It's kinda funny how most modules are like ok-ish, nice buffs if you really like the operators, and then you have ling and bagpipes modules which is crack for operators already on heroine. Makes me seriously wonder if chalter and surtrs modules are just gonna be equally insane, something I don't really want cause I thought modules were there to give less strong and less used operators fighting chances
What exatly is so busted on bagpipe mod tho? Unless I got the reading comprehension of a brick the extra sp is only for herself, which makes it easier to helidrop with s3 but hardly as inherently broken as bagpipe herself. Am I missing something?
The modules are really similar to Pokémon’s gimmick evolutions, especially mega evolution. They were meant to make worse or less popular Pokémon better, but were really used to make good/ popular Pokémon even better.
@@brunoferreira3596 isn't it the cost refound thing? I think having the full dp refounded just makes helidrop have no cost... While also giving the extra dp on kill for when you use her In a opener so you can get like 15-20 dp for free
@@robertpendli340 Even he said the module upgrade was basically useless and the base module is rarely useful since she doesn't want to spam that skill on cooldown usually.
@@HiImYii I said better, not perfect :P Still, originally it was mostly rich get richer so it's cool to see huge flaws of characters actually getting patched in at least some cases now.
Really excited for Specter Alter and her module, her module fixed the part of her kit I at first thought was her weakest, and turned it into a near lethal tool on the field.
It's a shame that to make Spalter decent you need to get her module on top of her normal leveling costs. Makes me concerned about future limited operators who also are designed with their t3 module as the baseline.
I hope rosmontis gets a module soon she's my favorite operator. For her trait it could have her Shockwave inflict a short stun. And her talent module could increase the increase the damage buff when caster is deployed, and level 3 could increase DEF ignore to 220 with POT.
@@nandapratamaputratomasila4801 unless we get a non-limited operator version of her and possibly another 5 star unit of that archertype then....maybe possible. But yea unlikely.
@@hikari_owari I agree her damage isn't too bad in the right situation (she really shined in the prison annihilation for example) but her module more specifically level 2 and 3 are a massive disappointment.
@@hikari_owari still, at what cost tho? 50-60 dp for both of them. And you can use some other cheaper operators with same or even better result. Thats exaclty why aoe caster kinda sucks, they do damage, yes, but not worth the very high cost.
Also, with the merchant modules, you can easily use more than 1 merchant at the same time. When will you ever use more than 1? I'm not sure, but deploying Lee, Jaye, and Mr. Nothing on the same stage is pretty fun.
at first I thought mostima actually viable as a "global Decel Bind" sound sick but then yea, her 110 is still a big no no. Maybe allow her first talent be able to pair with Ptilopsis, it would pack a punch
She has the problem all self/SP buffers have [including philopsis] the SP cost seems to be adjusted for the new rate, i.e. 110-> 75? but originally you would want to use an SP buffer on such a skill but now they don't work well if at all.
If FGO can drastically change the effect of one of its three card types, Arknights can (please?) directly buff entire classes. That's my two cents*. Save the AOE casters! (please i just want funni older lava to be good please arknights developers i need this) *Not valid as legal US tender
Quick had many years to be tested to understand the full extent of where it sits relative to Arts and UNGA-BUNGA, I'd imagine the AK devs will also try to wait that long too
I love Schwarz's mod potential. For an operator with such a restrictive range, having the capability to readily reposition is extremely potent. Now if she would just come home sometime before the 4th Anniversary...
How often do you realistically use it though? Unless of course you're going for special runs like 1p relay, full Sniperknights... Or you're deliberately forcing yourself to do it, the use for this module is some of the nichest niches I've ever seen. I can only recount 3 cases (there's probably a few others I don't recall) where I've ever felt the need to redeploy Schwarz, those cases being R8-8 which by design requires it to fell the artillery drones, H8-4 because of the fire waves, and H9-6 because I needed that physical damage elsewhere. And all 3 times I could find ample time to redeploy her, because she's only 1 of my 12 ops squad, and certainly not the only high DPS unit I bring along. The reality of that module is that it opens a new playstyle for heavy shooter snipers, but a playstyle that wasn't required in the vast majority of cases, making it inherently super niche for most players.
