I consider Vanilla and Fully modded to be two different games entirely. Sometimes I'll just decide to open up Skyrim on my switch. No need to fiddle around with downloads and mod managers for days on end, just open up, watch the 20 minute intro as I brainstorm on what kind of character I want to play, and off I go to be the exact same spell-sword I always play.
dirt and blood has that system, if I'm remembering right. it does hair and beard growth but it Alerts you with it, like you could either trim it or let it grow
@@rainin8956 really? Is that a new addition? I remember checking out that mod like 3 years ago and I don't recall seeing that about beard growth in its description
Your overhauls are always so nice. Especially when you take the time to show your setting and make mentions of how the help them play nice with other mods.
The Dragon Souls To Perk Points is nice, but i like the "Dragon Soul Relinquishment" mod, since you can use Dragon Souls to also enhance other parts of your character, like carry weight, unarmed damage and, yes Perk Points
It hasn't been updated for a long time (2017), so I'm not sure how compatible it is with other mods, especially the animation. It was a great little mod though.
@@igavinwood Ended up using another one myself.... and then I failed to make my modlist work without breaking everything, so I ragequitted modding for now, lol. Will try again later. XD
In my opinion, the mod SKYSHARDS is a lot more flexible, since you can use the mod on a non-Dragonborn character playthrough. If I am not mistaken, the alternate start mod called SKYRIM UNBOUND REBORN has an option that disables dragonsoul absorption should you choose to play as a non-dragonborn character.
Used Static Skill Leveling Rewritten for a while and everything was good until I decided to start a warrior character and my two handed skill would not increase. Lots of others are having similar issues if you check the comments over on the nexus page. Just a warning to those considering using it to make sure you test and make sure all of the skills are leveling up properly before you get deep into a playthrough only to realize one of your skills is broken.
Having that problem too, if it helps, I think any mod that does anything to the actor values may causing the problem, I was attempting to use this mod with classic classes and birth signs SSE (Reimagined) with the set AV scripts addon and I noticed the problem, when I turned it off, it started to work again, also, if you edited the Experience mod's ini, it may have also stopped the skills from leveling as well
I spent a couple hours playing a game only to realize that none of my skills were increasing despite making it to level 7. I fucking hate mods that requires you to manually mess around with code and shit.
For people having this issue, there's two things you need to do: - First is making sure you have: Papyrus / powerofthree / Papyrus + powerofthree extender - Second is makig sure you download the OLDER version (3.2.0) of Experience (in case you are using the mod) because the newest version changes the .Ini files and get uncompatible with the skill mod (no problem in doing that even if you use the Nordic UI patch cuz the patch is to Experience 2.4+ and the older version is already beyond that so you won't have any prolems) NOTE 1: You NEED to do the adjustments SoftGaming shows in the video as well; NOTE 2: This is how the mod works: first you select the skills you want to upgrade, then LEAVE THE SKILLS MENU, ENTER AGAIN, AND THEN THE SKILLS WILL UPDATE (don't forget this); NOTE 3: Make sure to always save/load after making any changes in the MCM menus because Papyrus will work better.
I love this and the fact that you take the time to walk through and give some examples of everything. Many just say here is the mod, this is what it does, this is how it work, this is how it looks, on to the next one. You really seem to take the time to playtest them and give more than just feedback but personal examples and comparisons. Thank you for this awesome showcase!
Timely as usual! I was just exploring mods that would allow mw to approach the game in a new way, and seriously, I think every one of these mods is going to be added to my game!
For people having problems with the Static Skill Mod, there's two things you need to do: - First is making sure you have: Papyrus / powerofthree / Papyrus + powerofthree extender - Second is makig sure you download the OLDER version (3.2.0) of Experience (in case you are using the mod) because the newest version changes the .Ini files and get uncompatible with the skill mod (no problem in doing that even if you use the Nordic UI patch cuz the patch is to Experience 2.4+ and the older version is already beyond that so you won't have any prolems) NOTE 1: You NEED to do the adjustments SoftGaming shows in the video as well; NOTE 2: This is how the mod works: first you select the skills you want to upgrade, then LEAVE THE SKILLS MENU, ENTER AGAIN, AND THEN THE SKILLS WILL UPDATE (don't forget this); NOTE 3: Make sure to always save/load after making any changes in the MCM menus because Papyrus will work better.
