An important note on the Normal Mix node - See how after adding the normal mix the logo turns completely matt? The reason is that the normals are very distorted. To fix it, you're gonna want to set the bottom color to RGB 0,5 0,5 1, that being Blender's default flat normal.
2 years later and this video still saves lives. I was wondering if I could map an overlay texture to a different UV map so I don't have to worry about manually editing the texture to fit the base UV map. With this video and "How to Bake Textures from One UV Map to Another in Blender", I can not only do that, but also bake my overlay texture back into the base texture to save memory. Thank you so much!
Brother I LOVE YOU , i've been looking through youtube for an HOUR trying to combine two images and you showed me to make both materials metallic BUT disable it on one of the materials, THANK YOUUUU!!!!!!
(I know this is an older tutorial, but I try to make a point of commenting when someone's Blender knowledge helps me out.) Thank you for this! I'm using it together with your glass tutorial to recreate a pint glass my wife likes using.
That's very interesting ! Didn't know i can use multiple UV maps and in the past i had to struggle to align my icons on my objects... Now that i know having multiple UV maps is possible i can't wait to use them myself ! Thanks for the tutorial !
Dear Ryan - I will have to thank you one more time (and this won't be the last for sure). All of your tutorials are so amazing and useful. Best regards
Using an empty as the object coordinates on a separate Texture coordinate node to place a decal is a lot easier and offers more flexibility in my opinion , and you can still integrate it with other textures. You can bake it into the same UV map or choose another if needed without any issue. Anyway just a thought.
Compressed Quick for myself since I keep forgetting: Get both your images in node editor Texture 1 - Main Material, Texture 2 - Sticker Material Add Mix Node Set sticker material as "Color 2" on mix node Set main material as "Color 1" on mix node Connect sticker's alpha to the factor on the mix node Creating another UV map Object Data Properties (Green triangle icon) Uv Maps > [+] Button Create another UV map. (View UV maps in UV editor tab at the far right as well) Insert "UV Map" node and imput into Sticker material Replace the main material's mapping node with the UV node instead
Great video could you do a small part 2 on this showing use how you can add maybe grunge or cracks within the icon as if the icon was torn apart from rust from the material?
I've been looking for a video covering this specific topic for a long time now. Many thanks for the useful information! Something I want to know though: How do you use the same icon on an object, by way of painting it on the object instead of messing around with the UV's? For me, I sometimes need to use the same transparent icon in different areas of one object, so I think this UV method wouldn't be compatible in this case
Thank you! I was looking for something like this. I was trying something similar with the mix shader, but in cycles, my models got all transparent like glass.
Thanks for showing this. However, as I am in the midst of modeling an airplane, how do I get the icon to show up on both side of the plane? I tried duplicating the process to add the 2nd icon, however its not showing up and I feel possibly I am not using the right method of mixing them all?
hey, amazing video. It was super helpful and I really appreciate your help. I was just wondering how you would approach adding a second Icon,? I currently tested with essentially adding a second UV map and duplicating the mx setup and running this through another mix node but the result comes out faded, is there a smarter solution?
@@RyanKingArt Just one thing, I'm not sure if I'm wrong but this doesn't work for baking after adding the sticker, I was trying with textools but didn't work, the sticker doesn't appear in the bake, any suggestion?
So it is impossible to use an image texture that is not transparent? eg. I have a black logo on a white background as my image texture. But I only want the logo (in white) on my already textured model.
For those who can't properly view images applied to objects or it appears to be "Pink", just try to change the file name of the image texture into something shorter.
I recently made a video about that: ua-cam.com/video/i4GAHxtDAsk/v-deo.html In the new Blender update, they changed the Mix RGB node, to just the mix node. So just add the mix node, and change the Float option, to Color. Then you can use it just like the mix RGB node.
is there a way to make the layer glossy, whilst maintaining the layer beneath? i've been struggling for a while. in particular i'm trying to overlay my skin texture with scales that have a glossy look. the only way i've found i can do it is assigning area, but it doesn't look great. edit: nevermind, i added another BSDF and used a mix shader, used the alpha.
This is great for future use! But my current projects needs to mix a principled BSDF and an image texture separately. as if the BSDF was a solid-coloured image texture. Is that possible?
ive done this and im struggling to figure out how to add different metallic and reflection values to mine. Im just using an rgb node to get the color and an image texture of course on top. I want the image texture to be shiny while the base color is pretty basic and slightly glossy
super useful! thnk u :) have a weird question tho... can you move the png independently into a different texture map? as in, u import a map (or create it inside blender), and then add a png inside a specific area of that map?
Im trying to add a logo to the mustard bottle from your other tutorial, but my logo gets all messed up because of the subdivision surface... Do I need to apply it first or is there a workaround? A+++ level tutorials by the way, many thanks!
