Satisfactory Update 6 is Going to CHANGE THE WORLD!

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  • Опубліковано 17 лис 2024

КОМЕНТАРІ • 295

  • @marp_625
    @marp_625 2 роки тому +79

    It literally is changing the map.

  • @TheRealXartaX
    @TheRealXartaX 2 роки тому +135

    I'm actually totally fine with things like it being impossible to move around your own factory due to radiation, etc. What I want isn't the game to give me something to ignore the effect. What I want is that if I design the factory in a certain way, I can prevent those effects. For example let's say a machine unleashes toxic gases. Your suit can deal with it for a short while, but after that you start taking damage. Well, let me put the machine in a room with an airlock to get inside, keeping the gases away from me.

    • @FastForwardPlans
      @FastForwardPlans 2 роки тому +5

      I would love that

    • @bradleygeiman2942
      @bradleygeiman2942 2 роки тому +3

      This would be cool

    • @firefly2472
      @firefly2472 2 роки тому +17

      Lead walls to protect you from radiation would be nice.

    • @tippyc2
      @tippyc2 2 роки тому +12

      @@firefly2472 several feet of concrete is how they do it IRL

    • @digitalbathrx4529
      @digitalbathrx4529 2 роки тому +7

      Satisfactory with Oxygen Not Included complexity and depth. Sign me up!

  • @brazenh2836
    @brazenh2836 2 роки тому +56

    4:30 i like the exponential idea because its realistic but just had a better idea
    make overclocking available as standard with exponential growth and use power shards to reduce the power cost. so power shards would basically be alternative blueprints for machines but to make them more power efficient rather than material effecient...

    • @SPNKRGrenth
      @SPNKRGrenth 2 роки тому +4

      Okay that is an actually brilliant idea!

    • @Windle_Poons
      @Windle_Poons 2 роки тому +3

      I was just think (basically) the same thing.
      Use power shards to make the over clock power liner.

    • @chnebel2740
      @chnebel2740 2 роки тому +2

      Thats actually a really awesome idea. Maybe post it on reddit for more people to see😁

  • @BudgeChem
    @BudgeChem 2 роки тому +20

    Opinion: Non-linear power scaling makes for more interesting design compromises. In the current scheme, you COULD make all your production run at 1% for OP levels of power efficiency, but you'd have to build a MASSIVE 100-unit base to get the same product output. Decisions, decisions.

    • @MrTehNoms
      @MrTehNoms 2 роки тому +1

      Right, you'd think that'd fit in their design philosophy

  • @defender1311
    @defender1311 2 роки тому +14

    I love being able to watch you play, after I've become a bit overwhelmed with the factory I'm working on at the time. Keeps me in the right mind set, but gives me a break from belt insanity.

  • @zeron85
    @zeron85 2 роки тому +11

    Make a sorting system, where you put the items in a bin, and it filters out into other bins, so if you want to clear your inventory you can just drop it down quickly and you can go do other things.

    • @marcogarofalo4607
      @marcogarofalo4607 2 роки тому +1

      i think it is fun to create a your own sorting system, i leave all the bp stuff in a container, then everythimg get sorted in the right container in the warehouse. its a little tricky but when it's fully working you save a lot of time

  • @Improposterous
    @Improposterous 2 роки тому +49

    Honestly, I'm not really sold on just changing the clockspeed power consumption line to a linear one, as it removes the necessity to think of the tradeoff between time spent making a massive power plant versus using more space for more machines instead of overclocking them. It also makes it so that there is NO downside to overclocking. I feel like a middle ground where overclocking is exponential by default, but linear (or more efficient) due to adding power shards is a better solution. Slugs will still be desired and people are still incentivized to explore, but for those who don't want to do that and instead want to spend time making a massive power plant, they don't NEED to do so if they want to overclock. Also, just making it linear by default would make underclocking completely irrelevant except for when there are less resources to process.

    • @dbuzman
      @dbuzman 2 роки тому +6

      They did a video also and asked for comments and someone suggested the linear part could be unlocked through research. So overclocking would stay the same for most of the game but as you progressed you could make it use less power. I kinda like that idea.

