Warframe: The Good, The Bad and The Grind , A 10 Year Veterans Perspective, Warframe In 2023
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- Опубліковано 9 лип 2023
- What are your Good and bad points about warframe?
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Warframe:
Warframe is a cooperative free-to-play online action game set in an evolving sci-fi world.
#warframe #Duviri #freetoplay - Ігри
Ive just noticed the typo in the intro.... Feck it 😂
Hould i tay or hould i go
People love pointing those things out. Don't worry more interaction lol
That was something i hould never imagen
Wow no mention of the eula bs, and banability for vpn usage
First frame of the video 😂 whoops
The lack of handholding has always been one of my favorite things about Warframe. Slowly learning and mastering the game's complex systems was an experience I will cherish for a very long time, even if making players rely so much on the wiki is an objectively bad game design.
For me i mostly learned from talking to friends when playing the game, this made it so that while we didnt instantly knew everything, after getting to know quite a few people we basicaly never had to use the wiki. Even tho that changed when i returned to the game since pretty much all of them stopped playing it for quite a while so now despite it not realy being a problem (i have 1,3k h in it which is a good basis), it still is somewhat annoying.
Agree - when you start the game you have just awoken from a long sleep with most of your memories missing. You are not supposed to know what to do, it's part of the game that you have to discover how things work and I love it! I would really love an update that is one huge puzzle but that would be a massive risk for DE if players bounce off it because either it's too hard or it's "not Warframe" enough. Would be cool though...
You want another game that doesn't hand hold you and says good luck figure it out is the X-universe games, the current one is named X4 Foundations. best way I've ever described / heard it described is EvE online but offline and less spreadsheets.
Tbh, you can learn the game even without the wiki, some thing you may need the wiki for, but you can figure out everything yourself if you really want to do that, itll just be more time consuming
@@beastrage3062 Finding a friend that already know how to play makes your life much easier in frame and its not hard to find nice older players that will explain stuff even without joining a clan
I just hit MR30 and am taking a break. A few things I wish I learned sooner:
-Trading is OP. Don't waste hours grinding for a rare mod/drop you can get for 10p
-Filter trade chat by removing keywords "wts" and "riven"
-Sporelacer is insane for how early you can get it.
-Deploying archguns in missions is underrated
-Necramech makes open world areas infinitely easier
-Steel path daily incursions are easy and you do not need the nodes unlocked
Daily incursions aren't worth doing imo, way better to just do endurance fissures to get way more SE as well as relic rewards
@@stanman3192 you need to have those missions unlocked though yeah? I just meant that I wish I had been doing daily incursions way earlier on so that I would have had the whole starchart unlocked by now. You can get carried through most incursions, but you actually need a steel path viable build to stay for an endless mission
YOU CAN FILTER TRADE CHAT????
My account is gonna be 10 years old in October and the main reason I've kept coming back is there's just always something for me to do
Good stuff:
- Actually communicative devs who don't always take their community for granted, DE have had their highs and lows and aren't perfect by any means, but they're a much better example than the standard we get from companies today and have been for most of Warframes life span
- An ungodly amount of community driven resources and guides, there's no shortage of information out there on optimal farms and locations to grind as well as efficient builds and settups for just about anything
- Lots of customization both visually and gameplay wise, fashion frame is real strong and the game being 3rd person an all makes "looking good" feel rewarding in a way
"Bad" Stuff:
- Power Creep has made some Warframes/Weapons/builds really weak and endgame demands such specific setups for most things to function
- Game has almost tooooo much RNG, it'd be nice to for somethings to be less RNG dependant or give players more control like what items you get from relics or what rewards from Bounties as an example
- Parts of the game that have been completely forgotten like the original Archwing missions and old boss fights like Lephantis that show their age - Archwing in particular still feels quite clunky too and gets more use out of Open world than its OG missons, yet the OG missions are the only place to farm mods
A lot of this is clearly subjective, but there's a lot that I still wish would be changed/adjusted ect in the game, mostly older content such as Warframes that have been out for a long time (looking at you Frost and Hydroid in particular) that could really use a whole kit overhaul to make them standout and be useful again like what Ember and Excalibur recieved. Otherwise I pretty much agree with what Tac said, game has a lot to offer and can be scary for new players to get into, but the community continues to try to make it easier and easier so people can understand the goals and endgame they want to work towards
To be honest, with the introduction of Duviri, the circuit and how easy it is to get frames, along with nightwave offering ways to get free weapon and warframe slots, I don't think there's been a better time to play in a very long time. The game looks amazing, the quests are engaging, there's so many different game types and unique feeling weapons, it's an easy game to love right away. Sure, there might be a bit of a lull once you've achieved "veteran" status but... what game doesn't have that? A while back I was very critical of how the game treats newer players, and although there's plenty of ways they could probably still improve, I'd easily recommend this game to a looter shooter fan, especially one into buildcrafting and such. It's funny, I've had the opportunity to now play The division's Descent game mode and Destiny's deep dive and they are both less fun or much more shallow versions of what Duviri brought to the table. I mean, The division's game mode is actually fun, Destiny's is a joke, but Duviri beats them both in my opinion. I wasn't sure at first once Rebb took over but at this point, Her and whatever team she has working on the future in my opinion really have things moving in a viable direction, and I think it's even more impressive given the age of this game.
Agreed, been playing this game for about eight years and just started a new account on PS5 to play the Duviri content. Then I started playing through the base content just to compare it to back in the day. It's in a much better place in terms of early grind, though it could still explain modding and various systems a lot better.
I wish some roguelites were roguelikes to begin with to avoid that "veteran" achievement feeling ;)
It just makes people feel like they should grind more
Duviri is boring af to be honest.
The only thing people actually do a lot is the circuit (and on steel path) to get the incarnons, but let me tell you a lot of those players do not have the best of times grinding it.
Dufailure is the biggest flop to come to the game, it breaks the flow and continuity of the game, ruins it from a new players perspective if you start there compared to the actual start of the game, and is just generally, genuinely, dogshit. Poorly managed, poorly run, the new dev team need to be removed and people with actual braincells brought in
@@TheNightman. Pablo and Reb are in that team, buddy. Can't let you say that!
😂 That bit about bullet jumping out of habit is so real.
