Why is the storytelling so bad in Tears of the Kingdom?

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  • Опубліковано 24 лис 2024

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  • @jasonnewbery
    @jasonnewbery Рік тому +743

    My biggest problem with the story BY FAR was the exact same cutscene after defeating the temples. I was honestly SHOCKED when i got through my third one and realized what was happening. Like HOW does that happen. At least change like 1 thing at LEAST. And i love this game

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +68

      I vehemently disagree. I think Rauru and Sonia, who are bland af, are the biggest problem. They are so bad that I literally cheer whenever I remember the cutscene of Sonia dying

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +33

      Dont get me wrong I dont like the duplicate cutscenes either but the poorly executed characters and god awful ending are worse

    • @LaSneky
      @LaSneky Рік тому +8

      ​@@clonetrooper2003HOW 😭

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +6

      @@LaSneky what do you mean by how?

    • @LaSneky
      @LaSneky Рік тому +17

      @@clonetrooper2003 sonia is so sweet and caring and wise and rauru is like, idk silly LMAO, I'd call the sages from the past bland but certainly not sonia and rauru

  • @antoniotorres1674
    @antoniotorres1674 Рік тому +520

    I could actually defend BOTW storytelling... I really liked it as a concept. With TOTK I get more frustrated the more I think about it.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +38

      Ding ding ding. This ☝️

    • @kingkrysen
      @kingkrysen Рік тому

      Agree TOTK is dogshit

    • @scubasteve2189
      @scubasteve2189 Рік тому +54

      The only “flaw” with BOTW’s story is the fact that it’s broken up into memories that can be out of order,so they are confusing. In my opinion, this isn’t actually a problem at all. I enjoyed piecing it together bit by bit. And I actually LOVE the story of BOTW.

    • @scubasteve2189
      @scubasteve2189 Рік тому +29

      Also, by the time you get to the end of BOTW you are ready to give Ganon an epic beat down to avenge your fallen friends and all the poor victims of Hyrule. By the time I got the end of TOTK…I just wanted it to be over so I could go play something else. 🤦🏻‍♂️ I didn’t care about the characters and Hyrule was now boring because it was the exact same map and locations I had already experienced before.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +16

      @@scubasteve2189 the only characters i gave a shit about other than the cast from BOTW were mattison and yona. Every other character in the game was either hateable (like the stable trotters) or forgettable and ugly like Mineru

  • @burnerdaughter
    @burnerdaughter Рік тому +163

    Some of the issues are so weird, too. Like--it made sense in Botw how you could stumble across the memories in random order, first because Link's memories don't inform the game play, they just deepen the emotion, and second because the memories by design were tied to specific areas. Whereas the devs COULD have let you progress through the reveal of Zelda's more consequential story by unlocking her cutscenes in chronological order no matter which glyph you visited first--but they just didn't? Why not?

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +43

      Because the devs went out of there to completely misunderstand why the memories in BOTW worked in the first place

    • @LedyE
      @LedyE 2 місяці тому +4

      I like this idea, such a simple solution for not spoiling the story too early

    • @remem95
      @remem95 Місяць тому

      Yes! My thoughts exactly. Thank you, Im not the only one to think so lol.

  • @hyronvalkinson1749
    @hyronvalkinson1749 Рік тому +326

    Imagine each sage playing a different role in Ganondorf's life. I could see the Gerudo feeling betrayed by this king they raised, possibly even guilty for feeding his ego. The Rito could have played a role as creating a holy knife of some sort that Ganondorf uses to kill Sonia with. The Zora may be the ones to tell Rauru how he can stop Ganondorf for millenia. Maybe the Gorons vanquished the demons and are horrified by Ganondorf becoming a Demon King himself. Then that fight scene plays out differently to each of them, with linearity not being important whatsoever.

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +59

      Hey look! Ideas!! That's all I'm asking for. If they did something like you suggest, a lot of my complaints vanish (depending on execution, I guess).

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +15

      @@DEBUGMODE plus the ancient heroes aspect could have been rauru himself!

    • @hyronvalkinson1749
      @hyronvalkinson1749 Рік тому +17

      @@DEBUGMODE I imagine a really cool backstory with a young Ganondorf, each sage reflecting on a certain dark traits of Ganondorf spawning into the monster we know.
      The Gerudo sage would be proud of Ganondorf's heroism and strength, hoping that by sending him to different sages he'd get rid of his pride instead of furthering his evil intentions. He successfully fooled her and became king as a result. In battle against the sages, she was appalled that he turned his back on his own people to obtain power for himself.
      The Rito sage would be surprised at how Ganondorf is trustworthy and a skilled weaponsmaster, not realizing that Ganondorf plays the long-con and only made the Ritos' weapons stronger so he could steal their advanced weaponry to kill Sonia with (she's magically protected). In battle against the sages, he was surprised that all of his holy weapons along with the secret stones did nothing against the monster of a man.
      The Zora sage would unsettle Ganondorf with his long lifespan (he wants to become immortal), and would be the only sage to heed Zelda's warnings and create a backup plan for Rauru that worked out in the end. Ganondorf's jealousy was hidden to the other Zoras, and while the Zora sage thought he was simply immature, she took it as a personal flaw rather than an accurate observation. In battle against the sages, she was surprised at the amount of sheer evil he had as she only suspected he hid slightly nefarious intentions, not Demon-King level evil.
      The Goron would be too trusting and be ecstatic that the warlock-scholar took such an interest into their protections surrounding the Demon Vault under Death Mountain. Their only concern was Ganondorf failing to back down despite being overheated, they took it as perseverance but Ganondorf took it as a lesson that he was too weak and needed to vanquish that weakness by all means necessary.

    • @chrischl8003
      @chrischl8003 Рік тому +2

      ​@@hyronvalkinson1749I absolutley love your ideas

    • @statelyelms
      @statelyelms Рік тому +9

      I like this a lot. Gives a tone of betrayal. I can see the scenes where each tribe confronts Ganondorf on their own, with cries of "Traitor!" before getting swept aside by this even more powerful Ganondorf. The Gerudo scene could've been incredibly powerful, since he was raised there.. it could have been heartwrenching.

  • @princesscadance197
    @princesscadance197 Рік тому +819

    Lore: 'Draconofication cannot be reversed! You will lose everything about yourself if you go through with it!'
    Ending: 'lul lets reverse this draconofication'

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +283

      It always sucks when a story lies to you about the stakes like that. Changing the rules without sufficient explanation or sacrifice makes it feel like you can't trust the storyteller.

    • @danjo2080
      @danjo2080 Рік тому +29

      Well idk if the rules really change as much as usage of the full Tri-Force can supercede all else.

    • @catalyst539
      @catalyst539 Рік тому +73

      @@DEBUGMODE
      It didn’t lie, there was no *known* way of reversing it. Mineru didn’t know that Recall could undo Draconification, hell not even Ganondorf (who somehow knew about draconification in the first place) knew.
      Though I do hate when something is explicitly said to be irreversible, and then it gets reversed seconds later anyway.
      *Cough cough* Zelda becoming dragon *Cough cough*

    • @jasonnewbery
      @jasonnewbery Рік тому +52

      @@DEBUGMODEits all for a cheap “oh shit” moment. Literally HATE death and other reversals like this because it literally feels like a slap in the face

    • @j.p6815
      @j.p6815 Рік тому +18

      At least from what I understood, draconification was irreversible because you lost your own essence, and Mineru didn't see a way out of it since each person's essence is different. However, in Zelda's case, the essence of her being, as we can see in the reflection of the power of the secret stones, projected Sonia's time power and Rauru's light power. That's why these two channeled these aspects of Zelda's being they possessed through Link, to restore Zelda's essence and bring her back to normal.

  • @glasspencil
    @glasspencil Рік тому +281

    Sonia and Rauru were so boring to me, and that sucks because part of the reason BotW’s memories were so enjoyable were because of the champions. They all had their unique interactions with Link, as you said, but they also had their own unique takes on the Calamity which were shaped by their lives and beliefs.
    Sonia and Rauru though? Neither of them offered a unique perspective or showed any insight into their character or what they believed.
    Both characters can be summed up as “Help Zelda. Serve kingdom.” And Zelda shares this sentiment too, leading to very few intriguing conversations between the three. It isn’t until Ganondorf kills Sonia that we see a spark of deviation from Rauru.
    Considering the prevalent theme of Sacrifice in the cutscenes of the past, I feel that they should have set up Rauru’s character to be more relevant to that theme.
    Rauru is called “arrogant” by Ganondorf as a way to taunt him, but we never see any real arrogance displayed by him, giving the insult little weight. The only thing Rauru does wrong is make a miscalculation on Ganondorf.
    I feel that Rauru’s arrogance should’ve been more prevalent in the cutscenes as Hyrule’s king and contrast that with Zelda who is also Hyrule’s ruler in her time.
    If I am correct, there is a stone pillar with ancient text in TotK that states how Rauru would “waive his duties as king in favor of hunting” and that Queen Sonia would need to reel him in. Why not bring this to the forefront and have Zelda react to this? You could have Zelda see a version of her younger self in Rauru as one who tries to avoid their royal duty in favor or their personal interests. Zelda though would have the understanding and experience not to berate Rauru like her father did. In response, Rauru could ignore or rebuke Zelda, pointing out the peace that has resulted from his rule, displaying his arrogance. In addition, Rauru could also use Zelda’s young age as a sign of her inexperience, so what good would her counsel be? And, if you wanted to, you could add in that he is a Zonai, and that a higher being would just know better.
    This scene could be followed up by the Recall training session between Zelda and Sonia. Zelda can bring her concerns of Rauru to Sonia, the queen, who then can provide insight into Rauru’s positives and why she married him and how she assists Rauru in his affairs with her wisdom and humility. If possible, it would also be beneficial to show how much Sonia means to Rauru in this scene or the previous one.
    The assertion of Rauru’s arrogance sets up his failure as the kingdom falls apart right under him as Ganondorf seizes power and kills his queen. Realizing what must be done, the story can play out mostly as it did for the rest with a little more self reflection on Rauru’s part. Rauru sacrifices his life for his kingdom to restore the peace that he carelessly neglected.
    This then would be followed up by Zelda doing her part by sacrificing herself for her own kingdom as well as her knight.
    If I needed to replace some memories, I would get rid of the Gerudo Assault and place the hunting scene there and rework the Zelda and Sonia memory to talk more of Rauru’s rule and provide insight into Sonia’s character and beliefs.
    As for your video, I appreciate you along with a few other people being willing to express your disappointment for something in a widely acclaimed game. I too loved the game, but considering the cinematic trailer given to us with Mummy Ganondorf, I had higher expectations for the story.

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +57

      Excellent points! There are so many little things they could have done to help flesh out these characters and make the story more resonant.
      If Rauru's arrogance had been highlighted as the reason for their downfall, it would have added a lot more weight and tragedy to his eventual sacrifice. Lending his magic to Link would have the subtext of him helping to right his own wrongs and not just being a generic magical helper/justification for the new mechanics.

    • @catalyst539
      @catalyst539 Рік тому +2

      I must say- Sonia and Rauru were most likely meant to be the parents Zelda never had. (her dad was santa who forgot what his job was, and her mother had a mental shutdown and died)
      Also getting rid of Gerudo Assault is a crime punishable by Goro Akechi murdering you.
      That memory is our first insight into Ganondorf’s plan to take Hyrule. The end of it being when he sees Rauru’s secret stone.
      Can you not grasp the concept of simply adding new memories on top of the ones we have?

    • @glasspencil
      @glasspencil Рік тому +17

      @paulrance5445 I do not doubt that Sonia and Rauru were meant to be the parents that Zelda never had. However, I think that role was already filled by Urbosa in BotW (and more effectively).
      However, my point is that the pair are not interesting. My wall of text was merely a suggestion on how to fix that. Highlight a trait that could bounce off the other two to create conversation and help them stand out from each other.
      Now, as for adding memories, I was trying to stick within the limitations Nintendo set, which is 11 (12) cutscenes corresponding with the tears. I do not know what the production timeline was like for the cinematic animators, so I’m operating under the assumption that that’s all they could allow for. As such, one memory needed to go in order to accommodate my changes.
      The reason I chose the Gerudo Assault was because I believed that you could showcase Ganondorf’s intentions well enough within the Vow of Fealty memory with a few tweaks to the dialogue, having Ganondorf mention the secret stones being a great aid to Rauru’s rule. Visual cues are also a fundamental tool. In the original, we are given shots of Ganondorf focusing on the secret stones. An added emphasis through shot progression can help. Like in OoT, the audience I feel would be able to understand Ganondorf’s intentions adequately, especially with Zelda’s concern.
      However, you still bring up a fair point, that being the Gerudo Assault zeroes in on what Ganondorf is going for: the secret stone. When the Vow of Fealty happens, the audience knows what he is interested in because of that memory. But more importantly, the audience is given a glimpse of the immense power granted by the secret stone. This way, there is no weird power contrast between Zelda moving things and Ganondorf’s gloom explosion.
      With that in mind, perhaps it is better to instead combine Where Am I and An Unfamiliar World into one cutscene and get to the point more quickly so as to allow for another memory.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +1

      THANK YOU! Finally somebody acknowledges them for the shitty bland characters that they really are! Seriously! I gave more of a shit about Terrako’s fake death un age of calamity than i did when sonia went out like a little bitch in THIS game!

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +8

      Also you managed to fix Rauru’s character in a way that tied in with the lore if the actuual game? #GigachadMove the only thing i would like to add is that in your version, it would be great if we got Jonathan Potts and Cynthia Preston to voice Rauru and Sonia, who, in case you are unaware, voiced Link and Zelda in the 1989 DIC Zelda Animated Series. Hell, maybe Ganon’s voice actor from the show could cameo as Ganondorf’s raspy corpse voice?

  • @vbsenthusiast
    @vbsenthusiast Рік тому +282

    i'm so glad that you mentioned how a lot of what was important in botw (the sheikah, divine beasts, etc.) was tossed aside in totk! it's one of my biggest problems with the game (other than that a lot of the story was pretty lackluster). it's like "hey, we know these elements were crucial in the last game, but we're going to erase them and focus on a race that was barely in botw, and also give it barely any screentime! oh, and no one remembers the events of botw as well!" totk's gameplay is better, but botw was better in terms of story imo

    • @catalyst539
      @catalyst539 Рік тому +9

      “no one remembers the events of botw as well!”
      Is that really true? All the major characters remember. It’s only the unimportant side characters (including Hestu and Beedle) that don’t.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +48

      @@catalyst539 they barely mention it as if it is a footnote however. That is the problem

    • @markanthony7191
      @markanthony7191 Рік тому +3

      They took apart all the sheika technology conidering how the malice could controll it. If i was zelda id get rid of it to

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +2

      @@markanthony7191 yesh but they should kept some

    • @Kaisona2017
      @Kaisona2017 Рік тому +22

      I think some of the tech was repurposed to make the new, inferior Purah Tech. Still doesn’t explain how there’s not even a trace of Ancient Sheikah Tech remaining.