Excellent video. Despite being interested in these mods I had been avoiding them for a while because I didnt like how they each interacted with the vanilla system. But combining them together to create an entirely new system looks to work really well. For example 'Exercise' plus the 10 points you gain from every level made my characters stats grow too quickly for my liking in the early game. On the other hand 'Geometric Stat Growth' made my characters stats grow way too slowly. But combining the two looks like a very interesting synergy.
Great video. I'm actually using most of this mods already. Except for "Dragon souls to perk points". Instead I'm using a mod that gives you perk points for completing radiant quests (forgot the exact name) combined with missives. This was you have a very good purpose to make those radiant quests.
How beautiful are the modern mods though? It literally turned skyrim into a modern game. I think the only thing we are lacking at this point is good enemy ai and that's it
Experience is freaking AMAZING! The more i played with it, the more bummed i was that we didnt get this sort of leveling system in the base game. I really enjoyed pairing it with Requiem once i got the patching sorted.
Thanks so much for this SG. I just came back to Skyrim and wouldn't have known about Uncapper or the rewritten Static Skill Leveling if not for this video. I remember having inconsistencies with the original SSL a year ago (probably my fault in SSEEdit, lul) and hopefully it's all fixed this time following your guide(s).
Really good advice for yet another play through - Thank you :) These mods should probably be in the base of all new modlists. After all it is suppose to an RPG, so it would be nice to be rewarded for playing it that way.
At the beginning around 0:13, to the left of the girl who fell is a .nif and texture - these are throughout Skyrim, and the texture you are using and the transition to the edge of that .nif hides the seams very, very well. What mod are you using for those? RockTundraLand01 is an example of one of them.
Important to note that Geometric Growth is by the same author as Exhaustion and Exercise and is intended as an ALTERNATIVE to Exercise. They do function together, but you'll be getting the stat growth from Exercise in addition to the stat growth on level up from Geometric Growth, so if you want to use them together make sure to adjust the MCM accordingly. (and no, he does not intend to patch them for use together because to him, Exercise sort of naturally grows geometrically)
Its so cool to see what Skyrim become, i played some heavy modded list over the time, but i like to keep in touch with the old buggy Skyrim that i fell in love with over 10 years ago
The fact that these mods exist and skyrim is mostly unchanged as it is despite its immense potential is truly telling by how its handled by its own creators
Any chance you could do a full tutorial on how to get Experience/Leveling Freedom/Skyrim Skill Uncapper/Static Skill Leveling Rewritten to all work properly in tandem? People, including me, have been having problems.
Not sure how I feel on Static Skill Leveling Rewritten On one hand, I don't have to farm Pickpocket. On the other hand, I don't have to farm Pickpocket.
I also recommend as an alternative or alongside geometric stat growth the mod limited leveling by rough shot that decreases the amount of stat gain you get per level to a tiny 5 . I also recommend any mod that gives you a permanent bonus every time you make a skill legendary and a mod that makes legendary return you to a moderate value rather than resetting you to the beginning that way you get a constant bonus for constantly leveling a skill without sacrificing perks
Great list. I love pretty much all of your suggestions except for one. I'll pass on the Static Skills Leveling one, because to me, it is immersion breaking to be able to gain points in a skill I never used, and it makes sense to have to use a skill in order to grow stronger/better at it. Increasing skills through repeated use and practice feels just as natural IMO as repeatedly lifting weights to increase one's lifting strength or reading a lot to improve reading ability and speed. If anything, I'd say Static Skill Leveling sounds more like an exploit to me than vanilla, 'magically' gaining knowledge in something you may never have even thought about doing before, lol. :P That being said, I think I'll use every other mod you suggested in my newest modlist, so thanks a lot for this video and your suggestions. Cheers!
I have a question, im following the same progression setup as you, but i see you are using valhalla combat in addition to exhaustion, how did you make the 2 mods cooperate ? The only way i found is to deactivate Valhalla combat stamina debuff, but even then, my stamina is still regenerating above exhaustion limit. For example lets say that, with exhaustion, my stamina fell to 50% and can't go above, with vahalla combat installed, after consuming stamina, it is going back up to 50% really fast as it should be, but is slowly (1% per 3 seconds) regenerating the entire bar afterward, like, if i wait for 5 minutes, my exhaustion would go back to 100% as nothing happened. Is this normal ? Or did i miss something between the 2 ?
Erm.. You are adding a mod that improves your stamina while running to add immersion, but then adding a mod that means you can swing sword for days and still be 15 onehanded.. seems purpose breaking
Right ? Earlier he's like "just dumping points into a stat when you lvl up is dumb, much more immersive if it increases when you use it", but later he's like "having to use skills to level them up is dumb, it's way better if you can just dump points into them when you lvl up". Contradictory much ?
