SuperFinGuy Then don't say it's easy, because it's not. There's probably so much more to and around it than either of use can imagine. Don't downplay the work of these guys.
Formation Houdini Gratuite true . Houdini looks very promising and one for all software. I am using Blender for now but will surely try Houdini because I feel it will be helpful when my team is bigger and this software can really take the beating. Really like how Blender and Houdini pushing the game, and surely they look committed for long run.
catch up with whom? blender already has everything everyone else got(and more)- and now with blender 2.8 any of the "industry standard" software would have to play catch up. obviously not talking about specialized stuff like the simulation and procedural in Houdini.
Software do not matter, what matters is your skill. Houdini is just another tool, like blender, 3Ds Max , Maya, Cinema 4D. What matters is the Art. And if we are talking about the software, we should talk that how stable the software is, how much load it can take. Otherwise all software can do all the stuff, some may require and have plug-ins but at the end what matters is the output.
Depends on your preferences and the pipeline tools written and established and reliable for you, long before Houdini got its generalist approach. Houdini is great, Maya is great. They complement each other.
@@Harry-kb7fu if you're talking about reliability, surely you didn't mean maya. Autodesk's customer service is pretty useless just like Microsoft's staff in their help forum. If it's not for the huge community, you wont get anything good out of them unless if you're a giant company. I've been using Autodesk for the past 10 years and have never tried houdini so I'm not being biased, but it's a fact that we're not getting much help from them.
@@HairyBalls2896 it's still a product nonetheless even though @FilthyInsurrectionist is an hypocrite because he 100% bought the machine that he's using to watch this video and type that comment
@@J.R.Swish1 You're just mad that your daddy forces you to pay for shit. I earn money and don't give a dime to any corporations. they need to have people buying their intellectual """property""" constantly in order to function. If people's needs are met with piracy, then they can't keep selling things that aren't meant to be consoooomed after one year. If they don't constantly make and sell yearly updates, their shitty company collapses. Others and I are just contributing to their downfall. cope, loser
OMG, I started playing around with 3D modeling and design tools with 3D Studio v3 in MS DOS. Then I catched the 3D Max era in early days, but then I got out of this industry. Now, seeing this demo I'm just blown away by the capabilities of Houdini platform. That's an incredible progress!! Great stuff
Max user for over 15, maya for 10, c4d for 3 all at professional level, and i feel i wasted my time. Respect SideFX! And the most awesome part is that even if you learn Houdini now as good as you can, next year some new features appear and is always exciting.
I was literally just looking at Marvelous a few minutes ago trying to find an alternative to Houdini's cloth, and then this video pops up and not I'm just like "I guess I can wait" lol
@@Andrematomer physics that only effect the graphics since no designer can take inconsistent heavy demanding physics like these in account for their games.
@@artisanmage5378 i dont understand. One day developers will find a use for these physics for a game mechanic, of course, mainly on the graphics side of stuff but nothing is stopping future game developers to use these kind of physics for a purpose, and even then, one day we'll have a super realistic game that uses even more advanced versions of these physics
Fantastic.. Version by version houdini proves that it is the best one out. I love the new "vellum" thingy eagerly waiting to put my hands into it.. Overall i love all the updates.. Congrats Sidefx! You guys always rocks.
Houdini the best 3D program ever. No plugins needed to create anything. I LOVE HOUDINI. Truly the best 3D program for me. Amazing Features. I love it. Houdini will always be TOP 1. LOVE YOU SIDEFX!
