Come play my minecraft server og-network-net, its java and bedrock compatible! Server discord - discord.gg/G7zq6NPZnM IP: og-network.net (port 19132 for bedrock players)
Mojang could’ve definitely made the Wild Update atleast a little bit more “wild” by putting in the seasonal changing leaves and the fallen logs from bedrock…
@@flamedramon68 remember how they said 1.15 was mainly a bug fix update, and then 1.16 had alot of the features, they should of said "hey guys, we don't have alot for this update as it's another bug fix update"
It's very odd to see features I've gotten so used to be considered odd because they don't exist on Java. Thinking about it, yeah bedrock's a little whack, and I love it for that
The reason Bedrock can go to 128 chunks is because unlike Java, Bedrock is constantly generating new chunks in the background. This allows you to load alot more chunks faster because you are always loading old chunks, as opposed to Java which generates chunks only when you visit them. This was actually a major problem that delayed 1.18 because Bedrock worlds would often have thousands of generated chunks that the players had never visited.
As a bedrock user, some of these features have been handy in the past, while other features just make the game unbearable at times, bedrock can be a very buggy game, but once you play it a bit more, you will realize how much the game has to offer
Theres nothing to expand upon though. Theres no community backing the game up with performance improving mods and visual improvements and no content. Bedrock is lacking in that, and where it does have some of it through the pissy microtransactions. I do think bedrock has a couple of quality of life improvements but java feels like a more complete game that doesnt have microsofts name written all over it 🤮 i hate microsoft they ruin everything they touch including windows and xbox software and minecraft in this instance
Another two notable ones that I can tell: Better AI: In bedrock every entity has very distinctive AI patterns, Skeletons are super smart, and will never put themselves into danger, even to attack you (in java they would just leave the shadow to shoot you), they won't shoot if they're underwater, instead they will just punch you, same if you try to rush them and get too close. Zombies in the other hand are extremely stupid, won't pathfind around fire as an example. Smart right click: It's actually the real reason behind speedbridging. Basically the same way that if you're breaking a block, and a villager or something can in front of you without being attacked, and when they keep moving you just keep breaking. It's like the game remembers what you were last doing with left click so you don't accidentally do something else. Well, Bedrock has the same thing for right click, you don't need to eat sweet berries while looking at the sky to not plant them on accident, or accidentally strip wood while opening doors, etc. That same thing allows you to build in perfect beams or pillars, and it allows a very fast version of speedbridging where you can even sprintjump. I understand that java players have a hard time showing the features of bedrock because well, they don't play that version. But a lot of times it ends up making it look worse than it is. Also you forgot to mention the enhanced cauldron! There also a lot of bedrock exclusive things that are now on java, like waterlogging, that was BIG. EDIT: Just remembered that in Bedrock, villagers heal themselves if they sleep in their beds. JAVA WHEN?
also on java when a end crystal is exploded near other crystals, it destroys the others without explosion. meaning you can't chain crystal explosions while on bedrock you can!
Minecraft bedrock players have already gotten to the striped lands in survival before, and pretty fast. It is done by abusing a glitch where when you enter a nether portal from the overworld and eat at the same time you will not go to your nether portal coordinates in the nether but your overworld coordinates in the nether, this allows for some very rapid travel
You can also bonemeal sugarcane in bedrock, and cauldrons can store potions, and provide a 3×(nearly 4×) better tipped arrow output. . Also, as a bug(probably), swiftness effect imbued horses, when bred, give birth to a foal with permanently enhanced speed stats.
Yeah, lots of stuff going wrong with equine animals. Theres the potion breeding, but bred donkeys and mules don’t get stats from a random horse, but instead get it from a standard donkey, meaning donkey stats can never change and mule jump height is capped at 2.8 blocks. Speed for mules can be cheated with potions, but that jump limit is just tragic.
6:54 a player called Silentwhisperer travelled in one of his let‘s play episodes to the Stripe lands using a bug where nether portals generate in the nether at the same coordinates as in the overworld when you finish eating at the moment you change dimensions. Basically you can travel eight times your coordinates each time like this. The bug was fixed but the video is still on UA-cam.
I've died a lot of the times because of that, of course I played on the hard difficulty option but even on normal they're pretty difficult. The frequency balances itself out quiet well in my opinion, it's both easier to obtain while at the sams time makes it easier to get kill giving that risk + reword dynamic.
As a bedrock player since it's been released. This features feels like a speciality for us, since Java had always gain the upper hand and teases us with the bad marketplace.
Litteraly everyone uses MCPEDL, and none of my friends have ever been in the Marketplace. I personally use it when something is free, like "The Wandering Trader" or "Marketplace Tycoon" or the completely neccesary "Music" (Minecraft's music is not pre-installed when you open PE for the first time 🙄)
One of the things that you didn’t bring up is that in the settings one of the buttons says education edition. Activating it will give you access to the chemistry items with them you can make new items such as explosion resistant glass, underwater TNT and torches and other cool stuff
My favorite exclusive things on bedrock would be: 1. Map color, on bedrock there is a lot more color support, so map arts doesn't look that pixelated, compared to java. 2. Snow, why can't java have it? 3. Render distance/optimization. On Java I have an RTX 3060TI & ryzen 9 processor and I get a bit over 70fps with optifine on a 16 render distance, meanwhile on bedrock I can play easily with 45+ with over 100fps, which doesn't require me to install mods to improve the performance. 4. Potion & cauldron, instead of crafting potion arrows for 1 potion = 8 arrows, you can dip the arrows in the cauldron, and get 3x as much.
@@nakano8412 Yeah, both people behind those optimization mod definitely does a good job. I've watched somewhere that the bad optimization stems from Java language itself. 1.18 is a big version, I don't know if Mojang could make a better optimization in the future.
Java’s codebase is single threaded, you can have the most expensive 16 core ryzen out there and it’ll make no difference since it’s not gonna use most of it
9:28 another cool thing about snow golems is they can be used as INCENDIARY TURRETS. Put them in an enclosure with lit netherrack around them and they can shoot flaming snowballs at any hostile mobs within range. This is probably a bug and not a feature tho
You can actually make a farm that produces 80 snowballs per second all within pickup range if you use a ravager to break the snow (also a bedrock exclusive that they break the snow in the first place)
You can actually fall through the world only 64K blocks out if you walk wrongly, also mountains just refuse to generate far enough, and mojang has stated that they won't fix these.
