Making slopes in the way you're doing by translating vertices along the vertical axis is a type of common transform called a shear, which it seems like Blender supports. It might be worth looking into since it would probably simplify your workflow and help better support complex objects..
I promiss I tried, but the shear tool makes me feel I don't understand something (absolutely my fault!). And don't know if I can streamline some keystrokes to preform it fast. But definitively is the optimal transform to modify the complex blocks for slopes. Thanks for the insight! And thanks for your words!
I know you put a lot of work into this tutorial but holy shit, those fast cuts? My head is spinning and I barely understood one third of what you were showing. And I know godot and blender. :D
hahaha, ok! Fair enough! Although I like this kind of pacing I will write your suggestion and take into consideration the next one! Hopefully it was mildly entertaining to you. Thanks for your comments
congrats on the most erratic, hectic and distracting tutorial bg music 2024. both it's percussion being high pitch and so clicky goes especially well to interrupt human voices' mid-high frequency spectrum. who'd want to focus on discernible information when you can have totally undiscernible, but still loudly distracting bg music. :P
Hahahaha! Dude! That roast was sick! 🔥🔥🔥 At least I hope you picked some useful information on the video. And... I want my medal prize 🥇;) Thanks for dedicating some time to my channel!
Very useful, thanks!
I apreciate your words and really hope it can help you in your projects! 😊 Are you developing something interesting?
All tutorials are boring for me but I loved this one
😍 Thanks!
Making slopes in the way you're doing by translating vertices along the vertical axis is a type of common transform called a shear, which it seems like Blender supports. It might be worth looking into since it would probably simplify your workflow and help better support complex objects..
I promiss I tried, but the shear tool makes me feel I don't understand something (absolutely my fault!). And don't know if I can streamline some keystrokes to preform it fast. But definitively is the optimal transform to modify the complex blocks for slopes. Thanks for the insight! And thanks for your words!
Nice video
Thank you! 😊
Gamesfromscratch just showed off a bender variant with different command layout - i would if that would be easier?
Great overview! Things to now try
I wasn't aware about the GFS's video. Thanks for the information. I'm taking a look into it now. Oh, and thanks for your words!!! ☺️
I know you put a lot of work into this tutorial but holy shit, those fast cuts? My head is spinning and I barely understood one third of what you were showing. And I know godot and blender. :D
hahaha, ok! Fair enough! Although I like this kind of pacing I will write your suggestion and take into consideration the next one! Hopefully it was mildly entertaining to you. Thanks for your comments
@thygrrr @revidev I LOVE the pacing, All tutorials are boring for me but I loved this one!!!!
congrats on the most erratic, hectic and distracting tutorial bg music 2024. both it's percussion being high pitch and so clicky goes especially well to interrupt human voices' mid-high frequency spectrum. who'd want to focus on discernible information when you can have totally undiscernible, but still loudly distracting bg music. :P
Hahahaha! Dude! That roast was sick! 🔥🔥🔥 At least I hope you picked some useful information on the video. And... I want my medal prize 🥇;) Thanks for dedicating some time to my channel!