Hopefully if monolith makes a third middle earth game they'll add goblins. Also an ability where you're able to actually play as an orc, uruk, or olog would be cool either that or a skin to change the character to an orc would be nice.
Problem is it would have to be after the death do salron and while I do have ideas on how that can work liek the bright lord takes a upset and brings together all or soft one last stand agaian at humanity they are desperate after all
interesting ideas. i've always thougth of this idea of orc captains coming to meet you and joining up with you on there own. i like this idea of orcs follow strength which they tend to do, so i always liked that idea that any orc from any tribe may take interest in ya. from either doing something that they like or though the amount of bodies you leave behind. once you meet them, you do a mission or something they desire so they know joining you seem liked the right choice. it makes things rather interesting if actions in other regions crossed over with ya to others if this was made. i don't know how doable this idea is because i know coding can be painful but it be neat if it was a thing.
If I may add: DLC as Talion in his fight as a Nazgûl against the Gondorians. Ability to choose events. FE sent someone not only to “kill” Captain but to choose if it will be duel, ambush or raid. Wargs - we need thoose fluffy boggers. Non-orc enemies. - Let us fight Easterlings or other Dark Lords minions. Ents - add ents to nurnen, being able to summon them and have them as captains in Nurnen. Drake riders - make some Captains able to ride drakes. Add Goblins and Uruk-hai to the enemy rooster - Goblin grunts being faster runners and climbers, while uruk-has more tactical and stronger. Tactical battles - be able to go into “bird’s prespective” and command your captains to move in certain way, create a shieldwall, concentrate on target etc.
@@jackconklin5398 yea. Not like Total War level of tactical battles, but like a pause that will send you into Bird prespective and will alive you to give orders to your captain and his cohort.
@@Weeklythrower58 Well my black speach might be a bit rusty, but the “Hai” means “war” or “War-bred” Uruk stands for Orc and Olog for Troll. That is the difference between the Army of Iron Pass and Mordor. - Saruman uses Uruk-Hai orcs - war bred, smarter, stronger and more agressive. In Mordor you have Uruks, Goblins and other species. Olog-hai are the trolls that were enhanced by magic to survive sunlight (something we have seen in LoTR and Hobbit trilogy). What I meant is that I would like to see more variety of orcs. In the game we have only ever seen Uruks and Olog-Hai.
More tribe ideas : Gatherer tribe: this tribe is all around like the architect from blade of glaiadrial flic where they provide the resources for all of Mordor. But, not like the machine tribe, they protect nature and often tell the player all about it. They are always burdened and they will also have that in their speeches. Their tribe trait could be strangling the player and orcs with a vine/plant. You would have to press multiple buttons as they appear on your screen and every mess up takes more damage. Their clothes would by wood and plant like. The fortress buff could be making lumber fall down. The look of the fortress would be overgrown and covered in vines and leaves. The buff on the region be that archer orcs are more powerful. Their execution would be them beating the player and other orcs with rocks. The execution is them stabbing the orc with a dagger, punching them in the head grabbing the dagger and grabbing their and stabbing them the throat. They kill the player with a stab to the chest punches to the head and when Tallion is on is back the orc stabs him in the chest then gets up.