Thanks for the video! But to be honest, as a beginner it looks absolutely frustrating and overly complicated. In this case wouldn't it be a thousand times easier and faster to just build a small triangle object out of your sticker image and put this on the cube? You'll have an actual 3D object that can easily be moved and edited, seperately from your cube material.
How do we add more than 2 decals? Because the mixer node has only 2 inputs and room for only one alpha/factor control. So how does one go about doing that?
Hey, if you want to export it and that everything remains inside one object and to not have to reassigned the texture later, how can you do it ? Thanks for the video !
@@RyanKingArt in order to keep the mirror I now used the shrinkwrap method. The stencil method with texture paint also needs to apply the mirror- isn´t it? Thank You very much so far!
When I open the image with the UV editor and move the UV map around, the image doesn't change in the Viewport. Is there something I'm doing wrong? The image is transparent and should be working, but I don't know what's doing this
hey bro just wanted to know how did you made the alpha and the color map on a single texture? i mean that icon is just a color map right?. so when you switched to alpha so how it is showing the black and white at a same time?
@@RyanKingArt For my case, I need same icon/image on four corners on one face of cube. And different icons/images on four corners of other faces of the cube. Does the method you mentioned work for that?
@@RyanKingArt Well I hate blender because of how many precise things you have to do in this program and its been years that im trying to understand blender. Also I suggest you to please make shorter videos because I saw a video that explained how to overlay an icon within a material in 5min and it was easy and quick to understand! While yours is 15min and its pretty complicated!!!
An important note on the Normal Mix node - See how after adding the normal mix the logo turns completely matt? The reason is that the normals are very distorted. To fix it, you're gonna want to set the bottom color to RGB 0,5 0,5 1, that being Blender's default flat normal.
Thanks for the info! 👍
I see what you mean:
R: 0.5
G: 0.5
B: 1
2 years later and this video still saves lives.
I was wondering if I could map an overlay texture to a different UV map so I don't have to worry about manually editing the texture to fit the base UV map.
With this video and "How to Bake Textures from One UV Map to Another in Blender", I can not only do that, but also bake my overlay texture back into the base texture to save memory.
Thank you so much!
Brother I LOVE YOU , i've been looking through youtube for an HOUR trying to combine two images and you showed me to make both materials metallic BUT disable it on one of the materials, THANK YOUUUU!!!!!!
(I know this is an older tutorial, but I try to make a point of commenting when someone's Blender knowledge helps me out.)
Thank you for this! I'm using it together with your glass tutorial to recreate a pint glass my wife likes using.
glad it helped!
That's very interesting !
Didn't know i can use multiple UV maps and in the past i had to struggle to align my icons on my objects... Now that i know having multiple UV maps is possible i can't wait to use them myself !
Thanks for the tutorial !
Thanks for watching!
Dear Ryan - I will have to thank you one more time (and this won't be the last for sure). All of your tutorials are so amazing and useful. Best regards
Glad you like them!
I love u man, thank for your work!!
welcome!
Using an empty as the object coordinates on a separate Texture coordinate node to place a decal is a lot easier and offers more flexibility in my opinion , and you can still integrate it with other textures. You can bake it into the same UV map or choose another if needed without any issue. Anyway just a thought.
Thanks for the info! 👍
How would I use multiple of the same texture? Like if I duplicate the Empty the texture duplicate aswell.
Thank you
Thanks for the tip!
Thank you! Your tutorials are the most helpful. You discover the topics that are hard to find on the Web.
glad they are helpful!
Thank you very much! I've been looking for a way to overlay icon, decals, etc within a material. It's great!
thanks for watching!
Compressed Quick for myself since I keep forgetting:
Get both your images in node editor
Texture 1 - Main Material, Texture 2 - Sticker Material
Add Mix Node
Set sticker material as "Color 2" on mix node
Set main material as "Color 1" on mix node
Connect sticker's alpha to the factor on the mix node
Creating another UV map
Object Data Properties (Green triangle icon)
Uv Maps > [+] Button
Create another UV map.
(View UV maps in UV editor tab at the far right as well)
Insert "UV Map" node and imput into Sticker material
Replace the main material's mapping node with the UV node instead
👍
Thank you!!
You're welcome!
Exactly what I needed. Been searching for such a video whole day. You covered everything! Thanks!
Glad it helped!
what happens if I want to mix more than just one color?
One of the best tutorials ive watched thanks
Glad you liked it!
What an informative and important information for someone who is still learning, so thankful and wish you all the best.
thanks for watching!
Great tutorial
Thank you!
Exactly what I've been looking for, thanks!
You're welcome!
Ryan, THE KING!!! Saving my butt every day!
glad it helped!
