BIG BRAIN IDEA: logic wiring for splitters, junction crosses, valves, train junctions, etc. to change values of stuff (for example, limit the flow strain to 0 or 600m³ or block splitting from an output for 5 minutes or another interval/player input) from far away, so you could control shit from a safe location
ya know a storage container buffer thingy with 2 in 2 out that just frikin did the 2 x 2 balancing would make my eyes bleed less. A 2x2x2 cube thingy, 4 in or out on each face. Why no can haz that?. . In fact I petition for new technology, belts, pipes, plebs. INTRODUCING New improved Goes Both Ways Hyperloop, Transports in both directions, in the same space, at the same time using parallel universes. As always several thousand items per minute, liquids automatically boxed for transport by self managed recycled boxes at no additional cost. Using the inserters of tomorrow, today! We don't need no stinking inserters. Short range teleporters automatically move your products and raw materials to and from the Hyperloop in the blink of the eye! Run Hyperloop next to a Dynaco piece of factory equiptment it automatically pairs. If a Hyperloop detects it needs needs 200 acid a minute, Hyperloop asks unused connected machines to increase production by changing recipes as needed. Does your factory look like a bowl of spaghetti? Self sorting, self balancing, self managing Hyperloop. Ask your Dynaco sales rep about parallel universe storage, buy a bundle and save big.
I wonder why Kibitz build waste storage in a first place and why he prefer alt recipie? For 8 operating power units you only need 1 particle accelerator (standart recipie), 2 blenders (also standart recipie with silica), 3 assemblers, 4 manufacture, 1 awesome sinker and no storage at all.
@@СергейСолдатенков-о8у because he wouldn't have anything to stream about :P. Nothing like self inflicted chaos to get people watching, he knew exactly what he was doing he's played the game for long enough to know not to turn all those nuclear plants on when he didn't need any of it's power.
The water output from the non-fissle uranium is actually the exact same as the water requirements for the nitric acid that is required. So you can just feed them into each other and have 0 water requirements. Just have to fill them up the one time Edit: not sure if it's the same for the alt
@@ashykins Just need to load balance, flip the switch have the initial water fill up and the factories start then it feeds itself. That's what I did with my alumina solution.
@@hurricane31415 compression isn't a requirement for a nuclear explosion it is used to improve yield and prevent predetionation as is likely with plutonium as it has a higher natural decay rate and can explode even with a sub-critical mass
I would suggest once you start making plutonium fuel rods, just drop them in the resource sink, that way you don't end up with plutonium waste (which can't be reprocessed at all).
Yeah I do that on my world and had a similar nuclear scare when I had like 11000 barrels before I unlocked the milestone to process it all now I'm running out of encased plutonium cells
Another tip: Kibitz this is mostly for you, DON'T make a giant plutonium reactor factory, you can't get rid of the waste, have some reactors like 1-5 or something burning fuel, then probably have the ability to sink the rest of the fuel.
The byproduct water from the blenders is actually perfectly balanced with the water input needed to create the acids for the recepie. if the acids were made on-site, you wouldn't need to pump any water into the system
I'm in the same boat. I started up my first nuclear plant last night, 12 reactors overclocked to 250% and a plant processing 750 uranium/min into fuel rods. As soon as I started it up, I knew I had a problem. So much waste. I built a concrete building on the empty island at the southwest corner of the map to store the uranium waste. 4x16x8 stack of industrial containers, I should be able to store 9,216,000 waste.
One thing I'd love to see for automation is a way to automatically trigger things. Maybe on the Programable Splitter it could have an output signal if it goes into overflow.
