It's funny too because it's the same problem but the opposite issue from fighting games. In fighting games we want keys neutralizing each other to allow for shortcuts. In FPSs we want there to essentially be no neutral press to allow for perfect movement
@@flytelp their headsets are trash compared to hyper x cloud 2s /cloud alpha or cloud 3s. Especially since the listed headsets above are cheaper than a logitech g pro. I had a logitech g432 and it literally broke within 3months, worst build quality iv ever seen do not buy!
they are probably pretty happy and dont care, imagine the sales they made when snaptap got so much attention. Ik as a company i wouldn't care and id take my profits and leave
@@Maksimszz I doubt they are happy, they might be indifferent, but this situation did not help them, because the players waiting for the statement to but didn't buy, and no pros can endorse it
I mean the rule and mentality has always been the same in my mind. Any single key doing more than 1 action = not allowed. This is the baseline for macros, automation, bots etc. There is no moral gray area or anything. A keyboard having built in macro-like functionality is not a problem at all. It's using it on purpose when not allowed.
its still 1 key only doing 1 thing, the difference is the keyboard will override the previous input with the new one, and when you release the other key, the other takes back over.
@@kdawgmaster that’s not 1 key 1 input. If it’s doing another action aka activating the previous key on release, thats fundamentally more than 1 action. So you are wrong even if you want to argue semantics or try to extend the logic in order to make it seem that way.
@@Goose8585 snap taps ignore 1 input, the first one, when deciding which key is active. traditional keyboards ignore both inputs. with your definition, the act ignoring 2 keys instead of 1 makes the traditional method have "more inputs" and thus a violation unfortunately your head canon rule doesnt work here and isnt useful
@@KTSamurai1 works just fine. One keyboard is changing the default behavior of having the two kids pressed. Giving it additional functionality aka more actions. Therefore it’s a simple concept to grasp regardless of semantics.
@@Goose8585 youve moved the goalposts from number of actions per press to pointing to the accepted "default" of a keyboard so no, doesnt work "just fine". youve already had to change it
10:00 and painfull thing is allegedly Teses had turned snap-tap off but when i plug the keyboard to computer used in the tournament snap-tap turned back on because that is the default state for it
tbf, in fighting games, it's very unfair because of combos, whereas in cs, it's just a perfect cointer strafe. it matters in the pro scene, but in online comp play, it's negligible.
@@kentwithaperiod not just combos tbh, the movement becomes really crazy once you implement SOCD which I think both fps or fighting games since there will be zero delay in between back and forth movement
@copynekorone you still have to aim. you can be a movment god, but if your aim is whack, it still doesn't matter. it only matters at the pro scene where almost everyone is on the same level and has 0 ping.
@@kentwithaperiod *looks at SOCD Strafe clips of some random ow flying characters Nope nope nope nope nope I'm uninstalling if someone can just buy a pricey af keyboard and become harder to hit than those hardcore aim trainer scenarios by just doing ADAD in my gold lobbies of whatever fps games I'm playing
@@kentwithaperiod SOCD is not broken in fighting games because of combos. It's broken in fighting games because if you can press both left and right at the same time in most fighting games, it would let you block both ways if you don't have an SOCD cleaner. Very little about SOCD has anything to do with combos.
Yes, we ARE getting full blown cheats in CS2. Had an aimbotter with bunny jump script flying up mid with scout head shooting everyone. TODAY!! Vac3 blows
Overcoming imperfection of keyboard is skill - same as playing with ball mouse. Snap tap is for keyboards same as change from ball mouse to optical one. Valve just shound build-in this feature in game as option.
Anyone familiar with fighting games would have told you that this is broken. Amazing that this was put out to market by a company familiar with the controversy (since they also have arcade sticks and leverless controllers that do use an SOCD cleaner) and it wasn't immediately banned.
Anyone who says this is cheating does not understand what the feature does. It does not remove human error. It removes the difference between different mechanical keyboards. On a regular keyboard the timing of your counterstrafes is dictated purely by how fast the switch goes back up and how much force is required to push a switch down. Snaptap eliminates these 2 factors and gives you true input. You still have to counterstrafe just like everyone else lmao. And honestly I dont even notice a difference between snaptap and just using the keyboard normally.
I think we see a wave of clips being analysed in the near future for socd in LANS, I don’t know just a weird iffy feeling I get when I think about it all
It's a great feature for erythema games and only makes an unfair advantage for cs ow and valo. The games can detect it and do whatever they want with it. Maybe when everyone gets an analog keyboard then they can un ban it.
There's a video on here showcasing a player with snap tap enabled next to a player without it enabled Very obvious which one had the snap tap, I guessed correctly immediately. They just kept stopping in their movement a little too robotically. I don't want my characters hitbox to move like in 1.6, but just improve the regular movement and make it consistent.
bro now that I know wooting has the same thing just worded differently. Theirs just requires you to move your key 0.1 mm up before it registers the new press. in comparison razer just eliminates that 0.1 mm gap. Their keyboards should be cheating to.
uh no we didnt ban it? we banned specific CONFIGURATIONS of socd hit box is still very much allowed in fact its laughable that valve thinks they can ban this and in 10 years it wont be on every single gaming keyboard leaving them stuck in the past
Right now there are asus monitors with AI that whenever your xhair is in front of the enemy it will insta zoom the enemy model so its easier to kill them. Same story with sniper xhair with AI.
