I've always looked at the negative health values as a means to tell me how badly i died. -7hp? I must have had my neck break. -629? bro, i must have exploded
The idea that Steve Blum is some mind altering bio-weapon that can afflict people into sounding like him is simultaneously hilarious and absolutely horrifying
I can't believe they got THE Matthew Kane to appear in this game. That guy is a certified badass. Holy Shit. Matthew Kane. I almost didn't recognize him.
So fun story, my parents bought me this game back in the day as a 'get better' gift after going through the most traumatizing surgery of my life... yeah... that level was fun to sit through when little 12 year old me played it!
Huh? Never got the impression that any human character would betray you in this game. It's human vs Strogg here. The game was so unambigous about this that this never even occurred to me. >_>
You know what’s funny is my only memory of playing quake 4 is with my Grandfather. He was normally only into flight sims but man did he fuck with quake. Hope you’re doing well
Well that's just exceptionally sweet and endearing! What's more your comment stirred up a very wholesome memory of my own. That being sitting down with my maternal grandmother after she got finished with a long day of running the pub she owned and playing through levels of Wolfenstein 3D with one another on the computer she bought to do all of the pub's finances. She passed away from cancer when I was in my mid teens some twenty five or so years ago and I miss her terribly. So thank you for reminding me of a precious memory of just the two of us spending time with eachother. It's genuinely brought happysad tears to my eyes, she was a wonderful person and a brilliant grandmother. Thanks again, it actually means a lot to me.
There is so much that can be said about how masterfully crafted the stroggification scene is. It's made so much more effective having someone ahead of you to anticipate what's going to happen to you next. The callousness of the one that slices across your chest to open your chest cavity for modification is so brutal, and the dried blood everywhere dressing up the set so well you can practically smell the iron in the air. There are very good reasons everyone remembers this so well.
it's kind of undercut by your character just going "argh oof ow" as they get a buzzsaw put through their chest though, meanwhile the guy ahead of you is screaming "aaaa oh god my legs and dick are gone please help me sweet 8lb 6oz baby jesus"
@@conelybiscuit4985 Nah, it just outlines the fact that they weren't kidding when they said your character was some sort of omegabadass from SPACE, others scream like a bitch under the knife, he just goes "OOF OW YIKES"
It's messed up that they wait till the modifications are all done before they "brainwash" you. Gotta go through all that before brain death huh, brutal.
I gotta say the part you get turned into a Strogg and suddenly you can hear their voices, pa system and read their writing was a great piece of storytelling I can't think was done like it again. Just imagine if they had Elite Force do that with the Borg how cool it would have been? Speaking of which...Elite Force???
Wasn't that actually a thing in a Star Trek FMV adventure game that starred Q? That is, having to become assimilated by the Borg then saved by Q to access something.
@@LonelySpaceDetective It was! Star Trek: Borg for Windows 3.1. Every time you die, Q takes you back to before you made the decision that got you killed. So deliberately getting yourself assimilated is needed to pass one puzzle as you can see the Borg access code or something just before Q snaps you back. Spoony did a review of the game back in the day. Alas, poor Spoony.
Prey had a similar thing though done different In the beggining of the game you die but you come back to life after aquiring some ghostly powers and now you have not only the ability to control your soul away from your body but you also get the ability to read and understand the alien terminals in the game
The strogg sequence may have been the most memorable sequence in the entire game but the real horror comes from trying to get this damn thing to run on modern hardware.
Really? I have no problem on W10 with Ryzen and a GeForce 3060. Have never had a problem. You do have to run a config tweak to get the game to accept anything but low settings but that fix is pretty much everywhere online. You can even use ReShade with it and it looks pretty good.
Ayo Civvie, just wanna say thanks for including manual captions on your videos! It's not something many creators do, but it's always appreciated when it is present.
Dude I still remember the conveyor belt scene cause my dad was playing it and I snuck down to watch when I was like 4. Unironically my first memory and its of people being dismembered to be turned into alien soldiers in a horrific war
@@yopiumtrader222 im 25 does that class me as a boomer? no. I just think your lot is insane in trying to make everything so fucking dramatic. (ugh help a video game scene of dismemberment is my first memory im dAmAgEd!)
I'm going to be real with you, dude, we're in the same age bracket as each other. Buddy at no point said that this was a "traumatic experience" for him. It's a funny story. The only one here being dramatic is you.
@@yopiumtrader222 yeh that's fair I'm drunk. The paradigm however isn't wrong. Contextually I'm wrong and that's OK, because we're on the internet. Have fun
If you read the screens on the ship, you can find out that the crew is complaining about the filtration system censoring their messages when they try to contact their loved ones, even though it'll take weeks before the recipient gets it. Also everyone's diet consists of meat, beans, rice and eggs. The commanding officers also subtly "suggest" that everyone watches the "proball finals".
16:59 I legitimately thought Civvie had an uncredited Steve Blum appearance in this video for a second until I saw Gianni's name in the credits. Man continues to style on everyone with his S tier voicework.
I dunno, I played quake 2 through the lens of a child, but that intro where you're shot down by the strogg, one of if not the only soldier to survive. Just lit the fire in my tiny American heart. It all gave quake 4 the edge for me.
@@T4nkcommander I played through all the quake 1 campaigns before q2 came out, and I had an absolute blast. But I didn't care about the story because there really wasn't an obvious one. Quake 2 changed that. While quake 2 didn't have an expertly defined story, it gave me enough imagination fodder.
@@bunny2687 The Naked Gun movies were spun off from a short-lived 1982 TV show called "Police Squad", hence the first Naked Gun film which has "From the files of Police Squad" in the title.
Way back when I played this in the beforetime, I never realised that you can read the strogg writing post-transformation. That's a really nice little detail, honestly.
I find the strogg more terrifying than whatever was in Quake1. I mean we could actually become strogg. For me the true horror of Quake 4 was not the stroggification of Kane but the view from one of the strogg towers that resembled a contruction site from Dubai that I saw on TV.
I played both Quake 1 expansion packs even and still don't understand the plot, they were just making things up as they went along and tossing random Lovecraft references in.
Quake 2 feels like one of those things nobody but those who grew up with it will really get the specific appeal of again, 90’s dark sci-fi rooted in that decade’s dramatic hopes and fears for the future which was regarded as holding endless potential. I always vaguely associated it with Terminator, same vibes of fighting out of control technology for the survival of humanity. ET:QW was pretty much dead on launch and it was such a great portrayal of the setting, just had a lot more character than 4 despite having no direct story and it perfectly understood the aesthetic. I guess we strogg fans were just always a small niche, at least they _finally_ got around to remastering 2.
@@jeffumbach I suppose it just is like 'tech' John mentioned, something like plot is meaningless in game, like it's in porn movies or something on that level. But yeah indeed, Q1 plot didn't make absolutely any sense. Setting almost even less.
I disagree. At least you can understand the goals of the Strogg, I.e, conquest, not sympathize with but at least it’s something relatably *human*. Shub-Niggurath’s goals are utterly incomprehensible, as most things relating to Elder Gods are, and the extinction of humanity may just be one step in her plan.