@@elitecereal Yup, i myself got quite close to that while looking for new wild update features (50k to be exact thanks to the nether), they really need to focus on parity in the mean time while releasing updates, and fixing stuff like this.
@@sparecreeper1580 it happened on Java as well, if you somehow remove the world border and force it to generate chunk up until the 64bit limit or the Long Limit (i kinda forget about that) But it happened bedrock edition around less than the 32bit limit
tbh, i kind of like bedrock redstone. I learned bedrock redstone before I learned how different it was from java. ig it just takes someone who deeply understands bedrock redstone to make cool things. only recently have things like 10x10 and 11x11 doors been created, when those were made on java ages ago. ngl, it kinda shows the determination of mcbe redstoneres
bedrock got to 15x15 door year ago at least, but sadly bedrock redstone doesnt have that many creators on youtube than java redstone, so it looks like its behind ua-cam.com/video/qsQBBOumJDw/v-deo.html
Sure, Java is great, but once you start to notice all of the great features in bedrock, Bedrock can actually become very enjoyable, almost more enjoyable than Java. Props to TheMisterEpic for bringing light to some of the things that make Bedrock unique and enjoyable.
While yes bedrock does have some cool features, it just doesnt feel like proper minecraft to me, with the visual changes like particles, the hand swinging is different, and worst of all moving with your mouse is also different which makes it feel super weird to me
@@CookieDookie145 hes right though admit it this video is probably mist viewed by bedrock players otherwise this would be different.hand moving is so weird
I love a lot of the bedrock exclusive features sadly the distance related bugs always piss me off so much it makes me never want to travel and I love to travel in Minecraft
Of all the features you talked about, the features I want for Java the most are better performance and the camera. I've been keeping a book and quill as a journal in my survival world for almost a year now, and while it's cool to read back on what I've accomplished and useful for noting coordinates and locations of stuff, I wish I had some pictures to go along with it.
@@jasonso2056 even with optifine (or even salt or whatever the other mod to improve fps is called, the one with the green logo.) bedrock edition still comes on top. this is because it is coded in C++, which is a progarmming language much faster than java. bedrock edition at maximum optimization will always be faster than java at its max.
This actually reminds me of the npc mobs and stuff i still use them lol, made a skelletron boss old man included and it was pretty cool(im talking about terraria) Also heres how to get the mob if ur wondering: /Summon npc /Give @s spawn_egg 1 51 You can give it dialogue change its skin and make it set of commands its pretty cool lol
1:59 Thats because the illagers in the raid drop tons of op items that the java raiders don't drop like armor, enchanted books, increased emeralds, all that good stuff.
On the other side, bedrock edition is missing many more feautures Java edition has. Besides that, bedrock has a lot of bugd that Mojang have said that they won't fix.
I am pretty sure he is referencing the same but since you need a client which first of all is banned on like 99% of the servers and second anti cheats and third bedrock has it as a feature so they don’t need these blacklisted modifications
Bedrock Edition raids are actually better than their Java counterparts when it comes to loot, despite villagers not showering you with gifts when the raid is over, the raid itself gives substantially more rewards. During raids, pillagers and vindicators can drop a lot more things alongside their normal loot, including extra emeralds on top of the normal ones dropped, iron tools/armor, and even enchanted books.
actually, the stripe lands and entity hitbox bugs are in java edition, but invisible since they're way past the 32 bit limit with the stripelands at 9,007,199,254,740,992, and require a 64-bit mod to see
"Bedrock has a lot java players are missing out on" Like broken chunk blending, game breaking bugs like falling through the world after X/Z: 65 536, random deaths, marketplace being unmoderated and exploited on daily basis etc? 😉
lol yeah. I was bored back in pe era and decided to see how far I could teleport, it turned out I got myself into a broken mess of blocks lol. later wanted to find where all this came from and discovered the farlands it was a fun thing. I could still do it occasionally in mobile ports of the game but they removed all this in 1.18 sadly
@@herobrinegreek9493 there are its just that before 1.18 there used to be just oceans and structures whereas now its normal terrain but with stripelands of course
i dont undertand why bedrock is so hated on, its a really good version of the game, and has some awesome features, and now that pc java players get bedrock for free, they can enjoy it too!
@@heatran4109 i did i started with java years ago but then i had to play in mobile due to my pc overheating.i played bedrock for over 2 years and trust me java was much better in my point of view.considering that movement and particle are a bit odd
the reason why it's a lot harder for java to run with a high render distance it's simply because bedrock can run with multiple cores, while java doesn't... I keep expecting that mojang will give us multi-cored performance on java but if you have a low tier pc you should really get bedrock, as just having a multi-cored processor (I'm certain you do) then you can run minecraft very easily. The context for this comment is 9:48
Well also due to Bedrock running on a faster graphics API (DirectX compared to Java running OpenGL), also chunks shown doesnt equal to them being updated
hey, if you want a good fast way to move in the Bedrock Far Lands, then tridents with Riptide and Elytra. They allow you to move into the very farthest areas of the World in Survival! So maybe your wish will be granted and Someone will get all the way to the Strip lands someday...
As someone who played bedrock before java, I still havent got used to not having these features like making tipped arrows with normal potions and NBT blocks being piston pushable
My students and I have access to education edition! We play once a week :) I'm a Java player and can't wait to use the camera. This is sick! Thanks for sharing.
About the “Stripe Lands”- I have had this happen during normal gameplay and near 0,0. Block textures will disappear or get stretched infinitely into the distance, including cloud textures. This bug can also even effect the main menu which can become distorted and broken looking. Not sure if this is a mobile only glitch but still interesting.
I once typed a command to teleort to the corner borders at 30 million blocks out on each axis, on bedrock edition. I found the corner lands which is like the striped lands but with every other block missing.