Making it a cheat detection was dumb. SOCD is native to literally every game that has ever been designed, and it's up to both the game and the hardware to decide how to deal with it, as if it was native to the physical mechanical design of the keyboard outside of firmware/software, then the player would be punished for having bought the keyboard that on a hardware level performs the function. At the end of the day, a player is still making the choices in the game and the choice when and when not to strafe. This just removes an element of inconsistency that humans have been doing in literally every sport for the past century.
@@Hamisback its impossible to make it on a hardware level, there needs to be intervention on a firmware level. if youre pressing 2 keys at once the firmware/software needs to actively ignore the signal of the first key being pressed. also, why not just add hardware aimbot to a mouse then for instance? it removes human inconsistency, therefore its good
@hhhhhh-vi6sq it can be done on a hardware level, physical logic gates, which is the fundamental principle in which all computing derives itself can be made to nullify two true inputs using an exclusive or. And you know exactly what I mean by "an element of inconsistency." That being strictly related to the tools and technologies we use in sports, from how we measure split times, to what the material composition of a polevault. You're being disingenuous by insinuating I'd be for something that would automatically aim for you on a hardware level. When clearly even in the snap tap is being used, the machine itself is not performing the action. It still requires the player to make a conscious choice and effort to hit the button, in the correct sequence at relatively the correct timing,and now they don't have to rely on input inconsistency between keyboards to perform an action that clearly many of the pros are doing either do already to such degree of consistency that even they are getting flagged without it on, or because how the OS may even choose to handle system interrupts like simultaneously pressing keys with slightly variable pressures.
What do you mean by "just removes an element of inconsistency?" If it was a byproduct of the game's movement it would have been fixed already, by Valve, not by a keyboard manufacturer. It's a skill you need to learn, end of story.
@@Hamisback except in this case the machine IS performing the action of releasing the key that was first pressed through the firmware, thus automating input. its at a lesser level than aimbot but EXACTLY the same thing: a script that automates an action that the player should perform. also, pros arent as consistent as you think. there are spreadsheets that show A/D overlap in pros and even the difference with/without snap tap is huge. take into account, also, that a perfect counter strafe would require pressing D as soon as you release A, which is near impossible yet with snap tap its as easy as day, and in a game where miliseconds matter this is HUGE. also, i dont think its as easy as a physical logic gate. you have to take into account which key was pressed first, and make sure not to disable hotkeys, etc. otherwise im sure razer/wooting would already have implemented it dont you think?
I mean.. it's not really cheating or autonomous play. YOU are still doing the mechanical inputs on your side. Only difference is that it levels the playing field for those with shitty keyboards where your A/D get stuck and antistrafing becomes ass. Soon all keyboards will have this feature and it will be standard. If you hold D and you then press A, ofc you are trying trying to press A, why would it still press D? People comparing this to aimbots are fkn regarded its unreal..
People are having it backwards. this keyboard is not replicating scripts, keyboards was always meant to be this good and some people just managed to replicate it using scripts before keyboards actually reached this stage of technical advancement and that is why it was cheating.
@@mawhulktrue.. what they forgot to remember is that some cheap membrane keyboards are incapable of holding 2 alpha keys meaning they are null binds type of keyboard Whats surprising are the dumdums that always say, "so should they also allow hardware based aimbot?"
@@crimnvL yes it banned and cheating accoriding to valve games and in a few others, but in 99.999999999999% of games it isn't. I'm talking about in general. Shouldn't keyboards be this good normally? Feels kinda inuitive that your last press is what you intend to do. This is not automation as it is clearly YOU clicking that key with your finger. This feels in line with general updates to mouses or monitors that give you an "advantage" by giving higher refresh rates or better polling rates.
The opening statements made in this video are kind of inaccurate. Rapid trigger and SOCD are two different things. Wooting built the best keyboard for esports with their rapid trigger implementation. Razer didn't need SOCD to catch up to Wooting's keyboard. The huntsman v3 pro's rapid trigger implementation already matched Wooting's keyboards. The latency difference is negligible. Snap tap pushed the envelope into obviously game-breaking territory.
Ok, on another hand, the esport better tackle on stricter rules for what peripherals are legal for pro play. Online for regular players climbing, dont just ban them because Razer had a feature. Either Get that shit fixed, or ban Razer keyboards in general. Its your call, Valve. The reason why i say FGs is better is because we've settled a ruling for things regarding SOCD, software in any controller and how many buttons can there be in a leverless. Official rules will only settle the debate, even if it's meant for one game. Hope yall get to that conclusion so we can go back and play with what we've got!