Switching from Warframe to Monster Hunter is painful. Lol
For real, I try bullet jumping occasionally in other games after a bit of warframe lol
Tried to bullet jump across a gap in 7 Days to Die yesterday. Broken leg.
I go back and forth between Warframe and Destiny and let me say, Destiny feels sluggish haha
As a founder and closed beta tester I think this was incredibly well said. I've been a fan of yours since the early days and have recently found myself falling off the train a bit. Unlike other games I drift away from I will always shout out the work DE does and the incredible game it has become. Thanks for ~10 years dude. Been a wild ride. P.S. Bring back the "hold my beer" videos
MR 22 here and 1200 hrs into the game. I still play solo and i started like this. I still remember how difficult and chaotic was for me to start learning all the systems of the game. I remember spending more time in the internet googling stuff than playing the game. I still dontndo eidolons because i dont think i can run them alone and i dont have other people.I was at the point of leaving the game due to this steep learning curve. But I endured. I really like the game.
I'd add their ToS as a bad point, they can ban you for even trading with somebody they suspect of having sold plat for real money ('black market plat'), and offer no proof other than 'you traded with them'. This happened to half my in game friend group because we used to share rivens around to test them out, either through straight up 2035 bans or them getting a negative plat balance on their account from reversed trades. Zendesk Support were incredibly unhelpful in trying to get this resolved.
It is fun, it is visually stunning on something that isn't a toaster, it can be very much a time sink, but they can be very heavy handed and sloppy in how they use their ToS towards those they think might have broken them.
i never traded at all because i was scared
I think Warframe's undeniably steep learning curve is one of the reasons the community is so nice; we all understand how hard the game can be and players are so willing to help others get through stuff.
One note about the raids. Rev has stated in a dev stream that happened within the last few months that they genuinely want to bring back raids. She just mentioned that they have so much stuff they already have scheduled to create that they can’t even start a conversation with the community about raids at minimum til 2024.
I’m actually worried about cross save not happening. Sony blocked Cross save from happening just last month for PS players on Brawlhalla which is another free to play game
Knowing what we do about the spaghetti code I'm also concerned it may never happen. I believe that they do *want* it to happen but they're a dev team that have had the tendency to shoot a little higher with intentions than the practical application allows.
Even after many years (and thousands of hours) I still love this grindy, messy game.
My biggest problem with the game that will never be solved, I need to play with two monitors. One for the game, one for the wiki I'll be checking to figure out where anything is or how to play game modes I haven't touched in months.
I have a unique perspective as both a long time veteran but also a complete newcomer.
Ever since warframe released day 1 I have binged this game for hours on end, develop a lull, burnout, or frustration with the game. Then left.
Only to come back and return to this game several months to a few years later. Everytime I do, the game feels completely new, different, and improved. Which is one way to know that a game is managing to keep itself fresh and up to date.
I just now returned to this game since inaros first dropped and the amount of new content is just absolutely astonishing. A few weeks in and I’m having a blast, just like how I have before.
However there are many gripes I have Everytime I come to this game. It’s inevitable for a long time veteran to burnout, as one does with any game, but there are a couple contributing reasons as to why that happens and how fast that happens.
Warframe has an excellent new game - mid game grind. All the planets, quests, and new systems gives you a near infinite amount of things to do and explore. As long as there aren’t other players hamstringing you along, you can have quite the experience with all the unique instances to play on in this game. Most importantly, the grind is fun and you can choose what you want to grind for and how. By either farming stuff to get plat to trade for it, or grinding it directly, or just ignoring it completely. This is the spark of the game, that makes it so beautiful for many that want to come in.
However for the endgame players who’ve done it all and reliably played from content drop to content drop. The endgame is questionable, all that’s left at the end is tedious, monotonous, near unrewarding grind. That’s where the fun stops. Once you hit that threshold at the end of all the fun grind, and the journey to getting there, there’s almost nothing left to keep you there, and it’s a surefire way for many players to burn out. Hence why I kept returning to this game just to leave again, which is what most players should do if they want to have a good impression on this game.
All in all, warframe has turned itself from a downright horrendous mobile game to a fully fledged open world mmo, netting itself as one of the best f2p games on the pc platform. There are problems as with any games, most of warframes problems stemming from its f2p system and business model in contents. However, this game manages to keep itself fresh, and is always improving. This game is a solid 7/10.
A simple not extremely work heavy way to improve the new player experience would be to like when you get a riven mod theres a text window that goes "Hey! You've acquired a riven mod ! They are uniquely powerful mod that have random stats" for various things like getting your first mods, etc to ease the information overload
As someone that play this game for 9-10 years. I still think they need to take a big part of their dev team and change/streamline the general experience. Like that:
- Reduce the amount of nodes in the starchart. It's too much now. Could remove archwing missions.
- Rework/remaster the rest of the tilesets that need some new lighting/materials/art direction.
- Rework the oldest frames that need to be as good as the new ones.
- Crosssave for obvious reasons.
- "Link" the different content Islands with the rest of the game a lot more so everything feel homegenous.
Still the most unique art direction in the game industry, i would love to see a solo spinoff in its universe.
One thing to note, is that while the game is always online, the net speed requirements are very forgiving compared to most other games. I had awful rural Canadian internet for a few years, and I rarely had internet-related disconnects from Warframe. Destiny, on the other hand, was unplayable for those years as it is very quick to kick you to the main menu.
It's okay, you were ruining the game for 3 other people because a company that makes hundreds of millions of dollars still requires P2P hosting.
@@Aliothale Nah, I played solo mostly, and host migration would rarely make me host whenever I did play public. Occasionally it would, but that wouldn't last long before everybody quit or host migration would kick in again.
warframe only requires a connection honestly, you need zero actual internet speed
Build timers.
They can literally kill the game for newer players as the straight up kill the progress wheel.
Other time gates do the same thing, warframe is an old enough game now and build timers were just a way to push platinum purchases back in the day. It's time for build timers to go the easy of the dodo and the fact that they are still in the game today is nothing short of fucking embarassing.
Or if they have to stay for whatever code reasons... cut them. I don't want to have to wait 12 hours for a gun I know will be trash. Let me have it in five minutes.
I don’t mind the build timers now that I’m far into the game. They really should shorten them for new players though, finally getting all the parts to build Rhino should not turn to disappointment and disgust when they see the blatant moneygrab that the build timer is.
