I've never played cs go/cs2 until a few months ago when I got a new pc. First online match I join at least 2 or 3 people using walls and aimbot and being very obvious about it. They sounded about 14 years old and kicked anybody "stealing their kills" or complaining about the hacks. I heard it was bad but not that level of cheating, couldn't do nothing but laugh lol
They were able to detect spinbotters, with the same inaccuracy as their new SnapTap detection. Remember when whipping your mouse around with high DPI got you banned for a brief moment after CS:2 launched? There's a reason it's only a kick.
This detection is a lot easier because default keyboards can’t do what snaptap does. With the spinbot detection, they didn’t think their players would put their mouse on an insanely high dpi and spin at supersonic speeds, as if they were spinbotting. What snap tap does cannot be emulated without the device being coded to do so.
@@DavidWTube They don't want to go down this route...it'll kill the game eventually when everyone is cheating and botting. Thats how Combat Arms died...and why CSGO didn't have competition for a decade... I remember when Combat Arms was super popular...but the devs made videos encouraging people to cheat...and then everyone started cheating...until one day the playerbase just crashed. I believe at around the same time CS:GO was released.
80% of comps have wallhackers, aimhackers or spinbotters but this is what valve decides to focus on.... really......fuck sake get your priorities straight
This update took so little work that I don't think it took resources away from detecting other types of cheaters. The issues are independent of each other. You can criticize Valve but there is no point of bringing up snap tap at the same time.
I encountered a cheater in 2v2 months ago when cs2 had no AC. Taking minutes at round start to cfg his cheat, then headshot ppl through walls with scout. Checked his profile few weeks ago, HE IS STILL NOT BANNED :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
@@attractivegd9531 bro wrote a whole novel, I even cheated myself for 2 years on an acc and didnt get banned even tho I quit cs2 kindof. I literally gave up trying to get banned with every possible free cheat lol
Fighting game leverless players have seen this before, lol Imagining the timeline of Capcom implementing a detection system to enforce Neutral SOCD settings in Street Fighter 6 like this is crazy
Wait I never thought about it but socd is literally the exact same thing. That was a huge problem in the fighting community and even just hit boxes in general cause controversy being known as “cheat boxes”
@@dinnytime Nah, fighting game wise I personally would rather it be left to official tournaments. People that take the game seriously enough to compete on that level are already compelled enough to not use non-neutral SOCD resolutions (Neutral's arguably better for SF6 anyway), and I never see anybody getting an automatic system perfect enough to account for people that are just *that good* in fighting games. Perfect example is this early CS2 detection system for this stuff bugging out on people without Snap Tap - I know with perfect execution on Guile you can still skip neutral frames on charges on Neutral SOCD, does that deserve to be banned? There's people with macro reaction scripts in SF6 online matchmaking that are far more worth the time and resources to build a system to more properly detect and ban
They are too lazy or greedy to implement a real anti cheat system so they just went after the easy script fix to keep everyone calm as this feature made big news.
i think this brings up the age old question: if something is considered a core skill because it used to be hard to do but no longer is does it still qualify as a core skill? does doing it the old way mean something other than nostalgia? in starcraft, re-maxing your army was difficult because you had to indivudally select every unit producing building to queue up the unit you wanted. in starcraft 2, you can simply make a ctrl group of all your buildings and mash a hot key and the game will queue up the units in each one in turn. sure, you could do it the old way to maintain the spirit of the original and exercise a skill you had to master because of limitations at the time. but you could also save a lot of time and clicks by just doing the new method. the old way no longer served a purpose. is this like that? or is strafing the "correct" way a vital skill worth preserving? i dont play enough myself to answer that question but i think it's worth asking
@@abcdefghijkli that's actually where basketball originated from. Pretty sure the balls they first played with...didn't dribble well...and was stuffed with horse hair or something instead of inflated with air. But I also prefer the rules of the modern NBA because it is much more entertaining to watch as a fan. I honestly think Razer...or some CS coder will come out with a GitHub download...in which it will mess up the Snaptaps by 20~50%...which means the game engine will no longer be able to detect whether you are using SnapCaps or just a player that practices counter strafing a lot.
when the tech required is locked due to hardware, its a competitive advantage beyond reasonable doubt. Until SOCD becomes available to everyone it should be banned. same could be said about framerate, but thats near impossible to remedy. We should limit the p2w needed to gain an advantage
1 month later...Razer releases the New Snap Tap Keyboard Gen 2: now it randomly messes up a portion of the Snap Taps...so that game engines can't tell whether you are using a SnapTap Keyboard or just practice counter straffing all day long...
Detecting keyboard automation is doable. Winning the everlasting battle of cat and mouse cheat detection is a completely different story. One is just inputs sent from a keyboard. The other has gotten infinitely more complex these days with ai assisted humanized input as well as the more classic cheating methods that don't even run their software on the computer you are cheating on.
@@MatheusFreitasOrangeMaths no. it's encouraged. being able to hit both at the same time (the default for standard keyboards) is banned in fgc, but it's funny because the last input priority is what is desired for fgc and is not banned lol
As someone who doesn't play CS, I really struggle to understand how some people can think jump+throw binds should be ok, but snap tap should not. Obviously it is possible to be consistent with jumping and throwing at the right time, it's just hard, so how is it any better?
for the games entire history jump throws were accepted as "inconsistent" due to them being a frame perfect input. whereas movement is always a mechanical skill test, people really havent seen lineups the same way, its not as accepted as a skill. valve will probably tweak grenade throws to make them more consistent and people will learn to do jump throws legit
L take, jump throw binds are necessary because you get no leniency with the inconsistencies. You throw the smoke, it misses because you threw it .01s too early, and now your smoke is gone. The advantage isn't in having the jump throw bind, it's knowing the lineup. If valve could give us a way to actually consistently do jump throws, I'm cool with that. As it stands even if you make the jump throw grunt the trajectory is not perfectly consistent.
@@skillfulfighter23 Ever think maybe you're not supposed to be able to consistently make jump throws? Sounds to me like that's how the game is designed
@@leverposteifantomet you dont play CS man, please stop talking about it. Jump throws being inconsistent is a problem because theyve been a major part of the game for years. Valve has acknowledged them as okay in the past and removing them so suddenly is bad.
Feels like the same debate when mouses like x7 and naga became a thing. Here you have your classic "office" mouse and here's x7 with two additional buttons, dpi regulation and an undetectable binding software. One had a clear advantage over another, sometimes adding stuff that literally cannot be done by a human or even with in-game binds. The reality is that there's no real way to limit those things without harming regular players, and some things are plain undetectable (for example my monitor has a button that prints a cross in the middle of the screen, no software knows of its existence).
Additional buttons are just QOL. 16000dpi capable mouse but most use 400. Monitor crosshair is pointless because of inacuracy unscoped. And you can modify your in-game crosshair to extend to the edges of the screen. The best mouse in the world won't help your sloppy aim so any keyboard shouldn't help with sloppy movement. Modern mice are more precise but you have to be precise as well.