Every single video you have put out since season 4 started has given me a bit of anxiety. All the more respect I have to give you for making this play through just as good as every other you have had. Godspeed Kibs
Another good way tro get rid of excess water, or any case where fluid input and output types are the same, is to link the outputs to the inputs of a few that don't share the same input line as the rest and have them at the start of the other inputs, and OC them as far as possible. They only run when there is excess water & other inputs so youll never back up.
imean you can craft weaste into plutonium>plutinium rods and feed it into the ticket machine , to my knowlage this is legitimate way to "delete uranium weaste" , you will lose a bit uranium in the process doing this but you can have 100% clean nuclear energy that way
Challenge for you! - Don't give up! Just build a facility that converts Uranium Waste to Plutonium rods and sink them (since resources are infinite in the game). Scale it to your uranium waste production. I think we all want to see hows the energy production/consumption will be in this case.
good call on the concrete. kibz probably doesnt have spare but for the rest of us you could also make canisters out of iron plates and copper sheets to sink if you dont want to waste plastic/oil products. i stock my fuel bin using steel canisters from excess power plant fuel then sink any thats left after power and storage
Area Actions mod, select entire Nuke Bunker, Copy+Paste, belt up, link up, now you have more time to build your plutonium plant. Could also shut off Nuclear Production until Plutonium is done.
I was wondering, if you mass disamble all of the Containers with a full inventory, leave the world and come back, are the boxes still there? Because I remember one of my inventory boxes disapearing because I left.
@@Uderscore he thought of this in season 3 but he said they never actually dissapear and therefore just make a ton of lag which is what he wants the opposite of this season
Man, that "move a bunch of stuff with the personal box" trick would have been REALLY NICE TO KNOW like a month ago when I was building my (comparatively modest) 15-nuke-plant setup. Oh well, lesson learned!
DUDE! That’s crazy! Glad it worked out so far, but absolutely LOVE the tip of highlighting stuff and deleting after you select something else, honestly have never heard that tip before and thought that was an interesting thing I wouldn’t have ever thought of before. Great beginning of the video too lol
I kept watching just to see how you can hook up a row of blenders with something like 1.5 foundations of width to work with. I could sort of see what you did. I guess you are making stacks of both pipe and conveyer, then maybe using T pipes and inline splitters to pull off what's needed.
If you want a fluid overflow, all you have to do, is make a literal overflow design. You know.. gravity and height :) make little incline on the overflow branch, that goes higher Than the highest point of your non-overflow branch, and you are good to go :)
@@jackgamer6307 or sth like a dump, it needs to be connected to water like the pump, but releases and filters fluids for the ocean, for example giving in sulphuric acid will give out a bit of sulphur. And pouring in water will only give it away, maybe it also produces a bit of energy by a build in turbine? But basically I just want a device where you can pump fluids into that's semi realistic.
You've got plenty of power. Why not sink the Plutonium rods instead of making power (and plutonium waste)? You can always use it to make power if you need it later.
Ah, Kibz, You stole my theme! :P Got to love them Tech-priest vibes when irradiating the planet! Keep it up dude, really love watching your insanity, helps me get some ideas for my spatchcock factories... Looking forward to the next one!
I get radiation never goes away, but why can’t you just turn off your power plant until you have the barrel situation under control you had enough power at first you could’ve just shut everything down and then rely on some batteries or turn half off until you get the situation under control. Why?
When he put 1,000,000 barrels of nuclear waste into a foot locker the physicist in me was like: "Yup that's a really big nuclear bomb he just set off compacting that much uranium. Might even be a black hole."
So it's not a black hole, but it is 2422966374.7 kg of uranium in a 1Mx0.5Mx0.5M box so it would sink like a stone through steel and stone having 9691865498.8 kg/m3 on it's 1mX05M base. 605,043,397.26838254929 lbs/ft3 for the imperialists. That little foot locker would sink to the center of the earth as though the ground was made of mud.
Since power plants run at 100% all the time it may make sense to limit input to have less outputs. The game needs a way to resource sink excess power then this kind of setup would be justified.
For real though, sink the plutonium rods. Your Uranium Waste problem will just happen again with Plutonium Waste if you keep upgrading. Your power levels are fine and people wanna actually see you build the rest of this world out without you irradiating it to the point of unplayability. Just sink the Uranium Waste in its sinkable form, please.