Plenty of people out there that rush building, especially weapons and warframes. They're making them money.
It’s most likely going to stay because of war frame, mobile. Wall frames whole economy is very similar to mobile games.
I 100% agree with this analysis. I have come and gone from this game on several occasions. Burn out is real, pacing and planning is key. If you are looking for a quick game to scratch that shooter itch, this is NOT that game without work. I find it rewarding that, even with some guns nerfed, modding can bring your favorite weapons up to an at least “useable” point when doing low level grinds. When I come back and do a story, my frames just need a quick mod touch up and I’m good to go, all of my precious hard work is not for NOTHING. Is there more work to do? Absolutely! But what I have already built is still there with me along the journey.
As someone who recently picked it back up after about 4 years, I'll say that with baseline knowledge of the game, I was able to go from MR 0 to MR 10 within 11-12 days. It's very easy to get from the early game to the mid-game, and extremely fun to do so.
That being said, the mid-game is where things started to crack for me. I hadn't joined a clan at this point, and it felt requisite for me to progress further. The disconnectedness and age of the game also started to show, where I found that accessing new content took a lot longer with 3 open worlds, railjack, and Duviri to juggle. But in general, the gameplay loop and progression is still really fun, it's just slower than I remember. I'm still having a great time grinding for mods and doing all of the new quests/endgame content, and the power fantasy has not changed one bit. There is just so much to do, it makes my brain hurt.
All in all though, I would say it's a great time and one of the best free MMO's on the market right now.
you have to love sticker albums or pokemon games, because warframe at the end of the day is just that. There is no competitive game mode, no endgame, nothing, but there is probably the biggest collection in videogame history to complete and work towards to with every login. If you can't see that this is the core of the game and don't like collecting things, then warframe certainly will get stale for you very very quickly.
I started watching your videos 8 years ago, the dedication you have towards this game is remarkable. So many content creators came and went but you on the other hand consistently pumped out content for this game. Just kudos!!!!
I feel for a long time the modding system is the biggest turn-off moment for many new players getting into the game. DE (whenever they decide to tackle new player experience again) should look into reworking how modding is introduced and give a lenghty enough time for players to adapt and understand how modding works. Secondly, similar to what no man's sky does, is add a tracker that specifically shows where exactly a players needs to go to find a resource, mod, warframe part and ect. It would otherwise allow new players to rely less on wiki to track down parts players may be looking for. Lastly, as mention, hand holding should exist up to the point of fighting the jackal. With the remaster of the corpus ship and introduction to the parazon, new players are somewhat unprepared as such new mechanic was not introduced till that boss fight. Vor's boss should be the introduction to the parazon to get players familiar with parazon kills so they wont feel completely lost with the jackal. Warframe is a game I proudly played for 7 years and new players should have an easier time learning the bases of the game instead of fearing it.
You can rarely even link new resources in the chat... you really think they'll make hundreds of resources trackable? I don't...
The other issue with "show me where I can get this item" is that the drop percentages just vary too much - so where will they point you? The best source? Doubt it.
This is indeed an accurate analysis. The major problem of warframe to me was and still is the grind. To elaborate further, your excavation or survival or defense run is 80% the same from run to run, you wipe out the enemies or have someone else did it. Once you reach your goal you're out then repeat. If i used destiny for example, yes the pattern is also, run and gun to the objective , which is more or less exactly the same but i get some npc dialogue/mini story to make it less boring and feel run to run a very slight difference. Also where your region is also affecting this. I'm in the Asia region and i would say 70% of people here are businesses like unless you know them personally. They will do their job, no talk, no joke nada. Get in, get it done, then get out. That's how i've been playing for years and i'll take zavala mission briefing over no random shenanigans any time. So my additional advice is get someone to tag along. Either you drag someone you know or join a lively clan, that would either eliminate the grindyness issue or at least mitigate it.
There's a spelling mistake in the intro sequence. Should is written as "hould"
Thanks 😂 pinned comment
I love Warframe, for perspective I am MR 27. The thing I really wish they could find is some kind of end-game challenge for player skill and equipment. Something with unique rewards that give something you can’t get anywhere else.
I have jumped in and out for years now and my builds are still so strong that nothing is ever really challenging and doesn’t offer something new that I am like ‘I want that!’. A new ‘OP’ gun or mod comes out and I just feel like, I already wreck everything, I don’t need it.
I personally really enjoy testing out different game mechanics or reading wikis and learning more about them that way, sometimes even adding to wikis what wasn't publicly known at that point. In that way I think the fact that Warframe doesn't take your hand can also be a huge benefit for some. Especially thinking back to the old games where no game mechanics were explained at all and huge wikis didn't exist yet. You mostly had to test stuff out yourself read about it in forums. Today it became kind of a standard for every game to take your hand so hard a good number of people just feel restricted by it. All just to get the newer often younger players into the game.
All in all though I totally agree with your points and thank you for your video and the effort you put into making them ❤️
DE also has a set and forget mentality. this means inducing new content once and never changing it, changing something once and forgetting it, and so on. also it's apparent that DE (Glen) absolutely regrets adding the Excavation gamemode
One of my favorite things is the grind so much to find and get and as someone who has played the game for 6 years going on 7 and still im finding new ways to use frames and weapons that i have not thought of to use them like that by just moding them a little differently
DE's sound department is awesome! Great stuff!
I've never truly "Dropped" warframe but there are times where I just don't want to play it. There's SO much to do every week but they are the same thing(Mostly)
As you said in the video the monetisation model is one of if not the best of any game I've played same with the community if you ever need help you can say it and within less than a minute you'll have 5-10 people all trying to help out.
For the bad the thing I've seen people struggle with the absolute most has been the movement. It is glorious once you know how it works and that's the main thing. "Once you know how" as you said the lack of hand holding some people love it some people hate it but there needs to be some more in depth stuff for people that either want it or need it. Sometimes you play something new you sit down start it up and you just stare at the screen clicking things randomly because you don't know what to do because you're simply not being given enough information. It's not because you're slow or because you're impatient it's simply because you don't know where or how it works because you where never told. I know some people don't like the hand holding but between
"Click this" and "You'll find the button in the top right with 6 other buttons but we won't tell you which one" dramatic example but you get the idea.
5 years in, I'm reasonably happy with the game. The one single thing I hate is doing the dull Kahl missions every week for the irreplaceable archon shards.
