Hey brother, apologies for being late to respond but thank you. You were spot on about how the battle would go. Low leadership and the wood elves would come crashing in and tear apart my armies. As for the diplomacy stuff, it was a goof on my part. Alith Anar had asked me to join his war and I was so focused on improving our relationship I said yes and forgot that I had a non aggression pact. Just a brain fart move. Thanks again.
@@Garret007 Bruh Tzeentch in general is a nightmare. Changing of the ways. I got a settlement to tier 5 and a Tzeentch faction was like nope and gave it to somebody else I didn't want to declare war on. Also halt army...Need I say more? Late game Kairos because of the spell passives is nuts too. Just a headache to fight in general.
@@jamiewilliams5309 the way i fight kairos is to spam wizards who can summon things, or single entities with tons of melee defence, or units i don't give a shit about, send it into the nearest tzeentch unit, then let him use his own magic to kill his own army.
Thanks for the diplomatic info. Very useful! A couple times I've had low realiabilty for so many turns after attacking a defensive ally and was confused as to how the duration was determined
Didn't know you could save your reliability by siding with defender. Thank you, that's great and really useful info. Been playing this game since tww1 and always thought if your allies declared war on each other you were just screwed. 👍
Valiant defeat as dwarfs against anyone else: oh no, I'm in trouble (dwarfs are overrated in autoresolve.) Valiant defeat as anyone else against w🤮🤮d elves: oh no, I'm in trouble (wood elves are underrated in autoresolve)
Any form of elf is an autoresolve only from me. Im losing my mind with these half alive archer stacka never breaking, always running away and shooting at you.
@@RIPFerrus This is something that's solved with low value, tier 1 dogs and flyers. Take them off guard mode and they're fire and forget archer seeking rockets. Even on very hard, there are very few missile units that can fight dogs off in melee, and none of those units belong to elves.
I have talked about this before but I would love it if you could give your army basic instructions pre battle so they could do extremely basic things so they dont require extreme micromanagement. Like if you could tell your archers "dont fire on enemy lord" and without a specific order they wouldnt, that would fit your strategy. Other notable uses are to tell your artillery to "focus on enemy artillery suppression" or your archers to "avoid shooting enemy cavalry." Very basic instructions that make sense a unit could follow without instruction but are super tedious to actually manage in battle. And then when you want them to change that order you give them a specific target to go for, so it does add micromanagement in that regard giving it a positive and negative aspect. Really when you think about it nothing there is more advanced than guard mode or hold fire.
I have no hope for any improvement in that direction. Warhammer titles moved from strategic tools like preset formations, and deployment skills like palisades, and everything is an active skill or spell. Artillery cant even hold their position when you give an attack order and they don't have perfect line of sight, even with guard mode on. I would actually like an extreme version of what you propose: give all the instructions before the battle, and limit the ways to adjust tactics during the battle, the way historic battles happened before the invention of the radio.
I literally just fought these sisters yesterday for the first time as Dark elf and honestly I gotta agree these guys are crazy strong as computer. Usually lords kind of just fall over but these sisters were literally fending off my Lord on his dragon and rolling on my infantry. Massive range on their archers and trees are more than okay against the usual Tier 1s.
Wood elves seem to always have way higher leadership than feels accurate. Im talking dawi levels of refusing to break even with four models left in the unit
I mean they are supposed to be like ancient elite warriors willing to fight to the death to protect the woods or whatever. Generally high stats is pretty standard for all units of any elf variety normally balanced out by high unit costs and often a weakness. Unfortunately the ai doesn't give a shit about unit costs especially on high difficulties and the sisters of twilight are a dlc lord so no weaknesses to be found there.
@@jamiefenwick8359The thing is, High Elves break just fine- in fact, they rout more easily than most other races, probably due to low hp and tighter unit formations. Dark Elves do so as well before Murderous Prowess hits. The question is why Wood Elves are so much better...
