LQ-84i in 15 seconds - S Rank / No Damage - Revengeance Diffculty [Metal Gear Rising/PS3]
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- Опубліковано 8 бер 2013
- perfect parry damage is 70%, but at 69.9% or lower he will already jump away
to make exactly 30% damage you have a few options: the first and second hits of the pincer blade combo do 6% damage each, the third hit does 9% and a ninja run slide with triangle will do 3%. do the math - Ігри
it’s funny how 99% of videos like this don’t acknowledge that the counter crutches enemies
ikr lmao
personally when i see ppl make vids like this its not too impressive because of that very reason lol
very hards probably harder then Revengeance tbh
@@lavasurfer6548 Maybe for no damage runs, but have you seen how much damage enemies do on revengeance? There are some enemy combos that can take 2-3 repair nanopaste units in one go.
I say, revengeance is equal or easier for no damage runs and bosses vulnerable to parry-counter, but for standard gameplay revengeance is MUCH harder due to how easy it is to get one-shot. NG revengeance makes NG very hard look easy in comparison.
@@baboongamingmgrr Nono you are right, I do agree. I just meant by when ppl fight bosses and like one shot them with a parry or smth lol
@@lavasurfer6548 I agree on that, fights get boring and predictable when they all just fall back on that instead of using a wider array of game mechanics
On the plus side, it's great for speedrunning as shown here
I dont like revengeance for that specific thing, i cant enjoy boss fights with it
2nd backup waiting for command from blade wolf that is already dead but they don't know it be like: 💀💀💀💀
Warum verliert er auf einmal 70% mit einem Schlag? Geht das bei jedem, oder brauchts dafür bestimmte Voraussetzungen?
it’s a parry thing, sometimes parrying can one shot a bosss
On reveangenge difficulty, parrying can deal 30% or more to bosses
It's parrying in revengeance difficulty
You decided to answer after nine years
@@MangakaConnor it's because of the translation