The Mystery Behind Minecrafts Secret LUCK Effect...

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  • Опубліковано 16 чер 2024
  • Luck. It plays and important role in many aspects of minecraft, but little do most players know, it can be controlled. You see, there is an unobtainable potion effect in the game, with a crazy unsolved mystery behind it...
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    Music Used:
    1. Ross Budgen - Something Wicked
    2. Scott Buckley - Affirmations
    3. Scott Buckley - Machina
    4. Kubbi - Pathfinder
    0:00 - Intro
    1:42 - Luck & How It Works
    4:17 - It Doesn’t Work?
    6:21 - Snapshot 19w13a
    7:54 - Theories About Luck
    If there is any content in this video which you own and would like removed, than please contact me and I will be happy to oblige.
    #minecraft #minecraftmystery #lucky
  • Ігри

КОМЕНТАРІ • 1 тис.

  • @TheMisterEpic
    @TheMisterEpic  2 роки тому +456

    So, why do you think the luck effect is unobtainable? Be sure to leave a comment and subscribe!
    Join the discord - discord.gg/WGc9UNM

    • @hi3084
      @hi3084 2 роки тому +4

      Hi

    • @hi3084
      @hi3084 2 роки тому +4

      @@Omer58TP hi

    • @jimbob-pr7cp
      @jimbob-pr7cp 2 роки тому +3

      yo

    • @hi3084
      @hi3084 2 роки тому

      @@jimbob-pr7cp hi

    • @Gw4ysen
      @Gw4ysen 2 роки тому +9

      Because if you can brew it you can just use it to your advantage in desert pyramids, village chests, ect

  • @LastWanderer
    @LastWanderer 2 роки тому +1364

    Okay, so I found out how Luck actually effects generated structure loot not too long ago. It is not supposed to give you better loot. Instead, when loot is generated each item is added based on a "roll" (the game randomly chooses an item based on an items weight or probability of being given). However, not every chest gives the same number of unique items. Some generated structure chests have a chance of giving you more items through a bonus "roll"; however you are not guaranteed it. What the Luck effect does is it increases your chance of getting that bonus "roll" based on your level of Luck.

    • @piinutbutter4312
      @piinutbutter4312 2 роки тому +239

      So... luck effect doesn't give you better loot, but does give you more loot?

    • @thebulletbot3329
      @thebulletbot3329 2 роки тому +160

      you're right, the luck 255 chests gave 221 items and the no luck chest gave 169 items.

    • @evreiskimason
      @evreiskimason 2 роки тому

      same

    • @maulaz612
      @maulaz612 2 роки тому

      Makes sense

    • @ValerioAdriano
      @ValerioAdriano 2 роки тому +13

      But shouldn't "bonus_rolls" be specified in the loot table for this to work? You can check, but I don't think any of the vanilla loot tables specify the "bonus_rolls" parameter.
      Also, you can specify the "quality" of loot table entries. If you do so, the higher your luck is, the more you are likely to get higher quality items. This is used for fishing loot.

  • @TCDonut
    @TCDonut 2 роки тому +1691

    Imagine if luck affected how many eyes were in the end portal...

    • @TheMisterEpic
      @TheMisterEpic  2 роки тому +282

      Hahaha that would be interesting

    • @altaccount1922
      @altaccount1922 2 роки тому +43

      Maybe being lucky and getting a heart

    • @whatdatechnodogedoin
      @whatdatechnodogedoin 2 роки тому +14

      Interesting

    • @jansenncuber8009
      @jansenncuber8009 2 роки тому +36

      That's seed specific for one thing, and wouldn't work really at all

    • @TCDonut
      @TCDonut 2 роки тому +51

      @@jansenncuber8009 No but think about it though. Luck affected loot in chests when all other versions of the game are seed specific loot. So the game could check to see your luck as soon as u enter a stronghold and give you the eyes dependent on it.

  • @rjc6437
    @rjc6437 2 роки тому +820

    Imagine if they added clovers to the lush caves, and then there would be a VERY small chance the find a four leaved clover, which you could use to brew a potion of luck.

    • @Rudxain
      @Rudxain 2 роки тому +43

      This is an excellent idea

    • @m1dos391
      @m1dos391 2 роки тому +15

      Great idea

    • @dr.syedmuhammadmanazer-ul-414
      @dr.syedmuhammadmanazer-ul-414 2 роки тому +49

      And maybe there would also be rotten clovers to brew bad luck potion

    • @Karkatrielle
      @Karkatrielle 2 роки тому +18

      @@dr.syedmuhammadmanazer-ul-414 1 leaf clovers

    • @cube4923
      @cube4923 2 роки тому +16

      @@dr.syedmuhammadmanazer-ul-414 or maybe you use fermented spider eyes

  • @joshhazelden6624
    @joshhazelden6624 2 роки тому +477

    I feel like the luck effect can be reintroduced into the game with a botanical/agriculture update where they include a clover and theres a certain chance to drop a four-leaf when broken and you can use that for a temp effect of luck to use before opening a dungeon chest

    • @ibrahimhassan5075
      @ibrahimhassan5075 2 роки тому +9

      Great Idea!