25:12 Keep in mind that this was the best case scenario for prisoners of the Strogg. The rest undergo experiments in what pain and organ removal a subject can endure, without anaesthetic, while being kept alive for as long as possible. We're told that the process can last for years, and that the recovered soldiers were so far gone into insanity that they were effectively braindead. I thought the way those stories were told to us by soldiers rather than shown outright made them so much worse.
between raycevick as the blum virus here and "JUST GET TO THE FUCKING GUNS ALREADY" on the syndicate gunplay vid we're already 2/2 on banger raycevick cameos
Honestly, I fucking LOVED Quake 4, and I still love the Strogg plot. This game really did a good job showing how terrifying the Strogg really were, tons of disturbing body horror, human suffering that gives you chills, and intimidating enemies , and a great sense of isolation and hopelessness.
While i find a lot of its aspects to be kinda dull, I have to 100% agree that they absolutely nailed the stroggs, the atmosphere overall is what keeps me thinking about this game even years later.
Given recent disappointments in modern body horror games like Scorn and Callisto Protocol that very much just don't deliver on either gameplay or visual design, Quake 4 oddly stands out a bit in retrospect.
Quake 2 remains a favorite to this day, so I was excited for Quake 4 when it first came out. I agree with all being said, but it was surprisingly boring despite how cool it should have been.
@@ChaseMC215 I got no clue. I've heard various things about frontier ranging from the story being trash to them ripping off stuff and supposedly something about the dude sprinkling in a bit of furry into it. I've never really looked into it.
I played this when it came out. I remember thinking the stroggificaction scene was messed up but kinda awesome too, a small but cool detail 26:25 when you get the neural implant the Strogg alien language becomes readable.
@lionelstarkweather982 Given the relatively small size of the Japanese _Doom_ community, let alone Quake, I'd imagine that, on the venn diagram of 'wiki editors', 'people who like Quake 4' and 'people who are Japanese', the intersect is in the single digits.
I had a mod for this game that hugely upped the enemy count and weapon damage to make it feel more like an actual dangerous and intense warzone and it was FANTASTIC. absolutely loved it, made the game go from meh to edge-of-your-seat. I can't recall the name, but, it's really interesting what just tweaking a few numbers can do.
I modded the game myself at the time, but mostly just tweaked the weapons. Tripled the damge of the railgun so it was satisfying, upped the firing rate of a few things, the like. Never knew there was a revamp mod though, now I wanna play the game again.
my favorite civvie analogy is “this tastes like citrus. not any specific citrus, just artificial citrus. you know those japanese sex dolls? this is what their pussy tastes like.”
Great game. Remember playing this game the first time and just getting blown away by the graphics, sound and design. And I remember when the big ship that flies over you in the early game and landing after blowing up some Strogg was just absolutely amazing.
The fact they got some big name voice actors for this is _hilarious_ to me. Peter Stomare, Khary Payton, Greg Eagles, Steve Blum, that one Ruskie from Indy 4: The Bad One, Duke Philips from The Critic... I dunno how or why they got all these guys but man it's a treat.
@@HydraSpectre1138 who do you know that ranks Indy 4 anywhere near the top of any list? It's not even egregiously bad enough to be a bad movie, it's just not a good movie and not a good Indie installment. It's barely even less racist than Temple of Doom considering how much later it came out.
@@HydraSpectre1138 I think raiders and crusade had the best balance between lighthearted adventure and just enough grit and danger to make you invested, I feel. Hell I'm amazed Raiders got a PG rating because of the squibs and the Nazis exploding
Halo design team: making smart enemies beefier makes them seem smarter because they manage to survive long enough to show off their tactics Raven: say no more. *makes stupid enemies super beefy so they have more time to be stupid*
@@georgethompson913 lorewise it's the opposite. In Halo Canon, the Spartans didn't get shields until the Fall of Reach, and it was reverse engineered from the jackal shield gauntlets. We gave Spartans Shields to even the playing field with the Elites cause the Covenant was kicking our ass.
As in: "Oh, fuck. I hope that the Strogg don't decide to jam a huge syringe of steroids into me, cut off my legs and anchor a bunch of cybernetic components into my body while I'm still very conscious and screaming. Because that would be the worst experience of my life. Oh hey, I can read and understand Strogg, now. I guess that's cool."
I could've sworn the Stroggification scene was nastier when it was first shown off (because ID were so proud of that moment, it was one of the first things they talked about, rather than keeping it under wraps so people could do a '27 Shocking Moments In Games You Never Played' video on UA-cam 15 years later). I'm sure I remember little details like your legs twitching as they get carried away and the whole scene being one unbroken shot, while in the finished version, there's fade-outs, like your character is passing out. Dunno if it was an early version that was later changed or if I imagined it though, because I've never been able to find a different version in the years since.
One of my favorite shooters. I got it during my first year in college, I didn't have any friends yet so I spent most of my time doing homework, working out and gaming. Played through the entirety of Quake 4 in two sittings. I was drenched in sweat by the end of each session.
I like the Strog but the Lovecraftian quake stuff is better & more unique. I can name plenty of cyborg body horror in games but Lovecraftian shooters far less so. It has many problems but I appreciate Quake champions putting more focus on the Lovecraftian side of the lore.
@Smalls One could argue Quake died in the making of Quake 1, since that was the demise of what Quake was intended to be, which was then distilled into a Doom clone, followed by a sequel that was really a different game that Id decided to slap the Quake name onto, which was followed by "Hey, let's make Quake entirely multiplayer focused", followed by "Hey, let's make Quake 4 as a Doom 3 clone" But yeah, it'd be nice of them to bring back the Lovecraftian elements of the first game, since that at least stands out, as opposed to Generic Sci Fi Shooter #4872
@@dp055 Quake's original concept was a hell of a lot more ambitious than the game that was released, featuring things like time travel and RPG elements. A lot of the ideas from it were recycled in Daikatana. As for Quake itself: even at the time, people saw it as largely an advancement of Doom. Story-wise, it's a space marine alone in a hostile environment fighting demonic enemies, going level by level through fantastical environments. Gameplay-wise, you've got health and armor, fast movement, a lot of the same power-ups, and a pretty similar arsenal of weapons, with only the grenade launcher and lightning gun being truly Quake-original. It does have its own feel and identity, such as toning down the sci-fi in favor of a Lovecraftian vibe and reaping the benefits of an actual 3D engine, but it was definitely trying to play it safe.
Seeing this game again after recently replaying Prey (2006 version) makes me realize how similar some of the weapons and enemy models and environments are. Specifically the floating torso guys, the Strogg skirt women, and the lightning gun.
Civvie making corny jokes through the entire Stroggification big is absolutely impeccable. "Do I go to a laundromat or a car wash?" is the kind of line that keeps me coming back to this channel.
I like how consistently you keep the same vibe about any video game you talk about, have honest and entertaining insight for said game, make each video appealing to watch multiple times, and able to have dark comedy that isn't painful to listen and/or see. I got a greater appreciation and interest in older games, or modern retro ones, that I would otherwise have ignored or been ignorant of their existence.