@@strawhatoverlord9184 Indeed. The Static Skills Leveling one is the only one I won't be using in the list. I think the vanilla skill leveling method makes a lot more sense, like lifting weights repeatedly to improve lifting strength. Makes a lot more sense than magically gaining alchemy when you never even touched the stuff. I will however still definitely use Skyrim Skill Uncapper to increase the skill cap, and to lower the speed at which XP is gained for skills because they do tend to go up too fast for my taste.
Indeed. I think people who use mods and completely turn it into a different game should uninstall the mods. If you don’t like the game the way it is, uninstall
@@LockPick-g2b lol, if you limit yourself to only vanilla skyrim you might be missing out man, mods are amazing, and they are a part of the game, without mods the game would've been dead all those years ago
for some reason every time I level up my skill cap increases, by the time I'm level 20 my skill cap is around 400. And I don't know what is causing that
This may be an unpopular opinion but one of the big draws of the elder scrolls series for me has always been its use-based skill xp system. It stood out from other RPGs and it makes logical sense. Use a skill, it gets better. You can't improve your stealth by running berserk-style into every fight. That said, I also realize that the skill xp system in Skyrim is pretty busted, and I'm always looking out for ways to make it less jank, like giving more xp per cast to higher level spells, passive armor xp from running around, and training dummies being actually useful for learning combat skills. Which is the only reason I might try this more traditional RPG style, although I doubt I'll keep it (as there are a million RPGs out there using basically the same system). Honestly, my ideal system for Skyrim would be one that gives skill xp based on the difficulty or success level of the task. Weapon skills should grow based on the damage you deal, not your hit count. Magic should grow based on damage dealt or healed, mitigated by flesh spells, absorbed by wards, etc. Stealth should grow faster as the difficulty of remaining in stealth rises. And so on. And XP should certain never be penalized for playing smart, like by raising your weapon/spell damage or actively blocking and dodging attacks. I'd like to suggest another perk point mod that I enjoy. "Perk Points and More Gold for Bounty Quests" does exactly what the title says. Every time you turn in a quest to kill a giant, a bandit leader, or a dragon, you get a perk point and a bounty that is actually worth chasing. IMHO a very immersive way to profit as a mercenary and progress your character in a way that also promotes exploration and interacting with the world, and it makes bounty hunting quite a lucrative job that can be done alongside your chosen guild/s quests.
With Static Skill Leveling you can be a master enchanter without ever touching an enchanting table, or a master archer without ever shooting a bow. How does that make sense?
I love mods and theyre also a big part of my experience too. But if youre doing that much to the game youre no longer playing the same game just play something else that meets what you want.
Can someone tell me which settings remove the skill caps i have on the static skill levelling menu? Unlike in the video at 8:24 , mine has a cap ex. "Smithing 20/63". I have Experience, Skyrim Skill Uncapper, and Static Skill Levelling Rewritten mods downloaded. Thanks!
Take what I say with a grain of salt, but it seems that the static skill mod is giving a lot of people issues, for example no matter if i edit the .ini or mcm, none of what I change actually does anything, no matter what version of experience I use
idk I dislike the static lvling mod but only because if I use a thing it should increase, like honing my skill with a weapon or running around in armor to be more accustom to it weight and aware of it pivot points
For some reason when I tried to use Static Skill Leveling Rewritten, the MCM didn't appear, and changing the settings in the ini didn't work either, does anyone know why?
The game is designed for +/- 30th character level. Perks tell you about it, Dragon Shouts tell you about it, "powerful" artifacts hint at it, and even magic tells you about it. You misunderstand the meaning of RPG. What 50+ levels in the Static Skill Leveling Rewritten modification? What are they for? With this setting, you will spend a whole year of real time developing a character to level 30, and up to 50 and above - this already looks like the philosophy of Korean MMOs. Your maximum is four full-fledged constellations up to 80-100 for role-playing and a little up to 25-50 in two more constellations up to level 26. Already at level 27, suddenly grown creatures will await you, in particular, these will be magicians with strong spells, plus at level 28, vampire bosses will humiliate you and dragons will get an auto-level, which will grow even more. Level 26 is optimal for this game and the point is to have time to evenly improve all your skills in the original game and at a certain level stop opening the development menu, thereby freezing the growth of creatures.