From my perspective (4 months old tenno as of now, active nearly daily player):
The good: my beginning frames, mag, wisp, mesa, titania, garuda and gyre (got much later) are very self sufficient, no matter which weapon i choose on them, if i have the catalyst, they can function by themselves themselves. By design, as the class system. The movement is fantastic, the combat is diverse and makes many playstyles with weapons viable and have great feedback. I like melee (especially with wisp) and charge weapons.
I also love divivi, its rouge like aspect is phenomenal in both the experience and circuit.
The story is also phenomenal, with an exception listed below.
The bad: new war locking you into doing the quest, which is a massive hurdle to overcome for access to the rest of the game, idk why they cant force you just to play as the drifter until completion. However there is one quest for worse: the railjack mission, cy NEEDED a secondary character to bounce off, the story is somehow boring, and its mission type, wholely unique in the mission is one of the worse (tbf, maybe i shouldn't of been mag with pull, but its a bad mission beyond my skill issue).
The grind: just reach rank 5 fortuna, lmao. So many things are locked behind this aspect, hildren (which is a pretty meta subsume for steel path) is locked behind exploiter orb. Little duck making your amps worth a damn, etc. And orb valis, while pretty AF, has imo the worse bounties in the game for a miriad of reasons. Also add in the lack of catalysts you have access to and forma, means you will not be able to experiment with builds as much as you wish too.
I could add more to all the parts here, but i think ive put the most pressing points up above.
Warframe is the best f2p game I’ve ever played, I have been playing it on and off for years now. There’s so much you can do in the game. It is very intimidating when you are new but it’s not overly difficult to where you will fail over and over again. The community is a very good one though and using UA-cam videos and asking the community can help you out a lot.
Man I remember leaving comments on many of your vids back in 2015/2016. Kinda wild to watch your videos again now.
Man, seeing this video pop up reminded me of how much I used to love Warframe..
And also how many content creators left the game too 😢
1:48 Damn, it is so true. I now subconsciously keep trying to bullet jump in every game I play now.
1:48 ok you got me there
I remember when I played warframe and was told the grind was though but I was a person who played a gram called trove will so much grind, warframe was like a breath of fresh air
I'm someone who honestly doesn't think Warframe has any "flaws" which I know, is a big red flag, but give me a moment.
Usually one of those "red flag people" like that, will bash and double down on any criticism their game has, going out of their way to say "that's not true" or "that's just how it is".
Instead, this video emphasizes some of the BIGGEST criticism Warframe has and the honest response from me is; "Yeah, it's honestly part of the fun."
Warframe is a game about perspective, heck even in story a LOT of the big twists throughout the story have been changes in perspective. The Sentients, The Orokin, The Void.
I think it's all about perspective. Yeah Warframe is grindy, but that means you have a lot of time you CAN invest in the game, not you must. And, brief aside, the one critisism that doesn't have an upside is how daunting the new player experience is. But once you pass that wall, you find that the rest of the game is a slippery slope, before long you're Mastery Rank Legendary 1 and waiting for the next content to drop to give you an excuse to play again! It's not addictive, it's... serene, you'll find hours, days go by in a flash, all after spending however much time you decide to play. You'll find yourself saying "Wait, that's finished crafting? It had a three day timer though." or "Wait, what do you MEAN Nightwave's got an end date?! Oh jeez, I need to farm out the last couple levels"
And yes, Power Creep is a thing, but that means we FEEL powerful, and then we find something stronger, and because DE's accepted the power creep, instead of trying to fight it, they make up for it, many of the oldest weapons in the game just got a HUGE power spike via "incarnon" and it won't be long until your favorite weapon gets an upgrade. Incarnon, Prime, Prisma, Wraith, Kuva, Tenet, the list goes on and on, reason after reason to upgrade old gear.
And the story is deep reaching, "why are we doing this" "what are we doing" having to check the wiki for context, but in a strange way, it leads to a sense of community.
It's not JUST our story it's THE TENNO's Story.
A new player comes in and goes "Wow, can you believe that Stalker tried to kill Alad and failed?!" and an older player retorts; "Yeah, Stalker's little 'acolytes' were a pain, kept getting the drop on Alad and downing him, I had to go Trinity just to keep him ALIVE!"
I feel that the story may put YOU in the seat of the "main character" but the world, this disjointed way of story telling, has become a way that the world feels so much bigger than you, "The tenno" did this, not just you.
WE fought Alad and his Mutalyst strain, WE fought alongside Ordis in the datascape, WE kept the Ambulas system from becoming a mass-produced menace, WE fought together against the Fomorian threat.
To be honest, I feel if they ever get people to moderate and double check the wiki regularly and just PUT IT in the Codex, it'd just feel like a Museum... huh, museum.
Wonder if Leveran would be willing to fund exibits into the major events of the recent past, I'd be down to fund it with a couple dozen million credits XD
When did i stop playing warframe and uninstall it? It was during the Zariman patch where the crippled the operator movement and Zenurik and several other ways. The Operators fluidity in tandem with the lightning abilities of Zenurik were fully woven into my playstile and there was the zone where i could get into, aka having fun. Then they broke several of those ways of the operator (including zenurik) as well as operator movement in such a way, that i never felt in the zone after that. and after the devs showed no remorse or no consideration for peoples grievances i left and uninstalled giving the diskspace to other games.
I want to add that, for a lot of the people that consider speeding up proccess as "pay to win", then Warframe is definitely pay to win. Very much so.
All those mods you need to make a functional build? Might take you months to get them all (or even more if you rely on Baro to bring them).
Spend some money on plat and you get them instantly (well maybe in a couple days since you get that trade limit tied to mr rank)
Those frames that are awful to farm like sevagoth, nidus, regular equinox that you will first need a functional build to farm them (wich requires the previous step) and will probably take you a lot of time to get?
Spend money on plat and you get them instantly!
Want to level up your gear faster? Want to get more drops? Want to get more creds? You guessed it! Get some money and you are covered!
Want to craft things in an actual decent timeframe? Welp, gotta need that money!
And yes, I know you can gring items to get plat (everything I have on my mr30 account was farmed or bought with plat from trade) but you get my point.