Just tried Houdini 17 today by following latest Entagma tutorials about Vellum. It's crazy (in good way). Switching to Houdini is the best decision for me. Starting learing at May 2018, until now (Octorber 2018) is just 5 months, but i've already been able to do a lot of crazy things which i didn't think i could. Some examples: - Shortest path finding: Entagma has a tutorial about it, a simple type of path finding. I ignored that tutorial (though i've finished all other Entagma tutorials), doing my own way to tackle the worst case scenario (path has to go around or opposite direction) by using "weight". After i completed everything, i realized my method was the same as Dijkstra's algorithm. But that algorithm lacks one crucial step to make it truly shortest path, while i has already solved it before i knew in Houdini with a very simple solution. I used a lot of a VEX function called "intersect" for this problem. This is the proudest moment in 4 months of learning Houdini for me even though i know for sure i won't use any of path finding in the future. I'm not involved in gaming or AI. - Matrix/Quaternion: i know about quaternion from Numberphile but i've never thought i'll ever use any kind of advance math until i learn Houdini. Thanks to 3Blue1Brown for his great series about this topic and a bunch of tutorials, i somehow understood matrix. I can VEX with quaternion, though i don't fully understand it, but still get job done. - Building my own procedural rig: Houdini has Autorig, but it sucks. I've been through some softwares which deal with rigging and skinning (Modo, Akeytsu), so i know what i want. With Rigging series from SideFx, after some struggles i made a rig which by using it, i can make difficult poses easily and FAST. My work needs still image, not animation. - Python: never thought i will learn any programming language. i'm an artist for god sake. But well, it has its use for Houdini so i learn it. For now, i know how to use Python to do something in Houdini (like turn off FK/IK via button in Digital Asset for the rig i mentioned above). Don't tell me to write Python to crawl the web or process data or whatever, i see no use. My bottom line: Houdini was not artist friendly. Over time, it got a lot better (still kinda hard though). Most important thing is that Houdini has a solid base code, and from there they build a lot of features and they all work well. So the future is bright with Houdini. I'm glad i didn't stick with 3ds Max or tried to get into Maya. Poor Maya users watching Autodesk destroy their favorite program. My ultimate goal is to make everything with Houdini. My dream was to make a procedural city with all details in it (house, people, cars) by myself. Also, with Vellum, i hope i can drop Marvelous Designer for clothing. I'm still a beginner, hope there will be many tutorials about Vellum soon. SESI, please make a Masterclass about Vellum ASAP.
I remember I tried do cloth in 16, it was too difficult to add seams, I had to find indexes of points and then add seam node and manually enter range of these point indexes. But also 1000x times easier to position patterns in 3d world, opposed to Marvelous Designer. Havent tried 17 yet, if they make it easier to make seams, it's already better than MD (well I also couldnt find some features like make cloth leather and some seams features from MD, but they also not many cloth tuts in Houdini)
In case you didn't see these yet... www.sidefx.com/tutorials/houdini-17-masterclass-vellum-overview/ www.sidefx.com/tutorials/houdini-17-masterclass-vellum-drape/ www.sidefx.com/tutorials/h17-vellum-cloth-lookdev-tips/
jesus, this is insane... I'm still a beginner but I can tell you: you're killing it! Not only is the software awesome but the cheap indie pricing (and the student license) is making me go all in. In my estimate the only thing you need to do, to reach escape velocity are good help-guides/tutorials (video and written) for all of the features - especially the new ones. In any case thanks for the awesome work!
This is very impressive! It's interesting to see how far graphics have come, at times I thought it was actually a real life recording... Nice job you guys!
What? If your company makes more than $100,000 a year and can't afford a full fledged Houdini FX licence and maintenance fee, what the hell are you doing?
Well, a) That's not totally true, b) Not in one cohesive, native package, and c) Not with the level of control, nodal programming and deep scripting. Most VFX houses use Maya for build, render and animation, but Houdini is still the master go-to for effects. Maya is an inconsistent package that is outstripped in it's claims to fame (modeling, rigging and animating) by any number of newer packages that have taken the time to learn from the mistakes of the past. Anything on the latter half of the pipeline (shading, lighting, rendering, FX), Houdini completely blows Maya out of the water.
Blender 2.8 is very promising, but I wish it had the FX tools Houdini has, as for the price, the Indie version is 400$ for 2 years, very cheap, it has all the tools, it allows 4K renders and the use of third party renderers, which is awesome!
@Gilles What FX tools are you talking about exactly? Not trying to be a jerk, I'm actually curious. I know Blender is getting FlipFluids (for $76) which looks amazing, especially at such a low price.
Blender has pretty much all the FX you need, but none work as good as those in Houdini, the Fracture branch is awesome, but its no Houdini, yes, the flip fluid add-on is amazing, but, again, not Houdini, and you cant mix them with the infinite ocean, for example, Blender is amazing, a new/better cloth system is being integrated in 2.8, but nothing close as to what is shown in this video, hair dynamics in Blender is pretty bad, and the list goes on!