@@ajflink that's cool. He introduced me to postal. I'd heard of it but had no idea what it was. I found civvie years ago while randomly just researching for shadow warrior footage one day because of a random memory. Peace ✌️
"They're about twice as tough as the regular grunts but just as dumb. They're an embarassment to the perfect blend of meat and steel that I have become." Poetic 10/10
This is the line that made me wonder if--after killing the Makron and Brain Boss and receiving the grateful applause of his human comrades--Civvie/Kane might not just pull a Mt. Doom heel-turn, metaphorically claim the One Ring, and assume command of all the Strogg for himself.
@@babapambazuka2845 writers can pull whatever out of their asses, but giving that Kane isn't even has his brain implant functioning, and the thing that was a comm relay to strogg was just destroyed (by Kane himself, no less!)... I highly doubt so.
@@InvestmentBankr Descent 1+2 get a 15-20 minute segment, just to introduce the 6DOF FPS genre, go over mechanics and complain about the 'advanced' AI of Class A Drillers and his later cousins. Then we get to Descent 3. Ugly cutscenes, some actual story, mission objectives, some goofy stuff and the expansion even has a sewer level. I could certainly fill an hour talking about these games, and that's without talking about the "Doom killer" marketing of D1 or development hell of D3.
Q4 gets more shit than it deserves really. It falls on it's face with the bland generic story but the visuals and gameplay always felt solid for me. It's not really worth going back and playing again, but I remember feeling like I got my money's worth when I played it on the Xbox back in the day.
@@estefencosta1835 Way more indeed. I think it was very enjoyable game and something Doom3 should've been. To think of it more Q4 and D3 mixed correctly could be recipe for awesome game. D3 story and background level of plot setting, gameplay speed and guns from Q4. Actually seeing characters like Q4 to give bit more depth etc. Yeah it could work really with careful refining.
"You can't expect the distro to hold your hand. You have to make an effort" I was just asking for help with the command line, you dick. There's an a-hole like that on every linux forum.
There are two theories for why things explode and catch on fire in ATHF, other than rule of funny of course. One that Master Shake has that as a "super power" or that the things have been cloned from the cloning machine so much and to such a large degree that the molecular structure of those things would combust when hit with a hard enough force.
@@deathsyth8888canonically, it’s supposed to be the second one. Shake keeps ruining everything they have, so Frylock has to constantly clone household objects.
There's not much to them in each game they showed up in, but I still liked them as well, and that vagueness/simplicity leaves A LOT of room for growth or expansion on their story, without it being needed.
Whenever there's a Castlevania reference, I love it. "You got Aria of Sorrow on there?" Also Woodcarving Partita during Cain's badass bio is wonderful. Edit: Yes! Naked Gun credits. Beautiful.
Civvie you’ve single handedly given me a love of old school shooters. You have a real way of conveying why something is a work of art and to be appreciated. Thanks and keep up the great work.
Quake 4 was a refreshing change from DOOM 3, mainly because you could actually see what the hell was going on because they included light. Nice job Raven! Also, I do like that the machine gun remains useful and able to deal with some of the tougher enemies. The Berserker is kind of a pain, but since he mostly comes in a straight line, you can unload on him. If the bullet hits flesh, it does 20% more damage than if it hit metal. You get an additional boost when scoped too. It's useful when you want to save other ammo for spongier enemies. Or you've played through it 11ty times and just like speed sniping Light Tanks because you can loop them and they can't dodge as long as you've got enough room to run. Also, the greatest Thief game of all time was born from the id Tech4 engine; The Dark Mod. If you want the original Thief game feel and not the mess that Eidos made of the reboot (we don't talk about the sans Romero-Ion Storm Thief: Deadly Shadows game) then go download The Dark Mod. It's 100% free to play. The missions are all community efforts and some of them are involved and complex and absolutely stunning. There's just something about a John Carmack engine that is so good. The Dark Mod is gritty and totally loyal to its spiritual predecessors Thief 1 and 2. Yeah, since Eidos has the IP to the Thief games, the mapmakers can't call the Thief Garrett, but we all know whats up and it is glorious.
My favorite description of upgrades in this game from a contemporary magazine article: "this game lets you upgrade everything in your arsenal, including yourself!"
I remember my dad showed me this game when I was a kid. The only thing I remember about it was “the part” and the part at the beginning where the guy talking to you gets shot in the head. That death in particular gave me nightmares for MONTHS. It’s goofy now but for a seven year old kid it was traumatizing
Another fantastic video, great work. Everyone talks about the Stroggification part, but the moment I really remember liking about this game is being brought on board the ship near the beginning. It was probably something with my 7 year old brain, but the transition from being on the ground to wandering around the ship in first person always stuck out to me for some reason
@ 16:59 Civvie, you send some of your jokes absolutely out of the freaking park. It's even better when it's like, a throwaway joke that you could totally miss if you aren't paying attention. I still don't know how you managed the Tom Hall bit, but it's lunacy like this (on top of everything else you do) that always has me glued to my screen for the full duration of every video you release. Seriously? Thank you for the laughs that nobody else could get me to make.
"I can now move fast enough someone might mistake this for a Quake game". In a video filled with wit, this was perhaps the best line. I agree the Railgun was biggest disappointment and actually a sore point for me. Shouldn't have to upgrade it to make it decent! Started the series with Quake 2 when I was 5. Still one of my favorite games. Q4 was a game I enjoyed but found surprisingly boring for how much fun it should have been. Never replayed it although I still have it. Thanks for the fun nostalgia trip.
I've always looked at the negative health values as a means to tell me how badly i died. -7hp? I must have had my neck break. -629? bro, i must have exploded
-900 million? Who told United States Nuclear Command about my evidence against Hillary Clin- AAAAAAAAAAAAAA!
-200 HP? I must've played corkscrew rules
@@qwertyqeys man, I gotta stop smokin’ this crap!
Nothing like the game giving you the exact numbers of just how hard the enemy overkilled you
That’s basically what it is, a high value will make you explode into gibs
The idea that Steve Blum is some mind altering bio-weapon that can afflict people into sounding like him is simultaneously hilarious and absolutely horrifying
He was project Weapon X.
Sounds like a good SCP entry in the making right there
*ALL IS ONE ALL IS BLUM*
Absolute Cognitohazzard Steve Blum
Stevicus Blumechanus
raven software being stroggified after this into a cod war machine is damn poetic
You could even say... it rhymes...
Could say they got.... CoDdified.
@@AnotherSeeker CARLOS
Ironically the Cold War campaign was pretty fun.
@Bliss_TB Captain Price is the key to all this- if we get Price working, cuz he’s a cooler character than we’ve ever had in the games…
I can't believe they got THE Matthew Kane to appear in this game. That guy is a certified badass. Holy Shit. Matthew Kane. I almost didn't recognize him.
Yeah, he's changed since I last saw him. All metal and stuff.
I think somehow the game wants to mention that this Kane is the mc from Quake 2 or some sort.
Stroggporal Kane
Wait a minute, this is _the_ Corporal Kane?
Thought he'd be a lot bigger.
@@White_Tiger93 Wasn't that Bitterman?