    • @maddorori817
      @maddorori817 2 роки тому +9

      *proceeds to farm clover*

    •  2 роки тому +1

      why not using Dripleafs into brewing stand?

    • @runic6452
      @runic6452 2 роки тому +1

      @ pretty far from a 4-leaf clover. Or even if it did, the rarity is a bit off

    • @bungiecrimes7247
      @bungiecrimes7247 2 роки тому

      Sounds like a waste of time to me.

  • @jacobnicola5950
    @jacobnicola5950 2 роки тому +486

    My theory is: The "Luck" effect was postponed mid development, that's why it only affects fishing, same with the giant.

    • @TheMisterEpic
      @TheMisterEpic  2 роки тому +75

      Likely

    • @Reningale
      @Reningale 2 роки тому +43

      no, the giant was an actual mob, it even had ai. it could spawn in really early versions of the game, although the ai was removed at some point in time, i cant remember when.

    • @johnnygreenface4195
      @johnnygreenface4195 2 роки тому +8

      @@Reningale it never spawned, as far as I am aware

    • @nymphrodellsalavin
      @nymphrodellsalavin 2 роки тому +4

      @@johnnygreenface4195 Maybe infdev?

    • @JessiBear
      @JessiBear 2 роки тому +13

      This is incorrect. Luck 1 or 2 functions correctly. I add Luck to armor pieces with commands all the time. I assure you it makes a huge difference.

  • @Pestodispenser
    @Pestodispenser 2 роки тому +714

    Dreams drinks one of these potions before doing a speedrun

    • @NOBINHO_
      @NOBINHO_ 2 роки тому +6

      Lmao

    • @freshmemes1803
      @freshmemes1803 2 роки тому +62

      Smoking that modding records pack

    • @TruzzleBruh
      @TruzzleBruh 2 роки тому +38

      dream drinks 10 of these

    • @goodpies2085
      @goodpies2085 2 роки тому +4

      Lol

    • @boid9761
      @boid9761 2 роки тому +40

      He snorted ten pounds of crushed four leaf clovers before submitting that speedrun

  • @lavasharkandboygirl9716
    @lavasharkandboygirl9716 2 роки тому +55

    It’s common knowledge that most effect commands break when they reach 255. A luck level of 50 or 100 would potentially show different results than a maxed out effect.

  • @KR__
    @KR__ 2 роки тому +1592

    This guy present such obscure minecraft topics with such conviction, and I watch the whole thing too! GG man your videos are great!

    • @TheMisterEpic
      @TheMisterEpic  2 роки тому +117

      :) thanks

    • @yousufnaeem1147
      @yousufnaeem1147 2 роки тому +11

      u mean OG-NETWORK???

    • @chronon8782
      @chronon8782 2 роки тому +3

      "obscure"

    • @zachwatts2873
      @zachwatts2873 2 роки тому +4

      Gg???????What

    • @InverseOfficial
      @InverseOfficial 2 роки тому +4

      They sure are interesting! While the average player doesn’t know much about most topics covered in these videos long term or more technical players will gain less enjoyment out of these which is unfortunate.

  • @Sun41701
    @Sun41701 2 роки тому +164

    Luck effect: taunts
    you with a effect that you will never get

  • @Berdi_
    @Berdi_ 2 роки тому +127

    I could imagine Mojang added every tipped error to the Hero of the Village Loot Table and then realised that the Luck Arrow was added too, which they didn't want so they reversed it

    • @yarknark
      @yarknark 2 роки тому +8

      Maybe they added all of them in and removed each one that wouldn't be needed, and confused luck with poison or something else

  • @qKitti
    @qKitti 2 роки тому +83

    6:52 "However, unluck the other tipped arrows" lmao

    • @beanslinger2
      @beanslinger2 2 роки тому

      :)

    • @Xnoob545
      @Xnoob545 2 роки тому +2

      IVE WATCHED THIS VIDEO TWICE AND NEVER NOTICED THAT

  • @koishikomeiji514_
    @koishikomeiji514_ 2 роки тому +38

    I knew that the luck effect existed, but I had absolutely no idea there was an bad luck effect.