    • @tobymoore2185
      @tobymoore2185 2 роки тому

      ya rite a freaking thesis

    • @YumiCakes
      @YumiCakes 2 роки тому +1

      Pretty much the same thing I commented on the coffeestain video, you're just gonna remove player choice and make everyone shove as many shards into everything as possible.

    • @altacc5356
      @altacc5356 2 роки тому +1

      Overclock right now is useless for most player. Most players don't play hundreds of hours... they just finish the game (60-80h is what it was predicted, i don't remember if they spoke about it again).
      Underclock is used to "exploit", since machine cost is really cheap compared to energy... also is used to avoid energy fluctuations in late game.
      Downside to overclock is Slugs... you don't ever get enough to use on machines. Right now almost no one uses on machines, just on miners (very small % of total energy used) and energy generators.
      Also just simple exemple underclock vs overclock. you can use a constructor at 250% or 49 constructors at 25% for the same energy price. You produce almost 10 times more with the same energy cost, you use a lot more space... but space is not a problem (if you play hundreds of hours or your pc is not... your fps may start being a problem). Right now overclock is just used outside of energy buildings and miners by people that play hundreds of hours... and that is a very small % of players (also energy is not even the problem for this ones, is getting slugs... waiting for doggo rng).
      Basically changing to linear will give people a reason to use slugs outside of energy generator and extractors... and a reason to explore. Last time i had 100 and few shards... most of them on energy generators and the rest on miners, 0 on machines. Also i played a lot more than a normal player since i did employee of the month, what according to what i know it takes more time than beating the game.

    • @eduardors4134
      @eduardors4134 2 роки тому +1

      making it linear would be the only real way to save FPS since currently overclocking doesn't work if you still have to create dozens more generators

  • @Xero1of1
    @Xero1of1 2 роки тому +25

    18:24 To be completely honest, given the low throughput, I would have just made a few universal lines and used smart splitters to pull off of them. On the floors below, connect all the goodies to a single 780 belt and bring it up to the top. You'd have 1 belt per floor going up to the top and you have have then done a loop with the universal line so everything gets pulled off. You can then send any extras off to be scrapped for tickets. Could have made it look really, really organized.

    • @clickthecreeper9463
      @clickthecreeper9463 2 роки тому +3

      actually when it eventually fills up that would be a problem.

    • @Ghosty99675985
      @Ghosty99675985 2 роки тому +4

      @@clickthecreeper9463 One smart splitter per item, one lane sends items to the bin, another sends overflow off to be scrapped, the last is a pass through for anything left. It's self controlled.

    • @Xero1of1
      @Xero1of1 2 роки тому +3

      @@Ghosty99675985 I'd use 2 smart splitters. The first to split the item off and the second on the belt that's split off of the universal belt to control overflow. This way you don't have to worry about the actual smarts of the smart splitters when they do their thing, and if you build it right, you can run the overflow belt right over the universal belt. Makes everything much neater.

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver 2 роки тому

      @@Ghosty99675985 I use that system at my storage. Works pretty well.

    • @renakunisaki
      @renakunisaki 2 роки тому

      @@Ghosty99675985 you actually only need two lanes. If you set one output to a certain item, other items will go to the overflow output. So you can just chain them together and then have the last one's overflow go to the sink.

  • @jeffbolin8547
    @jeffbolin8547 2 роки тому +1

    Kibz! Smart splitters!! Put your low volume objects on a single belt and split them off to their storage boxes. Save yourself a ton of spaghet!!

  • @minerve1973
    @minerve1973 2 роки тому +2

    For belt managment for the storage room, i found using smart spliter, all the stuff take the same belt but the smart spliter will remove the right item and in case the storage is full, the smart spliter is setup to send the excent stuff down the line and at the end i have a sink that take the excess stuff!

