Hope you enjoyed! ALSO I made a tutorial video that covers the 1 - 3 oil conversion thing (just switch in the Blenders to make fuel). Here's the link: ua-cam.com/video/IoCm0H_4YnE/v-deo.html
Why do you need all that rubber? I get needing a lot, but why make that much, and no plastic? Is your other refinery making plastic in a less efficient way? (I forgot). If so, maybe improve that refineries efficiency?
@@chtechindustries4174 With the right alt recipes (and in this case, they're all pretty good ones) you can cut plastic completely from your production chain. You need a bunch for heatsinks and computers. Having said that, you do still need plastic for buildings and pipes, so I like to put a splitter on a plastic belt and fill up a box.
@@CatalepticHunter I knew that, I meant why did he need that rubber, why not make plastic as well. But, if it’s needed for all that stuff… But I knew bout the alts
i've noticed something. Past Kibs does a lot of things and says "Future Kibs will love this" and then future Kibs comes along, sees what past kibs did and says "What did past kibs do?" They need to work on their communication, I've never seen them plan things together.
I like how the list implies that you hold your breath throughout the entirety of the construction of the oil refinery. Also, love that sort of QoL for the painting, since going through with the current painting system is not too much less tedious than the old paint gun. _Watching these videos has gotten me tempted to do all the math for my own types of systems doing these things. And that's dangerous. Have to continue resisting it._
I'm honestly impressed so many people just accepted the tedium and used the gun as intended. I was maybe ONE factory in when I said fuck this! on a biscuit! with feathers! and wrote a macro for my mouse to click once every 175ms while the mouse was moving. The macro was even called FCKPAINTING. You cannot imagine how good it felt to delete that macro when the new customiser blew my mind. xD
Recently went through making a recycled plastic rubber factory with only 1,080 oil and Oh Boy was that rough. Cant imagine having to do double that. Loving the content, Sasisfactory and Skylines!
I actually made the discovery in my world that building a factory twice the size is not nearly twice as much hassle. Once you understood the maths and the connections and balance, it kinda doesn't matter if you do it in 4 rows, 8 rows or 10 floors with 8 rows each. Obviously it's more clicking work, but all the hassle of figuring it out and making it work is way less.
I just got done remaking my entire first base and it took me about 75 hours to break down reroute and replan everything and it still feels all hodge podge together. I am not happy where its at for now and im going to move over to this spot in the video and rework my base there its a fucking mess. I watched this video and couldnt believe how cool and big his building was.
When laying foundations I embed cabled up mk1 power connectors at regular intervals. They clip completely inside the adjacent foundation to provide an invisible independent power grid for the hover pack. Very handy when laying out and moving things around and also gives a powered area around the outside.
Is it the timespan, do you think? I have the memory capacity of a goldfish made of origami, so.... -- wait what was I saying? LOL but srsly, signs ingame just replace post-its on my screen and dozens of lists on notepad sheets taped to my wall. I assumed with Kibz it was the sheer SCALE that made keeping track impossible, because there literally aren't enough colours in the game to differentiate THAT many pipes, storages, production groups, and distribution ratio's. I actually tried to emulate The Beast and started a planning surface with colour coded zones and lines. Literally ran out of colours hahahaha.
I still have nightmares from last time I tried to build a massive oil refinery. I spent more than 200 hours only on the 7th version. But it used mods so it probably doesn't count (I never finished it)
Here's a QoL tip for ya man: When you do multiple calculations, you can make them more accurate with ( ). At 13.37 where ya crunch numbers for HoR to Fuel, do this (3400/36)/50 If you need to crunch it down further, surround all that with the ( ) and crunch again! Will save you so much grief later on!
I've always wondered why I enjoy resource management games, and their videos, and it's clear to me, that what makes them so entertaining is that decent into madness xD
3:38 You can't just switch the recipes up because the ratios for residual rubber and plastic aren't the same. However, you can actually get as much plastic as you could get rubber (900 rubber for 300 oil), but you have to make the same setup as rubber, but cut in half so that the rest of the fuel and all that 450 rubber/min goes into another cycle of recycling to make exactly 900 plastic/min. You have to do this because converting polymer resin to rubber is more efficient than converting it to plastic (2:1 as opposed to 3:1) so you have to use the residual rubber in either production chains. If you were to use the residual plastic recipe and simply switch things up like kibbz said, you would get 866.67 plastic/min vs 900/min with residual rubber.