I see, thanks for the clarification, and Houdini really looks gorgeous. I'm not an expert on any of these areas but I agree with you, I think that's both Blender's weak and strong point: jack of all trades, master of none. Except, maybe, poly modeling, which I think is better than many paid softwares. One solution has been proposed by Zacharias Reinhardt who's pushing for crowd funded features, in this specific case it would be for sculpting tools but I guess you could raise money to further develop any feature, seeing what they've been able to achieve during last June's code quest I am pretty optimistic about something like that.
@@gcharb2d Hi, Blender Fund is 25k euro per month right now, when it goes up to 30k(which will happen in a month or 2, Blender will start to improve Hair system, Sculpting + Texturing tools + Procedural Texturing + Painting and many more). code.blender.org/2018/12/blender-development-fund-projects-for-first-half-2019/ fund.blender.org/
I like how the horses just dropped dead after not jumping over some short simple walls
too embarrased they were
@@hardboiled_cat Magistrate Yoda you are
@@БогданКрименюк Hmmm a witty one you are.
@@hardboiled_cat Тхенкс май диар френд
No no, you got a point.
I can't even begin to imagine how all this is coded, absolutely crazy
HTML
It is probably written in C++ and uses matrices to compute procedural functions. Not that complicated if you know what you are doing.
SuperFinGuy That's like saying a cake is made by mixing ingrediens with a whisk using a bowl.
@@YourMJK Well he did ask how you begin to code it. We could go deeper.
SuperFinGuy Then don't say it's easy, because it's not. There's probably so much more to and around it than either of use can imagine.
Don't downplay the work of these guys.
Seeing computer generated 3d go from just some triangles to this in just around 20 years is amazing!
Hentai
The whole reality is simulation!
LoxLoz Yup
Radoslav Ivanov Dang... i think so too
@@greenspace. ok...
My PC died while watching this.
@enigma mist eggs dee
My pc died a while ago. This is dancing on its grave
@@satevo462 yeah, but if you tell that to kids today, they wont believe you.....
^^ me too
RIP
That falling horse made me spit out my coffee.
10/10 will buy
No it didn't.
@@Okarine-n4h Now, why would I lie about that, especially on the internet???
Reminds me of the race in MXC
Brad Wilcox to get fake up votes.
@@magsec5 they arent fake if you guys keep giving them to me
I appreciate the negativity though
2:19 *Sad violin*
f
no
I fvcking died
They chose the darkest colors which makes it worse
@@wateredbottle2529 uh oh...
Houdini will never be as good as my beloved MS paint.
hahaha, Paint forever!
And it won't work on your VGA monitor either.
Nothing will. MS paint is why we're here today.
Yea, tell it like it is !!!....
MS Paint is all that """real artists""" need, The rest is just "featureCreep" ;)
@@toysandkids7311 **pain forever
1:20 Me after leaving my grandma's house.
Underrated
Lmao
LMFAO XD SO TRUE
Over Cookied
Music: *HAAAAAAAAAAAAAAHAAAAAHAAAAAAAAAHAAAAAAAAAAAAAHAAAAAHAAAAAAAAAHAAAAAAAAAAAAHAAAAAA*
Accurate
H A A A N M T C H
😂😂
What's the track called?
My graphic card broke out of my pc and ran away from home.
hahahah
you're lying
i thirzty he’s not lying, mine ran away as well
My 4gigs ram also ran away
AwesomeFX omfg the r/wooosh shit again, this site/app should not be called UA-cam instead it should be called YouWooshed!
1:20 rare footage of thanos ripping his vest
Watching Houdini evolve year after year is like watching a baby dragon grow. Respect Side Fx, love you guys!
Those Sneak Peek's look better than my reel
Hhahahaah xD
So, this how the Matrix looks like when its creating reality...
Something tells me that moving to Houdini was a good choice. :D
indeed
indeed +1
indeed +1
it was not. GO BACK TO BLENDER!
@@Starius2 Fuck blender. It's nice for beginners but Blender is like your first girlfriend. Houdini is your booty call.
6:03 its so hard to believe thats a simulation
The Houdini and Blender are upping the game, C4D not letting go, pretty exciting times to be part of the 3D landscape.
Formation Houdini Gratuite true . Houdini looks very promising and one for all software.
I am using Blender for now but will surely try Houdini because I feel it will be helpful when my team is bigger and this software can really take the beating.