  • @XxTaiMTxX
    @XxTaiMTxX 2 роки тому +5

    I actually like the change to the Power Shards. As I was moving through the early game, the Power Shards were basically useless to me. I couldn't easily generate the power I needed to make them useful. What I ended up doing is just slotting the power shards into my Power Plants in order to generate MORE power (at the cost of more resources? Not an issue in the early game). So, once I had plopped enough shards into every power plant, I stopped even searching for the slugs or even caring that they existed. It wasn't until I got into Oil Power that they became even remotely useful again. But, with the change that would make it easy to calculate how much power I'll need for new runs of the game, there's a legitimate reason to search for them and to use them.

  • @JD_Mortal
    @JD_Mortal 2 роки тому +2

    I have my personal inventory always pulled from the source of every production line. A "me first" setup. That is also "buffered" with a single storage bin, as well as the overflow, which leads to the machines for further processing. This way, even when I raid my storage, it doesn't often harm production. The production buffer drains while the "me buffer" also drains. Then the "me buffer" fills back up, before the overflow goes back to the production buffer. (A few instances I actually add a simple splitter, so I am only half a burden, at the most.)
    However, unless I make a new production line setup... All my machines are on stand-by, because everything is full. I stopped feeding the ticket machine, after I got everything I wanted from the store.
    Hopefully, the game will have some "end game items", which "need to be made for the company"... While also giving us some kind of bonus challenges of specialized productions to ship to them. Either some generic fake item with a one-time recipe, or just asking for XXX-Tons of IRON-ORE or a trillion screws, to repair the kitchen sink on the company ship.
    We still need more recipes... Complex ones... Like using the assembler machine which takes 4 items... Have it take iron-ore, copper-ore, plastic and quartz... But it spits-out items that would normally be made from iron and/or screws and/or wire and/or rods, etc... (Further reducing pre-processing machines. Like a machine upgrade, similar to the slugs, but using more advanced components that can only be made from late-game processing machines. Obviously.) It would not completely get rid of smelters, unless you discovered all the advanced recipes and modified all the machines with the upgrades. They have power-slugs... Now they need nano-fiberous frogs and chroma-scopic scorpions and super-conductive butterflies! Because, why not just throw in more nature to exploit? :P

  • @reaper99999
    @reaper99999 2 роки тому +2

    you sweet summer childe, as someone who fully embraced the spaghetti in my own base, this looks so organized, and honestly this is probably your set up that is my favorite so far. looking forward to see what you do from here

  • @jbthekeeper2509
    @jbthekeeper2509 2 роки тому +3

    It might just be better for the trucks to have multiple loading stations for the different items so you can get a more consistent output

  • @dduncane
    @dduncane 2 роки тому +1

    for the body equipement, I'd be 1 boots slot, 1 suit slot (for hazmat), and 1 propulsor slot (jetpack or hoverpack)

  • @yamals1
    @yamals1 2 роки тому

    To aid with routing conveyor belts and pipes, I started putting a 8-12m floor between each production/storage floor in my factory. This made organization muuuuuuuuuuch easier. Something like this may make your storage room easier to manage. :)

  • @MightiestBeard
    @MightiestBeard 2 роки тому +4

    I don't think linear clock speed is the move. If they want to adjust the equation a little, sure, but linear removes the trade off of space/machines to power.

    • @rukuduku5298
      @rukuduku5298 2 роки тому +1

      I think it’s to encourage exploration for power slugs

    • @meneermankepoot
      @meneermankepoot 2 роки тому

      It doesn't remove the trade off of space, not overclocking will still make you need 250% more space than with overclocking (even more because each machine needs a belt too). The only thing it buffs is the need for not so insane power. It makes overclocking viable and desired at any stage, and encourages exploration to get them sluggos

  • @alansmithee419
    @alansmithee419 2 роки тому +1

    3:10
    That's polynomial.
    Specifically power=(base consumption)*(clock speed)^1.6

  • @Mentaljedi
    @Mentaljedi 2 роки тому +1

    I liked the idea in some of the comments that you could lock the improved power consumption of overclocking behind the MAM - to make it more of a late game thing if CS is worried about people using it too much early