Hi Boss. you might want to add a nice mod if you decides to do a ton of train for future playthrough :) Structural Solutions. there have I-Beams that support tracks (Rail Support Double) and you can place I-Beam Track on each side. so train each side then belt/Pipes in the middle just a FWI
sucks that you can't use an industrial container as a 2:2 load balancer. it has 2 inputs and 2 outputs but apparently works on some kind of priority system, and which output has priority can be shuffled by saving and loading, including autosaves.
Man, I waited so long for this episode, and now it's over. :(. . . Kibz, you're too good at what you do! I wish you could upload more Satisfactory videos. Thanks for putting out such quality content.
Kibitz: Lets build A TON OF THIS Also Kibitz: This wasn't planned, since I built so many of those I need thousands more of those and I forgot about it.
This reminds me of the time that Spain made a Submarine that turned out to be 100 tons heavier than expected after production because a decimal was in the wrong spot, meaning that it would sink when put in water and never return to the surface.
If the game allows you to send the waste into the AWESOME sink, then you should be good, and also you should make a radiation suit and many filters so you don’t instantly die
I really like your playthrough of satisfactory and you are the reason i started playing it. How soon are you going to release the save file? I really like to study it. Thank you
May be stupid but have a question. What if you built the Grey Storage Box on a Platform over a bottomless pit, and Deleted the platform... would the Waste DISAPPEAR? everything else does when it hits the Edge of the world.
Well... You can fill a big industrial fluid buffer with the excess water and then manually empty it. Where does it go, nobody knows... :) So I don't see a reason why they haven't made something auto (fluid sink, as you said)...
My own power plant area currently makes around 170.000MW (170GW), which is enough right now, and uses around 15-20GW for Production of Fuel and the processing of waste. It only makes around 0.25 normal uranium waste /min (with what is used for plutonium already subtracted) and the storage area is enough for way over 1000 hours according to my math. The plutonium waste storage can "only" fit around 950h of waste, but that's enough. I know I could shred the plutonium fuel to get to nearly 0 waste, but I don't see a reason to right now. My uranium fuel production is kinda overkill, producing enough fuel rods to run about double the current number of power plants. Pretty future-safe, I think. And it "only" covers like half the purple swamp area.
Wonder how we got here?
Checkout the series playlist and see what's up: ua-cam.com/play/PLMmqC65vzdRn2p0CDcGS9GPaLqhJt51Yt.html
Bruh, just make Plutonium waste! Yes, it’s waste, but it’ll be way less waste than this!
BIG BRAIN IDEA: logic wiring for splitters, junction crosses, valves, train junctions, etc. to change values of stuff (for example, limit the flow strain to 0 or 600m³ or block splitting from an output for 5 minutes or another interval/player input) from far away, so you could control shit from a safe location
A great lesson in problem shifting LOL - I produce plutonium fuel rods and sink them ^^
@@akravomit it accepts pipes or belts and multiple switch inputs that change configuration on entire device. Filter, splitter, buffer, sorter.
ya know a storage container buffer thingy with 2 in 2 out that just frikin did the 2 x 2 balancing would make my eyes bleed less. A 2x2x2 cube thingy, 4 in or out on each face. Why no can haz that?.
.
In fact I petition for new technology, belts, pipes, plebs. INTRODUCING New improved Goes Both Ways Hyperloop, Transports in both directions, in the same space, at the same time using parallel universes. As always several thousand items per minute, liquids automatically boxed for transport by self managed recycled boxes at no additional cost. Using the inserters of tomorrow, today! We don't need no stinking inserters. Short range teleporters automatically move your products and raw materials to and from the Hyperloop in the blink of the eye! Run Hyperloop next to a Dynaco piece of factory equiptment it automatically pairs. If a Hyperloop detects it needs needs 200 acid a minute, Hyperloop asks unused connected machines to increase production by changing recipes as needed. Does your factory look like a bowl of spaghetti? Self sorting, self balancing, self managing Hyperloop. Ask your Dynaco sales rep about parallel universe storage, buy a bundle and save big.
