Module Madness: Kazimierz Crew | Arknights
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- Опубліковано 30 чер 2024
- wow the kazimierz operators are so cool and awesome what if they all had synergy together or something with their modules wouldnt that be so cool haha
www.bilibili.com/video/BV1hV4... (R15 Daily by SWEEP)
www.bilibili.com/video/BV1jY4... (CC#9 R38 by Rhine Lab)
www.bilibili.com/video/BV19W4... (CC#10 R26 by 汐斯塔攻略组)
0:00 Intro
0:30 Gravel & Nearl Alter
4:18 Blemishine & Whislash
7:32 Synergy
Edited by Pepp
#arknights
Wow thanks Yii for showing me that awesome Google sheet that records all modules on CN (it's even translated)!!!
... After I've finished the video :)
docs.google.com/spreadsheets/d/e/2PACX-1vTA6I0ffKjIubfoxd3GedgVScdQ2G90EFSlHzADsNP7nk5nXa8BNyW3beeUS8WD6UXRu8EfV3bBSoRI/pubhtml#
you might need this for the next video
yw btw
No one talked about how gravel can reduce the cool-down of whishlash that means she can give more shields (just joking don’t cancer me)
i never thought of that. this changes everything (nothing)
better yet, she can reduce the cool-down of both Wishlash *and* Nearl at the same time
while you're at it, might as well retreat Platinum as well so that you can reduce her redeployment time too
this is truly one of the synergies ever
Bro!!!! You're telling me there's no Kazimierz synergy that 1 shots every single enemy in the game?!!? Kinda trash ngl!
Imagine if there was a very loud supporter that could give shields to people
Blemishine module : makes her BRIGHTER
With her skin: Dark mode but a little bit bright.
@@-thepatriot-9719 ok now i want blemishine alter but this time shes evil
@@-thepatriot-9719 Nah, this isn't normal darkness, this is *ENHANCED DARKNESS!*
@@mythydamashii9978 so give blem a fate alter??? Fuck yeah
Haha kazimier synergy funny because they're knights and they stick together to become arknights!
Indeed my friend!!!!
no way!
I like it when blemi said its arknights time 🔥
We have KnightsKnights as a classknights now
Hey, can we talk about how yii arknights video production skills have gotten so much better in so little time?
Yeah, blemblem isn't his waifu, but damn the videos are looking prety fire lately
Who is his waifu?
@@VorikiUnknown Cream the Rabbit's mom, Vanilla Rabbit ofc
@@VorikiUnknown in case you haven’t found the answer yet, it’s Angelina
The editing has improved a lot Yii!
And Rip Blemishine, she got boomed
And they said, "it's arknightin' time!" And the whole landship goes silenced
i love it when they said its arknightin time and then arknighted all over the place
It is really an arknights moment
This feels like a good way to handle "tribal" synergy: a neat bonus if you happen to be using multiple operators together, but not so strong that you feel compelled to use "the full Kazimierz package" anytime you're already using one, or anything like that.
It also seems like some of them are targeted more for synergy with upcoming operators. Wildmane looks a bit better with the upcoming uncle, maybe not enough to "break" the calculation but everything helps and eventually the cumulative effect of all the stuff might end up being potent. Who knows maybe there will be an Kaz operator that operates on shields and thus the Aunts 2 shields on deploy might end up being interesting.
Slight correction about the talent only helping Nearl Alter. Another helidrop operator that is surprisingly quite useful is Wildmane's S1. Wildmane's talent of decreasing other guard operators and module decreasing her redeploy time down to 45s (initially) makes her even better to use with Gravel
YOOOO love the editing in this! the production values have gone UP!
THE EDITING IS SO COOL i love tht u animated the defender icon when talking abt blemishine, cant wait for a module madness video on the abyssal hunters, hypergryph went fucking NUTS on them
~ Pinus Sylvestris Knightclub- _"Yii definitely didn't forget about us... right?"_
And Meteor and Platinum.
Well he didht forget about Ashlock
@@o76923 You see Meteor and Platinum's silhouettes when he talks about Gravel's redeploy module at 1:48. So it's just Pinus Sylvestris that's missing. And Wildmane could actually benefit from redeployment reduction as she reduces DP cost of guards each time she's deployed, has reduced redeploy on her module, and her S1 is only active for the first 30 seconds so you want to drop her, use S1, then retreat.
@@Feragore Wild Mane does fucking _what_ every time she's redeployed? I knew there was a good reason I lvled her up more than I usually do for my operators outside of getting Flametail a few weeks back.