I honestly thought it was gonna end with the main character going into private quarters with a pistol saying: “One last strogg to take care of.”
Dude that's dark.
Nice.
freakin epic badassery
i would take a strogg wife
Ouch, that's fucking brutal.
Wow, even in the future pistols can talk?
So fun story, my parents bought me this game back in the day as a 'get better' gift after going through the most traumatizing surgery of my life... yeah... that level was fun to sit through when little 12 year old me played it!
That's an experience!
I'm sorry for 12 year old you, but that's hilarious.
At least it was after the surgery not before.
That is metal. Brutal.
The most traumatizing surgery *so far*.
I did not expect a naked gun ending... but I am glad it happened. My year has been complete with this.
The two things I remembered about this game
That one thing
My shock that Strauss did not betray you
RIGHT? He was 150% setup as an obvious twist. Then just... doesn't. Idk. I kinda like it when the guy you think is evil turns out to not be evil.
To be fair what would he even have to gain? What he gets to be part of the Strogg and a mindless slave?
@@MrSadisticLlama does it matter? He was a stereotypical German in a stereotypical space marine shooter and the stereotype demands him to be a traitor
Huh? Never got the impression that any human character would betray you in this game. It's human vs Strogg here. The game was so unambigous about this that this never even occurred to me. >_>
@@Nergalsama01 Yea same here, it would make no sense at all
The main thing I remember of Quake 4 is just how much my Grandfather loved it. For that it has my eternal gratitude.
You know what’s funny is my only memory of playing quake 4 is with my Grandfather. He was normally only into flight sims but man did he fuck with quake. Hope you’re doing well
@@TheLeageOfAwsome1
Hope you are doing well
Well that's just exceptionally sweet and endearing!
What's more your comment stirred up a very wholesome memory of my own. That being sitting down with my maternal grandmother after she got finished with a long day of running the pub she owned and playing through levels of Wolfenstein 3D with one another on the computer she bought to do all of the pub's finances.
She passed away from cancer when I was in my mid teens some twenty five or so years ago and I miss her terribly.
So thank you for reminding me of a precious memory of just the two of us spending time with eachother. It's genuinely brought happysad tears to my eyes, she was a wonderful person and a brilliant grandmother.
Thanks again, it actually means a lot to me.
@@TheLeageOfAwsome156 😊p😊00⁰😊⁰
The main thing I remember of Quake 4 is just how it still wasn't a sequel to Quake.
There is so much that can be said about how masterfully crafted the stroggification scene is. It's made so much more effective having someone ahead of you to anticipate what's going to happen to you next. The callousness of the one that slices across your chest to open your chest cavity for modification is so brutal, and the dried blood everywhere dressing up the set so well you can practically smell the iron in the air. There are very good reasons everyone remembers this so well.
it's kind of undercut by your character just going "argh oof ow" as they get a buzzsaw put through their chest though, meanwhile the guy ahead of you is screaming "aaaa oh god my legs and dick are gone please help me sweet 8lb 6oz baby jesus"
Almost as traumatizing as Fukouna Shoujo 03.
@@conelybiscuit4985 Nah, it just outlines the fact that they weren't kidding when they said your character was some sort of omegabadass from SPACE, others scream like a bitch under the knife, he just goes "OOF OW YIKES"
It's messed up that they wait till the modifications are all done before they "brainwash" you. Gotta go through all that before brain death huh, brutal.
@@GashimahironChl Having horrified pain or death screams didn't stop Caleb and Doomguy from being badass.
That Police Squad/Naked Gun intro ending was beautiful
I was scrolling down afraid that I wouldn't find this comment because I thought the same thing lmao so thank you!
@@Vashtehstampde You are welcome!
Shit I'm surprised anyone knew the reference.
It actually made me laugh so hard when the Carmageddon gameplay appeared
My name is Sgt. Frank Drebbin, Raven Squad.
I gotta say the part you get turned into a Strogg and suddenly you can hear their voices, pa system and read their writing was a great piece of storytelling I can't think was done like it again. Just imagine if they had Elite Force do that with the Borg how cool it would have been?
Speaking of which...Elite Force???
If he’s gonna do Elite Force, he’s gotta have a Linkara cameo for how much that guy loves the game
Wasn't that actually a thing in a Star Trek FMV adventure game that starred Q? That is, having to become assimilated by the Borg then saved by Q to access something.
I know prey did that as well, which was also an idtech4 game
@@LonelySpaceDetective It was! Star Trek: Borg for Windows 3.1. Every time you die, Q takes you back to before you made the decision that got you killed. So deliberately getting yourself assimilated is needed to pass one puzzle as you can see the Borg access code or something just before Q snaps you back.
Spoony did a review of the game back in the day. Alas, poor Spoony.
Prey had a similar thing though done different
In the beggining of the game you die but you come back to life after aquiring some ghostly powers and now you have not only the ability to control your soul away from your body but you also get the ability to read and understand the alien terminals in the game
The strogg sequence may have been the most memorable sequence in the entire game but the real horror comes from trying to get this damn thing to run on modern hardware.
I think there are source ports now.
@@DinnerForkTongue please tell me they include controller support
Having issues? I did a partial playthrough recently on my current system (2600x, 1660, Win10) and the game worked fine.
Really? I have no problem on W10 with Ryzen and a GeForce 3060. Have never had a problem. You do have to run a config tweak to get the game to accept anything but low settings but that fix is pretty much everywhere online. You can even use ReShade with it and it looks pretty good.
Just make sure to disable multithreading support or whatever it's called, it makes the game crash when you kill the spider boss on a tank.
The unreal 2 "damn" is easily my favorite recurring gag
It's so subtle but hits me in the face everytime
It fits so well, it's impossible not to use.
damn
right
@@LazyBuddyBan Damn.
The fact that I remember Michael Mack so well from Oblivion makes it so much better
Nice fucking model is my favorite
Civvie listing off great GBA games and then holding back tears is so real
Civvie delivering the gifts early.
That blum bit was too good
indeed it was
I need to clip it. That needs to be shared with the world.
Yeah but like I'm really confused was that actually Steve Blum acting as the guy who 'blumed'?
@@Pietreszcz it was gianni. Its always gianni.
@@catuluj4385 scary how Gino is becoming more Blum I have a feeling he might be the next great voice actor is just matter of time.
Ayo Civvie, just wanna say thanks for including manual captions on your videos!
It's not something many creators do, but it's always appreciated when it is present.
it's shows their massive commitment and appreciation for the audience. CIvvie and Katie are GOAT tier youtubers.
Also thanks (I assume) Katie for actually spelling and grammar checking them so my eyes don't melt every time I watch a video.
@@st0nedpenguin It's not Katie doing the captions.
@linventor8829 & @skuarf You're welcome. 👍
@@AliaImmortalis Well many thanks to whoever it was.
@@st0nedpenguin There's a mention for the captioner at the start of the end credits.
The ending credits gag is one of the most charming visual jokes I've seen in awhile. I wish I could like this video twice.
Love you, Civvie.
It was a great call back to The Naked Gun.
@@ancavalcanti92 As someone who is 41 I was wondering if anyone watching would get it.