@@markopusic8258 So what you're saying is the module is well balanced? Not inherently broken nor useless, while opening up its own potential applications. Sounds like a winner to me.
@@Mr_Rhodey More like it's really hard to justify because the benefits it brings are useful to a ridiculously small part of the playerbase. I'm criticizing the lack of appeal of this module.
@@markopusic8258 as someone who has played in cn and i never realy tried to do sniperknights there, the module is realy good it affects a lot in some stages, for normal gameplay the module may not look apeeling but it changes something that may not be tangible to everyone but it still noticable, especially for IS btw, she becomes even more cracked in that mode
I basically never comment on videos but I just wanted to say I love your insightful videos and especially love your skits. Always happy to see a new AK video from you pop up on my feed.
Modules feel rushed for no reason. They could have been a great way to give more power to older ops overpowered by newer ones, and the devs seem to just start realising it with their *SECOND* modules release. Which kinda confirms that the first modules were just another bullshit material added for no reason
I think it's because they didn't want to accidentally overbuff. You can't nerf characters in a gatcha as that can get you in actual legal trouble (Look at Genshin with Raiden not synergizing with Beidou, it got them sued) So HG is playing it safe by releasing okay-ish to mid modules because with weak modules, they can buff it later on, but with broken modules, they can't nerf it less they risk a lawsuit.
@@thebookonthegoat8068 so first things first, china has no law whatsoever that stops them from nerfing, in fact, genshin has also nerfed multiple characters before release (childe for instance) and nothing happened, and the case of the guy trying to sue them cause raiden+beidou went nowhere - theres no news whatsoever, either it was quietly dropped as a losing case, or its still ongoing, waiting how many years till either the person runs out of money, or maybe it wasnt even picked, but regardless, contrary to popular belief, someone sueing someone else does not mean its a case won, it means nothing since you can pretty much sue anyone you want for whatever reason, litigious lawsuits happen all the time, they just dont get focus far as i know infact, no part of the world has any rules that affect gachas specifically, with the exception of some that ban it, and basically most places forcing the devs to give the % for drops reason gachas dont nerf is cause it causes player unhappiness, which can lead to monetary loss & losing good reputation i honestly think HG just didnt knew what to do, because for awhile they seemed to talk about pretty big buffs soon, when those buff came, it was +51 atk to an archetype that already had an insane amount of atk (aoe caster) and had issues everywhere but there (slow atk causing low dps, high dp cost, not being really aoe but pseudo aoe, high SP costs, and probably more im forgetting, none of which is fixed or heped by more atk) also theres that rule where the simpler answer is usually right, and i'd say its much simpler that they simply fucked up than guessing its some crazy plot because they're afraid of being sued
@@brunobruno-c1d You can't compare nerf before and after release. Nerf before release isn't a problem because things in beta are subjected to changes and that make sense and no one can complain about it. That's the reason we have beta tests, to find bugs and balance stuffs. Nerf after official release is however a problem because people has already paid money for them and as such would be considered false advertisement.
As Mostima SImp, Im happy shes getting upgrades even if shes still not advisible to use from a practical standpoint. I Still love her and an upgrade is an upgrade man so I wont complain. Thanks for the video man, I love your Moody blues video and fingers crossed for Mostima Alter! She may be bottom tier in some cases but she can top me.... in my heart. Cheers.
Is this going to be the only video that mentions the 'good' modules, or are there more parts in the 'great module' series? I'm a bit surprised that, at the very least, Jaye's wasn't mentioned, so I'm not sure.