@@Count.Saruman I mean if you look at their stats they have very comparable leadership. Low tier wood elf units tend to have slight higher leadership but on the elite end high elves generally have higher leadership. For example way watchers have 72 leadership whilst sisters have 82. Sun dragons have 65 leadership forest dragons have 60. Great stag knights have 75, dragon princes have 85 (hell even silver helms have 72). In terms of refusing to route at least as far as raw stats go wood elves are pretty in line, a bit flimsier if anything than high elves.
This is exactly why I don't ally with the Sisters of Twilight when I play a Tyrion campaign. I always let them die to Morathi or go to war with them and sell their land to Bony Boy Khatep
Wood elves are super strong in battle but I've noticed they're also like near sentient. Like I'll destroy one unit and see it route into its friends, then act as backup and retreats again up save itself but also helping it's reinforcements. It's weird man
This is why I use a mod to reduce reliability penalties (I can't recall the name and can't check atm). The AI doesn't even seem to evaluate reliability when dealing with other AI factions. It seems silly that a single broken treaty can derail your campaign, or cause you to miss out on temporary peace treaties or trade agreements with factions you plan on declaring war on later, but the AI has full reign to make and break treaties at will. If an AI faction suddenly starts breaking treaties with you there's a very good chance they will declare war within a couple of turns, something you can't do without taking severe reliability hits. At least the mod allows me to just play the game without requiring 4D chess levels of diplomatic planning. This is supposed to be TOTAL WAR, not Medieval Politics Simulator.
No that's a lame excuse to use a cheat mod. If you want to cheat then cheat, no one cares. Just don't pretend like you're fixing some oversight or unfair advantage the AI has. The AI has more restrictions about reliability than the player does. It's not even possible for them to outright break treaties and declare war like the player can. They're forced to break their treaties one at a time with several turns in between to prevent reliability loss. Which is something the player can also do to reduce, or even completely prevent losing reliability. You type of clowns want to keep patting yourself on the back for playing on legendary, but then you'll autoresolve all your hard fights and use mods to "balance" any unfair advantages you think the AI might have. May as well just give yourself all the advantages the AI has... Oh wait there's already a difficulty setting for that.
Though, I have stayed 100% reliable in most my campaigns. The times i have had difficult diplomatic issues causing a reliability loss, I have also been one of the strongest faction either strength 1 or 2 and I even on very low reliability still receive diplomatic offers such as trade, with no others breaking existing treaties. So your strength rating may factor in how other factions deal with you, even with a low reliability.
depends on the difficulty rating you set your campaign in too. On easy it will be less likely that they break treaties but i've had campaigns on legendary difficulty where even as strength rating 1 I still had half of my allies break their alliances in about 5 turns. I did it as a test a while ago though, might be different now in newer patches anyways.
@@spellindenaam well, I always play very hard on all. (not legendary) and large unit scale. Like you, I experiment a bit to try to figure out how various systems work in the game. But it is very difficult to pinpoint what factors affect what systems, so at times certain systems appear inconsistent. So now as a rule of thumb I keep reliability very high early to mid-game and worry about it less in later stages when it has less impact
See Legend, while you say it’s difficulty to chequerboard the reinforcements because you have no time, I, the mighty noob, have an advantage. Abusing the pause button 😏
Sisters always target and melee a weird random unit when I play against them and I just dogpile on them. Last time I remember them being passive I shot them down while they floated in place shooting multi shot at my lord
I rhink the solution to the soster of twilight is to play Valkia. She is very good at killing her. And chaos hounds love the taste of waywatcher in the morning!
N'r date a Wood Elf.. Wait looking at map Tyrions factions or the one he consolidated took the starting woodland of the Sisters? That could cause a Row. Did the Changeling do this or a Tzeeach Trick?
As a woodelf main I actually find fighting kislev to be far less enjoyable. At least when woodelves break they don't keep fighting for another 30 seconds.
@Ron_Jambo_ what are you talking about? Imriks dragons are a hard counter to grimgors entire roster. I suppose if your playing ogres or Cathay or even ghorst it's a different story though.
@@ninjacom3 Oh so I'm supposed to build a dragon doomstack because everything else get melted by Grimgor, greeeaaaat. As if dragons could even deal with him, no matter what you do to his armies, Grimgor alone will solo.