Do you have any idea what the game at 44:26 is?
@@cubescihist6737 Looks like a newer boomer shooter.
Just turned 40 a weeks back and Frank Drebin was part of my childhood...great seeing a few others catch this too!
Dude I still remember the conveyor belt scene cause my dad was playing it and I snuck down to watch when I was like 4. Unironically my first memory and its of people being dismembered to be turned into alien soldiers in a horrific war
yeah...but you best not use it as a source of trauma. people your age do that a lot
@@karlpuetz8352 Okay boomer.
@@yopiumtrader222 im 25 does that class me as a boomer? no. I just think your lot is insane in trying to make everything so fucking dramatic. (ugh help a video game scene of dismemberment is my first memory im dAmAgEd!)
I'm going to be real with you, dude, we're in the same age bracket as each other. Buddy at no point said that this was a "traumatic experience" for him. It's a funny story.
The only one here being dramatic is you.
@@yopiumtrader222 yeh that's fair I'm drunk. The paradigm however isn't wrong. Contextually I'm wrong and that's OK, because we're on the internet. Have fun
If you read the screens on the ship, you can find out that the crew is complaining about the filtration system censoring their messages when they try to contact their loved ones, even though it'll take weeks before the recipient gets it. Also everyone's diet consists of meat, beans, rice and eggs. The commanding officers also subtly "suggest" that everyone watches the "proball finals".
"TO THE WIKI!!!" Transition should become a fixture here. Love it.
The Steve Blum bloodline is expanding. Even Civvie can't escape from his grasp.
The blumline, some may call it
Always a bright day when civvie’s captors force him to put out another video
The Algorithm demands engagement!
@GenshinImpactOff As a fan of classic FPS games i am truly interested in this genshin impact bot post, thank you!
When you think about it, WE are his captors. The algorithm requires engagement.
Finally i can loearn more about the Strogg.
Captors? He is clearly there willingly and there is nothing suspicious going on.
Civvie 18:45 "Alright we're off the truck, time to get back on the truck" ---- Civvie Discovers Deployment Life
"Another inmate has Blum'd" is now my favorite Civvie joke. Best use of a Cameo I've seen yet!
Edit: WAIT THAT WAS GIANNI???
Other voice actors are obsolete now, there is only gianni.
Gianni is the first blum'd . Gianni is Patient Zero. Probably.
Gianni has become sort of like a niche version of Nolan North.
When is it not Gianni anymore, getting old fast
Who else?
16:59 I legitimately thought Civvie had an uncredited Steve Blum appearance in this video for a second until I saw Gianni's name in the credits. Man continues to style on everyone with his S tier voicework.
Ngl I was waiting for a Green Goblin-like voice
eugh he's like a cockroach, you see him one place you'll see him in 100 more
I dunno, I played quake 2 through the lens of a child, but that intro where you're shot down by the strogg, one of if not the only soldier to survive. Just lit the fire in my tiny American heart.
It all gave quake 4 the edge for me.
Same. Q2 was my first FPS at the ripe old age of 5, so Q4 was a lot of fun even tho it was more boring than it should have been.
@@T4nkcommander I played through all the quake 1 campaigns before q2 came out, and I had an absolute blast. But I didn't care about the story because there really wasn't an obvious one. Quake 2 changed that.
While quake 2 didn't have an expertly defined story, it gave me enough imagination fodder.
That Police Squad ending brougth a tear to my stroggified eye
Naked Gun?
That was tight.
Quake 4! In color!
@@bunny2687 The Naked Gun movies were spun off from a short-lived 1982 TV show called "Police Squad", hence the first Naked Gun film which has "From the files of Police Squad" in the title.
Before my time... the more you know
Way back when I played this in the beforetime, I never realised that you can read the strogg writing post-transformation. That's a really nice little detail, honestly.
I find the strogg more terrifying than whatever was in Quake1. I mean we could actually become strogg. For me the true horror of Quake 4 was not the stroggification of Kane but the view from one of the strogg towers that resembled a contruction site from Dubai that I saw on TV.
I played both Quake 1 expansion packs even and still don't understand the plot, they were just making things up as they went along and tossing random Lovecraft references in.
Quake 2 feels like one of those things nobody but those who grew up with it will really get the specific appeal of again, 90’s dark sci-fi rooted in that decade’s dramatic hopes and fears for the future which was regarded as holding endless potential. I always vaguely associated it with Terminator, same vibes of fighting out of control technology for the survival of humanity. ET:QW was pretty much dead on launch and it was such a great portrayal of the setting, just had a lot more character than 4 despite having no direct story and it perfectly understood the aesthetic. I guess we strogg fans were just always a small niche, at least they _finally_ got around to remastering 2.
@@jeffumbach I suppose it just is like 'tech' John mentioned, something like plot is meaningless in game, like it's in porn movies or something on that level. But yeah indeed, Q1 plot didn't make absolutely any sense. Setting almost even less.
I disagree. At least you can understand the goals of the Strogg, I.e, conquest, not sympathize with but at least it’s something relatably *human*. Shub-Niggurath’s goals are utterly incomprehensible, as most things relating to Elder Gods are, and the extinction of humanity may just be one step in her plan.
Me: “What were you doing, chatting it up with the local Strogg women?”
Civvie: “Have you seen the Strogg women!?”
Me: “Sooo, that’s a yes?”
Take a shot every time you hear “Its a Raven game, so its competently designed”
Civvie's biggest cope.
Or every time you hear “it’s not a bad game…”
I like being alive, thanks.
I love Peter Stormare. Every time he voices a character I can't help but love that character. He's the reason I like the Mercenaries games.
For reference, who did Stormare voice in this game?
@@DinnerForkTongue he voiced strauss
@@tgbyhunjik
Much appreciated 👍
GODBRAND
I love Quake 4, and I cannot explain it rationally.
That's what love is
Hey I still play the shit out of Lords of Magic so you are all good man.
It's a guilty pleasure, sure, but it's one you shouldn't feel any shame about.
Thats just what being a Quake 4 fan is like.
I'm in that boat with the second Deus Ex.
Rationale doesn't even enter the equation.
25:12
Keep in mind that this was the best case scenario for prisoners of the Strogg.
The rest undergo experiments in what pain and organ removal a subject can endure, without anaesthetic, while being kept alive for as long as possible. We're told that the process can last for years, and that the recovered soldiers were so far gone into insanity that they were effectively braindead. I thought the way those stories were told to us by soldiers rather than shown outright made them so much worse.
Fun for the whole family.
In my opinion definitely one of the more horrifying types of aliens/machines
you can also see heavily sedated modified humans that are used as memory processors for the strogg
@@yosefyonin6824 Just like the Hyron AI in Deus Ex Human Revolution, except the human components aren’t screaming.
Oh you mean what we've seen in Quake 2 with Marines going "Make it stop"?
I remember my dad ranting about how bad the railgun in this game was , glad to see you agree lol
The Naked Gun end credits are a thing of beauty
They are amazing.
