Never give a bridge engineer UNLIMITED budget..
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- Опубліковано 15 кві 2024
- Bulwark: Falconeer Chronicles is a beautiful solo dev game that allows your engineering dreams to come true!
LINKS!
PATREON: / realcivilengineer
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DISCORD: / discord
REDDIT: / realcivilengineer
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Epic Game Store Support-A-Creator Code: RCE
(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
#realcivilengineer #engineering #bulwark - Ігри
Can I get a pin please :D
📌
🖋
@@Chuycabra (pin)
Nice begging
Well played
A thanks from the developer for playing it. It's kind of weird and odd in many ways, but it does have a lot of bridges. Also if you reroute a trade-route after you made the little bascule drawbridge by crossing it, it will then snap to go underneath it, and when the ships pass it actually opens.
I have no idea why I mention this, but It is perhaps my most favorite hidden thing I put in this game ;)
Again thanks for giving it a spin. It's super appreciated.
You crafted a gorgeous game, I hope Matt plays more of this
You did this game solo? It's wild what 1 person can do now. I'm sure this was a lot of work but the polish on it is kinda crazy. Awesome job, you should be very proud!
Nabbing it tonight, mate!
It's a great game, fairly easy to pick up how it all works if you look through the in-game decriptions/hints/directions.
Direct and unobstructed pathing is vital for all resources, building up the Command Tower to the point it begins to cost Worker distance can reduce other resource productions if it's the only route.
You want to minimise the number of "jumps" between towers & structures as much as possible.
Building out ascending layers of foundations around your Outpost/Citadel will increase the population of that faction.
Adding additional Towers radially, with no joining paths elsewhere, around the Outpost/Citadel and buliding up their foundation layers will further increase that Factions Population.
The Freehouse is the most difficult to maintain as the dominant Faction in your settlement, even having all Captains & Commanders with twice the population of any other Faction can sometimes not be enough to maintain the Neutral Freehouse Dominance of the Settlement.
Assigned Ship Captains, Commanders in Command Towers and Population all contribute to your Settlements Dominant Faction.
Some Captains and Commanders will refuse to work if assigned to the same shipping route as Captains of another Faction or if a particular Faction is the Dominant one in other cases.
Balancing your political Factional allignment is precarious at times.
Additionally, the Resource nodes like Wood, Stone & Iron are a finite resource when you are extracting it yourself. But if you gain a resource via Trade with another Settlement, it is effectively infinite.
So there is a built-in incentive to Trade with NPC Settlements. Juggling which particular Factional Captains to transport and protect those longer Trade Routes is the trade-off, in a manner of speaking.
There are options to remove the Resource limits. Some options even allow you to Free Build without Hostile encounters or Resource requirements too.
The default settings are fun to play once you get the hang of the mechanics of the game though.
it looks amazing, i'm impressed
An RCE video...full of bridges, WITHOUT a bridge review!? I don't believe it! I demand to see the unabridged version of this video!
Thought the exact same thing
Wow - by the end your city looked like a true architectural wonder!
Wash ya mouth out!
Don't tempt Matt he will engineer you
@@RealCivilEngineerGaming it feels like it should be fake but its the fact RCE's reply has 69 likes rn
@@DrPsychotic saw this and unliked his comment to keep it at 69
@@saxreaper LMFAO
It was just a matter of time until RCE checks out this bridge focused builder
9:40 "Smelly Logfloater" 😂😂😂 This, more than anything else, shows how perfect this game is for RCE. That's exactly the sort of nonsense insult he'd invent in a bout of a frustration at a game.
So glad you found this game.
Edit: Matt plays this exactly how you would expect. Lol!
Solo dev! That's incredible work.
IK
It’s so cool I might buy it
It's recycling a lot of assets from "Falconeer" because it's set in the same universe (which is also why it's "Falconeer Chronicles"). It's a roguelite air combat simulator game where you ride around on one of those birds doing aerial combat.
@@Just_A_DudeNone the less, the Dev did a fantastic job of using those assets for such a dramatically different game.
The work involved to make Bulwark as an easy to pick up, yet intricately complex Settlement Builder is nothing short of amazing.
The lore of it carrying on from the previous Falconier game's conclusion is brilliantly delivered too.
I personally never played the other game, however I was able to pick up the lore of what had previously occurred in that game from Bulwark's lore alone.
It's a fascinating world that's clawing it's way back to life after the apocalyptic destruction wrought by the war in the previous game.
I adore post-apocalyptic settings in games, the mix of Fantasy and Sci-Fi elements in the game's world make it rich & full of a life of its own.
I highly recommend it and give the Dev much praise, as he so deserves for making it.
@@soulsurvivor8293 Yup! Not trying to denigrate the guy's work; I meant it more in the sense of "Hey, go check out Falconeer, because it's awesome!"
Day 63 of notifying people that the Discord server's Suggestions forum is a better place to suggest new games to Matt. (Just don't ping him!)
Only a few more days till the community actually acknowledge this comment. 🥸
You mean to tell me... that all this time I've been suggesting games to play, in the UA-cam comment section, this guy's name is Matt???
Day 60 of asking matt to play Against the Storm
(It still has beavers)
Beavers>penguins
@@SomethingFunny454🤨🤨🤨
5:22 - Matt likes his bridge on bridge action 10:35
someone had a bridge overload
Hey Matt, The Planet Crafter 1.0 just dropped!