@@cj7318 additional buttons weren't qol in warcraft 3 with hotkeys all over the keyboard. It was a difference of being forced to use the abilities by pointer and by additional mouse buttons in some cases. Right now I am using mostly right click spam in TFT because it allows to move in the exact moment when the barrier is lifted. I am personally using 1200 DPI. At least in css scout wasn't that inaccurate without a scope. No idea about go or two since I don't play FPS anymore and this feature, at least for me, really is pointless. Those new keyboards don't help your bad aim either, it "just" allows you to do the thing even pros are struggling doing which is hardly qol feature. Same with additional buttons mouses - you can bind the hardest combo in a fighting game to a single button which doesn't seem fair, but it won't help the fact that you're bad in the game.
@@jesukxd8494 it is essentially the same because you have to turn it off to return to the game without being kicked just like a regular cheat -aimbot/ esp you name it
Yea, because Valve is the ultimate authority on these things... how quick Valve acted on this, and how they implemented a terrible patchwork where now anyone who jiggle peaks gets auto kicked, it just leads me to believe that the people working on CS2 are also cheat developers considering they act fast on gimmicky keyboards that give a marginal improvement (in other cases, it makes people counter strafe worse), rather than implementing an actual working anticheat (which hasn't existed in any of their games for a generation now).
I wonder where Wooting's "Rappy Snappy" falls in this as that particular implementation doesn't work on simply which key was pressed last, but which key is pressed down further. I assume that there would have to be some level of skill involved with that.
As long as this snap tap detection system is in the game there will always be false positives. All you need to do is make 5 perfect strafes in your last 20 and you get kicked. Any decent player can trigger that effect with a normal keyboard, it just happens faster with snap tap. This is not going to work.
@@BMac420 You can see it in this video, at 2:26, it says "max_success_in_20 = 4", which means you can do 4 perfect in 20, meaning the fifth is detected as snap tap.
It wasn't banned by TOs it was banned by valve who was not asked beforehand. Additionally afaik they asked the TOs (at least publicly) after the feature already existed. And even more additionally, unless the TOs said yes already intending to ban it later (which they haven't) no, these organisations all reserve the right to change their rules at basically any point, unless you can prove they intended to harm you financially or they signed a contract you'd have basically no legal leg to stand on (afaik) at least in the US
I've said since the beginning of CS2, I'm glad they got rid of the stupid min-max config commands everyone would use, if it's not a bind in settings, it shouldn't exist. However, it is hilarious that they banned snap-tap in two weeks, but after 11 months, they don't have an anti-cheat that can ban full bhop + spinbotters during a game.
Steam does not make any money from this type of advantage so they called it cheating and banned it. But they do make money from hackers who rotate 360 and one tap entire team when they buy skins from the store. So that type of hacking is allowed.
Wasn't just Jumpthrows that got killed. Movement community also got hit. De-subticking was common and now you can't de-subtick properly, mini-jump, longjump and jumpbug got smashed which made the skill ceiling for movement just evaporate.
Movement community wasn't just hit. It was nuked off the face of the fucking planet. We can't even bind in community servers since it's a cl command and not an sv command
I think it's because detecting hardware and drivers are much easier to detect for banning especially on a PC Anti-Cheat But ye, its still funny they responded faster to the Snap Tap issue rather than their actual "Cheating" problem
You don’t understand cheats or anti cheats vac is easily by passable currently but no anti cheat is good enough to not be by passed and every update to the ac just means the cheat devs who make a lot to find a new way around a keyboard thing like this valve can stop easy and not have to worry about continually adapting and fighting it but go cry because everyone who kills you is cheating
I assume the detections relies to the amount of time between changes in inputs, which is definitely flawed esp. as this doesn't allow players who actually has the skill.
Could you not use the argument that throwing nades at the apex of a jump should be considered a core-skill? If I need to learn my timings for strafes, I should also have to learn nade jump timings. At least with snap-tap you still have to know when to counter-strafe, while throw binds you just need to remember where to stand and look.
at this point counterstrafing is an accepted part of the game design and has been for years, but jump throws have always been automated. aesthetically there is a bit of a difference because counterstrafing is a base part of movement which always has some level of mechanics but smokes arent very difficult outside of jump throws. it makes some sense why people dislike it. personally i dont really care about jump throw binds either way but if removing them is necessary to prevent other movement macros i support it
Wait, so hardware advantages are bad. But gaining an advantage by having the best PC money can buy, that’s not an advantage? I’m confused, are they condoning all hardware advantages, or just nitpicking which ones to allow.
I don't know where the problem is with the jump throw binds. It is soo damn easy to hit a jump throw in cs2 i can't even remember when i missed my last because it is counted as the same throw alson as you are in your upwards movement
Try a runthrow or crouch jumpthrow , that is inconsistent at best and ruins things at a high level which was uneccesary seeing as it can be added into the game as a bind
@@valkiii00 My guy, its really not that hard and its 100% a skill issue. Runthrow or crouch throw binds are something the pros aren't allowed to use and they can do it (almost) every time. THAT bit of inconsistency is now being forced onto the average player now. Just practice your throws and commit it to muscle memory instead of taking an easy way out.
@@valkiii00 People responding to you dont even know the util youre talking about. They literally think the in-game version works correctly for everything. This is the humor in it all. Actual fucking noobs replied to elige on twitter telling him to just get good. These people arent even on the same zip code in-terms of cs knowledge.
"crazy how valve can make a hardware detection system in a matter of few weeks but not a proper software and blatant cheat detection "in *decades* " -edited it for you, np
The amount of people who think this will improve their skill by a crazy margin is baffling, most people aren’t good enough to even utilize this properly
Banning SOCD cleaning is a bad decision. The skill that has been attributed to counter-strafing in games like CS and Valorant is nothing more than dedicated players working around poor hardware design. I agree that Hardware should not play the game for players, but it is above all the goal of a hardware designer to design hardware to get out of the way of the player. You should not feel anything standing inbetween you and the game, which has been the goal of every major gaming advancement in the last decade. From ultrlightweight mouses to high refreshrate monitors. Player intentions should be prioritized above all else. And it is my view that pressing left while hold right should give you left, because you pressed left. Anything else is not playing the game, you are playing "pressing buttons on a keyboard". The goal is to get the game to do what you want to do. Not get the keyboard to do what you want to do.
I honestly think that snap tap and jumpthrow binds shouldn't be allowed. If you wanna become good at the game, then play it. This one's legit just skill issue
HOT TAKE?? Counter strafing is a skill, but jumping and throwing a grenade at the peak of the jump isn’t? That in itself just smacks dumb, if one is a skill then surely so is the other. Both actions require prefect timed inputs to preform.
So hear me out... My high end mouse does not have an advantage over a walmart mouse. My high end, high refresh rate, low response time monitor does not give me an advantage over a $40 office monitor. My high end pc does not give me an advantage over a basic laptop or basic pc. My abnormally large xray aqua control ++ does not give me an advantage over someone on a basic mousepad with minimal room for aiming. But my keyboard does. Ok. Competitive gaming is pay to win in a way. You give a pro the worst of the worst and any LEM SMFC GE player wins. In racing, the big teams with the big money are faster. In sports, having a larger salary pool clearly had an advantage. I don't see the difference in people going from membrane keyboards to mechanical keyboards to omni/optical switches to hall effect... from a 30 hz monitor to a 60 hz to a 144 to a 240 to a 360... To my mouse NOW plugs into my monitor instead of my computer. Its really stupid that we are now limiting tech. Because of feelings.
