The First Computer RPGs [1975]
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- Опубліковано 12 тра 2024
- The growth and development of computer RPGs on the PLATO network.Consider subscribing to the channel. / @michaelcoorlim
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Featuring: Pedit5, Orthank, The Game of Dungeons, and Moria
Want to try these ancient games out? Go to www.cyber1.org/ index.asp where they're running a PLATO network. Request a login, download the PTERM emulation software, and log in. They have plenty of faqs and instructions, even I could figure it out.
You can find my work here: www.mcoorlim.com
If you're interested in supporting my creative output and want access to early releases and the like, consider becoming a channel member:
/ @michaelcoorlim
Sources:
Alexander Smith, They Create Worlds, CRC Press, 2019
Steven Kent, The Ultimate History of Video Games, Crown, 2001
Steven Levy, Hackers: Heroes of the Computer Revolution, O'Reilly Media, 2010
The Digital Antiquarian: www.filfre.net/
CRPG Addict: crpgaddict.blogspot.com/
CRPG Adventures: crpgadventures.blogspot.com/ - Ігри
very interesting as a fan of both early d&d and early rpgs
I would have never guessed that even some mainframe proto-MUDs had invented their own systems that early!
All of these text adventure games make me want to go back and play on that old MUD I played on back when Yahoo chat still existed. I don't even remember what it was called or if it even still exists, but it was the best MUD I had ever found.
Mind blowing. Not because it was done on older technology but was actually done in 1975. It’s really impressive all the way around. Didn’t expect the visuals to look as good as they do or even the gameplay or mechanics to be this advanced.
I wasn’t expecting anything like Alkabeth or maybe even Rogue which type of games were half a decade later. D&D was very new at the time. Absolutely crazy this existed.
Another good one.
edit: I have a recommendation/request. Add some extra time at the end and maybe make a title card or the like.
Not only do the videos end abruptly, but the recommended video and channel pop-ups end up obscuring the end of the videos.
Having a stock outro and channel card those can appear over without obscuring the end of the video would be appreciated.
9:50
So this is to blame!
Very good point.
Will do.
Wild to think that any of these programmers could have been Lord British years before Richard Garriott. Also I had no idea that orange monochrome predated the Matrix green I grew up with.
Wonderful upload on a little discussed bit of gaming history! I highly recommend a read of The Friendly Orange Glow, a great history of the plato era & very engaging. Best story that sticks out about the multi-user games - some guys discussing their space combat session at a Dennys and half way thru their meal a little old lady comes over to them to thank them for defending the earth.
Hahaha
Eat your heart out Akalabeth!
Of course perma-death is standard! lol We've all had our share of character sheets ripped up publicly, or at least you have if you played back in the day.
Excellent video!!! Plato games are a vastly under-discussed topic in the history of games discussions. By the way, did you find these games fun?
They were fun, but it was a different kind of fun. Let's say... I appreciated them.
I remember my dad and his friends “ooohing” and “aahhhing” at these games. 😂😂😂
Interesting video. I was thinking of games like Zork. These predate those significantly.
Not by too long... Adventure comes out in 1976, and then Zork on mainframes in 1977.
Why do you think that a perma-death feature is not seen in more RPG games?
I'd say that the mass market gamer finds them more frustrating than fun, though this isn't 100% true.
@@MichaelCoorlim I agree with this. As a dungeon master for pen and paper rpgs in the late 70s through the late 80s, I had to adjust issues like permadeath for mainstream players, and quite frankly, I feel that they had a legitimate point in perma-death being more frustrating than fun.
@@MichaelCoorlim as a child, I certainly found it frustrating. Wizardry was brutal in that respect. (Ok, I'll sell half my equipment to resurrect my fighter. **Ashes** No!!!!!)
Because of arcade games, and pay to win was created. I mean we all bribed the DM, but this was sanctioned.
@@blockmasterscott tbf permadeath made perfect sense in D&D in the context of the way the Twin Cities and Lake Geneva crowds actually played the game (open tables with no set parties, many players with different ones each time potentially, and each player having multiple characters, likely at once)
Ayoooooo wassup