I just would love to see the fallen trees and the advanced snow on Java And yes the snow is really advanced on Bedrock, the snow particles falling from the snow on top of leaves when the weather is clear, the leaves turning white and snow making multiple snow layers when snowing, the snow logging grass, the falling snow IT’S AWESOME, MOJANG MAKE IT AVAILABLE ON JAVA
You can actually do the color codes and text in java, however it's through commands. I will say, having it be as easy as pasting a symbol is pretty nice though.
java could really use bedrocks "trees" such as the fallen and dying ones. and while us bedrock players get the camera, we can only obtain it with commands or with the creative inventory. mojang should add it to java and make it craft able in survival in BOTH versions.
The problem with Java chunk rendering is that it only uses 1 CPU core(or might be only 1 thread) which is really inefficient and the only way to get better performance is to get better single core score and these days you can only get so good
No one EVER mentions potion cauldrons and how you can use them to make tipped arrows... Seriously. Brew 3 potions, any type as long as they're the same. Put all 3 in a cauldron to fill it. Take a stack of arrows, and click the cauldron. Boom, 64 tipped arrows from 3 regular potions. No one EVER mentions this.
If you do a part 2 will you include all the stuff you can do with the elements in bedrock? (Turn on education edition when making a bedrock world). There’s no recipes but you can make underwater torches, garbage etc
Colour codes don’t work anymore. They removed it - as in, you have to paste the character, you can’t just type it. For those wondering, the character is typed by pressing ALT and 0167 on the numpad.
Im just amazed that each different platform versions of Minecraft has thier different explosive features that makes them different from each other Legacy Edition has a explosive tutorial wirkd and various modded mini games Pocket / Bedrock Edition has some education edition features as well as other small base game features Java Edition has more advanced commands and modding
When I had Minecraft bedrock I tried to find the farlands ( I didn't know that was only in older versions of JAVA) And I got greeted to a shaking screen and the stripes lands
fun fact: the camera was originally going to be a normal bedrock edition feature, it was so you could take screenshots and stuff, but later on it was found to be useless due to devices being able to screenshot. i think- i honestly had this 600 miles deep in my brain so i forgot, all i know is it existed as an unobtainable item in the game before education edition
*Another thing about tridents in Bedrock:* they are SO freaking awesome in auto-kill mob farms. *Codes:* also work on signs. Multiple colors on one sign. Can glow like neon. We also have bold, italic, and I think underlined.
here's a full guide about the bedrock limits actually considering bedrock breaks every after power of 2, the hitbox keeps getting wider and precision errors double. in the 32 bit limit, 2³¹ the hit box is as big as 128 blocks and fun fact, the same used to apply for Java edition post b1.8 versions. now the reason this happens is because the hitbox becomes bigger than a block at 2^24, causing it to have one invalid block. if you manage to reach at 2^31, like I said it will become a whooping 128 blocks wide so all that area would be full of invalid blocks except for 1. this is the reason jittering happens before 2^24, as there are invalid pixels. the reason you can't move every power of 2 is because of those errors and attempting to get into the error areas is impossible or will cause the game to crash. you'll also notice that blocks may appear wider and flatter. now there are many ways to get there. you see, teleporting is one thing you'd think off but you're limited to 30m blocks. going to nether and getting back to overworld can lead you as far as around 32m blocks, very close to 2²⁵. to get there in survival it will require a specific technique, I highly recommend horses for this job. horses have a hitbox bigger than 1 block and that said they won't fall in the void until 2²⁵ possibly. they're also fast enough to get past the precision errors. using an elytra is a poor method because chunks can load slow and elytras break down easily. ender pearls are too a big no no, its an expensive item and you need millions of them to navigate, not to say the food needed cause of the damage you take. every power of 2 requires a faster method of traveling and ender dragon is one example, she can travel indefinitely all the way the 32 bit limit. also like many wonder, you can't apply the fastest speed to you with commands and walk there because youd still fall off. if you wanna get deeper into all this you could use external tools like cheat engine or a nbt editor to edit your position where you want. you could also use add-ons that remove the 30m limit but idk if there's one. also before 1.18, after 12550821 the world generation would complete stop and render oceans and the bedrock layer along with some random structures. in mobile editions they even had the og farlands which were removed after 1.18 meaning that worlds hosted from mobile could give players direct access to the farlands from pc and console. farlands was my top favorite when hosting or playing mobile worlds because every part was unique, for example in the corner there was massive holes while in the center there was just some narrow holes.
In part 2 we have to talk about how you can Lead Boats and dye Live Shulkers Oh and also Big Salmon. I know ibxtoycat made it a running joke, but seeing them in game compared to java. Dude they look sick and kinda frightening, I honestly think they should be on java.
In my opinion, Bedrock Edition is superior to Java. The bridging, the combat, the authenticness, (if that's even a word XD) and even the render distance. The performance is a LOT smoother, and you don't even need optifine to do it! Also, there are many glitches and bugs, but to some, those may seem like a downgrade. But I like to use the glitches to make gameplay more interesting. I also enjoy lots of the exclusive features, like the bridging mechanic, the 1.9-style combat, and the cool fire aspect thing that was mentioned in this video. I play Bedrock Edition on a Nintendo Switch and the gameplay is smoother than it is on my computer that runs Java. That's why I stick to Bedrock lol. I enjoy smooth graphics and gameplay, and even though I can't get ray-tracing on my switch, it still has a higher frame rate than Java. So yeah, I think Bedrock is DEFINITELY superior to Java. In my opinion at least. (DANG this was a long comment!! XD)
Man the camera would be really cool to have in vanilla. Being able to take pictures of your builds or adventures and then display them on item frames or in books would be a really awesome feature!! It might also give another use to something like copper or iron. I could even imagine the crafting recipe being something like 6 copper, redstone, and glass, and film could be crafted with paper and iron. Too bad Mojang doesn't really consider adding anything "technical" to add to the vanilla game.
I'd like to mention the floating point precession loss error on Bedrock does happen on Java, but it is basically impossible to notice on Java due to more bites initially being dedicated on Java compared to bedrock.
Come play my minecraft server og-network-net, its java and bedrock compatible!
Server discord - discord.gg/G7zq6NPZnM
IP: og-network.net (port 19132 for bedrock players)
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10:23 Fun fact: that render distance is so high that you can actually see the outer End islands all the way from the central End island
True
it's so op for finding end cities!
I have used this until 1.18 where my render distance was lowered so I can no longer see the outer islands
On my phone my render distance is max 10 recommended 6 getting Fed up
@@Mr_Godmode that just means your phone wouldn't be able to handle any higher render distance.