All that talk about increasing stats through exhaustion, and then you suggest disabling the immersive activity based skill progression from the base game. Basically inverting the immersiveness of the stats and the skills.
I installed Static Skill Leveling Rewritten middle save and it worked well... Until I started a new save. Now can't level up one handed, two handed and Marksman don't know why. All others skills can be upgraded normally. Any idea what's happening? I'm using all the mods of this video plus ordinator
I remember back then in 2010 when I really hate the game because I can't dodge or parry an enemy, now you can do it with mods :], however it's the best dragon game at that time and the music OMG!!! DO VA KIN lol
@@SoftGamingOfficial I'm going to need your settings in racemenu then lol. I've never made a character look that good before. additional mods for racemenu?
@@SoftGamingOfficialLove all your Skyrim vids thank you! I believe you play also with a controller, would you consider doing a vid on your choice controller set up?? Thanks again!!!
Hello, Great list! but i cant for the life of me make "static leveling rewritten" work, i mean it almost does but im stuck with the bug in wich your skill levels dont change after you allocate the skillpoints. Ive seen its a common issue with this mod but no one has a clear soliution, not even the author. Any help would be appreciated.
This may not be to ask but can anyone help a brother out? I’ve followed his mod list and have everything added but several mods are installing without esp. most notably is northern farmhouses. I’ve tried reinstalling and moving things around but I can’t get the esps to appear. Any ideas?
Hey love the video. Was wondering about the compatability between exhuastion/exercise and static skill leveling. Would the upgrade attribute such as health or magicka interfere with the stats upgrading that comes with exhuastion and excercise? thanks
Dude's torture in the Hell would be playing vanilla Skyrim
😂😂
I still love vanilla Skyrim for its buggy enchanting and OP legendary leveling system. I hate buggy quests tho
I consider Vanilla and Fully modded to be two different games entirely. Sometimes I'll just decide to open up Skyrim on my switch.
No need to fiddle around with downloads and mod managers for days on end, just open up, watch the 20 minute intro as I brainstorm on what kind of character I want to play, and off I go to be the exact same spell-sword I always play.
What’s Skyrim, I’ve been playing a 2023 game called Novlus
Playing vanilla Skyrim all over again would be a dream come true
Looking at the thumbnail I thought it was gonna be a mod that let you grow your hair and beard over time 😭
Same 😭
dirt and blood has that system, if I'm remembering right. it does hair and beard growth but it Alerts you with it, like you could either trim it or let it grow
@@rainin8956 really? Is that a new addition? I remember checking out that mod like 3 years ago and I don't recall seeing that about beard growth in its description
@@miossid yeah I think it's new, I just added the mod 2 weeks ago. you could find it on the descriptions (2nd to last of the "Features")
@@rainin8956 nice! I'll check it out again
Your overhauls are always so nice. Especially when you take the time to show your setting and make mentions of how the help them play nice with other mods.
I second this comment!!
The Dragon Souls To Perk Points is nice, but i like the "Dragon Soul Relinquishment" mod, since you can use Dragon Souls to also enhance other parts of your character, like carry weight, unarmed damage and, yes Perk Points
I was thinking I'd use that instead, true.
It hasn't been updated for a long time (2017), so I'm not sure how compatible it is with other mods, especially the animation. It was a great little mod though.
@@igavinwood Ended up using another one myself.... and then I failed to make my modlist work without breaking everything, so I ragequitted modding for now, lol. Will try again later. XD
@@igavinwoodStill works fine.
In my opinion, the mod SKYSHARDS is a lot more flexible, since you can use the mod on a non-Dragonborn character playthrough.
If I am not mistaken, the alternate start mod called SKYRIM UNBOUND REBORN has an option that disables dragonsoul absorption should you choose to play as a non-dragonborn character.
Used Static Skill Leveling Rewritten for a while and everything was good until I decided to start a warrior character and my two handed skill would not increase. Lots of others are having similar issues if you check the comments over on the nexus page. Just a warning to those considering using it to make sure you test and make sure all of the skills are leveling up properly before you get deep into a playthrough only to realize one of your skills is broken.
Having that problem too, if it helps, I think any mod that does anything to the actor values may causing the problem, I was attempting to use this mod with classic classes and birth signs SSE (Reimagined) with the set AV scripts addon and I noticed the problem, when I turned it off, it started to work again, also, if you edited the Experience mod's ini, it may have also stopped the skills from leveling as well
I spent a couple hours playing a game only to realize that none of my skills were increasing despite making it to level 7. I fucking hate mods that requires you to manually mess around with code and shit.