@@an-animal-lover they’re constantly at war with everyone else in order to protect their forest and nature and are some of the few orcs that protect somethinh rather than destroy
The Gundabad and Morgoth orcs are a great idea. The Gundabad could have been brought in to humble you in the first act at the Fall of Minas Ithil, and you would be itching to fight them again down the line. The Morgothi orcs could use armor similar to waht we saw in the Bright Lord DLC and also have a focus on impressive uruk beards. Would love to see what they would have come up with. I think one thing you're missing for an improvements for sieges is some diversity. Maybe a few are what we experience, but have some other layouts for new challenges. Like you have to do mini sieges for outposts that will counterattack you and route your army if you don't. And if they added the Black Gate, you have to run two sieges at the same time to take both towers. Maybe throw in some more prep and capture siege weapons. Like say the fortress in Gorgoroth are heavily armored no matter what, so you have to complete a randomized quest to empower a siege weapon. Like make a little grond, enslave some orcs to build armor for a siege graug. Something to make the initial stage different. Then maybe make Minis Morgul more impressive by having to do multiple sieges for each ring. Each a lesson from the last. And veteran Gundabad orcs in your way to provide a real challenge. Then after all this for endgame scenarios, you get more unique looking Barad Dur vatiants of the tribes that overthrow your leaders, besiege your fortresses, and engage in some open warfare like you suggested. Sort of like Sauron is really taking you seriously by throwing the best at you. Maybe add a few Nazgul encounters. I feel they could have made a cool equipment dlc that fleshes out the last of the nazgul and give them more unique appearances for you to wear. Or at least a classic ringwraith option.
Also, they totally should have made unlockable helmets for armor sets. Give us Isildur's helmet by getting maxing out some Legendary level Royal Gondorian Armor. Same for like an Elf Prince or Rohirrim Huscarl armor set.
@@OrionTheAboveAverage the bucket that Fool of a Took knocked down a well as a helmet for Marauder/Outlaw armours. Isn't it weird how most tribe armours kinda fit for their respective tribes on Talion, but then there's Slaughter with it's Elvish beautiful look and Marauder which looks like scrap and crap
To add to your expansion on Orc promotion, and just interacting with them in general, something I've always wished i could do is grant Captains "leave" What I mean by that is all those miscellaneous missions Uruks could go on in the games to gain power (holding feasts, undergoing trials by ordeal, beast hunting, maybe others I'm forgetting but i think you get the idea), the player could command them to undergo these specific missions to increase in power. Maybe it could even be more specific based on class traits or titles, to let the Captains' personality shine through, some examples would be for beast hunts and trials. Normally picking the options to send the Captain on a hunt or trial, which beast it is would be randomized, but if the Captain holds the title of Graug Slayer, he will always hunt Graugs or face them in trial by ordeal, another example would be the Ghul Hunter Uruk; same rules as Graug Slayer, but with Ghuls. Ghul Lovers would actually invert that somewhat, in that they're hunts and trials would be randomized, but would never be against Ghuls How I envision that is when your Captain is kneeling before you after being dominated, among the usual options you would have a new one, titled "leave" or something similar, maybe someone else would have an idea for that. When pressed, all options (Shun, Command, Retreat, Stay and Fight For Me) will be replaced by various activity commands (Such as Feast, Trial By Ordeal, Beast Hunt, Recruit Followers) What do you guys think?
Instead of the defend your fort missions (after the main game) i would've preferred if all the "lore" regions of the map became playable filled with lvl 100+ orcs to dominate or kill & claim those regions.
Something I would’ve liked that was kinda on the multi-class point is a orc’s tribe effecting their potential traits like a Marauder has higher chance of gain a gang or bodyguard showing off their wealth and influence another example would be a Feral can gain beast master or tracker traits even if they aren’t those classes this would give the tribes a greater identity and can lead to some interesting combinations. Another thing I would’ve liked is the regular orcs armor and design changing depending on the overlord and warchiefs in the area it would’ve been a nice touch but considering the time and effort it would’ve taken to make all of those designs it’s a less thing I’d want.
I agree with all of these things, I feel like the Morgoth tribe should've just been the Outlaws; They sound like they'd look cooler, and actually behave like they should. I feel like they should've given grunts more armor too. And a Samuri tribe of Orcs.
Samuri? As in the ones with katanas? Bro, that defeats the whole point of orcs. Not calm and collected, but ravenous barbarians. It just wouldn’t work.
@@jackconklin5398 Kind of. They'd have a Japanese aesthetic. Plus, there are lots of calm and collected orcs we see in the game, like the slayer advanced class.