@@Ron_Jambo_Well, Imrik is one of the few lords who can actually beat him outright in melee if he's on Minaithnir, which you should have by the time the 'Ardboyz come for you. The catch is that you've got to isolate Grimgor and then finish him, or Imrik will get surrounded and bogged down.
I've been playing total war for over 20 years now. Since Rome 1 lan parties at boarding school. I only just found this out. You can move the reinforcement markers??????????????? OMFG! lol wtf
I don't understand how to side with defender when allies drag you yo war with allies. That's not the choice I get. Ally A declares war on ally B and my option is to either go to war with ally A or not go to war and immediately break your alliance, which instantly tanks rep.
If ally B then asks you to help them, it's too late, my rep already tanked when I said no to ally B. I tried both answers when ally A declared war, I lost rep from both choices.
Yet another case where making a military alliance with the AI backfires. The player is unreliable? Yeah, no, it's these damn warmonger AI that are the problem.
Ahh yes the wood elves, no matter the race im playing i absolutely hate it. I always get 2 stacks fot them. Using basically skaven tactics all the time, send in so mich trash that they have no ammounition left. Absolutely disgusting race.
At 5:35 Guys, I have an interesting question for you all, especially to legend What are the sisters of twilight pronouns? Is this a She/Her situation or a They/Them?🤣🤣🤣🤣🤣
Wood Elves in general are pro-micro, and the AI has perfect micro even if their overall strategy is limited. AI bonuses for economy also mean that AI wood elves (at least on higher difficulties) can build up significantly faster than they otherwise should. Against other AI, WE will eventually just get autoresolved to death, (which, as Legends said, IS what you want to do against them yourself once you can afford it). But if you actually have to fight manually, then you are usually in for a world of hurt as the micro-happy faction gets perfect micro. Note that I am SPECIFICALLY referencing higher difficulties, lower-difficulties usually will see WE's get rumbled from a lack of eco and a vulnerability to corruption.
Seems obvious that it was Alith Anar that declared on the Sisters and that was who dragged the player in and tanked their reliability? Not sure why he dismissed that out of hand.
Hey brother, apologies for being late to respond but thank you. You were spot on about how the battle would go. Low leadership and the wood elves would come crashing in and tear apart my armies. As for the diplomacy stuff, it was a goof on my part. Alith Anar had asked me to join his war and I was so focused on improving our relationship I said yes and forgot that I had a non aggression pact. Just a brain fart move. Thanks again.
So in order to fight the Sisters, treat them like Grimgor and don't fight them 👍
or ratling guns. use ratling guns...and nukes
Nah they're only a problem early game. Once you have some good armor piercing missile units you can shoot them down very easily.
For me, my nightmare opponent is Tzeentch, mainly because of teleport stance.. Luckily I rarely play factions that meet him.
@@Garret007 Bruh Tzeentch in general is a nightmare. Changing of the ways. I got a settlement to tier 5 and a Tzeentch faction was like nope and gave it to somebody else I didn't want to declare war on.
Also halt army...Need I say more?
Late game Kairos because of the spell passives is nuts too.
Just a headache to fight in general.
@@jamiewilliams5309 the way i fight kairos is to spam wizards who can summon things, or single entities with tons of melee defence, or units i don't give a shit about, send it into the nearest tzeentch unit, then let him use his own magic to kill his own army.
Thanks for the diplomatic info. Very useful! A couple times I've had low realiabilty for so many turns after attacking a defensive ally and was confused as to how the duration was determined
i brok defensive alliance and was very low rating for 100 turns, good luck.
Didn't know you could save your reliability by siding with defender. Thank you, that's great and really useful info. Been playing this game since tww1 and always thought if your allies declared war on each other you were just screwed. 👍
really appreciate the insight on the inner workings of reliability.
Valiant defeat as dwarfs against anyone else: oh no, I'm in trouble (dwarfs are overrated in autoresolve.)
Valiant defeat as anyone else against w🤮🤮d elves: oh no, I'm in trouble (wood elves are underrated in autoresolve)
Any form of elf is an autoresolve only from me. Im losing my mind with these half alive archer stacka never breaking, always running away and shooting at you.