Excellent! Great way to do this. Thanks Ryan!
Thank you Jimmy!
Useful and informative. Keep plugging along man, awesome as usual.
Thank you very much Flying Banana!
Man, this tutorial is gold, THANKS!
Glad you liked it!
Hell yea! I've been meaning to get round to sticking icons on some of my works. Defo needed this!
Hope you find the video helpful.
Thank for everything, best channel!
Thanks for watching Josh!
really amazing tutorial!!!
glad you like it!
Just what i was looking for you're awesome!
Glad it was helpful!
Great video could you do a small part 2 on this showing use how you can add maybe grunge or cracks within the icon as if the icon was torn apart from rust from the material?
Thank you for the video idea 👍 I will consider it.
I've been looking for a video covering this specific topic for a long time now. Many thanks for the useful information!
Something I want to know though: How do you use the same icon on an object, by way of painting it on the object instead of messing around with the UV's? For me, I sometimes need to use the same transparent icon in different areas of one object, so I think this UV method wouldn't be compatible in this case
Check out my tutorial on how to do this with texture painting. Link is in the description.
This is so helpful for my halo Spartans. I now no longer ever have to use Shrinkwrap on image planes ever again!
glad its helpful!
Mate, this is a mission, for a simple job, it used to be that you could paint a stencil in two minutes, without any nodes
Exactly! There’s other videos showing this in less than half the time
Thanx
Thank you for your support!! 😃
Really simple and great tutorials thanks and keep up the great work!
thanks!
Bro, good, thank you!!!
You're welcome!
A great lesson! - Thank you! - Good luck!
thanks!
it was super helpful! thanks so much!
Glad it helped! 👍
Just the tutorial I needed.
glad it helped!
Thank you so mutch!
You're welcome!
this is such a nice tutorial, really usefull
glad you like it!
This is amazing! You helped me a lot here! 🥰
glad it helped! thanks for watching.
Great info as always!
thanks for watching!
6:29 🌟Separating UV Map for alpha texture
👍
How con i add various "stickers" (image textures) on the same material?
Great 😊
Thanks!
ur a legend! still helpfull bru!
Glad it helped!
Great tutorial. What if you want to use a procedural texture and a sticker texture? The principled bsdf doesn't work with a mix node.
多謝!
thank you for your support!
I love you!
Thanks
You're welcome!
Thank you! I was looking for something like this. I was trying something similar with the mix shader, but in cycles, my models got all transparent like glass.
thank you brother
You're welcome!
What if I wanna add more than one ?
Thanks for showing this. However, as I am in the midst of modeling an airplane, how do I get the icon to show up on both side of the plane? I tried duplicating the process to add the 2nd icon, however its not showing up and I feel possibly I am not using the right method of mixing them all?
Nice
Thanks!
Thx!
you're welcome!
Thank you Ryan..
you're welcome!
amazing as always. thanks!
thanks for watching!
Cool way love it ❤️
Thanks!
iam having an issue on when iam importing my transparent image into blender it fills the transparent space with black
Your work is great. What is your qualification? Do you have any art degree or you learned blender on your own?
Thanks! I just learned Blender on my own, mostly by just watching tutorials online and practicing a lot.
hey, amazing video. It was super helpful and I really appreciate your help. I was just wondering how you would approach adding a second Icon,? I currently tested with essentially adding a second UV map and duplicating the mx setup and running this through another mix node but the result comes out faded, is there a smarter solution?
just love IT!!!
Glad to hear that. Thanks for watching!
@@RyanKingArt Just one thing, I'm not sure if I'm wrong but this doesn't work for baking after adding the sticker, I was trying with textools but didn't work, the sticker doesn't appear in the bake, any suggestion?
Late, but i canr figure out where the "Base Color" node is located, could you help me with this?
So it is impossible to use an image texture that is not transparent? eg. I have a black logo on a white background as my image texture. But I only want the logo (in white) on my already textured model.
When would it be a good idea to do one over the other (texture paint vs overlay) ?
I would use this method most of the time, unless you specifically want to texture paint it, to use in a game engine or something.
I understand using the textures, but what if you want to place the icon onto a surface generated in blender? Is there a way to use a bsdf texture?
For those who can't properly view images applied to objects or it appears to be "Pink", just try to change the file name of the image texture into something shorter.
thanks for the tip 👍
Bro I was just thinking about this yesterday how the fuck are you this on point lol
Thanks for watching. : )
What if there’s no Mix RGB?