Quick tip: make a plutonium factory before you activate uranium
Yes absolutely and if you need extra power, regulate the output of nuclear power by turning them on individually as you need them.
I wonder why Kibitz build waste storage in a first place and why he prefer alt recipie?
For 8 operating power units you only need 1 particle accelerator (standart recipie), 2 blenders (also standart recipie with silica), 3 assemblers, 4 manufacture, 1 awesome sinker and no storage at all.
yes+
Lemme just go tell past kibs real quick
@@СергейСолдатенков-о8у because he wouldn't have anything to stream about :P. Nothing like self inflicted chaos to get people watching, he knew exactly what he was doing he's played the game for long enough to know not to turn all those nuclear plants on when he didn't need any of it's power.
Would be nice to have insulated walls that help shield things from radiation.
Idd, I'd like to order 100 tons of lead walls please
It is quite ridiculous that in this game, nuclear power has no shielding of any kind whatsoever.
@@nickllama5296 Hazmat suit: am l a joke to you?
lead insulated walls that is all they really need
@@NotForgottenCheese or a meter or so of concrete.
Lovely usage of Children of the Omnissiah
I thought I recognized the music.
The Omnissiah protects all who believe in his holyness.
The water output from the non-fissle uranium is actually the exact same as the water requirements for the nitric acid that is required. So you can just feed them into each other and have 0 water requirements. Just have to fill them up the one time
Edit: not sure if it's the same for the alt
For the alt it will not work because original Recipe makes 6 water but alt is 8
Alt will work beter, because sulfuric acid production takes also water.
It’s better to just have an external water input because if one part turns off theres not many ways to start it up again
@@ashykins Just need to load balance, flip the switch have the initial water fill up and the factories start then it feeds itself. That's what I did with my alumina solution.
That was a hell of an intro. I love HBO Chernobyl and that got the vibe perfectly.
it was warhammer 40k fan music :/
@@primeisnj4418 not even that. It's from the mechanicum ost
I played the chernobyl soundtrack in the background the entire episode it enhances it
@@SteTull doesn't that make it a copyright song?
@@ognash4 who knows anymore. GW are batshit crazy.
15:55 Kibitz's mind: "It's not 3 Roentgen! it is 15000!"
You didn't see the graphite cause it isn't there
Wow, I can't believe you're standing next to a tiny box filled with one million barrels of nuclear waste and not dying instantly- oh, there we go.
i was thinking well if you have that it removes the need for storage for awhile i wouldn't have moved it until i was ready to process it
Irl with that density there would probably be a nuclear explosion
You also need compression as well as a couple of other things for it to happen.
@@hurricane31415 compression isn't a requirement for a nuclear explosion it is used to improve yield and prevent predetionation as is likely with plutonium as it has a higher natural decay rate and can explode even with a sub-critical mass
@@adammurdoch1708
1. You know way too much about nuclear weapons
2. You know way too little about commas.
I would suggest once you start making plutonium fuel rods, just drop them in the resource sink, that way you don't end up with plutonium waste (which can't be reprocessed at all).
Just have a storage for waste and have the rods overflow to a sink when it backs up. If you need more power, throw in some more storage
@@tristen9736 You'll still be stuck with all this waste you can't get rid of... eventually it'll build up, even if you keep building storage for it.
Yeah I do that on my world and had a similar nuclear scare when I had like 11000 barrels before I unlocked the milestone to process it all now I'm running out of encased plutonium cells
Wasn’t a matter of if…
_Sips radioactive tea_
*Only When.*
Another tip:
Kibitz this is mostly for you,
DON'T make a giant plutonium reactor factory, you can't get rid of the waste, have some reactors like 1-5 or something burning fuel, then probably have the ability to sink the rest of the fuel.
im pretty sure he knew that
Theres always lizard doggos for waste disposal
When the first note of Children of the Omnissiah started playing I was instantly hyped :D
Praise the Omnissiah!
@@Foga001 Hail the Omnissiah! He is the God in the Machine, the Source of All Knowledge
you better thank kibz for explaining everything he's doin in a nuclear meltdown
There's a mod fluid sink. Also I've never seen Kibitz _happy_ about needing to use a refinery until one helped get rid of water.