@@Stryder231 nah we got anime orcs before GTA6 (as a matter of fact, weeb orcs existed since Warcraft 2/3 times and one of the anime orcs is literally named "Samuro")
One thing I would like would be to add back all the orc names that were in shadow of Mordor but completely gone in shadow of war. Like Olgoth, kugaluga and a few others. I think it could really add more variation.
Honestly, I think there could be scenarios where maniacs could eventually regain some of their sanity from shaming, acquiring new titles such as the Repaired or Confident. I also think it would be cool for there to be a once-per-save rare orc called the Deceiver who appears to be deranged but quickly reveals himself to be faking his delusions and is secretly a very powerful spy/actor.
I would have loved a creative mode that is offline, where you could build your own uruks and ologs with adjustable restrictions . Just having the creation would make it easier to build captains in the normal mode, because it would be easier to remember and plan. They could even let you copy one from the normal game to modify in the creative mode. You could test yourself against god-like orcs. Honestly they could have made a "creative league" where you create orcs and pit them against other created orcs made by others or yourself.
pretty sure you actually CAN resurrect orc captains in a fight - i've done it before you just need to have the perk that lets you resurrect them and you can do it like you would with any normal grunt from what i remember
I am playing shadow of war as I am watching this. I wish there was like a bright Lord tribe that is never a enemy against you but you cannot recruit them and they don't show up on the map but they will save you when you're down And when you got no more chances that would have been a cool tribe I thing because it's a bright lordtribe so they're good but they won't appear in the game the only appear when they save your life from another orc but they don't stay and fight thay run away after they save you and you can see them look at you from a distance waiting for the chance to save you but if you try to get close to them and will run they go to a different spot but The only region they don't appear in is gorgeous because it's too close to the flaming eye. And that is why I wish their was a tribe like that
And I wish we have a third shadow of game and I think the third game name would be Shadow of gondor. And orcs talking to you more imagine the obsessed orc talking to the player you better turn around and run or he's gonna go after you
they should have had more ways to steer the towards abilitieslike if they get set on fire enough and retreat maybe gain fire proof and there cloths change
If they had fleshed out the gear types, like say more akin to Borderlands level of randomized gears, I feel SoW would be raised to a masterful level of replayability & overall awesomeness. The in place gear system is more than adequate tho - certainly above average & serves the game very well. But if there was a lot more rarity types / levels & possible combinations, and even more-different weapon types, I feel this would seriously aid in furthering the games depth. Otherwise, definitely even more types / variations of orc types / tribes would be sooo great - as well as even furthered variations of artstyle & unique traits. Just the usual area where "more meat / more variation" is all that is needed to vastly improve the experience. Same with more forts / regions, of course. Agreed on the personality & more showing up for our captains. Blood brothers will show up when are enemies as is, so why not when recruited for us? I do feel also that a bit more difficulty / assault on one's own captains / forts would be welcome, for those seeking a much more 'random' or intense experience. In my playing, it seemed like losing my captains / forts was really just up to if I chose to move things that way, rather than the game mechanics / events occuring upon me. This would go great with your thought of controlling the outposts around the map! Keeping the fort assaults tied into a mission having to be started really rips away a "living / moving world" aspect, thus taking away from the potential of random-unique storytelling for each players experience. If a nemesis orc who a player already has rappaport with set out to build forces / team with other captains, then took your fortress / at least tried to assault it, kill your captains, infiltrated with their own spies,etc... this would be MASSIVE aspect for the experience had & stories created within the game world. Really a shame this wasnt crafted & implemented. (and i am not on an easy difficult btw) I love the vastly different environments we get to go to in each region, and the weather system/effects in some really liven it all up... However, as with everything else, would've been cool to see a couple more forts / regions. A region with 2 forts in it would've been neat, a small change to spice it up. Perhaps 2 overlords of them are fighting across this region, offering many different missions & environmental aspects, being more war torn on a more calculated scale. A region of jungle-Swampy area, more lush green / foresty... Theres just so much potential & the foundations in place are fantastic ... Just needed to keep growing the seeds!! Seriously if they had fleshed out / added more meat/variation alone, this game would be "masterpiece" level. More/better mechanics as well definitely, but could even pass those up with whats already presented if the other points were met. The story/lore/missions in already are great, and the gameplay mechanics are mostly all awesome... Just needed increased variations & more meat on the rock-solid bone/foundation, was needed to elevate it to its maximum potential / masterpiece levels. Expanded variablity = further replayability... (I've also never played this game during its "loot box" era, so dont have that to put in my viewings)
If they did this I would finally be able to use my strongest orcs without caring if they died because they at least died for a purpose, it socks that I have to garrison them or I have to save them stupid low level idiots or the die off screen.
