Revi
Revi
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The Road to the GAMEDEV GLORY: Strategic Plan
I decided to create a strategic plan to focus myself on the different gamedev aspects. Instead of throwing efforts on different actions without a clear goal. I've defined my goals in this journey.
I worked on a company specialized on strategic plans, so... why not to use my previous knoledge to easy my journey. Watch the video because I will tell you all may secrets about strategic planning.
Переглядів: 127

Відео

Awesome 2D to 3D jump mechanic in a snap! (Godot 4)
Переглядів 7542 місяці тому
Crossing different dimensions and worlds is a fascinating mechanic and really ease to make in Godot 4. Use it in your game! What if you could jump between universes in a snap? Check the video to learn this amazing mechanic used in the Plucky Squirel Game. It's been a while since my last video. Hectic times over here. So I hope you enjoy the video. I think its a great mechanic for a platformer. ...
Godot Gridmap: ALL you need to master 3D Tilemaps
Переглядів 8 тис.4 місяці тому
Tilemaps are really popular in Godot, and we usually start searching terms like 3D Tilemaps when starting our first 3D game... The exact term is Gridmap which is a really good node to build 3D environments in Godot 4. But every starting point has some sharp edges that can be really painful. This video will cover all the issues I faced during my discovery of the Gridmap node. How to solve misali...
Super Mario 3D game UNDER 10 lines and 2 hours (Godot 4)
Переглядів 1,7 тис.4 місяці тому
Why not to test ourselves creating a mario 3d game in godot 4? The rules are simple: we will code it under 10 lines and within 2 hours. We will prove it can be done using a built-in countdown in the godot environment. Join the discord server: discord.gg/qCxp7Uf3bV We will use amazing techniques like navigation agents, collisions, CSGMeshes, 3D animations, etc. What will be the resulting game? W...
Create your dream 3D RPG FAST in Godot 4 - HD2D art style
Переглядів 19 тис.5 місяців тому
Here you will find all the answers to your doubts about HD2D RPG games! From creating the terrain to handling the story and events of the narrative. This is my "opus magnum", a gazillion concepts packed in a dinamic video. Hope it helps you to create your dream RPG game. With a step-by-step tutorial to achieve the stilysh HD2D art style and a buch of diagrams to explain dialogs, interactions, t...
The BEST Godot templates and demo projects
Переглядів 4,4 тис.7 місяців тому
Speed up your development process using the Godot Engine and all the templates, plugins, addons and tutorials available. I’ve invested dozens of hours gathering all the information about Godot and presenting it in an informative and digestible way. Maybe you are starting your path in game development with the Godot engine? Or you just finished the last Brackeys tutorial about GDScript. Or just ...
Can a Human OUTSMART ChatGPT in a Game?
Переглядів 2298 місяців тому
This is the proof that I can beat ChatGPT in a fair game. I created a full game to challenge ChatGPT and demonstrate to the world we don't need to be afraid of it ...yet. ;) This is not about making a game with ChatGPT, this is about competing against ChatGPT. Implementation uses the Godot Engine and my GodotGPT plugin: ua-cam.com/video/87cOYBerFMo/v-deo.html 🤪 Crazy Video Ideas to Watch Next: ...
Let's create a Pokémon Wildlife Simulator to see what happens
Переглядів 2,6 тис.11 місяців тому
Welcome to Your Unrivaled HD2D Pokémon Adventure! Place your bet on your favourite Pokemon and discover the winner of this simulation #godot #hd2d #gamedev #pokemon #pokemoncommunity ⭐ Step into a Real-Time Pokémon Simulation crafted with the power of Godot, showcasing an unparalleled integration of High Definition 2D Pokémon in a dynamic world. As a pioneer of Pokémon Wildlife Simulation, we i...
Godot 4 - My DREAM HD2D Game 4 #gamedev #devlog
Переглядів 1,9 тис.Рік тому
Continuing... How to make the Octopath Traveler HD2D visual style in Godot 4. In this chapter: Particles, fireplaces, rats and magic! Enjoy ;) Additional projects in HD2D Art Style: Pokemon wild life simulation: ua-cam.com/video/j7rTx9b6HTk/v-deo.html Chapters in this series: Chapter #1: ua-cam.com/video/7jOSQspRQpM/v-deo.html Chapter #2: ua-cam.com/video/AT0DDaZBY5c/v-deo.html Chapter #3: ua-c...
Small Dev: HIGH QUALITY Game Assets For Free
Переглядів 6 тис.Рік тому
This is a tutorial for beginers on how to get game assets for free! Check this out! You have the opportunity to export an endless amount of high quality assets from Unreal Engine to Godot 4 like a pro! This method could be used for any other game engine like Unity. Crazy dev ideas: - GodotGPT: ua-cam.com/video/87cOYBerFMo/v-deo.html - Man vs Machine: ua-cam.com/video/h_Olw8wMoMU/v-deo.html Foll...
ChatGPT + Godot 4: TRANSFORM Your Game Development with this plugin | GodotGPT
Переглядів 15 тис.Рік тому
This is huge content! I've created a Plugin for Godot 4 using GPT to create Godot Games using GPT. This is mind blowing! Project Link: github.com/rrbenx/GodotGPT More content about GPT: - Godot4 ChatGPT Creates LIVING NPCs: ua-cam.com/video/qcgHOVgDYks/v-deo.html Awesome Video: - Let's create a pokemon wildlife simulation: ua-cam.com/video/j7rTx9b6HTk/v-deo.html Follow me and keep up with some ...
Godot 4 - My DREAM HD-2D Game #3
Переглядів 2,7 тис.Рік тому
Continuing... How to make the Octopath Traveler HD2D visual style in Godot 4. In this chapter: Reflections, Flying Butterflies, a cabin in the woods and much more! Enjoy ;) Additional projects in HD2D Art Style: Pokemon wild life simulation: ua-cam.com/video/j7rTx9b6HTk/v-deo.html Chapters in this series: Chapter #1: ua-cam.com/video/7jOSQspRQpM/v-deo.html Chapter #2: ua-cam.com/video/AT0DDaZBY...
Godot 4 - My DREAM HD-2D Game 2
Переглядів 1,8 тис.Рік тому
Continuing... How to make the Octopath Traveler HD2D visual style in Godot 4 Additional projects in HD2D Art Style: Pokemon wild life simulation: ua-cam.com/video/j7rTx9b6HTk/v-deo.html Chapters in this series: Chapter #1: ua-cam.com/video/7jOSQspRQpM/v-deo.html Chapter #2: THIS VIDEO Chapter #3: ua-cam.com/video/6q7eMI1to8k/v-deo.html Chapter #4: ua-cam.com/video/Fg4OMjvC3oo/v-deo.html Follow ...
Godot 4 - HD-2D Art Style from scratch
Переглядів 5 тис.Рік тому
Godot 4 - HD-2D Art Style from scratch