Mojang could’ve definitely made the Wild Update atleast a little bit more “wild” by putting in the seasonal changing leaves and the fallen logs from bedrock…
cOnCePt ArT iSn'T cOnFiRmAtIoN
fr bro
There is a lot of java only features too...
Adding these things to java may make it way more laggy and chunks load slower.
@@flamedramon68 remember how they said 1.15 was mainly a bug fix update, and then 1.16 had alot of the features, they should of said "hey guys, we don't have alot for this update as it's another bug fix update"
It's very odd to see features I've gotten so used to be considered odd because they don't exist on Java.
Thinking about it, yeah bedrock's a little whack, and I love it for that
It is very quirky
@@TheMisterEpic 😳
I've been playing bedrock for 1 year, and I don't think there is any features that make me want java.
@@TheMisterEpic _now i do have to say, the animatronic characters _*_do_*_ get a bit _*_quirky_*_ at night_
@@continuition1903 not having to buy microtransactions?
The reason Bedrock can go to 128 chunks is because unlike Java, Bedrock is constantly generating new chunks in the background. This allows you to load alot more chunks faster because you are always loading old chunks, as opposed to Java which generates chunks only when you visit them.
This was actually a major problem that delayed 1.18 because Bedrock worlds would often have thousands of generated chunks that the players had never visited.
ok thats actually so cool and I feel like some performance mods could use a mechanic similar to this to finally make Java not require a NASA computer
@@Mari2407yt 🤣
@Elias Music also java edition is not coded in bedrock
@@SimonDMC slight correction bedrock isn’t it’s own coding language, it’s c+ I think
@@flamepelt3092 my guy it was a joke, also its c++
As a bedrock user, some of these features have been handy in the past, while other features just make the game unbearable at times, bedrock can be a very buggy game, but once you play it a bit more, you will realize how much the game has to offer
Theres nothing to expand upon though. Theres no community backing the game up with performance improving mods and visual improvements and no content. Bedrock is lacking in that, and where it does have some of it through the pissy microtransactions. I do think bedrock has a couple of quality of life improvements but java feels like a more complete game that doesnt have microsofts name written all over it 🤮 i hate microsoft they ruin everything they touch including windows and xbox software and minecraft in this instance
buggy?
my bedrock never bugs!
@@yhiz4757 lol who asked
They both have cons and pros but I know micro transactions are bad but it's so mod creator's can earn a doller
Another two notable ones that I can tell:
Better AI: In bedrock every entity has very distinctive AI patterns, Skeletons are super smart, and will never put themselves into danger, even to attack you (in java they would just leave the shadow to shoot you), they won't shoot if they're underwater, instead they will just punch you, same if you try to rush them and get too close. Zombies in the other hand are extremely stupid, won't pathfind around fire as an example.
Smart right click: It's actually the real reason behind speedbridging.
Basically the same way that if you're breaking a block, and a villager or something can in front of you without being attacked, and when they keep moving you just keep breaking. It's like the game remembers what you were last doing with left click so you don't accidentally do something else. Well, Bedrock has the same thing for right click, you don't need to eat sweet berries while looking at the sky to not plant them on accident, or accidentally strip wood while opening doors, etc.
That same thing allows you to build in perfect beams or pillars, and it allows a very fast version of speedbridging where you can even sprintjump.
I understand that java players have a hard time showing the features of bedrock because well, they don't play that version. But a lot of times it ends up making it look worse than it is.
Also you forgot to mention the enhanced cauldron!
There also a lot of bedrock exclusive things that are now on java, like waterlogging, that was BIG.
EDIT: Just remembered that in Bedrock, villagers heal themselves if they sleep in their beds. JAVA WHEN?
You forgot another important feature: big salmon
@Fitz the dragon
Average Minecraft Player: 🦧
Average ibxtoycat enjoyer: _giga-chad69_ 🦍
also on java when a end crystal is exploded near other crystals, it destroys the others without explosion. meaning you can't chain crystal explosions while on bedrock you can!
@@dtslawyer6970 Big sallmoooon
skeletons and their aimbot
Minecraft bedrock players have already gotten to the striped lands in survival before, and pretty fast. It is done by abusing a glitch where when you enter a nether portal from the overworld and eat at the same time you will not go to your nether portal coordinates in the nether but your overworld coordinates in the nether, this allows for some very rapid travel
I remember Silent once did this.
I remember doing this by accident and got really confused
You can also bonemeal sugarcane in bedrock, and cauldrons can store potions, and provide a 3×(nearly 4×) better tipped arrow output. . Also, as a bug(probably), swiftness effect imbued horses, when bred, give birth to a foal with permanently enhanced speed stats.
Yeah, lots of stuff going wrong with equine animals. Theres the potion breeding, but bred donkeys and mules don’t get stats from a random horse, but instead get it from a standard donkey, meaning donkey stats can never change and mule jump height is capped at 2.8 blocks. Speed for mules can be cheated with potions, but that jump limit is just tragic.
the horse thing also works in java
6:54 a player called Silentwhisperer travelled in one of his let‘s play episodes to the Stripe lands using a bug where nether portals generate in the nether at the same coordinates as in the overworld when you finish eating at the moment you change dimensions. Basically you can travel eight times your coordinates each time like this. The bug was fixed but the video is still on UA-cam.
Pretty sure u can still do this with beds by walking in nether portal then sleeping
@ShortHorizon451 no this is bedrock edition
1:03
"Tridents are easier to obtain on bedrock"
And it's also quite painfull too having so many drowned attack you.
I've died a lot of the times because of that, of course I played on the hard difficulty option but even on normal they're pretty difficult.
The frequency balances itself out quiet well in my opinion, it's both easier to obtain while at the sams time makes it easier to get kill giving that risk + reword dynamic.
True... 3+ hearts in every second per hit.
As a bedrock player since it's been released. This features feels like a speciality for us, since Java had always gain the upper hand and teases us with the bad marketplace.