Mostly same. Feels like elven archers rally 10 times before finally breaking or dying
As a skaven player, i use nuclear rocket-rocket to bomb elf-wood-thing to warp to bits
@@RIPFerrus This is something that's solved with low value, tier 1 dogs and flyers. Take them off guard mode and they're fire and forget archer seeking rockets.
Even on very hard, there are very few missile units that can fight dogs off in melee, and none of those units belong to elves.
I love how everyone wants to play on Legendary but then just autoresolves any battle they can't actually win. Basically exploiting the AR.
@@crispyquesadilla No legend dont do it, its cheese!
Battle seemed stressful but so clean Legend nice job as always
I have talked about this before but I would love it if you could give your army basic instructions pre battle so they could do extremely basic things so they dont require extreme micromanagement. Like if you could tell your archers "dont fire on enemy lord" and without a specific order they wouldnt, that would fit your strategy. Other notable uses are to tell your artillery to "focus on enemy artillery suppression" or your archers to "avoid shooting enemy cavalry." Very basic instructions that make sense a unit could follow without instruction but are super tedious to actually manage in battle. And then when you want them to change that order you give them a specific target to go for, so it does add micromanagement in that regard giving it a positive and negative aspect.
Really when you think about it nothing there is more advanced than guard mode or hold fire.
I have no hope for any improvement in that direction.
Warhammer titles moved from strategic tools like preset formations, and deployment skills like palisades, and everything is an active skill or spell.
Artillery cant even hold their position when you give an attack order and they don't have perfect line of sight, even with guard mode on.
I would actually like an extreme version of what you propose: give all the instructions before the battle, and limit the ways to adjust tactics during the battle, the way historic battles happened before the invention of the radio.
It depends on the faction of course but I find that recruiting a light wizard for the sole purpose of fighting the sisters is a worthy investment
Been playing this game for 1800 hours and never knew I could adjust where my reinforcements can come from
I literally just fought these sisters yesterday for the first time as Dark elf and honestly I gotta agree these guys are crazy strong as computer. Usually lords kind of just fall over but these sisters were literally fending off my Lord on his dragon and rolling on my infantry. Massive range on their archers and trees are more than okay against the usual Tier 1s.
Wood elves seem to always have way higher leadership than feels accurate. Im talking dawi levels of refusing to break even with four models left in the unit
I mean they are supposed to be like ancient elite warriors willing to fight to the death to protect the woods or whatever. Generally high stats is pretty standard for all units of any elf variety normally balanced out by high unit costs and often a weakness. Unfortunately the ai doesn't give a shit about unit costs especially on high difficulties and the sisters of twilight are a dlc lord so no weaknesses to be found there.
Eternal Guard Regiment of Reknown have Unbreakable by default.
Also Eternal Guards (shield or not) have 100 leadership by default, I think.
@@jamiefenwick8359 Elf units have lower HP in general
@@jamiefenwick8359The thing is, High Elves break just fine- in fact, they rout more easily than most other races, probably due to low hp and tighter unit formations. Dark Elves do so as well before Murderous Prowess hits. The question is why Wood Elves are so much better...
@@Count.Saruman I mean if you look at their stats they have very comparable leadership. Low tier wood elf units tend to have slight higher leadership but on the elite end high elves generally have higher leadership. For example way watchers have 72 leadership whilst sisters have 82. Sun dragons have 65 leadership forest dragons have 60. Great stag knights have 75, dragon princes have 85 (hell even silver helms have 72). In terms of refusing to route at least as far as raw stats go wood elves are pretty in line, a bit flimsier if anything than high elves.
Best way to start the day. Coffee and legend
This is exactly why I don't ally with the Sisters of Twilight when I play a Tyrion campaign. I always let them die to Morathi or go to war with them and sell their land to Bony Boy Khatep
An absolute masterclass. Well done
In my experience, the best way to deal with the Sisters is to ambush them with howling warpgale and jezzails at the ready, yes-yes.
Wood elves are the absolute worst race to fight in this game man
Rats even worse, or unbreakable dawi, when 3 survived minors charges on your archers
Leave your hero or lord alone for 3 seconds and a million poisen armour piercing arrows fly their way
Kislev is far worse. The unbreakable for 30-second trait is so broken.