You can basically use whatever mouse you want. You dont need the best monitor thats available. You dont need 500fps to run the game (and expecting that your pc manages the minimum specs of the game should be obvious if you want to play competetively). I used to hold my own at Supreme Master with having a 30 bucks mouse, having a 60Hz, 10ms, 1080p monitor and running 100fps. And racing teams are also required to abide the regulations that theyve been given. So no, they cant run whatever expensive gadget they can find. Also some racing leagues set up money caps. At the end of the day, its a difference if you take away basic skills that will test whos better at the game, or if you give them same monitor specs to work with. Strafe shooting is a fundamental part of the skill ceiling of the game, so it makes sense to not remove that variable in tournaments.
@@thetaco_007 Basically the ones complaining are the golds and silvers. The higher up guys are already using these keyboards. OR they just get one since its not going away. Soon everyone will have this
Like every tech, people say "soon everyone will have that". In reality tech takes a while to establish themselves in a market of trusted devices. Sure there are a few people that jump on that bandwagon, looking for every edge they can get because they arent comfortable that they can compete without it. But i doubt it will stay when the games are outright banning it
This is hilarious, because this is the same thing that happened when hitbox was originally coming up in the FGC. I'm very interested to see how this turns out.
I dunno about this one. I don't have a Snap Tap keyboard, but does it really matter when cheaters rule with impunity and hardware superiority has existed in the form of high refresh rate monitors for quite some time. I know playing at 144hz in 2024 is going to put me at a disadvantage in a competitive game, not a massive disadvantage, but when comparing 144hz to 360hz, it is a noticeable difference (in my opinion). I just feel like there are bigger things Valve should be worrying about other than Snap Tap, but that doesn't stop me from understanding that a lot of people felt like it was priority one. It doesn't really affect me either way as I stopped playing several months ago until a proper anti-cheat happens.
this is something a lot of people dont understand, the difference between a "fair" and "unfair" advantage monitors are an advantage, but they arent unfair. monitors more accurately reflect game visuals, but it's still up to the player to play the game. refresh rate is a "fair" advantage socd/snap tap is less accurate, it ignores deliberate inputs inorder to make them "faster". it is unfair
Any Snappy Tappy setting that isn't Neutral is likely unsafe, also saw Hipyo tech get kicked for Rappy Snappy (which is just LiP with Hall Effect steps)
Both comments so far say kinda different thing. My understanding is wooting understands acctuation better and when you release a key. The razor one seems to actually override the command. They should go a little deeper into this.
Kicking/banning people because their input does what they tell it to is kind of ridiculous, and incomparable to any form of automation. It's not surprising that they're getting a lot of false positives in with their detection algorithm.
i think they should just add an official jump bind or add a timing window to w+jump throws like they did for neutral jump throws. removing console jump binds kinda sucks but its for the greater good to prevent other movement exploits
I dont play CS so i dont understand.. snaptap gives you an alternating A-D-A-D-A right? so there is no short break in between where neither A nor D is pressed for the accuracy to reset right? How does that work then?
im getting kicked for automatation... using an OLD ASS deltaco keyboard. I had to change keybord to an even older one (with some broken keys) to solve the issue. BROKEN update.
I had a buddy that was getting kicked got input automation despite having no such setup, and he found it eas the polling rate of his keyboard to blame. He reduce the polling rate, and no more kicks. I suspect their detection has to do with the tick rate and if the polling rate is fast enough a change hapoens in too few of ticks or something, it kicks. Their method may need some more tuning now it's in the wild and dealing with a lot more bizarre hardware configurations.
Now mouse binds will still not be same from the software. Razer could just add this as an update or create a hall effect line of mice to bypass that restrictions.
Snaptap is as much of a cheat as is having a 360hz monitor and playing against people using 60hz. Snaptap helps people with disabilities as well, and able people can do it anyways which people not using it are being kicked. Legitimately the same as people who cry about sbmm because they dont want to play against other players of their skill so they can just stomp less skilled players.
when talking about the jump throw binds, why hasn't anyone acknowledged that they updated to include perfect jump throws as a feature in the game... why would you need to a script to do something that works natively? I could see there might be some situations where the script works different than the native feature, but no one has touched on this.
Honestly why isnt snap tap how all key boards work, its how they work in practice typing. If I hold a then switch to d it goes aaaaaaaaaaaddddddddddddddddd and overwrites the a input. Seems like an advancement in technology that'll make the keyboard feel more consistent across all forms of media. As many others have commented, they cant make an decent anti cheat for over a year but can put all hands on deck to detect this new keyboard and report back a ton of false positives. What a joke.
It's possible to make the game behave like snaptap from the engine itself. But they don't do it. It's a design choice. More skill required. And coding a detection for this is cakewalk. It was probably one hand on deck with some supervision.
what they’re trying to ban is being able to let go of one key and have it immediately press the other with you only doing one input. at least that’s what i remember, could be wrong.
@@jesus5508 yes but the actuation of the other key that you're aiming to be activated immediately after is only triggered after letting go of the opposite key (non-snaptap), it just aims (snap-tap) to get rid of the delay that is present when still holding one key slighting while planing to actuate the next immediately after. The old press needs to be let loose completely so that you can for example strafe to the left again, otherwise the list just goes on dddddddddd infinitely until you let go of it (standard keyboard behavior). Snap-tap aims to avoid this "imperfection" in the interpretation of the key actuation. Thats how I get it, correct me if I'm wrong. Hopefully my explanation wasn't too confusing 😅
@@kenlo2410ah ok yea i had originally thought it was similar to a macro, removing the need for counter-strafing. i do think it’s something that is so minuscule that it probably wouldn’t really matter to anyone but newer players. but it is a mechanic that all cs players have had to learn so it does kind of suck when equipment lowers the coordination required to preform.
It's kinda funny seeing this from a fighting game perspective, because Snap Tap is just latest input SOCD, something the FGC has been debating for a while now. Tournament Organizers and official circuit rulesets have had latest input banned for years now, because it allows you to do some really broken stuff with movement in a genre where positioning is important. Most current rulesets have it to where if you press both, you go to neutral (aka, do nothing). What kinda blows my mind on this is that Razer has the Kitsune, which is their leverless controller for fighting games, and I'm pretty sure their SOCD is set to neutral to follow official rulesets by developers. Do the teams not talk or ask if this is something that'll get banned?
2:10 Every PC game is inherently pay-to-win, the best specs; best hardware; prevails. Someone on a $500 PC is going to always be at a disadvantage to someone with a $2000 PC; 60hz monitor compared to a 240/360hz monitor; office mouse compared to a high-end gaming mouse; it’s always going to be pay-to-win. A feature like this makes it seem like it’ll make it worse, even though the issue has been there long before a simple snap tap came along.
All this highlighted to me how is how rapidly a feature can be innocently marketed as a cool gamer gimmick, abused, cloned and then sold in huge numbers. It went from a quirky gamer feature Razer added to an entire market sprouting up overnight the moment any whiff of an edge was smelt. It was a weird social experiment/speed run of a peripheral arms race to watch play out. People legit sank 100s into new keyboards unnecessarily that now essentially are useless to them. Well, not entirely useless and it's not that they're all bad keyboards outside of the strafing factor, but I've seen so many people just randomly drop 100-200 on a keyboard they wouldn't ordinarily have bothered to buy.
