6:25 Rotate the beams 90° before you place them. (Think H beam instead of I beam). That will adjust the placeable height of the beam and may work better for the belts.
If you really want the merging line on the beam to line up with the elevators, you can place a beam connector freely (it doesn't snap) into a pillar and then run the beam across from that connector - that way they'll be in line with the elevators. But Maan! This is looking sick, looking forward to seeing how you get everything upto storage!
nice^^ i even automated my space elevator parts ... for no apparent reason. everything, even down to ammunition and hazmat suit filters. if there now would be a way to automate medpacks,id be in production heaven.
i know im gonna have filters on auto asap because one why not 2 my oil is to efficent i need a reasiont o make it chew om its own intake. 3 i can always dump stuff into a sink.
Kibs! With your Assemblers and Manufactures, build up, not out. Stick 2 belt polls on top of each other right beside the inputs on each side of the machine, put a belt on it and then stick a splitter right above the input hole. Bring down a conveyer and then you don't need as much belt work around your machines
26:50 found out that too ... If the industrial storage container is not full or the bottom lane clogged ... the top one won't get any resources .... It is like the bottom one is on high priority .... Sadly industrial storage container does not work as a splitter ... Learned that the hard way :D
I build small factories and they take so much time, I can’t imagine how many hours your clocking on these. You’ve earned all the success that comes your way man
Every time I see one of your videos it makes me want to play the game, then I play for a while and remember I'm not so creative then I see another one of your videos and the cycle continues, great content always enjoyable to watch keep it up
Always start your beams from the side of a foundation. Never from the floor or ceiling face of a foundation. They will line up with conveyor supports this way
one of the main things i like to use to "support" mergers/splitters is the small pillar. it fits the little divots on the top of those perfectly, same goes for the base. so say for instance you would stack two on top of each other, delete the bottom, then put a base under it for support, or if it was higher, line the base up and then run the pillars into it, or "suspend" it from the ceiling using the same method.
24:22 Huh. Really interesting that those copper sheets sit on a belt leading to a machine requiring wire and steel pipes. Sure hope that doesn't mean anything, no way you'd have, I dunno, connected a copper constructor building sheets instead of wire to it.
This is pretty much how I built my storage room as well. A low output factory for storage items. high throughput and capacity for the high volume stuff like plates, rods, copper, wire, etc. And small storage capacity for the rarely used items. I'm making pretty much every item through tier 4 in a surprisingly small factory. Plastic and Rubber are still in a dedicated high capacity plant.
Kibs my man, that conveyor belt lift trick has just opened up a whole new world for my base where I built myself into a bit of a corner because i told myself "youll never need more space than that mate"
yep i have just direct connected mergers to lift units in my base also abusied all lifts i have for some odd jank in places your not ment to activly go to. aka my intake lines :P
@@lechking941 in most of my setups the lift goes straight in to a floor hole order 2 units up into merger/splitters. this safes so much time debugging missing connections to machines and main belts .
As OCD as I am, I love how neat and orderly your factories are. Mine just end up looking more like LGIO's. At least I know where everything is in my organized mess of conveyor belts and storage containers
These giant enclosed structures make me wish the engine had enough power to do better lighting and raytracing. It's just so dreary indoors without light bouncing around.
I know you like to turn everything on at once but I would suggest giving it power when you build it so you can spot the problems before they become worse. Seeing what is actually being produced on the belts really helps :)
For the industrial storage, unless it changed in Update 5, the priority wasn't to the bottom or top, it prioritized whatever output was connected first
I have a build philosophy called lazy mode. I build a factory, and just build a lot of machines on each level, each level making one thing. And I let the demand sort itself out. Mostly the only time I personally need to concern myself with minimal supply needed, is for power production. Because a grid shutdown is a mess ( I just reload from save, before the nuke waste backs up and shuts down my power leading to grid loss.)
Hey Kibitz, your „one room for all“ is slightly too small. Tip: get a double big box stacked or in line for every item that needs to go in one production line. Every screw, every cable, every frame. It was a bit of beforehand calculation and note-taking but as a result there was no bottlenecking (screws easily clogging a 720 alu belt combined with other items). On the less bright side, it took the better part of one of the empty holes in the west-middle to build over. But it was totally worth it! (Tbf, I built most T1 and T2 parts externally, but 5 720 screw belts in full swing along with all that other stuff on quadruple belts three in a row - the rest came by train - a sight to behold, just a little less organized than your superdome.