Really like how Blender and Houdini pushing the game, and surely they look committed for long run.
you dont put houdini and blender in the same sentence, blender is playing catch up game, houdini is pushing the envelope.
catch up with whom? blender already has everything everyone else got(and more)- and now with blender 2.8 any of the "industry standard" software would have to play catch up. obviously not talking about specialized stuff like the simulation and procedural in Houdini.
@@FareedNagy show me your portfolio first , cause these days every rookie repeats what they heard 10 years ago about blender
Lol you're so right ^^
2:18 When you have 1HP left and you just fell to hard
1 year of Houdini features = 5 years of any Autodesk product features
10 years ))
50
Software do not matter, what matters is your skill.
Houdini is just another tool, like blender, 3Ds Max , Maya, Cinema 4D.
What matters is the Art.
And if we are talking about the software, we should talk that how stable the software is, how much load it can take. Otherwise all software can do all the stuff, some may require and have plug-ins but at the end what matters is the output.
Ashish Singh sh
This is better than maya 3018
indeed it is !
Depends on your preferences and the pipeline tools written and established and reliable for you, long before Houdini got its generalist approach. Houdini is great, Maya is great. They complement each other.
@@Harry-kb7fu if you're talking about reliability, surely you didn't mean maya. Autodesk's customer service is pretty useless just like Microsoft's staff in their help forum. If it's not for the huge community, you wont get anything good out of them unless if you're a giant company.
I've been using Autodesk for the past 10 years and have never tried houdini so I'm not being biased, but it's a fact that we're not getting much help from them.
Yeah, they squandered that 1000 year lead.
@@Potatinized speaks the truth and 3DSMAX 2019 and 2020 are a joke
Great job as always SideFX team! Thanks for all of your hard work and congratulations on the new release.
- Blender is free!
- Whatever. I'm paying for this.
yes consume product and get excited for next products
@@Cd5ssmffan The fuck you want? It's a tool used in VFX production by artists and companies, not a shitty DC movie.
@@HairyBalls2896 it's still a product nonetheless even though @FilthyInsurrectionist is an hypocrite because he 100% bought the machine that he's using to watch this video and type that comment
@@Cd5ssmffan cringe
@@J.R.Swish1 You're just mad that your daddy forces you to pay for shit. I earn money and don't give a dime to any corporations. they need to have people buying their intellectual """property""" constantly in order to function. If people's needs are met with piracy, then they can't keep selling things that aren't meant to be consoooomed after one year. If they don't constantly make and sell yearly updates, their shitty company collapses. Others and I are just contributing to their downfall. cope, loser
OMG, I started playing around with 3D modeling and design tools with 3D Studio v3 in MS DOS. Then I catched the 3D Max era in early days, but then I got out of this industry. Now, seeing this demo I'm just blown away by the capabilities of Houdini platform. That's an incredible progress!! Great stuff
Ive been using 3ds Max for 15 years now, and from this moment I will start to learn Houdini, shame on Autodesk
+1 on that..
Max user for over 15, maya for 10, c4d for 3 all at professional level, and i feel i wasted my time. Respect SideFX! And the most awesome part is that even if you learn Houdini now as good as you can, next year some new features appear and is always exciting.
+1 :(
how old r u man?
never too old to learn ?
0:59 WHAAAAAAAAT! That's like Marvelous Designer directly in Houdini.
Same reaction I have given. I double checked but still confused it is plug-in or Houdini itself. Enlight me amigo.
'Vellum' is just the name of the new cloth/hair solver - it's not a plugin - just some new cool stuff in Houdini
Collapsed into one tiny node. Soon we will have Zbrush as a node as well. We are all just a node in the houdini matrix.
I was literally just looking at Marvelous a few minutes ago trying to find an alternative to Houdini's cloth, and then this video pops up and not I'm just like "I guess I can wait" lol
Yeah man, I've been slowly learning Houdini, and saw Vellum and was suuuuper impressed.
1:36 , I'm genuinely questioning reality at this point
WHAT SORCERY IS THIS?!
6:06 also the beach too wth
@@danolix Only from a distance
daaaam' this is amazing.. but you are killing me.. so much new stuff to learn, and i barely scratched the surface..
Same feeling. Still trying to learn Pyro.
I'm just a gamer, but super interesting and impressive stuff.
This will improve game graphics
@@lecancer8714 *game physics
@@Andrematomer physics that only effect the graphics since no designer can take inconsistent heavy demanding physics like these in account for their games.