But at the same time, there are *so many* meh modules for ops that clearly needs a buff. Where is the justice for Frostleaf, Earthspirit and Big Fluff? This is just hurts
Big fluff got her deserved 2 tiles with increased critical chance. About frostleaf tho... If she doesn't apply chill/freeze on attack I will commit arson.
would be pretty cool if they get a module that adds another skill to an operator. like a 3rd skill to franka, that would literally fix her overall or maybe a new passive to an operator. that would be a good game changer. but just a stat stick for an operator is pretty meh if u ask me.
i heard that 3rd stage module kinda give you quasi playstyle build for player. as in, they have to focus on which module they want to have to ease their gameplan because how it drains resources. what i'm afraid is that guide will have to state their module stage to inform accessibility later on. especially on tighter run guide.
I just gave Shwarz the tier 1 module for the redeploy time and haha funny numbers. I clocked her at 2400 attack and hitting for 5k. She is pretty good against Patriot phase 2 too
Bad or not I'm still bringing my M9 P6 Mostima to all content and even more so once module is released. It'll be fun for my Casterknights shenanigans anyway.
Honestly the only thing I don't like bout certain ops' modules is that they could have just implemented it as a rework of that op's kit instead of having to spend more very expensive mats for it.
I mean for someone like myself, who I would argue has a niche playstyle. I like playing off meta niche nights, I'm going to run mostima with units like Akafuyu and Utage use it as a prevention in case I make a mistake and overall use whoever I want over Meta. I use Ling a lot but I love the lore behind the Sui dragons(?) But thorns, blaze, surtr, SA, Exu, Eyja they bore me. I dont own mudrock or mountain, I want them both, I really want gnosis for an idea I have with La Pluma and Ling. That I like to call Infinite CC I have the timings worked out and I think it's for 3 minutes straight I can prevent more than 8 to 10 tiles being crossed while group dps on enemies. I agree entirely with your vid tho, a lot of niche, but mostima to my team just because the Dio and I need that as a JoJo fan xD
I actually really hope they give worse operators better modules. I know they cant just buff the hell out of them but still some changes to aoe casters would be nice to make them more viable (mostly talking about dusk since shes extremly mid)
Wait.... Aoe casters don't do dmg? My whole strategy revolves around Nearl and Hoshiguma as roadblocks while Skyfire does big dmg to 6 or more at a time. This strategy isn't future proof?
So far no limited operators have gotten a proper rerun (atleast that I am aware of) The most you'll get is she having a miniscule drop chance in one of the next limited banners and being in spark shop for 300 pulls.
@@MilkyNep Only Nian has ever gotten a rerun and that was only because she was released before the spark system was introduced if I remember correctly.
I love mostima since her release, still my favorite ops to this day non-gameplay wise, really glad she got some buff when module upgrade drop Still hoping for alter ver though, she's the only one from 3 og blue women that don't have her alter yet Also where's my Schwarz,she keeps dodging me even though I roll every single banner of her since release,even in Joint Operation
I really feel like too many people are overvaluing Mostima's module when you still need ~80 seconds to use her skill 3. Don't get me wrong, when her Skill 3 is active she's a fantastic stalling operator but I can't help but feel like people are kidding themselves if they think that they're going to get more than 2 uses of this skill per map. Here's hoping she gets an Alter release that really leans in on the stalling aspect of her identity.
One way to quickly understand the strength of in-squad buffs is to think of how strong it would be if you could bring multiple operators with that talent in your squad. If you brought six max pot module lvl3 copies of Schwarz in your squad, all your snipers would have a permanent Warfarin buff without the health drain. This would be insanely overpowered!
My opinion on module system is "its still dogshit system". Most modules can be just a direct buff to the operator because of how shitty it is but nah, spend some resources for this module that barely does anything that also cost the same as the mid/good modules. And some of it should have been a part of the kit in the first place anyway, spalter and godssenger lvl 1 module comes to mind.
I don't get why so many EN players get so fixated in CN content, seems really weird to be thinking about what's gonna happen 6 months from now on a gacha game.