For people having this issue, there's two things you need to do:
- First is making sure you have: Papyrus / powerofthree / Papyrus + powerofthree extender
- Second is makig sure you download the OLDER version (3.2.0) of Experience (in case you are using the mod) because the newest version changes the .Ini files and get uncompatible with the skill mod (no problem in doing that even if you use the Nordic UI patch cuz the patch is to Experience 2.4+ and the older version is already beyond that so you won't have any prolems)
NOTE 1: You NEED to do the adjustments SoftGaming shows in the video as well;
NOTE 2: This is how the mod works: first you select the skills you want to upgrade, then LEAVE THE SKILLS MENU, ENTER AGAIN, AND THEN THE SKILLS WILL UPDATE (don't forget this);
NOTE 3: Make sure to always save/load after making any changes in the MCM menus because Papyrus will work better.
I love this and the fact that you take the time to walk through and give some examples of everything. Many just say here is the mod, this is what it does, this is how it work, this is how it looks, on to the next one. You really seem to take the time to playtest them and give more than just feedback but personal examples and comparisons. Thank you for this awesome showcase!
Timely as usual! I was just exploring mods that would allow mw to approach the game in a new way, and seriously, I think every one of these mods is going to be added to my game!
For people having problems with the Static Skill Mod, there's two things you need to do:
- First is making sure you have: Papyrus / powerofthree / Papyrus + powerofthree extender
- Second is makig sure you download the OLDER version (3.2.0) of Experience (in case you are using the mod) because the newest version changes the .Ini files and get uncompatible with the skill mod (no problem in doing that even if you use the Nordic UI patch cuz the patch is to Experience 2.4+ and the older version is already beyond that so you won't have any prolems)
NOTE 1: You NEED to do the adjustments SoftGaming shows in the video as well;
NOTE 2: This is how the mod works: first you select the skills you want to upgrade, then LEAVE THE SKILLS MENU, ENTER AGAIN, AND THEN THE SKILLS WILL UPDATE (don't forget this);
NOTE 3: Make sure to always save/load after making any changes in the MCM menus because Papyrus will work better.
Thank you. I came back here because static wasn't working; I forgot I updated experience.
@@noeljacks is it working for you ? my skills won't stick
Excellent video. Despite being interested in these mods I had been avoiding them for a while because I didnt like how they each interacted with the vanilla system. But combining them together to create an entirely new system looks to work really well.
For example 'Exercise' plus the 10 points you gain from every level made my characters stats grow too quickly for my liking in the early game. On the other hand 'Geometric Stat Growth' made my characters stats grow way too slowly.
But combining the two looks like a very interesting synergy.
Great video. I'm actually using most of this mods already. Except for "Dragon souls to perk points". Instead I'm using a mod that gives you perk points for completing radiant quests (forgot the exact name) combined with missives. This was you have a very good purpose to make those radiant quests.
the GOAT for mod showcases.
What fine, new gems for my current modlist! Thanks for showing!
These are literally about to have me modding again
How beautiful are the modern mods though? It literally turned skyrim into a modern game. I think the only thing we are lacking at this point is good enemy ai and that's it
Yesss fall into the trap once more, you've been Todd Howarded
It’s a good day when a new Softgaming video comes out.
Experience is freaking AMAZING! The more i played with it, the more bummed i was that we didnt get this sort of leveling system in the base game.
I really enjoyed pairing it with Requiem once i got the patching sorted.
I’ve been using this exact set up for awhile and game play is so smooth. Much more engaging
Thanks so much for this SG. I just came back to Skyrim and wouldn't have known about Uncapper or the rewritten Static Skill Leveling if not for this video. I remember having inconsistencies with the original SSL a year ago (probably my fault in SSEEdit, lul) and hopefully it's all fixed this time following your guide(s).
This is a great combo! Well done sir.
you deserve the sub bro, your lists are some of the best ive seen since ive been modding.
This possibly best modlist ive ever seen these r such good simple improvements
I really like MOD Experience, especially because it's just SKSE. I used it in LE and now I want to use it again.
Really good advice for yet another play through - Thank you :)
These mods should probably be in the base of all new modlists. After all it is suppose to an RPG, so it would be nice to be rewarded for playing it that way.
At the beginning around 0:13, to the left of the girl who fell is a .nif and texture - these are throughout Skyrim, and the texture you are using and the transition to the edge of that .nif hides the seams very, very well. What mod are you using for those? RockTundraLand01 is an example of one of them.