Okay, that gag of using Raycevik's voice as a "Blum" stand in was absolute GENIUS, bravo
between raycevick as the blum virus here and "JUST GET TO THE FUCKING GUNS ALREADY" on the syndicate gunplay vid we're already 2/2 on banger raycevick cameos
That ain't Raycevik, it's Gianni
@@AlphaCarinae Reykjavik
@@fauxcuss2 I guess you could say we've reached an..."accord" as it being Gianni.
that naked gun ending bit is legendary
Honestly, I fucking LOVED Quake 4, and I still love the Strogg plot. This game really did a good job showing how terrifying the Strogg really were, tons of disturbing body horror, human suffering that gives you chills, and intimidating enemies , and a great sense of isolation and hopelessness.
While i find a lot of its aspects to be kinda dull, I have to 100% agree that they absolutely nailed the stroggs, the atmosphere overall is what keeps me thinking about this game even years later.
Given recent disappointments in modern body horror games like Scorn and Callisto Protocol that very much just don't deliver on either gameplay or visual design, Quake 4 oddly stands out a bit in retrospect.
I just wish they'd adapted and modernized the Quake 2 designs rather than make these more generic ones. Like the Berserker, it was a great overhaul.
Honestly I prefer the lovecraftian quake over the strogg. Quake 2 just felt like Halo except Halo did it right and came out after Q2
Quake 2 remains a favorite to this day, so I was excited for Quake 4 when it first came out. I agree with all being said, but it was surprisingly boring despite how cool it should have been.
A classic.
The Stroggification scene was a revolutionary moment in in the "ball scrunching horror" genre of gaming only rivaled by Outlast's DLC.
It was ripped off from fallout: the frontier tho. Not cool.
@@papalegba6796 I'd forgotten The Frontier existed. You made me remember it. I need several dozen shots to forget again.
@@papalegba6796 I'm glad the only thing I know about frontier is everyone talking about how bad it is.
@@DisorientedWanderer
Wasn't the story dogshit?
@@ChaseMC215 I got no clue. I've heard various things about frontier ranging from the story being trash to them ripping off stuff and supposedly something about the dude sprinkling in a bit of furry into it. I've never really looked into it.
I played this when it came out. I remember thinking the stroggificaction scene was messed up but kinda awesome too, a small but cool detail 26:25 when you get the neural implant the Strogg alien language becomes readable.
absolutely flabbergasted by the fact that some wiki editor felt the need to include the katakana for Matthew Kane
Wait what
I'm so confused. Is this a gag like in Alien where everything is written in English and Japanese?
I thought there was something odd about that wiki screenshot lmao
Maybe it was a japanese fan of the game
@lionelstarkweather982 Given the relatively small size of the Japanese _Doom_ community, let alone Quake, I'd imagine that, on the venn diagram of 'wiki editors', 'people who like Quake 4' and 'people who are Japanese', the intersect is in the single digits.
I had a mod for this game that hugely upped the enemy count and weapon damage to make it feel more like an actual dangerous and intense warzone and it was FANTASTIC. absolutely loved it, made the game go from meh to edge-of-your-seat. I can't recall the name, but, it's really interesting what just tweaking a few numbers can do.
Reminds me of the quad damage mod in skyrim. Every fight was fast paced and actually tense, lol
The word is "increased". Not "upped".
I modded the game myself at the time, but mostly just tweaked the weapons. Tripled the damge of the railgun so it was satisfying, upped the firing rate of a few things, the like. Never knew there was a revamp mod though, now I wanna play the game again.
This always seemed to me to be what the game needed
@@mrosskne neeeeeeeeeeeeerrrrrrrrrrrrrrrrd
44:00 Perfect ending. “Tonight’s episode, Shake n’ Quake”
_says “That’s so Raven” on the screen_
"It's like finding out your brother has a sex doll and that's what that smell has been the whole time." Once again Civvie's analogy game is on point.
my favorite civvie analogy is “this tastes like citrus. not any specific citrus, just artificial citrus. you know those japanese sex dolls? this is what their pussy tastes like.”
The original Quake desperately needs a sequel.
I hope Id's next project after Eternal is a Quake reboot in similar vein to DOOM 2016. I want them to lean real heavily into the cosmic horror stuff.
I want someone to make the original concept for Quake into a game. Y'know, something that isn't Diakatana.
I recall when Return to Castle Wolfenstein originally released I felt like it was a Quake 1/ Wolfenstein hybrid-esc sequel.
Does it though?
No,you got hundreds of maps to play.
Great game. Remember playing this game the first time and just getting blown away by the graphics, sound and design. And I remember when the big ship that flies over you in the early game and landing after blowing up some Strogg was just absolutely amazing.
I love the use of the quake 1 zombie moan for the sewer count. Makes me laugh every time.
Heck yeah. Not sure what Civvie has to say about this game, but I have a soft spot for it in my heart.
Same! It's not a perfect game but it'll always rest in my heart as the only FPS game my mom both played and beat on her own.
Haven't watched the video, but the campaign was just meh for me personally.
@@UnbrokenEclipsehaha that's awesome! Was gonna say wholesome then I remembered what game we're talking about lol
It's really good. I don't know, it has something, it's not perfect but I personally love it.
@Merry Christmas 🌲 This was a very good game that got hit from a lot of bad reviews.
"They're fucking in my head canon" had me laughing way more than it should've.
The fact they got some big name voice actors for this is _hilarious_ to me. Peter Stomare, Khary Payton, Greg Eagles, Steve Blum, that one Ruskie from Indy 4: The Bad One, Duke Philips from The Critic...
I dunno how or why they got all these guys but man it's a treat.
You’re calling Indy 4 the Bad One? I’ve heard some people prefer it over Temple of Doom.
Not me, though, I really loved Temple of Doom.
@@HydraSpectre1138 Temple of Doom has good bits! 4 meanwhile is just...cartoony and not the good kind.
@@HydraSpectre1138 who do you know that ranks Indy 4 anywhere near the top of any list? It's not even egregiously bad enough to be a bad movie, it's just not a good movie and not a good Indie installment. It's barely even less racist than Temple of Doom considering how much later it came out.
@@JimJamTheAdmin Not the top of the list but at least better than Temple of Doom.
Most people still prefer Raiders and Last Crusade.
@@HydraSpectre1138 I think raiders and crusade had the best balance between lighthearted adventure and just enough grit and danger to make you invested, I feel. Hell I'm amazed Raiders got a PG rating because of the squibs and the Nazis exploding
Halo design team: making smart enemies beefier makes them seem smarter because they manage to survive long enough to show off their tactics
Raven: say no more. *makes stupid enemies super beefy so they have more time to be stupid*
Queet wheenin'
Give elites same regen shields to look like a mirror of the protagonist.
@@georgethompson913 lorewise it's the opposite. In Halo Canon, the Spartans didn't get shields until the Fall of Reach, and it was reverse engineered from the jackal shield gauntlets. We gave Spartans Shields to even the playing field with the Elites cause the Covenant was kicking our ass.
Oh gods, the outro was a work of genius
Can we just appreciate the effort that quake put into that one part of quake 4.
As in:
"Oh, fuck. I hope that the Strogg don't decide to jam a huge syringe of steroids into me, cut off my legs and anchor a bunch of cybernetic components into my body while I'm still very conscious and screaming. Because that would be the worst experience of my life.