I don't get why you don't get it tbh. Being able to see future content means you can prepare better, especially when you're a non-spender. I'd rather not be blindsided by a cool newly released character when I have close to no orundum(I'm saving for Specter Alter rn).
It's kinda funny how most modules are like ok-ish, nice buffs if you really like the operators, and then you have ling and bagpipes modules which is crack for operators already on heroine.
Makes me seriously wonder if chalter and surtrs modules are just gonna be equally insane, something I don't really want cause I thought modules were there to give less strong and less used operators fighting chances
Surtr's is going to be hilarious because either way one of her talents is being buffed, and no matter which one it is, it's a huge buff.
@@Unyubaby I think it'll be fun if HG gave her a module that buffs healing effectiveness on her, so Surtr's hospital is easier to pull off
What exatly is so busted on bagpipe mod tho? Unless I got the reading comprehension of a brick the extra sp is only for herself, which makes it easier to helidrop with s3 but hardly as inherently broken as bagpipe herself. Am I missing something?
The modules are really similar to Pokémon’s gimmick evolutions, especially mega evolution. They were meant to make worse or less popular Pokémon better, but were really used to make good/ popular Pokémon even better.
@@brunoferreira3596 isn't it the cost refound thing? I think having the full dp refounded just makes helidrop have no cost...
While also giving the extra dp on kill for when you use her In a opener so you can get like 15-20 dp for free
"I have full pot blue woman."
"Which one?"
"The one with the best module."
"Do you have the slightest idea how little that narrows it down?"
@@undeadmercenary2080 "Well, it's the dragon lady, obviously."
"WHICH ONE??!"
@@ChronicNOTAG THE ONE THAT CLOSEST TO SOUNDING LIKE YA BOI MORGAN FREEMAN OF COURSE
_And we all know that's, of course, Ceobe_
As Fallen Angel herself, Mostima has been at the bottom of the CN tierlist for a long time and thats impressive
tierlists are cringe
@@404User-Not-Found Okay then we can just say she's at the bottom of every usage list.
lists are cringe
@@404User-Not-Found mostima is cringe
@@salarmer1633 true, true
With the new higher tier modules they have definitely done a better job of fixing up previously lacking ops, which is nice.
angelina, reed, and podenco all would like to say hi
@@HiImYii I watched Dr. Silvergun's podenco module showcase and uh no hers was good?
@@HiImYii only reed is really lacking.
Podenco is pretty great
@@robertpendli340 Even he said the module upgrade was basically useless and the base module is rarely useful since she doesn't want to spam that skill on cooldown usually.
@@HiImYii I said better, not perfect :P Still, originally it was mostly rich get richer so it's cool to see huge flaws of characters actually getting patched in at least some cases now.
Yii just wanted to let you know that you're the only youtube content person guy I could put when asked on that latest Arknights Survey
Really excited for Specter Alter and her module, her module fixed the part of her kit I at first thought was her weakest, and turned it into a near lethal tool on the field.
It's a shame that to make Spalter decent you need to get her module on top of her normal leveling costs. Makes me concerned about future limited operators who also are designed with their t3 module as the baseline.
I hope rosmontis gets a module soon she's my favorite operator. For her trait it could have her Shockwave inflict a short stun. And her talent module could increase the increase the damage buff when caster is deployed, and level 3 could increase DEF ignore to 220 with POT.
Considering there's only two units with her archetype, it seems unlikely we're gonna get it soon
@@nandapratamaputratomasila4801 unless we get a non-limited operator version of her and possibly another 5 star unit of that archertype then....maybe possible. But yea unlikely.
@@nandapratamaputratomasila4801 we have duelist defender aka Eunectes and Aurora modules tho
@@Zliarx we need a rosmontis alter that is not limited
@@einsof4896 Like Grayy the Lightningbringer?
"First of all AoE casters still deal absolutely jack no damage" Meanwhile Dusk's module - "let's add slightly more damage and not much else".