  • @michielp1922
    @michielp1922 2 роки тому +63

    When luck was being added, I remember just hearing it was improving fishing rates, I never heard it had an impact on dungeon chests until now

    • @Glaeos
      @Glaeos 2 роки тому +1

      Yeah same

    • @nathanielchieffallo4273
      @nathanielchieffallo4273 2 роки тому +3

      I mean technically, it didny have an effect. That might have been the original intention but it never was able to give better drops

    • @Cool-zd8pg
      @Cool-zd8pg Рік тому +1

      Well actually it doesn't it's just a lot of people like to be misleading

  • @YesPlatinum
    @YesPlatinum 2 роки тому +50

    this guy is so cool he managed to talk about an EFFECT for 10 MINUTES
    and keep me watching

  • @pyramidteam9961
    @pyramidteam9961 2 роки тому +120

    I remember subscribing to you when a lot of stans were attacking you for that manhunt video, glad to see you're still making good content and staying passionate
    Good luck, nice video

  • @heyhey97777
    @heyhey97777 2 роки тому +302

    Luck Effect: Increases the chances of getting good loot from naturally generated chests

    • @TheMisterEpic
      @TheMisterEpic  2 роки тому +85

      Or does it....

    • @niffythegreat562
      @niffythegreat562 2 роки тому +6

      It used to

    • @leslaw1979
      @leslaw1979 2 роки тому +3

      Chests are pregenerated

    • @BooleanDev
      @BooleanDev 2 роки тому +13

      @@leslaw1979 chests are but their contents are not

    • @leslaw1979
      @leslaw1979 2 роки тому +1

      @@Fardeen. did you? Luck didn't ha e any affect, it was said that that was one of the i tentioms of the luck effect but amded up not working

  • @SCrafter1234
    @SCrafter1234 2 роки тому +24

    I think, if luck is ever fully implemented in the game, it would only effect non-tool rng (loot from chests, Villager trades, etc). Minecraft doesn’t really like certain things interfering with each other, whether it’s due to balancing or other reasons, so having it effect the rng that isn’t already able to be tampered with would go with that theme

  • @LemonWizard
    @LemonWizard 2 роки тому +15

    I’m pretty sure the luck effect did work on naturally spawning chest and fishing rod only for that one week it was In the game, but after that they changed it so the luck effect only works for fishing

  • @daveonyeka2834
    @daveonyeka2834 2 роки тому +11

    I remember seeing this in the potion inventory and was like "Ohh, how cool." but never used it again.

  • @battlnerd2128
    @battlnerd2128 2 роки тому +7

    I've meddled with loot tables and the luck attribute before, and optimizing the effect would be trivial, as you could just change a few values for block drops, and quality for chest/mob drops

  • @AuVeI
    @AuVeI 2 роки тому +21

    0:28 actually, just put 10 points into luck and you're good to go

    • @jacobelliss8970
      @jacobelliss8970 2 роки тому +2

      Bki u haven't even watched the whole video yet

    • @AuVeI
      @AuVeI 2 роки тому +9

      @@jacobelliss8970 it's a joke, a reference to fallout

    • @fahad8162
      @fahad8162 2 роки тому

      Lmao

    • @midas8877
      @midas8877 2 роки тому

      Is this a morion blade joke

    • @midas8877
      @midas8877 2 роки тому

      Is this a luck build in ds3 reference

  • @InfamousJRP
    @InfamousJRP 2 роки тому +5

    I have been waiting all week for this!

  • @andrewramlall3560
    @andrewramlall3560 2 роки тому +1

    Luck not working in certain situations just tells me that the true power to change fate was inside us all along

  • @void679
    @void679 2 роки тому +9

    I feel like they have a plan for luck for these coming updates and its likely to be found in nether biomes like for future warped or crimson villages? I guess idk

  • @whenthingsfly4283
    @whenthingsfly4283 2 роки тому +5

    This is a really well thought out video that is both very informative and entertaining. Keep up the good work, it'll definitely pay off if it continues. Subscribed and liked 👍

  • @Eo3
    @Eo3 2 роки тому +2

    I knew about Luck in legacy console edition and didnt know it was unobtainable in survival minecraft so when I tried to brew a potion in survival using a Rabbit's Foot, I was surprised when it was Leaping instead of luck lol.

  • @spi231
    @spi231 2 роки тому +37

    I remember when this was a potion in the snapshots

  • @ialex3263
    @ialex3263 2 роки тому +6

    Your voice is so entertaining! The production seems so high quality it’s impossible for me not to watch any video you make

  • @areadenial2343
    @areadenial2343 2 роки тому +11

    As someone who's worked with loot tables, I can shed some light on this. In order for luck to affect loot table chances, you have to specifically configure the loot table with "quality" or "bonus_rolls" attributes. Most loot tables have bonus_rolls set to 0 so no matter your luck amount you won't get extra rolls, and the fishing loot tables are the only ones which use the quality attribute. I think luck modifiers are largely unimplemented because Mojang is hesitant to make Luck obtainable in gameplay, it could give players a fear of missing out if they open a chest without the Luck effect active. But on the other hand, it would make grindy activities like hunting wither skulls and tridents less of a chore if you could chug down a luck potion beforehand.