Also you can buy godroll rivens with plat, and those can make a HUGE different for a lot of weapons (especially the new incarnons)
Now don't get me wrong, Warframe is an awesome game with its flaws, but to me, not mentioning all of this is kinda a mistake.
And no, I'm usually not one of those that call speed up mechanics "pay to win", but I had this conversation so freaking many times online while trying to defend Warframe's model that I understood its a real issue
People seem to fixate on either the fact Warframe has a premium currency, or that that currency is tradable for ingame resources. People that believe in the "premium" aspect of the game are usually scared off by time gates, platinum shortcuts and other things like you said. However, there is the other side of the coin that Platinum is earnable for free by trading for ingame items like Prime Parts. Using the trading system, you can utilize all those P2W features of the game without ever paying a dime. You will see free to play accounts with literal thousands of plat because they know their way around the ingame market. Its hard to choose a side, and its up to you if you think Warframes system of premium currency is fair or not. Objectively, Warframe does have one of the better free models out there, but its not perfect.
Very important for new players: You have all the time in the world. No need to rush through the starchart. Take your time, repeat missions to gather resources, mods and blueprints, slowly build your frame up before you move on. Learn all the mechanics for the next step. There are many things you do not have to do at all. Like steelpath. You can but you don't have to.
Ignore this person's comment almost completely new players
Most of the content outside of late game content like railjack/Eidi hunts/archon hunt/steel path/Duviri is either hollow or not worth it , nearly almost all of the good mods/drops/items for 95% of builds drop from these activities and the only exception to that rule is Warframe's Excellent quests and main story(which combined with mastery tests will teach you nearly every game mechanic , make sure you practice your mastery test a few times before you attempt to complete it)
Edit: I forgot to mention Elite sanc onslaught and Nightmare mode also being a source of important/required mods like hammer shot
His advice about gathering a large pile of resources and mods/blueprints is spot on to a huge degree
@@codylucynki1279 Ignore this person's comment almost completely new players
Take your time, try different frames and weapons, ignore meta do nothing builds, play the way you have the most fun. You can only experience new things once so pace yourself.
You can get the plat for anything you need by farming low level void missions for relics, opening them and selling on warframe market. Slots are only 20p so you prob only need a few relic runs per new slot. Low level capture runs can be done in a few mins and you can hoard the relics and open them all in low level survival missions if you find a group doing the same thing, or do low level capture runs if you want to open them one at a time. You will also get mods and resources you can use this way.
The comment about things "not being worth it" is entirely subjective, try these game modes for yourself and see which you enjoy. Theres no PVP epeen waggling to be had, unavailable skins/frames/weapons are almost non-existent if you have patience and plan ahead, its all up to you and how you enjoy to play.
And if you dont enjoy it dont do it :)
Honestly as a person who has played this game for i think 6 years at this point ive seen my fair share of how this game has changed from back in the day where movement was basically not a thing and you had 3 daily revives per day after that you had to spend money to revive in your mission or you lost everything you just farmed for to what it is now has been a fun journey. I will always recommend it to people but i sadly have not been apart of it all to much since the 2nd war started to grow i come back for basically every single update that does come out but recently a lot of the frames and primes havent showed me something for me to personally go out and get which is not a problem for the game ive just found my frames i enjoy and love and have dumped countless resources into but its always a game i will hold dear in my heart and recommend to people so long as they can push through the drawbacks of it being a little rough in the beginning but if you can get past that it becomes a very great game to pick up and play or play non stop or whatever you may do with it at the end of the day you play how you want to
Been here watching tachP for almost a decade...God bless you man. Bless you, your family, your community and warframe. Amen
Still holding out hope for the cross save function 🤞 Would love to be able to take my work from Playstation to my Steamdeck so I can get back to grinding.
You may want to keep your expectations low since Sony may still not be letting Playstation data go to other platforms. Smite is a prime example of this but hopefully they let DE have full cross save.
never gonna happens.
For me the amount of bugs and the length of time they take to get fixed burned me out so much of contents I liked to do way back the introduction of Deimos.. (3rd openworld map)
They will introduce a new content which for the most part is blatantly buggy to the point that if it's not DE, gamers will crucify them.. Patches will take weeks even months to be delivered and for the most part there will be still game-breaking bugs even after the wait...
What's worse is that the bug is not exclusive to the new content added but also to the old content already existing in the game (Which is already free of Bugs)... Like some mission objective will not spawn rendering your hours of progress/grind in that mission worthless because you'll need to quit, mechanics not working as intended, random clipping that can sometimes lead to death...
Like I said this kind of stuff will be received with a HEAVY-backlash and scrutiny if it's not DE but I think that's a privilege they earned from gaining the respect of their fans for being a really fair F2P game..
Veterans or Newcomers alike, Nitain Extract are dumb probably the single most agreed upon comment I've seen for warframe. Crazy though, I remember when Warframe had no orbiter and such a bare bones map with no indication of what to do. We tenno have come so far. One thing I am so glad DE has kept in the game is you can literally play how you want and every frame and weapon can have such a unique build. And the seeing all those crits on screen after the 6th forna on a weapon is never going to stop being an order incredibly satisfying feeling.
I just so wish it had any form of interesting endgame content and half decent pvp. Then player retention rates would be so much better because there would finally be something to use ur shiny new guns on
just got my first pc after playing of console since second dream dropped. Looking forward to climbing this content mountain again
I feel ya on this, been playing warframe for about 8 years now, both game and life has changed a lot in that time span. At this point I might not binge as hard as I used to anymore but Warframe will always be on my top 5 most played list for sure.
This game is so friendly to it's new players. Yesterday, I was doing a high level Deimos bounty with an MR3 Excalibur who was clearly out of their depth. But there was no stress, we helped them, revived them and kept them safe throughout the bounty. At the end, it was all "gg/gj" and nothing toxic. I have so rarely come across toxicity in this game.
For a 10 year old game, it is visually stunning! And doesn't need state of the art hardware to run! I think that is worth celebrating!
There is a lot and you do need to go on youtube/wiki but I also like that. It build communities outside the game and also breaks up the grind.
I also compare every free-to-play games monetisation to WF as I feel like it is the most fair. It has managed to create it's own economic bubble with supply/demand which you can go into and learn about. A free-to-play account can look exactly the same as a pay-to-play account simply because you can get everything in this game for free if you farm it. You pay for convenience/your time rather than a 'thing'.