To be fair Dusk's damage isn't bad, a buff that synergies with her S3 like Mostima got would've been better tho.
@@hikari_owari I agree her damage isn't too bad in the right situation (she really shined in the prison annihilation for example) but her module more specifically level 2 and 3 are a massive disappointment.
@@hikari_owari still, at what cost tho? 50-60 dp for both of them. And you can use some other cheaper operators with same or even better result. Thats exaclty why aoe caster kinda sucks, they do damage, yes, but not worth the very high cost.
@@hikari_owari indeed, her S1 can surprisingly contend with eyja's s2
@@oberon5657 only on groups with large amounts of enemies. Cause eyjas s2 actually double hits theat target.
I recently unlocked both phantom"s & Lee's module and they are amazing you save so much dp with they're modules.
Lee module basically fix the whole merchant archetype problem.
Going for no DP to 1/3 DP generation is very good
Also, with the merchant modules, you can easily use more than 1 merchant at the same time. When will you ever use more than 1? I'm not sure, but deploying Lee, Jaye, and Mr. Nothing on the same stage is pretty fun.
at first I thought mostima actually viable as a "global Decel Bind" sound sick but then yea, her 110 is still a big no no. Maybe allow her first talent be able to pair with Ptilopsis, it would pack a punch
She has the problem all self/SP buffers have [including philopsis] the SP cost seems to be adjusted for the new rate, i.e. 110-> 75? but originally you would want to use an SP buffer on such a skill but now they don't work well if at all.
If FGO can drastically change the effect of one of its three card types, Arknights can (please?) directly buff entire classes. That's my two cents*. Save the AOE casters! (please i just want funni older lava to be good please arknights developers i need this)
*Not valid as legal US tender
ALL HAIL QUICK!!!
what did they do to quick cards? I haven't play fgo in years now
@@srir.5282 quick as first card now adds 20% crit likelihood to all card in set
Quick had many years to be tested to understand the full extent of where it sits relative to Arts and UNGA-BUNGA, I'd imagine the AK devs will also try to wait that long too
I love Schwarz's mod potential. For an operator with such a restrictive range, having the capability to readily reposition is extremely potent.
Now if she would just come home sometime before the 4th Anniversary...
How often do you realistically use it though? Unless of course you're going for special runs like 1p relay, full Sniperknights... Or you're deliberately forcing yourself to do it, the use for this module is some of the nichest niches I've ever seen.
I can only recount 3 cases (there's probably a few others I don't recall) where I've ever felt the need to redeploy Schwarz, those cases being R8-8 which by design requires it to fell the artillery drones, H8-4 because of the fire waves, and H9-6 because I needed that physical damage elsewhere. And all 3 times I could find ample time to redeploy her, because she's only 1 of my 12 ops squad, and certainly not the only high DPS unit I bring along.
The reality of that module is that it opens a new playstyle for heavy shooter snipers, but a playstyle that wasn't required in the vast majority of cases, making it inherently super niche for most players.
@@markopusic8258 So what you're saying is the module is well balanced? Not inherently broken nor useless, while opening up its own potential applications.
Sounds like a winner to me.
@@Mr_Rhodey More like it's really hard to justify because the benefits it brings are useful to a ridiculously small part of the playerbase.
I'm criticizing the lack of appeal of this module.
@@markopusic8258 as someone who has played in cn and i never realy tried to do sniperknights there, the module is realy good it affects a lot in some stages, for normal gameplay the module may not look apeeling but it changes something that may not be tangible to everyone but it still noticable, especially for IS btw, she becomes even more cracked in that mode
I basically never comment on videos but I just wanted to say I love your insightful videos and especially love your skits. Always happy to see a new AK video from you pop up on my feed.
The real question for me is whether or not Yii is gonna have anything to say on Magallan's modules or just skips past them like every other youtuber.
Well considering his magallan is still e1,…
Has Rumbyy send you?