Imagine watching a Kibz video that isn't just him dealing with a nuclear base or fallout from that base. hahaha grats on being able to move on to the next factory.
I started playing Satisfactory around Christmas (already at 150 hours) and when I first started I was browsing for tutorials and beginners guides and what not and stumbled on your videos. I have to say, you are one of the most entertaining UA-camrs I’ve had the privilege of watching. Since discovering your I have binged all of your season 4/5 (twice now) and gone back to a lot of your season 3 and modded play throughs. Having played the game now for a little while, I am AMAZED at what you build. The “booping” does not do all your hard work justice. Having dealt with building on relatively small scales (compared to you), I can only imagine how tedious a lot of what you do is. Anyways, thank you for the glorious content and your hard work is not unnoticed, even if it is off camera. I look forward to diving into some of the other games you cover.
I've done a few of these with the optimal 1:3 conversion ratio and kinda getting worryingly used to setting it up, though it took a pen and paper to solve the recycling balance the first time around. IIRC the numbers work out nicest if you put in 2160 crude oil (9*240) / min. It's really important to prioritise recycling the rubber and plastic and then overflow them into output to be used, then put another overflow on that to sink any excess. Also, a few fluid buffers can help sort out potential startup issues with fuel build-up before the residual rubber comes through.
wow, didnt know that about the customiser...able to preselect a colour for items. Ive wanted them to do this for machines like forever! They could add that drop down menu with recipes, so you can pre select the recipe instead of having to put all the machines down, then go back and select the recipe.
You should paint the reactors lime green to accent the blue pipes..... I think a lime green and light blue colour scheme would be perfect for nuclear. It would also just look SOOOO GOOOD
just a little tip about using the 600 pipes. I don't know if they have changed this, but the fluids have a weird sloshing effect when traveling long distances. Because of this you will never be able to get a full 600 through the mk2 pipes at really long distance. plenty of methods to get around this using trains to transfer or just make sure you never send more than about 550 through the pipes at a time!
I recently figured out that pipeline mk.2 have issues transporting fluids at its max capacity of 600m³/min. They lose around 1-3% of fluid flow so it's not advised to use its full capacity. You can read about this in the Satisfactory wiki in the pipeline article and under the point "current issues". Maybe worth knowing when you will wonder yourself why your machines won't run at 100% efficiency.
i've been beating myself against the wall doing the painting of the pipes for my factories. i'm glad i'm not the only one that does the painting and now this is gonna make it so much easier.
would be cool if there was a standard option to color the pipe by fluid content you can set up however you like so once a fluid hit the pipe it'll color them all, would also make it very obvious if you messed up a connection OR also cool: (partially) transparent pipes correctly showing capacity too
I will like every video you post if you say "brother" to the audience that one way that you do it. I think you know the way. Seriously. It makes my day.
Kibz you're an absolute mad lad. My brain would've collapse into itself and form a new black hole with all the maths you did in this video. I'm still wrapping my old brain around setting up a nuclear power station with 30 reactors in it where the building that contains the reactors also process all radioactive materials into the fuel rods needed, while a sister building further away processes all of the non-radioactive parts needed for the plant which then gets choo'd into the main building.
As a software engineer the "what if I didn't moment hit hard". Every ToDo list I've ever made feels like it has one of those, and I'm probably one of the more thorough people in this industry.
When building mega-refineries, it's such a big and complex job that I prefer to make more than the minimum number of buildings. For each recipe, make sure you have X equal pipes of inputs and X equal pipes of outputs, where each input/output pipe services the same number of machines. Yes, the pipes aren't completely full; yes, the machines are not running at max capacity; and yes, you have 10-20 extra machines; but the decrease in headaches is enormous! Of course, this means that a lot of your layout planning now has to happen in Excel and/or on squared paper... It's amazing how much time you spend playing Satisfactory without the game even open...
a huge amount of it boils down to satisfactory missing a basic statistic menu or a map like the interactive one online, it's really a shame that they leave such fundamentals to the playerbase to solve I've had a big break in my main save and I didn't document every closed factories in/outputs and especially not the over/underclocking so even with the interactive map it's hard to get an overview of what's exactly done where
@@brohvakiindova4452 I agree, it's a bit of a nightmare trying to figure out what's happening if you haven't been into a factory in ages. I have a similar issue with my starting factories, producing iron and copper stuff - I'm going to have to basically rebuild them if I want to upgrade the miners to Mk2 or Mk3. Annoyingly, I had documented a lot of things in Update 4 using modded signs ("RSS"), but those signs disappeared in the mod update. For now, I'm sticking to the vanilla signs for documentation, in the hope that they will be upgraded properly in future versions. I think my preferred solution would be to have something like the light switch that sets the recipe and clock speed for all connected buildings. Maybe also display other useful info like how many production buildings are connected, how much power they're using, their average efficiency, etc. ("10 smelters producing iron ingots at 50% clock speed using X MW running at 99% efficiency".) This would allow you to build a true control room.