  • @cannoliwavestudios2817
    @cannoliwavestudios2817 Рік тому +153

    “He was our chief before he changed. His obsession with power turned him into a monster”
    The amount this line could have implied is INSANE! It calls into question what Ganondorf’s relationship with the Gerudo was and I was so interested! We’re they on board with everything or did they stop following him at a point? Does this sage view him in a more sympathetic way or the opposite being a member of her tribe? And then they didn’t tell me :( I wish I got more unique information in these cutscenes

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +43

      This game’s story is the definition of missed opportunities
      That and how not to to write a sequel

    • @illvmi_z
      @illvmi_z 9 місяців тому +6

      I could be wrong but if this helps OOT has some insight in their relationship. it was either implied or stated in the game that Ganondorf was raised to be king since male Gerudo are born every 100 years or so, but because of Ganondorfs greed for power and rule they ended up banishing males from the gerudo region entirely because of him. (Even though in OOT he still held power over them while trying to take over hyrule if my memory serves me correct). I know OOT and TOTK are probably not even close in the timeline so If I’m wrong I’m wrong lmao, but I’m still surprised they didn’t include anything like that in the cutscenes since I’d say it’s pretty important, especially if people who played TOTK may not have not played OOT and why the Gerudo do not allow males.

  • @cato3277
    @cato3277 Рік тому +174

    I can't believe I still enjoyed BoTW more than ToTK. For all the talk of a darker Zelda story or whatever, this ended up being the most lackadaisical and lighthearted story out of the core 3D Zelda games thus far. Even BoTW had much more melancholic and well written story elements that feel much more evocative of what Zelda is really about, and while I understand some criticism towards the nonlinear story I found it way more engaging than what we got here.

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +52

      It's true. I expected a darker story given the opening and the marketing. Mummy Ganondorf is a pretty cool design. He's really intimidating, but that wasn't ever felt in the gameplay. I was expecting him to lead an army on the surface at some point or do something bold and interesting that altered the state of the story or the world.

    • @cato3277
      @cato3277 Рік тому +21

      @@DEBUGMODE I've traded ideas with others on improving Ganondorf in gameplay, because in totk he really just feels like a human Calamity Ganon. One idea I had was he could be a surprise Temple boss hellbent on slowing your progress. Another is, as you said, having him lead a siege like he did in the dragon tears cutscene.

    • @azatheeverchosen7615
      @azatheeverchosen7615 Рік тому +22

      Sadly it seems as tho the "darker Zelda story" was a misinterpretation of of Mr. Aonuma's words. Basically, when he spoke them, he was *actually* referring to how the trailer at the time of when he said the words was darker than the final intended tone of the game would end up being. The collective internet simply never caught this and ran with the original interpretation till Tears came out and disappointed them.

    • @tailsprowerfan2729
      @tailsprowerfan2729 Рік тому +2

      @@DEBUGMODEyeah we where tricked

    • @amandaslough125
      @amandaslough125 Рік тому +15

      @@azatheeverchosen7615 They didn't need his words. The trailer itself was a darker tone, and after BotW, we were due for a darker game again. Having a serious story would've helped this game tremendously.

  • @skonataofawakening
    @skonataofawakening Рік тому +119

    I think Majora's Mask has the most compelling 'narrative' because it is not just one story from start to finish. It is a conglomeration of various tales of grief from all the residents of Termina that makes the world (and game) that much more compelling. You care for these people because you get to know them so well over a short span of three days. Modern Zelda (and a lot of open world games in general) miss this piece of the puzzle. I'd love to see it a bit more. To be honest, I would have much rather played through Zelda's journey rather than (or alongside) Link's. Great video, absolutely hit on a lot of what I was feeling when the game started to feel a bit more like a chore towards the end of my playthrough.

    • @chrischl8003
      @chrischl8003 Рік тому +9

      It's also not like it can't be done like this in an open world game. Ghost of Tsushima was a great game that have you meet characters and learn more about them as you proceed in your quest. This also flows right into the Main Story.

    • @zalamazu
      @zalamazu Рік тому +12

      I was just about to comment something like this. TOTK and MM both have many side quests for NPCs, but what makes MM’s so much better is how every character’s side quests feels like a butterfly effect to another one. You can mess up one side quest slightly and it might lead to another side quest… or ruin your chances to complete the one you’re trying to do. TOTK/BOTW’s only interesting side quest is maybe the one about Dorian but that’s about it. MM’s story (or stories) deal with a lot of mature themes but they don’t make the audience feel stupid because it’s E-rated. For example, in BOTW there is a bar in Gerudo Town and it’s very on the nose with how it perceives alcohol. There’s mostly just dialogue making fun at Link for being to young to drink and a quest where a near fainted character suddenly gets up and runs to the bar when she hears they can make Noble Pursuit. However in MM they don’t make it so it seems like they’re saying “look this is meant to represent alcohol haha alcoholics are funny” but it feels more realistic. The Gorman Leader is essentially trying to drink himself to death upon hearing the news that his performance is canceled. They don’t outright tell you that but you can understand it from the character’s actions. The bar feels much more like a bar (instead of just some angsty girls talking about a secret club all day) due to the times it’s opened, the events, the people who come in, etc. And even though the drinks are labeled as milk, you can understand what’s going on without the game making fun of you for not understanding. It’s little things like that that make me take Majora’s Mask seriously even though it’s rated E, which is what Breath of the Wild and Tears of the Kingdom fail to do.

    • @chrischl8003
      @chrischl8003 Рік тому +7

      @@zalamazu Completely agreed. Majora's Mask proves that interesting sidequests/characters can be done in Zelda. It also reminds me of another problem I have with botw/totk. That being the desings of the NPCs. In other Zelda games the NPCs have such weird and in some case ugly designs that gives them already much more presence and individuality even if the side quest related to them wasn't great. In botw and totk the NPCs look just boring. Can't remember a single NPC aside from more important ones like Impa just for example. I heard somewhere they are based on Miis somehow and I think this is actually Part of the problem.

  • @annieandelsieofarendelle3294
    @annieandelsieofarendelle3294 Рік тому +82

    For Zelda turning into a dragon, I would hate for her to stay a dragon but I also suggested somewhere else to include four endings dictated by whether or not you speedrun the game or actually take the time to do the story quest:
    1. The 1st ending, we have the worst where Zelda remains a dragon, and the 'Find Princess Zelda' Quest remains uncompleted. This ending is achieved by essentially speedrunning without taking any time to actually complete the main story or gather any sages.
    2. The 2nd ending, is the second worst where we complete the Dragon Tears Quest and gather the Sages but don't speak to Impa at Lookout Landing or complete Sonia and Rauru's Temples (More on that in a bit). In this ending, Link manages to partially heal Zelda through sheer force of will and recall, but since he's by himself, Zelda is reduced to a half-dragon, half-Hylian amnesiac with no memory of her friends, family, or Link.
    3. The 3rd ending is actually two technically, but they are only unlocked after Dragon's Tears Quest is completed and all the sages are gathered. In this ending, talk to Impa and she will tell you her findings about a Temple of Light in the Depths and a Temple of Time in the Skies. With the former, we traverse the Depths until we come across an Ancient Zonai Temple that we have to light up to proceed; we eventually come across Rauru's spirit again, where he apologizes to Link, saying he had no idea that Zelda would actually go through with the Draconification but promises to assist him if he can though he's not sure if they'll be able to reverse it. On the other side, we have the Temple of Time where we must use both Temple of Times (the one on the ground and the one in the Sky ala Spirit Temple) to proceed using Recall. In the end, we meet the spirit of Queen Sonia who expresses delight at finally being able to meet Link and she gives her impression on all of this before saying that if anyone can save Zelda, it's Link. However, if you only do one of these temples, then you'll be stuck with one of two endings. The first is half-draconified Zelda, where you only do the Temple of Light and the second is amnesiac but fully Hylian Zelda if you do the Temple of Time.
    4. If you do all the Temples and Dragon's Tears, you get the best and fourth ending which is just the one you see in the game.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +16

      While ending 2 disturbs me, at least you provided a fix for this

    • @mbii7667
      @mbii7667 10 місяців тому +4

      I actually kinda dig this overall idea

    • @clonetrooper2003
      @clonetrooper2003 10 місяців тому

      @@mbii7667 me too

    • @krishvids608
      @krishvids608 8 місяців тому +1

      Alternative endings is such a cool idea that I’d love to have seen implemented… oh well

    • @clonetrooper2003
      @clonetrooper2003 8 місяців тому

      @@krishvids608 because nintendo are anti art morons

  • @Stew91
    @Stew91 Рік тому +67

    A problem he didn't mention, is how you can do major story elements out of order, which messes up the events of the memory narrative. You can even get the master sword early by accident! It baffles me how Nintendo had years to work on the game, but they didnt once think, "Maybe we should lock certain events in a specific way, so that players are not spoiled".

  • @awkwardsquirtle
    @awkwardsquirtle Рік тому +69

    I found out Zelda was the Light Dragon way too soon than I should and it ruined the storytelling because i thought Zelda was gonna die in the past. I knew that she was gonna change back once i found out she was a dragon. Kind of ruined the game for me

  • @randomthoughts0829
    @randomthoughts0829 Рік тому +21

    You're absolutely right. Me and one of my friends were absolutely stoked for totk, but we both ended up feeling disappointed by the story. I even said that it felt like 95% of the focus was put on gameplay, and then the last 5% was on lore.
    I would have much rather seen rauru be an antagonist. Not in a "hes secretly on ganondorfs side" kind of way but in a "neither he and ganondorf are right" kind of way. Think about it. Hes a divine creature that seemingly hailed from the heavens and said "im the ruler of hyrule now, lemme take one of your own as my wife and now we are king and queen." He wants to erase everyone's identity and basically make hyrule one big happy family. Look at the sages! Imagine how insidious it would be if it were hinted at or even outright stated he made sure he and sonia were the only sages that were to be remembered. Maybe mineru tried to stop him behind the scenes, but she was unsuccessful
    Imagine if after the fight with ganondorf, you fight rauru's ghost. He gets a copy of his right arm back, and now HE has all the sage abilities and control of mineru's construct. And once link kills rauru, only then can zelda come back.
    Idk im just spitballing😊

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +2

      Yesh it would explain why rauru is such an ugly looking bastard

    • @kingkrysen
      @kingkrysen Рік тому +5

      I do wish that there was an opposing group of Zonai in the game it would have made it so much better

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +2

      Wouldnt have saved rauru and sonia’s terrible characters@@kingkrysen

  • @MachoPeludo5000
    @MachoPeludo5000 Рік тому +663

    Nintendo really needs to hire creative story writers

    • @therealjaystone2344
      @therealjaystone2344 Рік тому +38

      Miyamoto hates story

    • @mkjjoe
      @mkjjoe Рік тому +101

      @@therealjaystone2344 Miyamoto isn't really involved with Zelda anymore, though Aonuma and Fujibayashi continued this pretty detached take on story

    • @Hysteria98
      @Hysteria98 Рік тому +69

      Or just start giving a shit about stories/continuity in general. They rarely ever have.

    • @sniper8560
      @sniper8560 Рік тому +2

      True

    • @FireFury190
      @FireFury190 Рік тому +42

      Get some of the guys from Monolithsoft. They already help develop the game. Grab some of their writers. Imagine a Zelda story in the vain of Xenogears/Xenoblade. Where an old incarnation of Link ends up being a major villain to fight the current incarnation. Doing a completely new take on Dark Link.

  • @SouthShayde
    @SouthShayde 4 місяці тому +9

    This plot makes me very frustrated, as a hobbyist writer myself. Here's a number of nitpicks and questions I have from this story:
    - Zelda goes back in time, and seems to lose all sense of her personality in the process. She should be frothing at the mouth with excitement about meeting a real zonai, and getting to interact with their technology.
    - Why doesn't she tell Rauru about the threat of ganondorf to modern Hyrule until AFTER SONIA IS DEAD? This is a super common issue in stories where the problem is entirely contrived around the lack of one character telling another character something important, which is something they would typically do, and only don't to create a conflict.
    - Rauru clearly has some incredible power, if he can create a big as hell laser to devastating effect, with what appears to be relatively little effort. If they are aware of how much a threat Ganondorf is, why does he elect to "keep him close" instead of just outright dealing with him? He knows he is dangerous at this point. He's literally giving an evil smile as he is swearing fealty. This always ticks me off, when a character lets an enemy of theirs do something that clearly will not benefit them in any way, becuse it's part of some broader, and often nebulous plan. As one person I know describes it, this is how a stupid person thinks a smart person thinks.
    - Seriously though, why would Rauru accept Ganondorf's oath of fealty after he assaulted Hyrule? If I was Rauru I'd be looking for an unconditional surrender, starting with the impisonment, if not the execution of the man behind such an attack on Hyrule. At least the sages in Twilight Princess were smart enough to try and execute him after he was defeated. Even if said execution failed.
    - On that matter, how the hell is Ganondorf able to deduce not only that Rauru is using a secret stone, which implies he knows what a secret stone is in the first place, but also that Rauru's wife also has a secret stone, and that he could use deception to acquire one, all while standing on a cliff, looking at Rauru from hundreds of feet away?
    - What even are the secret stones? Where did they come from?
    - How is Ganondorf with one secret stone now more powerful than six people with them?
    - Isn't the secret stone that Ganondorf stole the stone of time? How does that correlate at all the the insane powers he becomes capable of? I might be wrong on this one, but it was my understanding that the secret stones amplify one's latent powers of the same attribute. That's why the wind sage has wind powers, the fire sage has fire powers, etc.
    - On that point, I don't really see how the secret stones amplify any of the modern day sages' powers. Are the sages' secret stones just really crappy compared to the ones Sonia and Rauru had? Is that how Ganon was able to 1 v 6 like it was nothing?
    - On the topic of weird stuff Ganondorf says, Let's talk about the Zonai! Why are there only two of them? What happened to the rest of them? Why did they come from the sky? Are they aliens? Angels? Avatars of the Goddesses of Hyrule?
    - How is Zelda a descendant of Sonia when there's no apparent evidence of Sonia ever conceiving a child? Especially given that Sonia dies?
    - Why would Mineru's first thought after finding out Zelda is from the future be "well, there's these secret stones here, and if you eat one you turn into a dragon. But that's illegal." Then why even mention it? A more reasonable approach would have been. "hm, you got here by using your time powers, it's only natural you can find a way to use your time powers to go back. Hey, we have a sage of time in our time who can maybe help you get back to your time, maybe spend some time with her and see what you can figure out?" and only mention the dragon trick when literally all other options are exhausted.
    - Hey, if eating a secret stone turns you into a dragon, does that mean the other dragons are also people who swallowed secret stones? Who or what are they?
    - Why did Rauru, as he was sealing Ganondorf, tell him the name of the guy who was going to defeat him?
    - When are the ancient Sheikah in all this? Did they come in before or after the Zonai? Both answers leave more questions than answers.
    - Why did no one try to remove Ganondorf's secret stone after he was sealed?
    - Why did the sages do nothing with the secret stones? Surely these should have been great treasures passed down to the champions of each races over the generations, with the words that one day a swordsman named Link will confront the Demon King, and you will need to stand by his side. Like, gee, those sure would have come in handy when Calamity Ganon was up and raising a ruckus.
    - Why would they let people forget where the demon king is sealed? That seems like the kind of thing you wouldn't want to forget. You can't even argue that there was no one left who knew, because beyond Mineru and Zelda, you had unnamed sages 1,2,3, and 4, all of whom should have known.
    - Where is the Master Sword of that era? We know Zelda is holding onto the Master Sword from the present day, but the Master Sword presumably exists in that time as well! So ... where is it?
    - Where is that era's link? The Zelda games have always had a theme of cycles and reincarnations. Multiple Ganondorfs have said that they will always come back, there is always a Zelda, and almost always a link. I find it hard to believe that it's Rauru, given he shares names with OOT's sage of light, and himself has the Secret stone of Light. You have a ganon, you have a zelda, in the form of Sonia, but no Link.
    - Why are these islands floating now all of the sudden in present day? Even Rauru doesn't seem to know the answer to why.
    And most importantly...
    - Where the hell is Kass?