The byproduct water from the blenders is actually perfectly balanced with the water input needed to create the acids for the recepie. if the acids were made on-site, you wouldn't need to pump any water into the system
I always chuck the waste water into coal power plants because I don't like loop systems, they always find a way to go wrong.
The non fissile uranium is less radioactive. But you get 4 times as much. So total radiation might be the same.
Yes but you can sink it
@@moimoi9995 you can't sink non-fissle uranium. You need to process it first into plutonium fuel rods.
@@spedi6721 ah ok well that is still a step
It always surprises me where you will see Mechanicus music pop up.
I'm in the same boat. I started up my first nuclear plant last night, 12 reactors overclocked to 250% and a plant processing 750 uranium/min into fuel rods.
As soon as I started it up, I knew I had a problem. So much waste. I built a concrete building on the empty island at the southwest corner of the map to store the uranium waste. 4x16x8 stack of industrial containers, I should be able to store 9,216,000 waste.
One thing I'd love to see for automation is a way to automatically trigger things. Maybe on the Programable Splitter it could have an output signal if it goes into overflow.
Every single video you have put out since season 4 started has given me a bit of anxiety. All the more respect I have to give you for making this play through just as good as every other you have had. Godspeed Kibs
Another good way tro get rid of excess water, or any case where fluid input and output types are the same, is to link the outputs to the inputs of a few that don't share the same input line as the rest and have them at the start of the other inputs, and OC them as far as possible. They only run when there is excess water & other inputs so youll never back up.
imean you can craft weaste into plutonium>plutinium rods and feed it into the ticket machine , to my knowlage this is legitimate way to "delete uranium weaste" , you will lose a bit uranium in the process doing this but you can have 100% clean nuclear energy that way
Kibz: I wish there was a fluid sink
Fluid sink and more mod: am I a joke to you
That massive item-moving method absolutely blew my mind. I've spent sooo long using way less efficient methods ;-;
Challenge for you!
- Don't give up! Just build a facility that converts Uranium Waste to Plutonium rods and sink them (since resources are infinite in the game). Scale it to your uranium waste production.
I think we all want to see hows the energy production/consumption will be in this case.
This has to be the most EPIC intro to a satisfactory video ever. Quality content for sure.
Wet concrete as a water sink is one of my favorite tricks for big plants. Nice one!
15:40 put a single berry in that box and that's how you get Pandora's box.
good call on the concrete. kibz probably doesnt have spare but for the rest of us you could also make canisters out of iron plates and copper sheets to sink if you dont want to waste plastic/oil products. i stock my fuel bin using steel canisters from excess power plant fuel then sink any thats left after power and storage
Area Actions mod, select entire Nuke Bunker, Copy+Paste, belt up, link up, now you have more time to build your plutonium plant. Could also shut off Nuclear Production until Plutonium is done.
2 things:
1. shut down the reactor plant, it's better than your world overflowing with waste
2. i wonder if they'll add fusion
tips: load them on a lizard doggo and yeet him off the cliff
I was wondering, if you mass disamble all of the Containers with a full inventory, leave the world and come back, are the boxes still there? Because I remember one of my inventory boxes disapearing because I left.
this would also work if you deleted it when you were outside of the world!
Ye
or load it all into trucks and drive them off into a bottomless void
@@Uderscore he thought of this in season 3 but he said they never actually dissapear and therefore just make a ton of lag which is what he wants the opposite of this season
@@Uderscore a machine that destroys all kinds of matter, now we know what Sam ore is for.
10:04. You can use a packager to make it to Packed water and then send it out to an sink. At least that works for heavy oil, biogass and that stuff
The Mechanicus track Children of the Omnissiah playing in the beginning was a weird touch
Man, that "move a bunch of stuff with the personal box" trick would have been REALLY NICE TO KNOW like a month ago when I was building my (comparatively modest) 15-nuke-plant setup.
Oh well, lesson learned!