КОМЕНТАРІ

  • @bantichouhansingh1321
    @bantichouhansingh1321 День тому

    A same video also with mobile plz

  • @Kost_ipato
    @Kost_ipato 5 днів тому

    🔥🔥🔥

  • @100Jim
    @100Jim 6 днів тому

    Looking forward ti trying templates. I made a platformer from stratch earlier last year and the menu was the hardest part.

    • @revidev
      @revidev 2 дні тому

      I've checked your channel but didn't found a video about the platformer. Tell me if there is a place to see it. I wish you all luck with your projects.

    • @100Jim
      @100Jim 2 дні тому

      @revidev hopefully be recording the video later this month

  • @RTSNKFlash
    @RTSNKFlash 15 днів тому

    Dude, you want to join my team? It'll make the game faster

    • @revidev
      @revidev 2 дні тому

      I hope this should be a joke... one of my main goals explained in the video is not to get new side-projects. Eventhough, I wish you the best with your project. And It would be great to see your project soon!

  • @RTSNKFlash
    @RTSNKFlash 15 днів тому

    That's good

    • @revidev
      @revidev 2 дні тому

      Thank you soo much! This is something I felt I need. Sorry, for the late reply, vacation period was the culprit! 😉

  • @mdmujahid6973
    @mdmujahid6973 22 дні тому

    Finally

  • @TubeYouKanal
    @TubeYouKanal Місяць тому

    Awesome List! Thanks for this video!

  • @cornballdangernoodle
    @cornballdangernoodle Місяць тому

    This video makes a great starting point for what I want to do! Thanks for sharing some resources for dialogue and inventory management!

    • @revidev
      @revidev Місяць тому

      Thank you for your words! and share your updates!

  • @nothing-rv9js
    @nothing-rv9js 2 місяці тому

    Is it free?

    • @revidev
      @revidev 2 місяці тому

      Yes, the plugin is free, but the openai subscription does not. But, nowadays it's a bit outdated. I'm planning to revamp the whole plugin when ChatGPT get better with GDScript 2.0.