    • @remem95
      @remem95 Місяць тому

      All of this.

  • @ZeoViolet
    @ZeoViolet Рік тому +135

    Mineru's cutscene does show the actual sealing event depicting Rauru binding Ganondorf....which is kinda important. It shows how stupid Rauru was to even mention Link's name. On the other hand, Raisindorf's disappointment at Link being an alleged weakling when he woke up made him so upset he spends the game sulking while you have plenty of time to screw around Hyrule doing whatever you want. XD

    • @Takejiro24
      @Takejiro24 Рік тому +40

      Firstly, "Raisindorf" ☠️
      Secondly, the idea of Ganon sulking in his throne room reminds me of Aku from Samurai Jack, I- ☠️

    • @Sarah_H
      @Sarah_H Рік тому +31

      Raisindorf having a crisis like Megamind did like "ok I won but there's no one to oppose me now, this blows"

  • @thelastwindwaker7948
    @thelastwindwaker7948 Рік тому +84

    The story was especially dumb because it's completely non-linear, but doesn't do anything like set flags for what you've encountered first.
    By the 3rd time someone hears a voice calling to them, you'd think Link would just let them know what's happening. Instead each one is treated like the first time. Same thing with Zelda. You can find out what happened to her right away, but the game is still constantly "Where is Zelda? Is that her? Let's go find out!"
    I will say I don't mind her getting changed back at the end, but I mind how quick and clean it is. In Twilight Princess when Ilia loses her memories, it's a whole quest to get them back. I would have preferred something like that, where you have to find a way to change Zelda back. But I feel like that's something that could only be done in a linear game where the end goal isn't "Find Zelda." Can't have her found until right before the credits roll.

  • @astralsilverwind5478
    @astralsilverwind5478 Рік тому +126

    I just didnt like how Nintendo hyped up the Zonai for TOTKs release and threw them away so unremarkably... I wouldve loved to have gotten to know Rauru based on what we did get from him *albeit very little* he and the player would probably have been kindred spirits. plus they also threw away Mineru who had a real chance of surviving this through her powers. How neat would it have been if she chose to stay and help Purah out with teaching the nowadays hylians about things so the Zonai can be accurately studied rather than assumptions 10k old tablets and purah tyring to put together a narrative herself. She had a second chance at life but chose to go anyway which was a huge missed opportunity for the (supposedly futuristic zelda game ive been hearing rumors that aonuma was wanting to make awhile back)

    • @Isuream6331
      @Isuream6331 Рік тому +11

      Mineru was a spirit, so once her lingering regrets, I.e. Ganondorf, were taken care off, she would naturally pass on like the king and champions in BOTW.

    • @MikePhantom
      @MikePhantom Рік тому +3

      they didn't tho. zelda tubers did.

    • @Isuream6331
      @Isuream6331 Рік тому +1

      @@MikePhantom Yeah, that’s the unfortunate truth about any zonai disappointment, as well as any story disappointment. The only people making the zonai seemed like this super important thing was us, the fans, while Nintendo didn’t care.
      And I would even go as far to say that a lot of disappointment with the story is ALSO because of us. We all kept hyping this up as some grand end to the curse of Demise, or some Ganondorf redemption, when NOTHING Nintendo did ever indicated that. I think most people need to realise the curse will never be ended as it is Nintendo’s excuse to keep making games

    • @astralsilverwind5478
      @astralsilverwind5478 Рік тому +7

      @@Isuream6331 @MikePhantom Well if you look closely at all the trailers, especially the one from 2019, Link actually manages to catch zelda in the beginning when she fell. This clearly changed later on, but I cant help but feel like we were originally going to have a different story than what was presented to us. Back before the game had a real name and was just dubbed breath of the wild 2. It would make sense if this happened half way through development because theres dialog some of the constructs say to link that simply doesn't make sense and straight up contradicts the story. example, the sky islands didn't start floating until Mineru and Zelda hatched their last minute plan to help link, and Zelda turns into the light dragon. This is after Rauru sacrificed himself and supposedly according to Ganondorf theres only 2 zonai left walking around, now being only Mineru. During the sky diving challenges, the construct tells us lots of Zonai youths used to come to the sky islands to test their mettle to become adults. How is this possible when there is no zonai left and the islands never floated until Mineru was on her deathbed? this and several other contradicting dialogs i have found but cant remember because its been awhile since i beaten and put the game down is why I feel like the story was supposed to be different than what we got and perhaps there was supposed to be more zonai around. but Nintnedo couldnt take out all the contradicting text in time before release. Game is amazing gameplay wise but theres no mistaking that the story is a mess and im talking about its stand alone story. not even about it place in the timeline. Us Lore hunters for ancient civilizations in games are scratching our heads at what the heck is going on with that race and story. Lets not forget the ancient heros aspect too looks like a subspecies of zoani if not just a hybrid between hylian and zonai. but i wont get into that right now unless it wants to be discussed.

    • @amandaslough125
      @amandaslough125 Рік тому +1

      @@astralsilverwind5478 That must explain the "the title will spoil the story" comments from the devs and why it took _so_ long for them to release it. They probably had to rewrite the whole thing (maybe more than once) and they couldn't release the title until they actually got the finalized story direction much closer to actual release.

  • @brantmoon
    @brantmoon Рік тому +50

    Once you tell Impa that Zelda is the dragon (after getting all the memories), she feels the tragedy, but she refuses to give up and hopes to find a way to reverse it.
    This was the most compelling moment in the story for me. I thought, for sure, that there would be more to it. I thought that once she returned to Kakariko, there'd be a whole additional quest line helping her research possibilities for bringing back Zelda, and that completing this would unlock a secret ending (the post credits cutscene) in which Zelda is brought back.
    Imagine my disappointment when there was no additional quest, when Zelda is reversed in the main ending REGARDLESS of what you've learned, and that the final secret cutscene is just more 5 sages filler-blather.
    Nintendo's choices with this story are honestly baffling.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +7

      Holy shit. This is almost exactly what I was thinking

    • @snix7309
      @snix7309 Рік тому +7

      wanna know something funny
      After you tell impa that you can find her again in her house and she doesnt even mention anything about the zelda dragon thing
      she just start joking about Paya

  • @TaintedSoulSilver
    @TaintedSoulSilver Рік тому +130

    Honestly there was one thing that struck me and gave me chills. After confronting puppet Zelda, "she" is removed from the blood moon cutscene going forward. The silence of that first cutscene hits so hard. You realize that the continuity we got from the first game was merely a facade. A bizarre combination of meta and lore that somehow felt comforting and was unceremoniously taken away. Not realizing the consequence of the story progression on this cutscene only serves to add to the hauting atmosphere.

    • @TaintedSoulSilver
      @TaintedSoulSilver Рік тому +21

      The ganon confrontation was incredible. We aren't just told that he was a hardened warrior and master of any weapon. We are shown in the battle as he whips out the same skills we have spent two games honing. That first parry shocked me to the point where he got additional damage on me. It was a moment that really pulled me into the scenario. On top of the meta busting health bar (the second time something like this occurs in relation to him) it felt like a true battle.

    • @TaintedSoulSilver
      @TaintedSoulSilver Рік тому +17

      The draconification of Zelda followed me all throughout the game as soon as I learned of it. It succeeded in gaining the impact required to float around in my mind as I adventured. The added bonus of actually being able to encounter her during her sky travels makes it even more real. You're not allowed to forget and it is much improved on the scant presence of Zelda in the first game imo.

    • @TaintedSoulSilver
      @TaintedSoulSilver Рік тому +19

      Everything else, though? Man.. I'm so disappointed. I expected more of a presence from a retired impa, more personality from a promoted paya, more involvement from Purah. Being allowed into gerudo town proper as a voe felt cheap and entirely unearned. Listening to seemingly clever and intelligent characters simply brush off obviously disturbing behavior from the Zelda puppet. Dungeons that were small, bland, and repetitive. Puzzles and challenges that were completely trivialized by the new building system. I really could go on but the fact is that while the bits I enjoyed were incredible... I was disappointed so many times in between that I was often left wondering if I'd even experience something worthwhile again.
      At least the Yiga questline helped boost my morale.

  • @SaiyanZ3
    @SaiyanZ3 Рік тому +196

    -The way Ganondorf got Sonia's stone was lame
    -Rauru keeping Ganondorf close in Memory 6 had the potential to showcase Rauru as smart, but that whole plot point isn't even explored and Ganondorf gets away with the easiest heist in recent memory lol
    -Fake Zelda plot point could've been more interesting, her being Phantom Ganon was so guessable
    -Why does Zelda still have her stone when she reverts from being the Light Dragon?
    I still appreciate the attempt for a more concentrated story here though, I still enjoyed it for what it is, finale was just awesome

    • @LinkoftheDepths
      @LinkoftheDepths Рік тому +59

      Why doesn't Link tell anyone Zelda is a dragon once he learns?

    • @tatocoto6404
      @tatocoto6404 Рік тому +20

      Info have an answer for the stone one and that’s because rauru and Sonia used recall on her basically with link and returned her to her form before she ate the stone so essentially has the memories still they just recalled her body to her original self. I mean that’s the most logical way since Sonia, rauru, and link all have the recall ability.

    • @feathersinthewind
      @feathersinthewind Рік тому +73

      @@LinkoftheDepths Because TOTK is allergic to linearity and has to pretend you might have not done anything beforehand in every single quest
      It's honestly the most baffling choice to me that the geoglyphs actually made it into the end product without anyone ever going "hey, maybe the player shouldn't be able to solve the whole mystery before they have even started the main quest ?", or without planning a way to make those reveals affect litterally anything in the game

    • @SaiyanZ3
      @SaiyanZ3 Рік тому +6

      @@LinkoftheDepths Yea that was a bit weird tbh, ngl

    • @Takejiro24
      @Takejiro24 Рік тому +20

      ​@@LinkoftheDepthsOnly people he's told in my playthrough were Impa and her traveling companion. The most she says about it is that she'll try to find a way to reverse Zelda's condition by reviewing the ancient literature but nothing ever comes of that. Why Link told no one else despite everyone making a great deal about Zelda being missing/causing trouble (especially since Link and the present Sages learn that the Zelda they've been seeing is a puppet of Ganon) is never explained.

  • @tyephan7475
    @tyephan7475 Рік тому +29

    Honestly, as interesting and heart-wrenching Zelda's section of the story is, I think they could have done much more with her.
    Even though the skeleton of BOTW's story is the formulaic Link-and-Zelda-versus-Ganon conflict, I still thought it was interesting how they shook things up by making Zelda a more central figure in the story. She’s the one who saves Link’s life using technology that _she_ helped research; she's the one who decides to lock herself into direct combat with Ganon to keep from destroying Hyrule; and she's the one who ultimately seals him away with Link's help.
    I was disappointed when I realized Zelda's main role in TOTK would basically be to act as an unconscious battery for the Master Sword. The writers had established so much for her; they had shown that she was well-read enough about history to recognize Sonia and Rauru and the Imprisoning War, and they gave her powerful new abilities over light and time, and they showed that she was both willing and able to train her abilities with Sonia - not to mention her interest in technology established in BOTW that would have meshed well with the Zonai technology. None of this ended up mattering because they didn’t let her do anything of narrative consequence other than becoming the Light Dragon. Almost everything else could have happened without her involvement; Ganondorf getting Sonia’s secret stone, Rauru’s sacrifice, the Sages’ vows (especially if they were actual characters who thought for themselves)... None of these events required any of Zelda’s expertise. The only reason she was there was to recharge the Master Sword, which _any_ source of sacred power could have done. The fact that Zelda has no active role in the storyline despite her qualifications feels like such a waste of an interesting character and a downgrade from BOTW.
    It felt like the writers only gave Zelda her powers so they could contrive reasons to get her out of the way. They gave her time powers somehow strong enough to send her millennia into the distant past, and she never gets to use them for anything meaningful again. They gave her the sacred power to dispel evil and her only role with it is to become a charger for someone else’s sword. This is the same power she used to single-handedly wrestle with the apocalypse for a century before destroying it in a golden nuke of light in BOTW.
    While I find certain aspects of Zelda’s story in TOTK really cool, I can’t get over the fact that all of it was just another elaborate way of removing her agency from the main plot.

    • @kingkrysen
      @kingkrysen Рік тому

      Completely agree she was the star of the show in the first game and in this one she's a dumb bimbo who's gone for most of the game

  • @niall027
    @niall027 Рік тому +62

    Demon King? Secret Stones?

    • @catalyst539
      @catalyst539 Рік тому +13

      “But what does this have to do with Shulk?”

    • @mnmmcg3543
      @mnmmcg3543 5 місяців тому +6

      Metal Gear?

    • @Takejiro24
      @Takejiro24 4 місяці тому +3

      Psycho Mantis?

    • @ijsaylyk
      @ijsaylyk 4 місяці тому +4

      Nintendo Fans? 70$ for this bull shit?