So it still works? Just wondering if they patched it out or something
@@LjCreepi did when i made the comment, but i haven't played in AGES
DUDE! That’s crazy! Glad it worked out so far, but absolutely LOVE the tip of highlighting stuff and deleting after you select something else, honestly have never heard that tip before and thought that was an interesting thing I wouldn’t have ever thought of before. Great beginning of the video too lol
Love it, that little trick to dump everything in a grey box
warhammer 40k music, i like it :)
What is the benefit of your 2 to 2 Load Balancer when a large storage container does the same thing?
I kept watching just to see how you can hook up a row of blenders with something like 1.5 foundations of width to work with. I could sort of see what you did. I guess you are making stacks of both pipe and conveyer, then maybe using T pipes and inline splitters to pull off what's needed.
wouldn't mind having more such intros! this one was awesome!
If you want a fluid overflow, all you have to do, is make a literal overflow design. You know.. gravity and height :) make little incline on the overflow branch, that goes higher Than the highest point of your non-overflow branch, and you are good to go :)
Yes, putting fluids in a shredder will definetly destroy them.
a better idea would be just an open pipe. you can already dump fluids from pipes, so you could have an open-ended pipeline to do that automatically
@@jackgamer6307 or sth like a dump, it needs to be connected to water like the pump, but releases and filters fluids for the ocean, for example giving in sulphuric acid will give out a bit of sulphur. And pouring in water will only give it away, maybe it also produces a bit of energy by a build in turbine?
But basically I just want a device where you can pump fluids into that's semi realistic.
That intro cutscene was awesome!
You've got plenty of power. Why not sink the Plutonium rods instead of making power (and plutonium waste)? You can always use it to make power if you need it later.
Super easy fix: Make a second emergency setup!
Water can be fully recycled in plutonium production using your alt recipes. Split the fert uranium water output between sulfuric and nitric acid.
I've been patiently waiting for the day I see how Kibitz will clean up this mess... Grab a snack ladies and gentlemen!
Moving all the nuclear waste into a grey bin far away at once was brilliant!
Ehm
You can use a large bin to merge split 2 lines, mr genius
Ah, Kibz,
You stole my theme! :P
Got to love them Tech-priest vibes when irradiating the planet!
Keep it up dude, really love watching your insanity, helps me get some ideas for my spatchcock factories... Looking forward to the next one!
Me: *see’s green and hears the music * did you find necrons
The intro for this is epic dude love it!
I get radiation never goes away, but why can’t you just turn off your power plant until you have the barrel situation under control you had enough power at first you could’ve just shut everything down and then rely on some batteries or turn half off until you get the situation under control. Why?
big props for the pre intro, very nice work
When he put 1,000,000 barrels of nuclear waste into a foot locker the physicist in me was like: "Yup that's a really big nuclear bomb he just set off compacting that much uranium. Might even be a black hole."
So it's not a black hole, but it is 2422966374.7 kg of uranium in a 1Mx0.5Mx0.5M box so it would sink like a stone through steel and stone having 9691865498.8 kg/m3 on it's 1mX05M base.
605,043,397.26838254929 lbs/ft3 for the imperialists.
That little foot locker would sink to the center of the earth as though the ground was made of mud.
Since power plants run at 100% all the time it may make sense to limit input to have less outputs. The game needs a way to resource sink excess power then this kind of setup would be justified.
For real though, sink the plutonium rods. Your Uranium Waste problem will just happen again with Plutonium Waste if you keep upgrading. Your power levels are fine and people wanna actually see you build the rest of this world out without you irradiating it to the point of unplayability.
Just sink the Uranium Waste in its sinkable form, please.
Idk what to do with nitric acid, so i packeged it. any ideas, but i DO NOT want to deal with nuclear stuff
man I doesn’t know the power switches could be so useful I am going to be able to make alternate power sources
Hi Boss. you might want to add a nice mod if you decides to do a ton of train for future playthrough :)
Structural Solutions.
there have I-Beams that support tracks (Rail Support Double) and you can place I-Beam Track on each side. so train each side then belt/Pipes in the middle
just a FWI
you could Sell it to the Fix IT company Ticket booth. Get usable items for Nuclear Waste.