Something that makes movement feels more fluid and more comfortable, should 100% be allowed. But I do understand the controversy. Maybe if they set a deadlline and say, that in one year, on a certain date, iit will be alllowed. Then people have tiime to switch. Everytime something new comes out, we can't just ban it, because some people will have an advantage. What about OLED 420hz monitors? I would almost say, that they give a similar advantage in FPs games. Or when mouse with higher DPI came out? This is technology and natural progress. All this comes from a person, who does NOT have a keyboard that can activate this feature. So basically I am one of the people, who would have an disadvantage. But we can NOT ban progress and we should NOT ban things that makes games feel more smooth. Give it a deadline and then it's game on.
Why should we place comfort over complexity in a competitive game? Counterstrafing is a skill which you need to learn same way as recoil control, it's the little skills which make the game interesting.
Wait. How is that cheating? lol Is that not just fixing hardware inconsistencies? This is like when Melee players were looking for extremely specific controllers to be able to dashback more consistently (before UCF was a thing).
No, because you have to cancel out your velocity. Unless you let go of one key and hit the other strafe key at the same time, then this does it for you. It's a null bind. It will ignore the incorrect input and still recognize that you wanted to stop, so it's fixing....player inconsistency, which is terrible because this is a game mechanic, and pro players should actually know how to do it the majority of the time. It's not hard to just strafe and then let go and tap the opposing strafe key. You can still accidentally hit both keys like a noob and still strafe, but if anyone else accidentally did that, they would slow down very fast and/or not move.
It's not a hardware inconsistency, Valve didn't ban responsive keyboards. Snap tap is essentially a macro since it makes a single key to do multiple actions to fix a bad counterstrafe.
No, that removes the whole human aiming part. Snaptap removes the time between your switch from being released and the other being pushed. It does not remove ”human error” it removes your keyboards mechanical errors.
Valve bans snap tap, but for fuck sake if you have an expensive item in inventory they don't give a fuck if you are cheating. In wingman from 5 games this night I had 8 fucking cheaters. While in competitive still the highest rankers are cheaters
If a regular keyboard gives you more human error and limits your gameplay, I don't see how this is cheating? The same propaganda has been used against hitbox, boxx, leverless, etc. It's just the elitism of "this is how it should be played" bullshit and because some players have been struggling 15 years playing that way it's gatekeeping new players to enjoy games differently.
Lol, if this keyboard is allowing to make it way easier a skill that is hard to master, it can be argued that is like someone using drug enchantment pills in a regular sport... Anyone, in theory, can access to said drugs, so why not just allow them? Elitism? Hahaha
This was actually added first by a Japanese company called Realforce in their GX1 keyboard. They call it kill switch . Came out early last year. But it's a niche brand
Eh. What's the difference between this and something like a strong aim assist on cross-play? I'm sure some console/controller warrior will try to defend their input but in the scope of everything, I'd rather fight hard strafing targets then strong aim assist any day and any player that's truthful on the topic would say the exact same. Therefore, it shows aim assist is a much more powerful input mechanic then snap tap easily, cross-play aim assist should be severely lowered or taken out of cross play entirely and let them figure it out just like console siege players did. Put in the time and get the skill. Not input equals skill.
How is a whole arm vs a thumb fair? Crossplay games were always designed with AA in mind, just because you can't outgun a person with just a thumb doesn't mean it's broken.
Bro I’m a pc player who loves cs . I’m 100% average but I would demolish 95 % of players using a controller on cs . I play console valorant and I can instantly tell the mouse and keyboard players (the game says it doesn’t allow any for balance ) apart from controller players who do have aim assist .aim assist won’t help you in a game like CS or valorant against a M and Keyboard player at all . Now cod and Fortnite , ok that’s a different story .
@@deathtrooper2048 I called this before it even happened. Go watch Console Siege tournaments. That's All no aim assist. When the console tournament circuit was closed on siege a lot of those players kept the same input and moved over to PC and used the same input with no aim assist and they still are savages. Put in the time and get the skill. I didn't call it broken but you did so if you wanna see broken go to the Apex Legends leaderboards and just see how many of those players are controllers over a keyboard and mouse. Certain games with have over-all high aim assist at minimum 40% of what an aimlock would do needs something done about it.
@@blaze7211 I said Cross-play which CS does not have. Snap Tap was not a feature strictly used in JUST CS. And controllers are used in CS, rarely, but there is one guy who has put in the work and made controller work in CS with Gyro settings enabled and has gone toe to toe with high rated players his name is iHardScope. He put in the work and does it with no AA and I'm positive he could bury any average player. UA-cam it and see for yourself. Controllers don't NEED aim assist, they would just need to take time, patience and practice without a crutch that AA gives, which the majority of controller players refuse to want to do and want instant gratification for minimal effort, and just b/c you're on a controller doesn't mean your bad. You're bad if you're like Death. As far as Valorant, the game just came out for console not that long ago, give it more time and they'll zero in on the perfect right settings for controller. At least the people that are willing to put in the time will and will soar up the ladder.
So they made a really good keyboard and now its banned because its too good? this is that american mentality where any good change is bad because they got used to the old system. If having better hardware is bad then anyone who uses better computer specs than the rest should be banned as well. same thing with better performing yet overpriced mouses and headsets etc.