For bringing items into the storage room you could do double sushi belts on each side and just have to do straight ahead is over flow and it eventually leads into an awesome sink
i did this once in a way much smaller scale some time ago, i used a main bus for connecting only 1 machine per material and used buffers to avoid needing more than one machine of each, it somehow helped but the project wasnt finished
I believe when you are placing beams, if you put a concrete or metal pillar perpendicular to where you want to put the beam, the pillar won't have snap points so you can slide the beam until it is pixel perfect. Personally, I zoop catwalks over first , snap a beam support to the bottom of the catwalk, the merger to the top, and then remove the catwalk afterwards. Problem solved.
Industrial containers have NO load balancing! It's basically random! also- tip for max efficiency: get mk6 belt mod. If you hook it up to t3 250% miners, you can move it onto two mk5 belts with a very short mk6 belt to make the game feel less modded but more efficient :) used it in the Cr*ckhead iron processing plant, 10/10 only 6m of mk6 belts to over 5000m of mk5
I forget which save it's in (Early Access, or Experimental), but I have an alternative recipe for computers! In the Assembler! Circuit boards, & crystal oscillators recipe for computers!
You can make elevators snap to any elevation if there is something to snap to. I mostly use it to make really stubby elevators, but it works upwards too.
Its funny you made the same decision as I did when it comes to resource management, efficiency, even recipes are almost the same (Screw Screws). This video has far better energy than the previous Satisfactory Videos, good Work Keep it up.
ImKibitz has got a bad guy Tron vibe going on in his storage room XD And with a few neon lights... one can TOTALLY do a Tron style with his brutalist style going on right now.
and this chaos is why i use sushi-belts. Just throw the right amount of items on the belt for the item you want to produce and let smart splitters do the rest. Also is more interesting to look at than mono-belts.
"Don't cross the streams Kibz: Don't mix your belts. Don't do it. You know it never looks good, and leads to way more trouble then dedicated belts. And dedicated belts usually look way better. Way cleaner. Real spicey. This is your main "baise" Kibz. This is the flagship. This is what everything has led to. This is your time. Do the dedicated belts Kibz. You know it's the right thing to do." --- Future Kibz
this is basically what i did. except no future planning or storage. just deal with the bottlenecks, you get results either way. oh and i didnt realize you could use platforms for grid placement until i got trains, you can probably imagine what my "base" looked like
Heya Kibz, with all the beltwork going on on the outside of the base already, it might be worth it to add another layer of outer wall to hide it if you dont want that many belts visible. Just make the tower a bit thicker for good aesthetics. Or just spaghet everything, make a sushibelt of literally every item on a loop on the outside or a massive column of elevators from 1 platform. Whatever floats your boat. Just thinking that almost every build everywhere has conveyors on the outside walls and I think you can be more creative than that ;)
Storage Containers work differently in satisfactory, they will not balance output but they do something completely different : An Industrial Storage Container usually prefers the belt that is built first, but it can switch priority after a save-load. As it does not balance either the inputs or outputs, this can lead to strange behavior and unevenly dispensed items. So the first connected belt will be the primary port where things go out and the second port will be the slave, when first port throughput is slowing or stopped the second, slave port activates and everything goes out there.
Seeing these small frame pillar things with the belts inside makes me wonder if its possible to make a bucket wheel excavator of sorts (maybe decoration mostly with the wheel) such as the bagger 288 for reference
Hey kibitz can you please try this minecraft mod called create, it’s a factory mod where you automate using rotational energy. It’s the best mod I have ever seen and I this you might enjoy it
It's actually not too much work to automate everything. Well, it is a lot of work but less than one would think it would take. Belting is the most complex part actually, I use the ceiling for belts as well and this makes it way more easy to handle. Floor = input belts, ceiling = outpur belts. In the end you only need a couple of all items p/m and for the space elevator parts you can build temp factories. In my current game I have 2 factories, 1 for all items from tier 0-4 and one for 5-8. From there all items go to a autosorting storage with overlow to a sink. No need for any manual crafting ever and passive coupon generator. But damn, Kibz factory look a lot better than mine. :)
you should check out the LTT video on intel's foundry's. the way they have it setup with the overhead tracks for the wafers looks pretty awesome. I personally think that showng off the beltwork above the production looks way cooler than trying to hide it all underneath.