Now I'm just imagining annihilation strats where it's just stalling till your Guard operators till 0 DP
unfortunately this video was probably made before Mlynar was announced. i would love to see a remake of this with him included
The Kazimierz modules are good along with our Meat Shield Gravel(Senome), she carried me with alot when i was still a newbie and still to this day.
Goodness it's been a long time mate
Feels like we're gonna have faction metas the more module buffs get released
@@justasandvich7168 im pretty sure faction meta is just abyss hunter lmao
@@argonaut4432 Kazimierz seems to be getting good
@@justasandvich7168 im not sure if they can compete with the fish lady squad tho
props to you and your recent editors for making great content, love to see it Mr. Yii Arknights
Loving the up in quality. That rocket bit was beautiful
Love the new editing style! Keep it up!
I'm super pumped you decided to go with the new editing style man! Give my man a pat on the back for another job well done and keep up the great stuff, I'm excited to see what all comes next. ^^
Holy cow, your editing skill has improved a lot man!
I was working on my Thesis but the moment I saw a notification that said you dropped a new video I dropped everything to watch it
yet another banger from yii arknights
2 yii videos in a just a few days? Heck YEAH
I love you, Yii, congrats and please continue
Love your vids man
Congrats, the video came out great
Waiting for your Abyssal Hunters video on this topic. An Abyssal Hunters squad with maxed modules is fucking *insane*
Yo your editing improved so much, it's like a different person is doing all of this
One important thing to mention, when gravel deployed you'll lost one deployment place
thats some clean editing. nice
mr pepp throwing crazy edits out here
Truly pog
THE EDITING IS TOO CLEAN
Wake up babe! Another yii arknights video this week!
For all those curious about they winner of Gang Activities @4:00, you can see by game that Yellow(NEARL) clearly won. The same number tokens already on the board and doesn't matter whose turn it as Nearl as 2 places to win and Red(Gravel) has only 1 turn at most.
Gravel already won because she connected four
@@HumbartWessel Yeap so you noticed it too! I am so happy someone else actually paying attention; yes the red diagnal already has 4.
very shiny new edits, epic. i'll miss the meme-y one before but it's a great change nonetheless! skits still there at least :D
As someone planning to build a full KaziKnights squad, i thank you for this video
:blemipray:
great vid
Hey, for Nian that one Shield layer is 7% boost to attack, defense and 3 SP. That's pretty darn great IMO.
Yeah, if nian is Kazimierz
Kazimierz Pog
Pog
The next step in my plan for KnightKnights has begun, in about 6 months time…
Kazimierz is my favourite faction by far and I play factionknights with it on occasion so seeing their modules support that, even if some of the synergies are pretty minor is nice free real estate. Nearl Alter's module upgrades definitely activate my almonds and I'm excited to power her up even further on EN :D
The new Kazimierz ops in Proviso and Mlynar are also gigapog I love horse
Their module definitely help each other but spamming gravel to get 3 sp just aint it homie 😭
Yii i love you rawr
I love yii arknights video!
I love your videos
Quality content
Never thought I would hear tekken music on an arknights video
Shout out to pepp editing is pretty clean
Blemi and Gravel Level 1s are definitely worth it if you plan to use them though resources for level 2 and on are better spent elsewhere. As for Whislash, I got her Level 1 primarily for IS shenanigans with the relic that buffs Instructors and because I don't have Pallas, so Whislash was the second best option for those.
Her S1M3 is legitimately one of the biggest defensive buffs (excluding self buffs) in the game. That should count for something.
I mean, it doesn't because this is a tower offense game but it should.
Still need Mylnar to review all the other kazimirez operators all over again
I totally wanna join blemishine's gang so we can wage war against Angelina's gang ( Tokyo Revengers style) to prove once and for all that Blemishine is in fact best Waifu
square up
@@HiImYii anytime any place I will fight for blemishine's honor 👊😎👊 lol
Ryuzakiichi (most Kazmierz op artist) used Gravel mod for Nearlter's redeployment amazing synergy if I say so myself
So I have a feeling they wanted the Knights faction to synergy on this redeployment style, wild mane talent I think wanted her to be redeployed, gravel quick redeployment helping other members of the faction and such. A bit of a weird synergy to give to knights if you ask me, but I get the buff army was already on the abyss hunters.