  • @dallasjsallad
    @dallasjsallad 2 роки тому

    I think the ability to pre design a line of machines and then able to place them would be huge, like a mini layout editor where you pick how many tiles say a 12x12 and then can place different machines and or belt layouts on this grid, and then place it with the build gun.
    That would be nifty

  • @Midrealm_DM
    @Midrealm_DM 2 роки тому +1

    18:20 - why not just merge all the belts and run them through a series of smart splitters to sort to your storage bins.. having a dedicated conveyor for each item is a mess

  • @Mirality
    @Mirality 2 роки тому +1

    Kibs, you forgot to hook up the smart splitter overflows to the storage inputs, so that when everything fills up it doesn't completely stop, it just switches to making tickets. Granted that only adds to the spaghet, but they're good noodles.

    • @tippyc2
      @tippyc2 2 роки тому

      I actually dont understand why people do this. I got more tickets than i could ever use just from sinking the plastic and rubber byproducts from my power plant.
      Also, when the bin fills up, you could redirect the raw resources to something else. Like an obscene amount of assembly directors.

    • @Mirality
      @Mirality 2 роки тому

      Redirecting the resources to something else is another option, but that causes even more non-localized spaghet. And it means whatever you're redirecting to will probably be under-resourced whenever you take stuff out of storage (or not start receiving anything at all for ages, for the resources that take a long time to fill up storage). It's usually easier to manage everything if you locally sink excess products.

  • @sorrowandsufferin924
    @sorrowandsufferin924 2 роки тому +1

    Honestly, Power Shards FEEL like an end game thing. Like they should be, because even to FIXCIT they're new technology, aka imperfect, aka with drawbacks.
    But given we're going to have mod support, some mod out there will (hopefully) be able to reverse the change back to exponential power. So it's either way.

  • @MegaLokopo
    @MegaLokopo 2 роки тому +2

    I'm sure it will be possible through modding, but I would hope they add a difficulty option for power scaling.

  • @Fallub
    @Fallub 2 роки тому +1

    Congrats. You did it. What a journey it was.

  • @Leebprice
    @Leebprice 2 роки тому +1

    Something simple they need to add I think. A calculator and a notepad in your inventory. What do you think? I get tired of tabing out all the time.

  • @victomeyezr
    @victomeyezr 2 роки тому +1

    5:13 You don't have to be Frank, you can just be Kibitz. We will still be happy.

  • @LordVhaeraun
    @LordVhaeraun 2 роки тому

    "A giant jigsaw puzzle of belts". The best part about jigsaw puzzles is that once you get it all done you never have to do anything with it ever again

  • @4lines633
    @4lines633 2 роки тому +1

    i’m a bit sad about power use simplification, playing with the math around those exponentials was a cool part of the game

  • @LabTech41
    @LabTech41 2 роки тому

    I'm just happy that the megabase I'm building is in the ocean to the West of the Spire Coast, and not in it in any way; I do have a travel line that goes through the canyon, but unless they're planning on filling in the canyon, that line should be fine. Hopefully, they don't get rid of the oil in that area, because I was planning on making my plastic and rubber from those oil nodes.

  • @Maddinhpws
    @Maddinhpws 2 роки тому +1

    The only thing I'm ever using Power Shards for is to make miners go faster.

  • @lucachacha71
    @lucachacha71 2 роки тому

    Your definition of chaos is my definition of organization

  • @aggiedudesa9206
    @aggiedudesa9206 2 роки тому

    Been wanting to hear Kibitz talk about update 6 since it was announced! So happy to finally get this

  • @cry8wolf940
    @cry8wolf940 2 роки тому

    Might be to late at this point but I've found putting a "false" room below for belt work works well. Specifically with the conveyor floor holes. The room is usually 3m high lol.

  • @JoshuaGanoTyraxLightning
    @JoshuaGanoTyraxLightning 2 роки тому +2

    Possible idea for new Equipment: Shotgun that fires Slug-type Ammo? :D

  • @hoyakim4280
    @hoyakim4280 2 роки тому +1

    Mixing items into the one truck station is bad idea. We need a slot filter from factorio!

  • @mystery5252
    @mystery5252 2 роки тому

    I went exploring for power slugs recently and came back to my main base with 76 Power Shards.