Hopefully if monolith makes a third middle earth game they'll add goblins. Also an ability where you're able to actually play as an orc, uruk, or olog would be cool either that or a skin to change the character to an orc would be nice.
Problem is it would have to be after the death do salron and while I do have ideas on how that can work liek the bright lord takes a upset and brings together all or soft one last stand agaian at humanity they are desperate after all
Or the option to customize your orc appearance. And if you're able to play as orcs it gives u elemental abilities as well cursed, fire, poison.
a dlc were you play as ratbag and ranger!
A dlc we're you play as torvin
I'd love to play as Torvin
Ranger is such an underdeveloped but great character.
Ratbag is amazing. And I do like Torvin, too.
They definitely should have left the spoils of war chests to still give you orcs instead of gear because now I consider all chests useless.
Same
No cause you can turn the gear into money
@@DavonIsTrash420 yeah to buy what with? Training orders are useless
@@xandersanchez1365 the 14 enrages lol
@@DavonIsTrash420 how do you get 14 enrages?
interesting ideas. i've always thougth of this idea of orc captains coming to meet you and joining up with you on there own. i like this idea of orcs follow strength which they tend to do, so i always liked that idea that any orc from any tribe may take interest in ya. from either doing something that they like or though the amount of bodies you leave behind. once you meet them, you do a mission or something they desire so they know joining you seem liked the right choice.
it makes things rather interesting if actions in other regions crossed over with ya to others if this was made. i don't know how doable this idea is because i know coding can be painful but it be neat if it was a thing.
If I may add:
DLC as Talion in his fight as a Nazgûl against the Gondorians.
Ability to choose events. FE sent someone not only to “kill” Captain but to choose if it will be duel, ambush or raid.
Wargs - we need thoose fluffy boggers.
Non-orc enemies. - Let us fight Easterlings or other Dark Lords minions.
Ents - add ents to nurnen, being able to summon them and have them as captains in Nurnen.
Drake riders - make some Captains able to ride drakes.
Add Goblins and Uruk-hai to the enemy rooster - Goblin grunts being faster runners and climbers, while uruk-has more tactical and stronger.
Tactical battles - be able to go into “bird’s prespective” and command your captains to move in certain way, create a shieldwall, concentrate on target etc.
Tactical battles would be SO cool.
@@jackconklin5398 yea. Not like Total War level of tactical battles, but like a pause that will send you into Bird prespective and will alive you to give orders to your captain and his cohort.
@@Weeklythrower58 No. Uruks are in the game. Uruk-Hai’s are the specific War bred species created by Saruman. They have more elvish blood in them.
@@Weeklythrower58 Well my black speach might be a bit rusty, but the “Hai” means “war” or “War-bred”
Uruk stands for Orc and Olog for Troll.
That is the difference between the Army of Iron Pass and Mordor. - Saruman uses Uruk-Hai orcs - war bred, smarter, stronger and more agressive. In Mordor you have Uruks, Goblins and other species.
Olog-hai are the trolls that were enhanced by magic to survive sunlight (something we have seen in LoTR and Hobbit trilogy).