Imagine needing a keyboard with snap tap because you suck at strafing/counter strafing. On one hand, yes Valve did something. Big Whoop. But on the other hand, VAC is still an absolute joke and more than half the lobbies you queue into are filled with Chinese case farming bots that auto kick you. Valve is pathetic.
The most recent input = cheating Is having lower ping than a pro also cheating? The only people who think it's cheating are the people that wasted thousands of hours learning how to overcome the garbage movement in CS. 🤡
Surely the people who have many hours in the game is a better source of information. Unless you want cs to become like fighting games, designed purely for people who hate the genre
why wouldn't it be cheating if people can just bypass learning a game mechanic? I don't think anyone needs to spend thousands of hours improving movement.
540hz monitor, 8k polling rate mouse, HE keyboards Valve: yeah, that's fine, it just give a small improvement on how the game feels SOCD Valve: nah, that's not allowed, it gives a small improvement on how the game feels
With a time theres an improvement so monitor being 6 times higher refresh rate than "standard" 60hz is just improvement in tech same as mouse. With HE keyboard and socd its about the fact that anything higher than 1 action per press considered macro. HE keyboard you still can press and unpress like a normal keyboard but faster. With socd theres 2 actions per press, first being initial press, second unpress whatever button you have than for being considered a macro
As a fighting game player, seeing other communities begin their war on SOCD is extremely funny/cathartic
lol as a fellow fighting game player, i feel the same way
Damn, HITBOX arc was a blast
It's funny too because it's the same problem but the opposite issue from fighting games. In fighting games we want keys neutralizing each other to allow for shortcuts. In FPSs we want there to essentially be no neutral press to allow for perfect movement
As a long time fighting game player and a not as long time cs player… snap tap is way more fucked, but still fuck box especially in 3D games
cheatbox L 🔥🗣💯
meanwhile, logitech still hasn't released their own analog keyboard in 2024. Thinking of picking up the huntsman v3 pro.
Ngl modern Logitech products just sucks
@@xSamsung7 Their headsets are still top tier.
@@flytelp their headsets are trash compared to hyper x cloud 2s /cloud alpha or cloud 3s.
Especially since the listed headsets above are cheaper than a logitech g pro. I had a logitech g432 and it literally broke within 3months, worst build quality iv ever seen do not buy!
don't get razer products, wooting software won't consume ram it's all built into your browser, Razer products are all just bloatware
brand loyalty is stupid buy whatever bro
1 minor advantage: reeeeee
1000 leaderboard cheaters with fast stop: sleep
I honestly just wanna see Razer's reaction to Valve banning their keyboard
they are probably pretty happy and dont care, imagine the sales they made when snaptap got so much attention. Ik as a company i wouldn't care and id take my profits and leave
@@Maksimszzyeah I agree it’s basically free marketing for them. Valve banning the keyboard basically means the advertised feature works pretty good
@@Maksimszz I doubt they are happy, they might be indifferent, but this situation did not help them, because the players waiting for the statement to but didn't buy, and no pros can endorse it
Colten with Michi Mochievee in the background. Based
I mean the rule and mentality has always been the same in my mind. Any single key doing more than 1 action = not allowed. This is the baseline for macros, automation, bots etc. There is no moral gray area or anything. A keyboard having built in macro-like functionality is not a problem at all. It's using it on purpose when not allowed.
its still 1 key only doing 1 thing, the difference is the keyboard will override the previous input with the new one, and when you release the other key, the other takes back over.
@@kdawgmaster that’s not 1 key 1 input. If it’s doing another action aka activating the previous key on release, thats fundamentally more than 1 action. So you are wrong even if you want to argue semantics or try to extend the logic in order to make it seem that way.
@@Goose8585 snap taps ignore 1 input, the first one, when deciding which key is active. traditional keyboards ignore both inputs. with your definition, the act ignoring 2 keys instead of 1 makes the traditional method have "more inputs" and thus a violation
unfortunately your head canon rule doesnt work here and isnt useful
@@KTSamurai1 works just fine. One keyboard is changing the default behavior of having the two kids pressed. Giving it additional functionality aka more actions. Therefore it’s a simple concept to grasp regardless of semantics.
@@Goose8585 youve moved the goalposts from number of actions per press to pointing to the accepted "default" of a keyboard
so no, doesnt work "just fine". youve already had to change it
I'm still getting kicked for counterstrafing perfectly, fuck valve
based Opeth enjoyer Dimitri
blackwater park forevah 🐐
So snap tap is cheating but rapid trigger isn’t?
Yes
their very different
Seeing how many cheaters i encounter in 6k premier and hearing how bad it is at 15k+ i would say a cheating keyboard is the least of valve's problems
10:00 and painfull thing is allegedly Teses had turned snap-tap off but when i plug the keyboard to computer used in the tournament snap-tap turned back on because that is the default state for it
Thats why wooting is better
Seeing an SOCD drama again after seeing it years ago in the FGC community is so funny, they never learn.
tbf, in fighting games, it's very unfair because of combos, whereas in cs, it's just a perfect cointer strafe. it matters in the pro scene, but in online comp play, it's negligible.