Wait so if I use hitbox mapped to ASWD to consistently flick between left and right perfectly(but with left+right still being neutral when pressed simultaneously) I'm now cheating? Why?
not only did the update ruin jump throw binds, but it also ruined bhopping. It rendered desubtick jump binds useless since they had multiple +jumps inside of them. Desubticked jump binds were needed in cs2 since they made bhopping feel like csgo bhopping, but now with them gone its impossible to hit more than 2 bhops at once.
As someone who doesnt play CS, if tap strafing takes time to master and skill, wouldnt the same argument go for throwing nades/smokes then? And using jump binds defeat the point of time to master?
Hey, I don't know if you guys have covered the DE-Legends Community map, but there is a reference to you guys on it as a graffiti on one of the walls. Specifically of Dimitri.
When the Pros used a CS bug to have "ESP",the pros got banned but if pros use snaptap (what is cheating now) they dont even get a warn or something nearly as destructive as the 2 pros that got banned for valve being stupid and cant release a full game. GG to this rigged scene.
It simply feels so smooth to play games with last win SOCD, and it really should be an industry standard feature. So I think game companies should design around this feature being a thing, by enabling last win SOCD at the software level in their games so that normal keyboard users are on the same level, and then balance the game around that.
i agree with you for newer games however i don’t want to see a game as old as cs conform to that. one of the reasons why cs feels so good once mastered is the difficulty of the game. the movement would not be the same anymore. obviously it’s rough if you’re just getting into the game.
Valve should really look at instead of banning the automation process, they should just make a script that detects the hardware ID of your keyboard, if it detects it as a keyboard with SnapTap, it just disables your keyboard input once you load up a competitive match. However keep these sorts of things able to be used by casuals, and give community servers the option to toggle it on or off. SnapTap is legitimately a god send for surf.
they can detect hwid but not the firmware youre using. this would prevent people from using socd compatible boards even if they have socd off which sucks
Snap tap ban ratio 100%
A spinner at full rage = ban ratio 0.01% whilst playing the match.
😂
*110%
@@uninteressant2196 only with aimware
I've never played cs go/cs2 until a few months ago when I got a new pc. First online match I join at least 2 or 3 people using walls and aimbot and being very obvious about it. They sounded about 14 years old and kicked anybody "stealing their kills" or complaining about the hacks.
I heard it was bad but not that level of cheating, couldn't do nothing but laugh lol
all my matches in one week consists of 2 cheaters in team lmao . how's this game playable
They were able to detect spinbotters, with the same inaccuracy as their new SnapTap detection. Remember when whipping your mouse around with high DPI got you banned for a brief moment after CS:2 launched? There's a reason it's only a kick.
This detection is a lot easier because default keyboards can’t do what snaptap does. With the spinbot detection, they didn’t think their players would put their mouse on an insanely high dpi and spin at supersonic speeds, as if they were spinbotting. What snap tap does cannot be emulated without the device being coded to do so.
@@coasterthekid8867there’s a video of a guy getting kicked in 3 seconds after doing some ad strafes regular lmao it makes no sense
@@Krems_ voo got kicked just for moving around standard while having decent strafes lol
@@coasterthekid8867 "What snap tap does cannot be emulated without the device being coded to do so."
Null binds?
@@coasterthekid8867 you can still do perfect counterstafes without it lol
how is it possible to detect snap tap but not detect a guy with 60 K.D and 99.9% HS?
You're right lol.
because its detecting hardware. Which is infinitely easier than detecting cheats designed to hide from anti cheats.
@@Megatraum504no
@@Megatraum504it’s not just hardware if people with* keyboards that don’t have snaptap or socd features are also being kicked.
@@Megatraum504 its definitely not hardware related anti "cheating" measures people without it get banned. There is footage all over the web
Valve:
Snap tap❌
Cheaters✅
Snap tap made Razor money
Cheaters make Valve money
@@MurkTheCreatorThe cheaters and bots also boost the player numbers.
@@DavidWTube They don't want to go down this route...it'll kill the game eventually when everyone is cheating and botting. Thats how Combat Arms died...and why CSGO didn't have competition for a decade...
I remember when Combat Arms was super popular...but the devs made videos encouraging people to cheat...and then everyone started cheating...until one day the playerbase just crashed. I believe at around the same time CS:GO was released.
This is a dub. Cheat softwares go out of their way to not be detected, of course they dont get banned instantly
There are no difference between cheaters and snap tap
80% of comps have wallhackers, aimhackers or spinbotters but this is what valve decides to focus on.... really......fuck sake get your priorities straight
This update took so little work that I don't think it took resources away from detecting other types of cheaters. The issues are independent of each other. You can criticize Valve but there is no point of bringing up snap tap at the same time.
'I, Personally, don't use jumpthrows, because everything I do is perfect' hahahaha nice
asking TOs that they also sponsor if their tech is okay is comedy.
if VAC was this fast with banning users lmao
I encountered a cheater in 2v2 months ago when cs2 had no AC. Taking minutes at round start to cfg his cheat, then headshot ppl through walls with scout. Checked his profile few weeks ago, HE IS STILL NOT BANNED :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
@@attractivegd9531 bro wrote a whole novel, I even cheated myself for 2 years on an acc and didnt get banned even tho I quit cs2 kindof. I literally gave up trying to get banned with every possible free cheat lol
@@attractivegd9531 cs2 still dont have AC. Vacnet still dont work
Happened in CSGO will happen here simple @@attractivegd9531
Are you slow?
When the Snap Tap anti cheat better than the real anti cheat
edit: it was a joke, chill out
Kicks legit players
Kicked me for being good at moving... lol. Don't have snaptap
@@Spectrulight it was a joke considering the real anti cheat is so bad
It kicks people that dont even use the feature
While cheaters still run free
Fighting game leverless players have seen this before, lol
Imagining the timeline of Capcom implementing a detection system to enforce Neutral SOCD settings in Street Fighter 6 like this is crazy
Wait I never thought about it but socd is literally the exact same thing. That was a huge problem in the fighting community and even just hit boxes in general cause controversy being known as “cheat boxes”
that would be awesome. the cpt ruleset change last year doesnt really do anything
@@notcyfhrsocd is different bc two inputs are neutral instead of last input priority
@@dinnytime Nah, fighting game wise I personally would rather it be left to official tournaments. People that take the game seriously enough to compete on that level are already compelled enough to not use non-neutral SOCD resolutions (Neutral's arguably better for SF6 anyway), and I never see anybody getting an automatic system perfect enough to account for people that are just *that good* in fighting games.
Perfect example is this early CS2 detection system for this stuff bugging out on people without Snap Tap - I know with perfect execution on Guile you can still skip neutral frames on charges on Neutral SOCD, does that deserve to be banned?