I recently made a video about that: ua-cam.com/video/i4GAHxtDAsk/v-deo.html
In the new Blender update, they changed the Mix RGB node, to just the mix node. So just add the mix node, and change the Float option, to Color. Then you can use it just like the mix RGB node.
thx
you're welcome!
is there a way to make the layer glossy, whilst maintaining the layer beneath? i've been struggling for a while. in particular i'm trying to overlay my skin texture with scales that have a glossy look. the only way i've found i can do it is assigning area, but it doesn't look great.
edit: nevermind, i added another BSDF and used a mix shader, used the alpha.
This is great for future use! But my current projects needs to mix a principled BSDF and an image texture separately. as if the BSDF was a solid-coloured image texture. Is that possible?
ive done this and im struggling to figure out how to add different metallic and reflection values to mine. Im just using an rgb node to get the color and an image texture of course on top. I want the image texture to be shiny while the base color is pretty basic and slightly glossy
super useful! thnk u :)
have a weird question tho...
can you move the png independently into a different texture map? as in, u import a map (or create it inside blender), and then add a png inside a specific area of that map?
Im trying to add a logo to the mustard bottle from your other tutorial, but my logo gets all messed up because of the subdivision surface... Do I need to apply it first or is there a workaround? A+++ level tutorials by the way, many thanks!
This is kinda off topic but how do I make a picture like the hazard sign. The lines are so symmetrical and straight.
hello! is it possible to put 2 different image and put 1 under the texture and the other one over the texture? thank you
Thanks for the video!
But to be honest, as a beginner it looks absolutely frustrating and overly complicated.
In this case wouldn't it be a thousand times easier and faster to just build a small triangle object out of your sticker image and put this on the cube?
You'll have an actual 3D object that can easily be moved and edited, seperately from your cube material.
How do we add more than 2 decals? Because the mixer node has only 2 inputs and room for only one alpha/factor control. So how does one go about doing that?
Would not it be easier to to use separate Principal BSDF (with Mix Shader) for the Icon?
that would work too.
How can I add the icon to a base color?
Do I need 2 BSDF?
Hi fantastic tutorial, if I may, how do I add one texture png on another png with one a bit smaller on the same face for instance?
Thanks for watching. This method that I show in the video should be able to do that. Just add in both images into the stencil and paint them on.
@@RyanKingArt wow that was quick thanks a million
I change My Image to clip but its doesn't Remove Tiling 😶🌫😶🌫
Couldn't we just shrinkwrap it with a small offset ?
yes that would work too
Hey, if you want to export it and that everything remains inside one object and to not have to reassigned the texture later, how can you do it ? Thanks for the video !
hmm, if I understand you correctly, you can texture bake the material to texture maps. that way the overlay will be baked into the same texture map.
What if a miror modifier is on the model? I get the decal on both sides
Yes if there is a mirror modifier it will use the same UV map on both sides and so it will mirror it.
@@RyanKingArt and that´s what I want to avoid
@@taucher1945 Then you will need to apply the mirror modifier, then UV unwrap the object again.
@@RyanKingArt in order to keep the mirror I now used the shrinkwrap method. The stencil method with texture paint also needs to apply the mirror- isn´t it? Thank You very much so far!
When I open the image with the UV editor and move the UV map around, the image doesn't change in the Viewport. Is there something I'm doing wrong? The image is transparent and should be working, but I don't know what's doing this
if you're in the material preview, it sometimes won't update. make sure your in rendered mode.
Can use it with one texture rather than two
Yes, you can keep adding more layers of textures with more mix nodes.
Or you could also just plug one texture into the base color. 👍
How do you add an icon to a procedural texture?
i found that you can simply use 2 BSDF's and connect them with a mix shader, plug alpha from to fac of mix shader
that works too! 👍
hey bro just wanted to know how did you made the alpha and the color map on a single texture? i mean that icon is just a color map right?. so when you switched to alpha so how it is showing the black and white at a same time?
why i dont have a mix RGB addon?
in the new blender update that node was updated to the "Mix Color" Node instead.
How to make the same icon appear on all four corners of the same face of the cube?
hmm, you could add loop cuts in the center, and then delete the other sides. and then add a mirror modifier.
@@RyanKingArt For my case, I need same icon/image on four corners on one face of cube. And different icons/images on four corners of other faces of the cube. Does the method you mentioned work for that?
this is great bro ,how old are you?
Thanks. I'm 22 years old. : )
(Thumbnail Image ): DANGER: Default Cube risk of Electric Shock! The Action Status Dont be Broke! 😵
😂
👍👍👍
Thanks!
pro
thanks!
1.
👍
i hate blender.
sorry to hear that
@@RyanKingArt Well I hate blender because of how many precise things you have to do in this program and its been years that im trying to understand blender.
Also I suggest you to please make shorter videos because I saw a video that explained how to overlay an icon within a material in 5min and it was easy and quick to understand! While yours is 15min and its pretty complicated!!!
how bake it?
check out my texture baking tutorials, to learn texture baking.