  • @Layarion
    @Layarion 2 роки тому

    I'm 90% sure the nodes record what speed the vehicle was going when the node was made, that's why it didn't fly off.

  • @zadoc8952
    @zadoc8952 2 роки тому +1

    I don´t like the idea that if you using more clockspeed, the usage of energie will increase linear. Example: If a car has 100 HP and use 10 liters of gasoline per 100Km, and you want to use the same car, with the same engine and get 120 HP you will never by able to let it run by using only 12 liters of gasoline. You will need about 13,5 liters. Just an opinion of an engineer.

  • @weelchairmen4517
    @weelchairmen4517 2 роки тому

    They should add a conveyor belt that can switch to a different line when you want it to with a switch or something. This we can decide when we want to put stuff in the awesome sink easily.

  • @TheSibirianRaccoon
    @TheSibirianRaccoon 2 роки тому +3

    I hope they add thorium as an end game power source

  • @crash_hunter8659
    @crash_hunter8659 2 роки тому

    Lol Kibitz, I had the same experience with the new Truck-set-up. Funny to see it happen again.

  • @patangman2117
    @patangman2117 2 роки тому

    I honestly would combine belts into a sorting line. Say for all 3, combine, then sort it as you are close to bin.

  • @Arthzil
    @Arthzil 2 роки тому

    Power production works at 100% all the time so shard change would be in line and cool

  • @reznovvazileski3193
    @reznovvazileski3193 2 роки тому

    I kinda liked the complexity idea behind the exponential powerscaling but trying to keep your factories nice and clean it was an absolute pain in the ass having to build 2 sometimes 4 times as many buildings to not overload your reactors so I can't say I'll miss it either :')

  • @amoon5882
    @amoon5882 2 роки тому +1

    Watching Kibitz hit "Stop Recording" literally inches away from closing the loop made me die a little inside.

  • @parils1607
    @parils1607 2 роки тому +1

    "are you guys gonna mess up my truck? No, run over safely" Kibitz 2022

  • @davidhull7445
    @davidhull7445 2 роки тому

    I hope they don't forget about the effect the clock speed buffs will have on belts and pipes. It's already a challenge with load balancing so having 2-3 fully oc'd machines might be too much for 1 belt. All the extra belt work might be a factor that discourages overclocking.

  • @protator
    @protator 2 роки тому

    Non-linear power consumption is a good concept that adds more depth to the game ... and I'm very happy they decided to not change it.
    It's especially great in later play-throughs when you already know how stuff works. Just build more machines from the start and clock them down. Saves tons of power early game and later you already have everything in place to ramp up production. Makes designing/planing out your starter factory properly much more worthwhile. I usually just build a factory floor that can deliver the quantities I currently need, and then quadruple the setup by adding three more floors on top. Running four machines at 25% saves you ~60% power. No more running around collecting leaves instead of building stuff.

  • @igi2539
    @igi2539 2 роки тому

    Best way to set up truck pathways is to drive slow, that way you wont mess up when recording the path

  • @BleachWizz
    @BleachWizz 2 роки тому

    Idk if you'd like yo do this, but now that clipping is free as you already hide some balancing and other messy stuff behind walls; those spots can be used to do literrally whatever mess works out.

  • @Hippida
    @Hippida 2 роки тому

    The new Spire coast looks amazing

  • @wouldntyouliketoknow9455
    @wouldntyouliketoknow9455 2 роки тому +1

    I regret starting in the desert dune biome now that I learned the spire coast is gonna be a tropical paradise (same with my bauxite installation in the swamp, which is gonna be updated).
    Will the updates to the world apply to already existing worlds? If so, I take back everything I said.

  • @DMFP42
    @DMFP42 2 роки тому +15

    Truck AI seems to have changed... They no longer go around each other if they're coming head on... They just stop and stare at each other, now, lol.
    I might try building an organized factory when update 6 lands.. 😂

    • @K9RacingAndStuff
      @K9RacingAndStuff 2 роки тому +3

      They brought forward a update that made automated vehicles deadlock, which honestly kinda killed the point of the U5 truck updates if you ask me.