@@kentwithaperiod not just combos tbh, the movement becomes really crazy once you implement SOCD which I think both fps or fighting games since there will be zero delay in between back and forth movement
@copynekorone you still have to aim. you can be a movment god, but if your aim is whack, it still doesn't matter. it only matters at the pro scene where almost everyone is on the same level and has 0 ping.
@@kentwithaperiod *looks at SOCD Strafe clips of some random ow flying characters
Nope nope nope nope nope I'm uninstalling if someone can just buy a pricey af keyboard and become harder to hit than those hardcore aim trainer scenarios by just doing ADAD in my gold lobbies of whatever fps games I'm playing
@@kentwithaperiod SOCD is not broken in fighting games because of combos. It's broken in fighting games because if you can press both left and right at the same time in most fighting games, it would let you block both ways if you don't have an SOCD cleaner. Very little about SOCD has anything to do with combos.
I love how this is the 5th video you’ve made on the keyboard. I gotta wonder how this happens.
Played a wingman to warm up yesterday...I was the only one NOT spinbotting
Yes, we ARE getting full blown cheats in CS2. Had an aimbotter with bunny jump script flying up mid with scout head shooting everyone. TODAY!! Vac3 blows
VAC = Valve Allows Cheats, CS2 = Cheater Strike 2
Cya on faceit boys.stop crying .
@@pR0ManiacS faceit has cheaters too mate ;)
@@pR0ManiacSlmao out of 60 mongolians I met on faceit 3 of them were legit.
@@pR0ManiacS faceit is just elite cheaters with skins.
Nice Opeth shirt, respect
Overcoming imperfection of keyboard is skill - same as playing with ball mouse. Snap tap is for keyboards same as change from ball mouse to optical one. Valve just shound build-in this feature in game as option.
Opeth.... crazy that shirt took me back lol
Nade throwing binds remove human error too :D
Valve removed those too
I say good riddance
keyboard for 1$?
Yo hipyo tech on the eSports channel
yo hipyo
Yeah that's because your terrible
@@Dubulcle bruh he can buy that keyboard in a heartbeat
Anyone familiar with fighting games would have told you that this is broken. Amazing that this was put out to market by a company familiar with the controversy (since they also have arcade sticks and leverless controllers that do use an SOCD cleaner) and it wasn't immediately banned.
Yooooo THE SORCERESS SHIRT , GREAT TASTE MAN
Anyone who says this is cheating does not understand what the feature does.
It does not remove human error. It removes the difference between different mechanical keyboards.
On a regular keyboard the timing of your counterstrafes is dictated purely by how fast the switch goes back up and how much force is required to push a switch down.
Snaptap eliminates these 2 factors and gives you true input.
You still have to counterstrafe just like everyone else lmao.
And honestly I dont even notice a difference between snaptap and just using the keyboard normally.
that Opeth shirt goes hard!!
yo at 3:31 he has michie mochievee on in the background mega based chad
😎
opeth shirt goes hard
I think we see a wave of clips being analysed in the near future for socd in LANS, I don’t know just a weird iffy feeling I get when I think about it all
It's a great feature for erythema games and only makes an unfair advantage for cs ow and valo. The games can detect it and do whatever they want with it. Maybe when everyone gets an analog keyboard then they can un ban it.
The Opeth shirt though! You rule!
There's a video on here showcasing a player with snap tap enabled next to a player without it enabled
Very obvious which one had the snap tap, I guessed correctly immediately. They just kept stopping in their movement a little too robotically. I don't want my characters hitbox to move like in 1.6, but just improve the regular movement and make it consistent.
I'm just over here using cherry blues.
it's funny cause a keyboard being classified as a cheat gets its own video, but 95% of the player base on Premier cheating isn't worth one.
Fk Valve!
bro now that I know wooting has the same thing just worded differently. Theirs just requires you to move your key 0.1 mm up before it registers the new press. in comparison razer just eliminates that 0.1 mm gap. Their keyboards should be cheating to.
We had socd banned in the fgc ages ago, it's laughable that razer thought this would fly and not be declared cheating almost instantly.
Because it wouldn't. And it's not banned in fighters. It's also not cheating, luddite.
uh no we didnt ban it? we banned specific CONFIGURATIONS of socd hit box is still very much allowed in fact its laughable that valve thinks they can ban this and in 10 years it wont be on every single gaming keyboard leaving them stuck in the past
cute Opeth shirt babe
thanks boo
Fighting game plyers been dealing with this for 10 years
Right now there are asus monitors with AI that whenever your xhair is in front of the enemy it will insta zoom the enemy model so its easier to kill them. Same story with sniper xhair with AI.
That would be incredibly obvious to not allow in the pro scene. Might as well have the other team's comms
Making it a cheat detection was dumb. SOCD is native to literally every game that has ever been designed, and it's up to both the game and the hardware to decide how to deal with it, as if it was native to the physical mechanical design of the keyboard outside of firmware/software, then the player would be punished for having bought the keyboard that on a hardware level performs the function. At the end of the day, a player is still making the choices in the game and the choice when and when not to strafe. This just removes an element of inconsistency that humans have been doing in literally every sport for the past century.