This game has my respect wholeheartedly! It is a lovely place to chill but it can be a buggy, messy place at times. I would rather that then spending £20 on a warframe skin.
Joined during the archwing update in 2014 been one hek of a ride and loved every second, my rng is still awful tho.
Longtime player here too, haven't played for 10 years but more rather I've played for around 7 roughly. I can't explain warframe in brief. It's too complicated, but it's fun, you'll never find a game with a community as loving and helpful as warframe. (Like seriously the community is wholesome and for the most part eager to help guide newer players too).
If your thinking about picking up warframe then your making a great choice. It's hard to get into, initially I didn't like it at all. I thought it wasn't for me. But I came back to it after about a month and thought that I should try it again. And I'm glad I did, for me a game has to have cool weapons, warframe definitely checks that box. There is so much original and unique content it's inspiring. With so many warframes and abilities and don't get me started on the railjack which it's like this huge battle in space. It's so fun, as for the nodes and grinding the map. That shit sucks balls. Not because it's necessarily hard but that is downright boring imo. Only incentive to do that is the rewards you get but that's the only real negative to progression. You can be f2p and get literally anything in the game free of charge. And with a good farming guide you can make it pretty easy too. All of that is achieved on the in game economy. It's daunting at first and one is usually hesitant to start trading but I promise the market is the best part of Warframe. So many cool things you can get your hands on by trading with other players.
..BUT.. is the story good? In my humble opinion, well I never quite cared for the story. Tbh it's alot of grinding. More than I'd like to admit but if you enjoy the fast paced gameplay as I do then you'll keep coming back for more just as we all have. But the story is okay.
My final thoughts, this game always has something going for it, it constantly evolves as time passes onward and the team who supports warframe is called Digital Extremes and they are by far the greatest and most passionate dev team I've ever known. If anything is worth putting money into, it's definitely warframe. They have earned every cent and dollar that I've given them for platinum. And I don't regret an hour I've spent in that game (except for grinding bounties, fuck bounties and that RNG bullshit).
I sometimes just get on the game to help out new players, one of my favorite things to do in the game.
I love this game, DE need fully pull this game potential and the main things if for them is to stop nerfing the game, fix certain mechanics in the game, especially the ninja aspects, more modifications
warframe is just a vibe once you understand the basics
I have been playing off and on for 10 years its still a good game but grindy that has never changed. This has always been my chill game that i come back to no matter how long i take off. My biggest complaint always has been where are the awesome events we used to get. Anybody remember going after the evil power rangers i mean stalkers acolytes? Pepperidge farm remembers. Man that was dope.
The big no-no for me is: as you lvl mods to max and have 5 formas in your weapon and 5 warframes then game just turns into mindless cookie clicker, you don't play warframe for gameplay, you play it for equipment goals, (same as in cookie clicker, difference being here you improve your lethality and not cookie gains). Core gameplay is the issue: adds are just mindless sponges with aimbot that just rush you, and at the same time I think there is way too much visual noise in the game, this bring another issue: there is currently no way to make enemies engaging and "smart" without them becoming outright op, cos the sheer amount of enemies which are barely visible and now will be performing actions you need immediate reaction to, will outright overwhelm the player. And I can't picture them completely redesigning FX and visibility of enemies, while also lowering their model variation at the same time giving them role and purpose with completely different approach to engage player. And that is just frustrating. I think Mass Effect 3 multiplayer is probably the best example of what I want warframe to aim at to be gameplay wise.
I started playing warframe a long time ago and I loved some parts of it but got too overwhelmed so I ended up dropping the game. I have now picked it back up and again am overly confused XD. I am learning as much as I can but I played back when helpful players could carry you to other planets and have them unlocked that way. Which on top of being confusing if you progress normally made me even more confused after the helpful people went on to do their own thing. I think it is a great game but definelty needs to be worked on for helping newer players grasp concepts and look for the right stuff.
Thanks, i was looking for a video like this, I wanted to return to the game, but I felt the grind still feels like a job...
I am actually very intrigued, how much impact cross-save will have in terms of revitalizing this game.
None, cross-anything is just bad due to what it costs you (i.e. builds aligned so bugs are left in game with PC players that could be fixed no problem)
Quite a lot, most likely. The amount of people that I hear say "When crossave, got an account on [Insert Console name here]" is massive. Not to mention a lot of people may get a switch or steam deck to play on the go. It will probably be very worth while for DE.
it'll be the biggest influx of players we've ever seen in warframe, its what everyone has been waiting for
i already have about 50k+ plat worth of prime parts saved up just wating for desperate console people to make bank
As someone who's played and is currently playing both, I'd say Destiny and Warframe are in a very similar place when it comes to lack of end game content.
I know many highly praise Raids and Dungeons, but they're not really something you can do forever since the loot pools are not that big. Of course, your time with raids and dungeons depends on a lot of rng, but once you got all the loot, most players don't play them anymore.
I think the biggest thing to understand if you're coming from Destiny to Warframe or Warframe to Destiny is that Warframe has way more content to do from the path of beginner to end game (potentially monotonous if you aren't the type for repetition though) but it doesn't hold fomo tactics within it. Destiny 2 has a way shorter beginner to end game route as your only barriers is the power level grind (resets annually until the new system) and if you bought the expansions. A lot of Destiny's content is centered around fomo, so you'll want to grind a certain raid or dungeon on the week it's grindable, or else you'll have to wait.
Lucky Destiny has a nice pvp in the Crucible if you're into that which I am , you could view that as endgame , a riff on Cod basically with all the space magic and enhanced movement of Destiny it's a sleeper tbh.
@@AL-nv4gk it's tough honestly, I do enjoy Destiny's PvP but the current meta kind of kills it for me lol (I hear that type writer in my sleep.)
It also doesn't help that Bungie only started taking PvP seriously this year AFTER all the backlash had built up to a boiling point... Makes me wonder how much longer that'll go on for when Marathon comes out.
I would add that the sound track for the game is top tier
I was thinking about returning to the game, after 2+ years without touching it, but... Yeah... I dunno man, the repetitiveness of the gameplay loop really takes all my will to return, tbh... ;/ Just thinking about "having" to lvl another frame/weapon already gives me nightmares... I really love this game' gameplay, but... ;/
Really looking forward to this video. I haven't been back in like 10 months or something like
I remember when I first started playing warframe a year or two after it released, I got stuck somewhere in the story, not knowing where or what I was supposed to do next and for some reason thought it was a demo since it was a free game and deleted it. I did end up redownloading it years later after a friend who plays the game helped me figure out what I was having trouble with and I've been playing it off and on since.