@@artisanmage5378 i dont understand.
One day developers will find a use for these physics for a game mechanic, of course, mainly on the graphics side of stuff but nothing is stopping future game developers to use these kind of physics for a purpose, and even then, one day we'll have a super realistic game that uses even more advanced versions of these physics
That's all right
But can my pc handle this
Fantastic.. Version by version houdini proves that it is the best one out. I love the new "vellum" thingy eagerly waiting to put my hands into it.. Overall i love all the updates.. Congrats Sidefx! You guys always rocks.
Sound Track: Hol Baumann - Forgotten Ritual (live Edit)
Houdini the best 3D program ever. No plugins needed to create anything. I LOVE HOUDINI. Truly the best 3D program for me. Amazing Features. I love it. Houdini will always be TOP 1. LOVE YOU SIDEFX!
I had the same reaction back in 1999! Wish I'd a picked it up then - I will now tho!
@@ivonsmith3095 What did you like then? Take me back in time.
If you use Houdini you'd be more inclined to try and write somethings yourself than getting a plugin
@@LOCKSHADES I wish I knew how to write code. If I knew how to use Houdini tot the fullest.. Oh boy.
@@brightgarinson3099 lol I know, right?
3 downvotes - nice try, Autodesk!
Absolutely mindblowing reel, houdini is the best as always.
I laughed out loud at this.
Why though? You don't explain your reason?
It's probably the annoying music.
Downvotes? :D i think you got lost .. this ain't no reddit :D
Houdini is getting too awesome. Just perfect.
horse: **touches a brick on the floor**
horse: Time to die!
if this masterpiece of software would not so damned difficult to learn
well it millions of options no wonder its hard
Just tried Houdini 17 today by following latest Entagma tutorials about Vellum. It's crazy (in good way).
Switching to Houdini is the best decision for me. Starting learing at May 2018, until now (Octorber 2018) is just 5 months, but i've already been able to do a lot of crazy things which i didn't think i could. Some examples:
- Shortest path finding: Entagma has a tutorial about it, a simple type of path finding. I ignored that tutorial (though i've finished all other Entagma tutorials), doing my own way to tackle the worst case scenario (path has to go around or opposite direction) by using "weight". After i completed everything, i realized my method was the same as Dijkstra's algorithm. But that algorithm lacks one crucial step to make it truly shortest path, while i has already solved it before i knew in Houdini with a very simple solution. I used a lot of a VEX function called "intersect" for this problem. This is the proudest moment in 4 months of learning Houdini for me even though i know for sure i won't use any of path finding in the future. I'm not involved in gaming or AI.
- Matrix/Quaternion: i know about quaternion from Numberphile but i've never thought i'll ever use any kind of advance math until i learn Houdini. Thanks to 3Blue1Brown for his great series about this topic and a bunch of tutorials, i somehow understood matrix. I can VEX with quaternion, though i don't fully understand it, but still get job done.
- Building my own procedural rig: Houdini has Autorig, but it sucks. I've been through some softwares which deal with rigging and skinning (Modo, Akeytsu), so i know what i want. With Rigging series from SideFx, after some struggles i made a rig which by using it, i can make difficult poses easily and FAST. My work needs still image, not animation.
- Python: never thought i will learn any programming language. i'm an artist for god sake. But well, it has its use for Houdini so i learn it. For now, i know how to use Python to do something in Houdini (like turn off FK/IK via button in Digital Asset for the rig i mentioned above). Don't tell me to write Python to crawl the web or process data or whatever, i see no use.
My bottom line: Houdini was not artist friendly. Over time, it got a lot better (still kinda hard though). Most important thing is that Houdini has a solid base code, and from there they build a lot of features and they all work well. So the future is bright with Houdini. I'm glad i didn't stick with 3ds Max or tried to get into Maya. Poor Maya users watching Autodesk destroy their favorite program.
My ultimate goal is to make everything with Houdini. My dream was to make a procedural city with all details in it (house, people, cars) by myself. Also, with Vellum, i hope i can drop Marvelous Designer for clothing. I'm still a beginner, hope there will be many tutorials about Vellum soon.
SESI, please make a Masterclass about Vellum ASAP.