This is fantasia landscapes
I really like the idea of the fallout points leveling system in Skyrim. Way better thanks for the video
Important to note that Geometric Growth is by the same author as Exhaustion and Exercise and is intended as an ALTERNATIVE to Exercise. They do function together, but you'll be getting the stat growth from Exercise in addition to the stat growth on level up from Geometric Growth, so if you want to use them together make sure to adjust the MCM accordingly. (and no, he does not intend to patch them for use together because to him, Exercise sort of naturally grows geometrically)
At this point, these mod authors just need to link up and start their own studio. This is insane🤣
Great ideas on how to combine mods, while also sharing your settings and tweaks!
Its so cool to see what Skyrim become, i played some heavy modded list over the time, but i like to keep in touch with the old buggy Skyrim that i fell in love with over 10 years ago
Excellent tutorial video, and very easy to follow
The fact that these mods exist and skyrim is mostly unchanged as it is despite its immense potential is truly telling by how its handled by its own creators
Any chance you could do a full tutorial on how to get Experience/Leveling Freedom/Skyrim Skill Uncapper/Static Skill Leveling Rewritten to all work properly in tandem? People, including me, have been having problems.
Finally useful video. Congratulations.
Not sure how I feel on Static Skill Leveling Rewritten
On one hand, I don't have to farm Pickpocket. On the other hand, I don't have to farm Pickpocket.
Very good videos man :)
What a great list, thank you :D
This man's skyrim deadass looks like how I imagine Elder Scrolls 6-
I also recommend as an alternative or alongside geometric stat growth the mod limited leveling by rough shot that decreases the amount of stat gain you get per level to a tiny 5 . I also recommend any mod that gives you a permanent bonus every time you make a skill legendary and a mod that makes legendary return you to a moderate value rather than resetting you to the beginning that way you get a constant bonus for constantly leveling a skill without sacrificing perks
Wow, man, have you been up all night editing this? Dedication!
Another banger thank you!!!
Great list. I love pretty much all of your suggestions except for one. I'll pass on the Static Skills Leveling one, because to me, it is immersion breaking to be able to gain points in a skill I never used, and it makes sense to have to use a skill in order to grow stronger/better at it. Increasing skills through repeated use and practice feels just as natural IMO as repeatedly lifting weights to increase one's lifting strength or reading a lot to improve reading ability and speed. If anything, I'd say Static Skill Leveling sounds more like an exploit to me than vanilla, 'magically' gaining knowledge in something you may never have even thought about doing before, lol. :P
That being said, I think I'll use every other mod you suggested in my newest modlist, so thanks a lot for this video and your suggestions. Cheers!
Fantastic video! Love your channel mate :)
Almost a whole video to make Skyrim's progression be Fallout 3's progression
Great video, bro!
I have a question, im following the same progression setup as you, but i see you are using valhalla combat in addition to exhaustion, how did you make the 2 mods cooperate ? The only way i found is to deactivate Valhalla combat stamina debuff, but even then, my stamina is still regenerating above exhaustion limit.
For example lets say that, with exhaustion, my stamina fell to 50% and can't go above, with vahalla combat installed, after consuming stamina, it is going back up to 50% really fast as it should be, but is slowly (1% per 3 seconds) regenerating the entire bar afterward, like, if i wait for 5 minutes, my exhaustion would go back to 100% as nothing happened. Is this normal ? Or did i miss something between the 2 ?
you forgot to mention that geometric stat growth requires this in the uncapper "set bUseAttributesAtLevelUp to false"
Mic sounds good!!
My pc already heating up from watching this😂😂😂
Great progression modlist you have here.
Been playing with them for a little while, do you by any chance have the Experience's skill cap turned on?
Erm.. You are adding a mod that improves your stamina while running to add immersion, but then adding a mod that means you can swing sword for days and still be 15 onehanded.. seems purpose breaking
Right ? Earlier he's like "just dumping points into a stat when you lvl up is dumb, much more immersive if it increases when you use it", but later he's like "having to use skills to level them up is dumb, it's way better if you can just dump points into them when you lvl up". Contradictory much ?
@@strawhatoverlord9184 Indeed. The Static Skills Leveling one is the only one I won't be using in the list. I think the vanilla skill leveling method makes a lot more sense, like lifting weights repeatedly to improve lifting strength. Makes a lot more sense than magically gaining alchemy when you never even touched the stuff.