@@jon_j__ the whole first person controlled building, looking at machines etc. makes the game really time consuming if you don't have everything perfectly planned and documented it's sci fi as hell but we have to unlock the map with a radar tower and can't remote control anything nor look into any production data it's cool that the devs are constantly working on the game but I'd really appreciate it if their focus would be more on getting QOL stuff up I know it sounds completely salty but it's basically just that I love the game but I'm ending up kind of "burned out" trying to build some basic sh*t like train tracks instead of achieving anything satis...factory ;D
love the videos i just started using drones and a day later i had 50 drones flying around there is a bug the drones are going through the ground and not flying in the air its funny to watch
When I see that you have uploaded a video, the first thing that pops in my head is " Oh God, What's he done now?" ImKiibitz, I'm pretty sure it's what your Guardian Angel says daily as well.
Reminds me of the fuel power plant I'm currently building. 1800 oil -> 4800 fuel -> 400 generators, using only tier 6 tech, so I had to include a canister loop, no blenders.
This seems like the best place to ask. Is it possible to hook up machines to pipes in a manifold configuration? Just hook up all the machines to a single 600 pipe and then pole pipes out as you reach multiples of 600 total fluid? I know you’d have to space it out and probably also use several valves to isolate machines so they don’t back up, but it seems like it would be efficient.
Nice tip painting pipes by preselecting color, but did you know you can paste settings to new refineryes with double tap of control V? For some reason double tap is how Fiscit copies and pastes stuff.
You really have to respect Ficsits determination to NOT dump waste into the water. You'd think such a massive facility would have a lot of runoff but nope! Efficiency or bust!
Piping then spline is really smart cuz after all that's done it will be easier to build the spine cuz all you need to do is add spliters and put in the elevators a done Edit: Also you should have roads going in between all of the factorys and power plants in your world they make it downloadable because this would be completely role-playable so ye
Yeah that's one of the big things I don't get about Kibitz. He is a really smart dude, knows how to crunch numbers and all that, but he still clings to the instinctual desire to load-balance. Oh well, sometimes it leads to really interesting looking belt/pipe work... but, most of the time it just seems to create headaches.
Just imagine Kibitz.... We think this is complicated. Now imagine in real life, building an automated factory like Tesla's battery plants etc. People must have ripped their hair outs figuring that stuff out.
Awsome video. ;) After 1½ Year of playing Satisfactory, i am finally doing everthing BIG :D FYI: You are missing a "E" around the 5:00 min in the video 😂
Yeah, and I thought I was crazy trying to harvest 1200 oil a minute using these recipes in the same biome. And all I can say is… I really don’t ever wanna do this again 😂
Kibbs if you use % instead of / in the search bar it will give you the remainder instead of a a full decimal, you might already know that, but just in case.
The worst part about pipes! Is when you upgrade them to Mk2! You HAVE to remove your pumps, & valves to be SURE that you've upgraded them all!!! Otherwise you've got Mk1s hidden, that slows everything down!!!
Hope you enjoyed!
ALSO I made a tutorial video that covers the 1 - 3 oil conversion thing (just switch in the Blenders to make fuel).
Here's the link: ua-cam.com/video/IoCm0H_4YnE/v-deo.html
modded satisfactory when
Why do you need all that rubber? I get needing a lot, but why make that much, and no plastic? Is your other refinery making plastic in a less efficient way? (I forgot). If so, maybe improve that refineries efficiency?
@@chtechindustries4174 With the right alt recipes (and in this case, they're all pretty good ones) you can cut plastic completely from your production chain. You need a bunch for heatsinks and computers. Having said that, you do still need plastic for buildings and pipes, so I like to put a splitter on a plastic belt and fill up a box.