There's people with macro reaction scripts in SF6 online matchmaking that are far more worth the time and resources to build a system to more properly detect and ban
@@randomgamer2427 Last Input Priority is an SOCD resolution, just a different one from Neutral
What does valve care? Cheating is rampant in cs2 anyway smh🤦
Was thinking about the same xD
It'll just be the same
Now your kd will go negative lol
They are too lazy or greedy to implement a real anti cheat system so they just went after the easy script fix to keep everyone calm as this feature made big news.
@@hugonunez6920 That makes a lot of sense. It really makes me miss the days when valve wasn’t full of corporate greed and actually made games
@@waldenio1Valve still makes games and doesn't paywall with subscriptions.
We could be far worse off my dude…
Fps and fgc bubbles colliding to argue over socd
@@BigJay_ crossover of the century, been a real ride
it's confusing that Valve calls this cheating and "bans" it but legit allows spinbotting and wallhacking w/o any issues.
I thought Valve didn’t allow hacks?
i think this brings up the age old question: if something is considered a core skill because it used to be hard to do but no longer is does it still qualify as a core skill? does doing it the old way mean something other than nostalgia?
in starcraft, re-maxing your army was difficult because you had to indivudally select every unit producing building to queue up the unit you wanted. in starcraft 2, you can simply make a ctrl group of all your buildings and mash a hot key and the game will queue up the units in each one in turn. sure, you could do it the old way to maintain the spirit of the original and exercise a skill you had to master because of limitations at the time. but you could also save a lot of time and clicks by just doing the new method. the old way no longer served a purpose.
is this like that? or is strafing the "correct" way a vital skill worth preserving? i dont play enough myself to answer that question but i think it's worth asking
More like not requiring dribbling in basketball
@@abcdefghijkli that's actually where basketball originated from. Pretty sure the balls they first played with...didn't dribble well...and was stuffed with horse hair or something instead of inflated with air. But I also prefer the rules of the modern NBA because it is much more entertaining to watch as a fan.
I honestly think Razer...or some CS coder will come out with a GitHub download...in which it will mess up the Snaptaps by 20~50%...which means the game engine will no longer be able to detect whether you are using SnapCaps or just a player that practices counter strafing a lot.
@@abcdefghijkli not even similar to that lmao
@@abcdefghijkli ive got some good news for you, friend: you dont have to counter-strafe from spawn to a bombsite. you can just hold W
when the tech required is locked due to hardware, its a competitive advantage beyond reasonable doubt. Until SOCD becomes available to everyone it should be banned. same could be said about framerate, but thats near impossible to remedy. We should limit the p2w needed to gain an advantage
They’re prohibiting snap tap and but doing jack to actual cheaters
1 month later...Razer releases the New Snap Tap Keyboard Gen 2: now it randomly messes up a portion of the Snap Taps...so that game engines can't tell whether you are using a SnapTap Keyboard or just practice counter straffing all day long...
@@DayzedTransceiver lol, a keyboard with programmed inconsistency? no pros going for that lol, fun idea tho
@@itsPeachIce Pros won't. Streamers and content creators though...as long as its better than they can do it...and provides a competitive edge...
@@DayzedTransceiverno player would use it if theres a chance their hardware just forces a missed strafe
Detecting keyboard automation is doable. Winning the everlasting battle of cat and mouse cheat detection is a completely different story. One is just inputs sent from a keyboard. The other has gotten infinitely more complex these days with ai assisted humanized input as well as the more classic cheating methods that don't even run their software on the computer you are cheating on.
Hitbox users seething right now
Seeing an SOCD debate in the FPS scene instead of the FGC, let alone the catalyst being Last Input Priority, has been wild. Gafrobox lives
Last input socd is banned from fighting game tournaments too...
@@MatheusFreitasOrangeMaths only for crapcom games
This shit has been banned on hitbox for years
@@MatheusFreitasOrangeMaths no. it's encouraged. being able to hit both at the same time (the default for standard keyboards) is banned in fgc, but it's funny because the last input priority is what is desired for fgc and is not banned lol
As someone who doesn't play CS, I really struggle to understand how some people can think jump+throw binds should be ok, but snap tap should not. Obviously it is possible to be consistent with jumping and throwing at the right time, it's just hard, so how is it any better?
for the games entire history jump throws were accepted as "inconsistent" due to them being a frame perfect input. whereas movement is always a mechanical skill test, people really havent seen lineups the same way, its not as accepted as a skill. valve will probably tweak grenade throws to make them more consistent and people will learn to do jump throws legit
L take, jump throw binds are necessary because you get no leniency with the inconsistencies. You throw the smoke, it misses because you threw it .01s too early, and now your smoke is gone. The advantage isn't in having the jump throw bind, it's knowing the lineup. If valve could give us a way to actually consistently do jump throws, I'm cool with that. As it stands even if you make the jump throw grunt the trajectory is not perfectly consistent.
@@skillfulfighter23 Ever think maybe you're not supposed to be able to consistently make jump throws? Sounds to me like that's how the game is designed
@mmbasedgod what are you on about this isnt hurting you. And if you are so "skilled" then why would a dumb keyboard make a difference.
@@leverposteifantomet you dont play CS man, please stop talking about it. Jump throws being inconsistent is a problem because theyve been a major part of the game for years. Valve has acknowledged them as okay in the past and removing them so suddenly is bad.
Feels like the same debate when mouses like x7 and naga became a thing. Here you have your classic "office" mouse and here's x7 with two additional buttons, dpi regulation and an undetectable binding software. One had a clear advantage over another, sometimes adding stuff that literally cannot be done by a human or even with in-game binds. The reality is that there's no real way to limit those things without harming regular players, and some things are plain undetectable (for example my monitor has a button that prints a cross in the middle of the screen, no software knows of its existence).
Additional buttons are just QOL.
16000dpi capable mouse but most use 400.
Monitor crosshair is pointless because of inacuracy unscoped. And you can modify your in-game crosshair to extend to the edges of the screen.
The best mouse in the world won't help your sloppy aim so any keyboard shouldn't help with sloppy movement.
Modern mice are more precise but you have to be precise as well.
@@cj7318🤓
@@cj7318 additional buttons weren't qol in warcraft 3 with hotkeys all over the keyboard. It was a difference of being forced to use the abilities by pointer and by additional mouse buttons in some cases. Right now I am using mostly right click spam in TFT because it allows to move in the exact moment when the barrier is lifted.
I am personally using 1200 DPI.
At least in css scout wasn't that inaccurate without a scope. No idea about go or two since I don't play FPS anymore and this feature, at least for me, really is pointless.
Those new keyboards don't help your bad aim either, it "just" allows you to do the thing even pros are struggling doing which is hardly qol feature. Same with additional buttons mouses - you can bind the hardest combo in a fighting game to a single button which doesn't seem fair, but it won't help the fact that you're bad in the game.
Imagine you get banned for snap tapping wile you have people spin botting in your game🤣
You don't get banned for snap tap. You get kicked
@@jesukxd8494 it is essentially the same because you have to turn it off to return to the game without being kicked just like a regular cheat -aimbot/ esp you name it
OH wait i forgot Valve allows cheating...
thats what [V]alve[A]llows[C]heating actually stands for, mind blowing :O
Yea, because Valve is the ultimate authority on these things... how quick Valve acted on this, and how they implemented a terrible patchwork where now anyone who jiggle peaks gets auto kicked, it just leads me to believe that the people working on CS2 are also cheat developers considering they act fast on gimmicky keyboards that give a marginal improvement (in other cases, it makes people counter strafe worse), rather than implementing an actual working anticheat (which hasn't existed in any of their games for a generation now).