  • @Ry_Ryai
    @Ry_Ryai Рік тому +35

    The fact that you could look a the dragon tears out of order which would confuse some people, and that the repetitive story of the imprisoning war from the past sages which was just annoying, as well as Zelda suddenly becoming human after ganon is defeated which is still iffy but if there will always be reincarnations Zelda’s main task which is to restore the master sword and defeat ganon should’ve kept her a dragon for as long as ganon kept reincarnating (but this part could be argued) are my main gripes.

    • @-mayari-
      @-mayari- Рік тому +1

      I always skipped the imprisoning war. 😅 I didn't want to listen to the 10,000 year ago bullsh.t again.

    • @Ry_Ryai
      @Ry_Ryai Рік тому +1

      @@-mayari- don’t blame you

    • @TVegaC
      @TVegaC Рік тому +1

      the tears are a mess! They should just make memories of zelda with Rauru and Sonia but chilling or something.

  • @tyranitararmaldo
    @tyranitararmaldo Рік тому +88

    2:49 Honestly I felt like there were quite a few things in this game that felt "cheap". Like shortcuts had been taken to get parts done quicker, hell some of the retreads were so blatant I slapped my face. It feels like the majority of work that went into this game actually went into the engine for Ultra-hand and to get it working right.
    And that made me feel so disappointed with the game. So much hype around it, and with the game feeling like it was going to tell a bigger story...all for much less than the sum of its parts. I too was almost kept going just by things seeming to be building towards something larger...and it just never came.
    Some of the problems are likely because of how rigidly they stuck to "freedom". If you can go anywhere at any time, you can break the story (and hilariously, you can in TotK to some extent). So what this likely meant on the developers end was that they made the stories for BotW/TotK like this to make them almost optional and irrelevant to gameplay, so players could continue making their cars and gundams without thinking about it. Which is a bit depressing.

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +30

      I'll give them a lot of credit for putting out a game with some wild mechanics that work incredibly well across a huge game. But structurally, the TotK is overly familiar and that's a little disappointing.
      I really like the philosophy of letting the player roam free, but I do think they could mix in some linearity and that would help out with the storytelling and maybe satisfy the desire of players who miss the old Zelda design.

    • @jslaughter95
      @jslaughter95 Рік тому +3

      I mean considering in both games you can get to ganon glitch free right out of the tutorial island, I would say the story was absolutely designed to be optional. They likely spent most of their budget on gameplay elements, physics engine etc so the story we’ve heard 800x before, Ganon bad, Zelda in trouble, go save, likely took a backseat

    • @tumultuousv
      @tumultuousv Рік тому +1

      I mean... there is SOME linearity. After you do the 4 main quests you have a 5th that can't fully be done until that point. Unless you really explore an area that is covered in fog.

    • @Snowstorm...
      @Snowstorm... Рік тому +5

      ​@@DEBUGMODEHonestly, I can get over how much I disliked TOTK's story because of how good the mechanics are, but if this is the future of the series then I'm out. BOTW and TOTK were fun but I think Zelda should never come back to it. I don't care if it's something completely new or if they use what they learned from BOTW and TOTK to enhance the classic 2D/3D Zelda formula, but the last thing we need right now is another open world, non-linear Zelda game.

  • @PatoMaraver
    @PatoMaraver Рік тому +94

    They were so good when doing twilight princess and skyward sword, I don’t know why they didn’t keep that kind of story telling from botw onward

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +34

      I always felt like Twilight Princess kind of dropped the ball in the back third. It spends so long at the start building up Link and his village but then none of those characters matter in the last third of the game at all and it just turns into a slightly "darker" Ocarina of Time.

    • @kingkrysen
      @kingkrysen Рік тому

      ​@@DEBUGMODETwilight Princess is the GOAT shut up

    • @stavrosbegetis2173
      @stavrosbegetis2173 11 місяців тому +5

      ​@@DEBUGMODEAnd the twilight palace and hyrule castle dungeons are vastly underdeveloped compared to earlier dungeons like forest temple and lake bed temple. The back third feels rushed.

    • @ShanePZC
      @ShanePZC 9 місяців тому +5

      @@stavrosbegetis2173 Not to mention the plot holes like how did Zelda physically come back after she vanished? Why did Zant seal himself in the Twilight Realm if he sees it as an oppressive cage? Why did he condemn his people to torment if he was upset at the oppression his people received?

    • @Mungdaal304
      @Mungdaal304 9 місяців тому +3

      @@stavrosbegetis2173 city in the sky was great. The mansion was great what do you mean ? Arbiters grounds was great as well.

  • @kingcrimson293
    @kingcrimson293 Рік тому +53

    one thing that really irked me is that despite ToTK being a direct sequel. All sheikah technology and the divine beasts are just gone. No mentions of them whatsoever (except once in Zora's domain). All the shrines also just vanished without a trace.

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +29

      I figured all that stuff would be missing in TOTK. The fact that basically no one mentions it shows how Nintendo disregards lore and continuity even in direct sequels. If they had gameplay-related ideas for those elements they would have stayed in and been explained.

    • @Cheesehead302
      @Cheesehead302 Рік тому +6

      I'm not defending this game; my headcanon for this is that Purah and Zelda salvaged most of the Sheikah take to make the towers and their other tech. That helped me get past that lmfao

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +10

      @@Cheesehead302 It's a fair assumption since you see the guardian-style arms that grab Link when he first uses the towers. Still, they could have done a lot more to build on what came before. I think none of this would have bothered me if the map was new and we were exploring an entirely different part of the world though.

    • @catalyst539
      @catalyst539 Рік тому +10

      @@DEBUGMODE
      Best thing would be to add a few Guardians to the Depths.

    • @Takejiro24
      @Takejiro24 Рік тому +9

      Just imagine:
      Guardians infused with Gloom Spawn

  • @asterthehedgehog6861
    @asterthehedgehog6861 Рік тому +14

    While Zelda’s moment is saddening, it’s still really stupid when you forget the struggle she went through in the previous game. She should feel stronger given the revelations she went through in the memories and finally being freed by the end of BotW. She doesn’t seem to use anything she learned or uncovered in the first story. She was rewritten in the worst way.
    I do want a game that would’ve dived into the history established in BotW. I felt something was up when not even Ganondorf recognized us as the ones who beat him as the Calamity. I honestly think Link and Zelda should’ve time traveled together instead of separating them again.

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +10

      Good points. More of the ways this failed as a direct sequel, sadly.
      When I got the mission "Find Zelda" I didn't think it was going to be the game-long "Destroy Ganon" quest equivalent. I thought we were actually gonna find Zelda and she and Link would work together throughout the story instead of keeping her at a distance the entire time like in BotW. My mistake thinking they would do something different and new in that regard. She could have and should have been handled much better both from a writing and gameplay integration standpoint.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +4

      Yesh they toally ruined her and yunobo’s characters

    • @asterthehedgehog6861
      @asterthehedgehog6861 10 днів тому

      @@DEBUGMODEAlso, just saying that everything you said about Tears being better in gameplay and such before your spoiler warning is the complete opposite for me. This game was a waste of $70 and a stain on the image of its predecessor given nothing was even carried over from the last one in terms of imagery

  • @greykamasz656
    @greykamasz656 Рік тому +188

    My favorite part of the story has to be confronting Puppet Zelda and Phantom Ganon at Hyrule Castle. That Puppet Zelda plot was done well. You hear strange sightings of Zelda and even see her moments before a catastrophe, as if she’s causing it. You also are told about the sage of time who looked exactly like Zelda. That mystery was the best story telling in the game but is easily ruined if you go for the memories first. Stories are linear and can’t be out of order.
    Edit: I want to pose a question. How could Nintendo improve the story without rewriting it?

    • @SIsReal
      @SIsReal Рік тому +45

      I thought it was pretty obvious by at least the second dungeon. Ganondorf is underneath Hyrule Castle and can obviously use his powers to cause havoc without actually doing it himself (phantom ganon and calamity ganon). It would have been better if she actually said anything and didn't just pop up on screen for like 8 seconds in total for each dungeon. It's even worse if you go for the memories like you said. At first I was actually really intrigued when I saw her at the castle, but it quickly disappointed me.

    • @SIsReal
      @SIsReal Рік тому +6

      Just imagine a Tyr is actually Odin moment in this game. Now that was done incredibly well and they even still dropped multiple hints throughout the game.

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +19

      @@SIsReal Spoilers! Haha.
      Yeah, that was a great twist. It's not about ideas, necessarily. It's about execution. Although this game needed more of both.

    • @jasonnewbery
      @jasonnewbery Рік тому +7

      As i don’t dispute that if you go through the game a certain way the zelda sightings with the memory’s could be awesome. But imo 90 percent of people probably either did the memories before going through the temples. Which I was one of then so I knew the twist and where Zelda was way before the reveal at the castle. Which really kills the impact i think

    • @Lester_Houston
      @Lester_Houston Рік тому +5

      I kind of realized it wasn’t Zelda pretty quickly, but I also did all the memories pretty soon after I found out

  • @captainrex6484
    @captainrex6484 Рік тому +52

    My biggest issue with the story was Ganondorf. I was so excited to see him again, especially with the new design. However, I was hoping Nintendo would do more with him and make him complex and nuanced like in WW. I still loved what we got but I wish more was done with him (just my opinion though)

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +3

      Well, captain, as for me, the biggest problem was the ending: and yes i have a justifiable reason as to why I believe it is terrible and overrated

    • @captainrex6484
      @captainrex6484 Рік тому +3

      ​@@clonetrooper2003 understandable trooper. The general and I are willing to hear your reasoning

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +1

      @@captainrex6484 if you are reading thism know this response is late but here is why the ending is an overrated disaster. Commander:
      The problems begin right after Dragondorf js destroyed.
      *First, when we see him get destroyed, there is s giant energy column that is clearly pointing toward the surface. However, there is no crater that results in it. How the hell was Hyrule unscathed by that massive explosion? Unfortunately, it gets worse
      *We are then transported to some magical realm where we find Sonia and Rauru’s ghosts. Somehow, both of these dumbasses manage to RESTOR LINK’S ARM! Wait! I thought Rauru said Link’s arm was gone forever at the beginning?! They then turn Zelda back into a human with some Recall bullshit even though Draconification is CLEARLY irreversible!
      *Link and Zelda then fall into a conveniently placed pool with no whiplash and everybody lives happily forever after! Wasn’t this game’s shitty theme about sacrifice?!

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +13

      @@captainrex6484 We then get a shitty repeat of BOTW’s ending with Zelda telling Link how much she misses excpet this time is boring and lame because Zelda is an awful character in this game. How tf is this game darker than Majora’s mask?! My god this story sucks

    • @captainrex6484
      @captainrex6484 Рік тому +3

      @@clonetrooper2003 fair reasoning

  • @nickbrix
    @nickbrix Рік тому +51

    I didn’t have has big of an issue as everyone else did, but I could see how badly you can be spoiled if you check the wrong memories. I personally did the four temples and most of the side quests leading up to the reveal of fake Zelda. Then I checked all the memories in order and that gave me such a nice experience with the game. I also have to mention I was looking at tutorials left and right. Mainly because I spent my first 100 hours getting outfits lol

    • @billcipher8645
      @billcipher8645 Рік тому +5

      I got spoiled by the second memory I found-the dagger at Lurelin. Literally every NPC everywhere talks about the pirates at Lurelin so I went there, saw the tear and got it. It basically told me all I need to know

    • @MrV705
      @MrV705 Рік тому +2

      ​@@billcipher8645literally me. I loved that village in BotW and immediately wanted to free it from monsters so I went there without even doing the first main quest

  • @Adriano991b
    @Adriano991b Рік тому +9

    Oh my god, I noticed that the cutscenes after beating the temples were similar, but when played side by side it's really baffling.

  • @OvisArcana
    @OvisArcana 4 місяці тому +3

    yknow what especially sucks to me about the reversal of the draconification of zelda? we KNOW botw and totk happen at "the end of the Zelda timeline", so they totally could have kept her as a dragon forever. the cycle of rebirth would have been broken in a way we have never seen before. how cool would that have been? but they didn't have the guts to stick to it
    there's a lot of really cool ideas floating around in this game... but none of them deliver the way i feel like the excellent ideas of botw DID

  • @normanzsvsp
    @normanzsvsp 3 місяці тому +7

    people who say story isn’t important, you’re wrong. why play through a game if you’re not emotionally invested in the characters or plot? story for me is just as important as gameplay. yes I want cool gameplay and lots to do but I also want a story I can attach myself too

    • @DEBUGMODE
      @DEBUGMODE  3 місяці тому +1

      I agree that story is important. Why would I make this video if I didn't?
      At the same time, story is just one component of a game and it's not equally important in all games or to all players. Tetris is one of the greatest games ever made and it doesn't have or need a story. The same could be said of many, many other games.
      Emotional investment can come from a lot more than just a story. It can come from the other artistic aspects of a game like visuals, animation, sound, and music. It can come from the experience created through the act of playing. Gameplay is much more than just stuff to do.
      Evaluating games in the same way as we evaluate books, movies, or TV is a mistake because none of those mediums is participatory in the same way. And even within games the type and level of participation can vary greatly.