You ran headlong into this while I made three spreadsheets and at least ten full pages of hand notes, lists, and sketches. No way is right. Yours is potentially more fun!
kibits, belt them all onto one converyar then smart convaryer them out directly at thier container, that will save you tons of time and headache if you do it right
So, at 17:05 why have I never tried running three assemblers off of two sets of splitters. I think I will definitely be using this. So simple and I have been over thinking belting assemblers all this time.
The trick with making infinite length conveyor lifts I think will end up getting patched out eventually. I believe I’ve read that the segment length limits on belts and pipes are done for performance reasons.
I was hoping he'd make fused modular frames since I'm about to build a new setup for them and RCUs, but he's not doing an efficiency build here just a time build, so it might not have mattered much
let the spaghetti flow through you...what? what do you mean that's not how spaghetti work? of course it does just look at that factory, it just works :D
I created a factory around a sushi belt but the problem with that is your efficency is based off of the speed in which the belt travels so it ended up not working I then created another world where there were multiple sushi belts for my factory and that didn't work very well and I ended up just changing it to be a huge 50x50 platform that I ring with belts and have all the materials on them then my automation is still based on the speed in which the belt travels. And how many screws I have because those things were flying off the belt faster than you could put them on.
There is a mod on the satisfactory mod manager Which is called infinite zoop an it makes stuff much easier I recommend it if you do a modded satisfactory world
@staris84 yeah, I mean, he has probably about 10 times the amount of hours in that game as me (soon breaking 500h), so I'm pretty sure he knew why he uses cast screws^^
6:25 Rotate the beams 90° before you place them. (Think H beam instead of I beam). That will adjust the placeable height of the beam and may work better for the belts.
If you really want the merging line on the beam to line up with the elevators, you can place a beam connector freely (it doesn't snap) into a pillar and then run the beam across from that connector - that way they'll be in line with the elevators. But Maan! This is looking sick, looking forward to seeing how you get everything upto storage!
Currently binging your Update 4/5 Let's Play. Giving me lots of ideas for my own world.
Interesting I'm really bad at satisfactory the most advanced thing I'm producing is magnetic field generator
Man, the satisfactory content is on point Kibz. Really love it when you put out new content in this game :)
Love that moment when Kibz Loses his mind over both the chaos, but also the wrong beltwork afterwards, cause its SOO relatable. :D
nice^^
i even automated my space elevator parts ... for no apparent reason.
everything, even down to ammunition and hazmat suit filters.
if there now would be a way to automate medpacks,id be in production heaven.
i know im gonna have filters on auto asap because one why not 2 my oil is to efficent i need a reasiont o make it chew om its own intake. 3 i can always dump stuff into a sink.
one word 'mods'
Kibs! With your Assemblers and Manufactures, build up, not out. Stick 2 belt polls on top of each other right beside the inputs on each side of the machine, put a belt on it and then stick a splitter right above the input hole. Bring down a conveyer and then you don't need as much belt work around your machines
Hope you continue this series into update 6 because I don’t want to see this series go to waste and start over keep it up kibs!
26:50 found out that too ... If the industrial storage container is not full or the bottom lane clogged ... the top one won't get any resources .... It is like the bottom one is on high priority .... Sadly industrial storage container does not work as a splitter ... Learned that the hard way :D
I build small factories and they take so much time, I can’t imagine how many hours your clocking on these. You’ve earned all the success that comes your way man
easy when they cheat
Every time I see one of your videos it makes me want to play the game, then I play for a while and remember I'm not so creative then I see another one of your videos and the cycle continues, great content always enjoyable to watch keep it up
Always start your beams from the side of a foundation. Never from the floor or ceiling face of a foundation. They will line up with conveyor supports this way
10:32 if you didn’t know you can stack fences, that can be a cool way to make windows and add some texture to your build.