Even tho nobody actually uses the marketplace💀
@@1maginated Exactly, its so ironic how the only people who even care about the marketplace are java players
@@empty9926 The marketplace argument is so annoting, 90% of java players probably dont even know you can import content even easier than java
Litteraly everyone uses MCPEDL, and none of my friends have ever been in the Marketplace. I personally use it when something is free, like "The Wandering Trader" or "Marketplace Tycoon" or the completely neccesary "Music" (Minecraft's music is not pre-installed when you open PE for the first time 🙄)
@@AltraHapi %appdata%/.minecraft/mods
One of the things that you didn’t bring up is that in the settings one of the buttons says education edition. Activating it will give you access to the chemistry items with them you can make new items such as explosion resistant glass, underwater TNT and torches and other cool stuff
Ah I didn't know that!
@@TheMisterEpic yh, u dont have to keep education edition on all the time and make ur pc cry lol
@@gamingnamehere1560 SHUT UP
@@gamingnamehere1560 HOW DARE YOU SAY THAT
bruh i play bedrock and the feature is so useless no one even talks about it now, this feature will only make your game lag
My favorite exclusive things on bedrock would be:
1. Map color, on bedrock there is a lot more color support, so map arts doesn't look that pixelated, compared to java.
2. Snow, why can't java have it?
3. Render distance/optimization. On Java I have an RTX 3060TI & ryzen 9 processor and I get a bit over 70fps with optifine on a 16 render distance, meanwhile on bedrock I can play easily with 45+ with over 100fps, which doesn't require me to install mods to improve the performance.
4. Potion & cauldron, instead of crafting potion arrows for 1 potion = 8 arrows, you can dip the arrows in the cauldron, and get 3x as much.
Try using sodium next time.
Or you can refer AntVenom video about fps modding.
@@firstnamesurname2482 I'm aware of that, just a shame the vanilla version of the game isn't the best for performance, sodium definetly is great.
@@nakano8412 Yeah, both people behind those optimization mod definitely does a good job.
I've watched somewhere that the bad optimization stems from Java language itself.
1.18 is a big version, I don't know if Mojang could make a better optimization in the future.
Java’s codebase is single threaded, you can have the most expensive 16 core ryzen out there and it’ll make no difference since it’s not gonna use most of it
is the maximum fps setting on java at unlimited or at 70
I remember this being a pocket edition ítem, that's why it exist in bedrock.
What item?
@@royalplayz4274 the camera, it use to be a ítem (just in files) But was able to spawn with inventory managers (cheats).
@@thedipermontshow ah, gatcha. Just wasn't sure because you said "this item", so I was just curious as to which item you meant.
@@royalplayz4274 i'm sorry, for not saying which ítem. 😔
@@thedipermontshow all good lol
As a bedrock player you missed a part in the stripe lands, there are gigantic obelisk type things where the terrain gets raised hundreds of blocks
7:25 On multiplayer worlds in java, there is a command called /forceload by default, which is similar, if not the same as /tickingarea in bedrock.
Even in singleplayer too, right? I remember using it a buncha times
9:28 another cool thing about snow golems is they can be used as INCENDIARY TURRETS. Put them in an enclosure with lit netherrack around them and they can shoot flaming snowballs at any hostile mobs within range. This is probably a bug and not a feature tho
Considering you can do this with arrows, I'd say it's a feature.
@@maxwellmorgan flaming snowballs a feature?nah no way
yeah but then again, quasi connectivity was a bug that became a beloved fature
its a feature, look at the change log and all the How to books.
You actually can use color codes in books on java, it was recently readded in a 1.16 snapshot and still works as of 1.19, potentially unintentionally
Ye but only in a snapshot, not official
@@fahad8162 Actually, it works in the current version, you can test it out, just use the section symbol
I am pretty sure that has been a feature in Java since like 2013 or something
But u still dont have that weird looking text in java dat is seen in the end credits in some places which we cant read
@@fahad8162 Yes we do
You can actually make an automatic snow farm in bedrock. No need to lose your shovel's durability just to get some snow.
Yeah, I made it in my world use piston.
You can actually make a farm that produces 80 snowballs per second all within pickup range if you use a ravager to break the snow (also a bedrock exclusive that they break the snow in the first place)
You can actually fall through the world only 64K blocks out if you walk wrongly, also mountains just refuse to generate far enough, and mojang has stated that they won't fix these.
The thing is 64k isn’t really that far if you really think about it, I can see someone going that far.
@@elitecereal Yup, i myself got quite close to that while looking for new wild update features (50k to be exact thanks to the nether), they really need to focus on parity in the mean time while releasing updates, and fixing stuff like this.
@@antynomity Yeah, if they would fix it that is. Which is to say probably never.
Sometimes, instead of mountains, giant lava pools generate
I mwan it because of phone
4:55 The Far Lands as we know it from the Java Edition used to form in Bedrock until 1.17.30, it looked exactly the same as the one in Java
Except in some versions it would decay into an endless ocean for some reason
@@sparecreeper1580 it happened on Java as well, if you somehow remove the world border and force it to generate chunk up until the 64bit limit or the Long Limit (i kinda forget about that)
But it happened bedrock edition around less than the 32bit limit
I really wish they return the camera. Its such a cool item from education edition and I want it to be obtainable in the base game.
tbh, i kind of like bedrock redstone. I learned bedrock redstone before I learned how different it was from java. ig it just takes someone who deeply understands bedrock redstone to make cool things. only recently have things like 10x10 and 11x11 doors been created, when those were made on java ages ago. ngl, it kinda shows the determination of mcbe redstoneres
bedrock got to 15x15 door year ago at least, but sadly bedrock redstone doesnt have that many creators on youtube than java redstone, so it looks like its behind ua-cam.com/video/qsQBBOumJDw/v-deo.html
@@fightkostka the creator of the 15x15 made a 16x16
Bedrock not have java redstone cross connectivity but it has underwater redstone
Sure, Java is great, but once you start to notice all of the great features in bedrock, Bedrock can actually become very enjoyable, almost more enjoyable than Java. Props to TheMisterEpic for bringing light to some of the things that make Bedrock unique and enjoyable.