  • @HungryWarden
    @HungryWarden 4 місяці тому +4

    Here’s every problem I had with the story:
    1. Link has no agency. He can’t tell anyone Zelda is fake, or the real one is a dragon, or that the Sages should probably stop falling for this crap.
    2. Mineru was inside the Purah Pad the entire time, which would be a perfect time to give us a classic Zelda companion, also making her reveal more impactful, and they just didn’t.
    3. “Secret Stone? Demon King?”
    4. Nearly identical Sage cutscenes.
    5. Purah and the Sages only learn to count to six after the battle with Phantom Ganon.
    6. The entire fake Zelda plot thread. It takes two regional quests to figure it out even if you’re really stupid and they drag it out for more than twice that length.
    7. Rauru and Sonia are bland characters. I’ve heard people call the Champions cliche, but when you consider the fact that Rauru and Sonia have virtually no defining character traits, it becomes pretty clear that the Champions were better.
    8. Nintendo Story Writer: “So Zelda is a dragon. That’s cool. What’s gonna happen after this?”
    Other Nintendo Story Writer: “Shoot, I forgot that we have to make more Zelda games after this.”
    Nintendo Story Writer: “Oh, I know! Let’s just make it so there’s a deus ex machina in the ending to fix everything!”
    Other Nintendo Story Writer: “Didn’t they say draconification can’t b-“
    Nintendo Story Writer: “Done with the ending! Let’s send it off to be animated!”
    9. Towards the end, Ganondorf calls Rauru arrogant for letting his guard down and thinking Ganondorf isn’t powerful enough to actually do anything. Rauru gets upset at him, which I assumed was going to be actual character development several memories in, and then they just forget this happened.
    10. If Link had bombs in the beginning, he would’ve been able to blow up the rocks covering the rest of the mural, allowing Zelda to see the rest of the story, giving her knowledge of what will happen in the future and being able to prevent it from happening. Isn’t it a little convenient that there are rocks in the way and Link just so happened to not bring anything that can break them, don’t you think?
    11. There are no royal guards when Sonia is attacked. This is just blatantly stupid. Like come on, this isn’t Ganondorf being clever, this is just Rauru being stupid. When it only takes one punch to the back to kill someone you are supposed to protect, you’ve failed spectacularly at your one job.
    12. We don’t see any wars, it’s just a short battle. We see Ganondorf screwing around with his new ability to summon monsters and that’s it. The previous game doesn’t show any wars either, but it’s implied through the many, many deactivated Guardians that a massive war took place a hundred years ago. None of that great world building was present here at all.
    13. Calling the old Sages characters would be an insult to characters, even those as bland as Rauru and Sonia.
    14. Zelda doesn’t tell Rauru the most important thing until it’s too late. The fact that Ganondorf is still around during her time is pretty important information and it’s in one of the last cutscenes.
    15. Zelda gets along pretty well with 2 complete strangers, yet in the last game she took the whole story to not be bothered by the mere presence of Link.
    16. You’d think Link would be able to tell the Sages exactly what is going to happen when they hear the old Sages’ voices after just one Sage quest, but their only motivation is investigating what is going on with Zelda, which you should be able to tell is fake if you get all of the memories first. Having a dynamic story that changes a little based on what order you do things in would be interesting and we get to see a little bit of this in Breath of the Wild, such as having different cutscenes depending on whether or not you meet Sidon on the way to Zora’s Domain. But they didn’t do this in Tears of the Kingdom.
    17. This game could’ve been a step up from the previous game in terms of storytelling if they had Rauru and Sonia, Rauru and Mineru, or even Sonia and Mineru interacting with each other. But we only get them interacting with Zelda.
    18. Ganondorf throws a hissy fit at the end of the game, turning into a dragon just to destroy Link. What then? He is significantly less capable as a dragon, he might be able to destroy some stuff but the damage he would do is very minor compared to his Gerudo form. The stupidity virus everyone else caught finally got to him.
    19. Goop is raining down on Zora’s Domain? That’s terrible! It’d be really nice if we had a machine that could spew infinite water, maybe in the shape of an elephant or something. There’s a giant whirlwind surrounding Rito Village? If only there were some sort of giant bird shaped machine that could spread its wings over the village to protect the village from the snowfall.
    20. Unless Phantom Ganon has a mind of its own and wants to betray Ganondorf by leading the Sages to their crystallized almonds, Ganondorf is stupid. Wouldn’t it make more sense to lead them into a trap that’s not in the Temples, or just teleport behind them and kill them in one punch just like he did with Sonia? But the plot still has to happen regardless of what makes sense or not. And Ganondorf doesn’t even learn from his mistakes because he still makes the fake Zelda lead them into the Temples, even though we see that they only became stronger because of it. Basically Ganondorf fixed the problems he created, without the fake Zelda the Sages would have no idea where to go.
    This story sucks.

  • @anotherdan4920
    @anotherdan4920 Рік тому +15

    Thank you for making this video! You are one of the few people online I have seen recognize this problem. Despite being a sequel the story feels barely connected to the previous story. Even the most basic connections are not made such as an NPC saying something like, "Wow, this Gloom looks exactly like that Malice we had to deal with for a 100 years." You never get closure for even the most simple of questions from the previous game such as what happened to all of the Shekiah technology between the games. It's all very disappointing and brings down the game.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +3

      Yeah its impressive how people who dont like BOTW’s story praise this garbage

    • @amandaslough125
      @amandaslough125 Рік тому +2

      @@clonetrooper2003 Luckily I hate both. But somehow TotK made me appreciate BotW more for at least knowing what it was trying to do, even if it wasn't my style. Meanwhile TotK is a sandbox gmod engine trying to remind you there's an action adventure game underneath.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +3

      @@amandaslough125 fair and actually consistent. Funny enough TOTK made me appreciate Age of Calamity’s story. Yes, that game had bad writing to with it contradicting creating a champion, having plotholes, and a terrible villain (aside from having clickbait nature) but at least unlike TOTK it had actual solid character work and DAMN SOLID story moments that INFINITELY rival TOTK’s incredibly few

  • @FireFury190
    @FireFury190 Рік тому +23

    It feels insulting that Zelda doesn't try to evolve its storytelling despite all the potential it has. While series smaller than it like Fire Emblem and Xenoblade do a far better job at this. I know Nintendo's core development team doesn't work on those games, but they are still Nintendo games. Given how highly regarded Zelda is you'd think they'd punch up the story more while still being very innovative in their gameplay.

    • @ausgod538
      @ausgod538 Рік тому +2

      They are nintendo games but like you even said yourself, they arent developed by Nintendo itself.

  • @connie4629
    @connie4629 Рік тому +36

    I think they should have focused a bit more the Garudo and Ganon. We don’t learn much about ganon in totk. When I played through the lightning temple I was disappointed that it was the same cutscene the only difference being one scene! Not to mention the Zonai, Id thought we’d see some lore about them apart from the came down from the clouds to live in hyrule. Why were they goat people? Who exactly created the secret stones and why? Why did the zonai become extinct in the first place?

  • @adrianamurillo5810
    @adrianamurillo5810 Рік тому +14

    The sage cutscenes really pissed me off, its the same thing over and over again but I didn't want to skip them cuz I didn't want to miss anything. I think this could be fixed or at least improved if every sage told you a different piece of the story, maybe the zora sage can tell you how Rauru got them all together (since Zora and Hylian royal families have always been close), then maybe the Gerudo sage can tell you more about Ganondorf/the Demon King and then maybe Mineru could piece it all together and there you get the big imprisoning war cutscene, I feel like that'll be better or at least less tedious

  • @Lester_Houston
    @Lester_Houston Рік тому +63

    People told me that the story was the best legend of Zelda story ever, I finally got the game like a month after release without any spoilers and I was so underwhelmed by the story, the story is my favorite part of any Zelda game. And it’s just not that good in this game, I was also pretty underwhelmed by the dungeons. :(

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +21

      Yeah I have NO clue wtf those people are smoking. They most likely only played Age of Calamity before the game. This game legit has worse writing than Bendy 2

    • @skylarc6063
      @skylarc6063 Рік тому +11

      I dont get it. The story is super shallow.
      90% of the 'story' is the memories.
      the rest of the 10% is the current time period 'story' which is "ritos are trapped in a blizzard, fix that. Gorons are all high. Fix that. Zora are all in stinky smelly slimy muck. fix that. Gerudo have a zombie apocalypse. fix that. Okay now go make a battlemech and kill ganondorf plz".
      Thats it.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +12

      @@skylarc6063 thats another problem! What made BOTW’s story so GREAT was the worldbuilding filled in the gaps for every last memory and even showed what happened after the Calamity, all while having a BEUAIFUL tragic tone in the overworld. In Trash of the Kingdom, the tone is not only inappropriately happy but the memories are super disconnected from the dungeons and theur god awful duplicate cutscnes.
      This game’s story is so bad that it made me appreciate Age of Calamity’s clickbait mess. As bad as THAT game’s writing was, at least it had aome fantastic character moments and writing

    • @evaxiaolong
      @evaxiaolong Рік тому +1

      @@skylarc6063 you talk as if most games weren't basically that
      link awakening sages, or taking artifacts and in the end
      boom
      he kills gannon, or whoever the villain is

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +3

      @@evaxiaolong yeah but its how they are exucted that naters. BOTW’s story was executed greatly where as TOTK was trash

  • @thelastcrow5660
    @thelastcrow5660 3 місяці тому +2

    I believe this is one of the reasons why Majora's Mask is so well liked. It breaks tradition when it comes to storytelling in a way that even decades later feels refreshing. Instead of the same classic hero's journey, we got a story about bullying, loneliness and coming to terms with loss.

    • @DEBUGMODE
      @DEBUGMODE  3 місяці тому +1

      Absolutely. I love Majora's Mask for entirely inverse reasons as I love other Zelda games. I love the aesthetic and the melancholy vibe. I love Clock Town. I just wish I liked the gameplay more, haha.

  • @agentbuckshot4697
    @agentbuckshot4697 11 місяців тому +7

    A lot of people are comparing TOTK to Majora's Mask as direct sequels, and honestly it's embarrassing just how much better that game is in almost every aspect both as a sequel and standing out as it's own entity.

    • @clonetrooper2003
      @clonetrooper2003 11 місяців тому +6

      Yeah majoras mask doesnt have terrible characters like sonia and rauru for example

    • @DEBUGMODE
      @DEBUGMODE  11 місяців тому +1

      They did a tremendous job making Majora's Mask distinct from Ocarina despite the re-use of assets. BotW and TotK blend together a lot more but I much prefer their gameplay. The time loop concept of Majora is way better on paper than in execution. And that's fair. That game was made in a fraction of the time.

  • @cotton_05866
    @cotton_05866 Рік тому +32

    Hello! Great video, I agree mostly, except for 0:26 and I think that's the main reason why TOTK fails in it's story. All Zelda games have simple stories at first glance, but thanks to the use of subtext, endearing characters and expressionism, among other elements, they enrich their stories, making them more complex and making them work on their own, without having to depend on the story of another game in the saga.
    Although the stories of the games are connected through the chronology, the truth is that you can play any game in the series without the need for the context of what happened in another game and still enjoy the story: the same is not the case with this game. TOTK is a sequel, so it is understood to some extent that its story depends on that of another game, however, TOTK relies (and in a very superficial and poorly executed way) from any other game in the franchise less than the one it should, which is BOTW, its prequel. It tries to break away from it, just like Majora and Awakening did with their respective prequels, but what it manages to do is be inconsistent.
    The main reason for this is that everything takes place in the same place, with characters and elements that we already knew, so the lack of continuity of the previous events is disconcerting to those who have played the first game and are now playing the sequel.
    However, there are things that I think have an explanation, like the ancient sages covering their faces and Rauru bearing the same name as the light sage of Oot. Unfortunately, those questions won't be answered by the game itself.

    • @N12015
      @N12015 Рік тому +2

      Indeed, you don't need continuity if those characters did not lived those events. But it's kinda important if you actually lived those. For example, the Stalfo in TP remembers how he lived without glory for his acts because he's the Link from OOT/MM, but only he.

  • @stuffz1757
    @stuffz1757 Рік тому +40

    It's not just a bad story it's incoherent in terms of long standing lore. It's really infuriating because it has a lot of cool ideas but no, they sacrificed all of it for their gameplay first mentality

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +8

      No kidding, the curscene before sonia’s death is some awful tea pwrty one.

  • @rara3538
    @rara3538 8 місяців тому +3

    okay but why is nobody talking about how the Yiga clan makes literally 0 f*ing sense???? 100 years of Zelda, Link, and the entire kingdom GONE, AND THEY DO NOTHING BUT LIVE NEXT TO A HOLE!!!!!! AUGH!

    • @clonetrooper2003
      @clonetrooper2003 7 місяців тому +1

      Well BOTW established they kept tabs on the sheiakh and waited for link to return

  • @thrillcollectors
    @thrillcollectors Рік тому +28

    I was genuinely really annoyed with the fact that after taking hours for each and every temple, the cut scenes were all the same. Like you said, it’s basically insulting to tell us the exact same story 4 times. Like was there not enough budget to just give the heirs their own backstories

  • @EmersonFlemingEmRock13
    @EmersonFlemingEmRock13 Рік тому +22

    I think BOTW's nonlinear narrative storytelling worked because the story in that game was less about the events going on and more about the development and understanding of the characters. The story was about Zelda's insurmountable pressure in trying to defeat Calamity Ganon, Link's failures, and the ultimate climax of Zelda finally realizing her powers and trapping Ganon. You didn't really need to see the exact order of events to get the gist of the story and a connection with the characters. In TOTK, the story is so much more plot-driven, so watching the cutscenes out of order is just confusing and muddying. There is a clear order to those cutscenes unlike in BOTW, and if you defeat even one temple before getting all of the dragon tears then you know exactly what is going on outside of the draconification (which pretty much got spoiled for me in the first cutscene I found, where Mineru explains what Zelda must do and the consequences of it). Unlike BOTW it feels like they came up with a really cool story for TOTK but then decided to tell it in the worst and most repetitive way possible.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +6

      Hit the nail on the head

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +9

      That's a great summation. That's why my critique is about the storytelling not so much the story itself although I think how distanced you are from most of the principle characters is a missed opportunity there.

    • @mbii7667
      @mbii7667 10 місяців тому +1

      I just found the Light Dragon flying around very early on and spoiled Zelda's fate for myself

  • @BIGBMH
    @BIGBMH Рік тому +14

    I came into this a bit defensive, but I ended up agreeing with everything. My biggest annoyance was the repetition of the sage exposition at every temple, but I think it reflect a larger issue of not having the game adapt as much as it needs to to the information Link discovers. What we learn from each sage should be the default "Chapter 1" temple narrative. If I finish 1 temple, the next sage should give me their version of Chapter 2. And so on. There'd still be issues of depth of story, but getting rid of the repetition and adding just a few more beats of story would help a lot. As much as I love Nintendo and the Zelda series, the lack of priority they put on elevating their storytelling really frustrates me. They can be gameplay first and still build more satisfying narratives on top of that.

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +1

      I appreciate you hearing me out!
      I like your idea. It would have potentially solved a lot of issues. But you're right, Nintendo doesn't prioritize storytelling. While I appreciate the focus on good game design first and foremost, I think they could tell better stories or at least avoid mistakes like we see in TotK.

    • @BIGBMH
      @BIGBMH Рік тому

      @@DEBUGMODE Yeah, it’s a shame. They’re already so good at so many aspects of the experience. If they married that with strong storytelling and improved presentation elements (full voiceover among other things), these games would truly be in a league of their own.

  • @DANBAN119
    @DANBAN119 2 місяці тому +2

    The Gerudo sage genuinely pissed me off, like we see and are told Ganondorf is the king of the Gerudo, like she couldn't have offered ANY INTERESTING PERSPECTIVE ON THAT!? It's obvious that since the Gerudo sage worked with Rauru, that she rebelled against Ganondorf, but was she the only one? Did other Gerudo follow her? If they did then why? what was their reason for rebelling? All if this is brushed aside with a "Oh his obsession for power turned him into a monster". That's it, that's all the unique perspective we get from what could've been the most interesting of the ancient sages.