    • @DMFP42
      @DMFP42 2 роки тому +1

      @@K9RacingAndStuff pretty much... I'm currently going through the trouble of replacing most of the trucks with trains, which is hard to squeeze into everything, but easier than building new roads and paths for each truck to have its own route 😂.
      It was so much better when trucks were smart enough to go around each other, lol.

    • @DMFP42
      @DMFP42 2 роки тому +1

      @@expire5050 I don't think it was intentional. I think they tightened up how strictly they follow the nodes.

  • @nucleus_underfire4666
    @nucleus_underfire4666 2 роки тому +1

    Thanks Kibbs I love your content and sense of humor!

  • @22TheJuggernaut
    @22TheJuggernaut 2 роки тому

    i really wish all the resources were stacked in certain biomes so you could make bigger specific mass plants

  • @Alluvian567
    @Alluvian567 2 роки тому

    I love the trucks to a fault. I make them when belts would make so much more sense, I just love seeing them drive around.

    • @okachobe1
      @okachobe1 2 роки тому

      Me too! But I haven't wanted to setup the road system because I want that to look nice too!

  • @aggelosgedeon1405
    @aggelosgedeon1405 2 роки тому

    3:39 holy compression

  • @MrLarsgren
    @MrLarsgren 2 роки тому

    atleast its easy to add a extra wall all way round to cover the belts and have a smooth looking exterior.

  • @kailanirhys6107
    @kailanirhys6107 2 роки тому

    I hope they get rid of the slugs and just allow us to research power output. Our build uses an on demand crafting design. So we could literally max every building since we only use sections of buildings with a large battery bank. We are not even using fuel or nuke power and handle our power just fine.

  • @0o0ification
    @0o0ification 2 роки тому +1

    I know that I'm excited about the new Update! The new Assets and Areas look really beautiful.I've been patiently waiting for story on this game, but I'm willing to be patient because every major update to the game is so well done. Keep on truckin', Mr. Kibz 😉

  • @dajordanator
    @dajordanator 2 роки тому

    The only potential argument im seeing against the overclock changes is that the linear power consumption makes it so that 200% overclock is no different than simply placing 2 machines with the change, which does save space without sacrificing power, but if you have the space theres potentially no reason to not just place more machines

    • @eduardors4134
      @eduardors4134 2 роки тому

      and more important is that you would save FPS

  • @Extra.Medium
    @Extra.Medium 2 роки тому

    Kibs making spaghetti still looks better than some of my planned factories

  • @ProphecyHero
    @ProphecyHero 2 роки тому

    the video fast forward on the truck path is the funniest sound I've ever heard

  • @PieGuyGaming
    @PieGuyGaming 2 роки тому +1

    Imagine if Kibitz base was where the new biome would be

  • @thundergamergd
    @thundergamergd 21 день тому

    Trucks and trains try to not exceed a certain speed and will slow down if it does. No worries about big slopes

  • @michaelbauers8800
    @michaelbauers8800 2 роки тому

    I kinda liked the non linear clock consumption.

  • @williamburroughs9686
    @williamburroughs9686 2 роки тому

    Yes pathing will do what you do, this includes speed. That's why it did not have a problem with the hill. IT's because you didn't have a problem when your recorded it. So if you swerve in your recording, it will swerve and so on.
    On the other-hand the Devs recently built in improvements to the pathing. So if some obstruction is now in the path the vehicle will try to fix it by using the next node not effected by the obstruction and correct it's path.
    You can even go back to a point of the path and change it. You have to bring it up first of course.

  • @Cifer77
    @Cifer77 2 роки тому

    The new area looks really good, but I expected more change. It's more of just a nice dressing of foliage.