  • @arielcastrocedeno5788
    @arielcastrocedeno5788 2 місяці тому

    Haz un canal en español pliss

    • @revidev
      @revidev 2 місяці тому

      (en) Thanks for your passionate following. I'm really grateful. About the Spanish channel: Let's take a look to the new UA-cam auto dubbing feature rolling in the near future. Because I went full English the channel has many purposes for me and one of the important ones is to improve my English. (es) Muchísimas gracias por seguirme con tanta pasión y por participar! Vamos a esperar a ver la nueva funcionalidad de auto doblado que va a sacar UA-cam. Porque esto es bastante trabajo y me decidí por el contenido en inglés para mejorar el mío (es uno de mis objetivos principales con el canal). Pero para cualquier duda, pregunta q haré lo posible por ayudar

  • @pipeliner8969
    @pipeliner8969 2 місяці тому

    we need more high quality templates and tools

  • @OryxAU
    @OryxAU 2 місяці тому

    This is so well done, I thought this was It Takes Two footage for a moment.

    • @revidev
      @revidev 2 місяці тому

      Thanks! Illumination makes the difference to the scene.

  • @arielcastrocedeno5788
    @arielcastrocedeno5788 2 місяці тому

    11:39 😂😂😂

  • @arielcastrocedeno5788
    @arielcastrocedeno5788 2 місяці тому

    pa cuando el canal en español :v

  • @getintherobot6630
    @getintherobot6630 2 місяці тому

    You have some of the best tutorials on UA-cam.

    • @revidev
      @revidev 2 місяці тому

      😍😍 Your words made me smile! Thank you so much!!!

  • @pkmck7
    @pkmck7 2 місяці тому

    Dude this is insane!! And the quality of your video is super good! Keep it up! 💯

    • @revidev
      @revidev 2 місяці тому

      ☺️☺️ Thanks!!! I'm trying to do my best. There is still some room for improvement... Like my chaotic style. But I don't know If I can fix my own chaos 😉

  • @robkiller205
    @robkiller205 2 місяці тому

    Just a heads-up for anyone jumping into this art style thinking it's quick and easy. It's not. Take every frame by frame pixel animation and multiply it for each direction; it adds up fast. For example, if I make a character with a 3 frame idle animation and a 6 frame walk animation, thats 3 + 6 * 3 (Assuming you flip left and right to save 1) = 27 frames to draw. To put it in perspective, I can design, model, rig and texture a low poly character model and that model is good for any animations I need going forward, in the same amount of time it takes to make a single character sprite sheet 64x64 with an Idle and Walk in 6 frames per animation in 3 directions and then I'm restricted to just an idle and a walk. This visual style is not efficient and if you can avoid it I recommend that you do.

  • @Telokis
    @Telokis 3 місяці тому

    I think we should talk about that unexpectedly good horse drawing at 3:05 when you say you have no art skill! :LUL:

    • @revidev
      @revidev 2 місяці тому

      hahaha, we should talk, that little horse is one of my finest pieces of art. I'm curious about the average art skill level of the members. Maybe we can ask in the posts... Thanks for your words!!!

  • @Kizzudoramu
    @Kizzudoramu 3 місяці тому

    psychotic editing, this is exactly how all tutorials should be presented.

    • @revidev
      @revidev 3 місяці тому

      😂😂😂 same opinion! Stretched out tutorial are really boring for me. Thanks for your time!

  • @BadTranzlator
    @BadTranzlator 3 місяці тому

    Although I'm making a tactics RPG this will help with most of what I have in mind ty

    • @revidev
      @revidev 3 місяці тому

      I love to hear that! 😊 I would like to hear more about your project!

  • @457Deniz457
    @457Deniz457 3 місяці тому

    Wut? Nice. Deserves an sub ! :)

    • @revidev
      @revidev 3 місяці тому

      😍 Thank you so much!

  • @pik910
    @pik910 3 місяці тому

    I recommend making your own level editor and just use gridmap as a backend and also use it for placing props and whatever else you need. It is an ok amount of work to do so, (draw a grid with a linemesh, check where the ray from your crosshair intersects with the plane of the moment), more flexible, you get an ingame level editor and can have a good interface tailored to your specific needs. IMHO engines make for terrible level editors and making one yourself is part of game creation if you want good productivity.

    • @revidev
      @revidev 3 місяці тому

      That's a great idea about how to use gridmaps! The only requirement is to design a strong grid-oriented level design. Thanks for your comment!

  • @Wadecodez2
    @Wadecodez2 3 місяці тому

    Non game developer trying to learn here, but it sounds like everyone is frustrated and confused with grid maps because creators tend to publish universal asset packs?? So if I buy an asset pack and want it to work in Godot sometimes I might need to open up 3D modelling software like Blender to make a few tweaks? Trying to make sure I follow the gist.