That's some real satisfactory. Great vid, back to the channel basics, back to the chaos
one of the main things i like to use to "support" mergers/splitters is the small pillar. it fits the little divots on the top of those perfectly, same goes for the base. so say for instance you would stack two on top of each other, delete the bottom, then put a base under it for support, or if it was higher, line the base up and then run the pillars into it, or "suspend" it from the ceiling using the same method.
Btw, with the 2 output storage bins, whichever output is connected first will be priority, with the second one being overflow only
I've heard that the priority can change when you load the game... though I haven't tested it myself.
2:10 - 2:12 I love how the manufacturer building just simply poofs into thin air.
16:46 ah, some industrial meltdown with a blend of humor. Quite my jam
24:22 Huh. Really interesting that those copper sheets sit on a belt leading to a machine requiring wire and steel pipes. Sure hope that doesn't mean anything, no way you'd have, I dunno, connected a copper constructor building sheets instead of wire to it.
This is pretty much how I built my storage room as well. A low output factory for storage items. high throughput and capacity for the high volume stuff like plates, rods, copper, wire, etc. And small storage capacity for the rarely used items. I'm making pretty much every item through tier 4 in a surprisingly small factory. Plastic and Rubber are still in a dedicated high capacity plant.
hey Kibz, if you did not notice, the upper output of the big storage bin, is basically an overflow output, thats why they are not split evenly
24:26
Needs pipes and wire
What is connected: Sheets
Kibs my man, that conveyor belt lift trick has just opened up a whole new world for my base where I built myself into a bit of a corner because i told myself "youll never need more space than that mate"
Run the beam in a location, that the merger is exactly adjacent to the lift. The lift will connect directly to the merger without an additional belt
yep i have just direct connected mergers to lift units in my base also abusied all lifts i have for some odd jank in places your not ment to activly go to. aka my intake lines :P
@@lechking941 in most of my setups the lift goes straight in to a floor hole order 2 units up into merger/splitters. this safes so much time debugging missing connections to machines and main belts .
Wooo! More Satisfactory!!! This is by far my most favorite content from you, Sir Kibs.
13:35 oh god they're not lined up... THEY'RE NOT LINED UP KIBS FIX IT FIX IT FIX IT FIX IT!!!! AHHHH!!!
As OCD as I am, I love how neat and orderly your factories are. Mine just end up looking more like LGIO's. At least I know where everything is in my organized mess of conveyor belts and storage containers
These giant enclosed structures make me wish the engine had enough power to do better lighting and raytracing. It's just so dreary indoors without light bouncing around.
the engine is unreal 4.26. there's nothing about the engine stopping them from having fantastic looking interior lighting.
I know you like to turn everything on at once but I would suggest giving it power when you build it so you can spot the problems before they become worse. Seeing what is actually being produced on the belts really helps :)
This is like watching a man record his slow descent into madness. Thanks Kibz. :)
For the industrial storage, unless it changed in Update 5, the priority wasn't to the bottom or top, it prioritized whatever output was connected first
I have a build philosophy called lazy mode. I build a factory, and just build a lot of machines on each level, each level making one thing. And I let the demand sort itself out. Mostly the only time I personally need to concern myself with minimal supply needed, is for power production. Because a grid shutdown is a mess ( I just reload from save, before the nuke waste backs up and shuts down my power leading to grid loss.)
Hey Kibitz, your „one room for all“ is slightly too small. Tip: get a double big box stacked or in line for every item that needs to go in one production line. Every screw, every cable, every frame. It was a bit of beforehand calculation and note-taking but as a result there was no bottlenecking (screws easily clogging a 720 alu belt combined with other items). On the less bright side, it took the better part of one of the empty holes in the west-middle to build over. But it was totally worth it! (Tbf, I built most T1 and T2 parts externally, but 5 720 screw belts in full swing along with all that other stuff on quadruple belts three in a row - the rest came by train - a sight to behold, just a little less organized than your superdome.
I love this and Planet Crafter it is sooooo good...but I'm waiting for a new City Skylines :) Keep up the good work
For bringing items into the storage room you could do double sushi belts on each side and just have to do straight ahead is over flow and it eventually leads into an awesome sink
i did this once in a way much smaller scale some time ago, i used a main bus for connecting only 1 machine per material and used buffers to avoid needing more than one machine of each, it somehow helped but the project wasnt finished
I believe when you are placing beams, if you put a concrete or metal pillar perpendicular to where you want to put the beam, the pillar won't have snap points so you can slide the beam until it is pixel perfect.