    • @DEBUGMODE
      @DEBUGMODE  2 місяці тому +1

      For sure. A standout among so many missed opportunities - and one that would have been easy to improve. Just a couple lines would have made it better than what we got.

  • @steecheeful
    @steecheeful Рік тому +10

    I needed this. I really couldn’t place why totk didn’t resonate with me as much as botw. Botw was life changing. Totk is just more of the same.
    Also i hate that there isn’t a post-game. Like the spent all this time. There should have been some effort put into being able to continue to play even after defeating ganon

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +4

      Yeah there shoulda been a postgame

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +8

      Haha, honestly if the game had just been solving the regional quests and then a bunch of side quests where you help rebuild Hyrule (not just one village) that would have been more fitting with the games' mechanics and focus. But I think players would have rejected the lack of a central villain. They could have done both though.
      With all the piles of construction material strewn around, I thought we were gonna get to build houses and buildings all over Hyrule to help restore its former glory. That would have been neat.

  • @probablyzeke_
    @probablyzeke_ Рік тому +45

    i disagree with saying most the zelda games have boring story, but i do think they missed what could’ve been a great story for TOTK

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +23

      Most Zelda games have better presented stories but they're all fairly simple which is fine. I just think the series could and should be more ambitious.

    • @brouettiwlask
      @brouettiwlask Рік тому +5

      @@DEBUGMODE
      I personally think that what really sets zelda storytelling apart is it's character growths and each characters personal stories is what makes the games truly compelling in terms of storytelling, they flesh out characters and write character growths very well and this focus on the individuals rather than doing crazy twists and turns (and usually if there are twists they seem to tie into characterization) seems more important and imo a very simple story executed really well is better than a constant whiplash just to ensure the player doesn't know what's coming next done even just slightly worse than the former

  • @armzngunz
    @armzngunz Рік тому +8

    One big gripe I had with the story is how passive Zelda is in the past.
    She was sent to the past for some reason, these things don't happen willy nilly, so I'd expect her to ask why was she sent back and what her purpose is in the past.
    She doesn't clue Rauru into anything that has happened in her time, she doesn't think about telling Rauru about the Calamity Ganon, about how they found a mummy under the castle that was sealed away, leaking the red evil magic similar to Calamity Ganon's magic and that was being held down by a hand which had the "secret stone" she picked up.
    This information could for all she knows be crucial to solving the mystery, but she shows no indication of even considering telling him.
    She doesn't connect "Ganondorf = Ganon" except "Even his name gives me pause". This character who was established in Botw to be a smart researcher, seems so clueless in this iteration.

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +6

      Yeah, that's a good point. To be fair, none of the characters seem particularly intelligent. That's frustrating. It's the most obvious sign that the story is operating on the level of a kids show.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +1

      Yeah she is just a mindless drone of garbage in the past

    • @HungryWarden
      @HungryWarden 4 місяці тому

      @@DEBUGMODEExactly. Purah and the Sages only learn to count to six after the fight with the obviously fake Zelda, but we can clearly see Mineru before them, it just doesn’t matter until it’s plot relevant.
      It’s actually laughable how contrived and stupid this story is. If Link had bombs in the beginning he could blow up the rocks blocking the rest of the mural, allowing Zelda to know exactly what will happen and preventing this entire story from happening.

  • @RevaliHeeHo
    @RevaliHeeHo Рік тому +47

    The other day I saw a comment on reddit that said "I prefer BotW's lack of story (a beautiful story) rather than TotK's bad story." I was so mad with TotK story that I ended up selling it before finishing it.
    BotW didn't have a lot of story, it was a simple but beautiful story.

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +18

      Yeah, BotW was a beautiful game that didn't need a very complicated story. It did a lot with its format.
      I'm sorry the story ruined TotK for you. I think it's a great game in most other respects. I have some quibbles with certain other things, but I can't deny I had a great time with it for a very long time.

    • @enzodemetry5335
      @enzodemetry5335 Рік тому +6

      Lol, my man, you just missed out on one of the greatest gaming experiences. Sure, the story isn’t great, but everything else is so wonderful it never ruined it for me because I was having such fun!!!

    • @creativealias85
      @creativealias85 Рік тому +2

      i had a thought the other day that i'd say relates to this. i think part of the issue with totk's story has to do with how zelda stories tend to feel. my thought is that zelda stories get by not on deep and complex narratives, but on a simple premise that replicates the feel of classic fairy tales, while flavoring each section of the game with a different idea which changes things up in a meaningful yet restrained way. where botw certainly had its own share of issues with its story, the situation with calamity ganon feels more like a simple premise than an attempt at telling a deeper story, and as a result it inherently can't fail in that regard because it never really tried to begin with. totk on the other hand tries to tell a more detailed story, and while some elements are somewhat interesting the majority of it just feels poorly done. oot's story feels straight out of a classic fairy tale, while totk's story feels like it was taken from a forgettable tv series.

    • @farron2551
      @farron2551 Рік тому +16

      BOTW's story gets too much flak for what it really is. I think the disconnect of the memories cutscenes did a great job of conveying Link's confusion and loss after stepping into Hyrule after a hundred years. Would I have loved to have the buildup of the Calamity as actual gameplay than just live out the aftermath? Of course. But the fact I managed to sympathize and even grieve the death of the Champions made the idea that I could not ever go back to them hit hard in a different way. I never felt as much satisfaction defeating a final boss before since it felt so personal.
      After finishing TOTK and hating it, it was surreal to see so much people saying it was a step up from BOTW's story.

    • @daniel8181
      @daniel8181 Рік тому

      "I sold the game before I finished it because I didn't like the story before finishing it"
      Fucking ootbabies lmao

  • @jcsdarnell
    @jcsdarnell Рік тому +14

    Considering how much longer the game is, I'd expect TotK to get that percentage more cutscenes length over BotW’s. HW:AoC was a simpler game with a much better story in large part because of so much more cutscene material.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +9

      As bad as AOC’s story was, at least those who were writing it had a passion for the story of BOTW’s characters

  • @Chubby_Bub
    @Chubby_Bub Рік тому +10

    It's funny to me that a lot of the criticisms BotW received for its "any order" storytelling are so much worse in TotK, and prove that BotW did a relatively good job. Early on playing TotK I really thought the story was going to be more linear this time in a still open world, only to find it wasn’t, to the major detriment of the storytelling.
    I think my biggest gripe is that you can find out Zelda is a dragon and then do the entire story without being able to tell anyone. If they had sequentialized the memories with the story, or at the very least tied the final one to completion of the fifth sage (and probably not have Mineru outright mention draconification), it would have made it so much more impactful. They even bothered to have a message saying "the time isn't right" if you manage to find Mineru's mask early- but this is tied to the paraglider and not any of the actual story!

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +4

      Yet these are the same people who praise TOTK’s story which is hypocritical

  • @jman2001jt
    @jman2001jt Рік тому +10

    I agree with many of the points here but honestly I think the biggest problem with TOTK's story that kind of makes everything else fall apart is Ganondorf being an absolute non-character. In terms of motivation and character-depth he is just about as one-note as his OOT incarnation. Now, a simple villain is not necessarily a bad thing if they are entertaining to watch and have a good amount of presence, but TOTK Ganondorf fails in those areas too. After his amazing introduction scene he has basically no presence in the plot, save for the memories. Sure, characters love to talk about him and make a big deal about how much of a threat he is, but it's all fairly shallow and surface-level. You can pretty much break down everything said about him to just, "Demon King bad, very scary." Even in the memories, nothing he does or says is particularly interesting or memorable. This is a problem because Ganondorf is at the center of the plot. Everything that happens in the story revolves around his initial rise and reawakening. Since the threat is so generic, so too is the conflict that arises from it.
    Calamity Ganon was a mindless beast, a shell of the former Demon King stripped of all humanity and personality. It was implied that this was the spirit of the original Ganondorf having had his soul eroded after constantly losing to heroes and being resurrected over and over again. Bringing back Ganondorf as the main villain would have been a perfect opportunity to create some contrast and capitalize on that history. In that respect, TOTK retroactively makes Calamity Ganon and BOTW's story as a whole less interesting since now we know that the Great Calamity originated from a fairly boring character with no prior relationship to a version of Link and a barebones connection to Zelda. TOTK Ganondorf is entirely held up by his amazing character design and fantastic final boss fight, but he could have been so much more.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +1

      I disagree. As badly excecuted as Ganondorf was, mainly in the english version, I would argue the biggest problem in this game is the garbage ending

  • @sniper8560
    @sniper8560 Рік тому +16

    We already knew rauru’s sacrifice from the start of the game and we barely knew him as a character. They should have let us interact with rauru more and build a relationship between him and link

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +7

      Exactly, his only main personality came from those god awful unreadable hylian tablets that are impossible to reach

    • @mbii7667
      @mbii7667 10 місяців тому +1

      He should have been commenting on the events of the game in spirit form since we're rocking his arm

    • @mbii7667
      @mbii7667 10 місяців тому

      @@clonetrooper2003 definitely not impossible, I reached a lot of them even before I got the quest to do it (of course I had to go back to them again)

    • @clonetrooper2003
      @clonetrooper2003 10 місяців тому +3

      @@mbii7667Oh really? How many hours did THAT take you? Besides, the tablets are useless since they BARELY fix Rauru and Sonia's awful characters

    • @mbii7667
      @mbii7667 10 місяців тому

      @@clonetrooper2003 not sure how long it took me, I was just exploring around for fun

  • @Giokai
    @Giokai Рік тому +14

    Something that could have been brilliant but hasn't been used. We know that during the century of Calamity, all of the Shrines and towers suddenly returned to the ground and only returned to the surface after Link activated them again at the beginning of Breath of the Wild. Imagine how cool it would have been if the same had happened in Tears of the Kingdom and maybe by exploring some caves or the depths it would have been possible to see precisely those Shrines and those towers returned to the ground.
    The story of Tears of the Kingdom could have been much, much more and could have even made the story of Breath of the Wild more fascinating. A game where Purah's tablet sent to the past inspired the Sheikahs with their first inventions and as a result Purah would be inspired by them without knowing that she was actually the first Sheikah inventor. A game where the Sheikah technology after the events of Breath of the Wild would return to the ground and could rarely be seen in caves or depths. A game in which it's actually confirmed that the first hero was indeed a secret descendant of Raul and Soniah. Much more could have been done.

  • @sophitiaofhyrule
    @sophitiaofhyrule Рік тому +11

    I'm actually glad that Zelda returns to a human form at the end, but that's mainly because she deserves a happy ending after all the suffering she's been through. That being said, I wish Link didn't get his arm back.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +10

      What pisses me off is not that she got a happy ending but that it was unearned as hell

  • @chickbowdrie4750
    @chickbowdrie4750 4 місяці тому +3

    I guess we can't blame people for calling TOTK a giant DLC. 🤷‍♂️ It definitely changed and added a lot of mechanics, but oh boy, did it leave a lot unchanged. I was so disappointed to find that not only does Hestu not recognize you, but you find him kn the exact same way as before. As far as storytelling, this was another insult to our intelligence.

  • @SonnyTupich
    @SonnyTupich 4 місяці тому +2

    Its kind of sad when I think about it. it would be really good if sages had some personalities and their own, unique cutscemes. There's a lot of things to develop with the story, actually. It would be cool if de-dragonofication of zelda was the secret ending, and some of the sages would give you some hints to it. Like, the game have A LOT OF big hints that zelda is a dragon - the fact the sword is in the dragon, memories about act of dragonofication, the hint at the start of the game, the mineru as sage conversation. And it buffles me, that if you know the fact Zelda is the dragon it spoils the main twist.
    I know, it's not zelda-like thing, but it would be greater if the first sage we met said, that zelda is a dragon now, and the other sages was just giving a hint how de-dragonofy her, and the game had 2 endings. The one, there is Zelda stays in a dragon form and the second there we save her. Even the main quest in totk is to find Zelda, not to defeat Ganondorf, so it seems logical, if the the quest to find zelda were keep incomplete somehow

  • @jameshpotato2675
    @jameshpotato2675 10 місяців тому +5

    I honestly think botw's story gets more hate than it deserves. Considering how the game was set in a post apocalypse I think it was really smart how they made the story happen in the past instead of present. And considering they wanted you to be able to fight the final boss at any time, the memories were really the only way to have a story. I think you can actually enjoy the story if you invest yourself in it. It's actually quite an emotional story when you get attached to specifically Zelda. When you see things such as the king's diary and how he was planning to be nicer to Zelda but then the calamity happened before he could tell her. It's actually pretty emotional. The only thing I would've liked and what would've made the present story a ton better was if Link actually had emotions. I get they want him to be emotionless so he can represent the player but that's so stupid tbh. No one is emotionless in the real world so it doesn't really make me feel like I'm Link at all. Instead I think the story would be so much better if we actually got to see Link's guilt, once he slowly recovers his memories he starts to feel the guilt and pain that he couldn't save everyone he loved. It would've made a truly heartfelt story not just in the past but in the present too.

    • @DEBUGMODE
      @DEBUGMODE  10 місяців тому +3

      I largely agree with you. I more-or-less like BotW's story. It does *vibes* well which is something 3D Zelda specifically has always been good at. You really feel the lost grandeur of Hyrule.
      Although I don't think Zelda's arc is particularly well executed, I get what they were trying to do and like the idea. And as you pointed out, Link being a blank slate holds back the storytelling. I think it hurts TotK even more.

    • @HungryWarden
      @HungryWarden 4 місяці тому +1

      They could’ve started with his eyes being slightly more pale blue, and have his eyes slowly growing more blue to reflect how he’s thinking more about Zelda and whether or not he’ll ever see her again, or his grief over losing his friends.

    • @jameshpotato2675
      @jameshpotato2675 4 місяці тому

      @@HungryWarden that doesn't make any sense. If they did this then people would not have known the glowing eyes meant thinking about Zelda because how is anyone supposed to know that the two are linked

    • @HungryWarden
      @HungryWarden 4 місяці тому

      @@jameshpotato2675 The Triforce of Wisdom, typically possessed by Zelda, is represented by blue.

    • @jameshpotato2675
      @jameshpotato2675 4 місяці тому

      @@HungryWarden that doesn't mean that people's eyes would glow blue when they think about her? Don't you realise how stupid that sounds

  • @homicidaltoaster1665
    @homicidaltoaster1665 4 місяці тому +2

    I don't think bro has ever played a Zelda game before if he thinks that the stories aren't good

  • @evdestroy4121
    @evdestroy4121 Рік тому +13

    tl;dr we needed another Majora, not yet another Ocarina.

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +7

      Haha, yeah. That's not a bad summation.
      Majora is the only game in the series (that I've played) that I appreciate more for the story, presentation, and aesthetics than the gameplay. Weird Zelda is some of the best Zelda.