@@Hamisback its impossible to make it on a hardware level, there needs to be intervention on a firmware level. if youre pressing 2 keys at once the firmware/software needs to actively ignore the signal of the first key being pressed. also, why not just add hardware aimbot to a mouse then for instance? it removes human inconsistency, therefore its good
@hhhhhh-vi6sq it can be done on a hardware level, physical logic gates, which is the fundamental principle in which all computing derives itself can be made to nullify two true inputs using an exclusive or. And you know exactly what I mean by "an element of inconsistency." That being strictly related to the tools and technologies we use in sports, from how we measure split times, to what the material composition of a polevault. You're being disingenuous by insinuating I'd be for something that would automatically aim for you on a hardware level. When clearly even in the snap tap is being used, the machine itself is not performing the action. It still requires the player to make a conscious choice and effort to hit the button, in the correct sequence at relatively the correct timing,and now they don't have to rely on input inconsistency between keyboards to perform an action that clearly many of the pros are doing either do already to such degree of consistency that even they are getting flagged without it on, or because how the OS may even choose to handle system interrupts like simultaneously pressing keys with slightly variable pressures.
What do you mean by "just removes an element of inconsistency?" If it was a byproduct of the game's movement it would have been fixed already, by Valve, not by a keyboard manufacturer. It's a skill you need to learn, end of story.
@@Hamisback except in this case the machine IS performing the action of releasing the key that was first pressed through the firmware, thus automating input. its at a lesser level than aimbot but EXACTLY the same thing: a script that automates an action that the player should perform. also, pros arent as consistent as you think. there are spreadsheets that show A/D overlap in pros and even the difference with/without snap tap is huge. take into account, also, that a perfect counter strafe would require pressing D as soon as you release A, which is near impossible yet with snap tap its as easy as day, and in a game where miliseconds matter this is HUGE. also, i dont think its as easy as a physical logic gate. you have to take into account which key was pressed first, and make sure not to disable hotkeys, etc. otherwise im sure razer/wooting would already have implemented it dont you think?
This feature is exists in Wooting and Steelseries keyboards not only Razer.
Counter strafing is a skill you get and master from playing and practicing and should not be a feature of a keyboard.
How can something break if its not been whole from the start, CS2 never worked as intended and probably never will
I mean.. it's not really cheating or autonomous play. YOU are still doing the mechanical inputs on your side. Only difference is that it levels the playing field for those with shitty keyboards where your A/D get stuck and antistrafing becomes ass. Soon all keyboards will have this feature and it will be standard. If you hold D and you then press A, ofc you are trying trying to press A, why would it still press D?
People comparing this to aimbots are fkn regarded its unreal..
it was banned by Valve so it is cheating
People are having it backwards. this keyboard is not replicating scripts, keyboards was always meant to be this good and some people just managed to replicate it using scripts before keyboards actually reached this stage of technical advancement and that is why it was cheating.
@@mawhulktrue.. what they forgot to remember is that some cheap membrane keyboards are incapable of holding 2 alpha keys meaning they are null binds type of keyboard
Whats surprising are the dumdums that always say, "so should they also allow hardware based aimbot?"
@@crimnvL yes it banned and cheating accoriding to valve games and in a few others, but in 99.999999999999% of games it isn't. I'm talking about in general. Shouldn't keyboards be this good normally? Feels kinda inuitive that your last press is what you intend to do. This is not automation as it is clearly YOU clicking that key with your finger.
This feels in line with general updates to mouses or monitors that give you an "advantage" by giving higher refresh rates or better polling rates.
Tell me you don't play CS without telling me you don't play CS.
Meanwhile my hold lmb to fastclick script is still undetected and not banned...
Talk about a sport living in a glass house.
Is this feature banned in games like valorant and overwatch as well? I only play cs so ibdont know
So this is the ff/surrender key without disripting your ranking. Thanks valve for appealing to investors pulling funds rather than the playerbase.
the guy in 9:41 is clearly using SOCD he didn't even lift his finger on the D key
The opening statements made in this video are kind of inaccurate. Rapid trigger and SOCD are two different things. Wooting built the best keyboard for esports with their rapid trigger implementation. Razer didn't need SOCD to catch up to Wooting's keyboard. The huntsman v3 pro's rapid trigger implementation already matched Wooting's keyboards. The latency difference is negligible. Snap tap pushed the envelope into obviously game-breaking territory.
best narrator
what is my boy colton watching 💀
Michi Mochievee
in old counter strike i press E to make a full stop
5:57 4skins rise up!
Ok, on another hand, the esport better tackle on stricter rules for what peripherals are legal for pro play.
Online for regular players climbing, dont just ban them because Razer had a feature.
Either Get that shit fixed, or ban Razer keyboards in general. Its your call, Valve.
The reason why i say FGs is better is because we've settled a ruling for things regarding SOCD, software in any controller and how many buttons can there be in a leverless.