I wish i could say it is the same for PE (it is not)5
I had better experience playing Java 1.18 rather than playing Bedrock 1.18
While yes bedrock does have some cool features, it just doesnt feel like proper minecraft to me, with the visual changes like particles, the hand swinging is different, and worst of all moving with your mouse is also different which makes it feel super weird to me
@@commander3494 ahh yes, saying bedrock is not minecrafty because its not java
@@CookieDookie145 basically like saying that current updates aren’t minecrafty because there are blocks that aren’t cobble and grass
@@CookieDookie145 hes right though admit it this video is probably mist viewed by bedrock players otherwise this would be different.hand moving is so weird
I may love bedrock, but Java does have features I want, mainly the banner map, Other redstone, and /place
Agreed, both versions have good features and it would be good if both versions had all of the features from the other
Different coding issue is the main problem here.
@@themanwhowouldbebrick nah, just play java
@@G.A.C_Preserve 🥴🥴🥴
I love a lot of the bedrock exclusive features sadly the distance related bugs always piss me off so much it makes me never want to travel and I love to travel in Minecraft
Dang, The snow leafs look so good, I hope they added to java someday. I want part 2 pls.
do serene seasons mod
@@autisticbluesloth5244 "mod"
Of all the features you talked about, the features I want for Java the most are better performance and the camera. I've been keeping a book and quill as a journal in my survival world for almost a year now, and while it's cool to read back on what I've accomplished and useful for noting coordinates and locations of stuff, I wish I had some pictures to go along with it.
unfortunately better performance would be hard for java, cause it's coded so bad :(
@@nediamail0541 yup. Minecraft Java Edition is just coded in that way.
@@jasonso2056 if even mods can give you 4x the fps then i bet mojang could at least do something
@@commander3494 nah I don’t think so they might since the code is coded badly
@@jasonso2056 even with optifine (or even salt or whatever the other mod to improve fps is called, the one with the green logo.) bedrock edition still comes on top. this is because it is coded in C++, which is a progarmming language much faster than java. bedrock edition at maximum optimization will always be faster than java at its max.
I love this! Finally a video that isn''t hating on bedrock! Great video man!
NOBODY CARES ABOUT THESE FUCKING FEATURES BITCH
the camera seems so cool! I wish it was on java tho :p
Same!
do any mods add it for java?
@@darkdest6664 I don’t think so sadly.
@0Never1 Media im a main java player, but i still like bedrock a bit more, so java aint inferior tbh, both r gud
@0Never1 Media none are superior, they are both good
Java has /tickingarea too, it's just called /forceload and has slightly (very slight) different mechanics
You forgot about the best feature: Big salmon
I can’t believe he could forget big salmon, he needs to make an apology as soon as possible!
10:03 btw the GPU isn't used by Minecraft (except when using shaders), it's mostly the CPU & ram
There’s actually a cheat you can turn on in regular Bedrock Edition that allows for all the Education Edition features.
It only adds the chemistry stuff. I wonder if there’s more stuff in the education edition that bedrock doesn’t have
@@lavaboatcubesupportsukrain7539 I believe it was the Agent. is literally a coding machine.
This actually reminds me of the npc mobs and stuff i still use them lol, made a skelletron boss old man included and it was pretty cool(im talking about terraria)
Also heres how to get the mob if ur wondering:
/Summon npc
/Give @s spawn_egg 1 51
You can give it dialogue change its skin and make it set of commands its pretty cool lol
using education edition is too unfamiliar with me, I'll have to bring my chemistry knowledge back from school which doesn't feel minecraft.
@@XBGamerX20 The blocks really kind of just exist, you can play regular vanilla Minecraft with the features, it only really affects creative mode.
08:52 amazing diary
1:59 Thats because the illagers in the raid drop tons of op items that the java raiders don't drop like armor, enchanted books, increased emeralds, all that good stuff.
7:28 we have /forceload in Java
Son: Mum, can we have far lands?
Mum: We already have far lands at home.
Far lands at home: 0:22
6:16
wide eyes, never thought that would be a possible pun in mc
4:20 - wait until he finds out about color trademarks
On the other side, bedrock edition is missing many more feautures Java edition has. Besides that, bedrock has a lot of bugd that Mojang have said that they won't fix.
2:49 actually most clients have a scaffold feature where it automatically places blocks under you while you walk
I am pretty sure he is referencing the same but since you need a client which first of all is banned on like 99% of the servers and second anti cheats and third bedrock has it as a feature so they don’t need these blacklisted modifications
@@kidscreativitys There are still scaffold modules for bedrock, since clients can speed up your bridging to be faster than bedrock bridging.
@@winterwolf8046 yea but since it’s a feature of bedrock the anti cheat is less strict
Bedrock Edition raids are actually better than their Java counterparts when it comes to loot, despite villagers not showering you with gifts when the raid is over, the raid itself gives substantially more rewards. During raids, pillagers and vindicators can drop a lot more things alongside their normal loot, including extra emeralds on top of the normal ones dropped, iron tools/armor, and even enchanted books.
actually, the stripe lands and entity hitbox bugs are in java edition, but invisible since they're way past the 32 bit limit with the stripelands at 9,007,199,254,740,992, and require a 64-bit mod to see
The camera has been a thing since before bedrock edition. Its been there since some very ancient pocket edition versions.
"Bedrock has a lot java players are missing out on"
Like broken chunk blending, game breaking bugs like falling through the world after X/Z: 65 536, random deaths, marketplace being unmoderated and exploited on daily basis etc? 😉
Ouch
@@enchantedhamburger8934 why ouch? 🤔
@@_GhostMiner cause bedrock has a lot of bugs that mojang isnt fixing
Falling through the blocks after 8m is not really game breaking because realistically no one would reach 8m X/Z.
@@malick9549 If you walk wrongly at 64k blocks away from spawn you can also fall out of the world.
Letters also work for color codes btw also I loved the vid
Wow. I remember trying to find the Far Lands in Bedrock, then i came across the Stripe Lands i freaked out 😂
lol yeah. I was bored back in pe era and decided to see how far I could teleport, it turned out I got myself into a broken mess of blocks lol. later wanted to find where all this came from and discovered the farlands it was a fun thing. I could still do it occasionally in mobile ports of the game but they removed all this in 1.18 sadly
@@XBGamerX20 wait, there no Stripe Lands in Bedrock anymore???