He acknowledged that he isn't familiar with mag's kit and didn't dare to explore it.
i want shining module she just becomes a confessor and kills anyone who hasnt gotten hit by an aak buff
Modules feel rushed for no reason. They could have been a great way to give more power to older ops overpowered by newer ones, and the devs seem to just start realising it with their *SECOND* modules release. Which kinda confirms that the first modules were just another bullshit material added for no reason
I think it's because they didn't want to accidentally overbuff. You can't nerf characters in a gatcha as that can get you in actual legal trouble (Look at Genshin with Raiden not synergizing with Beidou, it got them sued)
So HG is playing it safe by releasing okay-ish to mid modules because with weak modules, they can buff it later on, but with broken modules, they can't nerf it less they risk a lawsuit.
@@thebookonthegoat8068 so first things first, china has no law whatsoever that stops them from nerfing, in fact, genshin has also nerfed multiple characters before release (childe for instance) and nothing happened, and the case of the guy trying to sue them cause raiden+beidou went nowhere - theres no news whatsoever, either it was quietly dropped as a losing case, or its still ongoing, waiting how many years till either the person runs out of money, or maybe it wasnt even picked, but regardless, contrary to popular belief, someone sueing someone else does not mean its a case won, it means nothing since you can pretty much sue anyone you want for whatever reason, litigious lawsuits happen all the time, they just dont get focus
far as i know infact, no part of the world has any rules that affect gachas specifically, with the exception of some that ban it, and basically most places forcing the devs to give the % for drops
reason gachas dont nerf is cause it causes player unhappiness, which can lead to monetary loss & losing good reputation
i honestly think HG just didnt knew what to do, because for awhile they seemed to talk about pretty big buffs soon, when those buff came, it was +51 atk to an archetype that already had an insane amount of atk (aoe caster) and had issues everywhere but there (slow atk causing low dps, high dp cost, not being really aoe but pseudo aoe, high SP costs, and probably more im forgetting, none of which is fixed or heped by more atk)
also theres that rule where the simpler answer is usually right, and i'd say its much simpler that they simply fucked up than guessing its some crazy plot because they're afraid of being sued
@@brunobruno-c1d You can't compare nerf before and after release.
Nerf before release isn't a problem because things in beta are subjected to changes and that make sense and no one can complain about it. That's the reason we have beta tests, to find bugs and balance stuffs.
Nerf after official release is however a problem because people has already paid money for them and as such would be considered false advertisement.
Yo I'm in the video lol. This one was good man 👍
Lmao I saw your original comment
As Mostima SImp, Im happy shes getting upgrades even if shes still not advisible to use from a practical standpoint. I Still love her and an upgrade is an upgrade man so I wont complain. Thanks for the video man, I love your Moody blues video and fingers crossed for Mostima Alter! She may be bottom tier in some cases but she can top me....
in my heart. Cheers.
This could be a great series you could do, since a lot of ops did get great mod upgrades like passenger and
(Jump scare warning !)
Ling
And then there's poor Jessica, Maitomaru, Frostleaf and Beehunter just...kinda sitting there completely forgotten without a single niche to stand on.
To this day I havent modded my ops, might as well start now because Module upgrades are coming
I didn't realise that I needed this series in my life.
Did you accept the blue woman or nah?
He does, he just tsundere
He got jumpscare-d so maybe yes
I watch your videos cause you can speak and operator’s sound sounds great
Is this going to be the only video that mentions the 'good' modules, or are there more parts in the 'great module' series?
I'm a bit surprised that, at the very least, Jaye's wasn't mentioned, so I'm not sure.
im going to target more of the "interesting" ones because the merchant branch modules are pretty simple imo
Finally got my first e2 character in Arknights (it's Vigna)
But at the same time, there are *so many* meh modules for ops that clearly needs a buff.
Where is the justice for Frostleaf, Earthspirit and Big Fluff?