🤡
it's their game brother, at the end of the day they can implement those changes.
@@datdude119
'10 years from now: nobody is playing CS anymore' -they can do whatever they want to their game.
Suuure they can 😂
Waiting for their skin market to crash. The only thing making them relevant.
Valve: snap tap is cheating !
Also Valve: aimbot and wallhack is ok, don't worry .
I wonder where Wooting's "Rappy Snappy" falls in this as that particular implementation doesn't work on simply which key was pressed last, but which key is pressed down further. I assume that there would have to be some level of skill involved with that.
Apparently it is also banned because the detection is based on frame perfect changes between inputs which Rappy snappy also achieves.
Rappy snappy is fine because it’s not snap tap it’s different wooting socd is their copy of snap tap and it is not allowed
wootings rappy snappy, razer's snap tap are all different words for SOCD. so yes it falls under that category too.
meanwhile jump height still inconsistent in cs2, incredible work valve
As long as this snap tap detection system is in the game there will always be false positives. All you need to do is make 5 perfect strafes in your last 20 and you get kicked. Any decent player can trigger that effect with a normal keyboard, it just happens faster with snap tap. This is not going to work.
How do you know the number of strafes?
@@BMac420 someone mentioned it on a video about the update, can't recall which channel. From my testing with the wooting keyboard seems about right.
@@BMac420 You can see it in this video, at 2:26, it says "max_success_in_20 = 4", which means you can do 4 perfect in 20, meaning the fifth is detected as snap tap.
"OMG now i have to actually develop SKILL instead of just buying hardware that does it for me..."
- Gregory (probably)...
Isn't this ground for a lawsuit? If TOs said ok, Razor spend money to develop and released a product, only to have it banned by said TOs?
It wasn't banned by TOs it was banned by valve who was not asked beforehand. Additionally afaik they asked the TOs (at least publicly) after the feature already existed. And even more additionally, unless the TOs said yes already intending to ban it later (which they haven't) no, these organisations all reserve the right to change their rules at basically any point, unless you can prove they intended to harm you financially or they signed a contract you'd have basically no legal leg to stand on (afaik) at least in the US
I've said since the beginning of CS2, I'm glad they got rid of the stupid min-max config commands everyone would use, if it's not a bind in settings, it shouldn't exist. However, it is hilarious that they banned snap-tap in two weeks, but after 11 months, they don't have an anti-cheat that can ban full bhop + spinbotters during a game.
Steam does not make any money from this type of advantage so they called it cheating and banned it. But they do make money from hackers who rotate 360 and one tap entire team when they buy skins from the store. So that type of hacking is allowed.
if nullbinds/snaptap are cheating then so are jumpthrow binds
Wasn't just Jumpthrows that got killed. Movement community also got hit. De-subticking was common and now you can't de-subtick properly, mini-jump, longjump and jumpbug got smashed which made the skill ceiling for movement just evaporate.
Movement community wasn't just hit. It was nuked off the face of the fucking planet. We can't even bind in community servers since it's a cl command and not an sv command
They are quick to ban keyboards as cheating, but actual cheaters they don't care about 😂 Joke of a game and company
Pov you spent $300 on a keyboard for valve to ban it a week later
@@enzad5254 pov never install garbage games to begin with
I think it's because detecting hardware and drivers are much easier to detect for banning especially on a PC Anti-Cheat
But ye, its still funny they responded faster to the Snap Tap issue rather than their actual "Cheating" problem
You don’t understand cheats or anti cheats vac is easily by passable currently but no anti cheat is good enough to not be by passed and every update to the ac just means the cheat devs who make a lot to find a new way around a keyboard thing like this valve can stop easy and not have to worry about continually adapting and fighting it but go cry because everyone who kills you is cheating
@@enzad5254i did😭
I assume the detections relies to the amount of time between changes in inputs, which is definitely flawed esp. as this doesn't allow players who actually has the skill.
Could you not use the argument that throwing nades at the apex of a jump should be considered a core-skill? If I need to learn my timings for strafes, I should also have to learn nade jump timings. At least with snap-tap you still have to know when to counter-strafe, while throw binds you just need to remember where to stand and look.
at this point counterstrafing is an accepted part of the game design and has been for years, but jump throws have always been automated. aesthetically there is a bit of a difference because counterstrafing is a base part of movement which always has some level of mechanics but smokes arent very difficult outside of jump throws. it makes some sense why people dislike it. personally i dont really care about jump throw binds either way but if removing them is necessary to prevent other movement macros i support it
Wait, so hardware advantages are bad. But gaining an advantage by having the best PC money can buy, that’s not an advantage? I’m confused, are they condoning all hardware advantages, or just nitpicking which ones to allow.
looks like someone just bought a razer keyboard 😂
better hardware reduces latency if you have fast reflexes to take advantage of it. It does not add mechanical skill.
It's about technological automation REPLACING human input and skill. Typical top notch PC and peripherals ASSIST human input and skill.
This isn't hardware its a script
@@chris1_ I have an Amazon Basics keyboard and I still think they’re right.
worried about the wrong kind of "cheating"
“You need to have Vanguard running to play”
Valve will prioritize banning a keyboard feature that gives an advantage but won’t prioritize a proper anti-cheat
Both are cheating, but one is easier to detect.
@@Definitely_Melnyx finally someone with a brain
99 bugs in the code, 99 bugs in the code... You take one down, patch it all around.... 186 bugs in the code.
Wall hacks ✅️
Aimbot ✅️
Bhop scrips ✅️
Recoil macros ✅️
Snap tap ❌️
Valve pls 😂
This is like putting a stop sign in front of a charging rhino
I don't know where the problem is with the jump throw binds. It is soo damn easy to hit a jump throw in cs2 i can't even remember when i missed my last because it is counted as the same throw alson as you are in your upwards movement
Try a runthrow or crouch jumpthrow , that is inconsistent at best and ruins things at a high level which was uneccesary seeing as it can be added into the game as a bind
@@valkiii00if you cant manage to do a jump throw then its a you problem
You don't need jump throw bind anymore anyway people that still use it are just weird you can always be consistent with the new feature
@@valkiii00 My guy, its really not that hard and its 100% a skill issue. Runthrow or crouch throw binds are something the pros aren't allowed to use and they can do it (almost) every time. THAT bit of inconsistency is now being forced onto the average player now. Just practice your throws and commit it to muscle memory instead of taking an easy way out.
@@valkiii00 People responding to you dont even know the util youre talking about. They literally think the in-game version works correctly for everything. This is the humor in it all. Actual fucking noobs replied to elige on twitter telling him to just get good. These people arent even on the same zip code in-terms of cs knowledge.
crazy how valve can make a hardware detection system in a matter of few weeks but not a proper software and blatant cheat detection
"crazy how valve can make a hardware detection system in a matter of few weeks but not a proper software and blatant cheat detection "in *decades* "
-edited it for you, np
i dont get it. my normal keyboard does what he says, prioritizes latest input without having to release the previous one
valve is ruining cs for deadlock.
snaptap ban = yes
binds ban = no
all binds which 'binds' multiple movement keys together are banned too.