@bird that's actually how all welfare ops are, so their max pot is basically equal to a pot 2 gacha op
(except the CC welfares...except except Tuye who got extra nerfed for no reason)
You shouldn't bring gravel just to synergize with Nearl Alter. But if you can figure out how to ultilize both, it's cool to use them. Same with Blemishine.
Bonus Yii video this week wooooooo
*reads description* Risk 38?! EXCUSE ME??!
:)
Oh boy I wonder if he'll cover the abyssal hunters next :)
Seeing not only E2, but M6 gravel is a shock.
The classic late night yii video is always an insta click
We all have ways to try to synergies with ops. Hell. One example is. The abyssal hunters. Also blemishine fixes cars and now computers. Damn
Blemi is starting a gang? Where do I sign up?
Seriously though, the video quality has gone up phenomenally. Keep it up, Funny Mr. Yii Arknights
Now we need the reverse side, the Module Madness with Abyssal Hunters & how it's a lot more synergistic just by throwing stats like a dumptruck lol
Oh Blemishine i really did try EVERYTHING to pull you :(
I had enough certs for Thorns but he was the one i ended up pulling :(
Blem is skilled at the Rite of Percussive Maintenance I see.
Feels like gacha these mods stuff. You hope that it upgrade the more exciting talent, and maybe even give more exciting free stuffs. Tbh, the only modules I am excited about the Schwarz one. Love the reduced redeployment. Now if only I can pull her....
Can't wait for Surtr, she has 2 excellent talents and any mod will boost her performance significantly Imo.
no wildmane ? 😭
yea i forgot she existed lol
BLEMISHINE, GOOOOOOOOOOOOOOOOOO
All I need is Blemishine and Ash Lock and I will have my full Kazimierz team, come on HG! Get them to the store!
my ears when he said "no"
Forgets Wildmanes existence as a fast redeploy vanguard with a passive atk speed up on deploy skill that makes gravels effect have a bit more use.
Also .19 sp per second is about equal to duelist defender module, sure it requires specific odds but you literally just made a video covering endgame including nicheknights, you can't just lightly cover that at the end without mentioning how those synergies become a fair bit more useful when the operators that fulfil them are the only ones you can bring
That being said yeah Whislash's is bad. If it was on deploy and on skill activation that'd actually make it really good (The 3 block thing is somewhat mitigated with heidi/nian, you can give it to basically anyone if you want if you were to do a theme team around her, for some reason). Always the 2nd module branch to hope for though, and given how weak instructors are on the whole that might actually happen (No jealousy for Abyssal Hunters Modules making it way stronger per op, even if it's more justified in the context of nicheknights due to having a third the number of ops to actually use)
Also Mlynar is a wow yeah he's just, what if I was really good and then also made everyone else in this niche even better (Especially wild mane [atk spd up] gravel [double hit] blemi s3 [double hit] and nearl s1 [atk spd up]) Though his taunt up takes aggro off blemi and he's *checks stats* tankier than blemi... What the fuck. Why do Liberator guards get 15 res and 500 defense, plus almost 4k hp. Blemi is definitely tankier on the whole when you count self sustain on s1/2 and def up on s3 but this just looks wrong.
I love the Kazimierz girls
Blemishine's got that Kickstarter skill from Payday2 lol.
Sadge that Wildmane didn't have an appearance here
If you had waited like 1 week to make this vid, you could have expounded on mlynar and his effect on the overall kaz comp
of which he will abuse wildmane and gravel spam which feed into nealter and whislash spam (lowering dp costs + redeploy)
mlynar is also block3
Apparently I already built Nearlter Module to Mod3 on CN. I don't recall ever doing that.
Gravel could have really used Nearlter's -does not count towards deploy limit- effect. I mean, shes not going to be out ther killing anything, you just need her to tank stuff and being able to send her out without worrying about deployment limit to emergency tank stuff would put her back in the fantastic use case again.
1:51
Wild Mane s1 crying. Surely they'll be useful soon... That ASPD buff and DP cost down for Guards will surely be useful! Surely...
7:02 HELP! Yii's turning into MAX0R!
Thank you for forgetting meteor.
What's the name of the website that shows video of what operators you want to see performing? Like the one you show at the end of the vid
Sooooo, Whislash and her shield giving module.
Is that will synergize with new protector module, especially Nian? I mean, Nian gets buffs when her shields are broken. So, additional shield to be broken means additional buff for her?
Or will it be treated as another independent shield that gives nothing (aside jus as shield)?
