The ULTIMATE Leader Tier List...ish Part 1 | Ara History Untold

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  • Опубліковано 12 жов 2024
  • ChaosMole goes through the leaders of Ara History Untold and puts them into Tiers depending on their Perks! Be advised, please play your Game how you enjoy it and don't care for Tier lists, fun for you is the only list that matters!
    TIER LIST: tiermaker.com/...
    Join as a Member Today and support my Trebuchet addiction!
    / @moleundermanagement
    #arahistoryuntold
    #civilization
    #4xgaming #turnbased #strategygames #tierlist

КОМЕНТАРІ • 29

  • @rovsea-3761
    @rovsea-3761 Годину тому

    On Georgia, there are actually (at least) 8 improvement types. Military, Religion, and Commerce, which she gets a bonus towards, and then also Cultural, Science, Impact, Government, and Industrial, which she does not get a bonus for. She does actually have an easier time getting golden ages because she has Creative and Sage, which helps get her over the QoL hurdle for building golden age points a bit more.

  • @rovsea-3761
    @rovsea-3761 2 дні тому +4

    Academies give knowledge, not research per turn. If they gave 15 research per turn, they'd be hilariously broken. I still don't think the Academy bonus for Harun al Rashid is strong, but keep in mind that it's not the same as a +2 knowledge boost.
    Assyria, to my eyes, looks like a very scary rush faction, since they should be able to hit 90-100 security in the capital relatively early in the game for 33%-50% stronger forces, which is quite good. You underestimate aztecs as well, they can do a very similar rush by leveling their early units up on tribes (and thus being in engagements very often early), but with a sizable production boost as well. The force heal rate being doubled is also massive. The byantines also seem like a dangerous war faction, although patient hurts them there a bit.
    Wilma Mankiller is criminally underrated by you here. Frankly, putting Florey in S tier while Wilma Mankiller is in C/D tier makes no sense at all, since she does basically the exact same thing as him: grow big cities quickly. You're seriously underestimating how strong simply putting a quick water well with +30 health boost in every city is, which she can do quite early in the game, well before Howard Florey's trait really kicks in. Sure, she lacks stately which is useful to boost production in peace time, but she's still probably hovering up in A/S tier for her ability to grow cities faster than anybody else.

  • @Mhantrax
    @Mhantrax 3 дні тому +1

    I found a way to not pay attention to the tier list but hear the knowledge driving it. I just listen to the video and don't low a visual representation in my head

  • @pdraggy
    @pdraggy 2 дні тому +1

    Harun Al-Rashid (The Abbasid Caliphate) 2:06
    Eva Peron (Argentina) 3:10
    Sennacherib (The Assyrian Empire) 4:22
    Howard Florey (Australia) 5:31
    Itzcoatle (The Aztec Empire) 7:17
    Leopold I (Belgium) 8:37
    Irene Serantapechaina (The Byzantine Empire) 11:21
    Boudicca (The Celts) 12:59
    Wilma Mankiller (The Cherokee) 14:25
    Wu Zetian (China) 15:45
    Osh-Tisch (The Crow Nation) 16:41
    Nefertiti (Egypt) 18:17
    Elizabeth I (England) 19:59
    Haile Selassie (Ethiopia) 22:04
    Jeanne D'Arc (France) 23:49
    Tamar the Great (Georgia) 25:06
    Otto von Bismarck (Germany) 26:30
    Hildegard von Bingen (Germany) 28:20
    Yaa Asantewaa (Ghana) 29:29
    Alexander the Great (Greece) 30:51
    Sappho (Greece) 32:01

  • @jtfike
    @jtfike 2 дні тому +1

    Health is not an issue in this game. Clinics, wells, antibiotics. The florey thing makes no sense.

  • @candelariajp
    @candelariajp 3 дні тому

    Great list. Enjoyed the depth you went into on the nuance situations. Subbed for more content!

  • @paulmanning4901
    @paulmanning4901 3 дні тому +1

    Looking forward to part 2. Enjoying the game

  • @willgamer47
    @willgamer47 3 дні тому

    This is very helpful, albeit indirectly, for people learning how to play..... many thanks!

    • @moleundermanagement
      @moleundermanagement  3 дні тому +1

      You are welcome! Just play what you enjoy most :3

    • @lodestar536
      @lodestar536 2 дні тому

      What a take! I definitely feel like we get too caught up with optimization and meta sometimes.

  • @BiNumLi
    @BiNumLi 2 дні тому +2

    Disagree with Nefertiti. +5 turns of Golden Ages is super powerful. Now playing Kush with the same perk. A Golden Age is +25% prestige. If you play efficiently and generate healthy Quality of Life you can engineer frequent Golden Ages. Longer Golden Ages is one of those perks that scale. The bigger the empire the bigger the prestige per turn. the bigger the 25% buff, the more the extra 5 turns generates. In the late game this is invaluable to reach 40,000 prestige quickly. Nefertiti is a B at the high end, borderline A.