    • @celebrim1
      @celebrim1 2 роки тому +3

      The thing is, we already have Fortune and Looting for things like that. I think the problem here is psychology. Even though resources are infinite, I do the minimal amount of mining possible before obtaining a Fortune III pickax. In fact, my whole early game is basically a rush to obtain Fortune III on a pickax, and I don't think I'm alone in that. Only then do I feel like I'm not wasting ores when I mine them, even though there are more ores out there than I'll ever use. If Luck effected loot, my guess is a lot of players would feel Luck was a necessity when playing.

    • @AlisherU262
      @AlisherU262 Рік тому

      @@celebrim1 , absolutely same. I think we just don't want to waste non-renewable resources (diamonds, lapides lazuli, etc.), after all, sooner or later, if we start digging up the whole world, there will be nothing left but the items in the containers.

  • @nymphrodellsalavin
    @nymphrodellsalavin 2 роки тому +3

    Slight note: clovers do not have hear shaped leaves. I know the clover emoji 🍀 does, but if you actually look up an image of a clover they have rounded leaves! There is a plant that does have heart shaped leaves that looks a lot like a clover though: Wood Sorrel.
    So if we're being nitpicky (always fun...) the symbol for luck in Minecraft is a four leaf wood sorrel

    • @RealMelodyHope
      @RealMelodyHope 2 роки тому

      Actually, I have seen both rounded and heart-shaped leaves. I know for sure I have rounded-shape 4-leaf clovers, and I think I have a heart-shape 4-leaf clover too.

    • @nymphrodellsalavin
      @nymphrodellsalavin 2 роки тому

      @RealMelodyHope are you sure it's a clover? Wood Sorrel does look very similar which is why it's so often confused with it. Wood Sorrel is often a lighter shade of green, and grows small yellow flowers that are completely different from the pom poms of clovers.

  • @cristobal8547
    @cristobal8547 Рік тому +4

    I love the clip of the giant chasing you with swiftness. it made me laugh out loud the first time I saw it in the giant video, and now a second time from this video. I've been binge watching your content and it's made me realize how old of a player I really am. From pirating the game in 2010 with my brother using the first public hacked clients Nodus, and Wurst, to switching from java to bedrock then back to java before my CMOS died and now I cant even use my pc. PE is a joke lol. Anyways, the content is A1 and I continue finding myself watching your videos late at night in bed unable to fall asleep due to the incredibly entertaining nature of your videos. Thanks for letting me reflect on my childhood.

    • @TheMisterEpic
      @TheMisterEpic  Рік тому

      Glad you enjoy :)

    • @cristobal8547
      @cristobal8547 Рік тому

      @@TheMisterEpic I'm sure you receive a lot of comments but I appreciate you taking g the time to read my comment. I post a lot of long ass comments on your channel so I hope it's not flooding your notifications lol

  • @jerry3790
    @jerry3790 2 роки тому +11

    I like to troll my friends by giving them unluck when they’re fishing using commands.

  • @Veecy
    @Veecy 2 роки тому +5

    You have to be joking when you say "what's the first thing you think of when you think about luck in Minecraft" and don't even acknowledge that 99.999% of us just thought of Mr. Smile Face Guy himself

  • @MasterCWG
    @MasterCWG 2 роки тому +2

    Keep up the video grinding, love your style

  • @Zeder95
    @Zeder95 2 роки тому

    I knew about the existence of the luck potion/effect for some years, but for a long time I thought it was just fortune in potion/effect form, meaning it would give you more block drops.
    I also didn't know that it can change chest loot as I thought chest loot was entirely dependent on the seed.
    But even after so many years you can still learn new things about Minecraft.

  • @professorvatcraft
    @professorvatcraft 2 роки тому +23

    Another awesome minecraft vid :)

  • @ericm3240
    @ericm3240 2 роки тому +12

    Some potion effects act different once you pass level 127. Is it possible that luck is one of these? Testing on level 255 could mean you are testing at the equivalent difference of level 0 vs level -0

    • @isaack4046
      @isaack4046 2 роки тому +1

      it worked with fishing tho

  • @discowizard681
    @discowizard681 2 роки тому +1

    I think it's one of those features specialized for map makers. It could easily be granted temporarily when dungeoneering, upon killing a certain mob, or completing a quest.

  • @williewillus
    @williewillus 2 роки тому +1

    My most plausible guess is that the potion is there for mapmakers. Any mapmaker can add a "quality" tag to their loot tables (which will cause Luck to affect the table contents), and it might be useful for such an effect to exist when rolling loot.

  • @shopnil4
    @shopnil4 2 роки тому +3

    I remember seeing this effect years ago, and read that it gave better fishing items, but I didn't know about chest generated loot.
    Also, wait, using the same seed doesn't give you the same loot anymore? I've been living a lie this whole time.
    Also, my theory on luck is that they are working on it, but it's low priority rn, kinda like the illusioner.

