labels are way too non-Diablo looking. D2R's item ground labels are still too spacey, as well.

  • @Thomas-fk6ep
    @Thomas-fk6ep Рік тому +2

    I hate when I pick up an item and don't know which one I just got, especially when I have a semi-full inventory of a similar item. Maybe I just need to get more familiar with which items are which, but maybe seeing something like a marker or checkmark for a freshly picked up item might help.

    • @dracolusus
      @dracolusus Рік тому

      Sure I saw it there, like a mild highlight showing what is new in the inventory since last viewing. That being said; that horrible UI and Inventory screens needs to be redone.

    • @Thomas-fk6ep
      @Thomas-fk6ep Рік тому

      @@dracolusus I must have missed it. Thanks. I'll definitely keep an eye out for it. I just remember picking up some pants and had no idea which one was new, but of course it's not a big deal since most of them get thrown out for the best one.

    • @cirescythe
      @cirescythe Рік тому

      There is literally a highlighter. New items glow and shine in your inventory.

  • @AlexandreBackes
    @AlexandreBackes Рік тому +2

    Itemization is not only about the Drop rates DBrunski... D4 itemization sux.. Items don't have identity and nothing feels special to drop because theres no significant affixes besides +skill, also the idea of Item power, and chosing the gear you'll use only based on a ''green up arrow'' or green +number is awful... The font would be nice for them to use Exocet which is the Diablo official font and not some generic Arial 12 thing... The game already feels very generic, it's not smart to keep generic font aswell, and I feel the UI people are saying it's because of the font and because the collors/item gfx's looks too cartunistic like Mobile games.

  • @allstarreject
    @allstarreject Рік тому +3

    Looks like a Diablo 3 clone, just updating the background setting to D2, and adding shitty MMO mechanics.

  • @jeffreydhill
    @jeffreydhill Рік тому

    Sorry but the UI design is actually a big part of an ARPG, and when you showed the comparisons between the other ARPG's and D4, I was like "YEAH, SERIOUSLY, HOW DO YOU NOT SEE HOW BIG A DIFFERENCE THAT MAKES?!" lol. You proved the complainers point. Items that are sized appropriately, none of that goofy highlighting color in the background of the item. Blizzard claims to have been going for a darker tone, and then they have a modern, bright, uniform UI. Completely doesn't suit the style of game. Considering how much time gets spent messing with gear, I think this matters from a "feel" standpoint. And to me, ARPG's have to hit a certain design "feel."
    Real simple solutions that would take devs almost no time at all: 1) Put in a serif medieval style font in place of the arial style font. 2) Get rid of the background color highlight (the font color is enough, or simply have it as an outline). 3) Make the items appropriate in size and add inventory slots accordingly. A full plate of armor and a ring taking up the same inventory space is absurd. And no, its not irrelevant as it indicates weight, scale and realism to the player, which in turn helps immersion. Why go for a dark, realistic tone and then screw it up in the UI?
    It's so simple, yet goes to show how out of touch they are to what Diablo represents.

  • @MrRomio1406
    @MrRomio1406 Рік тому

    You bring up just some few negative aspects, where 50% of them you don't see rly as negative and call it "all negative" ?
    You should get more points... like 10-15.
    1. The open world design was pretty, but also boring. big snow "empty" areas... to many of them.
    2. All dungeons has kinda same type of map and are rly long and boring. And the thing with opening doors with 2-3-4 keys or other stuff. Diablo 1 dungeons with random maps, which was created more like labyrinths was mch more fun, while exploring them.
    3. Big not necessary amount of stats, which are not even explained (ofc. I don't talk about crit chance and crit damage and cooldown reduction). and the list with those stats looks terrible.
    4. I thought monsters war mostly boring designed, maybe it is of bigger zoom out as standard and not having the chance to get more details from them.
    5. I feel like Blizz try to kidding, while they say oh in this open world is so much content... aha... if those 20+ dungeons in act1 hast just 3-4 map layouts. And in others acts will be same problem. Well this is not "much content", this is just quantity of same things without quality.
    6. Prices ballance... I am glad, that they made game currency more important. But paying 4k for upgrading 1 slow gem is rly to much. Items upgrade prices was high too. I think they could drop the prices by 75% for low lvl gems and by 50% for item upgrades. This would be just helfull to enjoy all possibilities of the game even on low lvl.
    7. You talked about the font, the old original Diablo font was special, you can see it in the "O"s. Or just check the font of Diablo 1 from all the tomes. The time in Diablo is "ancient"... so font should fit to the ambiance. It is a small but important detail.
    8. very agreed with you idea about drop rates, not to high, but not to less too. DII R is to less.
    9. agreed with boss fight times, to long makes it boring. Maybe time is a rly good factor, 1-1.5 mins fights are more than enought.
    10. generally inventory space and the space of gems, this is ridiculous.

  • @wraithryder
    @wraithryder Рік тому

    careful my man, ppl thought complaints about D3's visuals were also low hanging fruit because it looked beautiful but the complaints (especially a decade later) are no longer contested and are very valid because it helps set the tone/theme for the game's IMMERSION and UI is the 2nd most important element next to the game's visuals - it ruins immersion and kicks you right out "it" if it bugs you (and it does bug a LOT of ppl) - my biggest complaint about UI: Items dont feel like Items, they LOOK and feel like Giant Que Cards with a tiny picture of the item in a corner - they're item cards, not items and when we have experienced better (D2 especially) where items feel like they have weight and DEFINITELY take up sensible space...D4's UI looks like Immortal mobile UI - its not low hanging fruit, it just plain sucks where the visuals are great. Whoever worked on it, did a weak job - and it DOES matter to ppl who want to be IMMERSED in the Word of Diablo. Dont get me started on the Skill Tree's layout and UI...