@@CatalepticHunter I knew that, I meant why did he need that rubber, why not make plastic as well. But, if it’s needed for all that stuff…
But I knew bout the alts
MS-Excel is truly the greatest game ever made. The whole Satisfactory Add-on was an excellent addition to it.
The spreadsheet must grow!
@@TheFelmaster and the factory
During one of the livestreams, I told Kibitz about the recent World Championship of Excel. So yes, it's a real esport now.
Best Comment Ever!!!!! 🤣
@@Jimorian finally!!
i've noticed something. Past Kibs does a lot of things and says "Future Kibs will love this" and then future Kibs comes along, sees what past kibs did and says "What did past kibs do?" They need to work on their communication, I've never seen them plan things together.
I like how the list implies that you hold your breath throughout the entirety of the construction of the oil refinery.
Also, love that sort of QoL for the painting, since going through with the current painting system is not too much less tedious than the old paint gun.
_Watching these videos has gotten me tempted to do all the math for my own types of systems doing these things. And that's dangerous. Have to continue resisting it._
dont do calculate, u end up in a hospital
Go on, crunch those numbers. You know you want too :)
I'm honestly impressed so many people just accepted the tedium and used the gun as intended. I was maybe ONE factory in when I said fuck this! on a biscuit! with feathers! and wrote a macro for my mouse to click once every 175ms while the mouse was moving. The macro was even called FCKPAINTING. You cannot imagine how good it felt to delete that macro when the new customiser blew my mind. xD
Recently went through making a recycled plastic rubber factory with only 1,080 oil and Oh Boy was that rough. Cant imagine having to do double that. Loving the content, Sasisfactory and Skylines!
I actually made the discovery in my world that building a factory twice the size is not nearly twice as much hassle. Once you understood the maths and the connections and balance, it kinda doesn't matter if you do it in 4 rows, 8 rows or 10 floors with 8 rows each. Obviously it's more clicking work, but all the hassle of figuring it out and making it work is way less.
I just got done remaking my entire first base and it took me about 75 hours to break down reroute and replan everything and it still feels all hodge podge together. I am not happy where its at for now and im going to move over to this spot in the video and rework my base there its a fucking mess. I watched this video and couldnt believe how cool and big his building was.
I did it with 3450 Oil from the Spire Coast :D 6900 (noice) plastic and 3450 rubber
I'm a year late, but I did it for the first time with 300 oil... fuck me, I don't want to do it with anymore than that
When laying foundations I embed cabled up mk1 power connectors at regular intervals. They clip completely inside the adjacent foundation to provide an invisible independent power grid for the hover pack. Very handy when laying out and moving things around and also gives a powered area around the outside.
I love how his builds take so long, that he has to make himself notes to remember what stuff does^^
Is it the timespan, do you think? I have the memory capacity of a goldfish made of origami, so....
-- wait what was I saying?
LOL but srsly, signs ingame just replace post-its on my screen and dozens of lists on notepad sheets taped to my wall. I assumed with Kibz it was the sheer SCALE that made keeping track impossible, because there literally aren't enough colours in the game to differentiate THAT many pipes, storages, production groups, and distribution ratio's. I actually tried to emulate The Beast and started a planning surface with colour coded zones and lines. Literally ran out of colours hahahaha.
I’m pretty sure all the pipe spaghetti that Kibitz has to do is slowly making him insane.
Can you say carpal tunnel? I know he does it for the content but it aint worth getting arthritis and other repetitive stress injuries.
I still have nightmares from last time I tried to build a massive oil refinery.
I spent more than 200 hours only on the 7th version. But it used mods so it probably doesn't count
(I never finished it)
Here's a QoL tip for ya man:
When you do multiple calculations, you can make them more accurate with ( ).
At 13.37 where ya crunch numbers for HoR to Fuel, do this (3400/36)/50
If you need to crunch it down further, surround all that with the ( ) and crunch again!
Will save you so much grief later on!
or just skip them if its only division and multiplication as they doesnt matter... 3400/36/50 gives the exact same answer...