    • @drmonkeys852
      @drmonkeys852 2 роки тому +2

      It does still, if you watch the xisuma vid he explains it more clearly. It only changes if you generate a loot chest with a command and set it to modify with luck. All world generated chests will have the same loot, otherwise there wouldn't be a point to a 1.9+ set seed category in speed running

  • @benjisbricks
    @benjisbricks 2 роки тому +4

    Ohhhh wish we could get luck in survival! Love the vid!

  • @FoolishEldyn
    @FoolishEldyn 2 роки тому +1

    The reason why luck only affects fishing is because the loot tables in the game files of the fishing have a quality modifier, which increases (or decreases) the weight for that item to drop , weight is basically the chance for an item to drop, if I were to create a loot table, with a stick with a weight of 9 and a diamond with a weight of 1 the chances would be 90% stick and 10% diamond (the formula is chance = weight / sum) only the fishing loot tables have a quality modifier, while every other loot table doesn't, this is the same on Minecraft bedrock, where the luck effect got completely removed, the way quality works is weight = weight + (quality * generic.luck) and when quality is not defined the default value is 0. In Minecraft bedrock you can create addons in which you can create loot tables, and in the documentation there is the quality modifier which gets used with luck, and as i said that effect got completely removed from bedrock... I think they might add this effect again and make it usable in survival mode in a later version.

  • @thedevourerofgods1686
    @thedevourerofgods1686 2 роки тому +2

    Pathfinder is a really good song, I was surprised to hear it in the background lol (I have played Jsab so that's where I found it)

  • @averagewastaken
    @averagewastaken 2 роки тому +6

    i really need a luck potion irl rn

  • @just-give-me-a-handle
    @just-give-me-a-handle 2 роки тому +10

    theory: the reason why luck doesn't work is due to the value of the luck (possibly) being "modded" (put through the modulo function, i.e. (integer1 mod integer2) returns the value of the remainder of (integer1 / integer2)), which is why maybe luck 255 is treated as not much higher or maybe even equal to luck 0 (e.g. 255 mod 5 returns 0).
    where did i get this theory from? you see, according to the wiki, the value of poison is modded by 32, so perhaps it isn't the only status effect that uses the modulo function.

  • @mycotian
    @mycotian 2 роки тому +1

    If it were implemented, it'd be cool if Mojang added clovers to randomly generated plants, and in plains biomes there could be clover patches that could very rarely include a four leafed clover that could be used to brew a luck potion. and for a bad luck potion, some nether equivalent of clovers, but same deal. IDK i just really want more variety in plants in game lol

  • @endershost5588
    @endershost5588 2 роки тому

    When I was making data packs, I looked at all the loot tables, and luck is not used at all in any of them (that I can remember), but can be easily implemented with data packs.

  • @JessiBear
    @JessiBear 2 роки тому +4

    FYI Luck only works to +2 without data packs. Much like certain enchants, using commands to give a level higher than programmed negates the effect 😉. I suggest you give yourself Luck 1 or 2 and retest. The effect is quite obvious. You can actually add luck to armor pieces to get this effect permanently.

  • @RedStoneMatt
    @RedStoneMatt 2 роки тому +11

    except effects tend to break if you go beyond level 126...

    • @TheMisterEpic
      @TheMisterEpic  2 роки тому +3

      I tried it with luck level 1 and 2 as well, and it didn't work

    • @RedStoneMatt
      @RedStoneMatt 2 роки тому

      @@TheMisterEpic i think looking at the game's code would be the best to see if it actually does something or not

  • @TwentySeventhLetter
    @TwentySeventhLetter Рік тому

    It might be interesting if the luck effect (as it applies to loot chests) was granted in some unique way, like having a rabbit nearby similar to Dolphin's Grace, and for there to be some items obtainable exclusive to a loot pool that only generates items if your luck is above 0. So going adventuring with your pets would be like a more dangerous escort mission, but with a bigger/more unique payout

  • @cecilrhodes2153
    @cecilrhodes2153 2 роки тому +1

    Easy way to implement it is to make it increase the level of luck enchantments by its level.
    Potion of luck 2 = fortune 5, looting 5, luck of the sea 5.
    Simple, not too crazy.

  • @M0D776
    @M0D776 2 роки тому +6

    Ah, I didn't know I had Bad Luck III while I always play, thanks

  • @ResinUdongeInaba
    @ResinUdongeInaba 2 роки тому +9

    I feel like it would be easier to substitute Luck and Bad Luck effects for Mob spawn rates instead of loot tables.
    Luck would decrease Hostile Mob spawn rates while increasing Friendly Mob Spawn rates. Bad Luck can do the opposite and increase the chance of Hostile mobs spawning with stronger equipments or natural charged creepers for stronger bad luck.