    • @revidev
      @revidev 3 місяці тому

      Ok, to my eyes the main reason gridmaps are so frustrating is because in comparation with 2D tilemaps, the former (gridmaps) are really rigid. And when jumping from 2d to 3d the logical transition from a well-know 2d tilemap to a 3d gridmap its not comfortable. But, the majority of the times a gridmap it's not the best fit. Gridmaps are perfect for huge scale maps where performance and grid organization is key. Otherwise the lack of flexibility does not worth the performance. Regarding the asset packs there is a ton of amazing ones, and the majority of them are not optimized for gridmaps. Although the most of the issues can be solved within Godot with transforms as shown in the video. But, just opening blender and using snapping to place the pieces will give you much more control. With that said, there are plenty other techniques to create levels. I show a couple of them in my RPG video. But... I will be pleased to help you if you can provide me more insights about your project. Oh dear! sorry about the text wall! Thank you for your time! 😊

    • @wadecodez
      @wadecodez 3 місяці тому

      @@revidev ​`I'm trying to make a quick "Golf with Friends" clone!` Cheers!

    • @revidev
      @revidev 3 місяці тому

      A really fun idea. I will face the project using gridmaps only for the courses (kenney has an asset pack available for free). That will make the environment much easier to make. Additionally, you can place other props on the course without the bonds to the restrictions of the gridmap (you can mix the nodes the way you want). Give me a shoutout when you have something to show! 😎

  • @ThunderPlayStudios
    @ThunderPlayStudios 3 місяці тому

    what a time to live

  • @MinuteManGameReviews
    @MinuteManGameReviews 3 місяці тому

    Are they free or paid templates?

    • @revidev
      @revidev 3 місяці тому

      At the time of recording all of them were free templates. The only one upon to convert into a paid product was the bullet hell plug-in. Thanks for watching and I hope you enjoyed the video!

  • @leoh2251
    @leoh2251 3 місяці тому

    Is it possible to include Area3D nodes into the base tiles, so that when you place tiles, you place all the functionality thats included? For example, I have a mesh library made up of floor tile scenes. All of them are basic: Node3D ->Node3D_Name -->MeshInstance3D --->StaticBody3D ----->CollisionShape3D However, I have one that is: Node3D ->Node3D_Name -->MeshInstance3D --->StaticBody3D ----->CollisionShape3D ->Area3d -->CollisionShape3D When I place this special tile with the Area3D included, the Area3D Collisionshape doesn't show up on the Gridmap. Is there a way to include this? Or do I have to manually place the area3D's separately to my gridmap?

    • @revidev
      @revidev 3 місяці тому

      Gridmap is only handling geometry, collision, and navigation information. No area3D. But... you can create a custom gridmap _ready() function or a @tool script to spawn the additional information (aux scenes) on the cells that has a certain mesh. Thank you for your words! 😊

    • @leoh2251
      @leoh2251 3 місяці тому

      @@revidev Thank you for your suggestions and insight! Glad to get a clear answer :) You've a new subscriber!

    • @revidev
      @revidev 3 місяці тому

      😍 Thank you!

    • @leoh2251
      @leoh2251 3 місяці тому

      @@revidev For reference, and anyone else who may be interested, this is what I used to spawn additional scenes on selected tiles: func getTiles(gridmap:GridMap): for tile in gridmap.get_used_cells(): #spawn area_3d var area_scene = pre_area_scene.instantiate() add_child(area_scene) area_scene.position = gridmap.map_to_local(tile)

  • @scoutingnathan6497
    @scoutingnathan6497 3 місяці тому

    Exactly what I've needed to get started on my project. I'm working on an isometric game, but the aesthetic is exactly this! Thank you

    • @revidev
      @revidev 3 місяці тому

      😍 Love to hear that! That's one of the best things I can hear. 😊 Thank you!

  • @albertgayretsiz5292
    @albertgayretsiz5292 3 місяці тому

    great video

    • @revidev
      @revidev 3 місяці тому

      Thanks a lot!

  • @HKLH11
    @HKLH11 3 місяці тому

    Are you going to improve it? for example usin llama 3 o 2?

    • @revidev
      @revidev 3 місяці тому

      I would like to improve it. I was waiting for the GPT models to be improved in GDScript 2.0. Because nowadays... it is not good enough. But I didn't consider llama models... do you have any good tutorial to test?

  • @sukiha1628
    @sukiha1628 3 місяці тому

    Where can I see this project?:)

    • @revidev
      @revidev 3 місяці тому

      The project still lacks of a proper combat system and a robust story to be launched. Otherwise, if you are wondering about source code... I haven't thought about it... maybe. By the moment everything is disclosed in the video. Hope you enjoyed it! Thanks for your words!