Oh hey, I can read and understand Strogg, now. I guess that's cool."
As in, probably the part that Willits had no hand in designing?
the only thing i remember is just frustration from being bored, and the conversion which was cool and is even today. Q1 was the best
38:19
This one?
I could've sworn the Stroggification scene was nastier when it was first shown off (because ID were so proud of that moment, it was one of the first things they talked about, rather than keeping it under wraps so people could do a '27 Shocking Moments In Games You Never Played' video on UA-cam 15 years later). I'm sure I remember little details like your legs twitching as they get carried away and the whole scene being one unbroken shot, while in the finished version, there's fade-outs, like your character is passing out. Dunno if it was an early version that was later changed or if I imagined it though, because I've never been able to find a different version in the years since.
One of my favorite shooters. I got it during my first year in college, I didn't have any friends yet so I spent most of my time doing homework, working out and gaming. Played through the entirety of Quake 4 in two sittings. I was drenched in sweat by the end of each session.
Still, you can't deny that Dalton's "Damn." is the best "Damn." in gaming.
Shadow the hedgehog
Solid Snake in the VR training missions
I really want to see Lovecraftian Quake come back.
I like the Strog but the Lovecraftian quake stuff is better & more unique.
I can name plenty of cyborg body horror in games but Lovecraftian shooters far less so.
It has many problems but I appreciate Quake champions putting more focus on the Lovecraftian side of the lore.
The final level of Prodeus reminds me of Quake 1
@Smalls One could argue Quake died in the making of Quake 1, since that was the demise of what Quake was intended to be, which was then distilled into a Doom clone, followed by a sequel that was really a different game that Id decided to slap the Quake name onto, which was followed by "Hey, let's make Quake entirely multiplayer focused", followed by "Hey, let's make Quake 4 as a Doom 3 clone"
But yeah, it'd be nice of them to bring back the Lovecraftian elements of the first game, since that at least stands out, as opposed to Generic Sci Fi Shooter #4872
@ハンス shit opinion, the single player is good
@@dp055 Quake's original concept was a hell of a lot more ambitious than the game that was released, featuring things like time travel and RPG elements. A lot of the ideas from it were recycled in Daikatana.
As for Quake itself: even at the time, people saw it as largely an advancement of Doom. Story-wise, it's a space marine alone in a hostile environment fighting demonic enemies, going level by level through fantastical environments. Gameplay-wise, you've got health and armor, fast movement, a lot of the same power-ups, and a pretty similar arsenal of weapons, with only the grenade launcher and lightning gun being truly Quake-original. It does have its own feel and identity, such as toning down the sci-fi in favor of a Lovecraftian vibe and reaping the benefits of an actual 3D engine, but it was definitely trying to play it safe.
The police squad bit at the end was nicely done.
I love the Strogg. They're like the Borg mixed with Adeptus Mechanicus. Also, this is by far my favorite Quake
Please help
Seeing this game again after recently replaying Prey (2006 version) makes me realize how similar some of the weapons and enemy models and environments are. Specifically the floating torso guys, the Strogg skirt women, and the lightning gun.
Guess this is like the Unreal engine look in some games during the xbox 360 era, so this is a similar case for this ID tech 4 games.
Even the strogifacation and abduction.
@@KraptainKrunCh Good point.
Prey 2: Pocahontas vs the Strogg.
True. But visually, level design and overall imagination, Prey is hilariously so beyond anything in Doom 3 and Quake 4.
Civvie making corny jokes through the entire Stroggification big is absolutely impeccable. "Do I go to a laundromat or a car wash?" is the kind of line that keeps me coming back to this channel.
I like how consistently you keep the same vibe about any video game you talk about, have honest and entertaining insight for said game, make each video appealing to watch multiple times, and able to have dark comedy that isn't painful to listen and/or see. I got a greater appreciation and interest in older games, or modern retro ones, that I would otherwise have ignored or been ignorant of their existence.
His videos are greatly rewatchable. Really helped during the lockdown gotta say
@@woadblueI think I found out about him during then when looking up what on Earth Duke Nukem Forever or Postal 2. I do not regret it.
@@ajflink that's cool. He introduced me to postal. I'd heard of it but had no idea what it was. I found civvie years ago while randomly just researching for shadow warrior footage one day because of a random memory. Peace ✌️
"They're about twice as tough as the regular grunts but just as dumb. They're an embarassment to the perfect blend of meat and steel that I have become." Poetic 10/10
This is the line that made me wonder if--after killing the Makron and Brain Boss and receiving the grateful applause of his human comrades--Civvie/Kane might not just pull a Mt. Doom heel-turn, metaphorically claim the One Ring, and assume command of all the Strogg for himself.
What about being able to survive a uranium slug going at the speed of go fuck yourself?
@@babapambazuka2845 Emanuel Makron?
@@babapambazuka2845 If they make a sequel to Q4, that could be a very nice plot twist.
@@babapambazuka2845 writers can pull whatever out of their asses, but giving that Kane isn't even has his brain implant functioning, and the thing that was a comm relay to strogg was just destroyed (by Kane himself, no less!)... I highly doubt so.
Being a voice acting nut I'm always happy to hear more Steven and Phil.
As long as it's not Yuri Lowenthal
@@julietkilo9716what’s wrong with Yuri Lowenthal?
Voss: What would you do if you were stroggified?
Kane : I'll tell you what I'd do, man: two maidens at the same time, man.
Just as I was starting to think "No Descent? Really?" There it was! That's a classic series that needs more love.
Hope we get a Pro Descent series. Maybe even Pro FreeSpace or Pro TIE Fighter, if he's also good at space flight combat sims.
Descent, both are REALLY good and reasons I kept my joysticks
@@michaelandreipalon359 Pro Freespace would be the shit...Descent is my go to, but it isnt much content to play off of.
@@InvestmentBankr Descent 1+2 get a 15-20 minute segment, just to introduce the 6DOF FPS genre, go over mechanics and complain about the 'advanced' AI of Class A Drillers and his later cousins.
Then we get to Descent 3. Ugly cutscenes, some actual story, mission objectives, some goofy stuff and the expansion even has a sewer level.
I could certainly fill an hour talking about these games, and that's without talking about the "Doom killer" marketing of D1 or development hell of D3.
I think thats Overload in the credits, but its made by a bunch of the original Descent guys so it may as well be a Descent game
I'm dying to know what happened to the Strogg.
I'm dying to know what happened to the Cougar Squad.
I'm just dying
POV i was captured by stroggs
Killing the Gladiator by bouncing a grenade off it's feet is peak Civvie.
FINALLY!!! Been wanting Civvie to cover Quake 4!!! Now all I need him to cover is Heavy Metal: FAKK2, Rune and Kiss Psycho Circus
Did Civvie mention how this game is from 2005 yet looks freaking great even today?
Idtech 4 did it's best work with darkness and shadows. Helped take the edge off the somewhat disturbing model rendering.