This is just hurts
Big fluff got her deserved 2 tiles with increased critical chance. About frostleaf tho... If she doesn't apply chill/freeze on attack I will commit arson.
Who's big fluff?
@@aname6794 the owner of biggest fluffy tail out there - Provence
Thanks for this man. xD
can't wait to see Surtr-- i mean Arts Guard module.
would be pretty cool if they get a module that adds another skill to an operator. like a 3rd skill to franka, that would literally fix her overall or maybe a new passive to an operator. that would be a good game changer. but just a stat stick for an operator is pretty meh if u ask me.
i heard that 3rd stage module kinda give you quasi playstyle build for player. as in, they have to focus on which module they want to have to ease their gameplan because how it drains resources.
what i'm afraid is that guide will have to state their module stage to inform accessibility later on. especially on tighter run guide.
No mention of the poggers Skadi module buffs? Unsubbed and reported, I am now living in your walls
I refuse to stop using Mostima and when this days came the scream I made can only be describe as a fucking roar that can tear peoples ear drum :V
When Angelica comes in at the end with the pikuniku music
DAM i forgot to mention you in the latest AK survey. I knew i was forgetting someone 🙇😥
3:45 oppa
it took one beat to recognise gangam style
MOSTIMA GO! YOU’RE JUST DEADWEIGHT
I just gave Shwarz the tier 1 module for the redeploy time and haha funny numbers.
I clocked her at 2400 attack and hitting for 5k.
She is pretty good against Patriot phase 2 too
Nice 👍
thanks to schwarz my Andreana gonna have an even bigger atk stat
You forgot the moduel that can save 20 dp in the first stage and 30 dp in the second
Were the Genshin content now that the Blue Woman is home?
I need more of this contents xD
Bad or not I'm still bringing my M9 P6 Mostima to all content and even more so once module is released. It'll be fun for my Casterknights shenanigans anyway.
Honestly the only thing I don't like bout certain ops' modules is that they could have just implemented it as a rework of that op's kit instead of having to spend more very expensive mats for it.
That Gangnam Style caught me off guard...
Chibis you're using for thumbnail and footage are cute.
Mostima unlocks everything.
We need Mostima alter )
Master yii
I mean for someone like myself, who I would argue has a niche playstyle. I like playing off meta niche nights, I'm going to run mostima with units like Akafuyu and Utage use it as a prevention in case I make a mistake and overall use whoever I want over Meta. I use Ling a lot but I love the lore behind the Sui dragons(?) But thorns, blaze, surtr, SA, Exu, Eyja they bore me.
I dont own mudrock or mountain, I want them both, I really want gnosis for an idea I have with La Pluma and Ling. That I like to call Infinite CC I have the timings worked out and I think it's for 3 minutes straight I can prevent more than 8 to 10 tiles being crossed while group dps on enemies. I agree entirely with your vid tho, a lot of niche, but mostima to my team just because the Dio and I need that as a JoJo fan xD
What is the song at 0:14 ?
cant wait till W module
I like modules focusing on the niche roles of each operator instead of just bigger number. It gives them more identity.
Ifrit should be she now shoots in all for directions at the same time
bro that would be badass
lings module is very significant
Schwarz my beloved
Nice
She a keyblade wielder
I wish hoshiguma got health regen module
I actually really hope they give worse operators better modules. I know they cant just buff the hell out of them but still some changes to aoe casters would be nice to make them more viable (mostly talking about dusk since shes extremly mid)
can anyone tell me if flametail could dodge nerve damage from IS2 enemies
Me: mostima is blue, spalter is blue, so the third one should be the blue woman
Yii: have a schwartz
Me: wait what? She's not blue
A certain blue dragon module when?
spalter spalter spalter spalter
spalter
i miss the old office
huge
Wait.... Aoe casters don't do dmg?
My whole strategy revolves around Nearl and Hoshiguma as roadblocks while Skyfire does big dmg to 6 or more at a time.