    • @kenynotkenny
      @kenynotkenny 2 роки тому +1

      Actually, decreasing hostile mob spawn rate not actually a good thing while you'r farming mob

    • @xoxo5296
      @xoxo5296 2 роки тому +2

      @Keny not Kenny
      which would make the bad luck effect useful as a drinkable potion.

  • @senorlechuga8832
    @senorlechuga8832 2 роки тому +1

    I think that a way to balance it would be for the ingredient to be a 4 leaf clover, and for it to have a very low chance to appear when you break any type of tall grass or ferns.

  • @cyberyeet3829
    @cyberyeet3829 2 роки тому +1

    I think the luck enchantment was for map makers... For example you wanted a player to fish a bow, but it is difficult to get - so luck was added for map makers.

  • @user-yw3ic8qc1h
    @user-yw3ic8qc1h 2 роки тому +14

    I'm a luck believer , I think that luck is actually a good potion effect (if it worked as intended for loot chests)

    • @501thtrooper4
      @501thtrooper4 2 роки тому +2

      Fr i cant believe ppl dont believe dteam did his speedrun legit like 1 in 7.5 trillion means nothing he was just lucky smh 🙄🙄🤦

    • @user-yw3ic8qc1h
      @user-yw3ic8qc1h 2 роки тому +2

      @@501thtrooper4 ikr it was just the luck potion effect

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV Рік тому +1

      checked on ancient city chest - it at least SOMEWHAT works.

    • @user-yw3ic8qc1h
      @user-yw3ic8qc1h Рік тому +1

      @@Lyokoheros-KLPXTV yeah but it only "works" with world-generated chests

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV Рік тому

      @@user-yw3ic8qc1h and why would that be an issue?

  • @NotKnafo
    @NotKnafo 2 роки тому +4

    However it does work on custom chest loot tables

  • @the_neto06
    @the_neto06 2 роки тому +2

    Moderately long wall of text coming up. Handle with care
    Maybe Luck can work as a multiplier depending on the situation.
    If you have luck only, the calculation would be as follows: 1.1x loot from mobs, 1.075x from mining, 1.1x for chests (more on that l8r) and 1.15x from fishing, give or take.
    But, if you had any other effect that adds up to the resource gathering, the multiplier would be (luck multiplier - (enchantment level / 100) or something along the lines.
    Chests, on the other hand, would have to be adjusted for each. Maybe some chests don't even benefit from Luck (maybe Treasure Bastion's treasure), or some others get a huge (~1.75x) multiplier (dungeons, mineshafts).
    Or, they can be handled like they do at the moment: you roll your chances from the loot table, and for every luck level you get a number of chances to spin another time (determined by the table).
    As for the crafting, maybe have some rare item that drops randomly from only one mob (can't think of one rn, maybe totem of undying but that's too expensive (?)) and have it brew on the brewing stand.
    why am I writing this no one will ever see it ._.

  • @jarrod752
    @jarrod752 Рік тому

    Maybe luck was designed to be an internal debugging tool, or designed as something else and adapted to that role.
    You set your test code to use luck. You test your code (maybe the last thing they were testing was luck of the sea, and that's why it works for fishing). It works. You make it an effect and ship it. Next effect, you just swap out what luck effects, or loot tables, or whatever else you're trying to test.

  • @CrazyBrosCael
    @CrazyBrosCael 2 роки тому +8

    As the Jedi once said: “there’s no such thing as luck”.

    • @foreith317
      @foreith317 2 роки тому

      "good thing I thaugth you otherwise"

  • @yetakarasu4094
    @yetakarasu4094 2 роки тому +6

    The way luck works technically is that it affects certain optional parts of loot tables called quality and bonus rolls which as far as i know vanilla loot tables never used except for fishing.
    Bonus rolls are how many extra items it should add and are then multiplied by your luck level.
    For example, Bonus rolls = 1 and you have luck 2, You would get 2 extra items.
    Quality is also affected by luck however it is far more complicated since it changes how often an item is pulled using a formula.
    For a simple example, Quality = 2 and luck 2, it will become 4 times as likely for you to pick that item.
    Since most vanilla loottables dont have bonus rolls nor quality, luck is useless for vanilla and only useful for data packs and maps.
    Source: Loot tables from minecraft wiki

    • @Mabi19
      @Mabi19 2 роки тому +1

      In fact, I've just checked and no vanilla loot tables have quality or bonus rolls.

  • @BlackJar72
    @BlackJar72 2 роки тому

    Meanwhile, I didn't even realize the brewing recipe for luck potions had been removed -- or mistaken thought it had been added. Anyway, you can see references to it in the code, which makes the most obvious way to use loot table inaccessible without an entity (whose luck would be tested). I was so sure it was a normal part of the vanilla game now.

  • @mromg8282
    @mromg8282 2 роки тому

    From what I recall luck first needs to be inmplemented in the loot table itself for it to work with that loot table. It generates not better but more loot.