  • @johncogan8689
    @johncogan8689 2 роки тому

    Wish they'd add vertical elevators, man sized, tractor and truck

  • @Farmer24442
    @Farmer24442 2 роки тому

    for the low rates stuff i have you think ti put a programable splitter. a do that and no more spaghetti of belts

  • @CopyCatClint
    @CopyCatClint 2 роки тому

    once game finished i wanna see a perfectly efficient and perfect looking satisfactory

  • @Johnson_Rice
    @Johnson_Rice 2 роки тому

    Outgoing transfer rate 811... Kibz "the bin will fill up, so it will all get clogged" Max belt rate - 780. heheh (unless maybe I totally misunderstand something)
    But also - Belts everywhere for storage...
    While programmable splitters exist... Do you really need that kind of throughput for storage that everything needs its own belt?
    One mixed belt through a series of programmable splitters at the back of the bins does it for me...

    • @chnebel2740
      @chnebel2740 2 роки тому +1

      Truck stations have two in and outputs. What he did was connecting a 780 belt to each one. So he can transfer up to 1560 items. Hope this helps😁

  • @nostrum6410
    @nostrum6410 2 роки тому

    every time i stop playing i watch one of your videos and i start playing again

  • @yourigotnofanski8663
    @yourigotnofanski8663 2 роки тому

    I was completely unaware that power shards put my power up so much

  • @tator3805
    @tator3805 Рік тому

    1 or 2 belts feeding everything, smart splitters sorting. eliminating the belt spaghetti

  • @jacob-2271
    @jacob-2271 2 роки тому +4

    The exponential curve on clockspeed made it complicated but I think it made underclocking interesting by letting you make a much more power efficient but also larger factory. Ideally I'd say have underclocking still be exponential and have overclocking be linear.

  • @willhendrix86
    @willhendrix86 2 роки тому

    Mixing materials in a truck stop is a bad idea because the material you use lest will fill the bin, blocking the materials you need most.

  • @maciejfratczak5328
    @maciejfratczak5328 2 роки тому

    i want a grappling hook so bad. Movement in this game is really good and i still miss spider-man stuff in it xD

  • @KamiPinkasova
    @KamiPinkasova 2 роки тому +6

    Yeah, people have been saying. I agree, that linear overclocking feels a bit OP. I do think there should be a downside to it so the player can have different strategies and different builds. If overclocking has linear power consumption, everyone will overclock because it will be just absolutely stupid not to.

    • @tippyc2
      @tippyc2 2 роки тому

      Yeah same here. I commented that on Coffee Stain's reveal too. Besides power consumption, theres the issue of build complexity that they seem to have overlooked. Sure you could build an aluminum smeltery at 1%, but you'd need three biomes to get all the machines in there, and a few thousand belts and pipes to connect it all. On the other hand you could do it in a dozen machines, but you're gonna have to go over-build your power infrastructure to support it.

    • @meneermankepoot
      @meneermankepoot 2 роки тому +1

      Thats the point, it makes overclocking useful without an insane need of power. Both making it more relaxing to play, and having incentive to go get powerslugs

    • @meneermankepoot
      @meneermankepoot 2 роки тому +2

      The reason not to overclock is then simply "I don't want to fight the enemies" or "I don't want to go out to explore", which in that case would have the downside of needing more space and resources for your machines.
      Don't get me wrong, I don't mind either system. But I do believe linear power consumption fits more into what they want the game to be, and it avoids some confusion for beginners

    • @KamiPinkasova
      @KamiPinkasova 2 роки тому

      @@meneermankepoot I mean exploring is kind of necessary if you want to progress so it's not like someone can avoid it. I am not saying the power consumption can't be lowered I just think it should be at least a bit more than linear.

  • @joebobku
    @joebobku 2 роки тому

    Unless I can dump Plutonium waste onto the space elevator and launch it into space... the world is already forever changed.

  • @TheHomicidalTendency
    @TheHomicidalTendency 2 роки тому

    why wouldn't they just make a milestone for power shard efficiency. Late game you may even make them a little more than 100% efficient. Might have to add a way for endgame to make power shards from something (S.A.M. ore?) can balance this however they want. Making end game machines a little more power hungry to make the final product what they balanced for. etc.

  • @korimiller379
    @korimiller379 2 роки тому

    CSS: "Update Six might be out in June."
    Me: "Right, I'll pencil it in for October."