@@xfrankenstein6981 ey as long as they dont get rid off
bind mwheelup +jump;bind mwheeldown +jump;bind space +jump
ill be happy
The amount of people who think this will improve their skill by a crazy margin is baffling, most people aren’t good enough to even utilize this properly
ngl, a gaming hardware company causing a game to get shitty by doing a p2w keyboard is quite ironic
Banning SOCD cleaning is a bad decision. The skill that has been attributed to counter-strafing in games like CS and Valorant is nothing more than dedicated players working around poor hardware design. I agree that Hardware should not play the game for players, but it is above all the goal of a hardware designer to design hardware to get out of the way of the player. You should not feel anything standing inbetween you and the game, which has been the goal of every major gaming advancement in the last decade. From ultrlightweight mouses to high refreshrate monitors. Player intentions should be prioritized above all else. And it is my view that pressing left while hold right should give you left, because you pressed left. Anything else is not playing the game, you are playing "pressing buttons on a keyboard". The goal is to get the game to do what you want to do. Not get the keyboard to do what you want to do.
I honestly think that snap tap and jumpthrow binds shouldn't be allowed. If you wanna become good at the game, then play it. This one's legit just skill issue
HOT TAKE?? Counter strafing is a skill, but jumping and throwing a grenade at the peak of the jump isn’t?
That in itself just smacks dumb, if one is a skill then surely so is the other.
Both actions require prefect timed inputs to preform.
So basically...Valve wont allow anyone using Razer Peripherals during tournament and LAN?
I’ve always been able to jump throw without issues but I use the scroll up wheel to jump. Idk how that affects anything
So hear me out...
My high end mouse does not have an advantage over a walmart mouse.
My high end, high refresh rate, low response time monitor does not give me an advantage over a $40 office monitor.
My high end pc does not give me an advantage over a basic laptop or basic pc.
My abnormally large xray aqua control ++ does not give me an advantage over someone on a basic mousepad with minimal room for aiming.
But my keyboard does.
Ok.
Competitive gaming is pay to win in a way. You give a pro the worst of the worst and any LEM SMFC GE player wins.
In racing, the big teams with the big money are faster. In sports, having a larger salary pool clearly had an advantage.
I don't see the difference in people going from membrane keyboards to mechanical keyboards to omni/optical switches to hall effect...
from a 30 hz monitor to a 60 hz to a 144 to a 240 to a 360...
To my mouse NOW plugs into my monitor instead of my computer.
Its really stupid that we are now limiting tech. Because of feelings.
You can basically use whatever mouse you want. You dont need the best monitor thats available. You dont need 500fps to run the game (and expecting that your pc manages the minimum specs of the game should be obvious if you want to play competetively).
I used to hold my own at Supreme Master with having a 30 bucks mouse, having a 60Hz, 10ms, 1080p monitor and running 100fps.
And racing teams are also required to abide the regulations that theyve been given. So no, they cant run whatever expensive gadget they can find. Also some racing leagues set up money caps.
At the end of the day, its a difference if you take away basic skills that will test whos better at the game, or if you give them same monitor specs to work with. Strafe shooting is a fundamental part of the skill ceiling of the game, so it makes sense to not remove that variable in tournaments.
@@thetaco_007 You play on a 360 hz monitor for a week. Then go play on a 60 hz monitor. You would not make it a day
@@thetaco_007 Basically the ones complaining are the golds and silvers. The higher up guys are already using these keyboards. OR they just get one since its not going away. Soon everyone will have this
Like every tech, people say "soon everyone will have that". In reality tech takes a while to establish themselves in a market of trusted devices. Sure there are a few people that jump on that bandwagon, looking for every edge they can get because they arent comfortable that they can compete without it. But i doubt it will stay when the games are outright banning it
This is hilarious, because this is the same thing that happened when hitbox was originally coming up in the FGC. I'm very interested to see how this turns out.
I dunno about this one. I don't have a Snap Tap keyboard, but does it really matter when cheaters rule with impunity and hardware superiority has existed in the form of high refresh rate monitors for quite some time. I know playing at 144hz in 2024 is going to put me at a disadvantage in a competitive game, not a massive disadvantage, but when comparing 144hz to 360hz, it is a noticeable difference (in my opinion). I just feel like there are bigger things Valve should be worrying about other than Snap Tap, but that doesn't stop me from understanding that a lot of people felt like it was priority one. It doesn't really affect me either way as I stopped playing several months ago until a proper anti-cheat happens.
Monitors do not press keys for you as far as im concerned
So getting rid of cheaters is as easy as pushing this update out?
This took a day of coding at most.
Most likely waited for iem cologne to end.
@@hubert5898SNAP TAP either u still need to press 2 keys at the end of the day
this is something a lot of people dont understand, the difference between a "fair" and "unfair" advantage
monitors are an advantage, but they arent unfair. monitors more accurately reflect game visuals, but it's still up to the player to play the game. refresh rate is a "fair" advantage
socd/snap tap is less accurate, it ignores deliberate inputs inorder to make them "faster". it is unfair
3:21 this one is funny
I wonder how broken snap tap is going to be in the new Call of Duty with the introduction of omnimovement.
Thescore once again doing the greatest journalism ever...
What about a wooting keyboard?
same thing
wooting is hardware razer is software i think
It still wont work.@@60milligrams
Any Snappy Tappy setting that isn't Neutral is likely unsafe, also saw Hipyo tech get kicked for Rappy Snappy (which is just LiP with Hall Effect steps)
Both comments so far say kinda different thing. My understanding is wooting understands acctuation better and when you release a key. The razor one seems to actually override the command. They should go a little deeper into this.
Kicking/banning people because their input does what they tell it to is kind of ridiculous, and incomparable to any form of automation.
It's not surprising that they're getting a lot of false positives in with their detection algorithm.
ive never had an issue jump throwing manually, if it messes up its because i messed up
valave does NOT have their priorities straight
In other words, it shows how shitty CSGO is and they ban a keyboard instead of their active cheaters or just fix the game 😂
Snap tap shouldnt be allowed. But removing jump throw binds is so awkward tbh
i think they should just add an official jump bind or add a timing window to w+jump throws like they did for neutral jump throws. removing console jump binds kinda sucks but its for the greater good to prevent other movement exploits
Jump throw is 100% consistent, the window to release nade is massive
I dont play CS so i dont understand.. snaptap gives you an alternating A-D-A-D-A right? so there is no short break in between where neither A nor D is pressed for the accuracy to reset right? How does that work then?
im getting kicked for automatation... using an OLD ASS deltaco keyboard. I had to change keybord to an even older one (with some broken keys) to solve the issue. BROKEN update.
Snap Tap gives you direct advantage, jump throw gives you indirect advantage.
i want my desubticked jump back
They can ban a keyboard feature in less than a month, but they can't ban cheaters with aimbots and wallhacks that fast.