What I meant is that I would like to see more variety of orcs. In the game we have only ever seen Uruks and Olog-Hai.
well they dont need to add uruk hai because the orcs in shadow of war are truely uruk hai
More tribe ideas : Gatherer tribe: this tribe is all around like the architect from blade of glaiadrial flic where they provide the resources for all of Mordor. But, not like the machine tribe, they protect nature and often tell the player all about it. They are always burdened and they will also have that in their speeches. Their tribe trait could be strangling the player and orcs with a vine/plant. You would have to press multiple buttons as they appear on your screen and every mess up takes more damage. Their clothes would by wood and plant like. The fortress buff could be making lumber fall down. The look of the fortress would be overgrown and covered in vines and leaves. The buff on the region be that archer orcs are more powerful. Their execution would be them beating the player and other orcs with rocks. The execution is them stabbing the orc with a dagger, punching them in the head grabbing the dagger and grabbing their and stabbing them the throat. They kill the player with a stab to the chest punches to the head and when Tallion is on is back the orc stabs him in the chest then gets up.
When you say they are always burdened, what do you mean by that?
@@an-animal-lover they’re constantly at war with everyone else in order to protect their forest and nature and are some of the few orcs that protect somethinh rather than destroy
@@an-animal-lover as in their constantly fighting to protect their land and unlike every other orc, they’re trying to protect something
@@jackconklin5398 aha
I really like you still upload content of this game
The Gundabad and Morgoth orcs are a great idea. The Gundabad could have been brought in to humble you in the first act at the Fall of Minas Ithil, and you would be itching to fight them again down the line. The Morgothi orcs could use armor similar to waht we saw in the Bright Lord DLC and also have a focus on impressive uruk beards. Would love to see what they would have come up with.
I think one thing you're missing for an improvements for sieges is some diversity. Maybe a few are what we experience, but have some other layouts for new challenges. Like you have to do mini sieges for outposts that will counterattack you and route your army if you don't. And if they added the Black Gate, you have to run two sieges at the same time to take both towers. Maybe throw in some more prep and capture siege weapons. Like say the fortress in Gorgoroth are heavily armored no matter what, so you have to complete a randomized quest to empower a siege weapon. Like make a little grond, enslave some orcs to build armor for a siege graug. Something to make the initial stage different. Then maybe make Minis Morgul more impressive by having to do multiple sieges for each ring. Each a lesson from the last. And veteran Gundabad orcs in your way to provide a real challenge.
Then after all this for endgame scenarios, you get more unique looking Barad Dur vatiants of the tribes that overthrow your leaders, besiege your fortresses, and engage in some open warfare like you suggested. Sort of like Sauron is really taking you seriously by throwing the best at you. Maybe add a few Nazgul encounters. I feel they could have made a cool equipment dlc that fleshes out the last of the nazgul and give them more unique appearances for you to wear. Or at least a classic ringwraith option.
Also, they totally should have made unlockable helmets for armor sets. Give us Isildur's helmet by getting maxing out some Legendary level Royal Gondorian Armor. Same for like an Elf Prince or Rohirrim Huscarl armor set.
@@OrionTheAboveAverage the bucket that Fool of a Took knocked down a well as a helmet for Marauder/Outlaw armours.
Isn't it weird how most tribe armours kinda fit for their respective tribes on Talion, but then there's Slaughter with it's Elvish beautiful look and Marauder which looks like scrap and crap
To add to your expansion on Orc promotion, and just interacting with them in general, something I've always wished i could do is grant Captains "leave" What I mean by that is all those miscellaneous missions Uruks could go on in the games to gain power (holding feasts, undergoing trials by ordeal, beast hunting, maybe others I'm forgetting but i think you get the idea), the player could command them to undergo these specific missions to increase in power.
Maybe it could even be more specific based on class traits or titles, to let the Captains' personality shine through,
some examples would be for beast hunts and trials.
Normally picking the options to send the Captain on a hunt or trial, which beast it is would be randomized, but if the Captain holds the title of Graug Slayer, he will always hunt Graugs or face them in trial by ordeal, another example would be the Ghul Hunter Uruk; same rules as Graug Slayer, but with Ghuls.