  • @LinktheCommunistWaifu
    @LinktheCommunistWaifu Рік тому +9

    The point of Zeldas story being repetitive is why I love Majora's Mask so much. It takes out the point of "save Hyrule from Ganondorf" and replaced it with, "HERE IS A WORLD ENDING MOON. STOP IT IN 3 DAYS!" The main plotline of grief really hits hard, and you have to finish Darmani's and Mikau's final requests. This is why it is my favorite Zelda game. Can we get a new Hero of Time game please Nintendo?

    • @clonetrooper2003
      @clonetrooper2003 Рік тому

      Yeah but thats different. What you just described was a countdown to a tragedy. The cutscenes in TOTK are just duplicate copy paste trash

  • @haroldNstuff
    @haroldNstuff Рік тому +24

    2:40 the masks they have resemble the faces of the divine beasts in botw so maybe we can assume that the sages were probably an inspiration to make the divine beasts and the divine beasts were named after them right? Like the sages names could be medoh,ruta, rudania, and naboris, right?

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +18

      That would have been kind of interesting. They should have put something like that in the game.

    • @StarlightNkyra
      @StarlightNkyra Рік тому +3

      We also learn that putting on one of the divine beast masks increases your bond with that race when wearing the helm. (in the description of all 4 helms)
      So, that's pretty much soft confirmation, and makes me feel better running around wearing a silly chameleon head.

    • @BriarBeeBenson
      @BriarBeeBenson Рік тому +6

      The Divine beasts were actually named after ancient Zelda sages, just as a nice call back. Ruta for Princess Ruto, Naboris for Nabooru, Rudania for Darunia and those three are from Ocarina of Time. Then because the Rito didn’t exist back then Medoh is named after Medli from Wind Waker. So until we get names for these sages (of which some of them actually have modelled faces under their masks!) I’m doing to be calling them: Ruta, Nabooru, Darunia and Medli

    • @catalyst539
      @catalyst539 Рік тому

      @@BriarBeeBensonYou will not, in one case.
      The Rito sage in the ancient past of TotK is male. Medli is not a male name. Call him Medoh instead.

    • @catalyst539
      @catalyst539 Рік тому +1

      @@StarlightNkyra
      The sage of the respective beast’s race will wear the mask of their ancestor.
      Except for Mineru. When you wear the Zonaite Helm, her construct will have something similar to that on its head.

  • @SpringtimeBaboon
    @SpringtimeBaboon Рік тому +6

    I think that Zelda really should have stayed draconofied. Like you say, it would have added so much more weight to the story and ending, and an idea I had is that if she had stayed draconofied, they could have used that for a post-game dlc, like you would defeat Ganondorf and then go on a quest to try to restore Zelda, or heck, it could even have been the plot for the next game.

    • @ILikeWafflz
      @ILikeWafflz Рік тому +2

      I agree fully. Her dragon music has an eerie way of invoking the feeling of lightness and darkness, and it hit pretty heavily before I learned it just gets undone.

  • @snowbringercult
    @snowbringercult Рік тому +58

    kinda feel like you could've said something about the geoglyphs, they might be the biggest problem with the story

    • @tyranitararmaldo
      @tyranitararmaldo Рік тому +15

      Yeah, that execution is god-awful.

    • @minecrafter3448
      @minecrafter3448 Рік тому +3

      What about them is so awful? They capture perfectly what a true open word game is. You have the choice to go wherever you want, whenever you want, but there’s always a “best” way. Whether it be subtle, or blatant. This game has a blatantly intended route, but still gives you the full and complete choice to do them in any order for any reason, at any time.

    • @cato3277
      @cato3277 Рік тому +28

      @@minecrafter3448 Right, and that non-sequential story telling is really nice for BoTW where the overarching story is already known, but the details are obscured. Its not so nice for a game where you're actively trying to solve the mystery of Zelda's fate and whereabouts, as it can be spoiled extremely quickly and takes away from the present-day story.

    • @minecrafter3448
      @minecrafter3448 Рік тому +2

      @@cato3277 there is literally a clear linear path the game goes out of its way to show you if you want it in order. If you don’t like it, it’s your fault.

    • @cato3277
      @cato3277 Рік тому +16

      @@minecrafter3448 alright buddy

  • @Kotsonne
    @Kotsonne 2 місяці тому +1

    The Teletubbies manage to repeat their TV Belly story time only once, but Tears of the Kingdom manages to repeat it 4 times? I'm blown away. Whoever was responsible for this must think of Zelda fans as really special.

  • @justinballew1443
    @justinballew1443 3 місяці тому +8

    The story isn’t the only thing that’s bad.

  • @Max.Paprika
    @Max.Paprika Рік тому +4

    I've always said Nintendo just isn't good at crafting narrative, but I've hardly found anyone who concurs. To finally find a video like this is so validating after struggling to care about anything that happens to the characters in the past half dozen Zelda titles.
    Now if I could just find someone who also feels Ganondorf is a terrible character who never should have been created in the first place, I'd feel even more validated.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +2

      Well i agree totk ganondorf sucks but i dont agree that he shoukd hnever have been created

    • @Max.Paprika
      @Max.Paprika Рік тому +3

      @@clonetrooper2003 I get that, but I never liked the idea of putting a human form to what's always been such this great evil spiritual force. Ganon could get nearly anyone to do its bidding, and every title could have had a different main villain ultimately controlled by Ganon, but whenever Ganondorf is the main antagonist, it's hard for me to care at all. I just feel like it cheapens the idea of Ganon in the first place, and I don't see why they felt the need to tie its presence to a mortal person.
      But again, it's been tough finding others who agree, and I do understand why most people are alright with him being around.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +4

      @@Max.Paprika you actually bring up an interesting point. I do think the series needs to justify ganondorfs existence instead of ganon more. I hink its time they leaned into the idea of man v monster with the guy instrad of just having him replace ganon

  • @KoenRH2803
    @KoenRH2803 10 місяців тому +5

    I agree with everything except that Zelda never had great storytelling and characters. Majora’s mask for example has some of the most interesting characters in gaming for me. Also there’s a lot of hidden philosophical ideas scattered through side characters that are great. I think people easily mistake a story with a simple structure for a bad story. Unlike previous entries ToTK tries to act like it has a complex story but when you look underneath the surface of the narrative, you find nothing. To make things worse, if you look at it critically you’ll find out so many story beads don’t make any sense.

    • @DEBUGMODE
      @DEBUGMODE  10 місяців тому +4

      I had a blink-and-you'll-miss-it caveat about Zelda stories that excepted Majora's Mask and Wind Waker to an extent. I agree that Majora's Mask is more textured at the very least and I'd argue that there's some thematic cohesion in Wind Waker's main plot that elevates that story.
      I don't think a simple story structure means the story is bad nor do I think a simple story itself is bad. Simple can be great but there's a huge difference between a simple story and an empty one. I think Zelda games have mostly gotten by on "vibes" without much actual substance. The characters especially are pretty thin.

  • @samgrainger1554
    @samgrainger1554 3 місяці тому +2

    Who got all the spoiler cutscenes first?
    -> This Guy!

  • @illusionaryheart3325
    @illusionaryheart3325 Рік тому +6

    When I first saw the cutscene with Zelda transforming, I was amazed and shocked. Practically killing her, even if it was obvious where it was going, hit hard.
    But then I had the drive to defeat Ganondorf, did so, and her sacrifice was immediately reversed without any real reason.
    Catching her midair was cool, but would have been more satisfying if we had worked towards finding a WAY to rescue her, instead of deus ex machina.

  • @Umbra_Nocturnus
    @Umbra_Nocturnus 4 місяці тому +1

    This game is fun while you play it, but as soon as you take a step back, you realize how scuffed so many parts of it are.
    Regarding the ending, I think Zelda should NOT have been turned back. Instead, have her catch Link after the final blow to Ganon and put him down near some important location (Castle Hyrule, Temple of Time, that shrine where BotW started, etc.)
    Link looks her in the eyes, smiling a big noodle dragon smile, and she sheds one last tear. A tear of joy you would assume. It falls onto Link in the cutscene, but this time, no memory, just human Zelda, smiling: "I knew you could do it." (fade to white) "Thank you, Link."
    Then you fade back in to a closeup of the dragon's face, and the gloss in her eye disappears. After a thousand years of holding on to the last bit of her concience, with her duty now fulfilled, she gets to rest.
    Proceed to produce some tears as the main theme of the kingdom plays and the credits roll.

  • @NickMivera
    @NickMivera Рік тому +6

    I despise Nintendo NPCs, unbelievably generic and lifeless. And their stories are so "we want your 3 year old infant and 93 year old grandmother to understand this easily". Type of story.

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +3

      Going for broad appeal does limit the complexity and content of their stories. There is something to be said for making games with multi-generational appeal though. That's kind of special. That said, they've done better with storytelling than this in the past.
      I think I get where you're coming from with the NPC comment. Again, I think this is something Nintendo has done better in the past. In fact, the side quest NPCs in TotK are way better than the main quest ones. They're not complex either but they can be quite charming and memorable at times.

  • @crazykillerchimera
    @crazykillerchimera 6 місяців тому +5

    0:19 seconds in and you've lost me

  • @-Getsuga-
    @-Getsuga- Рік тому +9

    I absolutely loved BotW despite the weaker story than most Zelda games had so far, but it still worked for me with the world. At the same time I also loved how BotW told a story where (Calamity) Ganon won and Hyule mostly lies in ruins with monsters everywhere. Add most of Hyrule Warriors: Age of Calamity to BotW's backstory/narrative and I actually was very happy about BotW's story & lore as a whole! Everything was coherent and made sense. Then TotK got announced and it was revealed that Ganondorf would be the antagonist there once again. I was extremely hopeful that Ganondorf's inclusion in TotK would fix that "one problem" BotW had for me. He would bring back some personality to the evil side of things that Calamity Ganon lacked and therefore could also improve the storytelling there - I got really excited! Then, TotK finally came out - I played through it and while I enjoyed it A LOT as expected, in the end, I was also kinda disappointed with the game, because of a few things in comparison to BotW: They didn't do anyything with Ganondorf for the overall story and it ended up being even WEAKER than BotW for me (despite the fantastic intro TotK got when Link & Zelda found his shriveled up body, etc) and it still enrages me when I think about how not a SINGLE NPC, etc says anything about where the whole Shiekah tech from BotW went in TotK or how Ganondorf is related to Calamity Ganon, aside from the obvious things. It's just gone and nobody gives a rat's ass about these things in TotK... It was sooo annoying & weird to me. I would've been content if just a single NPC line explained it with a throw-away explanation like "After the calamity, the Shiekah tech stopped working and most of it disappeared." - there you'd have it - easy as that, but nope. They chose not to say a single line of explanation about it. And I found it actually insulting to the players how they just copypasted that almost 1:1 story cutscene of the Imprisoning War after every sage/temple, adding absolutely nothing valuable to the narrative after you watched it for the first time... What were they thinking!?!? In the end, they also completely backpedalled the whole "Once you've become a dragon, you'll lose yourself and you can't ever go back!" by just throwing that all out of the window for a happy end... Sigh. Therefore BotW's world and everythign about it was a lot more coherent for me in comparison and TotK didn't really feel like a true sequel to me most of the time and more like a parallel timeline which was very disappointingl to me aswell. I really don't know why Nintendo handled this all so poorly in TotK - they really dropped the ball on quite a few things there... What a shame!

  • @BorbMcGorb
    @BorbMcGorb 9 місяців тому +2

    I hold firmly that Twilight Princess was the best example of a Zelda story expanding on a previous. The country bumpkin descendant of the Hero of Time being whisked away from his simple farm life to slay the returned evil that his ancestor defeated in a timeline that never was. All while giving you plenty new to explore with plenty new characters, with the only ones who truly exist in both stories being the Hero of Time and Ganondorf.

    • @clonetrooper2003
      @clonetrooper2003 9 місяців тому +1

      Exactly. Way better than sonia and rauru

  • @piximimi1287
    @piximimi1287 Рік тому +5

    I'm mostly mad that the tears were out of order, which doesn't work for TotK story compared to how BotW's memories were more like snippets that you can piece together while the tears feel its one whole thing cut up. I got the tear of Mineru warning Zelda about the draconification before even hearing about what it was in the first place. Also getting the last tear/Master Sword but not finishing the region questions and still seeing the fake Zelda running around is just soooo awkward.
    I personally don't mind the cheesy boring story but the fact that they had to couple it with the open world/freedom to do whatever first just ruined the story telling for me. It worked for BotW because it was just lore but in TotK it felt pretty vital to at least get hints to finding Zelda. (How you can just go right to Gdorf fight right off the bat is wild to me.)

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +3

      Not to mention how all the tears themselves are just badly written. For example, even if you do the memories in order, there is NO foreshadowing that a puppet held exists before the Sonia death cutscene. The cutscene before that was the AWFUL tea party cutscene. Talk about incoherent trash

  • @knight-of-aether
    @knight-of-aether 11 місяців тому +6

    It's funny in hindsight, but when I found the memory where Zelda meets Rauru and Sonia for the first time, I was immediately suspicious, because they were just so sweet and nice and unsurprised at her sudden appearance, it seemed fake. I was expecting a plot twist where they turned out to have darker motives, but apparently such complexity was too much to hope for in this story... the characters are all so one-note, even Ganondorf's motivation and backstory is never explored.
    The worst thing is how most of the characters show even less personality than in Breath of the Wild, and have to behave incredibly stupidly and out of character so that the "oh so tragic" plot can even take place. Even Zelda, the (formerly) most well characterized of them all, ends up learning nothing new from her journey, which is just the same deal she got in the last game (but this time she can fly around instead of being stuck in a castle, so that's cool, right?) Honestly... Nintendo can, and should, do better. Hopefully they relearn how to respect their players' intelligence when it comes to storytelling in future Zelda games.