I had a buddy that was getting kicked got input automation despite having no such setup, and he found it eas the polling rate of his keyboard to blame. He reduce the polling rate, and no more kicks. I suspect their detection has to do with the tick rate and if the polling rate is fast enough a change hapoens in too few of ticks or something, it kicks. Their method may need some more tuning now it's in the wild and dealing with a lot more bizarre hardware configurations.
Now mouse binds will still not be same from the software. Razer could just add this as an update or create a hall effect line of mice to bypass that restrictions.
aimbot developers can just decrease the speed and accuracy of the aimbot to bypass restrictions
Walk/run throws have always seemed icky to me and I'm glad they are gone for good.
Normal jumps throws are still possible.
Snaptap is as much of a cheat as is having a 360hz monitor and playing against people using 60hz.
Snaptap helps people with disabilities as well, and able people can do it anyways which people not using it are being kicked.
Legitimately the same as people who cry about sbmm because they dont want to play against other players of their skill so they can just stomp less skilled players.
👍🏻🫱🏻🫲🏼
We should ban your salad hat.
when talking about the jump throw binds, why hasn't anyone acknowledged that they updated to include perfect jump throws as a feature in the game... why would you need to a script to do something that works natively? I could see there might be some situations where the script works different than the native feature, but no one has touched on this.
still got WH and trigger bot 8)
Honestly why isnt snap tap how all key boards work, its how they work in practice typing. If I hold a then switch to d it goes aaaaaaaaaaaddddddddddddddddd and overwrites the a input. Seems like an advancement in technology that'll make the keyboard feel more consistent across all forms of media. As many others have commented, they cant make an decent anti cheat for over a year but can put all hands on deck to detect this new keyboard and report back a ton of false positives. What a joke.
It's possible to make the game behave like snaptap from the engine itself. But they don't do it. It's a design choice. More skill required.
And coding a detection for this is cakewalk.
It was probably one hand on deck with some supervision.
what they’re trying to ban is being able to let go of one key and have it immediately press the other with you only doing one input. at least that’s what i remember, could be wrong.
@@jesus5508
yes but the actuation of the other key that you're aiming to be activated immediately after is only triggered after letting go of the opposite key (non-snaptap), it just aims (snap-tap) to get rid of the delay that is present when still holding one key slighting while planing to actuate the next immediately after.
The old press needs to be let loose completely so that you can for example strafe to the left again, otherwise the list just goes on dddddddddd infinitely until you let go of it (standard keyboard behavior).
Snap-tap aims to avoid this "imperfection" in the interpretation of the key actuation. Thats how I get it, correct me if I'm wrong.
Hopefully my explanation wasn't too confusing 😅
Because it would be very problematic if you could only have one input at a time in videogames
@@kenlo2410ah ok yea i had originally thought it was similar to a macro, removing the need for counter-strafing. i do think it’s something that is so minuscule that it probably wouldn’t really matter to anyone but newer players. but it is a mechanic that all cs players have had to learn so it does kind of suck when equipment lowers the coordination required to preform.
wait so am I not allowed to run a Razor or Wooting keyboard?
Hold on. Null binds have been in use in competitive TF2 the entire time…like literally 15 years, without issue.
Does this also count for wooting wanted to buy one cause of the rapid trigger which is tech the same ?
acted faster for this than cheaters is crazy keep yourself safe valve
It's kinda funny seeing this from a fighting game perspective, because Snap Tap is just latest input SOCD, something the FGC has been debating for a while now. Tournament Organizers and official circuit rulesets have had latest input banned for years now, because it allows you to do some really broken stuff with movement in a genre where positioning is important.
Most current rulesets have it to where if you press both, you go to neutral (aka, do nothing). What kinda blows my mind on this is that Razer has the Kitsune, which is their leverless controller for fighting games, and I'm pretty sure their SOCD is set to neutral to follow official rulesets by developers. Do the teams not talk or ask if this is something that'll get banned?
Valve can detect snap tap but not spinner
2:10
Every PC game is inherently pay-to-win, the best specs; best hardware; prevails. Someone on a $500 PC is going to always be at a disadvantage to someone with a $2000 PC; 60hz monitor compared to a 240/360hz monitor; office mouse compared to a high-end gaming mouse; it’s always going to be pay-to-win. A feature like this makes it seem like it’ll make it worse, even though the issue has been there long before a simple snap tap came along.
All this highlighted to me how is how rapidly a feature can be innocently marketed as a cool gamer gimmick, abused, cloned and then sold in huge numbers. It went from a quirky gamer feature Razer added to an entire market sprouting up overnight the moment any whiff of an edge was smelt. It was a weird social experiment/speed run of a peripheral arms race to watch play out. People legit sank 100s into new keyboards unnecessarily that now essentially are useless to them.
Well, not entirely useless and it's not that they're all bad keyboards outside of the strafing factor, but I've seen so many people just randomly drop 100-200 on a keyboard they wouldn't ordinarily have bothered to buy.
So why is mousescroll jump allowed?
Huh????
Rip my crouch jumping bind and my bhopping bind
Wait so if I use hitbox mapped to ASWD to consistently flick between left and right perfectly(but with left+right still being neutral when pressed simultaneously) I'm now cheating? Why?
The SOCD leverless discourse has hit the FPS community 🗿
Valve needs way more QA. Every damn update is busted it seems
If razor updates the keyboard its cooked
not only did the update ruin jump throw binds, but it also ruined bhopping. It rendered desubtick jump binds useless since they had multiple +jumps inside of them. Desubticked jump binds were needed in cs2 since they made bhopping feel like csgo bhopping, but now with them gone its impossible to hit more than 2 bhops at once.
Was this used in competitive? Wtf.
That definitely shouldn't be a bind
As someone who doesnt play CS, if tap strafing takes time to master and skill, wouldnt the same argument go for throwing nades/smokes then? And using jump binds defeat the point of time to master?
Hey, I don't know if you guys have covered the DE-Legends Community map, but there is a reference to you guys on it as a graffiti on one of the walls. Specifically of Dimitri.
Valve can detect snap-tap but can't detect ppl behopping in games and high movement auto lock using scripts...
When the Pros used a CS bug to have "ESP",the pros got banned but if pros use snaptap (what is cheating now) they dont even get a warn or something nearly as destructive as the 2 pros that got banned for valve being stupid and cant release a full game. GG to this rigged scene.
It simply feels so smooth to play games with last win SOCD, and it really should be an industry standard feature. So I think game companies should design around this feature being a thing, by enabling last win SOCD at the software level in their games so that normal keyboard users are on the same level, and then balance the game around that.
i agree with you for newer games however i don’t want to see a game as old as cs conform to that. one of the reasons why cs feels so good once mastered is the difficulty of the game. the movement would not be the same anymore. obviously it’s rough if you’re just getting into the game.
Valve should really look at instead of banning the automation process, they should just make a script that detects the hardware ID of your keyboard, if it detects it as a keyboard with SnapTap, it just disables your keyboard input once you load up a competitive match.
However keep these sorts of things able to be used by casuals, and give community servers the option to toggle it on or off. SnapTap is legitimately a god send for surf.
they can detect hwid but not the firmware youre using. this would prevent people from using socd compatible boards even if they have socd off which sucks
What keyboards does this affect?
but wallhacking and aimbot is okay. Valve what strain you guys smoking? give us some 💀💀
Smoking crack