@@herobrinegreek9493 there are its just that before 1.18 there used to be just oceans and structures whereas now its normal terrain but with stripelands of course
@@XBGamerX20 oh okay if that's what you mean
I would say one of my favourite features of bedrock is trident killers. The best way to afk.
a very neat way to farm gold and rotten flesh lel
i dont undertand why bedrock is so hated on, its a really good version of the game, and has some awesome features, and now that pc java players get bedrock for free, they can enjoy it too!
Because even things like mouse movement or particle rendering are different and that just makes it feel weird
@@commander3494 if you played bedrock before java you wouldn’t say it was weird
@@heatran4109 i did i started with java years ago but then i had to play in mobile due to my pc overheating.i played bedrock for over 2 years and trust me java was much better in my point of view.considering that movement and particle are a bit odd
@@nikolanimoskvin1257 you can’t compare Java on a pc to bedrock on mobile, if you played both on pc I’d believe you much more
@@heatran4109 i literally have windows edition right now.and bedrock and pocket edition is the same what kind of stupid logic is that?
the reason why it's a lot harder for java to run with a high render distance it's simply because bedrock can run with multiple cores, while java doesn't...
I keep expecting that mojang will give us multi-cored performance on java but if you have a low tier pc you should really get bedrock, as just having a multi-cored processor (I'm certain you do) then you can run minecraft very easily.
The context for this comment is 9:48
Well also due to Bedrock running on a faster graphics API (DirectX compared to Java running OpenGL), also chunks shown doesnt equal to them being updated
hey, if you want a good fast way to move in the Bedrock Far Lands, then tridents with Riptide and Elytra. They allow you to move into the very farthest areas of the World in Survival! So maybe your wish will be granted and Someone will get all the way to the Strip lands someday...
Many people have already gotten there by exploiting some bugs
Ok I knew about the camera, but I never knew you could actually put the photos in a book, that's so cool!
I originally played on bedrock a couple years ago, I thought java had cooler features, thanks for the vid
As someone who played bedrock before java, I still havent got used to not having these features like making tipped arrows with normal potions and NBT blocks being piston pushable
My students and I have access to education edition! We play once a week :) I'm a Java player and can't wait to use the camera. This is sick! Thanks for sharing.
Can a regular person play it? I am really curious
If you have bedrock on a console you'll also get access to education edition for some odd reason.
@@malick9549 what about bedrock players on PC?
@@AchiragChiragg Idk.
@@herobrinegreek9493 for me I can only access it through my school email address
About the “Stripe Lands”- I have had this happen during normal gameplay and near 0,0. Block textures will disappear or get stretched infinitely into the distance, including cloud textures. This bug can also even effect the main menu which can become distorted and broken looking. Not sure if this is a mobile only glitch but still interesting.
I once typed a command to teleort to the corner borders at 30 million blocks out on each axis, on bedrock edition. I found the corner lands which is like the striped lands but with every other block missing.
Same I remember thinking when I discovered it "I'm very smort "
The camera might be one of the best things I would literally love to have that and look back at old worlds
I just would love to see the fallen trees and the advanced snow on Java
And yes the snow is really advanced on Bedrock, the snow particles falling from the snow on top of leaves when the weather is clear, the leaves turning white and snow making multiple snow layers when snowing, the snow logging grass, the falling snow
IT’S AWESOME, MOJANG MAKE IT AVAILABLE ON JAVA
You can actually do the color codes and text in java, however it's through commands. I will say, having it be as easy as pasting a symbol is pretty nice though.
no if ill sub (which i already did) ill get a notification every time you upload
sounds like a good deal
java could really use bedrocks "trees" such as the fallen and dying ones. and while us bedrock players get the camera, we can only obtain it with commands or with the creative inventory. mojang should add it to java and make it craft able in survival in BOTH versions.
The problem with Java chunk rendering is that it only uses 1 CPU core(or might be only 1 thread) which is really inefficient and the only way to get better performance is to get better single core score and these days you can only get so good
It’s a cpu core if I remember correctly
Yea that’s why even if the best of the best cpu will burn. What prob matters is the power in one core of that cpu
Imagine if Minecraft was multithreaded (especially chunk loading) and minecraft servers ran on Threadrippers
No one EVER mentions potion cauldrons and how you can use them to make tipped arrows...
Seriously.
Brew 3 potions, any type as long as they're the same.
Put all 3 in a cauldron to fill it.
Take a stack of arrows, and click the cauldron.
Boom, 64 tipped arrows from 3 regular potions.
No one EVER mentions this.
Your content is always so entertaining! The editing is fantastic, too!
If you do a part 2 will you include all the stuff you can do with the elements in bedrock? (Turn on education edition when making a bedrock world). There’s no recipes but you can make underwater torches, garbage etc
3:48: what is that pretty sparkly thing on the middle to right of the screen?
(I’m guessing a portal…but it’s so pretty!!!)
the netherite armour?
The white leaves is such a nice touch and I really want that in Java
I think i remember using the camera in the early days of Minecraft pe to get charged creepers or something
Colour codes don’t work anymore. They removed it - as in, you have to paste the character, you can’t just type it.
For those wondering, the character is typed by pressing ALT and 0167 on the numpad.
0:55 Wait why did that fire hurt you for 8 hearts? xD
Fatal Poison combines the faster rate of HP drainage of Poison and the Wither effect's ability to kill mobs and affect the undead.
Im just amazed that each different platform versions of Minecraft has thier different explosive features that makes them different from each other
Legacy Edition has a explosive tutorial wirkd and various modded mini games
Pocket / Bedrock Edition has some education edition features as well as other small base game features
Java Edition has more advanced commands and modding
6:50 Silentwisperer accomplished this using a nether portal glitch
I remember trying to reach the world border in creative (in bedrock) using commands. Then I saw that
When I had Minecraft bedrock I tried to find the farlands ( I didn't know that was only in older versions of JAVA)
And I got greeted to a shaking screen and the stripes lands
3:07 wasn’t even the fastest you can bridge…
Yep sprint jump
fun fact:
the camera was originally going to be a normal bedrock edition feature, it was so you could take screenshots and stuff, but later on it was found to be useless due to devices being able to screenshot.
i think- i honestly had this 600 miles deep in my brain so i forgot, all i know is it existed as an unobtainable item in the game before education edition
You know you can just enable education edition features in world settings for bedrock right?