  • @NebulaEclipse_
    @NebulaEclipse_ 2 роки тому +6

    I remember the luck potion on the legacy console. I thought it was cool and then realized that it sucked and never used it again. Didn't know about bad luck though. It seems cool and I would like to see it in survival.

  • @sgt_lil_monster1835
    @sgt_lil_monster1835 2 роки тому +3

    Luck was added so people like you would be able to create content on it. ;-)

  • @mangiestmango1596
    @mangiestmango1596 2 роки тому +1

    It’s luck that people can make videos like this because it’s so good!

  • @jamster4547
    @jamster4547 2 роки тому

    I think they might finish luck one day since the actual potion logo you see when you open your inventory was replaced with a new one in later versions ( I noticed on 1.17.1 but idk if it was added before that)

  • @Felix-sb5wp
    @Felix-sb5wp 2 роки тому +5

    The luck effect, more like the placebo effect

  • @venomsabre2696
    @venomsabre2696 2 роки тому +16

    Did you know dream found a way to gain this effect in 1000% unmodded vanilla minecraft????
    wish i had this effect in real life, then maybe dad will come back with his milk.

    • @jadieo4785
      @jadieo4785 2 роки тому +2

      Technically his wr he used a luck mod so cheats were enabled

    • @lion6379
      @lion6379 2 роки тому +3

      Didn’t dream literally mod his speedrun tho lol?

  • @thenextdoor696
    @thenextdoor696 2 роки тому

    I've messed around with loot tables and luck for years and I can secure that its hard to balance to around. The math alone can get annoying to balance right.

  • @julius_caesar_grzfz
    @julius_caesar_grzfz 2 роки тому

    When I started playing minecraft, I thought this potion existed in survival for a long time because I had read about it on the wiki

  • @callmeshortiestuff5210
    @callmeshortiestuff5210 2 роки тому +3

    Only OG veterans knows that luck effect in minecraft is rarely op

  • @TheRussell747
    @TheRussell747 2 роки тому +5

    "Because the effect has never been obtainable in survival mode"
    "It wasn't always like this though"
    So, why say it has never been obtainable then..?

    • @TheMisterEpic
      @TheMisterEpic  2 роки тому +5

      well, never obtainable in full releases

  • @ammazer1229
    @ammazer1229 2 роки тому

    I actually got around 2 stacks of luck arrows. Used most for an afk fish farm but save a few. They are the rarest possessions i have in that world.

  • @kennythegamerman4032
    @kennythegamerman4032 2 роки тому +1

    They could have just had it to where a random amount of luck happens when you drink it like from 2% or .1% more it’s luck to fort luck (this applies to all items) to there’s a chance for mor ore or a bit higher mob drop chance or better loot from fishing or higher chance for gravel or more resource from shovel or use if a hoe for a better chance of more crops or bow a chance to not consume arrows It’s like a minor upgrade. Edit: the tipped arrow can make a higher chance for better loot if used

  • @xonda5330
    @xonda5330 2 роки тому +3

    Dream must of used this.

    • @echo_z319
      @echo_z319 2 роки тому

      2 dream comments in a row… u got any original jokes?

  • @krimson_flux
    @krimson_flux 2 роки тому +4

    Apparently, Dream has a lot of this

  • @ivouriart5495
    @ivouriart5495 Рік тому

    I think it would be cool, if the luck effect ever worked, to add a sort of Karma system to servers. If you help people out and are nice and such, you slowly accumulate good Karma, or luck, and when you are mean or an overall worse person, you get bad Karma, or bad luck. This could be applied to a survival server or a multiplayer games server, with luck effecting reward chests or normal world generated chests. Maybe, on skyblock, for example, luck could effect who you get for your team mates or what you start with (I know there are kits, but the chests that spawned in). I dont know, sounds like it could help as a bit of a server moderater of sorts, almost forcing people to be nice or get a disadvantage.

  • @mihagolod2393
    @mihagolod2393 2 роки тому +1

    Your videos are always a pleasure to watch!

  • @Darkrealm7
    @Darkrealm7 2 роки тому +3

    "Getting a Trident from a drowned"
    Bedrock players: How cute :)

    • @Leo-dal
      @Leo-dal 2 роки тому

      Gives drowned with trident nautilus shell thus making drowned drop trident

  • @GIRGHGH
    @GIRGHGH 2 роки тому +3

    Ah yes, testing one variable and saying it does nothing. How scientifically thorough for this mystery solving video.

  • @disso42
    @disso42 2 роки тому

    5:03 some potion effects have a different level limit. If you gave yourself jump boost 127 in java, it would work, but 128 would prevent jumping entirely. Instant damage 29+is basically just like getting hit by pre-1.12 snowballs. Using an anti-immunity-frame mod, I discovered that poison/wither 128+ is the same is level 0 (displays as 1). These limits go for almost anything nbt. The maximum possible velocity you can summon an entity with is 10,10,10. Anything higher is counted as 0. Enchantment level 32768 (typed 32767 in commands) is the max you can put on an item with /give. Luck might work fine with lower levels.