Personally, I zoop catwalks over first , snap a beam support to the bottom of the catwalk, the merger to the top, and then remove the catwalk afterwards. Problem solved.
It’s alive!! I love seeing this base with machines working in it
No matter how many times I remind myself to always save before connecting the belts to a big build, I’ve done it too many times. I feel your pain
Industrial containers have NO load balancing! It's basically random!
also- tip for max efficiency: get mk6 belt mod. If you hook it up to t3 250% miners, you can move it onto two mk5 belts with a very short mk6 belt to make the game feel less modded but more efficient :) used it in the Cr*ckhead iron processing plant, 10/10 only 6m of mk6 belts to over 5000m of mk5
I love it when a plan comes together. Great job on this milestone Kibz!
Welcome to compact factory design my friend! It's like a puzzle, which in the end makes it even more fun to build imo!
I forget which save it's in (Early Access, or Experimental), but I have an alternative recipe for computers! In the Assembler! Circuit boards, & crystal oscillators recipe for computers!
Yes I was also surprised he wasn't using that one, it's so good!
You can make elevators snap to any elevation if there is something to snap to. I mostly use it to make really stubby elevators, but it works upwards too.
Its funny you made the same decision as I did when it comes to resource management, efficiency, even recipes are almost the same (Screw Screws). This video has far better energy than the previous Satisfactory Videos, good Work Keep it up.
i love watch kibitz troll himself :)
22:21 as long as it works it doesn't need to look good
This video is a prime example of why unit testing was invented
Introducing Kermit's cousin! Kibitz!
7:23
Im surprised that kibz is still sane after building the entire factory
ImKibitz has got a bad guy Tron vibe going on in his storage room XD
And with a few neon lights... one can TOTALLY do a Tron style with his brutalist style going on right now.
and this chaos is why i use sushi-belts. Just throw the right amount of items on the belt for the item you want to produce and let smart splitters do the rest. Also is more interesting to look at than mono-belts.
"Don't cross the streams Kibz: Don't mix your belts. Don't do it. You know it never looks good, and leads to way more trouble then dedicated belts. And dedicated belts usually look way better. Way cleaner. Real spicey. This is your main "baise" Kibz. This is the flagship. This is what everything has led to. This is your time. Do the dedicated belts Kibz. You know it's the right thing to do." --- Future Kibz
Omg watching your older vids and that conveyor lift hack has saved my life with conveyor hatch and infinite height.
this is basically what i did. except no future planning or storage. just deal with the bottlenecks, you get results either way. oh and i didnt realize you could use platforms for grid placement until i got trains, you can probably imagine what my "base" looked like
Heya Kibz, with all the beltwork going on on the outside of the base already, it might be worth it to add another layer of outer wall to hide it if you dont want that many belts visible. Just make the tower a bit thicker for good aesthetics. Or just spaghet everything, make a sushibelt of literally every item on a loop on the outside or a massive column of elevators from 1 platform. Whatever floats your boat. Just thinking that almost every build everywhere has conveyors on the outside walls and I think you can be more creative than that ;)
When Kibitz Enters Kermit Mode "The Ultimate Statisfactory Playthrough"
Storage Containers work differently in satisfactory, they will not balance output but they do something completely different : An Industrial Storage Container usually prefers the belt that is built first, but it can switch priority after a save-load. As it does not balance either the inputs or outputs, this can lead to strange behavior and unevenly dispensed items. So the first connected belt will be the primary port where things go out and the second port will be the slave, when first port throughput is slowing or stopped the second, slave port activates and everything goes out there.
Seeing these small frame pillar things with the belts inside makes me wonder if its possible to make a bucket wheel excavator of sorts (maybe decoration mostly with the wheel) such as the bagger 288 for reference
Hey kibitz can you please try this minecraft mod called create, it’s a factory mod where you automate using rotational energy. It’s the best mod I have ever seen and I this you might enjoy it
I have no idea what I was watching, how it all worked, or the seeming madness of it all. I do know... i liked it.