The gameplay, the story & the community is superb, but after a while the grind gets to you and you think of all the games you could've been playing instead. The worst thing I think was introducing legendary ranks, after a decade of aiming for MR 30 as the final goal, nope... go back to level 1 & do it all again. It's then you realise it will never end
9:52 Glad to see im not the only person that's been playing for years and still gets stuck on stupid shit like that 😅
I think one thing that should be mentioned as well is the original dev team have moved on. To work on a new game.
Which means it’s uncertain to what level of development investment digital extremes will be putting into war frame.
If you’ve been playing the game for awhile, you know that updates have been slowing down
And Duviris open world, feels like it was developed for an asset flip for Soul frame.
Great video. Watching this has me longing to play Warframe.
the music is sooo goood in your videos!
You forgot the Kuva Jesters. They are the best. The first time I saw one, I almost peed myself laughing, saying,' He's killing me with cutness.'.
My biggest issue is instead of solving major issues with a viable rewarding ‘end game’ and with enemy scaling they’ve added many many undercooked systems now that take away from what I originally fell in love with with the game
It's very difficult for me to use warframe and endgame in the same sentence only because there isn't one in the traditional sense, just personal goals being your endgame. Over time your account will eventually get stacked to the point you don't need anything and the only thing left is making platinum and playing the most recent content for 2 months depending if there is a reputation grind.
I've found myself playing and enjoying alt accounts and its rekindled my interest in warframe, after running 2 fresh account into arbitration, steel path, and pushing the accounts power I can 100% confirm you do not need to spend a dime on this game and play completely free.
The price tag comes from knowledge and information gating. There is a lot I disagree with when it comes to DE choices for account progress or things just simply out of date. My best advise is to find people to play with and learn from them, as well reading the wiki, after 10 years there is not one thing that hasn't been covered in the game, just have to look for it.
I’ve been around for Warframe almost all the 10 years and I still feckin love it, it’s just so much fun and yes I have the muscle memory need to bullet jump in other games 🤣 I really didn’t like the game at all at first. Like you say it’s feckin nearly impossible to know what is happening at first and I abandoned it many times, but something about it keeps bringing me back and I found Chanel’s like yours and got a little help understanding the game and became hooked. Not gonna lie I still really really fecking hate all the grind and it does spoil the fun of being a stupid powerful space ninja but luckily for Warframe the combat is so much fun and elevates the overall boredom of the grind. Do i play as much as I used to, no, do I still enjoy it and come back for more, hell yeah but now I’m a filthy casual and I don’t give a feck 😊
The game is so unique, I cant think of any other game that is even close. Not saying that the game is "BEST GAME EVER", it is NOT, there is many things that frustrates me to this day. Plus it a bit bloated with content, as if developers has itch to make a new game. But is one of the kind for sure, story wise and how it is played.
as a botanist this really helps eat up the time while my food grows.
If they just deleted Defense and Hijack as mission types (basically anything that prevents you using the games biggest strength: movement) and just put a lil search bar on the star chart so its in line with every other console in the orbiter then its a perfect game 10/10 haha.
Visuals, Audio, and Story Quests are always stunning. Possibly some of the most emotional missions ever made in a game tbh.
The downside to the main quests being so good, though is that it highlights pretty harshly how shallow the 'main ' content is. Grind is an understatement, dear god! I think having to re-level weapons more that once for polarity is clear example of pure arbitrary hamster wheel grind road-block nonsense. There are so many examples of "please repeat this task 1, 329 more times or wait another hour because we have no content so must stretch basic ideas razor thin".
The one thing I really hate about Warframe is the Relic cracking grind. It's awful. And it feels really bad to waste fully charged relics over and over trying to get a final frame part and fail repeatedly. I wish they'd make the Relic system less lottery. Maybe after each opening you get a token and X tokens let you pick the item you want.
for me the main flaw in warframe both in its game play and story is that the developer s think of a cool orinteresting idea first and think of how there going to implement it in later.
Grandmaster founder here, stopped playing after they nerfed void dash into void sling (Short void dashes became a staple gameplay mechanic for me and my hyper mobility builds). Between them nerfing weapons/rivens out of popularity instead of actual balance, the extreme gameplay change/clunkiness that came with voidsling, and the general lackluster direction the game has been taking... I'm over it. You can only nerf my fun and time investment so many times before I move on to other things. I've spent thousands of hours trading and buying rivens for hundreds of thousands of plat, only for them to be nerfed without any reason other than "it's too popular". When a company disrespects your time investment the way Digital Extremes does, they can go f-k themselves. Too busy enjoying games with an ending now, too many good indies, too many good single player/co-op games, too many good games that don't require me hoping the developer isn't going to ruin my gaming experience. First it was Warframe, then Overwatch, then GTA Online... I'm just done with developers screwing me over, live service gaming can go to hell. Thank god the indie game scene is absolutely slaying the gaming industry right now, Digital Extremes like to pretend that we are all going to come back to Warframe eventually, they couldn't be more wrong. Their pettiness has made me petty, and petty enough to dump my 5k hours down the drain due to their incompetency. My friends list consists of people who haven't logged on in years and whenever we talk on Discord not a single person has any intention of coming back, DE lost sight of what makes Warframe great, and if they don't reach out or listen to people like me (Actual gaming veterans with 30+ years gaming experience) then the game is ultimately going to continue going no where.
Great video. I'll be linking this to everyone asking on the forums if they should play warframe or not.
The monetization strategy is definitely one of the most player friendly I have seen for free to play games. However, the only way to get platinum besides paying for it with real money, is by trading with other players. This means that even though you yourself don't have to spend any money for it, you still need someone else to do so so that the amount of available platinum in the game increases. Of course, this isn't an issue anymore in the current economy in the game, but it is still required. Other free to play games generally still provide a way for players to get the premium currency, either through daily or weekly activities, login rewards, or by other means. So although I don't necessarily have an issue with the current monetization strategy, adding some platinum rewards inside the game would definitely make it even better. Perfect even. (But I understand why they don't do it. At this point in time it wouldn't make sense to do it. There is already more than enough platinum floating around in the game).