I remember I tried do cloth in 16, it was too difficult to add seams, I had to find indexes of points and then add seam node and manually enter range of these point indexes. But also 1000x times easier to position patterns in 3d world, opposed to Marvelous Designer. Havent tried 17 yet, if they make it easier to make seams, it's already better than MD (well I also couldnt find some features like make cloth leather and some seams features from MD, but they also not many cloth tuts in Houdini)
In case you didn't see these yet...
www.sidefx.com/tutorials/houdini-17-masterclass-vellum-overview/
www.sidefx.com/tutorials/houdini-17-masterclass-vellum-drape/
www.sidefx.com/tutorials/h17-vellum-cloth-lookdev-tips/
jesus, this is insane... I'm still a beginner but I can tell you: you're killing it! Not only is the software awesome but the cheap indie pricing (and the student license) is making me go all in. In my estimate the only thing you need to do, to reach escape velocity are good help-guides/tutorials (video and written) for all of the features - especially the new ones. In any case thanks for the awesome work!
Couldn't agree more. ESPECIALLY with the tutorial point.
yeah we NEED tutorials, like a lot!!!! Houdini can be super scary for beginners(like myself 😁)
Couldn't agree more, Houdini is amazing but has an immensely steep learning curve.
@@NineBetween Glad to see you here. Thank you so much for your Dr strange video.
Hey! Haha, no problem, awesome to hear from you here!
1:13 Thanos Jr. is exited to go to his first day of College
Honoring his fathers work by bringing guns to school.
@@Gyrbae My grandfather and his friends brought their rifles to school almost every day.
@@PieterPeter-ud7wf he was born in the 1930s
Nobody talk about the music tho, it is superb as software :P
Olivier Orand - Forgotten Ritual
Dude the music is absolutely amazing.
an edited version though soundcloud.com/ultimae/forgotten-ritual-live-edit
Hol Baumann - Forgotten Ritual (Live Edit)
I thought the music was absolutely annoying so I muted it
I love the presentation! Concise and with pleasant music!
Amazing!
Pyro retiming was awesome!
This is very impressive! It's interesting to see how far graphics have come, at times I thought it was actually a real life recording...
Nice job you guys!
0:43 aw man i've changed my perspectives on male lions
Too bad they'll be extinct soon
Thanks humanity!
@@skedyt LETS GO HUMANS WOOOO
Absolutely phenomenal! I can't wait to see what Houdini 18 has to offer.
I cried when I watched the Uv's part .. I really really really need to start Houdini.
ikr that was insane
Yea. A year to learn half of this software just to start from the begining to unwrap damn Uv's
Illyrian Gamer lol, I think that year would be worth it.
This release was astonishing
i can't even imagine amount of math+physics knowledge involved in this
Congratulations guys on all these new impressive features!
3:01 WWE UFC and other fighting games should use this tech.
Btw. Awesome musics as always. I love this one too. SideFX always uses awesome musics in houdini’s showreel and sneak peek.
Great job as always :)
AHHHH
I don't even work in this field but this was mesmerising to watch.
2:19 why this is so funny to me
It's truly incredible how far simulation has come
Great stuff! I wish you guys had a "rent to own" model, where the indie purchase price would go to the commercial version of Houdini.
What? If your company makes more than $100,000 a year and can't afford a full fledged Houdini FX licence and maintenance fee, what the hell are you doing?
Beautiful! Also loved that this was at least partially recorded on a Gnome desktop!
Autodesk is crying 😢
HAHAHA! Good One!
i don't think so. there was nothing you can not do in maya already.
With lots of plugins.
And Houdini now has a full 3dsMAX interface.
with plugins or not. point is that you can do all of this for years by now. maya has a great community as well.
Well, a) That's not totally true, b) Not in one cohesive, native package, and c) Not with the level of control, nodal programming and deep scripting.
Most VFX houses use Maya for build, render and animation, but Houdini is still the master go-to for effects.
Maya is an inconsistent package that is outstripped in it's claims to fame (modeling, rigging and animating) by any number of newer packages that have taken the time to learn from the mistakes of the past. Anything on the latter half of the pipeline (shading, lighting, rendering, FX), Houdini completely blows Maya out of the water.
The music brings so many memories!
Impressive tool, i still learning how to make a donut.
this release broke my head. incredibly
0:52 for when the lady going "haaaaaa" starts.
The track is sick and the visuals are .... can't find words.
Goodby Marvelous Designer and hello Houdini 17!