Great Video. I kind of like how TheMisterEpic talks kinda like Sipover at some parts of the video
1:30 Fatal poison on Java is called Wither effect
Fun fact you can obtain wither arrow from Fletchers in bedrock edition
No. Bedrock have Wither effect too, Fatal Poison is a different effect.
@@ashtoonian9481 you on drugs mate
*Another thing about tridents in Bedrock:* they are SO freaking awesome in auto-kill mob farms.
*Codes:* also work on signs. Multiple colors on one sign. Can glow like neon. We also have bold, italic, and I think underlined.
how do I do the glitched text that changes at 4:04
Type §k (add text here) and thats pretty much it
When you reach a big distance from terrain, snowy, rain ecc will have a crazy logic
Quazi connectivity is a bug in its lowest level, Bedrock does have some irrisitating changes to redstone, but I do like the lack of QC.
here's a full guide about the bedrock limits actually
considering bedrock breaks every after power of 2, the hitbox keeps getting wider and precision errors double. in the 32 bit limit, 2³¹ the hit box is as big as 128 blocks and fun fact, the same used to apply for Java edition post b1.8 versions. now the reason this happens is because the hitbox becomes bigger than a block at 2^24, causing it to have one invalid block. if you manage to reach at 2^31, like I said it will become a whooping 128 blocks wide so all that area would be full of invalid blocks except for 1. this is the reason jittering happens before 2^24, as there are invalid pixels. the reason you can't move every power of 2 is because of those errors and attempting to get into the error areas is impossible or will cause the game to crash. you'll also notice that blocks may appear wider and flatter.
now there are many ways to get there. you see, teleporting is one thing you'd think off but you're limited to 30m blocks. going to nether and getting back to overworld can lead you as far as around 32m blocks, very close to 2²⁵.
to get there in survival it will require a specific technique, I highly recommend horses for this job. horses have a hitbox bigger than 1 block and that said they won't fall in the void until 2²⁵ possibly. they're also fast enough to get past the precision errors. using an elytra is a poor method because chunks can load slow and elytras break down easily. ender pearls are too a big no no, its an expensive item and you need millions of them to navigate, not to say the food needed cause of the damage you take. every power of 2 requires a faster method of traveling and ender dragon is one example, she can travel indefinitely all the way the 32 bit limit. also like many wonder, you can't apply the fastest speed to you with commands and walk there because youd still fall off.
if you wanna get deeper into all this you could use external tools like cheat engine or a nbt editor to edit your position where you want. you could also use add-ons that remove the 30m limit but idk if there's one.
also before 1.18, after 12550821 the world generation would complete stop and render oceans and the bedrock layer along with some random structures. in mobile editions they even had the og farlands which were removed after 1.18 meaning that worlds hosted from mobile could give players direct access to the farlands from pc and console. farlands was my top favorite when hosting or playing mobile worlds because every part was unique, for example in the corner there was massive holes while in the center there was just some narrow holes.
10:31 actually depending on your PC you can have different max render distances.
In part 2 we have to talk about how you can Lead Boats and dye Live Shulkers
Oh and also Big Salmon. I know ibxtoycat made it a running joke, but seeing them in game compared to java. Dude they look sick and kinda frightening, I honestly think they should be on java.
Bedrock can be annoying, but it truely is an amazing game.
I would love to see the snowy leaves, camera, and falling snow layers in Java Minecraft.
In my opinion, Bedrock Edition is superior to Java. The bridging, the combat, the authenticness, (if that's even a word XD) and even the render distance. The performance is a LOT smoother, and you don't even need optifine to do it! Also, there are many glitches and bugs, but to some, those may seem like a downgrade. But I like to use the glitches to make gameplay more interesting. I also enjoy lots of the exclusive features, like the bridging mechanic, the 1.9-style combat, and the cool fire aspect thing that was mentioned in this video. I play Bedrock Edition on a Nintendo Switch and the gameplay is smoother than it is on my computer that runs Java. That's why I stick to Bedrock lol. I enjoy smooth graphics and gameplay, and even though I can't get ray-tracing on my switch, it still has a higher frame rate than Java. So yeah, I think Bedrock is DEFINITELY superior to Java. In my opinion at least.
(DANG this was a long comment!! XD)
in my opinion i prefer java because it feels more survival-ish not quite sure about bedrock but java survival is more fun
@@nikolanimoskvin1257 Yeah, I hear you. Lucky Java players get the combat update. Though I do enjoy spam clicking.
@@PotatoTimeYT eh.. Arent Bedrock also got the combat update?
@@Lemony123 No, Bedrock Edition is still on 1.8 combat. Java, however, is on 1. combat.
@@Lemony123 there is no attack cooldown on Bedrock, but shields exist. It's a hybrid
Those white jungle leaves are perfect for decorating a christmas tree
Will i mean it has two vers of it AYO PICTURES CAN WORK LIKE THAT I THOUGHT THEY JUST SAVE TO STORAGE
Hahahahaha yep
@@TheMisterEpic what's the difference between two vers of camera ain't one like holdable and other one a entity?
Yeah, i was shocked because i need to go to the filepath and move my camera captures in another filepath.
Man the camera would be really cool to have in vanilla. Being able to take pictures of your builds or adventures and then display them on item frames or in books would be a really awesome feature!! It might also give another use to something like copper or iron. I could even imagine the crafting recipe being something like 6 copper, redstone, and glass, and film could be crafted with paper and iron. Too bad Mojang doesn't really consider adding anything "technical" to add to the vanilla game.
0:35 LOL
I really don't understand why these Bedrock features haven't been added to Java yet, or why they made Bedrock so different in the first place.
I feel bedrock focuses more on unique features instead of actual bug fixes that could improve the game
Seeing the camera made me nostalgic af
Also i managed to encounter a baby zombie riding an adult zombie inside my house
I found the same thing yesterday. And the best part was that when I killed the adult zombie it skipped to another adult zombie 😂
Kill the adult zombie, now the baby can ride pretty much anything. Includes othe adult zombies, and any livestock
@@dtslawyer6970 lol. That's exactly what happened when I killed the adult zombie. It hopped onto another audlt zombie.
I'd like to mention the floating point precession loss error on Bedrock does happen on Java, but it is basically impossible to notice on Java due to more bites initially being dedicated on Java compared to bedrock.