  • @IndrekKlanberg_EestiOrav
    @IndrekKlanberg_EestiOrav 3 дні тому +4

    I think you are overestimating craft production. It only applies to production gained from cities and not from resources you spend in production. Also I think you are undervalueing security. How security works, is this buffs (or debuffs) all the units that have been musterred in the city regardless where they are. This is why being able to max security in at least one city is super strong, as all your troops get +50 % strength. I know the wording in the game says something else, but that's a whole other story. Just try it out. Have an unit musterred in your capital, and change security in capital and just see the power go up and down.

    • @davidmills1520
      @davidmills1520 3 дні тому +1

      I agree. I think that he is undervaluing force strength in general, starting with the Wolf in the Fold perk. That leader is for fighting, not for the craft bonus. Same with how he undervalues the Aztecs, who are very good. That high security early on makes your 2nd and 3rd wedges extra strong, plus they get the aggressive boost, plus tons of constant happiness in capital early on. And then you can snowball off that.

    • @IndrekKlanberg_EestiOrav
      @IndrekKlanberg_EestiOrav 2 дні тому +1

      @@davidmills1520 it makes all your units extra strong, because what I found out while playing, changes to security effect force strength retroactively. As long as you muster them in your capital.

    • @BiNumLi
      @BiNumLi 2 дні тому +1

      I never have a problem crafting. Always end up with truck loads of extra items generated. Easy to juice up a crafter with supplies and pick which ones get the best supplies and which ones get the middling supplies (e.g. heavy plows vs regular plows). In the same way experts can be judiciously assigned. However it always seems the cities are lagging in security. Especially as the cities grow to larger cities. So totally agree with your take. On two counts: overestimating craft production and underestimating security.

    • @davidmills1520
      @davidmills1520 2 дні тому +1

      @@IndrekKlanberg_EestiOrav Oh wow I didn't realize that security changes dynamically affect units. Are you talking about the Aztecs regarding mustering in your capital? I assume that, in general, all cities' units change dynamically as security changes?

  • @IndrekKlanberg_EestiOrav
    @IndrekKlanberg_EestiOrav 3 дні тому

    Craft production becomes actually stronger late game, like late act 2 and whole act 3 once your cities are big and you get all sort of production bonuses from tools and stuff.

    • @ngocanhnguyenho6788
      @ngocanhnguyenho6788 2 дні тому

      20% bonus in 1000% bonus from other sources is almost nothing. That 20% bonus much more impactful early game than late game.

    • @IndrekKlanberg_EestiOrav
      @IndrekKlanberg_EestiOrav 2 дні тому

      @@ngocanhnguyenho6788 Well, still, it only applies to city craft production, not boosted one with spending resources, and early game boosts are everything, you barely make anything without boosting. So, I suppose it is shit all around with a few exceptions, for example, if city production becomes huge, but you don't get any other production bonuses like for example with a pub which doesn't have any.

  • @brunof8713
    @brunof8713 2 дні тому

    I was surprised with you ranking Alexander so low specially after Ghana. +1 movement to scouts is one of the better bonuses imo and getting extra force is nice. Meanwhile Ghana just gets absolutely nothing.

  • @sionbarzad5371
    @sionbarzad5371 2 дні тому +1

    Man your ranking is confusing tbh. 1st you don't use the traditional tier list tool, which helps visualize the ranking and also helps you make more sense. Second you sometimes define a leader in terms that seem to contradict their mark. For example you explain how only Sennacherib's bonuses are really good, workshops etc and then you say he is really good, only to rank Sennacherib in ''B bordering C'' which is pretty average almost bad range lol. That is if you use the traditional ranking (up to S). Which brings me to the last point; usually people start by presenting (again, visually) an item on the list by explaining why they are ranking it at that mark, at what difficulty they are using it (or which mode which doesnt apply here...) and then using them as the kind of benchmark against which everything else would be ranked.

  • @sybmike
    @sybmike 3 дні тому +3

    I've just been using random so far

  • @IndrekKlanberg_EestiOrav
    @IndrekKlanberg_EestiOrav 3 дні тому +1

    Anyways, Aztecs being C, definetely do not agree, I think this is the best civ to beat Emperor currently, and if you start against Aztec player in multiplayer, you can just pack your bags...

  • @renyaoqin
    @renyaoqin 3 дні тому

    How's Wilma Mankiller so different from Florey??

    • @renyaoqin
      @renyaoqin 3 дні тому

      Waterwell is very easy to get and it doesn't take amenity slots for the boost. Her building bonus is not working atm iirc though.