I've always wondered why I enjoy resource management games, and their videos, and it's clear to me, that what makes them so entertaining is that decent into madness xD
3:38 You can't just switch the recipes up because the ratios for residual rubber and plastic aren't the same. However, you can actually get as much plastic as you could get rubber (900 rubber for 300 oil), but you have to make the same setup as rubber, but cut in half so that the rest of the fuel and all that 450 rubber/min goes into another cycle of recycling to make exactly 900 plastic/min. You have to do this because converting polymer resin to rubber is more efficient than converting it to plastic (2:1 as opposed to 3:1) so you have to use the residual rubber in either production chains. If you were to use the residual plastic recipe and simply switch things up like kibbz said, you would get 866.67 plastic/min vs 900/min with residual rubber.
the color swatch thing is gonna be a complete game changer for me
Imagine watching a Kibz video that isn't just him dealing with a nuclear base or fallout from that base. hahaha grats on being able to move on to the next factory.
The checklists are actually really useful. Its so much easier to tell what your doing
I started playing Satisfactory around Christmas (already at 150 hours) and when I first started I was browsing for tutorials and beginners guides and what not and stumbled on your videos. I have to say, you are one of the most entertaining UA-camrs I’ve had the privilege of watching. Since discovering your I have binged all of your season 4/5 (twice now) and gone back to a lot of your season 3 and modded play throughs.
Having played the game now for a little while, I am AMAZED at what you build. The “booping” does not do all your hard work justice. Having dealt with building on relatively small scales (compared to you), I can only imagine how tedious a lot of what you do is.
Anyways, thank you for the glorious content and your hard work is not unnoticed, even if it is off camera. I look forward to diving into some of the other games you cover.
I've done a few of these with the optimal 1:3 conversion ratio and kinda getting worryingly used to setting it up, though it took a pen and paper to solve the recycling balance the first time around. IIRC the numbers work out nicest if you put in 2160 crude oil (9*240) / min.
It's really important to prioritise recycling the rubber and plastic and then overflow them into output to be used, then put another overflow on that to sink any excess. Also, a few fluid buffers can help sort out potential startup issues with fuel build-up before the residual rubber comes through.
It’s a good day when there is a good Kibitz video.
wow, didnt know that about the customiser...able to preselect a colour for items. Ive wanted them to do this for machines like forever! They could add that drop down menu with recipes, so you can pre select the recipe instead of having to put all the machines down, then go back and select the recipe.
You should paint the reactors lime green to accent the blue pipes..... I think a lime green and light blue colour scheme would be perfect for nuclear. It would also just look SOOOO GOOOD
Learning that Customizer trick is a game changer! Thanks Kibz!
just a little tip about using the 600 pipes. I don't know if they have changed this, but the fluids have a weird sloshing effect when traveling long distances. Because of this you will never be able to get a full 600 through the mk2 pipes at really long distance. plenty of methods to get around this using trains to transfer or just make sure you never send more than about 550 through the pipes at a time!
I recently figured out that pipeline mk.2 have issues transporting fluids at its max capacity of 600m³/min. They lose around 1-3% of fluid flow so it's not advised to use its full capacity. You can read about this in the Satisfactory wiki in the pipeline article and under the point "current issues". Maybe worth knowing when you will wonder yourself why your machines won't run at 100% efficiency.
I liked how you calculated everything to make it fast and efficient
i've been beating myself against the wall doing the painting of the pipes for my factories. i'm glad i'm not the only one that does the painting and now this is gonna make it so much easier.
would be cool if there was a standard option to color the pipe by fluid content you can set up however you like so once a fluid hit the pipe it'll color them all, would also make it very obvious if you messed up a connection OR also cool: (partially) transparent pipes correctly showing capacity too
I will like every video you post if you say "brother" to the audience that one way that you do it. I think you know the way. Seriously. It makes my day.
Kibz you're an absolute mad lad. My brain would've collapse into itself and form a new black hole with all the maths you did in this video. I'm still wrapping my old brain around setting up a nuclear power station with 30 reactors in it where the building that contains the reactors also process all radioactive materials into the fuel rods needed, while a sister building further away processes all of the non-radioactive parts needed for the plant which then gets choo'd into the main building.
I really liked that little montage at the end mate. Keep it up.
15:25 you can feel his descent into madness
As a software engineer the "what if I didn't moment hit hard". Every ToDo list I've ever made feels like it has one of those, and I'm probably one of the more thorough people in this industry.
Im glad to see that things just get even more complicated late game
When building mega-refineries, it's such a big and complex job that I prefer to make more than the minimum number of buildings. For each recipe, make sure you have X equal pipes of inputs and X equal pipes of outputs, where each input/output pipe services the same number of machines. Yes, the pipes aren't completely full; yes, the machines are not running at max capacity; and yes, you have 10-20 extra machines; but the decrease in headaches is enormous!