Dawi after balloons are harder.
I have more trouble against Dwarves, fuck Dwarves man
Wood elves are super strong in battle but I've noticed they're also like near sentient. Like I'll destroy one unit and see it route into its friends, then act as backup and retreats again up save itself but also helping it's reinforcements. It's weird man
This is why I use a mod to reduce reliability penalties (I can't recall the name and can't check atm). The AI doesn't even seem to evaluate reliability when dealing with other AI factions. It seems silly that a single broken treaty can derail your campaign, or cause you to miss out on temporary peace treaties or trade agreements with factions you plan on declaring war on later, but the AI has full reign to make and break treaties at will. If an AI faction suddenly starts breaking treaties with you there's a very good chance they will declare war within a couple of turns, something you can't do without taking severe reliability hits. At least the mod allows me to just play the game without requiring 4D chess levels of diplomatic planning. This is supposed to be TOTAL WAR, not Medieval Politics Simulator.
No that's a lame excuse to use a cheat mod. If you want to cheat then cheat, no one cares. Just don't pretend like you're fixing some oversight or unfair advantage the AI has.
The AI has more restrictions about reliability than the player does. It's not even possible for them to outright break treaties and declare war like the player can. They're forced to break their treaties one at a time with several turns in between to prevent reliability loss. Which is something the player can also do to reduce, or even completely prevent losing reliability.
You type of clowns want to keep patting yourself on the back for playing on legendary, but then you'll autoresolve all your hard fights and use mods to "balance" any unfair advantages you think the AI might have. May as well just give yourself all the advantages the AI has... Oh wait there's already a difficulty setting for that.
Nice I hate fighting the wood elves
I pulled that off vs Kairos, made him crumble bc he didnt have any ground forces
Though, I have stayed 100% reliable in most my campaigns. The times i have had difficult diplomatic issues causing a reliability loss, I have also been one of the strongest faction either strength 1 or 2 and I even on very low reliability still receive diplomatic offers such as trade, with no others breaking existing treaties. So your strength rating may factor in how other factions deal with you, even with a low reliability.
depends on the difficulty rating you set your campaign in too. On easy it will be less likely that they break treaties but i've had campaigns on legendary difficulty where even as strength rating 1 I still had half of my allies break their alliances in about 5 turns. I did it as a test a while ago though, might be different now in newer patches anyways.
@@spellindenaam well, I always play very hard on all. (not legendary) and large unit scale. Like you, I experiment a bit to try to figure out how various systems work in the game. But it is very difficult to pinpoint what factors affect what systems, so at times certain systems appear inconsistent. So now as a rule of thumb I keep reliability very high early to mid-game and worry about it less in later stages when it has less impact
hehe, muh favourite wood-gurls
Hello fellow enjoyer
Great diplo info.
See Legend, while you say it’s difficulty to chequerboard the reinforcements because you have no time, I, the mighty noob, have an advantage. Abusing the pause button 😏
Sisters always target and melee a weird random unit when I play against them and I just dogpile on them. Last time I remember them being passive I shot them down while they floated in place shooting multi shot at my lord
Nice video but, Mother Ostankya the lizardman cancelling treaties
I rhink the solution to the soster of twilight is to play Valkia. She is very good at killing her. And chaos hounds love the taste of waywatcher in the morning!
Well done.
Could you not get peace treaty with sisters ..sell the witchwood back to them?
Good thing the Sisters AI never switches to multi-shot ammo
There's something funny to me about him always referring to the sisters as 'sister'.
They should give vlad a mount
Oh that is setra on a dragon
N'r date a Wood Elf.. Wait looking at map Tyrions factions or the one he consolidated took the starting woodland of the Sisters? That could cause a Row. Did the Changeling do this or a Tzeeach Trick?
Nah he probably wants Vauls Anvil, so he struck the witchwood preemptively
This is why the Unbreakable Alliances mod is a must-have for me.
As a Woodelves enjoyer, I find it funny how they're the most annoying race for everyone. Even for Skavens 😄
As a woodelf main I actually find fighting kislev to be far less enjoyable. At least when woodelves break they don't keep fighting for another 30 seconds.