  • @xandygameryt
    @xandygameryt 2 роки тому

    I think luck effect could be limited to mob drops or fishing only.. it would be easier to balance and honestly not many people care to do these things, I mean, not for too long, also since is something quite difficult to obtain, most people could get the potion/effect after they are op.

  • @thewanderers97
    @thewanderers97 2 роки тому +3

    Potion effects typically break if you go above level 126 so I'm very skeptical about this video. You make great videos but you've really dropped the ball with this oversight.

    • @TheMisterEpic
      @TheMisterEpic  2 роки тому

      I tested it with both level 1 and 2 luck, to no avail. Similarly, if you watch xisumavoid's video, he comes to the same conclusion as me

    • @thewanderers97
      @thewanderers97 2 роки тому

      @@TheMisterEpic Ah, thank you for the response.

  • @snailboi4041
    @snailboi4041 2 роки тому +7

    The reason we can’t get luck because Dream took all of it smh.

  • @theepicestperson
    @theepicestperson 2 роки тому +2

    Waiting for this channel to blow up

  • @lasercraft32
    @lasercraft32 4 місяці тому +1

    Actually, Luck _does_ work on chests... The problem is that none of the loot tables are configured in a way to let them work with luck. You see, every item entry on a loot table has a "quality" value, which uses the luck attribute to alter the item's chance of appearing... However, by default there is no value set, so the luck does nothing. If you were to go through and edit the loot tables with data packs you could make it actually work, but I guess Mojang either got too lazy or decided to stop developing the effect so they didn't fix to loot tables to work with it (I say lazy because it would take a LOT of time setting different quality values for every item in the loot pool, especially when taking into account game balance).

  • @reznovvazileski3193
    @reznovvazileski3193 2 роки тому

    Most info on the wiki I assume has been obtained from data mining as they do make a statement that currently, only fishing uses the quality attribute which you couldn't really tell unless you checked the code for the use cases of quality. This is why it wouldn't ever work on mob drops and also explains why dungeon chests don't work, because dungeon chests are not fishing so don't call for the quality so will never have the loot table adjusted.

  • @lasercraft32
    @lasercraft32 4 місяці тому +1

    "Luck. When it comes to Minecraft, what is the first thing that comes to mind?"
    Dream... He's definitely a very "lucky" person.

  • @kirkendauhl6990
    @kirkendauhl6990 Рік тому

    I feel like an easy mechanic to add for the luck potion would be world generation, just have luck give you an additional roll for high tier ore and uncommon items. I’d like to see more emerald/diamond ore and more crying obsidian per ruined portal personally.

  • @supert3934
    @supert3934 2 роки тому

    I didn’t know what luck was supposed to do at first and I most definitely did not know about bad luck

  • @guigui0246
    @guigui0246 2 роки тому

    With testing, it's possible to see that the luck/badluck effect works with chest with low level but not with high levels (I tested it in 1.12.2 (when it was the latest version) so it may have changed and I don't remember the level it stop working)

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV Рік тому

      On 1.19 surely work with level 10 on ancient city chests.

  • @greenberrygk
    @greenberrygk 2 роки тому +2

    I was recently thinking about what the Luck effect did...

  • @centralintwatt
    @centralintwatt 2 роки тому

    Simple solution: create unique items that have some sort if mildy convenient functionality that is only obtained while having the luck effect. Or it could even be a trophy of some sort like a mob head, or a music disc. It really shouldn't be difficult to balance imo.

  • @Mark-Wilson
    @Mark-Wilson 2 роки тому +2

    you're videos are always nice why are you so underrated this is so interesting

  • @rakijaenjoyer5488
    @rakijaenjoyer5488 2 роки тому +1

    I always have the bad luck effect actually, it's just a little bugged because it doesn't show the effect.

  • @tetrisbit
    @tetrisbit 2 роки тому

    the reason stuff like luck cannot effect how many eyes are in the end portal is because if you go to spectator mode and fly enough out to where you didnt load those chunks and try and open the shipwreck chest it says this hasn't been loaded yet. but, if you do the same with a stronghold its already loaded 100% of the time. every seed has the same portal eyes but not chest loot

  • @paradox3452
    @paradox3452 2 роки тому

    I found this out a couple years ago, because I think I found it in randomly in the potions creative menu.

  • @gketchup777
    @gketchup777 2 роки тому

    It would be relatively easy to create a luck system that is not complicated and just works:
    Lucky lvl1: The RNG picks the next random number, and another extra, and chooses the "best one" out of them
    Unlucky lvl1: same but chooses the "worst one"
    This way it could affect everything random ingame. Every level would increase the additional random numbers.