I will however still definitely use Skyrim Skill Uncapper to increase the skill cap, and to lower the speed at which XP is gained for skills because they do tend to go up too fast for my taste.
Indeed. I think people who use mods and completely turn it into a different game should uninstall the mods. If you don’t like the game the way it is, uninstall
@@LockPick-g2b lol, if you limit yourself to only vanilla skyrim you might be missing out man, mods are amazing, and they are a part of the game, without mods the game would've been dead all those years ago
@@azu260 nah u don’t understand
I wonder if it's possible to make Exhaustion and Exercise work only when Survival Mode is enabled.
for some reason every time I level up my skill cap increases, by the time I'm level 20 my skill cap is around 400. And I don't know what is causing that
Im desperate for this guy to bring his modlist to wabbajack
This may be an unpopular opinion but one of the big draws of the elder scrolls series for me has always been its use-based skill xp system. It stood out from other RPGs and it makes logical sense. Use a skill, it gets better. You can't improve your stealth by running berserk-style into every fight. That said, I also realize that the skill xp system in Skyrim is pretty busted, and I'm always looking out for ways to make it less jank, like giving more xp per cast to higher level spells, passive armor xp from running around, and training dummies being actually useful for learning combat skills. Which is the only reason I might try this more traditional RPG style, although I doubt I'll keep it (as there are a million RPGs out there using basically the same system).
Honestly, my ideal system for Skyrim would be one that gives skill xp based on the difficulty or success level of the task. Weapon skills should grow based on the damage you deal, not your hit count. Magic should grow based on damage dealt or healed, mitigated by flesh spells, absorbed by wards, etc. Stealth should grow faster as the difficulty of remaining in stealth rises. And so on. And XP should certain never be penalized for playing smart, like by raising your weapon/spell damage or actively blocking and dodging attacks.
I'd like to suggest another perk point mod that I enjoy. "Perk Points and More Gold for Bounty Quests" does exactly what the title says. Every time you turn in a quest to kill a giant, a bandit leader, or a dragon, you get a perk point and a bounty that is actually worth chasing. IMHO a very immersive way to profit as a mercenary and progress your character in a way that also promotes exploration and interacting with the world, and it makes bounty hunting quite a lucrative job that can be done alongside your chosen guild/s quests.
The body mod in the thumbnail pleaaaaaaase
Very, very, very, very nice!
loving how this modlist looks. need that wabba installer dude
With Static Skill Leveling you can be a master enchanter without ever touching an enchanting table, or a master archer without ever shooting a bow. How does that make sense?
I love mods and theyre also a big part of my experience too. But if youre doing that much to the game youre no longer playing the same game just play something else that meets what you want.
It would great if he would post a mod collection on nexus of all his different molding overhauls
What is the sprint mod and combat mods?
I'd love if you ever released your Skyrim setup as a wabbajack modpack.
Can someone tell me which settings remove the skill caps i have on the static skill levelling menu? Unlike in the video at 8:24 , mine has a cap ex. "Smithing 20/63". I have Experience, Skyrim Skill Uncapper, and Static Skill Levelling Rewritten mods downloaded. Thanks!
Take what I say with a grain of salt, but it seems that the static skill mod is giving a lot of people issues, for example no matter if i edit the .ini or mcm, none of what I change actually does anything, no matter what version of experience I use
idk I dislike the static lvling mod but only because if I use a thing it should increase, like honing my skill with a weapon or running around in armor to be more accustom to it weight and aware of it pivot points
How did you patch static skill leveling and experience mod to match your ui choice in the skill menu?
For some reason when I tried to use Static Skill Leveling Rewritten, the MCM didn't appear, and changing the settings in the ini didn't work either, does anyone know why?
The game is designed for +/- 30th character level. Perks tell you about it, Dragon Shouts tell you about it, "powerful" artifacts hint at it, and even magic tells you about it. You misunderstand the meaning of RPG. What 50+ levels in the Static Skill Leveling Rewritten modification? What are they for? With this setting, you will spend a whole year of real time developing a character to level 30, and up to 50 and above - this already looks like the philosophy of Korean MMOs.
Your maximum is four full-fledged constellations up to 80-100 for role-playing and a little up to 25-50 in two more constellations up to level 26.
Already at level 27, suddenly grown creatures will await you, in particular, these will be magicians with strong spells, plus at level 28, vampire bosses will humiliate you and dragons will get an auto-level, which will grow even more. Level 26 is optimal for this game and the point is to have time to evenly improve all your skills in the original game and at a certain level stop opening the development menu, thereby freezing the growth of creatures.