They are nothing compared to Grimgor. Not even Greenskins as a who'e, just Grimgor's faction is more of a pain than all the elves put together imo
@Ron_Jambo_ what are you talking about? Imriks dragons are a hard counter to grimgors entire roster. I suppose if your playing ogres or Cathay or even ghorst it's a different story though.
@@ninjacom3 Oh so I'm supposed to build a dragon doomstack because everything else get melted by Grimgor, greeeaaaat. As if dragons could even deal with him, no matter what you do to his armies, Grimgor alone will solo.
@@Ron_Jambo_Well, Imrik is one of the few lords who can actually beat him outright in melee if he's on Minaithnir, which you should have by the time the 'Ardboyz come for you. The catch is that you've got to isolate Grimgor and then finish him, or Imrik will get surrounded and bogged down.
I've been playing total war for over 20 years now. Since Rome 1 lan parties at boarding school. I only just found this out. You can move the reinforcement markers??????????????? OMFG! lol wtf
I gasped when I saw that - WHY DON'T THEY TELL YOU THAT?!
@ seriously lol. I wonder when it was implemented. Because if it’s been there from the start. I feel pretty dumb lol
Ikit weapons teams with howling warpgale say hi
I love your videos so much more without he cussing!
I don't understand how to side with defender when allies drag you yo war with allies. That's not the choice I get. Ally A declares war on ally B and my option is to either go to war with ally A or not go to war and immediately break your alliance, which instantly tanks rep.
If ally B then asks you to help them, it's too late, my rep already tanked when I said no to ally B. I tried both answers when ally A declared war, I lost rep from both choices.
I hate fighting wood elves so much
To batle sisterrrrrrr!!!!!!!!!
Sisters declared on nagarythe?
good morning i hate wood elves
Yet another case where making a military alliance with the AI backfires. The player is unreliable? Yeah, no, it's these damn warmonger AI that are the problem.
11 seconds after upload, a personal best
Why fight when you can be a simp? 😂😂
Because of her heal ability? Just armyloss her
Yeah difficult when you have an army with 3 units 😅
Ahh yes the wood elves, no matter the race im playing i absolutely hate it. I always get 2 stacks fot them. Using basically skaven tactics all the time, send in so mich trash that they have no ammounition left. Absolutely disgusting race.
*lords
93676 Lindsay Pike
I’m a big Cathay hater at the moment.
Hey Legend, what happened to the Yaun Bo campaign?
Currently playing a TITW campaign where Thorgrim has -445.3 trustworthiness. :D
I need a max difficulty pharoah livestream.
At 5:35
Guys, I have an interesting question for you all, especially to legend
What are the sisters of twilight pronouns?
Is this a She/Her situation or a They/Them?🤣🤣🤣🤣🤣
They (here's the answer) are sisterS plural, so they/them is grammatically correct
It is ma'am!
Why are sisters of Twilight so dangerous. I play them and when I'm not every time I fight them I easily win.
Wood Elves in general are pro-micro, and the AI has perfect micro even if their overall strategy is limited. AI bonuses for economy also mean that AI wood elves (at least on higher difficulties) can build up significantly faster than they otherwise should. Against other AI, WE will eventually just get autoresolved to death, (which, as Legends said, IS what you want to do against them yourself once you can afford it). But if you actually have to fight manually, then you are usually in for a world of hurt as the micro-happy faction gets perfect micro.
Note that I am SPECIFICALLY referencing higher difficulties, lower-difficulties usually will see WE's get rumbled from a lack of eco and a vulnerability to corruption.
Late game Sisters get a lot of bonuses from Vaul's equipment etc. and are real hard to take down.
They, not she. It's the SISTERS of Twilight, plural. I know you're not much of a lore guy but come on, at least recognize that there's two of them.
Seems obvious that it was Alith Anar that declared on the Sisters and that was who dragged the player in and tanked their reliability? Not sure why he dismissed that out of hand.
Because player has defensive alliance with AA. If he were the attacker it wouldn't have dragged player in.
So much bots in commentary section 😮