Official rules will only settle the debate, even if it's meant for one game. Hope yall get to that conclusion so we can go back and play with what we've got!
Something that makes movement feels more fluid and more comfortable, should 100% be allowed. But I do understand the controversy. Maybe if they set a deadlline and say, that in one year, on a certain date, iit will be alllowed. Then people have tiime to switch. Everytime something new comes out, we can't just ban it, because some people will have an advantage. What about OLED 420hz monitors? I would almost say, that they give a similar advantage in FPs games. Or when mouse with higher DPI came out? This is technology and natural progress.
All this comes from a person, who does NOT have a keyboard that can activate this feature. So basically I am one of the people, who would have an disadvantage.
But we can NOT ban progress and we should NOT ban things that makes games feel more smooth. Give it a deadline and then it's game on.
Except people were doing this in software before and it was already banned back then... Nullbinds is not a new concept at all
Why should we place comfort over complexity in a competitive game? Counterstrafing is a skill which you need to learn same way as recoil control, it's the little skills which make the game interesting.
By this logic mice can have auto spray control and that be okay
Wait. How is that cheating? lol
Is that not just fixing hardware inconsistencies?
This is like when Melee players were looking for extremely specific controllers to be able to dashback more consistently (before UCF was a thing).
Because it will shit on "subtick", which is the inconsistent reincarnation itself.
No, because you have to cancel out your velocity. Unless you let go of one key and hit the other strafe key at the same time, then this does it for you. It's a null bind. It will ignore the incorrect input and still recognize that you wanted to stop, so it's fixing....player inconsistency, which is terrible because this is a game mechanic, and pro players should actually know how to do it the majority of the time. It's not hard to just strafe and then let go and tap the opposing strafe key. You can still accidentally hit both keys like a noob and still strafe, but if anyone else accidentally did that, they would slow down very fast and/or not move.
It's not a hardware inconsistency, Valve didn't ban responsive keyboards. Snap tap is essentially a macro since it makes a single key to do multiple actions to fix a bad counterstrafe.
Can i use it to get out of sliver in val
?
Tbh i don't see anything wrong with this. It's an advantage, true. But so is RTX4090 over RTX 2070 let's say
God forbid technology improve humans capabilities.
Heck yes, Opeth rocks
Loved your tshirt
Yeah I forgot your keyboard aims for you rip..
Banning movement on a keyboard yet you have soft aimbot running that doesn’t trigger anti cheat
How about rapid trigger on wooting
How is it cheating? They could patch the firmware. It’s valve being lazy.
Still won’t ban legit aim botters tho
i call my triggerbot 'snap tap'. all it does is remove the human error out of aiming. it's not cheating xdd
Ofc then i force it to be a mechanical error with fake flick
you really compared this to aimbot? You really have lost all braincells (if you had any to begin with)
No, that removes the whole human aiming part.
Snaptap removes the time between your switch from being released and the other being pushed.
It does not remove ”human error” it removes your keyboards mechanical errors.
@@mirzu42 a switch's factory actuation specifications are not mechanical errors.
@@volkswagenmember maybe ”errors” was a bad word to describe them.
They definately are mechanical differences that are pay to win.
Has anyone EVER taken Razer seriously? they launch shit after shit and don't care about their consumers😅
Valve bans snap tap, but for fuck sake if you have an expensive item in inventory they don't give a fuck if you are cheating. In wingman from 5 games this night I had 8 fucking cheaters. While in competitive still the highest rankers are cheaters
I tried it for a day. Didnt really feel a difference and turned it off. Next day, CS2 banned it 🤣
me with my 4 dollar logitech keyboard ;-;
Where’d you get such a good deal bro I need a new one
This is why I don't play multiplayer games and stick to single player games
If a regular keyboard gives you more human error and limits your gameplay, I don't see how this is cheating? The same propaganda has been used against hitbox, boxx, leverless, etc. It's just the elitism of "this is how it should be played" bullshit and because some players have been struggling 15 years playing that way it's gatekeeping new players to enjoy games differently.
Lol, if this keyboard is allowing to make it way easier a skill that is hard to master, it can be argued that is like someone using drug enchantment pills in a regular sport... Anyone, in theory, can access to said drugs, so why not just allow them? Elitism? Hahaha
me using an office keyboard to play games : 🙄😑🤣
Well, null-binds are banned while wall hacks, aimbots, etc are still allowed😁👍
it'd be funny if they knew i'd get banned but simply did it as a cash grab
Terrible move by Razer.
ZOOMER = LACK OF SKILL = GOT TO CHEAT
This was actually added first by a Japanese company called Realforce in their GX1 keyboard. They call it kill switch . Came out early last year. But it's a niche brand
wooting doing it, its innovative but when razer did it, its cheating. its more like an innovative configuration.
snaptrap is evil but aim assist is fine
🤡
Do you mean developer implemented aim assist or like... an aim bot?
@@CERTAIND00M whats the difference
@@CERTAIND00M Probably aim bot.
there's no aim assist in CS
Osu: first time?