Of course, this means that a lot of your layout planning now has to happen in Excel and/or on squared paper... It's amazing how much time you spend playing Satisfactory without the game even open...
a huge amount of it boils down to satisfactory missing a basic statistic menu or a map like the interactive one online, it's really a shame that they leave such fundamentals to the playerbase to solve
I've had a big break in my main save and I didn't document every closed factories in/outputs and especially not the over/underclocking so even with the interactive map it's hard to get an overview of what's exactly done where
@@brohvakiindova4452 I agree, it's a bit of a nightmare trying to figure out what's happening if you haven't been into a factory in ages. I have a similar issue with my starting factories, producing iron and copper stuff - I'm going to have to basically rebuild them if I want to upgrade the miners to Mk2 or Mk3.
Annoyingly, I had documented a lot of things in Update 4 using modded signs ("RSS"), but those signs disappeared in the mod update. For now, I'm sticking to the vanilla signs for documentation, in the hope that they will be upgraded properly in future versions.
I think my preferred solution would be to have something like the light switch that sets the recipe and clock speed for all connected buildings. Maybe also display other useful info like how many production buildings are connected, how much power they're using, their average efficiency, etc. ("10 smelters producing iron ingots at 50% clock speed using X MW running at 99% efficiency".) This would allow you to build a true control room.
@@jon_j__ the whole first person controlled building, looking at machines etc. makes the game really time consuming if you don't have everything perfectly planned and documented
it's sci fi as hell but we have to unlock the map with a radar tower and can't remote control anything nor look into any production data
it's cool that the devs are constantly working on the game but I'd really appreciate it if their focus would be more on getting QOL stuff up
I know it sounds completely salty but it's basically just that I love the game but I'm ending up kind of "burned out" trying to build some basic sh*t like train tracks instead of achieving anything satis...factory ;D
I love this series and how u get crazy while you are building
Hey kibz you shouldn't use pipes at their max flow rate because you can't really get that 600 m3/min. So youll never get the planned amount :(
With all these external pipes you should consider looking at examples of structural expressionist architecture for inspiration.
Oil in city skylines, now oil in satisfactory, kibitz you got your priorities straight
Mmm black gold
This guy is insane! Keep up the great work!!! Love ur videos!
Watching your channel is equal parts satisfying and stressful. Thinking about the amount of work you did to set all this up is exhausting.
love the videos i just started using drones and a day later i had 50 drones flying around there is a bug the drones are going through the ground and not flying in the air its funny to watch
Building a vertical oil facility for the benefit of having all the fluids flow downwards being nullified by your need to send fluids back up.
When I see that you have uploaded a video, the first thing that pops in my head is " Oh God, What's he done now?"
ImKiibitz, I'm pretty sure it's what your Guardian Angel says daily as well.
Kibitz: Building absolutely ridiculous factories
Me: Crying in the corner after automating encased steel beams
Watching Kibitz losing his mind is always so satisfying for some reason.
Oh, my bad, I mean it's so SATISFACTORY to watch.
Reminds me of the fuel power plant I'm currently building. 1800 oil -> 4800 fuel -> 400 generators, using only tier 6 tech, so I had to include a canister loop, no blenders.
why tho, you can litterally just do a smaller setup then just use blenders?
@@d4s0n282 Blenders are tier 7, I only had tier 6 tech at the time.
@@Boiling_Seas yeah, I know, I feel like you can get away without putting up a giant plant IMO
Was nice to have the old building montage at the end there... I was kinda sad when you stopped doing those...
Thanks for the Swatch tip. I did not know that one. That will serious save me time.
This seems like the best place to ask.
Is it possible to hook up machines to pipes in a manifold configuration? Just hook up all the machines to a single 600 pipe and then pole pipes out as you reach multiples of 600 total fluid?
I know you’d have to space it out and probably also use several valves to isolate machines so they don’t back up, but it seems like it would be efficient.
Nice tip painting pipes by preselecting color, but did you know you can paste settings to new refineryes with double tap of control V? For some reason double tap is how Fiscit copies and pastes stuff.
"But will it work? There is only one way to find out!" 🤪🤣🤣🤣
Omg, Imagine Yin and Yang. Love your videos.
I loved the "behind the boop" montage at the end! Would love to see more of that, maybe sped up slightly? Or will my brain explode....?