17:10 crazy? I was crazy once, they locked me in a room, a rubber room, a rubber room with rats. And the rats made me crazy.
i fly every where seeing kibitz run my brain is just yelling fly just fly lol
It's actually not too much work to automate everything. Well, it is a lot of work but less than one would think it would take. Belting is the most complex part actually, I use the ceiling for belts as well and this makes it way more easy to handle. Floor = input belts, ceiling = outpur belts. In the end you only need a couple of all items p/m and for the space elevator parts you can build temp factories. In my current game I have 2 factories, 1 for all items from tier 0-4 and one for 5-8. From there all items go to a autosorting storage with overlow to a sink. No need for any manual crafting ever and passive coupon generator. But damn, Kibz factory look a lot better than mine. :)
i watched all your videos but i never realized i wasn't subscribed. i just just subscribed now, feels good. Keep up the good work kibs!
you should check out the LTT video on intel's foundry's. the way they have it setup with the overhead tracks for the wafers looks pretty awesome. I personally think that showng off the beltwork above the production looks way cooler than trying to hide it all underneath.
I wish this game had an undo button. The number of times I've Ctrl-Z'd to no avail in satisfactory....
It's going to look like a BORG cube. Maybe you should color it black/green on the backside
Love how he says turbo motors it gets me every time 🤣
Exceptionally cool episode, 4 thumbs up!
Space can be a very limiting factor, I've had to learn, too... ;-)
You ran headlong into this while I made three spreadsheets and at least ten full pages of hand notes, lists, and sketches.
No way is right. Yours is potentially more fun!
Absolute and Udder chaos
I needed this after RCE's Infraspace series.
We have waited so long. But it was worth the wait!!
kibits, belt them all onto one converyar then smart convaryer them out directly at thier container, that will save you tons of time and headache if you do it right
Finally some more satisfying factorneering
I wish I had Kibz saying "supacomputaz" as my text notification
So, at 17:05 why have I never tried running three assemblers off of two sets of splitters. I think I will definitely be using this. So simple and I have been over thinking belting assemblers all this time.
Smart splitters are cool. But programmable splitters are the cats ass Kibz.
How do you plan on handling fused modular frames? Packaging nitrogen and shipping it to the mega base?
My brain broke after the first 4 constructors went down. I am now terrified for when I get beyond just basic components so thanks for that?
The trick with making infinite length conveyor lifts I think will end up getting patched out eventually. I believe I’ve read that the segment length limits on belts and pipes are done for performance reasons.
"And hopefully without loosing my mind!" Oh, that'll be easy! Can't loose what's already gone! :D
Did you make fused modular frames and are you bringing nitrogen to the base?
I was hoping he'd make fused modular frames since I'm about to build a new setup for them and RCUs, but he's not doing an efficiency build here just a time build, so it might not have mattered much
What's your favorite ImKibitz quote? Mine is: *pained laughter*
This man needs to play Ark
Best video ever
lols... lets not forget adding in an overflow to the sync!
Another great and amusing video. Thanks Kibz
Thank you for making my childhood
Oh also I would like to see your doggos I miss them :(
let the spaghetti flow through you...what? what do you mean that's not how spaghetti work? of course it does just look at that factory, it just works :D
flying spaggeti monster approves of this project
I created a factory around a sushi belt but the problem with that is your efficency is based off of the speed in which the belt travels so it ended up not working
I then created another world where there were multiple sushi belts for my factory and that didn't work very well and I ended up just changing it to be a huge 50x50 platform that I ring with belts and have all the materials on them then my automation is still based on the speed in which the belt travels. And how many screws I have because those things were flying off the belt faster than you could put them on.
Since your going under the storage room with the belts, maybe have a glass floor.
Not gonna lie, I am so glad I'm on this side of the boop!
There is a mod on the satisfactory mod manager Which is called infinite zoop an it makes stuff much easier I recommend it if you do a modded satisfactory world
42 seconds online. I need moooore :D i love your vids kibz
Why cast screws though? The steel screw recepie is crazy efficient^^
@staris84 yeah but with steel screws you need like 1 constructor that makes 260 Screws, very space efficient
@staris84 yeah, I mean, he has probably about 10 times the amount of hours in that game as me (soon breaking 500h), so I'm pretty sure he knew why he uses cast screws^^
at 24:26 I don't think the copper sheets are supposed to be going to that machiene.
Just use a vertical main bus. No more spaghetti.