This strategy isn't future proof?
Shift strength module for wildmane when?
Mostima is a TOP
ok but can they give hung a better module please holy shit
This man just keeps making good content! How is he doing that?
Oh god dont remind me of that song Im gonna try and pretend I didn’t hear that
Do you not have the passenger version of that image yii?
This video is almost 9:11 minutes long
This is unrelated to this video, but does anyone know if chen alter will be getting a rerun again?
So far no limited operators have gotten a proper rerun (atleast that I am aware of)
The most you'll get is she having a miniscule drop chance in one of the next limited banners and being in spark shop for 300 pulls.
@@MilkyNep Only Nian has ever gotten a rerun and that was only because she was released before the spark system was introduced if I remember correctly.
i hope Yato gets module
Any chance for a part 2?
What do you think about Blemishine's module?
Is it not that great or do you think people are sleeping on it?
her module gives herself 5 sp every kazimier op drop in the field, which is funky cuz i dont think sp was never her problem
Where blue woman
I love mostima since her release, still my favorite ops to this day non-gameplay wise, really glad she got some buff when module upgrade drop
Still hoping for alter ver though, she's the only one from 3 og blue women that don't have her alter yet
Also where's my Schwarz,she keeps dodging me even though I roll every single banner of her since release,even in Joint Operation
Then better buy her from the shop
Shes gonna be there pretty soon
@@Charlett Schwarz? Wait really? I hear it was bagpipe
@@Hiarin she wasnt in shop for very long time, so she will be probably in one of next shop rotations
I really feel like too many people are overvaluing Mostima's module when you still need ~80 seconds to use her skill 3. Don't get me wrong, when her Skill 3 is active she's a fantastic stalling operator but I can't help but feel like people are kidding themselves if they think that they're going to get more than 2 uses of this skill per map.
Here's hoping she gets an Alter release that really leans in on the stalling aspect of her identity.
Modules are a really cool way to buff operators but they are really missing the mark on some of these.
One way to quickly understand the strength of in-squad buffs is to think of how strong it would be if you could bring multiple operators with that talent in your squad. If you brought six max pot module lvl3 copies of Schwarz in your squad, all your snipers would have a permanent Warfarin buff without the health drain. This would be insanely overpowered!
Ch'en module didnt get included? her lvl 1 module is dogshit while lvl 2 and lvl 3 makes her SP charge faster
Level 1st isn't dogshit, Its really nice dmg boost for s3...
Where was the Genshin content I was promised
Pensger ?
Yii
Amongus
I wish Dusk got the same module as Mostima. Dusk's module is trash. WTF is that 1 bonus tile? Its completely useless on S2 and S3.
Atleast put some effort on putting sub in the characters when you doing the skit since its awkward to hear when u have to repeat what their saying
My opinion on module system is "its still dogshit system". Most modules can be just a direct buff to the operator because of how shitty it is but nah, spend some resources for this module that barely does anything that also cost the same as the mid/good modules. And some of it should have been a part of the kit in the first place anyway, spalter and godssenger lvl 1 module comes to mind.
I have broken ops, but sorry they have to go. Mostima jojo's reference is just that much cooler.
Oi mate, dont insult my music...
is specter alt out ?
not yet she will be released in three months from now
maybe as soon as 2 months from now
Third!
the fact that you are breathing in this video is off-putting to me. please don't do that
I don't get why so many EN players get so fixated in CN content, seems really weird to be thinking about what's gonna happen 6 months from now on a gacha game.
Because we'll experience it in six months too. Like a beta that might not change. So might as well care and prepare our mats and farming.
Because its advantegous to know future, if some1 will be more viable and worth building, if new character is good or/and cool for u
Clairvoyance
I don't get why you don't get it tbh. Being able to see future content means you can prepare better, especially when you're a non-spender. I'd rather not be blindsided by a cool newly released character when I have close to no orundum(I'm saving for Specter Alter rn).