    • @clonetrooper2003
      @clonetrooper2003 11 місяців тому +2

      It fucking astounds me how the same people who hate on the BOTW champions praise the boring cancerous garbage that is Sonia and Rauru, who I both hate and I am glad died

    • @clonetrooper2003
      @clonetrooper2003 11 місяців тому +2

      #TOTKStoryIsIredeemableGarbage

  • @ChickenCraftia
    @ChickenCraftia Рік тому +5

    I think one of the biggest problems is the lack of showing just how mentally damaged Zelda should be after this.
    She spends 17 or so years growing up, 100 years waiting for link in BOTW but also simultaneously 1000 years as a dragon somehow and then just wakes up at the end of the game and is like: "yo, whats up? I'm 100% chilling even though I have been trapped as a dragon for 1000+ years. Everything is fine"
    I know the story says she doesn't remember anything from being a dragon, but that's a big missed opportunity. That was the final nail in the coffin for me

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +3

      Its FREAKING IMPRESSIVE how the misguided people who think botw’s story is worse thsn this game fail to recognize that this game fucks over its pwn themess with this unesrned ending

    • @milabunny7673
      @milabunny7673 Рік тому +3

      It’s actually 10,000+ years cause she’s back in time before even the first calamity which was 10,000 years in between to botw. Could’ve been like, 20,000 or more years lol so yeah, I agree there should’ve been a small semblance of character development but no. Instead we get “Oh I’m home hehehe yay for me” one of the worst Zelda’s of all time which is a shame cause her character design is very nice. In fact, I’d argue phantom zelda has more facial expression and emotion than the zelda were stuck with

  • @altermann1991
    @altermann1991 2 місяці тому +2

    I was ok with BotW being lighter on the story side of things since it obviously took a massive amount of time to create the engine for that game and this huge game world. I am less lenient with TotK since it already could use BotW as a base to build upon.
    I think they should have made less dragon tears and instead give the sages more important cutscenes.
    Like have Link hear about Zeldas draconification by Mineru, have the Gerudo sage showcase us how Ganondorf tried to attack Hyrule (it doesn't even make sense for this to be a dragon tear since Zelda isn't present at Ganondorfs side and those are her memories), have the Zora sage tell us about how the queen was killed, etc.

  • @MrMaskedhater
    @MrMaskedhater Рік тому +4

    Ocarina of Time: Shows you the relationship Link had with a fish person
    BotW: Tells you the relationship Link had with a fish person
    ToTK: Fish person

  • @cherubin7th
    @cherubin7th 10 місяців тому +5

    I prefer the rather simple but meaningful stories of the many Zelda games over the overly complicated convoluted BS stories that are always praised by people as "deep".

    • @clonetrooper2003
      @clonetrooper2003 10 місяців тому +1

      Exactly. Rauru and sonia are part of that bs

  • @coolguychecker7329
    @coolguychecker7329 Рік тому +9

    It's still wild to me that they introduced a whole new additional map the same size as Breath of the Wild's and just about its only story content is, "hey people used to mine down here for Hyrule's version of fuel."
    I get the feeling that they leaned heavily on the story ideas they already had for Breath of the Wild because that part of the team checked out early. Maybe they were tasked with developing the ideas for the next Zelda pretty early on so that there's some kind of Zelda game available at launch with the next console, which definitely will release in less than 6 years.

    • @DEBUGMODE
      @DEBUGMODE  Рік тому +4

      Yeah, the Depths started really cool but weren't expanded on nearly enough.
      If the new console is out late 2024 there's no way it will launch with a big new Zelda game. Maybe a remake or a new top-down game? But I doubt the reason for the lack of deep story is because the writers went to work on another game.

    • @coolguychecker7329
      @coolguychecker7329 Рік тому

      @@DEBUGMODE The art team typically starts on the next game before the previous game releases, that's not unusual. I'm thinking this process started earlier than usual because there isn't that much new art material in this game. I don't know if it's because a sequel required less or because they're already looking forward. Maybe a new Zelda won't be ready at launch, but they can't wait until 2028.

  • @merP.-YT
    @merP.-YT Рік тому +8

    As far as the memories go since they get stored and viewed in the purah pad I feel like even if you found the tears on the map it could've be made so you couldn't view them or if you did view them cause they were distorted or smth. That way when you beat a temple part of the reward for it could've been the respective sage doing something to help decrypt the data. That gives a set for each sage of generations past interaction to one have been more personalised to each sage and even further expand them fitting into the story since for the decryption thing to make sense the data being decrypted now has to kinda relate to the sage. i.e. they were present in the scene or it was something to with their tribe.
    Like for example the scene were rauru layers the sand monsters could've had raura instigating the attack in a distorted memory or smth (gloom would be the cause of distortion prolly) but then on meeting the gerudo sage the memory is recitfied by her since it's inconsistent with what actually happened. Is this an unpolished idea with probable issues, yes but I came up with it in 5 minutes nintendo has had effectively 4(?) years to think off a better solution than this so...
    Also I am very disappointed that none of the zelda theories relating to demise's curse being broken and ganondorf siding with hyrule for once didn't come to fruition. I feel like a twist like that would've been the perfect followup to botw story wise and would've allowed for a sort of reboot in the fundamental zelda plot that would've allowed for a different plot in whatever the next game that happens is. It would also thematically feel right cause it would've closed something that started in skyward sword and I feel like that would've of suited with the amount of references to skyward sword can be drawn from totk. Instead we got a game that kinda contradicts the lore established in one of the most story driven zeldas we have

  • @caustickrana_5629
    @caustickrana_5629 9 місяців тому +3

    Botw had a story, TotK had a lore dump. It felt very much like wiki fodder or material for people to supplement timeline theories which ultitmately is what I think a lot of people want out of zelda stories unironically. It's just that this time around, it feels more apparrent that the narrative suffers when that's all you care about

  • @lukemimnagh2594
    @lukemimnagh2594 Рік тому +4

    My biggest gripe is just how lazy Nintendo were when wiriting the Sages and their object, secret stone is extremely lazy and it could've been called something much better, and the cutscenes for the dages are also extremely lazy, just being copy/pastes of eachother

    • @HungryWarden
      @HungryWarden 4 місяці тому

      Here’s my crazy conspiracy: the Secret Stones are Chaos Emeralds? Don’t believe me? Then why are there exactly 7 in total?
      Rauru/Zelda, Sonia/Ganondorf, Mineru, and the 4 Sages.

  • @spartanq7781
    @spartanq7781 Рік тому +3

    It makes no sense to me why a direct sequel would also have a segmented story. Also Zelda games do normally have good narratives. Thjs game really should of had the narrative in real time. Without a congruent story thread hanging what reason do I have to care about the world or anyone in it? When the story is about distant events that in no way affect what is happening currently why would I care? Honestly this style of storytelling made a lot more sense in Breath of The Wild because it was piecing together what happened one hundred years that lead to the current events. I still would have much prefered to experience it firsthand but at least you get the idea. In this game nothing feels like it matters. Were told of things more exciting so why are we not just in the distant past? Hell gameplay wise Tears of The Kingdom is just Breath of The Wild again and in a lot of cases worse. How did this game take three years? It doesn't make sense to me.

  • @caustickrana_5629
    @caustickrana_5629 9 місяців тому +2

    Another problem I had with this new story is falling back on the sage title for traditions sake. In the old games that word was used intentionally because of the spiritual role they played. It makes no sense for the warrior role that Totk sages play. If they stayed champions it would have cohered and supported the connection with its sibling game.

  • @snakekingblues3017
    @snakekingblues3017 8 місяців тому +3

    lol Zelda and her ancestors master plan was
    lets trick Ganondorf into a trap just them two
    then when it fail just stand there so one of them get killed
    and then after that just rely on link to do everything else. 😮‍💨

  • @sakuraneko2595
    @sakuraneko2595 Рік тому +7

    I enjoyed Tears of the kingdom a little bit less than botw because of the story and the same map. Like in botw the champions had personalities and relationships with Link and Zelda.I also don't like that they used the exact same map and didn't put a lot into the dephs and the sky. I think they could've even split up the regions by sea like windwaker or did something to make it more interesting.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +3

      Same here mi amigo. I love BOTW’s story and characters which is why I prefer it

  • @heyj64
    @heyj64 Рік тому +9

    In my opinion, the scene in Hyrule Castle where "Zelda" shows you an illusion of Hyrule before the Calamity, pristine and in it's prime, just to taunt you was a wasted narrative and character moment.
    They could've gone further by then showing Hyrule being laid to waste by the corrupted Guardians, Ganondorf telling Link the Calamity was a product of his own dark power, Link snapping in a rage at the Demon who robbed him of everything he once had.

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +3

      Exactly! Instead of some lame Demon King vision, show us what the Calamoty could have been if Link died! Also, I was HOPING they were gonna explore Link’s backstory in this game but nooooo we had to focus on shitty ass duplicate cutscenes at the end of each dungeon and awful disconnected dragon tears with no setup for anything story relevant in them. #1.5/10Story

    • @kingkrysen
      @kingkrysen Рік тому

      ​@@clonetrooper2003agree bro preach it

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +1

      @@kingkrysenAlright. I also believe the ending is not only overrated AF but the worst part of the story ironically.

    • @kingkrysen
      @kingkrysen Рік тому +1

      @@clonetrooper2003 and it's the worst story in Zelda history

    • @clonetrooper2003
      @clonetrooper2003 Рік тому +1

      @@kingkrysen I have only played Minish Cap, Link Between Worlds, Skyward Sword, BOTW, and parts of OOT and LTTP so I can't comment on what you just said BUT this story is definitely on list of worst sequels ever.

  • @statelyelms
    @statelyelms Рік тому +6

    Yeah can't help but agree with everything. I'd type it out but I did already and it was a good paragraph or so, so I'll boil it down to the Sages were completely bland and immediately forgetful, the Sage dialogues/cutscenes were *gratingly* boring and repetitive after the first one, the rewards from beating a boss were implemented horribly (seriously? I have to run down this ghost lady to get my lightning power in combat?? Why couldn't they just have a radial menu-) and because of all this I didn't feel anywhere near as invested in the game as BOTW.
    BOTW I felt fear and anxiety approaching the castle even though I could wallop Ganon thanks to the Beasts and all my saved up items, because I knew what he'd wrought and how it felt like it touched so incredibly personally. This game? I think he's more powerful but I don't even care about the fight. I have literally no investment aside from like, watching what is basically a movie, and the one good Ganon-related story in the game (where I actually nearly die to him, in the intro). A thousand years ago six totally immemorable NPCs lost to a buff bearded guy and because of that, I have a new mechanic so annoying to have available I will rather go without it entirely.
    TOTK's Ganon-related story feels like it was made by a third party studio copying off of BOTW and changed how things worked a little bit, thinking it'd work the same, but instead realizing it had less of the emotional investment now. It's much more focused on Zelda, which is fine.. but zero effort went into the Sages so I care pretty little about Ganon. I cared more about a silver moblin that hit my horse than freaking Ganondorf.

  • @XanderVJ
    @XanderVJ Рік тому +7

    Although I agree with the general thesis, I have some problems with the things you say in the video, particularly with the narrative of previous Zelda titles, but I'll focus on one thing you overlook regarding Zelda's sacrifice: the out of order narrative can, and will for many players, utterly destroy the significance of that moment by spoiling it way too early. And I know because it's what happened to me. Turns out the third tear I got was none other than the last one chronologically (the one with the Master Sword glyph). And turns out that tear essentially RECAPS THE ENTIRE SUBPLOT FROM START TO FINISH! Ganondorf's return, Rauru's sacrifice, Zelda turning into a dragon... ALL OF IT.
    At the moment I hoped there would still be some kind of twist in other tears, but you can imagine how underwhelmed I felt when I saw that no, that was it. No new revelations, no interesting twists, not even interesting character moments. Heck, 99% of my hopes were crushed two tears afterwards, when I got the Purah Tablet glyph tear, in which Mineru essentially foreshadows Zelda's draconification so thick I would have been spoiled almost as badly if I had found this tear before the Master Sword glyph one anyway.
    The level of incompetence of this almost breaks my brain.
    It means that scene was drafted, reviewed, edited, storyboarded, animated, voice acted, and implemented into de game AND AT NO POINT IN THAT PROCESS someone came and said "Hey guys, this scene will spoil the entire Zelda sub-plot for people who decide to go for this tear early on. Maybe we should scrap it and think of something else, or maybe just gate this tear until after the four dungeons are completed, like these other memories". And that's a comment that should have been made in story blocking phase. It shouldn't have even made it to the first draft, let alone any phase after that.
    But it's not only that it ruins the Zelda subplot. It utterly ruins the main plot as a whole as well. After that, the "mystery" of the fake Zelda, not only lost the impact it may have had otherwise (as little as it would have likely been, since that subplot was so predictable on its own to begin with), but it makes it actively infuriating. After that, Link not trying to explain everyone that the Zelda they've seen is not the real one made him look, either as a hopeless dunce, or a massive jerk. Take your pick.
    Of course, you can argue that Nintendo couldn't have done anything because they can't know for sure how much you have guess from the story on you own until you've gathered al the memories, since they can't account for all the different combinations in which you get them. Which is true but... that's EXACTLY the issue here, isn't it? The out-of-order narrative just doesn't work on a fundamental level.

  • @ethankoernke1329
    @ethankoernke1329 Рік тому +14

    I felt the same way as the person who made this video. There should be more elaboration to the planning that took place after the imprisoning war. For instance the seal that was used in the skyward sword, which would have to be made by three of the different tribes after they realized that the darkness was starting to rise again. What they're suggesting is that the events that child experiences in the storyline actually predate skyward sword. At least that's the way that it seems to me anyway. So what you're seeing in tears of the Kingdom, is a precursor to skyward sword.

    • @BunniesXO
      @BunniesXO Рік тому +6

      I don't think that's accurate because in skyward sword, hyrule doesn't exist yet. It's the beginning of everything: Demise, Hylia, Link and Zelda. IMO it takes place just after, coexisting even, considering Link is from Skyloft and Rauru is from the sky. My two cents, it's a fun time line✌🏻

  • @f.k.b.16
    @f.k.b.16 Рік тому +15

    You narrated and laid this out very well!! For 350 some subscribers... You got a gift there! I still need to buy this game but 2:57 is probably the most shocking! I've never felt the story telling of Zelda was bad but Nintendo missing a ton of opportunities... I can see that!

    • @f.k.b.16
      @f.k.b.16 Рік тому

      Dang.... The comments.... Can you say, "TRIGGERED!!"?

  • @mariokujo384
    @mariokujo384 11 місяців тому +4

    Fake Zelda was such a missed opportunity, my lord. She could've been such a great way for Ganondorf to fuck with Link throughout the story instead of just...vanishing into thin air whenever Link shows up. Like imagine if you showed up to Hyrule Castle with the Master Sword and Ganondorf realizes how Link got it back. Then, you get a scene where Ganondorf mocks Link through fake Zelda about how his princess was suffering eternally as a dragon and how he can't do a damn thing about it. There's so much potential for Fake Zelda to leave a real impact, but the story just...doesn't do that.

    • @clonetrooper2003
      @clonetrooper2003 11 місяців тому +4

      No shit. Not to mention how poorly she was set up. We never even got to see the fake Zelda until the cutscene where Sonia dies like a bitch (which is fitting cuz she is one lololol). They should have just scrapped the garbage fake tea party cutscene and just gave us one of Ganondorf deciding to speed up his plan after he figures out Zelda's identity