What mod you using for the magic circle when you cast? Looks cool. :)
Strange runes mod
All that talk about increasing stats through exhaustion, and then you suggest disabling the immersive activity based skill progression from the base game. Basically inverting the immersiveness of the stats and the skills.
Have you found a fix for experience? its not working with a new update and i can not use it unfortunately..
I may have to give these a try. Also, my main question is what Mod line up are you running because it looks fantastic!
Nevermind....I found his mod list XD
No Pumping Iron?
I want to know what armor mod is that and hair you used
Viking Armor Collection
i dont know why but the mod is not working, i did everything i should do also with the ini but nothing work
Hello, can you tell me what is the mod that produce blood splatter when you hit the enemy? nice vid anyway
What's the mod that changes perk tree's background?
I installed Static Skill Leveling Rewritten middle save and it worked well... Until I started a new save. Now can't level up one handed, two handed and Marksman don't know why. All others skills can be upgraded normally. Any idea what's happening? I'm using all the mods of this video plus ordinator
I remember back then in 2010 when I really hate the game because I can't dodge or parry an enemy, now you can do it with mods :], however it's the best dragon game at that time and the music OMG!!! DO VA KIN lol
Dude amazing video!
I'm a bit of a armors mods collector, and I'd love to know what armor mod your character is using
It's called Viking Armor Collection
what mod are u using for landscapes texture ? looks dope
what is the amour you are wearing can you tell what mod is this?
What is the armor your Dragonborn wears?
where'd you get the Character Model that's on the Video thumbnail?
thats just a character i created in racemenu
@@SoftGamingOfficial I'm going to need your settings in racemenu then lol. I've never made a character look that good before. additional mods for racemenu?
@kpxt3290 I'll list the main mods.
Valkyr hairstyles
Beards of power
Skysight skin (any skin mod will do)
Obi's warpaint
Expressive Facegen morphs
can you tell me what are your AI MCO movesets? i've been trying to find some good ones that work for animated armoury and heavy armoury
I use holmgang
@@SoftGamingOfficial hmm, i tried that one yesterday, but I'm gonna try out some of the For Honor in skyrim ones
@@SoftGamingOfficialLove all your Skyrim vids thank you! I believe you play also with a controller, would you consider doing a vid on your choice controller set up?? Thanks again!!!
@@ikeharrison1 hey thanks man yea I can take a look
Hello, Great list! but i cant for the life of me make "static leveling rewritten" work, i mean it almost does but im stuck with the bug in wich your skill levels dont change after you allocate the skillpoints. Ive seen its a common issue with this mod but no one has a clear soliution, not even the author. Any help would be appreciated.
This may not be to ask but can anyone help a brother out? I’ve followed his mod list and have everything added but several mods are installing without esp. most notably is northern farmhouses. I’ve tried reinstalling and moving things around but I can’t get the esps to appear. Any ideas?
What's your favorite mods in the game
Experience is my favorite mod
Is there a mod on the Xbox version that is similar to the Experience mod?
Hey love the video. Was wondering about the compatability between exhuastion/exercise and static skill leveling. Would the upgrade attribute such as health or magicka interfere with the stats upgrading that comes with exhuastion and excercise? thanks
Do you mean geometric Stat growth? And no they are separate
So if you remove skill gain exp what do you do to Standing stones?
Great video man. Are you playing on the latest version? 1.6.6? Or 1.5? I just got the latest version, but I'm wondering if i should downgrade
I'm still on 1.5 but rhese mods should work fine on 1.6
So should I just leave the experience settings at default?
bruh how did you install skyrim uncapper?
uhm how did u get Experience to work with the Skill Uncapper? it's giving me all sorts of errors atm
i resolved the fatal error of experience by saving the changes in uncapper notepad ini
i need a mod that decreses my skills over time
What is the armor you were in the begining of the video?
Viking Armor Collection
Static Skill Leveling Rewritten doesnt work for 1.5.97
my new pc is being built i can’t wait to finally play modded skyrim with a good frame rate 😭
What is your nordic dungeon texture mod?
Are all of the mods in this video compatible ? or do i have to choose one of this mods ?
What armor mod are you using for the background gameplay captures?
It's from the viking armor collection
I use and love the experiance mod I’ll check out the rest of these, sky shards I personally hate though look super cheese.