The mechanicus music for this intro is 10/10
Another tip:
Plutonium fuel rod can be destroyed to get points.
This way you don't get any waste.
sucks that you can't use an industrial container as a 2:2 load balancer. it has 2 inputs and 2 outputs but apparently works on some kind of priority system, and which output has priority can be shuffled by saving and loading, including autosaves.
Man, I waited so long for this episode, and now it's over. :(. . . Kibz, you're too good at what you do! I wish you could upload more Satisfactory videos. Thanks for putting out such quality content.
100000 extra ponts for mechanicus theme
technically there is an awsome sink for fluid, if you put fluid in a container then you put it in the sink it should work
Should be able to pump water back into ocean/lake
Kibitz: Lets build A TON OF THIS
Also Kibitz: This wasn't planned, since I built so many of those I need thousands more of those and I forgot about it.
You are so right, wet concrete is the perfect water waster.
nice job, you can put the plutonium fuel rods in the awesome sink.
This reminds me of the time that Spain made a Submarine that turned out to be 100 tons heavier than expected after production because a decimal was in the wrong spot, meaning that it would sink when put in water and never return to the surface.
Whoa! That was enlightening. I'm still rockin biofuel
dude, this intro was cinematic af
Bro the intro is awesome.
why was I screaming concrete when he had the 400 extra water
As they did in twitch chat tbh
Perfect choice of music as only the Omnissiah can save you now
Gotta love the Mechanicus music
If you move things with the train, you can control everything with a power switch, no need to do valves in addition.
9:59 game needs a clarifier to vent out liquids in the atmosphere, just like algels&bob.
If the game allows you to send the waste into the AWESOME sink, then you should be good, and also you should make a radiation suit and many filters so you don’t instantly die
Liked for that intro. Actually gave me chills 👍
Let's game it out approves
This intro music is approved by the Adeptus Mechanicus. Blessings of Omnissiah upon you Imperial Citizen.
I really like your playthrough of satisfactory and you are the reason i started playing it. How soon are you going to release the save file? I really like to study it. Thank you
What about not burn the Plutonium Fuel Rod and produce 10 barrels of waste per rod. Just sink the Plutonium and get rid of all the waste.
Satisfactory is love, satisfactory is life
Finally a new vid keep up the great work you are doing love u
Hey, Kibitz. I’m not sure if you forgot, but there are alternative recipes for fluid canisters that use iron and copper instead of plastic.
Mechanicus soundtrack went so hard.
May be stupid but have a question. What if you built the Grey Storage Box on a Platform over a bottomless pit, and Deleted the platform... would the Waste DISAPPEAR? everything else does when it hits the Edge of the world.
Well... You can fill a big industrial fluid buffer with the excess water and then manually empty it. Where does it go, nobody knows... :) So I don't see a reason why they haven't made something auto (fluid sink, as you said)...
My own power plant area currently makes around 170.000MW (170GW), which is enough right now, and uses around 15-20GW for Production of Fuel and the processing of waste.
It only makes around 0.25 normal uranium waste /min (with what is used for plutonium already subtracted) and the storage area is enough for way over 1000 hours according to my math. The plutonium waste storage can "only" fit around 950h of waste, but that's enough.
I know I could shred the plutonium fuel to get to nearly 0 waste, but I don't see a reason to right now.
My uranium fuel production is kinda overkill, producing enough fuel rods to run about double the current number of power plants.
Pretty future-safe, I think. And it "only" covers like half the purple swamp area.
hmm turn the nuclear waste into plutonium pallets and maybe then the Awesom sink will take it?
Okay, putting the filters into storage was a classic.
This episode was so funny. Loved it.
A new Branch of Mathematics has been discovered by Kibitz. Congratulations great man.
hey man, I'm watching from Brazil. I like your satisfactory videos. I use your videos to trying my English listening too. Good job man.