Ghul Lovers would actually invert that somewhat, in that they're hunts and trials would be randomized, but would never be against Ghuls
How I envision that is when your Captain is kneeling before you after being dominated, among the usual options you would have a new one, titled "leave" or something similar, maybe someone else would have an idea for that.
When pressed, all options (Shun, Command, Retreat, Stay and Fight For Me) will be replaced by various activity commands (Such as Feast, Trial By Ordeal, Beast Hunt, Recruit Followers)
What do you guys think?
Yeah, if we could do that it would be soooo cool
Love that you keep posting content for this game. I'm playing it right now!!
Instead of the defend your fort missions (after the main game) i would've preferred if all the "lore" regions of the map became playable filled with lvl 100+ orcs to dominate or kill & claim those regions.
YES!
would've been so cool to revisit Ered Glamhoth
Something I would’ve liked that was kinda on the multi-class point is a orc’s tribe effecting their potential traits like a Marauder has higher chance of gain a gang or bodyguard showing off their wealth and influence another example would be a Feral can gain beast master or tracker traits even if they aren’t those classes this would give the tribes a greater identity and can lead to some interesting combinations.
Another thing I would’ve liked is the regular orcs armor and design changing depending on the overlord and warchiefs in the area it would’ve been a nice touch but considering the time and effort it would’ve taken to make all of those designs it’s a less thing I’d want.
I agree with all of these things, I feel like the Morgoth tribe should've just been the Outlaws; They sound like they'd look cooler, and actually behave like they should. I feel like they should've given grunts more armor too. And a Samuri tribe of Orcs.
Samuri? As in the ones with katanas? Bro, that defeats the whole point of orcs. Not calm and collected, but ravenous barbarians. It just wouldn’t work.
@@jackconklin5398 Kind of. They'd have a Japanese aesthetic. Plus, there are lots of calm and collected orcs we see in the game, like the slayer advanced class.
@@Stryder231 yeah, I can see that seems kind of cool
@@Stryder231 nah we got anime orcs before GTA6 (as a matter of fact, weeb orcs existed since Warcraft 2/3 times and one of the anime orcs is literally named "Samuro")
One thing I would like would be to add back all the orc names that were in shadow of Mordor but completely gone in shadow of war. Like Olgoth, kugaluga and a few others. I think it could really add more variation.
I just want human slaves like in SoM and orcs wearing cooler armor
Honestly, I think there could be scenarios where maniacs could eventually regain some of their sanity from shaming, acquiring new titles such as the Repaired or Confident. I also think it would be cool for there to be a once-per-save rare orc called the Deceiver who appears to be deranged but quickly reveals himself to be faking his delusions and is secretly a very powerful spy/actor.
I would have loved a creative mode that is offline, where you could build your own uruks and ologs with adjustable restrictions .
Just having the creation would make it easier to build captains in the normal mode, because it would be easier to remember and plan.
They could even let you copy one from the normal game to modify in the creative mode.
You could test yourself against god-like orcs.
Honestly they could have made a "creative league" where you create orcs and pit them against other created orcs made by others or yourself.
pretty sure you actually CAN resurrect orc captains in a fight - i've done it before you just need to have the perk that lets you resurrect them and you can do it like you would with any normal grunt from what i remember
I 💯% would have absolutely loved a goblin tribe.
W video
One thing that I always thought would b cool would b like different regions meeting up at like a border nd having a war
I miss the ability for dominated grunts being promoted to captain if they dealt the finishing blow on a captain. It was fun to trigger back in SoM.