As a previous 7 year veteran here's my take:
Pros: combat / gameplay, customization, graphics, overall content, presentation.
Cons: combat / gameplay difficulty, overall content, grind, mastery, end game, RNG.
Warframe easily has some of the best combat, movement, and gameplay of any game, period. IMO Warframe has THE best customization of any game I've ever played, period. You can literally customize everything. There's a lot to do and a lot to earn. The game looks amazing, has some of the best cinematics and animation I've ever seen.
Despite all that good stuff the bad stuff is IMO really bad. Combat and overall gameplay is great but lacks difficulty and reward. The game is not hard. Difficulty comes from bullet spongy and overpowered enemies and / or a lack of a powerful build (which is RNG based). Nothing in the game is skill based, it's build based. That may not be bad for most but I see that as a con. It should be a balance of both. If you're skilled enough at the game mechanics you should be able to tackle all the content, even without an op build,l (just my opinion). Mastery requires leveling everything, even stuff you don't want to use, and overall, it has no benefit other than let you use level locked gear (which might not be worth it). Then there's the content islands. There's lots of stuff to do, but that stuff doesn't connect very well. Everything you earn in the game should ideally have some utility throughout all the content. There's plenty of new warframes that come out but the devs rarely fix or update older frames to be on par with newer ones or newer content. The final con, no endgame. Warframe is very arcadey in that way, nothing to really work towards once you get the stuff you want.
As a mobile game player, I’m really enjoying this. Full blown quality computer game on my phone.. Loving g everything about the game and a mobile that’s not pay to win is great. What I notice is, the mission types repeat themselves over and over lol
Best typo ever.. But also all well said. From another almost 10 year player all those points are right on the money. It makes me want to dive in to help my newer players in my clan to see how they are doing on their journey.
I would say you will be satisfied around Mastery Rank 16-20 at that point you would have experience every mission type, most likely max every faction, if your not a complete psychopath completions we’re your trying to collect everything you would have around 30 Warframe that you personally like, half the weapons you like and again satisfied.
At that point I’m just doing NightWave and fun activities but definitely slowed down the grind a lot. Toke Longer breaks and that okay don’t burn yourself
Really hope the watching (DE) and reading this!!!!!!
I've always needed a reason as to why i hould play it, and now I have one!
I’m only a week or so in but I love this game so much lol, I hope it stays alive for awhile because I’ve already invested quite a bit of time 😂
I have mr 14, most of steel path 350-400 hours ingame in warframe. I also have around 3000 hours in destiny 2 & Raid shadow legends and in my opinion warframe monetization is as predatory as raid, if not worse.
To explain: a market that is outsourced & using „earnable“ currencies will have a way higher volume (low & high spenders), meaning lower Bar for entry and thus will cost the average engaged player (only including mr3+) way more than any AAA or subscription based game.
Sadly people that engage online have usually spent money on the game themselves, making them biased because they have an „investment“ in the game.
Kind of genius ngl
I got up to like MR 20 something and just got tired of it. This was probably a year or two ago. Hope in every now and then to rank people up in my clan then log off. I found Destiny 2 this year (super late) and I think that's keeping me entertained for the time being. The similarities between the two are crazy. I'd love tenno/warframes in that game.
I know this videos a few months old but I came back after about 6 years and there is just sooo much to do as I have 5+ years of stuff to grind and most the best weapons I had are mid now lol
As a ten year veteran myelf, I'd say you missed out on two points regarding Free to Play and I think they're actually very important, because the second originally drove me away from spending any money at all (for the better or worse; I missed Excalibur Prime!):
1) There are real money purchasable cosmetic exclusive to the various prime bundles (I couldn't care less, but I think it's important to mention).
2) The default conversion rate of money to platinum and the whole x% off limited time login bonus combination sadly still is outright predatory building on FOMO, even though the game absolutely wouldn't have to do so, because - as you've said - the rest of the store is more than fair and absolutely free to play'able for pretty much everyone.
Good: The fact that you are an OP space ninja that over time, when build correctly, destroys everything
Being able to overpower new players when I'm just farming and he is doing the star for the first time.
The memories are good ...and that's about it.
The good has easily been the variety of characters, skills, and weapons. It is one of the few games where weapon creativity has really been pushed and the variety at present gives the same feeling of when I played the original perfect dark with it's varied selection of weapons. I started really getting into the game around 2015, haven't had too many breaks in between then, and have thoroughly enjoyed the game for the most part, minus the melee 2.0 changes that took a bit too long to fully bring about in my opinion. The combat and flow in game is something unique beyond your typical shooters or hack and slash games.
The bad part of the game for me is easily the lack of missions with more depth than the simplicity of complete a single objective. You have all these worlds, all of these mission nodes and yet at every turn it is nearly all the same. Exterminate, spy, sabotage, defense, mobile defense. Why can't we have some more in depth mission nodes where you have to stealthily complete a spy node or two, sabotage a following objective, and then defend an extraction point for X amount of time before escaping the area? Anything with more depth and complexity would be much welcomed. Boss fights are also a relatively weak point, with most of them being either ridiculously easy or too reliant on stages of invulnerability would be some of my biggest gripes.
build-time on top of the "find out where to find it"+ the grind to actually get it, is just too much. i wish they would free us from at least one of these things. make things way easier to find with an ingame-system, so we dont have to rely on third party options like wikis or youtube guides or remove the build-time. removing the build-time sounds way easier. but having both is just disrespectful to the players and their time.
for instance: you have a free weekend and you decide to farm a frame, you cant play that frame on that weekend because it takes 12 hours for each part + 3 DAYS to build the frame. thats just an insult on top of the six hours actual gameplay-time to grind out the components and the research that could take an hour too. it really feels like a chore and you have to wait to enjoy what you grinded for.
the 3 days of build-time usually makes me not play the game for 3 days cause im pissed.
on the other hand, this game is truly a masterpiece, packed with amazing quests and storys and the music, guys the muusssiiiiic :)
weapons feel amazing to use, best melee-play of all games imo and best movement of all games. a ton of different stuff to do and all this for free, just amazing.
I'd love to be a new player again,so much to do.
The base system it works on is showing it age, but it is still fun after many years of playing .