Those pipe spines look soo amazing
Istg, Kibitz is crazy. Maybe thats why he’s so enjoyable
That right click in the customizer is another small game changer…
You really have to respect Ficsits determination to NOT dump waste into the water. You'd think such a massive facility would have a lot of runoff but nope! Efficiency or bust!
I LOVE the control room!
Piping then spline is really smart cuz after all that's done it will be easier to build the spine cuz all you need to do is add spliters and put in the elevators a done
Edit: Also you should have roads going in between all of the factorys and power plants in your world they make it downloadable because this would be completely role-playable so ye
The colored pipes reminds me of the colored wool that Mumbo Jumbo uses in his redstone
Gonna have to teach ol' Kibitz the difference between a breath and when you breathe.
I love your energy. And your factory.
Have a fantastic day too!
i liked the short building montage at the end :D
bup`s are very satisfying, but this even more so :)
Now what Satisfactory really needs are color swatch hotkeys.
Been waiting for so long for a satisfactory video dude but honestly it's supaaah worth it
Noice, we need more!
This make me realize how much easier the modded tanks make this. With 4 ports. You can mix lines a lot easier that way
I like watching you play more than I like playing myself. Hey, what podcasts do you listen to?
love how the pipes force you to use the overflowmethod
one day you will accept that wasting so many days on pointless loadbalancing is pointless
Yeah that's one of the big things I don't get about Kibitz. He is a really smart dude, knows how to crunch numbers and all that, but he still clings to the instinctual desire to load-balance. Oh well, sometimes it leads to really interesting looking belt/pipe work... but, most of the time it just seems to create headaches.
The pre colored pipes is a world changer.
Loving this series. Missed an oil refinery input at 10:25
Really liked the build montage!
Excellent! Very entertaining in every way. Cool build and hilarious commentary! =)
If weren't not careful, a part 3! & Kibitz mind blows up! LOL!
Lmao he actually added in his stream music XD love this fella
Just imagine Kibitz.... We think this is complicated.
Now imagine in real life, building an automated factory like Tesla's battery plants etc.
People must have ripped their hair outs figuring that stuff out.
I assume the people at Tesla have some pretty mighty tools at hand.
Finally he is back!
Right??? We've been waiting forever for Satisfactory Kibz!
Its been 2 weeks you really are impatient
15:29 Kibs has gone insane.
Awsome video. ;) After 1½ Year of playing Satisfactory, i am finally doing everthing BIG :D
FYI: You are missing a "E" around the 5:00 min in the video 😂
I come here for the slow decent into madness :)
Yeah, and I thought I was crazy trying to harvest 1200 oil a minute using these recipes in the same biome. And all I can say is… I really don’t ever wanna do this again 😂
I swear Kibitz gets a bit more unhinged every video. Not much that you would notice but over time it's becoming noticeable...:)
Yes another satisfactory
Satisfactory really needs throughput measuring devices for trouble shooting xD I feel the pipe confusion so badly xD
the reason your builds are so much bigger and better than mine..... im still trying not to tear my hair out! lol
Kibbs if you use % instead of / in the search bar it will give you the remainder instead of a a full decimal, you might already know that, but just in case.
3:18 or watch the "wait we can triple our oil production" video from update 3 it's a good one
awesome video, thanks a lot
if you pres ctrl when you are constructing pipes junction it alines with te input or output of the machine
The worst part about pipes! Is when you upgrade them to Mk2! You HAVE to remove your pumps, & valves to be SURE that you've upgraded them all!!! Otherwise you've got Mk1s hidden, that slows everything down!!!
Waiting for timber born! But this will do 😂
Man i wish satisfactory have sub assembly which you can copy a really big thing and can save it then you can load it like a million times
"and then we breath. Kibitz, you should be breathing the entire time.
omg it is that super epic new vidio that you talk'd about on stream.
Kibitz is making a list, he's checking stuff off twice, gonna find out if he's naughty or nice...FICSMAS is coming to town...
With the help of some resource mods im going to attempt this with 19200 Crude oil
9:47 the ladder...
oh my lordy lord i did not know you could use the quick search as a calculator this is a game changer
Beautiful
If you hold control the pipe junktions will snap to the out or input
you know a game is hardcore when you have to break out spreadsheets
As an oil and gas worker, I don't know what you did.
Looking at your to-do list, I can't figure out where "build conveyor belt tornado" fits in… :)