@@sorrenblitz805 man, modders were onto something when they made the Dark Mod
Q4 gets more shit than it deserves really. It falls on it's face with the bland generic story but the visuals and gameplay always felt solid for me. It's not really worth going back and playing again, but I remember feeling like I got my money's worth when I played it on the Xbox back in the day.
@@estefencosta1835 Way more indeed. I think it was very enjoyable game and something Doom3 should've been. To think of it more Q4 and D3 mixed correctly could be recipe for awesome game. D3 story and background level of plot setting, gameplay speed and guns from Q4. Actually seeing characters like Q4 to give bit more depth etc. Yeah it could work really with careful refining.
"You don't need to learn linux if you already are an a-hole" -words of true wisdom.
Hey, not all of us Linux users are assholes! Just 80% or so.
Don't call us out like that. 🤣
I use Arch btw
not surprising the Bill Gates propaganda holds sway here. you are all beholden to Microsoft
"You can't expect the distro to hold your hand. You have to make an effort"
I was just asking for help with the command line, you dick. There's an a-hole like that on every linux forum.
I like that Hammer has the Aqua Teen Hunger Force passive of throwing things and then they explode/catch fire.
There are two theories for why things explode and catch on fire in ATHF, other than rule of funny of course. One that Master Shake has that as a "super power" or that the things have been cloned from the cloning machine so much and to such a large degree that the molecular structure of those things would combust when hit with a hard enough force.
@@deathsyth8888canonically, it’s supposed to be the second one. Shake keeps ruining everything they have, so Frylock has to constantly clone household objects.
Truly appreciate the Big Lebowski reference.
"He must be here to fix the cable.."
16:59 I honestly thought that was Gianni having a self-aware moment
I have a confession, and here and now seems like the best time to come forward with it.
I quite liked the Strogg.
More people would care at all about the strogg if ETQW didn't get the axe, that game was pretty damn good.
There's not much to them in each game they showed up in, but I still liked them as well, and that vagueness/simplicity leaves A LOT of room for growth or expansion on their story, without it being needed.
I mean, who else should we are about when it comes to a Quake title? Not that any other stuff we fight is elaborated upon enough.
They can be pretty sexy...
@@Annokh wha...?
Whenever there's a Castlevania reference, I love it.
"You got Aria of Sorrow on there?"
Also Woodcarving Partita during Cain's badass bio is wonderful.
Edit: Yes! Naked Gun credits. Beautiful.
wario land 4. aria of sorrow. minish cap.
those are like my top 3 games to so i was kinda suprised.
Civvie you’ve single handedly given me a love of old school shooters. You have a real way of conveying why something is a work of art and to be appreciated. Thanks and keep up the great work.
Hamm3r is the only robot I know of that can set a man's Steam Deck on fire, and still be cold as ice.
Fancy meeting you here 😂😂
@@NapoleonBlownapartMMA Hi there! 😀I am a fan of old school shooters and Civvie11's style of humor.
@@rcblazer Same!!! 😁😁
“You could only imagine where this goes from here.”
“He fixes the computer?”
If there is one thing that will never fail to kill me it's Unreal 2's John Dalton saying "damn."
Who knew Gianni and Civvie are working together for this bit. Hats to you
Yeah
Quake 4 was a refreshing change from DOOM 3, mainly because you could actually see what the hell was going on because they included light. Nice job Raven!
Also, I do like that the machine gun remains useful and able to deal with some of the tougher enemies. The Berserker is kind of a pain, but since he mostly comes in a straight line, you can unload on him. If the bullet hits flesh, it does 20% more damage than if it hit metal. You get an additional boost when scoped too. It's useful when you want to save other ammo for spongier enemies. Or you've played through it 11ty times and just like speed sniping Light Tanks because you can loop them and they can't dodge as long as you've got enough room to run.
Also, the greatest Thief game of all time was born from the id Tech4 engine; The Dark Mod. If you want the original Thief game feel and not the mess that Eidos made of the reboot (we don't talk about the sans Romero-Ion Storm Thief: Deadly Shadows game) then go download The Dark Mod. It's 100% free to play. The missions are all community efforts and some of them are involved and complex and absolutely stunning. There's just something about a John Carmack engine that is so good. The Dark Mod is gritty and totally loyal to its spiritual predecessors Thief 1 and 2. Yeah, since Eidos has the IP to the Thief games, the mapmakers can't call the Thief Garrett, but we all know whats up and it is glorious.
My favorite description of upgrades in this game from a contemporary magazine article: "this game lets you upgrade everything in your arsenal, including yourself!"
The naked gun reference in the credits was a nice touch. Can never go wrong with that.
That naked gun bit at the end is absolutely genius!!
With every video we are one step closer to finding civvie and freeing him from the dungeon
“Im going to miss you most of all, techno babble twins” lol great video civvie
Civvie your prison tangents are so perfectly crafted I look forward to every one
I remember my dad showed me this game when I was a kid. The only thing I remember about it was “the part” and the part at the beginning where the guy talking to you gets shot in the head. That death in particular gave me nightmares for MONTHS. It’s goofy now but for a seven year old kid it was traumatizing
Uhh.. cool dad... I guess (?)
Another fantastic video, great work. Everyone talks about the Stroggification part, but the moment I really remember liking about this game is being brought on board the ship near the beginning. It was probably something with my 7 year old brain, but the transition from being on the ground to wandering around the ship in first person always stuck out to me for some reason
@ 16:59
Civvie, you send some of your jokes absolutely out of the freaking park. It's even better when it's like, a throwaway joke that you could totally miss if you aren't paying attention. I still don't know how you managed the Tom Hall bit, but it's lunacy like this (on top of everything else you do) that always has me glued to my screen for the full duration of every video you release.
Seriously? Thank you for the laughs that nobody else could get me to make.
I had a massive nostalgia break at the Police Squad outro. Your boomer humor is noted and appreciated.
Stroggjammin' is the best possible title you couldve picked for this, incredible 😂😂
Is it a reference to something?
@@unfa00 The Big Lebowski. There's a clip from it at 3:15 . Here's the full (nsfw) scene. ua-cam.com/video/lKuyOh4RPnI/v-deo.html
"I can now move fast enough someone might mistake this for a Quake game". In a video filled with wit, this was perhaps the best line. I agree the Railgun was biggest disappointment and actually a sore point for me. Shouldn't have to upgrade it to make it decent!
Started the series with Quake 2 when I was 5. Still one of my favorite games. Q4 was a game I enjoyed but found surprisingly boring for how much fun it should have been. Never replayed it although I still have it. Thanks for the fun nostalgia trip.
That stroggification part has always stuck with me, really well done shit
A shame I forgot the rest of the game though
There has never been a more perfect outro, ever.
*Chef's Kiss*
I love stumbling upon a channel that makes pure gold content
The most 6/10 game to ever exist. I absolutely love it.
I'd say it's a 7, 7 out of ten
@@drakep.5857
Not 7 and a half, tho.
It's a 7.5 or even an 8 for me, It's competently designed and fun to play for the most part.
@@drakep.5857 Not a 7.5, not a 7.6, but a 7.7. I agree. It couldn't possibly be any other score.
Truly one of the quakes of all time