As an ArKnights player, Pinus and Kaz are my favourite units to use, and I don't care how bad or good they are, I love all of them. No Yii, flametail is good, you can't change my mind
The wrench should make a wrench sound, not the pan sound
And i know thats not the wrench but its similar
Anyway, nice job
it was good. I am gonna do the bigger one comment next time. Please keep putting fun music and spectacles or scenes (how to say сценка?) I am from russua actually I dunno how to say сценка.
can you update this again with Mlynar? crazy synergy to all right, true dmg reflect?
yes
Gravel and Margaret the NTR squad
My girl Wild Mane crying in the corner ;-;
Im seriously wondering how Mlynar effects Wildmane's s1 as ive heard it does crazy things but i can not find a YT video on it
Found one from MineMoon where Mlynar and Wildmane appear to do 200+(?) true damage per hit after Patriot gets debuffed by the mines.
Wait till he gets to abyssal hunters buffs pepelaugh
Hmm... Am i weird for full build gravel?
Like, m6 and max module...
(My other OP is not even m1)
Wouldn't the Whislash module benefit from the graval module upgrade?
And there could be some really funny IS2 synergies with broken blade and that one specialist item.
But It probably isn't worth the recourses.
Kazimierzknights players eating today boys!
(I'm not kazimierzknight player but I'm really happy for them!)
What does mylnar contribute, is it just slight thorns(minecraft)
I only saw Gravel's module now, can I just spam her to lower NTR s2 cool down?
After that announcement video,i thought you will be gone for like 3 month
I think gravel is used more than red now, I mean she is a good bait and red is just stun for most of the palyers
imagine someone looking at blemi, whos aight but maybe underrated, and coming up with this
"okay what she needs is to gain 2-3 sp when you deploy an operator"
"well that seems a little underwhelming"
"wait - make it happen only when you deploy a KAZIMIERZ operator"
"bro what are you smoking"
but then you also look at ling who solos 90% of stages pre chapter 9
and she just gets to summon ANOTHER 4 block operator - now she has 3x 4 Blocks
balans
I like that the synergy talents are minor because it encourages styles of play like "only kazimierz ops" without making the team busted and taking the challenge/fun away from those playstyles. Additionally, future ops have to be balanced with these synergies in mind; making a synergy overtly powerful would mean that every future op in that faction would have to be deliberately made worse to balance it out or else risk powercreep.
late reply but abyssal hunters really fit the vibe of "overtly powerful", they get massive % buffs, some of which just for just having each other on the roster and the units are already individually strong to really benefit from the %.
I think your power assessment of the Kazimierz team isn't quite right - Though I understand this video probably came out before Mlynar, Proviso, and Wild Mane's Module. Also I guessing you also forgot Gravel reduces Wishlash's cooldown as well?
Gravel Module - Kazi ''Redeployment Matters'' - Nearl Alter S2, Wild Mane's Module (reduces cp for guards!), Blemishine Module (powers up a hard to charge def Recovery skill), Wishlash Module (shield).
Wild Mane's Module - Reduces Guard cost on deploy - Nearl Alter, Mlynar, Wishlash
Proviso Talent - Attack speed boost - Great to all, except maybe Nearl Alter s2, but specially to Fartooth and Mlynar
Mlynar - Overloaded synergies with Talent (true damage reflect on all kazis) and S3 (true damage % on hit from any kazi in range)
Basically, using Gravel deployment cooldown reduction, you can reliably reduce the cost of guards quite significantly by also mass redeploying Wild Mane, Heal your team on demand by powering Blemish, and while still a bit more niche, Wishlash shield might also come in handy. Oh and of course, nuking everyone with true damage with Nearl Alter, the damage piece of this puzzle. It also gives you some margin of error for Proviso in case you need to change her talent to another Operator.
Kazimierz synergies with all these modules might not seem like much, but in practice, there's so much value out of it, that you can rely on it for almost any situation - specially if you assemble the whole team.
It's not without it's weaknesses, however - very redeploy intensive team, Mlynar Taunt means that Blemish doesn't get hit by ranged, and Blemish Talent 1 benefits no one. Also, Wishlash block-3 focus weakens her synergy from Skills and Module, though this can be someone countered by her S1. A severe lack of Arts damage could be a problem, but the abundance of true damage from Mlynar's talents and Nearl Alter passive DEF pen, and Fartooth's dodge ignore, can somehow make up for it.
S E A S H A N T Y 2
Psst...how about Abyssal Hunters?
And they keep adding new synergies for Kazimierz, at this point we only lack a reliable healer. (Sorry Blemi)