  • @IcarusErm
    @IcarusErm 2 роки тому

    They said that big monster isn't quite ready for update 6 FYI

  • @stephennussey5787
    @stephennussey5787 2 роки тому

    do vehicles have the basic functionality to work, and i mean wait till full and wait till empty yet?

  • @IsThatDrak
    @IsThatDrak 2 роки тому

    oh no! kibitz is enjoying chaos! the balance!

  • @IanTheWonderDog
    @IanTheWonderDog 2 роки тому

    Seeing Kibitz make spaghetti makes me feel better about my factory.

  • @tauur
    @tauur 2 роки тому

    Surely you could have used smart splitters to simplify this?

  • @bionicsaturn181_
    @bionicsaturn181_ 2 роки тому

    Kibz...have you ever played mindustry? Its like satisfactory except a sandbox/top down/tower defence and has A campaign! I've captured most the sectors but haven't unlocked all the tech!

  • @nekolivegaming
    @nekolivegaming 2 роки тому

    like how the truck sounds like a nascar when its speed up XD

  • @chasedean4032
    @chasedean4032 2 роки тому

    Hear me out a semi that can attach or detach different tailor
    Ie ( solid cargo, liqid cargo, camper, generator)

  • @truezulu
    @truezulu 2 роки тому +1

    I really disagree on the changes to overclocking. That said, I admit that Kibz just gave the best argument I've heard for the change...
    So yeah, it's preference I guess...

  • @pakornwattanavrangkul2550
    @pakornwattanavrangkul2550 2 роки тому

    Ah fk, I was going to move the the swamps after hearing the northern coast rework for oil to make power but that is also red.
    And Im going to have to remove all my power poles I use to explore, damn...

  • @felixroner3648
    @felixroner3648 2 роки тому +1

    Can you play some Timberborn again?

  • @stijnVDA1994
    @stijnVDA1994 2 роки тому

    Oh you have in a building, i don't... Whatever mine is is as close to a nightmare as possible.. like multiple gigantic spiders locked in endless struggle... The only thing that has somewhat organised is my coal power departement. Everything is in the open. I'm lucky there isn't a thing like rain damage..

  • @trevorhaddox6884
    @trevorhaddox6884 2 роки тому +3

    I want to see the birds be tamable with nuts or something. They don't need to do anything overly useful, just as as an alternative pet option.

  • @hmmm...gamerigess8165
    @hmmm...gamerigess8165 2 роки тому +2

    Love the vids keep it up

  • @johnhellberg321
    @johnhellberg321 2 роки тому

    Its all just noodles to the spagetti at the end of the day, great video as always.

  • @dennisnicholson2466
    @dennisnicholson2466 2 роки тому

    I was like save editor raise factory 4 stories in Ocean no problem. Then Snutt says the nodes are moving😱

  • @antares8826
    @antares8826 2 роки тому +1

    Regarding your storage room: Couldn't you just use a single MK5 belt and smart splitters to sort all of the items (except the snow balls and stuff of course)? It would save a LOT of spaghett, time and sanity
    But since you've already build everything... sorry :D

    • @reliablyradioactiveraven6219
      @reliablyradioactiveraven6219 2 роки тому

      There's a few downsides to that. Since he just used splitters off of production lines, not back stuffing those items effectively means any production line hooked up to the storage system is halved. I think the idea is to have those auto restock, but since they are not the end destination for 99% of the items, he doesn't want to mess up the systems he already has set up for the those items. Therefore having the line back stuff is the easiest way to do that. I could be totally wrong though.
      If you have a single smart splitter line the entire line breaks if one bin overflows

    • @renakunisaki
      @renakunisaki 2 роки тому

      @@reliablyradioactiveraven6219 that's what the overflow output is for

    • @reliablyradioactiveraven6219
      @reliablyradioactiveraven6219 2 роки тому

      @@renakunisaki that wouldnt work since if the first input overflowed none of the storage after that would fill since the belt would pile up, and if the overflow was sent from another area there would be a lot of belts going to different locations and potentially not enough items getting sent if a lot of crafting was happening