Ok i had a dark overlord in Cirith Ungol, Mug the Flame of war. And somehow in someway i had no betrayels there. And even when i lost a follower it was due to them dying.
All the other overlord tribe effects (changes something about the fortress environment) Warmonger overlord tribe effect (literally makes it so the fortress is the equivalent of trying to siege the eye tower when the entire tower garrison isn't drunk or sleeping)
He's actually not a pretender decoy, he's the machine body with the nameless one helmet, with a crossbow. Pretender decoys, though, are some of my favorites
Only one I didn't know the effect of was the warmonger overlord, thats quite interesting what he does, though probably not super useful in an online seige since the lesser orcs are mostly ignored.
If anyone is wondering undead and mystic are the same style and tribe effect i guess the developers couldn't think of anything unique for undead overlords
The game is so heavily grindy..... one of the most annoying thing is not getting the captain orcs i want. Id have stupid useless ones with stupid weaknesses that made no sense. Like how a orc would have a flame weapon but is afraid of fire -_-. Then an orc riding an dire caragor mount and is afraid of Caragors like WTF... Next issue is how shit some of orcs look. I cant get any good looking ones their just so rare and waste of time to look for
Dude, just kill the ones you don't like and don't have any attachment to, that will get you a higher level so the orcs you face will be stronger and currency from gear to upgrade your own orcs.
I feel like the minority but I'm not a fan of the marauder fort design. Uruks are supposed to be entirely incapable of beauty, so it seems really out of character that they would construct a giant gilded marble tower to live in
I don’t think the Marauder Fort design is meant to represent beauty as you said. If anything, the Marauder Tribe in general represents greed and wealth, hence all the gold and lootboxes laying around the Fort. But of course, that’s just my personal opinion
I understand what he's trying to say, orcs are supposed to be dirty bastards not live in clean white marble buildings, considering they are born from dirt and mud lmao
@@DigBick1337- I suppose you’re right. In that case, you think the Marauder Tribe’s fort should look more crude and poorly-designed? Obviously it’s still gonna be made of gold, but it’s not gonna be as clean as it used to be.
That explains why when I had a Dark Overlord in Seregost I got betrayed more often in that region than the others
sauron loyalists
Ok i had a dark overlord in Cirith Ungol, Mug the Flame of war.
And somehow in someway i had no betrayels there. And even when i lost a follower it was due to them dying.
so much time in this game and i never even noticed they had different effects, nice vid!
Same I’ve got like 300+ hrs and most of my overlords are terror so I never knew much difference tbh
All the other overlord tribe effects (changes something about the fortress environment)
Warmonger overlord tribe effect (literally makes it so the fortress is the equivalent of trying to siege the eye tower when the entire tower garrison isn't drunk or sleeping)
Marauder may not give you much gameplay wise but they are just so dam cool.
That they are
Well I mean the Marauder Tribe does give you more treasure-orcs to find.
I thought the outlaw tribe increased the chance for captains to spawn with iron will and have banner orcs spawn around the world
They might, I was unaware of that possibility, I'll do some testing
Stumbled upon your video and really enjoyed it! I can't wait to see more of your content. Keep up the good work man!
Thanks for the passive effects explanation man ^^
Did not know any of this. Ima sub and looking forward to more vids 😎
When you were talking about the modded orc that you think he is, he’s not you can make those orca using the pretender
He's actually not a pretender decoy, he's the machine body with the nameless one helmet, with a crossbow. Pretender decoys, though, are some of my favorites
Only one I didn't know the effect of was the warmonger overlord, thats quite interesting what he does, though probably not super useful in an online seige since the lesser orcs are mostly ignored.
If anyone is wondering undead and mystic are the same style and tribe effect i guess the developers couldn't think of anything unique for undead overlords
good video, thanks
Bro you sound like Chris from total drama 😂
After looking it up... yes, I don't know how I feel about this lol
i managed to get a modded orc with no head, every time i was near him my game would lag x_X
That can actually just happen randomly, it's funny, but definitely not pleasant for the game lol
Nice vid
Can i Ask Where you got this info?
Just searching around online, but if any of this jumps out as false I'll redo it, misinformation is something I'd like to try to keep at a minimum
Alright, that's definitely not good, genuinely sorry for these mistakes, I'll take it down
The game is so heavily grindy..... one of the most annoying thing is not getting the captain orcs i want.
Id have stupid useless ones with stupid weaknesses that made no sense.
Like how a orc would have a flame weapon but is afraid of fire -_-.
Then an orc riding an dire caragor mount and is afraid of Caragors like WTF...
Next issue is how shit some of orcs look. I cant get any good looking ones their just so rare and waste of time to look for
Dude, just kill the ones you don't like and don't have any attachment to, that will get you a higher level so the orcs you face will be stronger and currency from gear to upgrade your own orcs.
I feel like the minority but I'm not a fan of the marauder fort design. Uruks are supposed to be entirely incapable of beauty, so it seems really out of character that they would construct a giant gilded marble tower to live in
A different, but understandable opinion.
I don’t think the Marauder Fort design is meant to represent beauty as you said. If anything, the Marauder Tribe in general represents greed and wealth, hence all the gold and lootboxes laying around the Fort. But of course, that’s just my personal opinion
@haydendeathwing1240 That's a pretty good interpretation of them
I understand what he's trying to say, orcs are supposed to be dirty bastards not live in clean white marble buildings, considering they are born from dirt and mud lmao
@@DigBick1337- I suppose you’re right. In that case, you think the Marauder Tribe’s fort should look more crude and poorly-designed? Obviously it’s still gonna be made of gold, but it’s not gonna be as clean as it used to be.