Oh, that's how that went. I thought that just happened at random
i really hope they make another game like this
imagine this game with some proper mod support
I am playing shadow of war as I am watching this. I wish there was like a bright Lord tribe that is never a enemy against you but you cannot recruit them and they don't show up on the map but they will save you when you're down And when you got no more chances that would have been a cool tribe I thing because it's a bright lordtribe so they're good but they won't appear in the game the only appear when they save your life from another orc but they don't stay and fight thay run away after they save you and you can see them look at you from a distance waiting for the chance to save you but if you try to get close to them and will run they go to a different spot but The only region they don't appear in is gorgeous because it's too close to the flaming eye. And that is why I wish their was a tribe like that
And I wish we have a third shadow of game and I think the third game name would be Shadow of gondor. And orcs talking to you more imagine the obsessed orc talking to the player you better turn around and run or he's gonna go after you
Bru when just saw powerpoint intro playing rock in the back holy shit i knew this one is diamond
they should have had more ways to steer the towards abilitieslike if they get set on fire enough and retreat maybe gain fire proof and there cloths change
Be awsome a group of people to make a number 3 or somthing of shadow of war
Allow you to customize your orcs armor!
God I wish you could do that!
And yes I know cheat engine exists but that's too much for my 39 IQ brain!
Everything you said in this comment, same here...same here
If they had fleshed out the gear types, like say more akin to Borderlands level of randomized gears, I feel SoW would be raised to a masterful level of replayability & overall awesomeness.
The in place gear system is more than adequate tho - certainly above average & serves the game very well.
But if there was a lot more rarity types / levels & possible combinations, and even more-different weapon types, I feel this would seriously aid in furthering the games depth.
Otherwise, definitely even more types / variations of orc types / tribes would be sooo great - as well as even furthered variations of artstyle & unique traits. Just the usual area where "more meat / more variation" is all that is needed to vastly improve the experience.
Same with more forts / regions, of course.
Agreed on the personality & more showing up for our captains. Blood brothers will show up when are enemies as is, so why not when recruited for us?
I do feel also that a bit more difficulty / assault on one's own captains / forts would be welcome, for those seeking a much more 'random' or intense experience. In my playing, it seemed like losing my captains / forts was really just up to if I chose to move things that way, rather than the game mechanics / events occuring upon me. This would go great with your thought of controlling the outposts around the map!
Keeping the fort assaults tied into a mission having to be started really rips away a "living / moving world" aspect, thus taking away from the potential of random-unique storytelling for each players experience.
If a nemesis orc who a player already has rappaport with set out to build forces / team with other captains, then took your fortress / at least tried to assault it, kill your captains, infiltrated with their own spies,etc... this would be MASSIVE aspect for the experience had & stories created within the game world. Really a shame this wasnt crafted & implemented.
(and i am not on an easy difficult btw)
I love the vastly different environments we get to go to in each region, and the weather system/effects in some really liven it all up... However, as with everything else, would've been cool to see a couple more forts / regions. A region with 2 forts in it would've been neat, a small change to spice it up. Perhaps 2 overlords of them are fighting across this region, offering many different missions & environmental aspects, being more war torn on a more calculated scale.
A region of jungle-Swampy area, more lush green / foresty... Theres just so much potential & the foundations in place are fantastic ... Just needed to keep growing the seeds!!
Seriously if they had fleshed out / added more meat/variation alone, this game would be "masterpiece" level. More/better mechanics as well definitely, but could even pass those up with whats already presented if the other points were met.
The story/lore/missions in already are great, and the gameplay mechanics are mostly all awesome... Just needed increased variations & more meat on the rock-solid bone/foundation, was needed to elevate it to its maximum potential / masterpiece levels. Expanded variablity = further replayability...
(I've also never played this game during its "loot box" era, so dont have that to put in my viewings)
cool idea i am going to make a video like this i will try to credit you
Theres not enough videos talking about this
The goblins wouldn't be a tribe it would be a enemy type since it affects what the orcs themselves look like instead of the armor and weapons
When’s the next vid brotha
If they did this I would finally be able to use my strongest orcs without caring if they died because they at least died for a purpose, it socks that I have to garrison them or I have to save them stupid low level idiots or the die off screen.
Permanently ban everyone who is using cheat engine, hacking and game breaking glitches...