Holy shit the comments are at a war lmao
My dumb ass with a controler and aim assist:
Eh. What's the difference between this and something like a strong aim assist on cross-play? I'm sure some console/controller warrior will try to defend their input but in the scope of everything, I'd rather fight hard strafing targets then strong aim assist any day and any player that's truthful on the topic would say the exact same. Therefore, it shows aim assist is a much more powerful input mechanic then snap tap easily, cross-play aim assist should be severely lowered or taken out of cross play entirely and let them figure it out just like console siege players did. Put in the time and get the skill. Not input equals skill.
How is a whole arm vs a thumb fair? Crossplay games were always designed with AA in mind, just because you can't outgun a person with just a thumb doesn't mean it's broken.
AA works the same on every single controller, the same cannot be said for snap tap. Also where is the AA in CS2 (which banned snap tap).
Bro I’m a pc player who loves cs . I’m 100% average but I would demolish 95 % of players using a controller on cs . I play console valorant and I can instantly tell the mouse and keyboard players (the game says it doesn’t allow any for balance ) apart from controller players who do have aim assist .aim assist won’t help you in a game like CS or valorant against a M and Keyboard player at all . Now cod and Fortnite , ok that’s a different story .
@@deathtrooper2048 I called this before it even happened. Go watch Console Siege tournaments. That's All no aim assist. When the console tournament circuit was closed on siege a lot of those players kept the same input and moved over to PC and used the same input with no aim assist and they still are savages. Put in the time and get the skill. I didn't call it broken but you did so if you wanna see broken go to the Apex Legends leaderboards and just see how many of those players are controllers over a keyboard and mouse. Certain games with have over-all high aim assist at minimum 40% of what an aimlock would do needs something done about it.
@@blaze7211 I said Cross-play which CS does not have. Snap Tap was not a feature strictly used in JUST CS. And controllers are used in CS, rarely, but there is one guy who has put in the work and made controller work in CS with Gyro settings enabled and has gone toe to toe with high rated players his name is iHardScope. He put in the work and does it with no AA and I'm positive he could bury any average player. UA-cam it and see for yourself. Controllers don't NEED aim assist, they would just need to take time, patience and practice without a crutch that AA gives, which the majority of controller players refuse to want to do and want instant gratification for minimal effort, and just b/c you're on a controller doesn't mean your bad. You're bad if you're like Death. As far as Valorant, the game just came out for console not that long ago, give it more time and they'll zero in on the perfect right settings for controller. At least the people that are willing to put in the time will and will soar up the ladder.
Logitech doesn't have it on their keyboards, so they banned it. LOGITECH SPONSORS THE ESL PRO CSGO LEAGUE btw...
the only thing that broke cs2 is Vacnet.
Imagine a AI-powered gaming mouse making shots easier by slight auto aiming 😅 Noob-friendly 2.0
So they made a really good keyboard and now its banned because its too good? this is that american mentality where any good change is bad because they got used to the old system.
If having better hardware is bad then anyone who uses better computer specs than the rest should be banned as well. same thing with better performing yet overpriced mouses and headsets etc.
Not really. Snap tap literally takes skill out of the game. If you allow snaptap, why not allow mice that has built in aim assist?
Opeth 🧡
OPETH FOR THE WIN!!!!!
it's a lot easier on the fingers...
Imagine needing a keyboard with snap tap because you suck at strafing/counter strafing. On one hand, yes Valve did something. Big Whoop. But on the other hand, VAC is still an absolute joke and more than half the lobbies you queue into are filled with Chinese case farming bots that auto kick you. Valve is pathetic.
Not cheating, Valve is stupid.
It is cheating your inputs are modified.
keyboard didnt break cs .. valve cracked cs2 with hackers . filled with wallers and aimbots ..lol what a waste
I wonder if people know you can mod any keyboard to have "snap tap" software.
MICHI
jumpbinds :(
The most recent input = cheating
Is having lower ping than a pro also cheating?
The only people who think it's cheating are the people that wasted thousands of hours learning how to overcome the garbage movement in CS. 🤡
Surely the people who have many hours in the game is a better source of information. Unless you want cs to become like fighting games, designed purely for people who hate the genre
why wouldn't it be cheating if people can just bypass learning a game mechanic?
I don't think anyone needs to spend thousands of hours improving movement.
based skeleton man
Haha cs2 broke my PC even my mom cant do her work more faster like thanks valve ur game broke my pc
They are inventing
540hz monitor, 8k polling rate mouse, HE keyboards
Valve: yeah, that's fine, it just give a small improvement on how the game feels
SOCD
Valve: nah, that's not allowed, it gives a small improvement on how the game feels
@@cavna1295 enemy can see through walls is ok...! Me with ADADAD and jumpbind instant ban/cooldown
With a time theres an improvement so monitor being 6 times higher refresh rate than "standard" 60hz is just improvement in tech same as mouse.
With HE keyboard and socd its about the fact that anything higher than 1 action per press considered macro. HE keyboard you still can press and unpress like a normal keyboard but faster. With socd theres 2 actions per press, first being initial press, second unpress whatever button you have than for being considered a macro
How's life in the Wooting owners club? :D