My thought exactly, I love MD, but to have the equivalent inside a 3D app is a dream come true!
Depends on the nature of your work. MD is still super easy to use
I just come here every once in a while for the music... And of course the awesomeness of the video, damn...
2:32 Me when someone eats my leftover food
AMAZING MUSIC!
AMAZING!!!!!!!!!!!
I don't really ever work with anything to do with this video or even 3D in general, but I still love watching these things.
This is mind blowing, but I hate the subscription pricing model. I'll wave at you from the Blender camp. Good Luck!
Blender 2.8 is very promising, but I wish it had the FX tools Houdini has, as for the price, the Indie version is 400$ for 2 years, very cheap, it has all the tools, it allows 4K renders and the use of third party renderers, which is awesome!
@Gilles What FX tools are you talking about exactly? Not trying to be a jerk, I'm actually curious. I know Blender is getting FlipFluids (for $76) which looks amazing, especially at such a low price.
Blender has pretty much all the FX you need, but none work as good as those in Houdini, the Fracture branch is awesome, but its no Houdini, yes, the flip fluid add-on is amazing, but, again, not Houdini, and you cant mix them with the infinite ocean, for example, Blender is amazing, a new/better cloth system is being integrated in 2.8, but nothing close as to what is shown in this video, hair dynamics in Blender is pretty bad, and the list goes on!
I see, thanks for the clarification, and Houdini really looks gorgeous. I'm not an expert on any of these areas but I agree with you, I think that's both Blender's weak and strong point: jack of all trades, master of none. Except, maybe, poly modeling, which I think is better than many paid softwares. One solution has been proposed by Zacharias Reinhardt who's pushing for crowd funded features, in this specific case it would be for sculpting tools but I guess you could raise money to further develop any feature, seeing what they've been able to achieve during last June's code quest I am pretty optimistic about something like that.
@@gcharb2d Hi, Blender Fund is 25k euro per month right now, when it goes up to 30k(which will happen in a month or 2, Blender will start to improve Hair system, Sculpting + Texturing tools + Procedural Texturing + Painting and many more). code.blender.org/2018/12/blender-development-fund-projects-for-first-half-2019/
fund.blender.org/
the wave simulation is amazing
нет слов, одни эмоции! ШИКАРНО!!
у етой программы нету духовных среп !!!
Just downloaded Houdini 17 from Sidefx Website. Meeeen...feels gooood!!! Couldn't wait for the official announcement to go around
i'll switch from autodesk products to this just because of the horses.
It can't get anymore simple than this. Thank you soo much howtobasic!
1:20 everybody after quarantine
Best "What's New" vid ever.
I'm one of the developers of this software,hope u guys like it.
sure lol
@@vegardpig8634 ??
How long did it take to make this version?
1:42 Me when i realize i have unfinished homework after the finals
💦 Houdinigasm 💦
Those are some beautiful results and the program actually looks fun to use :D
man, these beats are sick
Good job guys... Balancing out so mutch content is amazing!!!
"So, how's the semester going?"
Me: 2:17
You guys are absolutely amazing.
My university only gives licenses to Autodesk... they need to up their game and move to Houdini 😂
I'm giving this a standing ovation right now.
Blender users for Maya -hey Autodesk blender can do this!! Blender users for Houdini -blender can't do this 😃
that white water at the beach was incredible
haha compare this comment section to an Autodesk 3ds max annual release video. Night and day difference.
Unfortunately 3Ds Max hasn't had much development for some years.
3ds max updates are laughable. Glad I made the switch to blender and Houdini.
hey how much is houdini hard to learn if im already good at thinking particles?
your fx work is probably laughable.
Its been 2 years and this still looks really *really* advanced
0:03 discord mods can already do that
NOOOOO
@@ishdx9374 lol
6:05 m8 that is just wonderfull i am literally crying
Агонь!
Агонь indeed
this is as much impressive in physics as Zbrush in sculpting ! i'm glad i recognized the genius in this software
@Autodesk you watching this right ?
Acutually the UV stuff alone is insane here!
2:19 *roblox death sound*
You had me at the Horse trip... Srlsy though.. KUDOS! Very nice additions indeed!
I'm blender user and I think that Houdini is interesting.
Music is Hol Baumann if anyone wonders
Thanks to mention! And since 2018, it's Olivier Orand ;)