Bridge Review! The Game!😂
That might be why Matt didn't do a bridge review lol
Arch you glad to bridge this to us all
speaking for everyone, thanks for easing any tension with those puns. Everybody loves puns, you can believe me, I'm very trussworthy.
Falconeer is a roguelite air-combat game where you're flying around the exact same map this game uses, on the back of a giant falcon. This is, essentially, "what everyone else is doing" for that world.
Day 1 of watching RCE slowly turn into an architect, notice how he focused on looks and didn’t do any bridge reviews.
As far as the people in this game are concerned you are the ARCHITECT of their prosperity. You come up with construction ideas willy nilly and someone else does the math to make it work. I think you subconsciously knew, thus refrained from doing a "bridge review" out of shame.
Beautiful game, but the lack of bridge review is harrowing
efficiently shaped buildings and lots of bridges. I knew you were going to play this game
Got this game myself not to long ago.. for your info to actually move those commanders you hire and unique buildings you need to dismantle the initial tower/location their in and relocate them to a new location of your choice.. unique buildings you can place and commanders as you know go into command towers.
Oh man this looks fun, might actually pick this one up
absolutely fire i love to see this game again on your channel
I checked this out the other day and really enjoyed it!
2:44 not the roofie bridge 💀
Wow, that game looks stunning.
i like how professional you are
Awesome, i've been following the dev. It looks like a very interesting game! Thanks for trying it 😊
Also, the game looks absolutely gorgeous!
I'm happy you found this game, it's just nice.
please more of this this game is absolutely fire🔥
This game is literally built for RCE
I can't possibly be the only one to notice that the upgrade animation draws the strongest shape.
2:05 matt enjoying a night cycle whaaaaat
how often have i seen this video title already?😅 But never got disappointed from any of your bridges
This is the perfect game for him
Lovely architecture
The missing bridge view is surely because it will be for the ultimate trans-island spanning bridge from the city to the eastern iron mine.
I eagerly await episode 2, where this gigantic NEOM shaming bridge will be unveiled!
Looks fun! Thanks
Amazed to know it's made by a single dev
This game looks great
Great looking game, more please
You know the developer was sat on the
toilet when they came up with the name
"Smelly Logfloaters" 😂
pls do a series on this game
More of this please
Please play more of this !
🎶somebody once told me architects were mouldy and I agreed with them🎶
Engineered it like a true architect
Should do a combined bridge Bridge Review of all of the bridges in this game because they are all equally as important
Why is there a helicopter thingy flying around? Why did Matt not do a bridge review on all the bridges? These are questions we may never know the answer to
"How am I still winning?" The power of engineering!
We demand a brigde review!
Oh interesting game, first time seeing something like this
Can we get a 10 hour bridge review cut of this video?
I feel, we need to have bridge review for all bridges on this episode.
This game is awesome
Please play more of this
I love bridges
5:30 "Alright, we've gone to town..."
No, no, you've not gone to town-- you've brought the town to you! Built the town yourself, after all.
EDIT: Hey that bucket conveyor thing reminds me of a level in Sonic the Hedgehog! (2? I think?)
good engineering
0:19 that’s just you.
"what's the central mechanic of your game?", "wavefunction collapse"
Kinda reminds me of spore during the civilization phase
You should review the key bridge and why it collapsed lol
Maybe you do the Bridgeview in episode two of the game
You should try astroneer, its totally up your alley 😊
It's nice to see that in a game that's all about building bridges Matt burned one the first chance he had lol
Is lookt a little bit like Bern in Switzerland except for the Ocean
RCE is having a bridgegasm LOL😂😂😂
You should play space engineers
O, definitely could do with more of this. Might have to pick it up. Maybe
Wizard of Earthsea vibes
Missed opportunity for the use of Bridgineer
Ah yes the RCE got filled with the will of his ancestors by taking that settlement by force
Difference between an engineer and an architect. First thing the engineer does is try to build directly on top of a 50ft tall fungus. Architects respect their site.
Watched a guy play demo of this and the controls were not very intuitive so the city looked like a mess. Surprised to see there are even battles in this one too. Interesting.
Where do they get wood in the middle of the ocean???
I believe the map was taken from sea of thieves. Reminds me a lot :)
LoL bridge-overload! Bridgetastic! Bridgemazing! RCE bridgegasm, lol. The ocean needs a bridge!
Imagine the quads on the citizens that live here
Looks like waterworld
Every man's dream, to go from 4 wood to 8 wood..
“Fongus”
This game is pretty cool, but I made so many mistakes and it kept yelling at me to do stuff and I couldn't figure it out. My city looked like the stack housing in Ready Player One
Barely started the game and already stealing resources and declaring wars, very British of you 😂
blud has cold for sure
All of those bridges but not a single bridge review 😔😔😔
thanks for playing Bulwark!
Yo i made a twisted Metal battle bridge in trailmakers just for Matt
I feel like you normally review the first bridge you see in these games, not "wait to find the best one" lol
Don't Let Josh from Let's game it Out find out about this Game... 💀
Finish portal revaluation
Wait, this is developed by ONE person?!
Keep playing this.
This game is pretty.
You could have made the whole video a Bridge Review :P
he couldn't review a bridge because they are all a 10/10 and it would destroy the bridge review economy, clearly this game was designed by an engineer
getting lord of the rings vibes
More!!!!!!!
is it on Steam?
Gorgeous 😅
Oh, dear. Kinda lucky we didn't lose RCE on this one. It's basically "Oops! All Bridges!"
PPPLLSSS more of this