  • @bighomiemike5675
    @bighomiemike5675 3 місяці тому

    i don’t understand how to get this to show up in godot im useless

    • @revidev
      @revidev 3 місяці тому

      It's an old plugin, although it was revamped to work on +4.0 versions GPT is sill a bit silly on GDScript 2.0. I'm waiting for the newers version to check if it gets better. In the meanwhile you can check one of my tutorials 😉😉 Thank you for your comment!

  • @luthfizone
    @luthfizone 3 місяці тому

    I want bro

    • @revidev
      @revidev 3 місяці тому

      Starting tomorrow with the tutorial. Thanks for your words!

  • @AppMaker728
    @AppMaker728 3 місяці тому

    Heck yeah upload Unity and Unreal assets in Godot

  • @SoyunLeeChannel
    @SoyunLeeChannel 3 місяці тому

    I want. tutorial, I do need some lessons on Godot. Also what's the name of the background song, it's so nostalgic

    • @revidev
      @revidev 3 місяці тому

      I will start it tomorrow, because I need some rest. Thanks for your words! Music: Splashing Around, Author: The Green Orbs

  • @KerimK07
    @KerimK07 3 місяці тому

    Nice video

    • @revidev
      @revidev 3 місяці тому

      Thank you! 😊

  • @justXcallXitXtechno
    @justXcallXitXtechno 4 місяці тому

    congrats on the most erratic, hectic and distracting tutorial bg music 2024. both it's percussion being high pitch and so clicky goes especially well to interrupt human voices' mid-high frequency spectrum. who'd want to focus on discernible information when you can have totally undiscernible, but still loudly distracting bg music. :P

    • @revidev
      @revidev 3 місяці тому

      Hahahaha! Dude! That roast was sick! 🔥🔥🔥 At least I hope you picked some useful information on the video. And... I want my medal prize 🥇;) Thanks for dedicating some time to my channel!

  • @asteranx
    @asteranx 4 місяці тому

    Making slopes in the way you're doing by translating vertices along the vertical axis is a type of common transform called a shear, which it seems like Blender supports. It might be worth looking into since it would probably simplify your workflow and help better support complex objects..

    • @revidev
      @revidev 3 місяці тому

      I promiss I tried, but the shear tool makes me feel I don't understand something (absolutely my fault!). And don't know if I can streamline some keystrokes to preform it fast. But definitively is the optimal transform to modify the complex blocks for slopes. Thanks for the insight! And thanks for your words!

  • @albaalvarez2533
    @albaalvarez2533 4 місяці тому

    All tutorials are boring for me but I loved this one

    • @revidev
      @revidev 3 місяці тому

      😍 Thanks!

  • @thygrrr
    @thygrrr 4 місяці тому

    I know you put a lot of work into this tutorial but holy shit, those fast cuts? My head is spinning and I barely understood one third of what you were showing. And I know godot and blender. :D

    • @revidev
      @revidev 4 місяці тому

      hahaha, ok! Fair enough! Although I like this kind of pacing I will write your suggestion and take into consideration the next one! Hopefully it was mildly entertaining to you. Thanks for your comments

    • @albaalvarez2533
      @albaalvarez2533 4 місяці тому

      @thygrrr @revidev I LOVE the pacing, All tutorials are boring for me but I loved this one!!!!

  • @RobertoMaurizzi
    @RobertoMaurizzi 4 місяці тому

    Very useful, thanks!

    • @revidev
      @revidev 4 місяці тому

      I apreciate your words and really hope it can help you in your projects! 😊 Are you developing something interesting?

    • @RobertoMaurizzi
      @RobertoMaurizzi 2 місяці тому

      @@revidev not yet... 😅 I'm actually mostly working in Rust/Bevy because my main target right now is to learn Rust. I would definitely use Godot if I had to actually ship a game in a decent time however, so I'm also following Godot-related content 😀

    • @RobertoMaurizzi
      @RobertoMaurizzi 2 місяці тому

      I especially appreciated this video because when Godot 4 was near the end of the beta I tried to help an artist friend complete a game after his programmer ran away 😅 Since mechanically it was like a 3D dungeon crawler I tried to use gridmaps and it was quite 🤪😱

  • @generrosity
    @generrosity 4 місяці тому

    Gamesfromscratch just showed off a bender variant with different command layout - i would if that would be easier? Great overview! Things to now try

    • @revidev
      @revidev 4 місяці тому

      I wasn't aware about the GFS's video. Thanks for the information. I'm taking a look into it now. Oh, and thanks for your words!!! ☺️